<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Katre</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Katre"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Katre"/>
	<updated>2026-04-15T18:03:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25712</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25712"/>
		<updated>2011-03-31T21:24:09Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Music: Moby, Isolate (Mixhell Remix) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg|pattern ideas&lt;br /&gt;
File:Pattern-1.jpg|animating&lt;br /&gt;
File:Pattern-2.jpg|set&lt;br /&gt;
File:Pattern-3.jpg|animating&lt;br /&gt;
File:Pattern-4.jpg|Liana animates&lt;br /&gt;
File:Pattern-5.jpg|old post-its&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pillow.JPG&amp;diff=25709</id>
		<title>File:Pillow.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pillow.JPG&amp;diff=25709"/>
		<updated>2011-03-31T21:18:49Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Muster.JPG&amp;diff=25705</id>
		<title>File:Muster.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Muster.JPG&amp;diff=25705"/>
		<updated>2011-03-31T21:14:11Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25703</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25703"/>
		<updated>2011-03-31T21:13:04Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Remind me later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg|pattern ideas&lt;br /&gt;
File:Glovepattern.jpg&lt;br /&gt;
File:Pattern_sample2.jpg&lt;br /&gt;
File:Pattern_sample3.jpg|old gloves&lt;br /&gt;
File:Pattern-1.jpg|animating&lt;br /&gt;
File:Pattern-2.jpg|set&lt;br /&gt;
File:Pattern-3.jpg|animating&lt;br /&gt;
File:Pattern-4.jpg|Liana animates&lt;br /&gt;
File:Pattern-5.jpg|old post-its&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Glovepattern.JPG&amp;diff=25699</id>
		<title>File:Glovepattern.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Glovepattern.JPG&amp;diff=25699"/>
		<updated>2011-03-31T21:08:19Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25690</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25690"/>
		<updated>2011-03-31T20:50:19Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* GPS trackfilm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects. I also tried to track some people with different lines just to show the traffic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|GPS-Cellphone&lt;br /&gt;
File:drawing.jpg|running with GPS&lt;br /&gt;
File:GPS AFX.JPG|compositing the tracks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305 &amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25682</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25682"/>
		<updated>2011-03-31T20:42:34Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* GPS trackfilm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg|storyboard/sketch&lt;br /&gt;
File:drawing.jpg|storyboard/sketch&lt;br /&gt;
File:GPS_AFX.jpg|storyboard/sketch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305 &amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_AFX.JPG&amp;diff=25675</id>
		<title>File:GPS AFX.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_AFX.JPG&amp;diff=25675"/>
		<updated>2011-03-31T20:35:39Z</updated>

		<summary type="html">&lt;p&gt;Katre: uploaded a new version of &amp;amp;quot;File:GPS AFX.JPG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25669</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25669"/>
		<updated>2011-03-31T20:30:48Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* GPS trackfilm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg&lt;br /&gt;
File:drawing.jpg&lt;br /&gt;
File:GPS AFX.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_AFX.JPG&amp;diff=25664</id>
		<title>File:GPS AFX.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_AFX.JPG&amp;diff=25664"/>
		<updated>2011-03-31T20:27:09Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25662</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25662"/>
		<updated>2011-03-31T20:25:56Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* GPS trackfilm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg&lt;br /&gt;
File:drawing.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Drawing.jpg&amp;diff=25660</id>
		<title>File:Drawing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Drawing.jpg&amp;diff=25660"/>
		<updated>2011-03-31T20:24:46Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25658</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25658"/>
		<updated>2011-03-31T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* GPS trackfilm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:GPS handy.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_handy.jpg&amp;diff=25657</id>
		<title>File:GPS handy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:GPS_handy.jpg&amp;diff=25657"/>
		<updated>2011-03-31T20:21:26Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25656</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25656"/>
		<updated>2011-03-31T20:20:21Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Katre Haav */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sketch-storyboard.jpg|storyboard/sketch&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sketch-storyboard.jpg&amp;diff=25655</id>
		<title>File:Sketch-storyboard.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sketch-storyboard.jpg&amp;diff=25655"/>
		<updated>2011-03-31T20:14:49Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25654</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25654"/>
		<updated>2011-03-31T20:12:15Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Katre Haav */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&lt;br /&gt;
I got inspired from GPS tracking as I  had a chance to test one GPS program made for Nokia telephones, where it is possible to save your tracks for sport. I made some tests for „drawing“ a track on a map with GPS, but that alone seemed too boring to use for assignment. So I decided to make things more interesting and animate the tracks for my final assignment.&lt;br /&gt;
The princip of this animation is to walk around in the field drawing different tracks with GPS.  Afterwards the tracks will be composited and made run after each other so animation is created.&lt;br /&gt;
As I first was planning the tracks I had no idea, that they are so hard to realiise in reality. I started with complicated drawings, but soon I realized it was too much to make an understandable animtion. Thats why I chose to use easy recognisable symbols. &lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
Drawing a Storyboard&lt;br /&gt;
Finding a good location.&lt;br /&gt;
Going out to the location and mark basic markers on the ground. &lt;br /&gt;
Running around „Drawing“ with GPS&lt;br /&gt;
Uploading all the files in internet map.&lt;br /&gt;
Going through every track one by one and saving them as pictures. &lt;br /&gt;
Import pictures to After Effects and composite them, every picture after another so that an animation sequence is created. I had about 70 different tracks/drawings. &lt;br /&gt;
Finally find a fitting music. &lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
First of all, the biggest challenge was to start imaginig drawing in a bigger scale. Most of my shapes were more than 150 m long. In such a distance it is quite hard to remember exactly where did you draw the line before in order to know what follows next.&lt;br /&gt;
Allinall it is hard to imagine and realise drawings in such a scale. &lt;br /&gt;
Sometimes I had problems with the GPS signal, occasionally it didn&#039;t save the tracks, so I had to do some tracks again or later repair them manually in webpage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25651</id>
		<title>GMU:Keeping Track/Final project</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/Final_project&amp;diff=25651"/>
		<updated>2011-03-31T20:01:08Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Liana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Henning, Frederic und Moritz==&lt;br /&gt;
===CUBECITY===&lt;br /&gt;
[[File:CUBECITY_TITLE.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
As a final task for the Keeping Track course we designed a 3D Jump &#039;n&#039; Run game that can be played only by the player&#039;s movement in front of a camera.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY1.jpg|JUMP&lt;br /&gt;
File:CUBECITY2.jpg|&#039;N&#039;&lt;br /&gt;
File:CUBECITY3.jpg|RUN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. &lt;br /&gt;
BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How it works&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
CUBECITY is a highly interactive and immersive Jump &#039;n&#039; Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software.&lt;br /&gt;
EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player&#039;s avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it&#039;s edges the program will be stopped and the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CUBECITY4.jpg|CROUCH DOWN!&lt;br /&gt;
File:CUBECITY5.jpg|JUMP HIGH!&lt;br /&gt;
File:CUBECITY6.jpg|GAME OVER!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time and place of the first CUBECITY Championship will be announced soon!&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;TgMBGAJ0Wwk|420|315&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media: CUBECITY.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ana und Marianne==&lt;br /&gt;
===1000 words===&lt;br /&gt;
&lt;br /&gt;
The world is turning like our thoughts – and we are the audience, watching their change&lt;br /&gt;
&lt;br /&gt;
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.&lt;br /&gt;
&lt;br /&gt;
We are using the motion tracking area as synonym of the Tower of Babel where  a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. &lt;br /&gt;
Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. &lt;br /&gt;
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:words1.jpg&lt;br /&gt;
File:words2.jpg&lt;br /&gt;
File:words3.jpg&lt;br /&gt;
File:eyeconshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Code Collage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After performing and watching recordings of us and some experiments we recognized the importance of our movements and our contribution to the untypical situation. Having this in mind, we were thinking about other possibilities. However it was primary to us to base our actions to the initial point and to stick with the rotating world and the recordings of the different languages. While being in the auditory environment we created a collage made out of different materials as an answer to the surrounding sound.&lt;br /&gt;
The results were three or four rehearsals with individual collages, which show our impossibility of understanding, our atmosphere and mood we were experiencing in this moment. In the end, the collage appears like a message and a visual abstract of emotion in this common situation of not understanding foreign languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the element line, which is set on different levels. We developed a choreography to trigger the lines through our performance. As soon as one line is triggered it disappears and EyeCon switches to the next level with a new line. To each line is a different language attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;62cH4_1aCOg|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Liana==&lt;br /&gt;
===SundayTraffic===&lt;br /&gt;
&lt;br /&gt;
I always wondering why have so many people just spend some of their free times just sitting or just playing around Theaterplatz specially when the sun is shining. For me it&#039;s like the easiest meeting point in Weimar. I was wondering how many people do usually pass thru Theaterplatz in one day ? And how many people take picture of Goethe and Schiller statue everyday ?&lt;br /&gt;
&lt;br /&gt;
I was trying to track some people&#039;s movements around Theaterplatz on Sunday which is usually most of the people are going there on this day. I took the videos with my camera and then I just edited in Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:camera.jpg|camera&lt;br /&gt;
File:motiontracking.jpg|following some people&#039;s movements&lt;br /&gt;
File:morepeople.jpg|soldiers in theaterplatz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;ocLbgHBC0fY|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre Haav==&lt;br /&gt;
===GPS trackfilm===&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;NhcVa6N8R8|500|305&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Glove_pattern.JPG&amp;diff=25648</id>
		<title>File:Glove pattern.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Glove_pattern.JPG&amp;diff=25648"/>
		<updated>2011-03-31T19:42:44Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25647</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25647"/>
		<updated>2011-03-31T19:40:13Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Music: Moby, Isolate (Mixhell Remix) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pattern ideas.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_ideas.jpg&amp;diff=25646</id>
		<title>File:Pattern ideas.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern_ideas.jpg&amp;diff=25646"/>
		<updated>2011-03-31T19:38:30Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25644</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25644"/>
		<updated>2011-03-31T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Remind me later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=&amp;quot;vimeo&amp;quot;&amp;gt;21757814|500|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
File:Example.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25597</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25597"/>
		<updated>2011-03-31T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Remind me later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;21757814&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25593</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25593"/>
		<updated>2011-03-31T18:11:01Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* New Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Remind me later =&lt;br /&gt;
===Authors: Katre Haav, Liana Chandra===&lt;br /&gt;
===Music: Moby, Isolate (Mixhell Remix)===&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;21757814|450|360&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
To make a stop motion animation for our Fulldome project was our wish from beginning on. We decided to animate post-it notepapers. The papers we cut into squares look like oversize pixels, so the visuals have a touch of old 8bit animation. The content of visuals were found as I was leafing through an old handycraft magazin from Estonia. I was stunned about the fact that pattern sheets for knitted gloves were built up the same way we planned to do our visuals. We found the idea of using our film to animate the old patterns and bring them alive again appealing. So we took the old Estonian patterns for inspiration for the visuals of „Remind me later“.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music: &lt;br /&gt;
As we started, we were sure to use Franz Liszts piano music. After a while, there rose many doubts. It was really hard to find something that would fit our visuals. Finally we let go of the idea of trying to push Liszt in our concept and started looking for alternatives. As we found out that Moby has published quite a big amount of music for independent filmmakers on a webpage Mobygratis.com, we looked into it and after a while found the music, called Isolate,  that fitted exactly. After making necessarry applications we got the rights to use that piece. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technic:&lt;br /&gt;
„Remind me later“ is a stop motion animation. &lt;br /&gt;
We used black paper (1.20m x 1.20m)  as a background, hung on the wall. On the background we animated colorful post-it papers. Every peace of paper was about 1cm x 1cm big. &lt;br /&gt;
For photographing we used Canon 500D and Canon 7D cameras. For direct picture quality test and partly to save the photos we also used a program called Animator HD. &lt;br /&gt;
For lighting we used self-built solar energy based Direct Current lamps. &lt;br /&gt;
For editing and compositing we used Adobe After Effects.&lt;br /&gt;
&lt;br /&gt;
Workflow:&lt;br /&gt;
1.Finding out the design of the visuals and a fitting music.&lt;br /&gt;
2.Storyboard.&lt;br /&gt;
3.Building up the set. (Put up the technick, prepare the background and cut the post-it papers).&lt;br /&gt;
4.Animating the post-its on the background.&lt;br /&gt;
5.Compositing, editing, rendering..&lt;br /&gt;
&lt;br /&gt;
Difficulties:&lt;br /&gt;
We had a lot to do with technical problems. There were problems with some programs like Animator HD, which was the reason we din&#039;t use it the whole film through. &lt;br /&gt;
Also at the end of the production process we had to make compromises. Our initial idea was to put the whole picture shaking after the music beat, but due to different reasons it didn&#039;t turn out like we wanted it to. So we decided to leave it be. But allinall we are quite happy with the outcome.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25586</id>
		<title>IMM:Fulldome</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25586"/>
		<updated>2011-03-31T17:55:11Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Projekte der Teilnehmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bachelor-[[:Category:Werkmodul|Werkmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Master-[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dozenten:&#039;&#039; Micky Remann, studentische Tutoren&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 4 [[SWS]], 6 [[ECTS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Donnerstags, 12:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Steubenstraße 6a(Medienhaus), Kinoraum 112&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 21.10.2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
([[/Visualiszt|Zum Projektmodul &amp;quot;Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt&amp;quot; geht es hier.]]) &lt;br /&gt;
&lt;br /&gt;
==FullDome - Grundlagen und Perspektiven der Ganzkuppelprojektion==&lt;br /&gt;
[[File:Fulldome.jpg|thumb|250px|(C)Warik Lawrance, Melbourne Planetarium]]&lt;br /&gt;
Wohin entwickelt sich das Medium Fulldome? Die Frage lässt sich am ehesten von denen beantworten, die das junge Genre mit eigenen Inhalten füllen und damit definieren. Praktische Experimente, theoretische Reflexion und medienkünstlerische Produktion liegen sehr eng beieinander. An der Bauhaus-Universität sind in den vergangenen Jahren in Kooperation mit dem Zeiss-Planetarium Jena und dem dort stattfindenden „FullDome Festival“ Projekte entstanden, die international Beachtung gefunden haben. Das FullDome-Theater bietet faszinierende Möglichkeiten, die es in keinem anderen Medium gibt. Zugleich erfordern die Besonderheiten der Bildwelten in erweiterter räumlicher Dimension ein radikales Umdenken in Bezug auf Technik, Herstellung, Komposition und Dramaturgie.&lt;br /&gt;
&lt;br /&gt;
Unter Fulldome wird ein Projektionssystem verstanden, das die gesamte Innenfläche einer Halbkugel – wie zum Beispiel ein Planetarium –mit beliebigen digitalen, bewegten Bilder füllen kann. Es handelt sich um Kino im 360° Ganzkuppelformat. Bei den zu bewegenden Datenmengen lässt sich ein eigenes Fulldome-Projekt nur mit hohem Arbeitsaufwand realisieren. Aufbauend auf Erfahrungen der vergangenen Semester werden im Rahmen des Fachkurses Grundlagen und Perspektiven der Fulldome-Produktion vermittelt. Es werden Workshops in Zusammenarbeit mit dem Zeiss-Planetarium Jena und der Carl Zeiss AG angeboten. Austausch findet auch mit anderen am Medium FullDome arbeitenden Hochschulen und Produzenten im In- und Ausland statt. Die Studierenden und ihre Arbeiten werden aktiv in die Vorbereitungen zum 5. FullDome-Festival im Zeiss-Planetarium Jena einbezogen (12./14. Mai 2014). Neben der Ideenfindung und der praktischen Arbeit wird daran gearbeitet, dass das junge Medium „FullDome“ als innovatives Medienereignis öffentlich wahrgenommen wird.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
FullDome basics &lt;br /&gt;
Introduction and practical work on content and choreography of films in the 360° FullDome format. Basic skills of creating visual worlds beyond the flat screen, as developed in previous Bauhaus University courses. In cooperation with Zeiss-Planetarium Jena and other fulldome producers. Preparations and projects for the 5th international FullDome Festival in Jena, May 12th - 14th 2011.&lt;br /&gt;
&lt;br /&gt;
Lecturer: Micky Remann (and guest faculty).&lt;br /&gt;
&lt;br /&gt;
==Richtet sich an==&lt;br /&gt;
*Master-Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Fachmodul&#039;&#039;&#039;: FullDome - Perspektiven der Ganzkuppelprojektion)&lt;br /&gt;
*Bachelor -Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Werkmodul&#039;&#039;&#039;: FullDome - Grundlagen  der Ganzkuppelprojektion)&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweise==&lt;br /&gt;
aktive Teilnahme, Erstellung eines Fulldome Films (Einzeln oder in Gruppen), Dokumentation auf dem Wiki&lt;br /&gt;
&lt;br /&gt;
==Kurstermine==&lt;br /&gt;
*21.10.	Organisatorisches, Einschreibung, Terminplanung &lt;br /&gt;
*28.10.	Theorie: Grundlagen, Fulldome vs. planare Projektion am Bsp.&lt;br /&gt;
*04.11.	Technische und stilistische Möglichkeiten und Grenzen des Domes am Bsp.&lt;br /&gt;
*11.11.	Fulldome in der Praxis: Arbeiten mit After Effects &lt;br /&gt;
*18.11.	Fulldome in der Praxis: Arbeiten mit 3dsmax / Vorbesprechung Workshop und Testbilder&lt;br /&gt;
*25.11.	Auswertung Workshop, Projektideen ausarbeiten&lt;br /&gt;
*01.12. Einführung ins Studio (mit Bluescreen)&lt;br /&gt;
*02.12. fällt aus&lt;br /&gt;
*09.12.	Einsteigertutorium für After Effects mit Bezug auf Fulldome&lt;br /&gt;
*16.12.	Zwischenpräsentation der Projektideen mit ausgearbeitetem Konzept &lt;br /&gt;
*--- Weihnachtsferien ---&lt;br /&gt;
*06.01.	Organisatorisches Treffen für Einzelgespräche&lt;br /&gt;
*13.01. Einzelgespräche&lt;br /&gt;
*20.01. Einzelgespräche&lt;br /&gt;
*27.01. Einzelgespräche&lt;br /&gt;
*03.02.	Abschlusstermin, Organisation Screeningtermin im Planetarium - Semesterpause&lt;br /&gt;
&lt;br /&gt;
==Sondertermine==&lt;br /&gt;
*20.11.10 Fulldome-Workshop bei Carl Zeiss in Jena. Hochschulübergreifend. 11.00 - 24.00 Uhr.&lt;br /&gt;
*17.1.11 Testscreening im Planetarium Jena (13Uhr)&lt;br /&gt;
*12.02.11 Screening-Workshop bei Carl Zeiss (13 - 18 Uhr) und im Planetarium Jena (22-24Uhr) Hochschulübergreifend&lt;br /&gt;
*11.04.11 Deadline für die Einreichung studentischer Filme zum Fulldome Festival 2011&lt;br /&gt;
*12.05. - 14.05.11 Fulldome Festival in Jena. (13.05.: Students&#039; Night)&lt;br /&gt;
&lt;br /&gt;
==Projekte der Teilnehmer==&lt;br /&gt;
(Hilfe zur Bearbeitung von Wikiseiten findet ihr [[Help:Editing| hier]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/SUBSTANCE ENCOUNTERS/]] (Natercia Chang)&#039;&#039;&#039;&lt;br /&gt;
[[File:The mixtures, the encounters.jpg|thumb|The mixtures, the encounters|right|300px]]&lt;br /&gt;
Given that the medium is round shape and 360 degrees, the world is the first thing that pops up in the mind.  My visualization is very much based on the history of the world, how one civilization started and how one ended.  The title of the project &amp;quot;SUBSTANCE ENCOUNTERS&amp;quot; employs a meaning that one civilization came into contact with another.  The people, the culture are like substances, that mixed and influenced one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/(AT)against/]] (Katharina Schwarz)&#039;&#039;&#039;&lt;br /&gt;
Eine 2D-animierte Musikvisualisierung, die bruchstückhaft Liszts Krisen und Erfolge beschreibt. Wie ein Puzzle wird eine schlussendliche grafische Komposition als kuppelfüllende Collage schrittweise zusammengefügt und zeigt in ihrem Entstehungsverlauf mit dem Motiv „Kampf“, abstrakt vier Schwerpunkte aus seinem Leben.&lt;br /&gt;
&lt;br /&gt;
Das Motiv ist begründet in einem Zitat von Stefan Zweig, welches jedem schöpferischen Menschen den Kampf mit seinem Dämon zuschreibt, der sich immer als Helden- und/oder Liebeskampf darstellt.&lt;br /&gt;
&lt;br /&gt;
Die Schwerpunkte lassen sich mit den Schlüsselworten Melancholie, Düsternis, Depression, Suizid, Liebe und Musik zusammenfassen. Inhaltlich sind sie an der Dominanz des Vaters, seiner ersten Lebenskrise von 1827 mit anschließender Depression, seinen Liebesbeziehungen und der Konfrontation mit Thalberg orientiert.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Pop Art Komposition/]] (Olga Fomina)&#039;&#039;&#039;&lt;br /&gt;
[[File:art.jpg|thumb|250px|romb]]&lt;br /&gt;
&lt;br /&gt;
Der Film wird im Pop-Art Still dargestellt. Die Komposition besteht aus zufalligen kunstlerischen Weisen und die dargestellten Gegenstande wie in einem Plakat flächig gestaltet. Die Motive meines Fims sind aus der Alltagskultur, der Welt des Konsums entnommen. Banale Gegenstande des Alltags  werden isoliert und in Collagen verfremdet und vearbeitet. Die Komposition des Bildes ist rund und multimedial angelegt: Architektur,Porträs, Stillleben, Gegenstande des Alltags und floralen Ornamenten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/C R Y S T A L I Z E D; Fuxismus/]](Gergana)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pyra!!!.jpg|thumb|250px|Pyra.Would like to have it 3d]]&lt;br /&gt;
&lt;br /&gt;
Key words: Abstract shapes; Surreality; Solaris; Sci FI; Star crafts; Space; Time; Travel; Drift; Absence; Shiny surfaces; Planetary dust; Nebulas; Distant lights; Darkness, Silence; Slow movement Through; 3d; Pyramids; Pentagons; Crystals; Crystal world; No human presence- no warmth; Frozen ...&lt;br /&gt;
&lt;br /&gt;
I want to visualize an abstract world. It is solitude, cold. We fly over it slowly, drifting away, being out there, experiencing the landscape and abstract shapes as a surreality. We hear the melancholic tones that echo through the space(liszt&#039;s music)... &lt;br /&gt;
I will use 3D, real footage and lots of jpg images, png and layers merged together to form a landscape that we move through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Hide and Seek/]] (Andréanne Chartrand-Beaudry)&#039;&#039;&#039;&lt;br /&gt;
My film is a shadow puppet show. All characters and sets will be black shadows animated on colored backgrounds. I am aiming for a style that looks like paper cut outs and very simple 2D animation. I will tell the story of two children who get lost in the forest as night falls. They find a house in which they take refuge only to find that it is inhabited by an evil old man who captures them. [[File:02- Night_1_00679.jpg|thumb|The kids in front of the house]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/dance of death/]] (Timea Tofalvi, Daniela Stade)&#039;&#039;&#039;&lt;br /&gt;
Unsere Animation steht unter dem Motto: liszt meets goethe!&lt;br /&gt;
Liszt hat das Stück Totentanz für Piano komponiert, wir werden dieses mit dem gleichnamigen Gedicht von Goethe illustrieren.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Der Kurier des Czaren/]] (Patrick Richter, Julia Vorkefeld)&#039;&#039;&#039;&lt;br /&gt;
[[File:DKDC-schwimmer.jpg|thumb|250px|Der Schwimmer aus &amp;quot;Der Kurier des Czaren&amp;quot; Illustration: Jessy Asmus]]&lt;br /&gt;
Vor etwa 20 Jahren fand man einen Koffer der einige lose Blätter beinhaltete, deren Fund eine große Hysterie auslöste. Es handelte sich um Textfragmente Franz Kafkas. Darunter war auch ein Text den man als &amp;quot;Der Kurier des Czaren&amp;quot; betitelte. Er ist unvollständig da das Blatt an der unteren Hälfte abgetrennt wurde. Dieser Mysteriöse Text wurde im letzten Semester durch Studenten der visuellen Kommunikation illustriert. Zusammen mit einer der Illustratorinnen möchte ich die absurde Geschichte des Czaren der auf einem Waldweg seinem Gefolge hinterher läuft fulldomisieren. Eine schwarz-weiße Comic-Geschichte mit verqueren Charakteren, immersiv.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt - Reimagined/]] (Sönke Hahn)&#039;&#039;&#039;&lt;br /&gt;
[[File:Beispiel Hahn.jpg|thumb|250px|Testbild einer Szene aus Liszts Leben]]&lt;br /&gt;
Franz Liszt – sein Leben wirkt wie das eines modernen Popstars: große Kunst, tiefe Schicksalsschläge, tosender Applaus, bittere Einsamkeit und das allmähliche Vergessen eines künstlerischen Lebenswerks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
„Liszt - Reimagined“ möchte auf unterhaltsame, moderne Art und Weise diesen großen Kosmopoliten wiederentdecken. Erzählt in unserer Gegenwart. In einer Kombination auf realer Footage, gezeichneten Hintergründe und modern interpretierter Liszt-Musik wird dieser Film in einem vierminütigen Schnelldurchlauf das Leben des großen Künstlers nachzeichnen – stets mit einem Augenzwingern, aber auch mit gebührendem Hinweis auf das, was wir alle auch heute noch von Liszt lernen können: &amp;lt;br&amp;gt;Uns als Weltbürger zu bereifen!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:3dMandelbrot.jpg|thumb|250px|Testbild eines Mandelbrotfraktals in 3D]]&lt;br /&gt;
&#039;&#039;&#039;[[/3D Mandelbrot/]] (Tony Wulfert)&#039;&#039;&#039;&lt;br /&gt;
Eine musikalische Reise durch ein dreidimensionales Mandelbrotfraktal.Eventuell nach dem Chromadepthverfahren. (also so richtig mit 3D Brille)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Before the Eye Closes/]] (Lasma Kanele, Sandra Guzman, Stephan Isermann)&#039;&#039;&#039;&lt;br /&gt;
There is a human pupil in an eye of a man. It travels from the eye through the nervous system of the mind. It wants to flow around and explore. Perhaps it tries to escape. Who is the man it belongs to? It is the great master of music -Franz Liszt. His music plays its own part. The pupil in a 3D environment responds to the movements based on the rhythm, and sounds it creates. Till the last second it travels...till the eye closes.&lt;br /&gt;
[[Image:Cuatro.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Tröstung/]] (Bianka Langnickel &amp;amp; Kat Sengstaken)&#039;&#039;&#039;&lt;br /&gt;
[[File:Fulldomewiki1.jpg|thumb|250px|Testbild von Lichgestalten]]&lt;br /&gt;
Das Klangvolumen des Liszt Stück »TRÖSTUNG« wird in eine Bildsprache übersetzt, die sich wie zufällig ihrer eigenen Virtuosität bedient und Elemente der natürlichen Wahrnehmung wie Dre- hung, Reflexion und Streuung bearbeitet. »TRÖSTUNG« erlaubt uns einen Perspektivenwechsel auf das Detailhafte und den Mikrokosmos. Der leidenschaftlich, drängende Charakter der Liszt Kompo- sition »TRÖSTUNG« verleiht dem Stück emotionale Ausdrucksstärke, die wir hier visuell transkri- bieren. Wir möchten mit unserem Beitrag der Musik von Franz Liszt einen neuen Zauber einzuhau- chen und sie mit lebendigen visuellen Elementen sinnvoll ergänzen...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Visualizing Liszt (*working title*)/]] (Stephan Thiel)&#039;&#039;&#039;&lt;br /&gt;
Grundgedanke meines Projekts ist die Visualisierung von Musik mithilfe selbstgeschriebener Software.&lt;br /&gt;
Anhand eines frei gewählten Werkes und verschiedener Ansätze zu dessen Analyse suche ich nach musikalisch-klanglichen Aspekten, die sich für eine statische Visualisierung unter dem Aspekt der Vergleichbarkeit zu anderen Werken eignen. Das für diese statische Variante entwickelte formale System bildet die Grundlage für eine Umsetzung der Visualisierung als Animation im Fulldome.&lt;br /&gt;
Dadurch soll erreicht werden, dass die statische Visualisierung als eine ›Aufzeichnung‹ der live stattfindenden, erlebnisorientierten Visualisierung im Fulldome aufgefasst werden kann, und durch den Vergleich beider Elemente von mehreren Musikstücken neue Einblicke in das musikalische Werk Franz Liszts gewonnen werden können.&lt;br /&gt;
&lt;br /&gt;
das komplette PDF befindet sich [http://dl.dropbox.com/u/411528/20101124_status_01.pdf hier]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Traumschwindel/]] (Jan Schepanski)&#039;&#039;&#039;&lt;br /&gt;
[[File:Tvauge.jpg‎|thumb|150px|right]]&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[NEID - Die Melodie des Teufels]] (Margrit Bückert &amp;amp; Henrike Schneider)&#039;&#039;&#039;&lt;br /&gt;
[[File:neidbild.jpg|thumb|250px|NEID - Die Melodie des Teufels]]&lt;br /&gt;
&lt;br /&gt;
In dem Animationsfilm &#039;&#039;&#039;NEID - Die Melodie des Teufels&#039;&#039;&#039; erwacht ein Papierpinguin zum Leben. Getrieben von Gevatter Teufel machen sich die Arbeitsmaterialien auf, den kecken Pinguin zur Strecke zu bringen. Angeregt durch lisztige Melodien &#039;&#039;(Mephisto Walzer)&#039;&#039; tanzen Schere, Kelbstoff und Bleistift den Todestanz mit dem kleinen Racker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Remind me later/]] (Liana Chandra and Katre Haav)&#039;&#039;&#039;&lt;br /&gt;
[[File:pattern2.jpg|thumb|250px|Test pattern for fulldome 2]]&lt;br /&gt;
&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/A Human Aquarium/]] (Video Installation by Laura Fong)&#039;&#039;&#039;&lt;br /&gt;
[[File:ACUARIO FINAL.jpg|thumb|250px|ACUARIO FINAL]]&lt;br /&gt;
The basic premise of the piece I want to create to be projected in Fulldome format is the idea or notion of an Aquarium. But instead of fish or marine mammals and other species I want to portray human beings.  Why do we go to aquariums to see animals swimming around us without their permission if we can portray humans with their permission…!&lt;br /&gt;
&lt;br /&gt;
I want it to look actually like if they were really swimming above us. Looking at us. Underwater images of people swimming. The first idea was to have them swimming naked to make a direct connection with the marine animals. But lately ive been thinking about having them dressed, with different soft and translucid materials to have a nice visual effect or to have them dressed casual also to make an impression of them living in a normal natural space, trapped in their own social characters, trapped in a fish tank.&lt;br /&gt;
&lt;br /&gt;
I would also like to begin the piece with a bigger quantity of people and towards the end we will see less people and in the last shot we will see only one woman.&lt;br /&gt;
&lt;br /&gt;
For this piece I would like to use thru the whole video installation Franz Liszts song:&lt;br /&gt;
“Le Jeux d&#039;Eau a la Villa d&#039;Este”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Chaos/]] (Chi Zhang &amp;amp; Xiaomei Wang)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;aktuelle Idee&#039;&#039;&#039;&lt;br /&gt;
Es gibt keine Geschichte über unserer Film. Weil es nicht braucht. &lt;br /&gt;
&amp;quot;Un sospiro&amp;quot; haben wir ausgewählt. Diese Lied war ein Übungslied.&lt;br /&gt;
[[File:Chaos-mei.png|thumb|250px|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erste Idee&#039;&#039;&#039;&lt;br /&gt;
Wie bekannt, dass die Welt von einzigen und simpelen System aufgebaut wird.&amp;lt;br/&amp;gt;&lt;br /&gt;
Für dieses Projekt möchten wir auch durch verschieden Symbol oder Zeichen, die auf unkomplizierten Reglung entstanden ist, darstellen.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Self-simalrity&amp;quot; ist eine Grundlage in Mathematik, und Herr Mandelbrot hat eine schöne Galerie, nämlich&amp;quot;Mandelbrot set&amp;quot; geschafft, die auf diese Theorie basiert wurde. (sorry for that we cant explain clearly, so if u want something more about it, please take a short bilck at the link below. Thx!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, wir machen so einfach, dass wir die Gefühle beim Hören automatisch zeichen oder schreiben. Die Skizze wären die Elemente für der ganze Film. Der zukünftige Effekt wäre ähnliche wie diese Zeichen der Mandelbrot set. Das ist unbeding ein &amp;quot;Chaos&amp;quot; zu machen. Aber das ist stimmt, was wir gerne für unseres Thema nennen möchten.&lt;br /&gt;
 &lt;br /&gt;
Flash, AE oder C4D wären der beste Weg unserer Ziel zu erreichen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;links&#039;&#039;&#039;&lt;br /&gt;
* [[wikipedia:Self-similar]]&lt;br /&gt;
* [[wikipedia:Mandelbrot set]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt /]] (Shuo Liu)&#039;&#039;&#039;&lt;br /&gt;
ich habe bisher noch keine Entscheidung getroffen, mit welcher Art und Weise ich mein Werk schaffe. Es tut mir sehr leid.&lt;br /&gt;
&lt;br /&gt;
Ich wollte zuerst es durch mehrere Kameras machen, genau gesagt wollte ich durch Stop Motion die Sehenswürdigkeiten von Berlin oder Weimar aufnehmen. Das Hintergrundmusik habe ich Clock ausgewählt. Aber das Stadt Weimar ist relativ still, dies entspricht nicht das Werk davon. Denn es im seinen Werk einen schnellen Takte gibt. Ich glaube die beiden passen nicht zusammen.&lt;br /&gt;
&lt;br /&gt;
Mein zweites Idee war ein Flash über das Leben des Liszt . Wenn ich meine Augen zumache, und sein Musik genießen, tauchen viele springenden schwarzen und weissen Tastaturinstrumenten.&lt;br /&gt;
Deswegen möchte ich durch diese Art und Weise einen Flash machen. Im meinen Werk präsentiere ich auch viele schwarz und weiss in meinen Flash wie einen Schattenspiele. Weiß wird als Hintergrund und schwarz Schattenrissen als Figuren.&lt;br /&gt;
Zur Zeit versuche ich immer sein Musik wiedermal genau zu hören. Das Lied von Liebestraum gefallt mir sehr gut. Denn der Takt ist relativ langsam, das finde ich gut.&lt;br /&gt;
P.s. Ich bemühe mich gerade darum, wie ich Flash benutzen kann.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Wir waren mal Feinde/]] (Walter Oppel)&#039;&#039;&#039;&lt;br /&gt;
[[File:Wir feinde squar.jpg|thumb|250px|Ehemalige Innerdeutsche Grenze Thüringen]]&lt;br /&gt;
Ich plane eine Dokumentation, die sich mit einen Ort unter freiem Himmel auseinandersetzt und sich dabei der Vorteile des Fulldome-Formats bedient. Das 360° Bild erlaubt es den Betrachter, ähnlich eines historischen Panoramas (Schaubild auf Rundhorizont gemalt), den gesamten Ort um sich herum wahrzunehmen und sich direkt dort hinein versetzt zu fühlen.&lt;br /&gt;
&lt;br /&gt;
Wir waren mal Feinde will ich ein weitere Versuch unternehmen, eine Dokumentation für die Planetariumskuppel zu produzieren und dabei eine für die Zuschauer ansprechenden Umsetzungsform für dieses Genre zu finden. Für die technische Realisierung möchte ich 360° Fotografie/StopMotion und HD Video kombinieren. Über das genau Thema bin ich mir noch nicht sicher, mögliche Orte könnten sein: die ehemalige innerdeutsche Grenze (siehe Foto) oder die Schlachtfelder aus der Napoleon Zeit um 1806 bei Jena.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Space between sound/]] (Adam Newns)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sample.png|thumb|250px|All the artefacts in the film at once]]&lt;br /&gt;
This is a music visualisation of a section of &#039;Wanderer Fantasie&#039; by Liszt using photos animated in after effects in an astronomical setting. 2m 28s long.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Semesterapparat==&lt;br /&gt;
&#039;&#039;&#039;Infos zu Workshops und Exkursionen&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldomeworkshop Jena 20 11 10(Programm).doc| Programm zum Fulldome Workshop am 20.11.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Programmplan.doc| Programm der Exkursion ins Planetarium Wolfsburg vom 21.10.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Bericht.pdf| Bericht über die Exkursion ins Planetarium Wolfsburg (dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Festival Jena&#039;&#039;&#039;&lt;br /&gt;
*[[Media:EntryRequirements 2011 final.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (engl.)]]&lt;br /&gt;
*[[Media:Teilnahmebedingungen 2011.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (dt.)]]&lt;br /&gt;
*[[Media:4th annual Fulldome Festival Jena.pdf| Bericht über das Fulldome Festival 2010 (engl.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials und Basics&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldome technische Grundlagen(T Fritzsche 09).pdf|Tutorial: &#039;&#039;&#039;Technische Grundlagen im Fulldome&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme erstellen mit 3dsmax&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &#039;&#039;&#039;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&#039;&#039;&#039;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf| Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf|Basic: „Quo Vadis Fulldome“ - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franz Liszt Musikstücke&#039;&#039;&#039;&lt;br /&gt;
* [http://webuser.uni-weimar.de/~olif2166/Visualiszt/F_Liszt_Musikstuecke.zip Franz Liszt Musikstücke zur Verwendung durch die Kursteilnehmer]&lt;br /&gt;
* [http://www.archive.org/search.php?query=liszt%20AND%20mediatype%3Aaudio&amp;amp;page=1 archive.org]&lt;br /&gt;
* [http://www.classiccat.net/liszt_f/index.php Classiccat]&lt;br /&gt;
* [http://www.musopen.com/search.php?q=liszt Musopen]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andere&#039;&#039;&#039;&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/LotterieSounds_1-46.zip Soundschnipsel für die Musikvisualisierungslotterie]&lt;br /&gt;
*[[Media:Fulldome Musikvisu Hausaufgabe 14_01.zip|Hausaufgabe Musikvisualisierung für den 14.1.11]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
=== Andere Fulldome-Kurse ===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Festivals ===&lt;br /&gt;
*[http://www.fulldome-festival.de Offizielle Festivalseite des Fulldome Festivals in Jena]&lt;br /&gt;
*[http://www.planetarium-jena.de/ Seite des Jenaer Planetariums]&lt;br /&gt;
*[http://www.students-nightlife.de/wp-content/uploads/sn_nl_award.pdf Teilnahmebedingungen am Students&#039;s Nightlife Award]&lt;br /&gt;
*[http://www.students-nightlife.de Student&#039;s Nightlife Internetseite]&lt;br /&gt;
*[http://cyprusdomefest.com/2010/12/08/hello-world/ Cyprus Domefest]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Filme online schauen&#039;&#039;&#039;&lt;br /&gt;
*[http://www.skyskan.com/products/content Professionelle Fulldome Produktionen als Streaming Filme]&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Tutorials/Basics ===&lt;br /&gt;
*[http://artslab.unm.edu/beginner_fulldome.html Hue&#039;s Beginner&#039;s Guide to Fulldome Production]&lt;br /&gt;
*[http://pineappleware.undonet.com/index.html A long way to Dome Master - Theoretical and practical approach on the Fulldome Format &amp;quot;Dome Master&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Tools und Software ===&lt;br /&gt;
*[http://extranet.spitzinc.com/download/ Glom (Freeware Stitching Programm zur Generierung von Fulldome Bildern)]&lt;br /&gt;
*[http://incom.org/projekt/1372 DomeMod und Dometester (2 kostenlose Programme zum Preview von Bildern und Filmen im Fulldomeformat in einer virtuellen Kuppel)]&lt;br /&gt;
*[http://software.multimeios.pt/fulldome/index.html Fulldome Plugin für After Effects (Kostenpflichtiges Plugin für After Effects zur Gegenzerrung von Fulldome Bildern)]&lt;br /&gt;
*[http://www.ranchcomputing.com/M_freesoftware.php FRAMANIP Pro, Software zur schnellen Vorschau von Einzelbildsequenzen]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[http://www.studivz.net/Groups/Overview/49d5dbc9ff3b8fcc StudiVZ Gruppe zu Fulldome]&lt;br /&gt;
*[http://www.facebook.com/home.php?sk=group_155007091211304&amp;amp;ap=1 Facebook Gruppe zu Fulldome]&lt;br /&gt;
&lt;br /&gt;
=== Andere ===&lt;br /&gt;
*[http://www.xrez.com/tech-and-services/fulldome-theatre-production/ interaktive 3D Fahrt durch eine Fulldome Kuppel]&lt;br /&gt;
*[[wikipedia:Fulldome|englischer Wikipedia Eintrag zu Fulldome]]&lt;br /&gt;
*[http://3d-top-event.com/ Seite von Panoramafotograf Torsten Hemke]&lt;br /&gt;
*[http://domelab2010.anat.org.au/ Umfangreicher Blog mit Diskussionen rund um Fulldome]&lt;br /&gt;
* [http://www.skynoise.net/2010/08/21/full-domed-cinema Artikel im Blog von VJ Jean Poole]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25585</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25585"/>
		<updated>2011-03-31T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* New Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Idea ==&lt;br /&gt;
[[File:pattern1.jpg|thumb|Test pattern for fulldome]]&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Postit_equalizer_testpic.jpg&amp;diff=25580</id>
		<title>File:Postit equalizer testpic.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Postit_equalizer_testpic.jpg&amp;diff=25580"/>
		<updated>2011-03-31T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;Katre: uploaded a new version of &amp;amp;quot;File:Postit equalizer testpic.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fulldome_testpattern.jpg&amp;diff=25578</id>
		<title>File:Fulldome testpattern.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fulldome_testpattern.jpg&amp;diff=25578"/>
		<updated>2011-03-31T17:46:49Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25468</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25468"/>
		<updated>2011-03-30T19:34:13Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* New Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Idea ==&lt;br /&gt;
[[File:pattern1.jpg|thumb|Test pattern for fulldome]]&lt;br /&gt;
[[File:pattern2.jpg|thumb|Test pattern for fulldome 2]]&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25461</id>
		<title>IMM:Fulldome</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25461"/>
		<updated>2011-03-30T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Projekte der Teilnehmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bachelor-[[:Category:Werkmodul|Werkmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Master-[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dozenten:&#039;&#039; Micky Remann, studentische Tutoren&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 4 [[SWS]], 6 [[ECTS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Donnerstags, 12:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Steubenstraße 6a(Medienhaus), Kinoraum 112&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 21.10.2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
([[/Visualiszt|Zum Projektmodul &amp;quot;Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt&amp;quot; geht es hier.]]) &lt;br /&gt;
&lt;br /&gt;
==FullDome - Grundlagen und Perspektiven der Ganzkuppelprojektion==&lt;br /&gt;
[[File:Fulldome.jpg|thumb|250px|(C)Warik Lawrance, Melbourne Planetarium]]&lt;br /&gt;
Wohin entwickelt sich das Medium Fulldome? Die Frage lässt sich am ehesten von denen beantworten, die das junge Genre mit eigenen Inhalten füllen und damit definieren. Praktische Experimente, theoretische Reflexion und medienkünstlerische Produktion liegen sehr eng beieinander. An der Bauhaus-Universität sind in den vergangenen Jahren in Kooperation mit dem Zeiss-Planetarium Jena und dem dort stattfindenden „FullDome Festival“ Projekte entstanden, die international Beachtung gefunden haben. Das FullDome-Theater bietet faszinierende Möglichkeiten, die es in keinem anderen Medium gibt. Zugleich erfordern die Besonderheiten der Bildwelten in erweiterter räumlicher Dimension ein radikales Umdenken in Bezug auf Technik, Herstellung, Komposition und Dramaturgie.&lt;br /&gt;
&lt;br /&gt;
Unter Fulldome wird ein Projektionssystem verstanden, das die gesamte Innenfläche einer Halbkugel – wie zum Beispiel ein Planetarium –mit beliebigen digitalen, bewegten Bilder füllen kann. Es handelt sich um Kino im 360° Ganzkuppelformat. Bei den zu bewegenden Datenmengen lässt sich ein eigenes Fulldome-Projekt nur mit hohem Arbeitsaufwand realisieren. Aufbauend auf Erfahrungen der vergangenen Semester werden im Rahmen des Fachkurses Grundlagen und Perspektiven der Fulldome-Produktion vermittelt. Es werden Workshops in Zusammenarbeit mit dem Zeiss-Planetarium Jena und der Carl Zeiss AG angeboten. Austausch findet auch mit anderen am Medium FullDome arbeitenden Hochschulen und Produzenten im In- und Ausland statt. Die Studierenden und ihre Arbeiten werden aktiv in die Vorbereitungen zum 5. FullDome-Festival im Zeiss-Planetarium Jena einbezogen (12./14. Mai 2014). Neben der Ideenfindung und der praktischen Arbeit wird daran gearbeitet, dass das junge Medium „FullDome“ als innovatives Medienereignis öffentlich wahrgenommen wird.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
FullDome basics &lt;br /&gt;
Introduction and practical work on content and choreography of films in the 360° FullDome format. Basic skills of creating visual worlds beyond the flat screen, as developed in previous Bauhaus University courses. In cooperation with Zeiss-Planetarium Jena and other fulldome producers. Preparations and projects for the 5th international FullDome Festival in Jena, May 12th - 14th 2011.&lt;br /&gt;
&lt;br /&gt;
Lecturer: Micky Remann (and guest faculty).&lt;br /&gt;
&lt;br /&gt;
==Richtet sich an==&lt;br /&gt;
*Master-Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Fachmodul&#039;&#039;&#039;: FullDome - Perspektiven der Ganzkuppelprojektion)&lt;br /&gt;
*Bachelor -Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Werkmodul&#039;&#039;&#039;: FullDome - Grundlagen  der Ganzkuppelprojektion)&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweise==&lt;br /&gt;
aktive Teilnahme, Erstellung eines Fulldome Films (Einzeln oder in Gruppen), Dokumentation auf dem Wiki&lt;br /&gt;
&lt;br /&gt;
==Kurstermine==&lt;br /&gt;
*21.10.	Organisatorisches, Einschreibung, Terminplanung &lt;br /&gt;
*28.10.	Theorie: Grundlagen, Fulldome vs. planare Projektion am Bsp.&lt;br /&gt;
*04.11.	Technische und stilistische Möglichkeiten und Grenzen des Domes am Bsp.&lt;br /&gt;
*11.11.	Fulldome in der Praxis: Arbeiten mit After Effects &lt;br /&gt;
*18.11.	Fulldome in der Praxis: Arbeiten mit 3dsmax / Vorbesprechung Workshop und Testbilder&lt;br /&gt;
*25.11.	Auswertung Workshop, Projektideen ausarbeiten&lt;br /&gt;
*01.12. Einführung ins Studio (mit Bluescreen)&lt;br /&gt;
*02.12. fällt aus&lt;br /&gt;
*09.12.	Einsteigertutorium für After Effects mit Bezug auf Fulldome&lt;br /&gt;
*16.12.	Zwischenpräsentation der Projektideen mit ausgearbeitetem Konzept &lt;br /&gt;
*--- Weihnachtsferien ---&lt;br /&gt;
*06.01.	Organisatorisches Treffen für Einzelgespräche&lt;br /&gt;
*13.01. Einzelgespräche&lt;br /&gt;
*20.01. Einzelgespräche&lt;br /&gt;
*27.01. Einzelgespräche&lt;br /&gt;
*03.02.	Abschlusstermin, Organisation Screeningtermin im Planetarium - Semesterpause&lt;br /&gt;
&lt;br /&gt;
==Sondertermine==&lt;br /&gt;
*20.11.10 Fulldome-Workshop bei Carl Zeiss in Jena. Hochschulübergreifend. 11.00 - 24.00 Uhr.&lt;br /&gt;
*17.1.11 Testscreening im Planetarium Jena (13Uhr)&lt;br /&gt;
*12.02.11 Screening-Workshop bei Carl Zeiss (13 - 18 Uhr) und im Planetarium Jena (22-24Uhr) Hochschulübergreifend&lt;br /&gt;
*11.04.11 Deadline für die Einreichung studentischer Filme zum Fulldome Festival 2011&lt;br /&gt;
*12.05. - 14.05.11 Fulldome Festival in Jena. (13.05.: Students&#039; Night)&lt;br /&gt;
&lt;br /&gt;
==Projekte der Teilnehmer==&lt;br /&gt;
(Hilfe zur Bearbeitung von Wikiseiten findet ihr [[Help:Editing| hier]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/SUBSTANCE ENCOUNTERS/]] (Natercia Chang)&#039;&#039;&#039;&lt;br /&gt;
[[File:The mixtures, the encounters.jpg|thumb|The mixtures, the encounters|right|300px]]&lt;br /&gt;
Given that the medium is round shape and 360 degrees, the world is the first thing that pops up in the mind.  My visualization is very much based on the history of the world, how one civilization started and how one ended.  The title of the project &amp;quot;SUBSTANCE ENCOUNTERS&amp;quot; employs a meaning that one civilization came into contact with another.  The people, the culture are like substances, that mixed and influenced one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/(AT)against/]] (Katharina Schwarz)&#039;&#039;&#039;&lt;br /&gt;
Eine 2D-animierte Musikvisualisierung, die bruchstückhaft Liszts Krisen und Erfolge beschreibt. Wie ein Puzzle wird eine schlussendliche grafische Komposition als kuppelfüllende Collage schrittweise zusammengefügt und zeigt in ihrem Entstehungsverlauf mit dem Motiv „Kampf“, abstrakt vier Schwerpunkte aus seinem Leben.&lt;br /&gt;
&lt;br /&gt;
Das Motiv ist begründet in einem Zitat von Stefan Zweig, welches jedem schöpferischen Menschen den Kampf mit seinem Dämon zuschreibt, der sich immer als Helden- und/oder Liebeskampf darstellt.&lt;br /&gt;
&lt;br /&gt;
Die Schwerpunkte lassen sich mit den Schlüsselworten Melancholie, Düsternis, Depression, Suizid, Liebe und Musik zusammenfassen. Inhaltlich sind sie an der Dominanz des Vaters, seiner ersten Lebenskrise von 1827 mit anschließender Depression, seinen Liebesbeziehungen und der Konfrontation mit Thalberg orientiert.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Pop Art Komposition/]] (Olga Fomina)&#039;&#039;&#039;&lt;br /&gt;
[[File:art.jpg|thumb|250px|romb]]&lt;br /&gt;
&lt;br /&gt;
Der Film wird im Pop-Art Still dargestellt. Die Komposition besteht aus zufalligen kunstlerischen Weisen und die dargestellten Gegenstande wie in einem Plakat flächig gestaltet. Die Motive meines Fims sind aus der Alltagskultur, der Welt des Konsums entnommen. Banale Gegenstande des Alltags  werden isoliert und in Collagen verfremdet und vearbeitet. Die Komposition des Bildes ist rund und multimedial angelegt: Architektur,Porträs, Stillleben, Gegenstande des Alltags und floralen Ornamenten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/C R Y S T A L I Z E D; Fuxismus/]](Gergana)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pyra!!!.jpg|thumb|250px|Pyra.Would like to have it 3d]]&lt;br /&gt;
&lt;br /&gt;
Key words: Abstract shapes; Surreality; Solaris; Sci FI; Star crafts; Space; Time; Travel; Drift; Absence; Shiny surfaces; Planetary dust; Nebulas; Distant lights; Darkness, Silence; Slow movement Through; 3d; Pyramids; Pentagons; Crystals; Crystal world; No human presence- no warmth; Frozen ...&lt;br /&gt;
&lt;br /&gt;
I want to visualize an abstract world. It is solitude, cold. We fly over it slowly, drifting away, being out there, experiencing the landscape and abstract shapes as a surreality. We hear the melancholic tones that echo through the space(liszt&#039;s music)... &lt;br /&gt;
I will use 3D, real footage and lots of jpg images, png and layers merged together to form a landscape that we move through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Hide and Seek/]] (Andréanne Chartrand-Beaudry)&#039;&#039;&#039;&lt;br /&gt;
My film is a shadow puppet show. All characters and sets will be black shadows animated on colored backgrounds. I am aiming for a style that looks like paper cut outs and very simple 2D animation. I will tell the story of two children who get lost in the forest as night falls. They find a house in which they take refuge only to find that it is inhabited by an evil old man who captures them. [[File:02- Night_1_00679.jpg|thumb|The kids in front of the house]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/dance of death/]] (Timea Tofalvi, Daniela Stade)&#039;&#039;&#039;&lt;br /&gt;
Unsere Animation steht unter dem Motto: liszt meets goethe!&lt;br /&gt;
Liszt hat das Stück Totentanz für Piano komponiert, wir werden dieses mit dem gleichnamigen Gedicht von Goethe illustrieren.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Der Kurier des Czaren/]] (Patrick Richter, Julia Vorkefeld)&#039;&#039;&#039;&lt;br /&gt;
[[File:DKDC-schwimmer.jpg|thumb|250px|Der Schwimmer aus &amp;quot;Der Kurier des Czaren&amp;quot; Illustration: Jessy Asmus]]&lt;br /&gt;
Vor etwa 20 Jahren fand man einen Koffer der einige lose Blätter beinhaltete, deren Fund eine große Hysterie auslöste. Es handelte sich um Textfragmente Franz Kafkas. Darunter war auch ein Text den man als &amp;quot;Der Kurier des Czaren&amp;quot; betitelte. Er ist unvollständig da das Blatt an der unteren Hälfte abgetrennt wurde. Dieser Mysteriöse Text wurde im letzten Semester durch Studenten der visuellen Kommunikation illustriert. Zusammen mit einer der Illustratorinnen möchte ich die absurde Geschichte des Czaren der auf einem Waldweg seinem Gefolge hinterher läuft fulldomisieren. Eine schwarz-weiße Comic-Geschichte mit verqueren Charakteren, immersiv.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt - Reimagined/]] (Sönke Hahn)&#039;&#039;&#039;&lt;br /&gt;
[[File:Beispiel Hahn.jpg|thumb|250px|Testbild einer Szene aus Liszts Leben]]&lt;br /&gt;
Franz Liszt – sein Leben wirkt wie das eines modernen Popstars: große Kunst, tiefe Schicksalsschläge, tosender Applaus, bittere Einsamkeit und das allmähliche Vergessen eines künstlerischen Lebenswerks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
„Liszt - Reimagined“ möchte auf unterhaltsame, moderne Art und Weise diesen großen Kosmopoliten wiederentdecken. Erzählt in unserer Gegenwart. In einer Kombination auf realer Footage, gezeichneten Hintergründe und modern interpretierter Liszt-Musik wird dieser Film in einem vierminütigen Schnelldurchlauf das Leben des großen Künstlers nachzeichnen – stets mit einem Augenzwingern, aber auch mit gebührendem Hinweis auf das, was wir alle auch heute noch von Liszt lernen können: &amp;lt;br&amp;gt;Uns als Weltbürger zu bereifen!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:3dMandelbrot.jpg|thumb|250px|Testbild eines Mandelbrotfraktals in 3D]]&lt;br /&gt;
&#039;&#039;&#039;[[/3D Mandelbrot/]] (Tony Wulfert)&#039;&#039;&#039;&lt;br /&gt;
Eine musikalische Reise durch ein dreidimensionales Mandelbrotfraktal.Eventuell nach dem Chromadepthverfahren. (also so richtig mit 3D Brille)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Before the Eye Closes/]] (Lasma Kanele, Sandra Guzman, Stephan Isermann)&#039;&#039;&#039;&lt;br /&gt;
There is a human pupil in an eye of a man. It travels from the eye through the nervous system of the mind. It wants to flow around and explore. Perhaps it tries to escape. Who is the man it belongs to? It is the great master of music -Franz Liszt. His music plays its own part. The pupil in a 3D environment responds to the movements based on the rhythm, and sounds it creates. Till the last second it travels...till the eye closes.&lt;br /&gt;
[[Image:Cuatro.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Tröstung/]] (Bianka Langnickel &amp;amp; Kat Sengstaken)&#039;&#039;&#039;&lt;br /&gt;
[[File:Fulldomewiki1.jpg|thumb|250px|Testbild von Lichgestalten]]&lt;br /&gt;
Das Klangvolumen des Liszt Stück »TRÖSTUNG« wird in eine Bildsprache übersetzt, die sich wie zufällig ihrer eigenen Virtuosität bedient und Elemente der natürlichen Wahrnehmung wie Dre- hung, Reflexion und Streuung bearbeitet. »TRÖSTUNG« erlaubt uns einen Perspektivenwechsel auf das Detailhafte und den Mikrokosmos. Der leidenschaftlich, drängende Charakter der Liszt Kompo- sition »TRÖSTUNG« verleiht dem Stück emotionale Ausdrucksstärke, die wir hier visuell transkri- bieren. Wir möchten mit unserem Beitrag der Musik von Franz Liszt einen neuen Zauber einzuhau- chen und sie mit lebendigen visuellen Elementen sinnvoll ergänzen...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Visualizing Liszt (*working title*)/]] (Stephan Thiel)&#039;&#039;&#039;&lt;br /&gt;
Grundgedanke meines Projekts ist die Visualisierung von Musik mithilfe selbstgeschriebener Software.&lt;br /&gt;
Anhand eines frei gewählten Werkes und verschiedener Ansätze zu dessen Analyse suche ich nach musikalisch-klanglichen Aspekten, die sich für eine statische Visualisierung unter dem Aspekt der Vergleichbarkeit zu anderen Werken eignen. Das für diese statische Variante entwickelte formale System bildet die Grundlage für eine Umsetzung der Visualisierung als Animation im Fulldome.&lt;br /&gt;
Dadurch soll erreicht werden, dass die statische Visualisierung als eine ›Aufzeichnung‹ der live stattfindenden, erlebnisorientierten Visualisierung im Fulldome aufgefasst werden kann, und durch den Vergleich beider Elemente von mehreren Musikstücken neue Einblicke in das musikalische Werk Franz Liszts gewonnen werden können.&lt;br /&gt;
&lt;br /&gt;
das komplette PDF befindet sich [http://dl.dropbox.com/u/411528/20101124_status_01.pdf hier]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Traumschwindel/]] (Jan Schepanski)&#039;&#039;&#039;&lt;br /&gt;
[[File:Tvauge.jpg‎|thumb|150px|right]]&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[NEID - Die Melodie des Teufels]] (Margrit Bückert &amp;amp; Henrike Schneider)&#039;&#039;&#039;&lt;br /&gt;
[[File:neidbild.jpg|thumb|250px|NEID - Die Melodie des Teufels]]&lt;br /&gt;
&lt;br /&gt;
In dem Animationsfilm &#039;&#039;&#039;NEID - Die Melodie des Teufels&#039;&#039;&#039; erwacht ein Papierpinguin zum Leben. Getrieben von Gevatter Teufel machen sich die Arbeitsmaterialien auf, den kecken Pinguin zur Strecke zu bringen. Angeregt durch lisztige Melodien &#039;&#039;(Mephisto Walzer)&#039;&#039; tanzen Schere, Kelbstoff und Bleistift den Todestanz mit dem kleinen Racker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Remind me later/]] (Liana Chandra and Katre Haav)&#039;&#039;&#039;&lt;br /&gt;
[[File:postit equalizer testpic.jpg|thumb|250px|postit equalizer testpic]]&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/A Human Aquarium/]] (Video Installation by Laura Fong)&#039;&#039;&#039;&lt;br /&gt;
[[File:ACUARIO FINAL.jpg|thumb|250px|ACUARIO FINAL]]&lt;br /&gt;
The basic premise of the piece I want to create to be projected in Fulldome format is the idea or notion of an Aquarium. But instead of fish or marine mammals and other species I want to portray human beings.  Why do we go to aquariums to see animals swimming around us without their permission if we can portray humans with their permission…!&lt;br /&gt;
&lt;br /&gt;
I want it to look actually like if they were really swimming above us. Looking at us. Underwater images of people swimming. The first idea was to have them swimming naked to make a direct connection with the marine animals. But lately ive been thinking about having them dressed, with different soft and translucid materials to have a nice visual effect or to have them dressed casual also to make an impression of them living in a normal natural space, trapped in their own social characters, trapped in a fish tank.&lt;br /&gt;
&lt;br /&gt;
I would also like to begin the piece with a bigger quantity of people and towards the end we will see less people and in the last shot we will see only one woman.&lt;br /&gt;
&lt;br /&gt;
For this piece I would like to use thru the whole video installation Franz Liszts song:&lt;br /&gt;
“Le Jeux d&#039;Eau a la Villa d&#039;Este”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Chaos/]] (Chi Zhang &amp;amp; Xiaomei Wang)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;aktuelle Idee-Glocke&#039;&#039;&#039;&lt;br /&gt;
Geschichte: Er bleibt in einem runden Raum wenn er wacht auf. Wo ist hier? In dem sieht er nur dunkel. Die Wände sind kalt und aus die Metall aufgebaut. Sein Hilfschrei könnte Niemand hören. Angst davor?&lt;br /&gt;
Was wird er erleben? Wäre es tot, oder?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erste Idee&#039;&#039;&#039;&lt;br /&gt;
Wie bekannt, dass die Welt von einzigen und simpelen System aufgebaut wird.&amp;lt;br/&amp;gt;&lt;br /&gt;
Für dieses Projekt möchten wir auch durch verschieden Symbol oder Zeichen, die auf unkomplizierten Reglung entstanden ist, darstellen.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Self-simalrity&amp;quot; ist eine Grundlage in Mathematik, und Herr Mandelbrot hat eine schöne Galerie, nämlich&amp;quot;Mandelbrot set&amp;quot; geschafft, die auf diese Theorie basiert wurde. (sorry for that we cant explain clearly, so if u want something more about it, please take a short bilck at the link below. Thx!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, wir machen so einfach, dass wir die Gefühle beim Hören automatisch zeichen oder schreiben. Die Skizze wären die Elemente für der ganze Film. Der zukünftige Effekt wäre ähnliche wie diese Zeichen der Mandelbrot set. Das ist unbeding ein &amp;quot;Chaos&amp;quot; zu machen. Aber das ist stimmt, was wir gerne für unseres Thema nennen möchten.&lt;br /&gt;
 &lt;br /&gt;
Flash, AE oder C4D wären der beste Weg unserer Ziel zu erreichen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;links&#039;&#039;&#039;&lt;br /&gt;
* [[wikipedia:Self-similar]]&lt;br /&gt;
* [[wikipedia:Mandelbrot set]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt /]] (Shuo Liu)&#039;&#039;&#039;&lt;br /&gt;
ich habe bisher noch keine Entscheidung getroffen, mit welcher Art und Weise ich mein Werk schaffe. Es tut mir sehr leid.&lt;br /&gt;
&lt;br /&gt;
Ich wollte zuerst es durch mehrere Kameras machen, genau gesagt wollte ich durch Stop Motion die Sehenswürdigkeiten von Berlin oder Weimar aufnehmen. Das Hintergrundmusik habe ich Clock ausgewählt. Aber das Stadt Weimar ist relativ still, dies entspricht nicht das Werk davon. Denn es im seinen Werk einen schnellen Takte gibt. Ich glaube die beiden passen nicht zusammen.&lt;br /&gt;
&lt;br /&gt;
Mein zweites Idee war ein Flash über das Leben des Liszt . Wenn ich meine Augen zumache, und sein Musik genießen, tauchen viele springenden schwarzen und weissen Tastaturinstrumenten.&lt;br /&gt;
Deswegen möchte ich durch diese Art und Weise einen Flash machen. Im meinen Werk präsentiere ich auch viele schwarz und weiss in meinen Flash wie einen Schattenspiele. Weiß wird als Hintergrund und schwarz Schattenrissen als Figuren.&lt;br /&gt;
Zur Zeit versuche ich immer sein Musik wiedermal genau zu hören. Das Lied von Liebestraum gefallt mir sehr gut. Denn der Takt ist relativ langsam, das finde ich gut.&lt;br /&gt;
P.s. Ich bemühe mich gerade darum, wie ich Flash benutzen kann.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Wir waren mal Feinde/]] (Walter Oppel)&#039;&#039;&#039;&lt;br /&gt;
[[File:Wir feinde squar.jpg|thumb|250px|Ehemalige Innerdeutsche Grenze Thüringen]]&lt;br /&gt;
Ich plane eine Dokumentation, die sich mit einen Ort unter freiem Himmel auseinandersetzt und sich dabei der Vorteile des Fulldome-Formats bedient. Das 360° Bild erlaubt es den Betrachter, ähnlich eines historischen Panoramas (Schaubild auf Rundhorizont gemalt), den gesamten Ort um sich herum wahrzunehmen und sich direkt dort hinein versetzt zu fühlen.&lt;br /&gt;
&lt;br /&gt;
Wir waren mal Feinde will ich ein weitere Versuch unternehmen, eine Dokumentation für die Planetariumskuppel zu produzieren und dabei eine für die Zuschauer ansprechenden Umsetzungsform für dieses Genre zu finden. Für die technische Realisierung möchte ich 360° Fotografie/StopMotion und HD Video kombinieren. Über das genau Thema bin ich mir noch nicht sicher, mögliche Orte könnten sein: die ehemalige innerdeutsche Grenze (siehe Foto) oder die Schlachtfelder aus der Napoleon Zeit um 1806 bei Jena.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Space between sound/]] (Adam Newns)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sample.png|thumb|250px|All the artefacts in the film at once]]&lt;br /&gt;
This is a music visualisation of a section of &#039;Wanderer Fantasie&#039; by Liszt using photos animated in after effects in an astronomical setting. 2m 28s long.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Semesterapparat==&lt;br /&gt;
&#039;&#039;&#039;Infos zu Workshops und Exkursionen&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldomeworkshop Jena 20 11 10(Programm).doc| Programm zum Fulldome Workshop am 20.11.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Programmplan.doc| Programm der Exkursion ins Planetarium Wolfsburg vom 21.10.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Bericht.pdf| Bericht über die Exkursion ins Planetarium Wolfsburg (dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Festival Jena&#039;&#039;&#039;&lt;br /&gt;
*[[Media:EntryRequirements 2011 final.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (engl.)]]&lt;br /&gt;
*[[Media:Teilnahmebedingungen 2011.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (dt.)]]&lt;br /&gt;
*[[Media:4th annual Fulldome Festival Jena.pdf| Bericht über das Fulldome Festival 2010 (engl.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials und Basics&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldome technische Grundlagen(T Fritzsche 09).pdf|Tutorial: &#039;&#039;&#039;Technische Grundlagen im Fulldome&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme erstellen mit 3dsmax&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &#039;&#039;&#039;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&#039;&#039;&#039;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf| Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf|Basic: „Quo Vadis Fulldome“ - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franz Liszt Musikstücke&#039;&#039;&#039;&lt;br /&gt;
* [http://webuser.uni-weimar.de/~olif2166/Visualiszt/F_Liszt_Musikstuecke.zip Franz Liszt Musikstücke zur Verwendung durch die Kursteilnehmer]&lt;br /&gt;
* [http://www.archive.org/search.php?query=liszt%20AND%20mediatype%3Aaudio&amp;amp;page=1 archive.org]&lt;br /&gt;
* [http://www.classiccat.net/liszt_f/index.php Classiccat]&lt;br /&gt;
* [http://www.musopen.com/search.php?q=liszt Musopen]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andere&#039;&#039;&#039;&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/LotterieSounds_1-46.zip Soundschnipsel für die Musikvisualisierungslotterie]&lt;br /&gt;
*[[Media:Fulldome Musikvisu Hausaufgabe 14_01.zip|Hausaufgabe Musikvisualisierung für den 14.1.11]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
=== Andere Fulldome-Kurse ===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Festivals ===&lt;br /&gt;
*[http://www.fulldome-festival.de Offizielle Festivalseite des Fulldome Festivals in Jena]&lt;br /&gt;
*[http://www.planetarium-jena.de/ Seite des Jenaer Planetariums]&lt;br /&gt;
*[http://www.students-nightlife.de/wp-content/uploads/sn_nl_award.pdf Teilnahmebedingungen am Students&#039;s Nightlife Award]&lt;br /&gt;
*[http://www.students-nightlife.de Student&#039;s Nightlife Internetseite]&lt;br /&gt;
*[http://cyprusdomefest.com/2010/12/08/hello-world/ Cyprus Domefest]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Filme online schauen&#039;&#039;&#039;&lt;br /&gt;
*[http://www.skyskan.com/products/content Professionelle Fulldome Produktionen als Streaming Filme]&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Tutorials/Basics ===&lt;br /&gt;
*[http://artslab.unm.edu/beginner_fulldome.html Hue&#039;s Beginner&#039;s Guide to Fulldome Production]&lt;br /&gt;
*[http://pineappleware.undonet.com/index.html A long way to Dome Master - Theoretical and practical approach on the Fulldome Format &amp;quot;Dome Master&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Tools und Software ===&lt;br /&gt;
*[http://extranet.spitzinc.com/download/ Glom (Freeware Stitching Programm zur Generierung von Fulldome Bildern)]&lt;br /&gt;
*[http://incom.org/projekt/1372 DomeMod und Dometester (2 kostenlose Programme zum Preview von Bildern und Filmen im Fulldomeformat in einer virtuellen Kuppel)]&lt;br /&gt;
*[http://software.multimeios.pt/fulldome/index.html Fulldome Plugin für After Effects (Kostenpflichtiges Plugin für After Effects zur Gegenzerrung von Fulldome Bildern)]&lt;br /&gt;
*[http://www.ranchcomputing.com/M_freesoftware.php FRAMANIP Pro, Software zur schnellen Vorschau von Einzelbildsequenzen]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[http://www.studivz.net/Groups/Overview/49d5dbc9ff3b8fcc StudiVZ Gruppe zu Fulldome]&lt;br /&gt;
*[http://www.facebook.com/home.php?sk=group_155007091211304&amp;amp;ap=1 Facebook Gruppe zu Fulldome]&lt;br /&gt;
&lt;br /&gt;
=== Andere ===&lt;br /&gt;
*[http://www.xrez.com/tech-and-services/fulldome-theatre-production/ interaktive 3D Fahrt durch eine Fulldome Kuppel]&lt;br /&gt;
*[[wikipedia:Fulldome|englischer Wikipedia Eintrag zu Fulldome]]&lt;br /&gt;
*[http://3d-top-event.com/ Seite von Panoramafotograf Torsten Hemke]&lt;br /&gt;
*[http://domelab2010.anat.org.au/ Umfangreicher Blog mit Diskussionen rund um Fulldome]&lt;br /&gt;
* [http://www.skynoise.net/2010/08/21/full-domed-cinema Artikel im Blog von VJ Jean Poole]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25459</id>
		<title>IMM:Fulldome</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome&amp;diff=25459"/>
		<updated>2011-03-30T18:53:01Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Projekte der Teilnehmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Bachelor-[[:Category:Werkmodul|Werkmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Master-[[:Category:Fachmodul|Fachmodul]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Dozenten:&#039;&#039; Micky Remann, studentische Tutoren&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Bewertung:&#039;&#039; 4 [[SWS]], 6 [[ECTS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Donnerstags, 12:30 Uhr&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; Steubenstraße 6a(Medienhaus), Kinoraum 112&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Erster Termin:&#039;&#039; 21.10.2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
([[/Visualiszt|Zum Projektmodul &amp;quot;Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt&amp;quot; geht es hier.]]) &lt;br /&gt;
&lt;br /&gt;
==FullDome - Grundlagen und Perspektiven der Ganzkuppelprojektion==&lt;br /&gt;
[[File:Fulldome.jpg|thumb|250px|(C)Warik Lawrance, Melbourne Planetarium]]&lt;br /&gt;
Wohin entwickelt sich das Medium Fulldome? Die Frage lässt sich am ehesten von denen beantworten, die das junge Genre mit eigenen Inhalten füllen und damit definieren. Praktische Experimente, theoretische Reflexion und medienkünstlerische Produktion liegen sehr eng beieinander. An der Bauhaus-Universität sind in den vergangenen Jahren in Kooperation mit dem Zeiss-Planetarium Jena und dem dort stattfindenden „FullDome Festival“ Projekte entstanden, die international Beachtung gefunden haben. Das FullDome-Theater bietet faszinierende Möglichkeiten, die es in keinem anderen Medium gibt. Zugleich erfordern die Besonderheiten der Bildwelten in erweiterter räumlicher Dimension ein radikales Umdenken in Bezug auf Technik, Herstellung, Komposition und Dramaturgie.&lt;br /&gt;
&lt;br /&gt;
Unter Fulldome wird ein Projektionssystem verstanden, das die gesamte Innenfläche einer Halbkugel – wie zum Beispiel ein Planetarium –mit beliebigen digitalen, bewegten Bilder füllen kann. Es handelt sich um Kino im 360° Ganzkuppelformat. Bei den zu bewegenden Datenmengen lässt sich ein eigenes Fulldome-Projekt nur mit hohem Arbeitsaufwand realisieren. Aufbauend auf Erfahrungen der vergangenen Semester werden im Rahmen des Fachkurses Grundlagen und Perspektiven der Fulldome-Produktion vermittelt. Es werden Workshops in Zusammenarbeit mit dem Zeiss-Planetarium Jena und der Carl Zeiss AG angeboten. Austausch findet auch mit anderen am Medium FullDome arbeitenden Hochschulen und Produzenten im In- und Ausland statt. Die Studierenden und ihre Arbeiten werden aktiv in die Vorbereitungen zum 5. FullDome-Festival im Zeiss-Planetarium Jena einbezogen (12./14. Mai 2014). Neben der Ideenfindung und der praktischen Arbeit wird daran gearbeitet, dass das junge Medium „FullDome“ als innovatives Medienereignis öffentlich wahrgenommen wird.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
&lt;br /&gt;
FullDome basics &lt;br /&gt;
Introduction and practical work on content and choreography of films in the 360° FullDome format. Basic skills of creating visual worlds beyond the flat screen, as developed in previous Bauhaus University courses. In cooperation with Zeiss-Planetarium Jena and other fulldome producers. Preparations and projects for the 5th international FullDome Festival in Jena, May 12th - 14th 2011.&lt;br /&gt;
&lt;br /&gt;
Lecturer: Micky Remann (and guest faculty).&lt;br /&gt;
&lt;br /&gt;
==Richtet sich an==&lt;br /&gt;
*Master-Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Fachmodul&#039;&#039;&#039;: FullDome - Perspektiven der Ganzkuppelprojektion)&lt;br /&gt;
*Bachelor -Studierende der Fakultäten Medien und der Fakultät Gestaltung &amp;lt;br&amp;gt;(&#039;&#039;&#039;Werkmodul&#039;&#039;&#039;: FullDome - Grundlagen  der Ganzkuppelprojektion)&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweise==&lt;br /&gt;
aktive Teilnahme, Erstellung eines Fulldome Films (Einzeln oder in Gruppen), Dokumentation auf dem Wiki&lt;br /&gt;
&lt;br /&gt;
==Kurstermine==&lt;br /&gt;
*21.10.	Organisatorisches, Einschreibung, Terminplanung &lt;br /&gt;
*28.10.	Theorie: Grundlagen, Fulldome vs. planare Projektion am Bsp.&lt;br /&gt;
*04.11.	Technische und stilistische Möglichkeiten und Grenzen des Domes am Bsp.&lt;br /&gt;
*11.11.	Fulldome in der Praxis: Arbeiten mit After Effects &lt;br /&gt;
*18.11.	Fulldome in der Praxis: Arbeiten mit 3dsmax / Vorbesprechung Workshop und Testbilder&lt;br /&gt;
*25.11.	Auswertung Workshop, Projektideen ausarbeiten&lt;br /&gt;
*01.12. Einführung ins Studio (mit Bluescreen)&lt;br /&gt;
*02.12. fällt aus&lt;br /&gt;
*09.12.	Einsteigertutorium für After Effects mit Bezug auf Fulldome&lt;br /&gt;
*16.12.	Zwischenpräsentation der Projektideen mit ausgearbeitetem Konzept &lt;br /&gt;
*--- Weihnachtsferien ---&lt;br /&gt;
*06.01.	Organisatorisches Treffen für Einzelgespräche&lt;br /&gt;
*13.01. Einzelgespräche&lt;br /&gt;
*20.01. Einzelgespräche&lt;br /&gt;
*27.01. Einzelgespräche&lt;br /&gt;
*03.02.	Abschlusstermin, Organisation Screeningtermin im Planetarium - Semesterpause&lt;br /&gt;
&lt;br /&gt;
==Sondertermine==&lt;br /&gt;
*20.11.10 Fulldome-Workshop bei Carl Zeiss in Jena. Hochschulübergreifend. 11.00 - 24.00 Uhr.&lt;br /&gt;
*17.1.11 Testscreening im Planetarium Jena (13Uhr)&lt;br /&gt;
*12.02.11 Screening-Workshop bei Carl Zeiss (13 - 18 Uhr) und im Planetarium Jena (22-24Uhr) Hochschulübergreifend&lt;br /&gt;
*11.04.11 Deadline für die Einreichung studentischer Filme zum Fulldome Festival 2011&lt;br /&gt;
*12.05. - 14.05.11 Fulldome Festival in Jena. (13.05.: Students&#039; Night)&lt;br /&gt;
&lt;br /&gt;
==Projekte der Teilnehmer==&lt;br /&gt;
(Hilfe zur Bearbeitung von Wikiseiten findet ihr [[Help:Editing| hier]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/SUBSTANCE ENCOUNTERS/]] (Natercia Chang)&#039;&#039;&#039;&lt;br /&gt;
[[File:The mixtures, the encounters.jpg|thumb|The mixtures, the encounters|right|300px]]&lt;br /&gt;
Given that the medium is round shape and 360 degrees, the world is the first thing that pops up in the mind.  My visualization is very much based on the history of the world, how one civilization started and how one ended.  The title of the project &amp;quot;SUBSTANCE ENCOUNTERS&amp;quot; employs a meaning that one civilization came into contact with another.  The people, the culture are like substances, that mixed and influenced one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/(AT)against/]] (Katharina Schwarz)&#039;&#039;&#039;&lt;br /&gt;
Eine 2D-animierte Musikvisualisierung, die bruchstückhaft Liszts Krisen und Erfolge beschreibt. Wie ein Puzzle wird eine schlussendliche grafische Komposition als kuppelfüllende Collage schrittweise zusammengefügt und zeigt in ihrem Entstehungsverlauf mit dem Motiv „Kampf“, abstrakt vier Schwerpunkte aus seinem Leben.&lt;br /&gt;
&lt;br /&gt;
Das Motiv ist begründet in einem Zitat von Stefan Zweig, welches jedem schöpferischen Menschen den Kampf mit seinem Dämon zuschreibt, der sich immer als Helden- und/oder Liebeskampf darstellt.&lt;br /&gt;
&lt;br /&gt;
Die Schwerpunkte lassen sich mit den Schlüsselworten Melancholie, Düsternis, Depression, Suizid, Liebe und Musik zusammenfassen. Inhaltlich sind sie an der Dominanz des Vaters, seiner ersten Lebenskrise von 1827 mit anschließender Depression, seinen Liebesbeziehungen und der Konfrontation mit Thalberg orientiert.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Pop Art Komposition/]] (Olga Fomina)&#039;&#039;&#039;&lt;br /&gt;
[[File:art.jpg|thumb|250px|romb]]&lt;br /&gt;
&lt;br /&gt;
Der Film wird im Pop-Art Still dargestellt. Die Komposition besteht aus zufalligen kunstlerischen Weisen und die dargestellten Gegenstande wie in einem Plakat flächig gestaltet. Die Motive meines Fims sind aus der Alltagskultur, der Welt des Konsums entnommen. Banale Gegenstande des Alltags  werden isoliert und in Collagen verfremdet und vearbeitet. Die Komposition des Bildes ist rund und multimedial angelegt: Architektur,Porträs, Stillleben, Gegenstande des Alltags und floralen Ornamenten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/C R Y S T A L I Z E D; Fuxismus/]](Gergana)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:pyra!!!.jpg|thumb|250px|Pyra.Would like to have it 3d]]&lt;br /&gt;
&lt;br /&gt;
Key words: Abstract shapes; Surreality; Solaris; Sci FI; Star crafts; Space; Time; Travel; Drift; Absence; Shiny surfaces; Planetary dust; Nebulas; Distant lights; Darkness, Silence; Slow movement Through; 3d; Pyramids; Pentagons; Crystals; Crystal world; No human presence- no warmth; Frozen ...&lt;br /&gt;
&lt;br /&gt;
I want to visualize an abstract world. It is solitude, cold. We fly over it slowly, drifting away, being out there, experiencing the landscape and abstract shapes as a surreality. We hear the melancholic tones that echo through the space(liszt&#039;s music)... &lt;br /&gt;
I will use 3D, real footage and lots of jpg images, png and layers merged together to form a landscape that we move through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Hide and Seek/]] (Andréanne Chartrand-Beaudry)&#039;&#039;&#039;&lt;br /&gt;
My film is a shadow puppet show. All characters and sets will be black shadows animated on colored backgrounds. I am aiming for a style that looks like paper cut outs and very simple 2D animation. I will tell the story of two children who get lost in the forest as night falls. They find a house in which they take refuge only to find that it is inhabited by an evil old man who captures them. [[File:02- Night_1_00679.jpg|thumb|The kids in front of the house]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/dance of death/]] (Timea Tofalvi, Daniela Stade)&#039;&#039;&#039;&lt;br /&gt;
Unsere Animation steht unter dem Motto: liszt meets goethe!&lt;br /&gt;
Liszt hat das Stück Totentanz für Piano komponiert, wir werden dieses mit dem gleichnamigen Gedicht von Goethe illustrieren.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Der Kurier des Czaren/]] (Patrick Richter, Julia Vorkefeld)&#039;&#039;&#039;&lt;br /&gt;
[[File:DKDC-schwimmer.jpg|thumb|250px|Der Schwimmer aus &amp;quot;Der Kurier des Czaren&amp;quot; Illustration: Jessy Asmus]]&lt;br /&gt;
Vor etwa 20 Jahren fand man einen Koffer der einige lose Blätter beinhaltete, deren Fund eine große Hysterie auslöste. Es handelte sich um Textfragmente Franz Kafkas. Darunter war auch ein Text den man als &amp;quot;Der Kurier des Czaren&amp;quot; betitelte. Er ist unvollständig da das Blatt an der unteren Hälfte abgetrennt wurde. Dieser Mysteriöse Text wurde im letzten Semester durch Studenten der visuellen Kommunikation illustriert. Zusammen mit einer der Illustratorinnen möchte ich die absurde Geschichte des Czaren der auf einem Waldweg seinem Gefolge hinterher läuft fulldomisieren. Eine schwarz-weiße Comic-Geschichte mit verqueren Charakteren, immersiv.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt - Reimagined/]] (Sönke Hahn)&#039;&#039;&#039;&lt;br /&gt;
[[File:Beispiel Hahn.jpg|thumb|250px|Testbild einer Szene aus Liszts Leben]]&lt;br /&gt;
Franz Liszt – sein Leben wirkt wie das eines modernen Popstars: große Kunst, tiefe Schicksalsschläge, tosender Applaus, bittere Einsamkeit und das allmähliche Vergessen eines künstlerischen Lebenswerks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
„Liszt - Reimagined“ möchte auf unterhaltsame, moderne Art und Weise diesen großen Kosmopoliten wiederentdecken. Erzählt in unserer Gegenwart. In einer Kombination auf realer Footage, gezeichneten Hintergründe und modern interpretierter Liszt-Musik wird dieser Film in einem vierminütigen Schnelldurchlauf das Leben des großen Künstlers nachzeichnen – stets mit einem Augenzwingern, aber auch mit gebührendem Hinweis auf das, was wir alle auch heute noch von Liszt lernen können: &amp;lt;br&amp;gt;Uns als Weltbürger zu bereifen!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:3dMandelbrot.jpg|thumb|250px|Testbild eines Mandelbrotfraktals in 3D]]&lt;br /&gt;
&#039;&#039;&#039;[[/3D Mandelbrot/]] (Tony Wulfert)&#039;&#039;&#039;&lt;br /&gt;
Eine musikalische Reise durch ein dreidimensionales Mandelbrotfraktal.Eventuell nach dem Chromadepthverfahren. (also so richtig mit 3D Brille)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Before the Eye Closes/]] (Lasma Kanele, Sandra Guzman, Stephan Isermann)&#039;&#039;&#039;&lt;br /&gt;
There is a human pupil in an eye of a man. It travels from the eye through the nervous system of the mind. It wants to flow around and explore. Perhaps it tries to escape. Who is the man it belongs to? It is the great master of music -Franz Liszt. His music plays its own part. The pupil in a 3D environment responds to the movements based on the rhythm, and sounds it creates. Till the last second it travels...till the eye closes.&lt;br /&gt;
[[Image:Cuatro.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Tröstung/]] (Bianka Langnickel &amp;amp; Kat Sengstaken)&#039;&#039;&#039;&lt;br /&gt;
[[File:Fulldomewiki1.jpg|thumb|250px|Testbild von Lichgestalten]]&lt;br /&gt;
Das Klangvolumen des Liszt Stück »TRÖSTUNG« wird in eine Bildsprache übersetzt, die sich wie zufällig ihrer eigenen Virtuosität bedient und Elemente der natürlichen Wahrnehmung wie Dre- hung, Reflexion und Streuung bearbeitet. »TRÖSTUNG« erlaubt uns einen Perspektivenwechsel auf das Detailhafte und den Mikrokosmos. Der leidenschaftlich, drängende Charakter der Liszt Kompo- sition »TRÖSTUNG« verleiht dem Stück emotionale Ausdrucksstärke, die wir hier visuell transkri- bieren. Wir möchten mit unserem Beitrag der Musik von Franz Liszt einen neuen Zauber einzuhau- chen und sie mit lebendigen visuellen Elementen sinnvoll ergänzen...&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Visualizing Liszt (*working title*)/]] (Stephan Thiel)&#039;&#039;&#039;&lt;br /&gt;
Grundgedanke meines Projekts ist die Visualisierung von Musik mithilfe selbstgeschriebener Software.&lt;br /&gt;
Anhand eines frei gewählten Werkes und verschiedener Ansätze zu dessen Analyse suche ich nach musikalisch-klanglichen Aspekten, die sich für eine statische Visualisierung unter dem Aspekt der Vergleichbarkeit zu anderen Werken eignen. Das für diese statische Variante entwickelte formale System bildet die Grundlage für eine Umsetzung der Visualisierung als Animation im Fulldome.&lt;br /&gt;
Dadurch soll erreicht werden, dass die statische Visualisierung als eine ›Aufzeichnung‹ der live stattfindenden, erlebnisorientierten Visualisierung im Fulldome aufgefasst werden kann, und durch den Vergleich beider Elemente von mehreren Musikstücken neue Einblicke in das musikalische Werk Franz Liszts gewonnen werden können.&lt;br /&gt;
&lt;br /&gt;
das komplette PDF befindet sich [http://dl.dropbox.com/u/411528/20101124_status_01.pdf hier]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Traumschwindel/]] (Jan Schepanski)&#039;&#039;&#039;&lt;br /&gt;
[[File:Tvauge.jpg‎|thumb|150px|right]]&lt;br /&gt;
Namentlich angelehnt an ein Meisterwerk der noch jungfräulich erscheinenden Geschichte der Bewegtbilddomekunst, möchte sie dieser Film in die grenzenlose Welt der Träume entführen. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[NEID - Die Melodie des Teufels]] (Margrit Bückert &amp;amp; Henrike Schneider)&#039;&#039;&#039;&lt;br /&gt;
[[File:neidbild.jpg|thumb|250px|NEID - Die Melodie des Teufels]]&lt;br /&gt;
&lt;br /&gt;
In dem Animationsfilm &#039;&#039;&#039;NEID - Die Melodie des Teufels&#039;&#039;&#039; erwacht ein Papierpinguin zum Leben. Getrieben von Gevatter Teufel machen sich die Arbeitsmaterialien auf, den kecken Pinguin zur Strecke zu bringen. Angeregt durch lisztige Melodien &#039;&#039;(Mephisto Walzer)&#039;&#039; tanzen Schere, Kelbstoff und Bleistift den Todestanz mit dem kleinen Racker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Remind me later/]] (Liana Chandra and Katre Haav)&#039;&#039;&#039;&lt;br /&gt;
[[File:postit equalizer testpic.jpg|thumb|250px|postit equalizer testpic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/A Human Aquarium/]] (Video Installation by Laura Fong)&#039;&#039;&#039;&lt;br /&gt;
[[File:ACUARIO FINAL.jpg|thumb|250px|ACUARIO FINAL]]&lt;br /&gt;
The basic premise of the piece I want to create to be projected in Fulldome format is the idea or notion of an Aquarium. But instead of fish or marine mammals and other species I want to portray human beings.  Why do we go to aquariums to see animals swimming around us without their permission if we can portray humans with their permission…!&lt;br /&gt;
&lt;br /&gt;
I want it to look actually like if they were really swimming above us. Looking at us. Underwater images of people swimming. The first idea was to have them swimming naked to make a direct connection with the marine animals. But lately ive been thinking about having them dressed, with different soft and translucid materials to have a nice visual effect or to have them dressed casual also to make an impression of them living in a normal natural space, trapped in their own social characters, trapped in a fish tank.&lt;br /&gt;
&lt;br /&gt;
I would also like to begin the piece with a bigger quantity of people and towards the end we will see less people and in the last shot we will see only one woman.&lt;br /&gt;
&lt;br /&gt;
For this piece I would like to use thru the whole video installation Franz Liszts song:&lt;br /&gt;
“Le Jeux d&#039;Eau a la Villa d&#039;Este”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Chaos/]] (Chi Zhang &amp;amp; Xiaomei Wang)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;aktuelle Idee-Glocke&#039;&#039;&#039;&lt;br /&gt;
Geschichte: Er bleibt in einem runden Raum wenn er wacht auf. Wo ist hier? In dem sieht er nur dunkel. Die Wände sind kalt und aus die Metall aufgebaut. Sein Hilfschrei könnte Niemand hören. Angst davor?&lt;br /&gt;
Was wird er erleben? Wäre es tot, oder?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erste Idee&#039;&#039;&#039;&lt;br /&gt;
Wie bekannt, dass die Welt von einzigen und simpelen System aufgebaut wird.&amp;lt;br/&amp;gt;&lt;br /&gt;
Für dieses Projekt möchten wir auch durch verschieden Symbol oder Zeichen, die auf unkomplizierten Reglung entstanden ist, darstellen.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Self-simalrity&amp;quot; ist eine Grundlage in Mathematik, und Herr Mandelbrot hat eine schöne Galerie, nämlich&amp;quot;Mandelbrot set&amp;quot; geschafft, die auf diese Theorie basiert wurde. (sorry for that we cant explain clearly, so if u want something more about it, please take a short bilck at the link below. Thx!)&amp;lt;br/&amp;gt;&lt;br /&gt;
Also, wir machen so einfach, dass wir die Gefühle beim Hören automatisch zeichen oder schreiben. Die Skizze wären die Elemente für der ganze Film. Der zukünftige Effekt wäre ähnliche wie diese Zeichen der Mandelbrot set. Das ist unbeding ein &amp;quot;Chaos&amp;quot; zu machen. Aber das ist stimmt, was wir gerne für unseres Thema nennen möchten.&lt;br /&gt;
 &lt;br /&gt;
Flash, AE oder C4D wären der beste Weg unserer Ziel zu erreichen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;links&#039;&#039;&#039;&lt;br /&gt;
* [[wikipedia:Self-similar]]&lt;br /&gt;
* [[wikipedia:Mandelbrot set]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Liszt /]] (Shuo Liu)&#039;&#039;&#039;&lt;br /&gt;
ich habe bisher noch keine Entscheidung getroffen, mit welcher Art und Weise ich mein Werk schaffe. Es tut mir sehr leid.&lt;br /&gt;
&lt;br /&gt;
Ich wollte zuerst es durch mehrere Kameras machen, genau gesagt wollte ich durch Stop Motion die Sehenswürdigkeiten von Berlin oder Weimar aufnehmen. Das Hintergrundmusik habe ich Clock ausgewählt. Aber das Stadt Weimar ist relativ still, dies entspricht nicht das Werk davon. Denn es im seinen Werk einen schnellen Takte gibt. Ich glaube die beiden passen nicht zusammen.&lt;br /&gt;
&lt;br /&gt;
Mein zweites Idee war ein Flash über das Leben des Liszt . Wenn ich meine Augen zumache, und sein Musik genießen, tauchen viele springenden schwarzen und weissen Tastaturinstrumenten.&lt;br /&gt;
Deswegen möchte ich durch diese Art und Weise einen Flash machen. Im meinen Werk präsentiere ich auch viele schwarz und weiss in meinen Flash wie einen Schattenspiele. Weiß wird als Hintergrund und schwarz Schattenrissen als Figuren.&lt;br /&gt;
Zur Zeit versuche ich immer sein Musik wiedermal genau zu hören. Das Lied von Liebestraum gefallt mir sehr gut. Denn der Takt ist relativ langsam, das finde ich gut.&lt;br /&gt;
P.s. Ich bemühe mich gerade darum, wie ich Flash benutzen kann.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Wir waren mal Feinde/]] (Walter Oppel)&#039;&#039;&#039;&lt;br /&gt;
[[File:Wir feinde squar.jpg|thumb|250px|Ehemalige Innerdeutsche Grenze Thüringen]]&lt;br /&gt;
Ich plane eine Dokumentation, die sich mit einen Ort unter freiem Himmel auseinandersetzt und sich dabei der Vorteile des Fulldome-Formats bedient. Das 360° Bild erlaubt es den Betrachter, ähnlich eines historischen Panoramas (Schaubild auf Rundhorizont gemalt), den gesamten Ort um sich herum wahrzunehmen und sich direkt dort hinein versetzt zu fühlen.&lt;br /&gt;
&lt;br /&gt;
Wir waren mal Feinde will ich ein weitere Versuch unternehmen, eine Dokumentation für die Planetariumskuppel zu produzieren und dabei eine für die Zuschauer ansprechenden Umsetzungsform für dieses Genre zu finden. Für die technische Realisierung möchte ich 360° Fotografie/StopMotion und HD Video kombinieren. Über das genau Thema bin ich mir noch nicht sicher, mögliche Orte könnten sein: die ehemalige innerdeutsche Grenze (siehe Foto) oder die Schlachtfelder aus der Napoleon Zeit um 1806 bei Jena.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[/Space between sound/]] (Adam Newns)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sample.png|thumb|250px|All the artefacts in the film at once]]&lt;br /&gt;
This is a music visualisation of a section of &#039;Wanderer Fantasie&#039; by Liszt using photos animated in after effects in an astronomical setting. 2m 28s long.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Semesterapparat==&lt;br /&gt;
&#039;&#039;&#039;Infos zu Workshops und Exkursionen&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldomeworkshop Jena 20 11 10(Programm).doc| Programm zum Fulldome Workshop am 20.11.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Programmplan.doc| Programm der Exkursion ins Planetarium Wolfsburg vom 21.10.10 (dt.)]]&lt;br /&gt;
*[[Media:Exkursion Wolfsburg Bericht.pdf| Bericht über die Exkursion ins Planetarium Wolfsburg (dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Festival Jena&#039;&#039;&#039;&lt;br /&gt;
*[[Media:EntryRequirements 2011 final.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (engl.)]]&lt;br /&gt;
*[[Media:Teilnahmebedingungen 2011.doc| Teilnahmebedingungen für das Fulldome Festival 2011 in Jena (dt.)]]&lt;br /&gt;
*[[Media:4th annual Fulldome Festival Jena.pdf| Bericht über das Fulldome Festival 2010 (engl.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials und Basics&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Fulldome technische Grundlagen(T Fritzsche 09).pdf|Tutorial: &#039;&#039;&#039;Technische Grundlagen im Fulldome&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:FulldomeSettings 3dsmax((T Fritzsche 07).pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme erstellen mit 3dsmax&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:5CameraRig-2.pdf|Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:Fulldome-KomplexesWoelben.zip|Tutorium: &#039;&#039;&#039;Fulldome Verzerrungen - Komplexes Wölben mit After Effects&#039;&#039;&#039;(inkl. Projektdateien / dt.)]]&lt;br /&gt;
*[[Media:Einstellungen.pdf| Tutorium: &#039;&#039;&#039;Rendereinstellungen für Fulldome in After Effects&#039;&#039;&#039;(dt.)]]&lt;br /&gt;
*[[Media:AE-Turorial.pdf|Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10(dt.)]]&lt;br /&gt;
*[[Media:QuoVadis-Fulldome leaflet.pdf|Basic: „Quo Vadis Fulldome“ - Grundsatzvortrag von Volkmar Schorcht zu Fulldome(dt.)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Material für die kursinternen Tutorien&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FullDome-5-Camera-Rig.zip|Projektdatei für Tutorial: &#039;&#039;&#039;Fulldome Filme mit After Effects 3D Ebenen erstellen&#039;&#039;&#039;]]&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/Bluebox_Tutorial.zip Footagedateien für Tutorium: &#039;&#039;&#039;After Effects und Fulldome für Einsteiger&#039;&#039;&#039; vom 9.12.10 (ca 700MB)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Franz Liszt Musikstücke&#039;&#039;&#039;&lt;br /&gt;
* [http://webuser.uni-weimar.de/~olif2166/Visualiszt/F_Liszt_Musikstuecke.zip Franz Liszt Musikstücke zur Verwendung durch die Kursteilnehmer]&lt;br /&gt;
* [http://www.archive.org/search.php?query=liszt%20AND%20mediatype%3Aaudio&amp;amp;page=1 archive.org]&lt;br /&gt;
* [http://www.classiccat.net/liszt_f/index.php Classiccat]&lt;br /&gt;
* [http://www.musopen.com/search.php?q=liszt Musopen]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andere&#039;&#039;&#039;&lt;br /&gt;
*[http://webuser.uni-weimar.de/~olif2166/LotterieSounds_1-46.zip Soundschnipsel für die Musikvisualisierungslotterie]&lt;br /&gt;
*[[Media:Fulldome Musikvisu Hausaufgabe 14_01.zip|Hausaufgabe Musikvisualisierung für den 14.1.11]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
=== Andere Fulldome-Kurse ===&lt;br /&gt;
*[[/Visualiszt|„Musikvisualisierung im FullDome-Format am Beispiel von Franz Liszt“ (Projektmodul)]]&lt;br /&gt;
* [[GMU:Immersive Strategien]] (Werkmodul)&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Festivals ===&lt;br /&gt;
*[http://www.fulldome-festival.de Offizielle Festivalseite des Fulldome Festivals in Jena]&lt;br /&gt;
*[http://www.planetarium-jena.de/ Seite des Jenaer Planetariums]&lt;br /&gt;
*[http://www.students-nightlife.de/wp-content/uploads/sn_nl_award.pdf Teilnahmebedingungen am Students&#039;s Nightlife Award]&lt;br /&gt;
*[http://www.students-nightlife.de Student&#039;s Nightlife Internetseite]&lt;br /&gt;
*[http://cyprusdomefest.com/2010/12/08/hello-world/ Cyprus Domefest]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulldome Filme online schauen&#039;&#039;&#039;&lt;br /&gt;
*[http://www.skyskan.com/products/content Professionelle Fulldome Produktionen als Streaming Filme]&lt;br /&gt;
&lt;br /&gt;
=== Fulldome Tutorials/Basics ===&lt;br /&gt;
*[http://artslab.unm.edu/beginner_fulldome.html Hue&#039;s Beginner&#039;s Guide to Fulldome Production]&lt;br /&gt;
*[http://pineappleware.undonet.com/index.html A long way to Dome Master - Theoretical and practical approach on the Fulldome Format &amp;quot;Dome Master&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== Tools und Software ===&lt;br /&gt;
*[http://extranet.spitzinc.com/download/ Glom (Freeware Stitching Programm zur Generierung von Fulldome Bildern)]&lt;br /&gt;
*[http://incom.org/projekt/1372 DomeMod und Dometester (2 kostenlose Programme zum Preview von Bildern und Filmen im Fulldomeformat in einer virtuellen Kuppel)]&lt;br /&gt;
*[http://software.multimeios.pt/fulldome/index.html Fulldome Plugin für After Effects (Kostenpflichtiges Plugin für After Effects zur Gegenzerrung von Fulldome Bildern)]&lt;br /&gt;
*[http://www.ranchcomputing.com/M_freesoftware.php FRAMANIP Pro, Software zur schnellen Vorschau von Einzelbildsequenzen]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[http://www.studivz.net/Groups/Overview/49d5dbc9ff3b8fcc StudiVZ Gruppe zu Fulldome]&lt;br /&gt;
*[http://www.facebook.com/home.php?sk=group_155007091211304&amp;amp;ap=1 Facebook Gruppe zu Fulldome]&lt;br /&gt;
&lt;br /&gt;
=== Andere ===&lt;br /&gt;
*[http://www.xrez.com/tech-and-services/fulldome-theatre-production/ interaktive 3D Fahrt durch eine Fulldome Kuppel]&lt;br /&gt;
*[[wikipedia:Fulldome|englischer Wikipedia Eintrag zu Fulldome]]&lt;br /&gt;
*[http://3d-top-event.com/ Seite von Panoramafotograf Torsten Hemke]&lt;br /&gt;
*[http://domelab2010.anat.org.au/ Umfangreicher Blog mit Diskussionen rund um Fulldome]&lt;br /&gt;
* [http://www.skynoise.net/2010/08/21/full-domed-cinema Artikel im Blog von VJ Jean Poole]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS10]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25336</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25336"/>
		<updated>2011-03-28T19:59:36Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* New Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Idea ==&lt;br /&gt;
[[File:pattern1.jpg|thumb|Caption for the Image]]&lt;br /&gt;
[[File:pattern2.jpg|thumb|Caption for the Image]]&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new conzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25335</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=25335"/>
		<updated>2011-03-28T19:53:24Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* New Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Idea ==&lt;br /&gt;
[[File:pattern1.jpg|thumb|Caption for the Image]]&lt;br /&gt;
[[File:pattern2.jpg|thumb|Caption for the Image]]&lt;br /&gt;
After the initial idea of using Liszt pieces to visualise music our project developed on to a little bit other direction. the new konzept of Our Fulldome film is an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Year-Old patterns dancing to the rhythms of music from nowadays.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22926</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22926"/>
		<updated>2011-02-02T20:18:07Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Smooth Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smooth Music==&lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eauIyg9OON0]	&lt;br /&gt;
&lt;br /&gt;
[[File:smooth music patch.jpg|left|thumb|patch for smooth music]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smooth_music_patch.jpg&amp;diff=22925</id>
		<title>File:Smooth music patch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smooth_music_patch.jpg&amp;diff=22925"/>
		<updated>2011-02-02T19:05:51Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22924</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22924"/>
		<updated>2011-02-02T19:04:20Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Smooth Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smooth Music==&lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
[[File:smooth music patch.jpg|left|thumb|patch for smooth music]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22923</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22923"/>
		<updated>2011-02-02T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smooth Music==&lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22922</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22922"/>
		<updated>2011-02-02T19:01:33Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* virtual choir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22921</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22921"/>
		<updated>2011-02-02T18:59:05Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* SMOOTH MUSIC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;=SMOOTH MUSIC=&#039;&#039;&#039; &lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22920</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22920"/>
		<updated>2011-02-02T18:58:18Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* SMOOTH MUSIC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SMOOTH MUSIC= &lt;br /&gt;
by &#039;&#039;&#039;Katre Haav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Target :&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
My project is aimed for the group of people, who have to constantly move themselves. For people, who have mental or physical problems/illnesses and due to that constantly move, swing or tremor themselves. I tried to create a patch that would react to uncontolled, uneven movenets by disturbing the even flow of the music, making it disturbing for the ear. Every time, the speed of the movement changes, the music also distorts. Though, when making continous movements, where speed stays the same, the music keeps playing smooth. &lt;br /&gt;
As a result, it sould motivate people to make even, contolled movements and so help to improve coordination and control over their body.&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22918</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22918"/>
		<updated>2011-02-02T18:37:44Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Katre */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SMOOTH MUSIC=&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22915</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22915"/>
		<updated>2011-02-02T18:28:43Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Katre */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre==&lt;br /&gt;
[[Media:video.ogg]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22914</id>
		<title>GMU:Keeping Track/assignment four</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_four&amp;diff=22914"/>
		<updated>2011-02-02T18:27:55Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The task is to create a sonification of movement using either Pure Data or eyecon or both connected by OSC. This sonification should have 3 parts, while the user is able to switch between those parts by holding still for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Target group are handicapped people.&lt;br /&gt;
&lt;br /&gt;
Please read the [http://www.palindrome.de/d2/C13.pdf whitepaper] by Robert Wechsler.&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Granular meets OSC~&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pure Data Patch converts EyeCon Data into sound:&lt;br /&gt;
In eyeCon there are three Fields (Activity, CenterX, Top) and two Lines (Position) that send seperated data via OSC-protocol to pd. In Pure Data there are two &amp;quot;scenes&amp;quot; that generate different soundscapes. By crossing the two lines in eyeCon (touch the &amp;quot;buttons&amp;quot; on the ground) the two scenes are switchable. The first scene is based on  the Designing Sound Patch &amp;quot;granular2&amp;quot; (granular Synthesis) by Andy Farnell. Activity, CenterX and Top from the Fields in EyeCon influence grainstart, grainduration and grainpitch.&lt;br /&gt;
The second scene combines several oscillators to generate a polyphone sinus soundwave. Actvity changes freqeuncy and Toplevel changes the volume of the main oscillator. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;videoflash type&amp;gt;dQe09QA6TGc&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: GranularMeetsOSC.zip]]&lt;br /&gt;
&lt;br /&gt;
==Ana, Laura, Gesine and Marianne==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===stringsound===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The installation consists of strings, which are strained horizontally about two meters above the floor. A video camera is set up to capture the area and EyeCon is grabbing the video image. Visitors are invited to enter the area and to touch and “play” with the strings.  It is built up as a self-explaining installation in which the participants experience the signification of the construction on their own. They will perceive a sound coming from the string as soon as it is touched. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;	&lt;br /&gt;
We are working with the motion sensing software EyeCon, using the elements line, static and field. There is a background sound added to the installation that changes slightly when somebody enters the playing area. To each string, there is a line element attached and as soon somebody touches the string, the line element is triggered and plays the belonging sound. Each string in the room plays a specific sound and is made out of different materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The term “handicapped people” involves a large number of people with different skills and as it is not further specified, we thought about people who have difficulties to move. The goal is to sensitize the tactile act of touching to give these people a better feeling of what movement involves and how it can lead to something and maybe change something. The visitor finds himself in this sensorial experience in which every move results directly into action. Because of this it is possible for him or her to be more aware of the body and to get a better control over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulties&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EyeCon is working with simple Boolean data, such as the line is triggered or it is not.&lt;br /&gt;
If the strings are not properly arranged through the room, the visitors will accidentally trigger a line with their body even if they do not touch the string with the hand. A possible solution for this issue would be a buildup with more than one video camera. In this case, every camera would only be responsible for two strings/ lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1docu-faden.jpg|threadline1&lt;br /&gt;
File:3docu faden.jpg|threadline2&lt;br /&gt;
File:6docu faden.jpg|threadline3&lt;br /&gt;
File:7docu faden.jpg|threadline4&lt;br /&gt;
File:Computer eyecon.jpg|screenshot eyecon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liana ==&lt;br /&gt;
&lt;br /&gt;
===virtual choir===&lt;br /&gt;
&lt;br /&gt;
The main idea is to help handicaped people who are not able to speak. The target is to create some voices which sounds like a choir, give them feeling like they&#039;re singing by moving their bodies specially with hands. I was imagine to be in the church doing the choir with just raise up my hands and create some voices with that. I&#039;m using 8 different tones of man and women voices. Man&#039;s voices are lower than the women&#039;s voices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;beomcz_62ic|500|305&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media: Choir.pd]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Choirpatch.jpg|puredata patch screenshot&lt;br /&gt;
File:Eyeconpreview.jpg|eyecon screenshot&lt;br /&gt;
File:Movementandvoices.jpg|movement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Katre==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Equ5.jpg&amp;diff=22869</id>
		<title>File:Equ5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Equ5.jpg&amp;diff=22869"/>
		<updated>2011-02-02T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;Katre: uploaded a new version of &amp;amp;quot;File:Equ5.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=22868</id>
		<title>GMU:Keeping Track/assignment three</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Keeping_Track/assignment_three&amp;diff=22868"/>
		<updated>2011-02-02T13:19:18Z</updated>

		<summary type="html">&lt;p&gt;Katre: /* Katre: Equalizers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Henning: Controlling Frequency ==&lt;br /&gt;
[[Image:sine scratch.png|thumb|sine scratch]]&lt;br /&gt;
In this patch the movement in x-direction is mapped to the frequency of a cosine wave oscillator. The movement in y-direction is mapped to the amplitude of the cosine wave.&lt;br /&gt;
[[Media:sine.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henning: Visual Scratch ==&lt;br /&gt;
[[Image:scratch patch.png|thumb|scratch waveform]]&lt;br /&gt;
In this patch the movement in x-direction controls the index of an array. The array contains the data of a sound file, so the index points to a position in the sound file. Through movement the pointer plays the sound file. &lt;br /&gt;
[[Media:sound files.zip]] [[Media:scratch.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gesine: 12-Ton-Musik ==&lt;br /&gt;
[[File:12TonMusik.png|thumb|12-Ton-Musik]]&lt;br /&gt;
It is a simple pd-experiment. Thrue changing the data you can influence the music. The process takes some time. First you need to record you body movement. For that it is the best to push the frames high up, after a while you can regulate the frames back to one. Like that, you will get a pipe sound which fits to your body movement.&lt;br /&gt;
[[Media:12TonMusik.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katre: Equalizers ==&lt;br /&gt;
The program translates the sound frequenzes that come in to bars, the loudness of sound changes the height and colour.&lt;br /&gt;
[[File:equ5.jpg|thumb|colourful equalizer]]&lt;br /&gt;
[[Media:Equ-colours.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Michaela: My first Pure Data steps ==&lt;br /&gt;
&lt;br /&gt;
My first pd patch regarding compute sensing via a webcam. If something is moving in front of the cam: silhouettes are appearing, red circles are turning around &amp;amp; a flashy sound is running. I also included some features to click, e.g. to switch between filled circles or just an outline of the circles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:My first playground 0.png&lt;br /&gt;
File:My first playground 1.png&lt;br /&gt;
File:My first playground 2.png&lt;br /&gt;
File:My first playground 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media:My first playground.zip]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liana : Follower ==&lt;br /&gt;
My first experience with Puredata and I tried to make some bars following the movement on the reverse image and it also influenced by the sounds.&lt;br /&gt;
&lt;br /&gt;
[[Media:1.pd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marianne: It&#039;s a cloudy day ==&lt;br /&gt;
&lt;br /&gt;
The gem window is divided in two parts. Depending on the part where the blob takes place it&#039;s either a rainy or a sunny day.&lt;br /&gt;
&lt;br /&gt;
[[Media:cloudy.pd]]&lt;br /&gt;
[[Media:rainy cloud.jpg]]&lt;br /&gt;
[[Media:sunny cloud.jpg]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moritz und Frederic: Fliegenfänger ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catch the fly...!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both movement and sound of the fly are connected to the output of the camera tracking. By clapping the hands the fly (picture + sound) disappears. Two seconds later the fly appears again. If you want to open the patch on your pc you first need to import the abstract &#039;&#039;fliegenbild.pd&#039;&#039; in your pd library. Load the picture &#039;&#039;Fliege1.jpg&#039;&#039; into the abstract &#039;&#039;Fliegenbild&#039;&#039; as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type&amp;gt;2bw88xBDEQc|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Media:Fliegenfänger.pd]]&lt;br /&gt;
[[Media:Fliegenbild.pd]]&lt;br /&gt;
[[Media:Fliege1.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Laura: Legal Illegality ==&lt;br /&gt;
For all of you who dont have papers... ;)&lt;br /&gt;
&lt;br /&gt;
[[Media:visum.pd]], [[Media:visa.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Ana: etwas ==&lt;br /&gt;
&lt;br /&gt;
das Patch ist ein chaotische Experiment mit Klang und Video Signale. &lt;br /&gt;
&lt;br /&gt;
[[Media:tarea 19.pd]]&lt;br /&gt;
&lt;br /&gt;
== gentian : sound and webcam ==&lt;br /&gt;
Simply pd patch relating sound and webcam&lt;br /&gt;
&lt;br /&gt;
[[Media:2.pd]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Equ5.jpg&amp;diff=22867</id>
		<title>File:Equ5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Equ5.jpg&amp;diff=22867"/>
		<updated>2011-02-02T13:18:37Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern2.jpg&amp;diff=21906</id>
		<title>File:Pattern2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern2.jpg&amp;diff=21906"/>
		<updated>2011-01-20T12:58:35Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=21905</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=21905"/>
		<updated>2011-01-20T12:58:04Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Idea:&lt;br /&gt;
&lt;br /&gt;
Our Fulldome film will be an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Jear-Old patterns dancing to the rythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
[[File:pattern1.jpg|thumb|Caption for the Image]]&lt;br /&gt;
[[File:pattern2.jpg|thumb|Caption for the Image]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern1.jpg&amp;diff=21904</id>
		<title>File:Pattern1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Pattern1.jpg&amp;diff=21904"/>
		<updated>2011-01-20T12:57:15Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=21903</id>
		<title>IMM:Fulldome/Remind me later</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IMM:Fulldome/Remind_me_later&amp;diff=21903"/>
		<updated>2011-01-20T12:56:40Z</updated>

		<summary type="html">&lt;p&gt;Katre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Idea:&lt;br /&gt;
&lt;br /&gt;
Our Fulldome film will be an abstract Music Visualisation to the music from Moby (no worries, we have the rights), using small colorful post-its. The content/inspiration for the images comes from old native Estonian glove patterns. So, the music visualisation we do combines something very old and something new and modern: Hundred-Jear-Old patterns dancing to the rythms of music from nowadays.&lt;br /&gt;
&lt;br /&gt;
[[File:pattern1.jpg|thumb|Caption for the Image]]&lt;/div&gt;</summary>
		<author><name>Katre</name></author>
	</entry>
</feed>