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	<updated>2026-05-17T18:14:53Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Using_Pure_Data_in_Spore_and_Darkspore&amp;diff=30193</id>
		<title>PDCON:Conference/Using Pure Data in Spore and Darkspore</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Using_Pure_Data_in_Spore_and_Darkspore&amp;diff=30193"/>
		<updated>2011-07-20T23:32:43Z</updated>

		<summary type="html">&lt;p&gt;KJolly: Created page with &amp;quot;== Using Pure Data in Spore and Darkspore == thumb Author: Kent Jolly  A short presentation on the development of EApd at Electronic Arts, and it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using Pure Data in Spore and Darkspore ==&lt;br /&gt;
[[File:ElectronicArts-Logo.jpg|thumb]]&lt;br /&gt;
Author: Kent Jolly&lt;br /&gt;
&lt;br /&gt;
A short presentation on the development of EApd at Electronic Arts, and it&#039;s use in Spore as well as Darkspore, followed by a Q/A period.&lt;br /&gt;
&lt;br /&gt;
The use of Pd in Spore was a first in many respects. Buoyed by the excitement and innovation of the game, the team was willing to take on procedural music and a custom sound system that featured the use of Pd (EApd).&lt;br /&gt;
&lt;br /&gt;
The talk will detail how pd was implemented and used, what the successes and problems were, and invite discussion on ways to advance the use of Pd and procedural audio in the future.&lt;br /&gt;
&lt;br /&gt;
* http://www.spore.com/comm/updates/update101508&lt;br /&gt;
* [http://puredata.info/Members/hans/spore puredata.info/exhibition]&lt;/div&gt;</summary>
		<author><name>KJolly</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference&amp;diff=30192</id>
		<title>PDCON:Conference</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference&amp;diff=30192"/>
		<updated>2011-07-20T23:32:25Z</updated>

		<summary type="html">&lt;p&gt;KJolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Papers presented at the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Pure Data Convention&lt;br /&gt;
&lt;br /&gt;
* [[/Custom Spatialisation Pd Patch for a  Large Non-conventional Area/]] José Rafael Subía Valdez&lt;br /&gt;
* [[/Dynamic Time Warping for Pure Data/]] Pedro Lopes and Joaquim Jorge&lt;br /&gt;
* [[/Click Tracker: Performance/composition tool for metrically complex scores/]] João Pais and Pedro Lopes&lt;br /&gt;
* [[/Dissonance Model Toolbox in Pure Data/]] Alexandre Porres&lt;br /&gt;
* [[/Image Processing Algorithm Optimization with CUDA for Pure Data/]]	Rudi Giot&lt;br /&gt;
* [[/A Pd framework for the Xth Sense: enabling computers to sense human kinetic behaviour/]] Marco Donnarumma&lt;br /&gt;
* [[/VisualTracker - modular pd environment for sequencing events on timeline/]] Aleš Černý&lt;br /&gt;
* [[/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API/]] Charles Henry&lt;br /&gt;
* [[/Voice as joystick and oscillator/]] Miller Puckette&lt;br /&gt;
* [[/A Framework for Real-time Instrumental Sound Segmentation and Labeling/]] Adriano Monteiro&lt;br /&gt;
* [[/An Exploration on Mobile Interfaces with Adaptive Mapping Strategies in Pure Data/]] Koray  Tahiroğlu&lt;br /&gt;
* [[/Reverb Design/]] Urban Schlemmer&lt;br /&gt;
* [[/Extended View Toolkit/]] Peter Venus&lt;br /&gt;
* [[/Electro-Acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation/]] Richard Thomas&lt;br /&gt;
* [[/A Live Performance System in Pure Data: Pitch Contour as Figurative Gesture/]]	Richard Graham&lt;br /&gt;
* [[/Using Pure Data in Spore and Darkspore/]]	Kent Jolly&lt;br /&gt;
* [[/Embedding Pure Data with libpd: Design and Workflow/]] Peter Brinkmann&lt;br /&gt;
* [[/Pure Data implementation of an ESS-based impulse response acoustic measurement tool/]]	Serafino Di Rosario&lt;br /&gt;
* [[/AUDIENCE for Pd, a scene-oriented library for spatial audio/]] Regis Faria&lt;br /&gt;
* [[/rj - abstractions for getting things done/]] Frank Barknecht&lt;br /&gt;
* [[/Plug your cam - extending Gem the modular way/]] IOhannes zmölnig&lt;br /&gt;
* [[/Music in expression - A DSP based compositional methodology/]] Chun Lee&lt;br /&gt;
* [[/DILIB: Control Data Parsing for Digital Musical Instrument Design/]] William Brent&lt;br /&gt;
* [[/A collaboration workflow from sound-based composition to performance of electroacoustic music using Pd as a framework/]] Kyriakos Tsoukalas&lt;br /&gt;
* [[/Using Pd to create a visualization instrument for percussion/]] John Harrison&lt;br /&gt;
* [[/Gemnotes: A Realtime music notation system for pure data/]] Edward Kelly&lt;br /&gt;
* [[/Self-Modifying Help Patches/]] Mathieu Bouchard&lt;br /&gt;
* [[/Self-replication: how to do more using less/]] Krzysztof Czaja&lt;br /&gt;
* [[/GUI Plugins in Pd 0.43/]] Hans-Christoph Steiner&lt;br /&gt;
* [[/Santiago - Making music with biological neural networks in Pd-Gem/]] Hernán Kerlleñevich&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For questions regarding the conference contact bjoern.lindig at this domain.&lt;br /&gt;
&lt;br /&gt;
{{Template:PdCon11}}&lt;/div&gt;</summary>
		<author><name>KJolly</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Using_Pure_Data_in_Spore_and_Darkspore_-_successes_and_failures&amp;diff=29930</id>
		<title>PDCON:Conference/Using Pure Data in Spore and Darkspore - successes and failures</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=PDCON:Conference/Using_Pure_Data_in_Spore_and_Darkspore_-_successes_and_failures&amp;diff=29930"/>
		<updated>2011-07-18T21:55:07Z</updated>

		<summary type="html">&lt;p&gt;KJolly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using Pure Data in Spore and Darkspore ==&lt;br /&gt;
[[File:ElectronicArts-Logo.jpg|thumb]]&lt;br /&gt;
Author: Kent Jolly&lt;br /&gt;
&lt;br /&gt;
A short presentation on the development of EApd at Electronic Arts, and it&#039;s use in Spore as well as Darkspore, followed by a Q/A period.&lt;br /&gt;
&lt;br /&gt;
The use of Pd in Spore was a first in many respects. Buoyed by the excitement and innovation of the game, the team was willing to take on procedural music and a custom sound system that featured the use of Pd (EApd).&lt;br /&gt;
&lt;br /&gt;
The talk will detail how pd was implemented and used, what the successes and problems were, and invite discussion on ways to advance the use of Pd and procedural audio in the future.&lt;br /&gt;
&lt;br /&gt;
* http://www.spore.com/comm/updates/update101508&lt;br /&gt;
* [http://puredata.info/Members/hans/spore puredata.info/exhibition]&lt;/div&gt;</summary>
		<author><name>KJolly</name></author>
	</entry>
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