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	<updated>2026-05-24T02:44:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86185</id>
		<title>GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86185"/>
		<updated>2016-07-31T16:07:29Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Java&amp;quot; line start= &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
&lt;br /&gt;
public class CameraFollow : MonoBehaviour {&lt;br /&gt;
&lt;br /&gt;
	public GameObject target;&lt;br /&gt;
	public bool orBitY = false;&lt;br /&gt;
&lt;br /&gt;
	private Vector3 positionoffset = Vector3.zero;&lt;br /&gt;
&lt;br /&gt;
	// Use this for initialization&lt;br /&gt;
	void Start () {&lt;br /&gt;
		positionoffset =  transform.position - target.transform.position ;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	// Update is called once per frame&lt;br /&gt;
	void Update () {&lt;br /&gt;
	&lt;br /&gt;
		if (target != null) {&lt;br /&gt;
			transform.LookAt (target.transform);&lt;br /&gt;
&lt;br /&gt;
			if (orBitY)&lt;br /&gt;
				transform.RotateAround (target.transform.position, Vector3.up, Time.deltaTime);&lt;br /&gt;
&lt;br /&gt;
			transform.position = target.transform.position + positionoffset;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86184</id>
		<title>GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86184"/>
		<updated>2016-07-31T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Java&amp;quot; line start= &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
&lt;br /&gt;
public class CameraFollow : MonoBehaviour {&lt;br /&gt;
&lt;br /&gt;
	public GameObject target;&lt;br /&gt;
	public bool orBitY = false;&lt;br /&gt;
&lt;br /&gt;
	private Vector3 positionoffset = Vector3.zero;&lt;br /&gt;
&lt;br /&gt;
	// Use this for initialization&lt;br /&gt;
	void Start () {&lt;br /&gt;
		positionoffset =  transform.position - target.transform.position ;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	// Update is called once per frame&lt;br /&gt;
	void Update () {&lt;br /&gt;
	&lt;br /&gt;
		if (target != null) {&lt;br /&gt;
			transform.LookAt (target.transform);&lt;br /&gt;
&lt;br /&gt;
			if (orBitY)&lt;br /&gt;
				transform.RotateAround (target.transform.position, Vector3.up, Time.deltaTime);&lt;br /&gt;
&lt;br /&gt;
			transform.position = target.transform.position + positionoffset;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86181</id>
		<title>GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86181"/>
		<updated>2016-07-31T16:06:12Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;source lang=&amp;quot;Java&amp;quot; line start= &amp;quot;18&amp;quot;&amp;gt;&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
&lt;br /&gt;
public class CameraFollow : MonoBehaviour {&lt;br /&gt;
&lt;br /&gt;
	public GameObject target;&lt;br /&gt;
	public bool orBitY = false;&lt;br /&gt;
&lt;br /&gt;
	private Vector3 positionoffset = Vector3.zero;&lt;br /&gt;
&lt;br /&gt;
	// Use this for initialization&lt;br /&gt;
	void Start () {&lt;br /&gt;
		positionoffset =  transform.position - target.transform.position ;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	// Update is called once per frame&lt;br /&gt;
	void Update () {&lt;br /&gt;
	&lt;br /&gt;
		if (target != null) {&lt;br /&gt;
			transform.LookAt (target.transform);&lt;br /&gt;
&lt;br /&gt;
			if (orBitY)&lt;br /&gt;
				transform.RotateAround (target.transform.position, Vector3.up, Time.deltaTime);&lt;br /&gt;
&lt;br /&gt;
			transform.position = target.transform.position + positionoffset;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86178</id>
		<title>GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86178"/>
		<updated>2016-07-31T16:03:14Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
using UnityEngine;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
&lt;br /&gt;
public class CameraFollow : MonoBehaviour {&lt;br /&gt;
&lt;br /&gt;
	public GameObject target;&lt;br /&gt;
	public bool orBitY = false;&lt;br /&gt;
&lt;br /&gt;
	private Vector3 positionoffset = Vector3.zero;&lt;br /&gt;
&lt;br /&gt;
	// Use this for initialization&lt;br /&gt;
	void Start () {&lt;br /&gt;
		positionoffset =  transform.position - target.transform.position ;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	// Update is called once per frame&lt;br /&gt;
	void Update () {&lt;br /&gt;
	&lt;br /&gt;
		if (target != null) {&lt;br /&gt;
			transform.LookAt (target.transform);&lt;br /&gt;
&lt;br /&gt;
			if (orBitY)&lt;br /&gt;
				transform.RotateAround (target.transform.position, Vector3.up, Time.deltaTime);&lt;br /&gt;
&lt;br /&gt;
			transform.position = target.transform.position + positionoffset;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Using_the_tracking_system&amp;diff=86153</id>
		<title>GMU:Tutorials/Performance Platform/Using the tracking system</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Using_the_tracking_system&amp;diff=86153"/>
		<updated>2016-07-31T15:25:07Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86127</id>
		<title>GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/NETWORKING/CONTROLLING_THE_CAMERA_IN_UNITY_WITH_THE_CAPTURY&amp;diff=86127"/>
		<updated>2016-07-31T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: Created page with &amp;quot;== 1.open unity and create a new Unity project.==   800px &amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;  == 2. create a simple Unity scene.==   For the purposes of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=86126</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=86126"/>
		<updated>2016-07-31T14:45:29Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Group 5 + Group 9 + Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 13&#039;&#039;&#039; – 04. July (Mon) – Maintenance&lt;br /&gt;
* &#039;&#039;&#039;SLOT 14&#039;&#039;&#039; – 05. July (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 15&#039;&#039;&#039; – 06. July (Wed) – Group 1&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 16&#039;&#039;&#039; – 07. July (Thu) – Group 7 + Sebastian Richter + Janine Müller&lt;br /&gt;
* &#039;&#039;&#039;SLOT 17&#039;&#039;&#039; – 08. July (Fri) – Group 8 + Group 7 + Janine Müller&lt;br /&gt;
* &#039;&#039;&#039;SLOT 18&#039;&#039;&#039; – 09. July (Sat) – Group 2 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 19&#039;&#039;&#039; – 10. July (Sun) – Group 5 + Group 6 + Group 9&lt;br /&gt;
&lt;br /&gt;
* 10. July (Mon) – Installation + Testing I&lt;br /&gt;
* 11. July (Tue) – Installation + Testing II&lt;br /&gt;
* 12. July (Tue) – Rehersal&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Custom Setup to count People using a Light Barrier]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[GMU:Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury|Controlling Skeletons in Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 14, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8 | 15, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial: [[/Networking/Controlling MAX MSP with IanniX|Controlling MAX MSP with IanniX]]&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slots: 11; 19&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Polarization]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Visual Interaction/How_to_Control_Unity_with_MaxMsp|How to control Unity with Max/msp]]&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 17, 18, 19&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Controlling Processing with the Captury|Controlling video in Processing with the Captury]]&lt;br /&gt;
** Xiangzhen Fan - Tutorial: [[GMU:Tutorials/People Tracking/Controlling an Arduino by Captury|Controlling an Arduino by Captury]]&lt;br /&gt;
** Qianqian Li - Tutorial: [[GMU:Tutorials/Performance_Platform/Measuring Motion with Processing|Measuring Motion with Processing]]&lt;br /&gt;
* Group 10 – &#039;&#039;&#039;[[/Balance|Balance]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 7,8,10,11,12&lt;br /&gt;
** &#039;&#039;&#039;Yuxin Tan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of bones in Unity]]&lt;br /&gt;
** Junyuan Wu - Tutorial: [[GMU:Tutorials/NETWORKING/CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY|CONTROLLING THE CAMERA IN UNITY WITH THE CAPTURY]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
* Elena Liv Felderer - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Unity with Processing]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Amy Jean Barnett - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with Iannix]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Janine Müller - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with the Captury]]&lt;br /&gt;
* Jixiang Jiang –  Tutorial: [[GMU:Tutorials/Unity model Tutorials/Building and experiencing in unity terrain|Travel in unity terrain]]&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Using_the_tracking_system&amp;diff=86125</id>
		<title>GMU:Tutorials/Performance Platform/Using the tracking system</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Using_the_tracking_system&amp;diff=86125"/>
		<updated>2016-07-31T14:43:15Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86090</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86090"/>
		<updated>2016-07-31T09:53:21Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|300px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86088</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86088"/>
		<updated>2016-07-31T09:52:18Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|200px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|200px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86086</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86086"/>
		<updated>2016-07-31T09:51:52Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|400px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|600px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86085</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86085"/>
		<updated>2016-07-31T09:51:14Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|600px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|600px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|600px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86084</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86084"/>
		<updated>2016-07-31T09:50:19Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;&amp;gt;&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86082</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86082"/>
		<updated>2016-07-31T09:47:57Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86081</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86081"/>
		<updated>2016-07-31T09:46:41Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=“clear:both;”&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86080</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86080"/>
		<updated>2016-07-31T09:46:20Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&amp;lt;br style=“clear:both;”&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86079</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86079"/>
		<updated>2016-07-31T09:45:34Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|800px]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_component.png&amp;diff=86077</id>
		<title>File:Add component.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_component.png&amp;diff=86077"/>
		<updated>2016-07-31T09:44:32Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Add component.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Select_camera.png&amp;diff=86076</id>
		<title>File:Select camera.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Select_camera.png&amp;diff=86076"/>
		<updated>2016-07-31T09:44:03Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Select camera.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_object_in_scene.png&amp;diff=86075</id>
		<title>File:New object in scene.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_object_in_scene.png&amp;diff=86075"/>
		<updated>2016-07-31T09:43:18Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:New object in scene.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_new_object.png&amp;diff=86074</id>
		<title>File:Add new object.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_new_object.png&amp;diff=86074"/>
		<updated>2016-07-31T09:41:46Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Add new object.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86073</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86073"/>
		<updated>2016-07-31T09:40:53Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2. create a simple Unity scene.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[Image:add new object.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:new object in scene.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. add component to camera==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:select camera.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[Image:add component.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[Image:new script.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[Image:script name.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[Image:write code.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4.write the code.==&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5.set the data related to the capture system.==&lt;br /&gt;
&lt;br /&gt;
[[Image:right table.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86070</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86070"/>
		<updated>2016-07-31T09:31:38Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== 1.open unity and create a new Unity project.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86068</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86068"/>
		<updated>2016-07-31T09:30:25Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86067</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86067"/>
		<updated>2016-07-31T09:29:53Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86066</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86066"/>
		<updated>2016-07-31T09:29:32Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86065</id>
		<title>File:Unity start.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86065"/>
		<updated>2016-07-31T09:28:00Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Unity start.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86064</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86064"/>
		<updated>2016-07-31T09:26:38Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86061</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86061"/>
		<updated>2016-07-31T09:19:33Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86043</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86043"/>
		<updated>2016-07-31T09:06:16Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[Image:code.png|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Right_table.png&amp;diff=86042</id>
		<title>File:Right table.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Right_table.png&amp;diff=86042"/>
		<updated>2016-07-31T09:05:15Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Write_code.png&amp;diff=86041</id>
		<title>File:Write code.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Write_code.png&amp;diff=86041"/>
		<updated>2016-07-31T09:04:48Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_name.png&amp;diff=86040</id>
		<title>File:Script name.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Script_name.png&amp;diff=86040"/>
		<updated>2016-07-31T09:04:22Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_script.png&amp;diff=86039</id>
		<title>File:New script.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_script.png&amp;diff=86039"/>
		<updated>2016-07-31T09:03:52Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_component.png&amp;diff=86037</id>
		<title>File:Add component.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_component.png&amp;diff=86037"/>
		<updated>2016-07-31T09:02:05Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Select_camera.png&amp;diff=86035</id>
		<title>File:Select camera.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Select_camera.png&amp;diff=86035"/>
		<updated>2016-07-31T09:00:51Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_object_in_scene.png&amp;diff=86034</id>
		<title>File:New object in scene.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New_object_in_scene.png&amp;diff=86034"/>
		<updated>2016-07-31T09:00:29Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_new_object.png&amp;diff=86033</id>
		<title>File:Add new object.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Add_new_object.png&amp;diff=86033"/>
		<updated>2016-07-31T08:59:53Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86032</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86032"/>
		<updated>2016-07-31T08:59:13Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86031</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86031"/>
		<updated>2016-07-31T08:58:37Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86029</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86029"/>
		<updated>2016-07-31T08:58:00Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86027</id>
		<title>File:Unity start.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86027"/>
		<updated>2016-07-31T08:56:44Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Unity start.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86026</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86026"/>
		<updated>2016-07-31T08:55:50Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|thumb|left|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86021</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86021"/>
		<updated>2016-07-31T08:51:32Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera.png]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component.png]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script.png]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name.png]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code.png]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table.png]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Code.png&amp;diff=86009</id>
		<title>File:Code.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Code.png&amp;diff=86009"/>
		<updated>2016-07-31T08:32:30Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: uploaded a new version of &amp;amp;quot;File:Code.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86005</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86005"/>
		<updated>2016-07-31T08:29:51Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86004</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86004"/>
		<updated>2016-07-31T08:29:10Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
&lt;br /&gt;
[[File:add new object]]&lt;br /&gt;
&lt;br /&gt;
[[File:new object in scene]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:select camera]]&lt;br /&gt;
&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component]]&lt;br /&gt;
&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script]]&lt;br /&gt;
&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name]]&lt;br /&gt;
&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code]]&lt;br /&gt;
&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
&lt;br /&gt;
[[File:code]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table]]&lt;br /&gt;
&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86003</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86003"/>
		<updated>2016-07-31T08:28:23Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:unity start]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
[[File:add new object]]&lt;br /&gt;
[[File:new object in scene]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera]]&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component]]&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script]]&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name]]&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code]]&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
[[File:code]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table]]&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86002</id>
		<title>GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Networking/Controlling_the_Camera_in_Unity_with_The_Captury&amp;diff=86002"/>
		<updated>2016-07-31T08:27:47Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.open unity and create a new Unity project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:unity start.png|500px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. create a simple Unity scene.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.&lt;br /&gt;
&lt;br /&gt;
here I create a cube and a sphere.&lt;br /&gt;
[[File:add new object]]&lt;br /&gt;
[[File:new object in scene]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. add component to camera&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:select camera]]&lt;br /&gt;
select camera in hierarchy,single click it.&lt;br /&gt;
&lt;br /&gt;
[[File:add component]]&lt;br /&gt;
click the right of table to add component to the camera.&lt;br /&gt;
&lt;br /&gt;
[[File:new script]]&lt;br /&gt;
select a new script&lt;br /&gt;
&lt;br /&gt;
[[File:script name]]&lt;br /&gt;
enter a name for this script&lt;br /&gt;
&lt;br /&gt;
[[File:write code]]&lt;br /&gt;
double click the script in Assets,then you will get a script widow, you can write code in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.write the code.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.&lt;br /&gt;
[[File:code]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.set the data related to the capture system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:right table]]&lt;br /&gt;
Then in the right table, you can set the remote IP and the port of the main computer.&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86001</id>
		<title>File:Unity start.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unity_start.png&amp;diff=86001"/>
		<updated>2016-07-31T08:23:04Z</updated>

		<summary type="html">&lt;p&gt;Junyuan WU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Junyuan WU</name></author>
	</entry>
</feed>