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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonasjuelch</id>
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	<updated>2026-05-05T11:17:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93222</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93222"/>
		<updated>2017-10-10T23:45:29Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;ELEVATOR // Jonas Jülch&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; --&amp;gt;   [https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]   &amp;lt;--&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93221</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93221"/>
		<updated>2017-10-10T23:44:46Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== ELEVATOR // Jonas Jülch==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; --&amp;gt;   [https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]   &amp;lt;--&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93220</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93220"/>
		<updated>2017-10-10T23:44:13Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; --&amp;gt;   [https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]   &amp;lt;--&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93219</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93219"/>
		<updated>2017-10-10T23:43:20Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93218</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93218"/>
		<updated>2017-10-10T23:43:10Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93217</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93217"/>
		<updated>2017-10-10T23:42:56Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93216</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93216"/>
		<updated>2017-10-10T23:42:37Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/b1x2ZeDn4Q0 ELEVATOR MOVIE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93215</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93215"/>
		<updated>2017-10-10T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible&amp;lt;br&amp;gt; to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93214</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93214"/>
		<updated>2017-10-10T23:36:45Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible to enhance a boring elevator ride.&amp;lt;br&amp;gt;&lt;br /&gt;
As you rise higher you will feel small and big at the same time. Ascend to the starry sky and please leave hands and feet inside the vehicle!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93213</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93213"/>
		<updated>2017-10-10T23:36:06Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&lt;br /&gt;
In the real world a elevator ride is not the most joyful experience you can imagine, but with the help of the Virtual Reality it is possible to enhance a boring elevator ride.&lt;br /&gt;
As you rise higher you will feel small and big at the same time. Ascend to the starry sky and please leave hands and feet inside the vehicle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The program was created in Unity 3D and the 3D models were made in Cinema 4D.&lt;br /&gt;
&lt;br /&gt;
Song: Spacedtime - builditup&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93212</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93212"/>
		<updated>2017-10-10T23:25:53Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&amp;lt;br&amp;gt;&lt;br /&gt;
In the real world a elevator ride is not the nost joyful experience you can imagine.&amp;lt;br&amp;gt;&lt;br /&gt;
Awkward silences and strange smells are something you maybe remember.&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93211</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93211"/>
		<updated>2017-10-10T23:25:04Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&lt;br /&gt;
In the real world a elevator ride is not the nost joyful experience you can imagine. &lt;br /&gt;
Awkward silences and strange smells are something you maybe remember.&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93210</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93210"/>
		<updated>2017-10-10T23:24:52Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* ELEVATOR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;br /&gt;
&lt;br /&gt;
This elevator ride takes you beyond your destination&lt;br /&gt;
&lt;br /&gt;
[[File:screenshotJJ_VR.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.&lt;br /&gt;
In the real world a elevator ride is not the nost joyful experience you can imagine. Awkward silences and strange smells are something you maybe remember.&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScreenshotJJ_VR.jpg&amp;diff=93209</id>
		<title>File:ScreenshotJJ VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ScreenshotJJ_VR.jpg&amp;diff=93209"/>
		<updated>2017-10-10T23:15:44Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93208</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93208"/>
		<updated>2017-10-10T23:14:55Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* Elevator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ELEVATOR ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93202</id>
		<title>GMU:Techniken des Virtuellen/Jonas Jülch</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/Jonas_J%C3%BClch&amp;diff=93202"/>
		<updated>2017-10-10T18:50:58Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: Created page with &amp;quot; == Elevator ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Elevator ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=93201</id>
		<title>GMU:Techniken des Virtuellen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=93201"/>
		<updated>2017-10-10T18:50:36Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays 17:00-20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday,  April 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?”&#039;&#039; (Cécile B. Evans)&lt;br /&gt;
&lt;br /&gt;
Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place? &lt;br /&gt;
&lt;br /&gt;
In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the HTC VIVE. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOCKMODUL 1 – VIRTUAL MINDSCAPES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 18. - 20.05.2017, starting at 14:00&amp;lt;br&amp;gt;&lt;br /&gt;
Space: Room 204, Marienstrasse 7b&lt;br /&gt;
&lt;br /&gt;
Please download this Software before:&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D: https://store.unity.com/download?ref=personal&amp;lt;br&amp;gt;&lt;br /&gt;
Blender: https://www.blender.org/download/&amp;lt;br&amp;gt;&lt;br /&gt;
MeshMixer: http://www.meshmixer.com/download.html&amp;lt;br&amp;gt;&lt;br /&gt;
MakeHuman: http://www.makehuman.org/download.php&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK FOR THURSDAY 18th of MAY: create a &amp;quot;virtual walk&amp;quot; on your computer in form of a &amp;quot;video-essay&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If u want to record both screen and sound with osx, win or linux i found this great software that works without Soundflower:&lt;br /&gt;
https://obsproject.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREREQUISITES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No previous programming experience required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before April 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: Techniken des Virtuellen&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~A FEW THINGS THAT MIGHT BE INSPIRING~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cécile B. Evans interview: The Virtual is Real&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=nDe_W11KY4c&lt;br /&gt;
&lt;br /&gt;
A Conversation with Jon Rafman&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/11685295&lt;br /&gt;
&lt;br /&gt;
Jeremy Bailey - The Future of Television (2012)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pClOufl12r8&lt;br /&gt;
&lt;br /&gt;
Aram Bartholl - Hurt me plenty (2014)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.aqnb.com/2014/09/25/aram-bartholl-hurt-me-plenty-2014-exhibition-photos/&lt;br /&gt;
&lt;br /&gt;
Ed Atkins on his hyper-real and harrowing new films&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.dazeddigital.com/artsandculture/article/34547/1/ed-atkins-hyper-real-harrowing-new-films-hisser-safe-conduct-corpsing&lt;br /&gt;
&lt;br /&gt;
Constant Dullaart - 100,000 Followers for Everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
http://dismagazine.com/dystopia/67039/constant-dullaart-100000-followers-for-everyone/&lt;br /&gt;
&lt;br /&gt;
Artificial Ecology: Ian Cheng on the Strange Art of Simulating Life, and the Conceptual Merits of Pokémon Go&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.artspace.com/magazine/interviews_features/art-bytes/ian-cheng-interview-54128&lt;br /&gt;
&lt;br /&gt;
Petra Cortwright - ✝✝LA.christening vid.move,df ✝Movie on 2013-02-05 at 19.25.mov&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=84h8pLW1xmE&lt;br /&gt;
&lt;br /&gt;
Martin Kohout - Sjezd&amp;lt;br&amp;gt;&lt;br /&gt;
http://aqnb.com/uploads/sjezd.html&lt;br /&gt;
&lt;br /&gt;
Die Künstlerin Morehshin Allahyari baut im 3D-Drucker zerstörte Kunst nach&amp;lt;br&amp;gt;&lt;br /&gt;
http://sz-magazin.sueddeutsche.de/texte/anzeigen/44419/Wir-haben-die-Moeglichkeit-Dinge-auferstehen-zu-lassen&lt;br /&gt;
&lt;br /&gt;
Rosa Menkman - DCT:SYPHONING. The 1000000th interval (The 64th interval).&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/176773197&lt;br /&gt;
&lt;br /&gt;
Cory Arcangel: Pro Tools: Various Self Playing Bowling Games, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=N5UGN7tq1lQ&lt;br /&gt;
&lt;br /&gt;
Woody Vasulka &amp;amp; Brian O&#039;Reilly - Scan Processor Studies&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=De4DWMyQBfU&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOOKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Domenico Quaranta - Beyond New Media Art (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf&lt;br /&gt;
&lt;br /&gt;
Jack Burnham - Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
https://sculptureatpratt.files.wordpress.com/2015/07/jack-burnham-beyond-modern-sculpture.pdf&lt;br /&gt;
&lt;br /&gt;
Haunted Media: Electronic Presence from Telegraphy to Television (ISBN 0822325535, Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dukeupress.edu/haunted-media&lt;br /&gt;
&lt;br /&gt;
Art and the Internet (ISBN 9781907317989 , Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[/Jörg Brinkmann|Jörg Brinkmann - Place Beneath Past]]&lt;br /&gt;
*[[/Kei Kitamura|Kei Kitamura - Himorogi]]&lt;br /&gt;
*[[/Çağdaş Biber|Çağdaş Biber - Perceiving the Borders of Reality]]&lt;br /&gt;
*[[/Shih-Li Chao|Shih-Li Chao - Cubrator]]&lt;br /&gt;
*[[/Miaomiao Ning|Miaomiao Ning - TOMBSTONE]]&lt;br /&gt;
*[[/Nele Seifert|Nele Seifert - Dirty Reality]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener - The Infinity Room]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert - Bird View]]&lt;br /&gt;
*[[/Adam Streicher|Adam Streicher - Liquid Sugar Dream]]&lt;br /&gt;
*[[/Alena Kroker|Alena Kroker - Voladores]]&lt;br /&gt;
*[[/Wisanu (Q) Phu-artdun|Wisanu (Q) Phu-artdun - After you]]&lt;br /&gt;
*[[/Xiaodie Yu|Xiaodie Yu - Dunhuang Dance]]&lt;br /&gt;
*[[/Jonas Jülch|Jonas Jülch - Elevator]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86488</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86488"/>
		<updated>2016-08-02T20:53:39Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the &#039;&#039;&#039;Armatures button&#039;&#039;&#039; in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Media:Jj_tut_dancegif.gif|(☞ﾟヮﾟ)☞ Have fun!]] ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86487</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86487"/>
		<updated>2016-08-02T20:47:47Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the &#039;&#039;&#039;Armatures button&#039;&#039;&#039; in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Media:Jj_tut_dancegif.gif| == &#039;&#039;&#039;Have fun!&#039;&#039;&#039; == ]] ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86486</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86486"/>
		<updated>2016-08-02T20:46:56Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the &#039;&#039;&#039;Armatures button&#039;&#039;&#039; in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Media:Jj_tut_dancegif.gif|&#039;&#039;&#039;Have fun!&#039;&#039;&#039;]] ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86485</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86485"/>
		<updated>2016-08-02T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the &#039;&#039;&#039;Armatures button&#039;&#039;&#039; in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif|&#039;&#039;&#039;Have fun!&#039;&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86484</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86484"/>
		<updated>2016-08-02T20:40:08Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the &#039;&#039;&#039;Armatures button&#039;&#039;&#039; in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have fun!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86483</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86483"/>
		<updated>2016-08-02T20:38:35Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Import ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have fun!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86481</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86481"/>
		<updated>2016-08-02T18:16:32Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have fun!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86480</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86480"/>
		<updated>2016-08-02T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
JJ_tut_blendfbx.jpg&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have fun!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86479</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86479"/>
		<updated>2016-08-02T18:14:38Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
JJ_tut_blendfbx.jpg&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
[[Media:Jj_tut_dancegif.gif]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jj_tut_dancegif.gif&amp;diff=86478</id>
		<title>File:Jj tut dancegif.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Jj_tut_dancegif.gif&amp;diff=86478"/>
		<updated>2016-08-02T18:03:44Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86472</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86472"/>
		<updated>2016-08-02T17:22:13Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
JJ_tut_blendfbx.jpg&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the imported skeleton to any 3D model you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
If your blender editor is looking like this: [[Image:JJ_tut_blendobj3.jpg|50px]] press the &amp;quot;S&amp;quot; key on your keyboard to rescale the object with your mouse. &lt;br /&gt;
&lt;br /&gt;
Press the left mousebutton to confirm.&lt;br /&gt;
&lt;br /&gt;
You can now start using your imported 3D object in blender!&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86471</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86471"/>
		<updated>2016-08-02T17:04:50Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
JJ_tut_blendfbx.jpg&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender. &lt;br /&gt;
&lt;br /&gt;
You can rig the importet skeleton to any 3D object you like. &lt;br /&gt;
&lt;br /&gt;
If you have a bad framerate when you play your animation, try deselecting your imported file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .obj file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .obj file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendobj.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendobj2.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendobj3.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendobj4.jpg|100px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj4.jpg&amp;diff=86470</id>
		<title>File:JJ tut blendobj4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj4.jpg&amp;diff=86470"/>
		<updated>2016-08-02T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj3.jpg&amp;diff=86469</id>
		<title>File:JJ tut blendobj3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj3.jpg&amp;diff=86469"/>
		<updated>2016-08-02T17:02:58Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj2.jpg&amp;diff=86468</id>
		<title>File:JJ tut blendobj2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj2.jpg&amp;diff=86468"/>
		<updated>2016-08-02T17:02:48Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj.jpg&amp;diff=86467</id>
		<title>File:JJ tut blendobj.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendobj.jpg&amp;diff=86467"/>
		<updated>2016-08-02T17:02:34Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86466</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86466"/>
		<updated>2016-08-02T16:53:02Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list,&lt;br /&gt;
where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
JJ_tut_blendfbx.jpg&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. &lt;br /&gt;
&lt;br /&gt;
The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import the .fbx file&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To import the .fbx file, go to file&amp;gt;import&amp;gt;FBX(.fbx).&lt;br /&gt;
&lt;br /&gt;
A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file. &lt;br /&gt;
&lt;br /&gt;
Make sure that you selected the Armatures button in the lower left corner.&lt;br /&gt;
&lt;br /&gt;
When you hit the &#039;Import FBX&#039; Button it will import your animation. It can take some time so be patient.&lt;br /&gt;
&lt;br /&gt;
Now you have a armature/skeleton and 3D object (the same as in the .obj file)&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_blendfbx.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendfbx2.jpg|100px]]&lt;br /&gt;
[[Image:JJ_tut_blendfbx3.jpg|100px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx3.jpg&amp;diff=86465</id>
		<title>File:JJ tut blendfbx3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx3.jpg&amp;diff=86465"/>
		<updated>2016-08-02T16:36:33Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx2.jpg&amp;diff=86464</id>
		<title>File:JJ tut blendfbx2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx2.jpg&amp;diff=86464"/>
		<updated>2016-08-02T16:36:16Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx.jpg&amp;diff=86463</id>
		<title>File:JJ tut blendfbx.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_blendfbx.jpg&amp;diff=86463"/>
		<updated>2016-08-02T16:36:07Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86462</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86462"/>
		<updated>2016-08-02T16:32:47Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. If you don&#039;t have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list, where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start tracking data with the captury!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blender Export ==&lt;br /&gt;
&lt;br /&gt;
All your recorded data is stored in the folder you just created. &lt;br /&gt;
In it you will find a .obj file and a .fbx file, along with some other files.&lt;br /&gt;
The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need. The .obj file holds the standard 3D Model, that is provided by the captury software.  &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_folder.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Import the .fbx file&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_folder.jpg&amp;diff=86461</id>
		<title>File:JJ tut folder.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_folder.jpg&amp;diff=86461"/>
		<updated>2016-08-02T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: uploaded a new version of &amp;amp;quot;File:JJ tut folder.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_folder.jpg&amp;diff=86460</id>
		<title>File:JJ tut folder.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_folder.jpg&amp;diff=86460"/>
		<updated>2016-08-02T15:55:52Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86459</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86459"/>
		<updated>2016-08-02T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. If you didn&#039;t have a folder yet, you can create it by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list, where you find the button &amp;lt;new directory&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your folder is set, you can create a new shot by clicking on the button with the label &amp;lt;new shot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:JJtutNew_shot.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on hte right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_newshot2.jpg|1280px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_newshot2.jpg&amp;diff=86458</id>
		<title>File:JJ tut newshot2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_newshot2.jpg&amp;diff=86458"/>
		<updated>2016-08-02T15:32:27Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJtutNew_shot.png&amp;diff=86457</id>
		<title>File:JJtutNew shot.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJtutNew_shot.png&amp;diff=86457"/>
		<updated>2016-08-02T15:28:10Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86456</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86456"/>
		<updated>2016-08-02T15:18:13Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record data in the captury you have to choose your folder and create a new shot. If you didn&#039;t have a folder yet, you can create it by &lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tut_start.jpg]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_start.jpg&amp;diff=86455</id>
		<title>File:JJ tut start.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tut_start.jpg&amp;diff=86455"/>
		<updated>2016-08-02T15:16:59Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86454</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86454"/>
		<updated>2016-08-02T15:08:23Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record the data in the captury you have to create a folder first.&lt;br /&gt;
This can be done here:&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86453</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging&amp;diff=86453"/>
		<updated>2016-08-02T15:07:48Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Using Tracking Data in Blender&amp;#039;&amp;#039;&amp;#039; ==    == Recording the Data ==  To record the data in the captury you have to create a folder first. This can be done here:  [[Image:JJ_tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Using Tracking Data in Blender&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recording the Data ==&lt;br /&gt;
&lt;br /&gt;
To record the data in the captury you have to create a folder first.&lt;br /&gt;
This can be done here:&lt;br /&gt;
&lt;br /&gt;
[[Image:JJ_tutblend_1.png|800px]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tutblend_1.png&amp;diff=86452</id>
		<title>File:JJ tutblend 1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:JJ_tutblend_1.png&amp;diff=86452"/>
		<updated>2016-08-02T15:05:41Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: Captury Tutorial p1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Captury Tutorial p1&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84538</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84538"/>
		<updated>2016-06-30T15:30:59Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Group 5 + Group 9 + Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 13&#039;&#039;&#039; – 04. July (Mon)&lt;br /&gt;
* &#039;&#039;&#039;SLOT 14&#039;&#039;&#039; – 05. July (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 15&#039;&#039;&#039; – 06. July (Wed) &lt;br /&gt;
* &#039;&#039;&#039;SLOT 16&#039;&#039;&#039; – 07. July (Thu) &lt;br /&gt;
* &#039;&#039;&#039;SLOT 17&#039;&#039;&#039; – 08. July (Fri)&lt;br /&gt;
* &#039;&#039;&#039;SLOT 18&#039;&#039;&#039; – 09. July (Sat)&lt;br /&gt;
* &#039;&#039;&#039;SLOT 19&#039;&#039;&#039; – 19. July (Sun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Custom Setup to count People using a Light Barrier]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Explaining the OSCReciever Script from The Captury to Unity|Explaining the OSCReciever Script from The Captury to Unity]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 14, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8 | 15, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial: [[/Networking/Controlling MAX MSP with IanniX|Controlling MAX MSP with IanniX]]&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11; Preferred 2nd Slots: 18, 17 &amp;amp; 16&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 9, 10&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Control 3D knot by the data of position and velocity in real-time]]&lt;br /&gt;
** Xiangzhen Fan - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Unity for simulation|Simulating 3D knot in real-time]]&lt;br /&gt;
** Qianqian Li - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of joints]]&lt;br /&gt;
* Group 10 – &#039;&#039;&#039;[[/Balance|Balance]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 7,8,10,11,12&lt;br /&gt;
** &#039;&#039;&#039;Yuxin Tan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of bones in Unity]]&lt;br /&gt;
** Junyuan Wu - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to control the movement of the scene in Unity]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
* Elena Liv Felderer - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Unity with Processing]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Amy Jean Barnett - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with Iannix]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84294</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84294"/>
		<updated>2016-06-21T21:28:24Z</updated>

		<summary type="html">&lt;p&gt;Jonasjuelch: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Defining Trigger Spaces with Processing]]&lt;br /&gt;
** Shuyan Chen –  Tutorial Title 2&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
** Camila Geoffroy  –  Tutorial Title 4&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial Title 2&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Group Dyamics]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Jonasjuelch</name></author>
	</entry>
</feed>