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	<updated>2026-04-23T09:11:10Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91544</id>
		<title>GMU:Lebendige Spiele:Organization:Mechanisms Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91544"/>
		<updated>2017-05-23T09:16:34Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Risks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?&lt;br /&gt;
&lt;br /&gt;
==GAME IDEAS==&lt;br /&gt;
* Hide and Seek&lt;br /&gt;
** Seeking ants by &amp;quot;path of pheromones&amp;quot; only&lt;br /&gt;
** Hide from ants? Problem: they are not really searching for you. Hiding from random detection?&lt;br /&gt;
&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
** Competitive or cooperate?&lt;br /&gt;
** Competitive: &amp;quot;Steal&amp;quot; flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.&lt;br /&gt;
** Cooperate: Get flag from starting point to base. &lt;br /&gt;
*** Areas you can&#039;t access/pass with flag, but ants can --&amp;gt; depending on ant randomly choosing the right way.&lt;br /&gt;
*** Player (human) can move through portal, ants can not but flag can&#039;t be transported through portals.&lt;br /&gt;
*** Multiple layers in virtual world? --&amp;gt; Real model 2D, Virtual world 3D&lt;br /&gt;
*** Player can transport flag only a certain distance. --&amp;gt; Ant hopping, carry flag from ant to ant in hope of getting to base.&lt;br /&gt;
&lt;br /&gt;
* Maze/Path finding&lt;br /&gt;
** Competitive - ants vs. humans&lt;br /&gt;
** limited vision for players (human)&lt;br /&gt;
** Bonus points --&amp;gt; special abilities (extended vision, blocking other team etc.)&lt;br /&gt;
** Perceivable pheromone trails (color paths?)&lt;br /&gt;
** Goal?&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
* Portals?&lt;br /&gt;
* Areas only accessible by ants or human?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Discussion== &lt;br /&gt;
* What is an appealing game?&lt;br /&gt;
* How can we interact with the ants in an interesting way?&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
* Ants not cooperating. Would that be a problem or part of experience?&lt;br /&gt;
* Ants moving randomly --&amp;gt; source of frustration?&lt;br /&gt;
* Ants moving pretty fast --&amp;gt; scale?&lt;br /&gt;
* Human players not communicating with each other --&amp;gt; encourage communication/cooperation&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91543</id>
		<title>GMU:Lebendige Spiele:Organization:Mechanisms Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91543"/>
		<updated>2017-05-23T09:14:04Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* GAME IDEAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?&lt;br /&gt;
&lt;br /&gt;
==GAME IDEAS==&lt;br /&gt;
* Hide and Seek&lt;br /&gt;
** Seeking ants by &amp;quot;path of pheromones&amp;quot; only&lt;br /&gt;
** Hide from ants? Problem: they are not really searching for you. Hiding from random detection?&lt;br /&gt;
&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
** Competitive or cooperate?&lt;br /&gt;
** Competitive: &amp;quot;Steal&amp;quot; flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.&lt;br /&gt;
** Cooperate: Get flag from starting point to base. &lt;br /&gt;
*** Areas you can&#039;t access/pass with flag, but ants can --&amp;gt; depending on ant randomly choosing the right way.&lt;br /&gt;
*** Player (human) can move through portal, ants can not but flag can&#039;t be transported through portals.&lt;br /&gt;
*** Multiple layers in virtual world? --&amp;gt; Real model 2D, Virtual world 3D&lt;br /&gt;
*** Player can transport flag only a certain distance. --&amp;gt; Ant hopping, carry flag from ant to ant in hope of getting to base.&lt;br /&gt;
&lt;br /&gt;
* Maze/Path finding&lt;br /&gt;
** Competitive - ants vs. humans&lt;br /&gt;
** limited vision for players (human)&lt;br /&gt;
** Bonus points --&amp;gt; special abilities (extended vision, blocking other team etc.)&lt;br /&gt;
** Perceivable pheromone trails (color paths?)&lt;br /&gt;
** Goal?&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
* Portals?&lt;br /&gt;
* Areas only accessible by ants or human?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Discussion== &lt;br /&gt;
* What is an appealing game?&lt;br /&gt;
* How can we interact with the ants in an interesting way?&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
* Ants not cooperating. Would that be a problem or part of experience?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91542</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91542"/>
		<updated>2017-05-23T08:50:16Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Acquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (Check)&lt;br /&gt;
*** movement by &amp;quot;pulling&amp;quot; yourself around with the controllers. Locked z-axis (no flying).&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical collision and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze --&amp;gt; real world maze needed! &lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;br /&gt;
* deciding on game mechanics first --&amp;gt; [[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
==Success criteria==&lt;br /&gt;
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
* Software or hardware failure&lt;br /&gt;
** Bugs, crashes&lt;br /&gt;
** Defect hardware --&amp;gt; replacement/alternatives?&lt;br /&gt;
* Scale respectively Calibration between real and virtual world&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The amount of time needed is depending on the game itself respectively its mechanics. Simple labyrinth model is quickly build, higher complexity leads of course to higher effort concerning time. Controller input seems challenging, 1-2 weeks will be needed. Especially implementing the tracking data for ant movement can take some time.&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91541</id>
		<title>GMU:Lebendige Spiele:Organization:Mechanisms Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91541"/>
		<updated>2017-05-23T08:37:18Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?&lt;br /&gt;
&lt;br /&gt;
==GAME IDEAS==&lt;br /&gt;
* Hide and Seek&lt;br /&gt;
** Seeking ants by &amp;quot;path of pheromones&amp;quot; only&lt;br /&gt;
** Hide from ants? Problem: they are not really searching for you. Hiding from random detection?&lt;br /&gt;
&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
** Competitive or cooperate?&lt;br /&gt;
** Competitive: &amp;quot;Steal&amp;quot; flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.&lt;br /&gt;
** Cooperate: Get flag from starting point to base. &lt;br /&gt;
*** Areas you can&#039;t access/pass with flag, but ants can --&amp;gt; depending on ant randomly choosing the right way.&lt;br /&gt;
*** Player can transport flag only a certain distance. --&amp;gt; Ant hopping, carry flag from ant to ant in hope of getting to base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
* Portals?&lt;br /&gt;
* Areas only accessible by ants or human?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Discussion== &lt;br /&gt;
* What is an appealing game?&lt;br /&gt;
* How can we interact with the ants in an interesting way?&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
* Ants not cooperating. Would that be a problem or part of experience?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91540</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91540"/>
		<updated>2017-05-23T08:27:20Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Implementing Game Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Acquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (Check)&lt;br /&gt;
*** movement by &amp;quot;pulling&amp;quot; yourself around with the controllers. Locked z-axis (no flying).&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical collision and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze --&amp;gt; real world maze needed! &lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;br /&gt;
* deciding on game mechanics first --&amp;gt; [[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
==Success criteria==&lt;br /&gt;
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91539</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91539"/>
		<updated>2017-05-23T08:22:07Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Moving in VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Acquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (Check)&lt;br /&gt;
*** movement by &amp;quot;pulling&amp;quot; yourself around with the controllers. Locked z-axis (no flying).&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical collision and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze --&amp;gt; real world maze needed! &lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==Success criteria==&lt;br /&gt;
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91538</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91538"/>
		<updated>2017-05-23T08:11:45Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
Logitec HD camera&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
** Tracker included in [https://github.com/opencv/opencv_contrib Github:OpenCV:opencv_contrib]&lt;br /&gt;
* Algorithm?&lt;br /&gt;
** KCF ([http://www.robots.ox.ac.uk/~joao/publications/henriques_tpami2015.pdf High-Speed Tracking with Kernelized Correlation Filters (paper)])&lt;br /&gt;
* Windows Driver for Camera&lt;br /&gt;
&lt;br /&gt;
===Workflow===&lt;br /&gt;
====Hardware====&lt;br /&gt;
Tested cameras with different heights, probably other lenses needed, depending on &amp;quot;board&amp;quot; size. Recorded footage for testing purposes.&lt;br /&gt;
====Software====&lt;br /&gt;
Downloaded and compiled OpenCV. Trouble with tracking, as it was moved from the opencv repo to opencv_contrib.&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test Camera (Check)&lt;br /&gt;
* Test OpenCV &lt;br /&gt;
** Get camera data (Check)&lt;br /&gt;
** tracking&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91537</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91537"/>
		<updated>2017-05-23T08:11:05Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
** Tracker included in [https://github.com/opencv/opencv_contrib Github:OpenCV:opencv_contrib]&lt;br /&gt;
* Algorithm?&lt;br /&gt;
** KCF ([http://www.robots.ox.ac.uk/~joao/publications/henriques_tpami2015.pdf High-Speed Tracking with Kernelized Correlation Filters (paper)])&lt;br /&gt;
* Windows Driver for Camera&lt;br /&gt;
&lt;br /&gt;
===Workflow===&lt;br /&gt;
====Hardware====&lt;br /&gt;
Tested cameras with different heights, probably other lenses needed, depending on &amp;quot;board&amp;quot; size. Recorded footage for testing purposes.&lt;br /&gt;
====Software====&lt;br /&gt;
Downloaded and compiled OpenCV. Trouble with tracking, as it was moved from the opencv repo to opencv_contrib.&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test Camera (Check)&lt;br /&gt;
* Test OpenCV &lt;br /&gt;
** Get camera data (Check)&lt;br /&gt;
** tracking&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91536</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91536"/>
		<updated>2017-05-23T08:07:04Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Acquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (DONE)&lt;br /&gt;
*** movement by &amp;quot;pulling&amp;quot; yourself around with the controllers. Locked z-axis (no flying).&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical collision and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze --&amp;gt; real world maze needed! &lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==Success criteria==&lt;br /&gt;
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91376</id>
		<title>GMU:Lebendige Spiele:Organization:Mechanisms Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91376"/>
		<updated>2017-05-16T09:29:39Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?&lt;br /&gt;
&lt;br /&gt;
==GAME IDEAS==&lt;br /&gt;
* Hide and Seek&lt;br /&gt;
** Seeking ants by &amp;quot;path of pheromones&amp;quot; only&lt;br /&gt;
** Hide from ants? Problem: they are not really searching for you. Hiding from random detection?&lt;br /&gt;
&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
** Competitive or cooperate?&lt;br /&gt;
** Competitive: &amp;quot;Steal&amp;quot; flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.&lt;br /&gt;
** Cooperate: Get flag from starting point to base. &lt;br /&gt;
*** Areas you can&#039;t access/pass with flag, but ants can --&amp;gt; depending on ant randomly choosing the right way.&lt;br /&gt;
*** Player can transport flag only a certain distance. --&amp;gt; Ant hopping, carry flag from ant to ant in hope of getting to base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
* Portals?&lt;br /&gt;
* Areas only accessible by ants or human?&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91375</id>
		<title>GMU:Lebendige Spiele:Organization:Mechanisms Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual&amp;diff=91375"/>
		<updated>2017-05-16T09:21:02Z</updated>

		<summary type="html">&lt;p&gt;Jojo: Created page with &amp;quot;==Story== Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?  ==GAME IDEAS== * Hide and Seek ** Seeking ants by &amp;quot;path of pheromones&amp;quot; onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story==&lt;br /&gt;
Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?&lt;br /&gt;
&lt;br /&gt;
==GAME IDEAS==&lt;br /&gt;
* Hide and Seek&lt;br /&gt;
** Seeking ants by &amp;quot;path of pheromones&amp;quot; only&lt;br /&gt;
** Hide from ants? Problem: they are not really searching for you. Hiding from random detection?&lt;br /&gt;
&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
** Competitive or cooperate&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91374</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91374"/>
		<updated>2017-05-16T09:10:02Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Acquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (DONE)&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical collision and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze --&amp;gt; real world maze needed! &lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==Success criteria==&lt;br /&gt;
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91373</id>
		<title>GMU:Lebendige Spiele:Organization:Production Virtual</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Production_Virtual&amp;diff=91373"/>
		<updated>2017-05-15T17:56:21Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Moving in VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prerequisites ==&lt;br /&gt;
&lt;br /&gt;
=== Unreal Engine ===&lt;br /&gt;
=== Blender ===&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
=== Windows PC ===&lt;br /&gt;
* Intel i5 / FX8350&lt;br /&gt;
* GTX 1060 / RX480&lt;br /&gt;
* 4GB RAM&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
=== Hardware Aquisition [CHECK] ===&lt;br /&gt;
* up to 2 Vives (incl. controllers)&lt;br /&gt;
* up to 2 backpack-PCs [http://walker.xmg.gg/]&lt;br /&gt;
** Intel i7&lt;br /&gt;
** GTX 1070&lt;br /&gt;
** 16GB DDR4 RAM&lt;br /&gt;
&lt;br /&gt;
=== Low Hardware testing ===&lt;br /&gt;
maybe not necessary anymore...&lt;br /&gt;
&lt;br /&gt;
=== Moving in VR ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** correct real-world position in VR&lt;br /&gt;
** model to represent controller&lt;br /&gt;
** physical interaction with objects&lt;br /&gt;
** digital movement (REACHED)&lt;br /&gt;
&lt;br /&gt;
=== Loading 3D Models ===&lt;br /&gt;
* tested in Unreal Engine:&lt;br /&gt;
** loading of basic geometry&lt;br /&gt;
** physical colission and movement&lt;br /&gt;
* TODO&lt;br /&gt;
** create VR model of maze&lt;br /&gt;
** create realistic ant model (with rigging)&lt;br /&gt;
&lt;br /&gt;
=== Getting Tracking Data to VR ===&lt;br /&gt;
* ZMQ tested and possible [http://zeromq.org/]&lt;br /&gt;
** TCP/IP as communication protocol&lt;br /&gt;
** embedded in Unreal Engine&lt;br /&gt;
** server-client architecture&lt;br /&gt;
&lt;br /&gt;
=== Correct Calibration of Tracking Data ===&lt;br /&gt;
&lt;br /&gt;
=== Interaction with Ants ===&lt;br /&gt;
&lt;br /&gt;
=== Implementing Game Mechanics ===&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91287</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91287"/>
		<updated>2017-05-09T09:21:45Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
** Tracker included in [https://github.com/opencv/opencv_contrib Github:OpenCV:opencv_contrib]&lt;br /&gt;
* Algorithm?&lt;br /&gt;
** KCF ([http://www.robots.ox.ac.uk/~joao/publications/henriques_tpami2015.pdf High-Speed Tracking with Kernelized Correlation Filters (paper)])&lt;br /&gt;
* Windows Driver for Camera&lt;br /&gt;
&lt;br /&gt;
===Workflow===&lt;br /&gt;
====Hardware====&lt;br /&gt;
Tested cameras with different heights, probably other lenses needed, depending on &amp;quot;board&amp;quot; size. Recorded footage for testing purposes.&lt;br /&gt;
====Software====&lt;br /&gt;
Downloaded and compiled OpenCV. Trouble with tracking, as it was moved from the opencv repo to opencv_contrib.&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test Camera&lt;br /&gt;
* Test OpenCV&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91286</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91286"/>
		<updated>2017-05-09T09:09:53Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
** Tracker included in [https://github.com/opencv/opencv_contrib Github:OpenCV:opencv_contrib]&lt;br /&gt;
* Algorithm?&lt;br /&gt;
** KCF ([http://www.robots.ox.ac.uk/~joao/publications/henriques_tpami2015.pdf High-Speed Tracking with Kernelized Correlation Filters (paper)])&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test OpenCV&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91285</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91285"/>
		<updated>2017-05-09T08:35:30Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Milestones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
* Algorithm?&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test OpenCV&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91284</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91284"/>
		<updated>2017-05-09T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
* Algorithm?&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
* Test OpenCV&lt;br /&gt;
* Test algorithms&lt;br /&gt;
* Test with ants&lt;br /&gt;
* Save/Send tracking data to Unreal Engine&lt;br /&gt;
* Use tracking data for model movement&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91283</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91283"/>
		<updated>2017-05-09T08:27:44Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
* OpenCV&lt;br /&gt;
* Algorithm?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
Nothin&#039;&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91282</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91282"/>
		<updated>2017-05-09T08:26:30Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90910</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90910"/>
		<updated>2017-04-24T16:40:54Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Plants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Plants==&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90909</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90909"/>
		<updated>2017-04-24T16:38:19Z</updated>

		<summary type="html">&lt;p&gt;Jojo: Created page with &amp;quot;==Plants==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Plants==&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90908</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90908"/>
		<updated>2017-04-24T16:37:58Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Euglena]] (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina]] (Sea Monkey/ &amp;quot;Yps Urzeitkrebse&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Plants]] (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Crickets]] (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90907</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90907"/>
		<updated>2017-04-24T16:36:35Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Signs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
Artemia salina is a little crustacean and a species of artemia, also called brine shrimp.&lt;br /&gt;
===Sensing===&lt;br /&gt;
Adding more salt into the water, Artemia starts producing more hemoglobin and turns red. It is also said to turn red when stressed and turn green/clear when &amp;quot;happy&amp;quot;. More heat leads to faster development, on the otherwise it leads shorter life span. &lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
Artemia salina reacts to food, light and temperature. Higher temperature and more light leads to a more active behavior. Also, Artemia reacts to light by moving towards the light source, giving a us a possibility to lead them around their enviroment. As already stated, it also reacts to the salt concentration in the water. &lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
Artemia can be held in transparent container from 0.5 to 6 liters. So even a 0.5 liter jar can accommodate them. For better air access, a container with a large opening is optimal. Nevertheless, the container should fit easily on a table.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
Apart from feeding, they drift around in their container. If not manipulated by light, they move quite randomly around and can be used as an randomizer or random element.&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
As Artemia is mostly used as fish food or for experiments with toxic chemicals, the question about what can be considered ethical usage is quickly answered. Artemia eggs can be bought in any fish keeping shop and are often used as gimmicks in children magazines (&amp;quot;Yps&amp;quot;).&lt;br /&gt;
Too much salt leads to death.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Artemia eggs are easily and cheaply obtained. They can be bought at aquarium shops or as a gimmick in magazines. The eggs can survive a long time.&lt;br /&gt;
They need an aquarium or something similar (transparent tank). It should have a wide opening for air access. A heat lamp and a pump are optional. &lt;br /&gt;
They feed on grinded algae (Mikrozell).&lt;br /&gt;
Under ideal conditions, it can survive up to 6 month.&lt;br /&gt;
&lt;br /&gt;
===Sources:===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Brine_shrimp Wikipedia: Brine shrimp]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Artemia_salina Wikipedia: Artemia Salina]&lt;br /&gt;
* [http://www.brineshrimpdirect.com/c175/c76/brine-shrimp-classroom-c176.html brineshrimpdirect.com]&lt;br /&gt;
* [http://thereefuge.com/threads/how-long-do-brine-shrimp-live.479/ thereefuge.com]&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90906</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90906"/>
		<updated>2017-04-24T16:17:28Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
Artemia salina is a little crustacean and a species of artemia, also called brine shrimp.&lt;br /&gt;
===Sensing===&lt;br /&gt;
Adding more salt into the water, Artemia starts producing more hemoglobin and turns red. It is also said to turn red when stressed and turn green/clear when &amp;quot;happy&amp;quot;. More heat leads to faster development, on the otherwise it leads shorter life span. &lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
Artemia salina reacts to food, light and temperature. Higher temperature and more light leads to a more active behavior. Also, Artemia reacts to light by moving towards the light source, giving a us a possibility to lead them around their enviroment. As already stated, it also reacts to the salt concentration in the water. &lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
Artemia can be held in transparent container from 0.5 to 6 liters. So even a 0.5 liter jar can accommodate them. For better air access, a container with a large opening is optimal. Nevertheless, the container should fit easily on a table.&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
As Artemia is mostly used as fish food or for experiments with toxic chemicals, the question about what can be considered ethical usage is quickly answered. Artemia eggs can be bought in any fish keeping shop and are often used as gimmicks in children magazines (&amp;quot;Yps&amp;quot;).&lt;br /&gt;
Too much salt leads to death.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Artemia eggs are easily and cheaply obtained. They can be bought at aquarium shops or as a gimmick in magazines. The eggs can survive a long time.&lt;br /&gt;
They need an aquarium or something similar (transparent tank). It should have a wide opening for air access. A heat lamp and a pump are optional. &lt;br /&gt;
They feed on grinded algae (Mikrozell).&lt;br /&gt;
Under ideal conditions, it can survive up to 6 month.&lt;br /&gt;
&lt;br /&gt;
===Sources:===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Brine_shrimp Wikipedia: Brine shrimp]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Artemia_salina Wikipedia: Artemia Salina]&lt;br /&gt;
* [http://www.brineshrimpdirect.com/c175/c76/brine-shrimp-classroom-c176.html brineshrimpdirect.com]&lt;br /&gt;
* [http://thereefuge.com/threads/how-long-do-brine-shrimp-live.479/ thereefuge.com]&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90905</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90905"/>
		<updated>2017-04-24T16:11:52Z</updated>

		<summary type="html">&lt;p&gt;Jojo: /* Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
Artemia salina is a little crustacean and a species of artemia, also called brine shrimp.&lt;br /&gt;
===Sensing===&lt;br /&gt;
Adding more salt into the water, Artemia starts producing more hemoglobin and turns red. It is also said to turn red when stressed and turn green/clear when &amp;quot;happy&amp;quot;. More heat leads to faster development, on the otherwise it leads shorter life span. &lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
Artemia salina reacts to food, light and temperature. Higher temperature and more light leads to a more active behavior. Also, Artemia reacts to light by moving towards the light source, giving a us a possibility to lead them around their enviroment. As already stated, it also reacts to the salt concentration in the water. &lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
As Artemia is mostly used as fish food or for experiments with toxic chemicals, the question about what can be considered ethical usage is quickly answered. Artemia eggs can be bought in any fish keeping shop and are often used as gimmicks in children magazines (&amp;quot;Yps&amp;quot;).&lt;br /&gt;
Too much salt leads to death.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Artemia eggs are easily and cheaply obtained. They can be bought at aquarium shops or as a gimmick in magazines. The eggs can survive a long time.&lt;br /&gt;
They need an aquarium or something similar (transparent tank). It should have a wide opening for air access. A heat lamp and a pump are optional. &lt;br /&gt;
They feed on grinded algae (Mikrozell).&lt;br /&gt;
Under ideal conditions, it can survive up to 6 month.&lt;br /&gt;
&lt;br /&gt;
===Sources:===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Brine_shrimp Wikipedia: Brine shrimp]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Artemia_salina Wikipedia: Artemia Salina]&lt;br /&gt;
* [http://www.brineshrimpdirect.com/c175/c76/brine-shrimp-classroom-c176.html brineshrimpdirect.com]&lt;br /&gt;
* [http://thereefuge.com/threads/how-long-do-brine-shrimp-live.479/ thereefuge.com]&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90867</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90867"/>
		<updated>2017-04-23T14:06:42Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
Artemia salina is a little crustacean and a species of artemia, also called brine shrimp.&lt;br /&gt;
===Sensing===&lt;br /&gt;
Adding more salt into the water, Artemia starts producing more hemoglobin and turns red. It is also said to turn red when stressed and turn green/clear when &amp;quot;happy&amp;quot;. More heat leads to faster development, on the otherwise it leads shorter life span. &lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
As Artemia is mostly used as fish food or for experiments with toxic chemicals, the question about what can be considered ethical usage is quickly answered. Artemia eggs can be bought in any fish keeping shop and are often used as gimmicks in children magazines (&amp;quot;Yps&amp;quot;).&lt;br /&gt;
Too much salt leads to death.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Artemia eggs are easily and cheaply obtained. They can be bought at aquarium shops or as a gimmick in magazines. The eggs can survive a long time.&lt;br /&gt;
They need an aquarium or something similar (transparent tank). It should have a wide opening for air access. A heat lamp and a pump are optional. &lt;br /&gt;
They feed on grinded algae (Mikrozell).&lt;br /&gt;
Under ideal conditions, it can survive up to 6 month.&lt;br /&gt;
&lt;br /&gt;
===Sources:===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Brine_shrimp Wikipedia: Brine shrimp]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Artemia_salina Wikipedia: Artemia Salina]&lt;br /&gt;
* [http://www.brineshrimpdirect.com/c175/c76/brine-shrimp-classroom-c176.html brineshrimpdirect.com]&lt;br /&gt;
* [http://thereefuge.com/threads/how-long-do-brine-shrimp-live.479/ thereefuge.com]&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90866</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90866"/>
		<updated>2017-04-23T14:04:18Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
Artemia salina is a little crustacean and a species of artemia, also called brine shrimp.&lt;br /&gt;
===Sensing===&lt;br /&gt;
Adding more salt into the water, Artemia starts producing more hemoglobin and turns red. It is also said to turn red when stressed and turn green/clear when &amp;quot;happy&amp;quot;. More heat leads to faster development, on the otherwise it leads shorter life span. &lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
As Artemia is mostly used as fish food or for experiments with toxic chemicals, the question about what can be considered ethical usage is quickly answered. Artemia eggs can be bought in any fish keeping shop and are often used as gimmicks in children magazines (&amp;quot;Yps&amp;quot;).&lt;br /&gt;
Too much salt leads to death.&lt;br /&gt;
&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Artemia eggs are easily and cheaply obtained. They can be bought at aquarium shops or as a gimmick in magazines. The eggs can survive a long time.&lt;br /&gt;
They need an aquarium or something similar (transparent tank). It should have a wide opening for air access. A heat lamp and a pump are optional. &lt;br /&gt;
They feed on grinded algae (Mikrozell).&lt;br /&gt;
Under ideal conditions, it can survive up to 6 month.&lt;br /&gt;
&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equipment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;br /&gt;
&lt;br /&gt;
===Sources:===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Brine_shrimp Wikipedia: Brine shrimp]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Artemia_salina Wikipedia: Artemia Salina]&lt;br /&gt;
* [http://www.brineshrimpdirect.com/c175/c76/brine-shrimp-classroom-c176.html brineshrimpdirect.com]&lt;br /&gt;
* [http://thereefuge.com/threads/how-long-do-brine-shrimp-live.479/ thereefuge.com]&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90865</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90865"/>
		<updated>2017-04-23T12:53:44Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina]] (Sea Monkey/ &amp;quot;Yps Urzeitkrebse&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90864</id>
		<title>GMU:Lebendige Spiele:Artemia salina</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina&amp;diff=90864"/>
		<updated>2017-04-23T12:52:36Z</updated>

		<summary type="html">&lt;p&gt;Jojo: Created page with &amp;quot;==Artemia saline (Brine Shrimp/Sea Monkey/Sea Dragon)==  ===Sensing=== * What do we have to do in order to see/feel/hear/smell them? * Is there any way to make them look parti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia saline (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina_(Sea_monkey/%22Yps_urzeitkrebs%22)&amp;diff=90863</id>
		<title>GMU:Lebendige Spiele:Artemia salina (Sea monkey/&quot;Yps urzeitkrebs&quot;)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina_(Sea_monkey/%22Yps_urzeitkrebs%22)&amp;diff=90863"/>
		<updated>2017-04-23T12:51:14Z</updated>

		<summary type="html">&lt;p&gt;Jojo: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90862</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90862"/>
		<updated>2017-04-23T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina]] (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina_(Sea_monkey/%22Yps_urzeitkrebs%22)&amp;diff=90861</id>
		<title>GMU:Lebendige Spiele:Artemia salina (Sea monkey/&quot;Yps urzeitkrebs&quot;)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Artemia_salina_(Sea_monkey/%22Yps_urzeitkrebs%22)&amp;diff=90861"/>
		<updated>2017-04-23T12:49:46Z</updated>

		<summary type="html">&lt;p&gt;Jojo: Created page with &amp;quot;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)== ===Sensing=== * What do we have to do in order to see/feel/hear/smell them? * Is there any way to make them look partic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artemia salina (Brine Shrimp/Sea Monkey/Sea Dragon)==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90860</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90860"/>
		<updated>2017-04-23T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;Jojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)]] (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Jojo</name></author>
	</entry>
</feed>