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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-04-09T11:11:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=133541</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=133541"/>
		<updated>2023-01-02T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[A-Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Jin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| Kristin Jakubek N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| Nodari Gogosashvili, Ruo Yin Yen&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| Juan Rubiano, Mudassir, &lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| Bo Liu, N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| Joel Schaefer, N.N. &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| (Isabella Lee Arturo) N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
|(Kristin Jakubek) , Fei Xie&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| (Bo Liu), N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=132234</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=132234"/>
		<updated>2022-11-08T13:02:44Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Yin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| Kristin Jakubek N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
|(Kristin Jakubek) N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=132212</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=132212"/>
		<updated>2022-11-08T10:13:16Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Yin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
|  Joel N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| Kristin Jakubek N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
|(Kristin Jakubek) N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131988</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131988"/>
		<updated>2022-11-02T16:43:14Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Yin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| Kristin Jakubek N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
|(Kristin Jakubek) N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131973</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131973"/>
		<updated>2022-11-02T13:34:13Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Yin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
|  N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| Kristin Jakubek N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
|(Kristin Jakubek) N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131647</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=131647"/>
		<updated>2022-10-19T08:39:46Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 22/23&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
*[[Valeria Shakova]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Ruo Yin Yen]]&lt;br /&gt;
*[[ Bo Liu]]&lt;br /&gt;
*[[Nodari]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. October 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 02. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 09. November 2022&lt;br /&gt;
| Joel (@DBL - Bauhausstraße 9a)&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|16. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23. November 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|30. November 2022&lt;br /&gt;
| Fabian&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. December 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 04 January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|11. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|18. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 25. January 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 1. February 2023&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130213</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=130213"/>
		<updated>2022-04-12T14:14:17Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Juro Carl Anton Reinhardt/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Quan Zhou/]]&lt;br /&gt;
*[[Timo Bechert]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[Clemens Hornemann]]&lt;br /&gt;
*[[Mudassir]]&lt;br /&gt;
*[[Funda Zeynep]]&lt;br /&gt;
*[[Zihxuan Zhou]]&lt;br /&gt;
*[[Kristin Jakubek]]&lt;br /&gt;
&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 19. April 2022&lt;br /&gt;
| Yasemin Yagci, Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|26. April 2022&lt;br /&gt;
| Gabriel S. Moses&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 03. May 2022&lt;br /&gt;
| Isabella Lee Aturo&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 10. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|17. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|07. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 14. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 21 June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|05. July 2022&lt;br /&gt;
| Joel Schäfer&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 12. July 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage5.png&amp;diff=130025</id>
		<title>File:KataImage5.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage5.png&amp;diff=130025"/>
		<updated>2022-03-29T18:05:23Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130024</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130024"/>
		<updated>2022-03-29T18:02:28Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage1.png]][[Image:KataImage4.png]][[Image:KataImage2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3v]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage8.png]][[Image:KataImage9.png]][[Image:KataImage7.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KataImage6.png]]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KataImage3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage10.png]][[Image:KataImage11.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
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[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
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[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
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[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
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[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
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[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
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[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;(tutorials)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130023</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130023"/>
		<updated>2022-03-29T18:00:41Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage1.png]][[Image:KataImage4.png]][[Image:KataImage2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3v]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image8.png]][[Image:Image9.png]][[Image:Image7.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Image6.png]]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Image3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image10.png]][[Image:Image11.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;(tutorials)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130022</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130022"/>
		<updated>2022-03-29T17:59:52Z</updated>

		<summary type="html">&lt;p&gt;Jo El: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image1.png]][[Image:Image4.png]][[Image:Image2.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3v]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image8.png]][[Image:Image9.png]][[Image:Image7.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Image:Image6.png]]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Image:Image3.png]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:Image10.png]][[Image:Image11.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
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[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
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[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
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[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
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[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
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[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
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[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
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[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
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[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
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[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
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[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;(tutorials)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage2.png&amp;diff=130021</id>
		<title>File:KataImage2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage2.png&amp;diff=130021"/>
		<updated>2022-03-29T17:58:34Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage3.png&amp;diff=130020</id>
		<title>File:KataImage3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage3.png&amp;diff=130020"/>
		<updated>2022-03-29T17:58:33Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage4.png&amp;diff=130019</id>
		<title>File:KataImage4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage4.png&amp;diff=130019"/>
		<updated>2022-03-29T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage6.png&amp;diff=130018</id>
		<title>File:KataImage6.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage6.png&amp;diff=130018"/>
		<updated>2022-03-29T17:58:28Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage7.png&amp;diff=130017</id>
		<title>File:KataImage7.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage7.png&amp;diff=130017"/>
		<updated>2022-03-29T17:58:22Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage8.png&amp;diff=130016</id>
		<title>File:KataImage8.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage8.png&amp;diff=130016"/>
		<updated>2022-03-29T17:58:17Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage9.png&amp;diff=130015</id>
		<title>File:KataImage9.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage9.png&amp;diff=130015"/>
		<updated>2022-03-29T17:58:10Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage10.png&amp;diff=130014</id>
		<title>File:KataImage10.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage10.png&amp;diff=130014"/>
		<updated>2022-03-29T17:58:03Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage11.png&amp;diff=130013</id>
		<title>File:KataImage11.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage11.png&amp;diff=130013"/>
		<updated>2022-03-29T17:58:03Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage1.png&amp;diff=130012</id>
		<title>File:KataImage1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:KataImage1.png&amp;diff=130012"/>
		<updated>2022-03-29T17:58:02Z</updated>

		<summary type="html">&lt;p&gt;Jo El: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Artificial_Ocean&amp;diff=128740</id>
		<title>Artificial Ocean</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Artificial_Ocean&amp;diff=128740"/>
		<updated>2022-01-12T01:23:49Z</updated>

		<summary type="html">&lt;p&gt;Jo El: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;From Random to Fiction&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;Professor:&amp;#039;&amp;#039; Ursula Damm&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Credits:&amp;#039;&amp;#039; 18 ECTS, 16 SWS&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;Semester:&amp;#039;&amp;#039; WS 2019&amp;lt;br/&amp;gt;  Project by Joel Schaefer &amp;lt;br/&amp;gt; {{#...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As I still didn&#039;t really came up with a story or something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we&#039;re playing with according visual feedback. another example would be the position of the oldest agent, where the x value determined the frequency of a filter layered over the drone background sound. The same value was hooked up to the x transform of a perlin noise velocity field which affects particles position (wave movement).&lt;br /&gt;
&lt;br /&gt;
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn&#039;t found out what i really want to do with my agent system and those algorithms and thats why i didn&#039;t came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i&#039;m very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together not just for installative ways bur also for performative use cases. Because the setup would aswell fit for a audio visual-performance piece.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128739</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128739"/>
		<updated>2022-01-12T01:23:37Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction  [[Artificial Ocean]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab [[https://joel-schaefer.itch.io/foulnessislanddemo]]&lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128738</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128738"/>
		<updated>2022-01-12T01:21:59Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab [[https://joel-schaefer.itch.io/foulnessislanddemo]]&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128737</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128737"/>
		<updated>2022-01-12T01:21:26Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/Artificial Ocean/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab [[https://joel-schaefer.itch.io/foulnessislanddemo]]&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128736</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128736"/>
		<updated>2022-01-12T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128735</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128735"/>
		<updated>2022-01-12T01:16:45Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128734</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128734"/>
		<updated>2022-01-12T01:16:30Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128733</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128733"/>
		<updated>2022-01-12T01:15:53Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128732</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128732"/>
		<updated>2022-01-12T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
&lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;6.Semester&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&amp;quot;7.Semester&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
&lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128731</id>
		<title>User:Jo El</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El&amp;diff=128731"/>
		<updated>2022-01-12T01:14:35Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:User|Jo El}}&lt;br /&gt;
&lt;br /&gt;
Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
BFA Medienkunst und Gestaltung&lt;br /&gt;
&lt;br /&gt;
js8129@aol.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture:&lt;br /&gt;
[https://www.flickr.com/photos/168401348@N08/?]&lt;br /&gt;
&lt;br /&gt;
Code: &lt;br /&gt;
[https://gitlab.com/1889667/processings-codes/tree/master/]&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
[https://www.youtube.com/channel/UC_2N8Ot8S2qJcQzhUTl-l5w?view_as=subscriber]&lt;br /&gt;
[https://www.youtube.com/channel/UCK971eQhmpscBMxQ7Kjqt3w?feature=embeds_subscribe_title]&lt;br /&gt;
&lt;br /&gt;
Sound:&lt;br /&gt;
[https://soundcloud.com/indopsybin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Algorithmic Art [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Algorithmic_Art/Joel_Sch%C3%A4fer]&lt;br /&gt;
&lt;br /&gt;
Electroacoustic Music 1 [https://soundcloud.com/indopsybin/small-acousmatic-abstract1]&lt;br /&gt;
&lt;br /&gt;
Computermusik II &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Autonomous-Collaborative [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Autonomous-Collaborative/Joel]&lt;br /&gt;
&lt;br /&gt;
The Weird [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:The_Weird/Joel#The_Weird]&lt;br /&gt;
&lt;br /&gt;
Graphics and Animation [https://www.youtube.com/watch?v=XImOzV4gUog]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Doors of Perception [https://www.youtube.com/watch?v=lxNRofU3No8]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8-Bit of Bauhaus [https://www.youtube.com/watch?v=6dag0iq_dO0]&lt;br /&gt;
&lt;br /&gt;
From Random to Fiction * [[/1/]]&lt;br /&gt;
&lt;br /&gt;
Analog Circuits and Interfaces [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acoustic Interfaces [[Cartesian CV Sequencer with Intentional Interface]]&lt;br /&gt;
&lt;br /&gt;
Play in my Dome &lt;br /&gt;
&lt;br /&gt;
Elektroakustische Musik II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Semester&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Games Lab &lt;br /&gt;
Klangwerkstatt&lt;br /&gt;
&lt;br /&gt;
&amp;quot;6.Semester&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Theorien der Ästhetik &lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen &lt;br /&gt;
&lt;br /&gt;
&amp;quot;7.Semester&lt;br /&gt;
&amp;quot;&lt;br /&gt;
Eine eigene Website schreiben &lt;br /&gt;
Bachelor Kolloquim Gestaltung Medialer Umgebungen&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128729</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128729"/>
		<updated>2022-01-11T22:15:52Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As I still didn&#039;t really came up with a story or something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we&#039;re playing with according visual feedback. another example would be the position of the oldest agent, where the x value determined the frequency of a filter layered over the drone background sound. The same value was hooked up to the x transform of a perlin noise velocity field which affects particles position (wave movement).&lt;br /&gt;
&lt;br /&gt;
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn&#039;t found out what i really want to do with my agent system and those algorithms and thats why i didn&#039;t came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i&#039;m very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together not just for installative ways bur also for performative use cases. Because the setup would aswell fit for a audio visual-performance piece.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128728</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128728"/>
		<updated>2022-01-11T22:10:59Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As I still didn&#039;t really came up with a story or something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we&#039;re playing with according visual feedback. &lt;br /&gt;
&lt;br /&gt;
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn&#039;t found out what i really want to do with my agent system and those algorithms and thats why i didn&#039;t came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i&#039;m actually very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together for performative use cases in the future.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128727</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128727"/>
		<updated>2022-01-11T22:06:36Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As is still didn&#039;t really came up with a concrete concept or call it story, something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we&#039;re playing with according visual feedback. &lt;br /&gt;
&lt;br /&gt;
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn&#039;t found out what i really want to do with my agent system and those algorithms and thats why i didn&#039;t came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i&#039;m actually very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together for performative use cases in the future.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128726</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128726"/>
		<updated>2022-01-11T22:05:56Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continiously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As is still didn&#039;t really came up with a concrete concept or call it story, something that guides me in the coding stage towards more well thought out system structures, i choose changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent as data for the particle system in unity and the modular synthesizers. In the particle system was a death of a agent shown as a circular impulse on the flow field of the particles. At the same time the death triggered a clocked analog noise generator where i sampled different modulation signals from. Those then were going into different parameters of a stereo delay which sits behind the also triggered synth. So on every death a wide variety of delayed sounds we&#039;re playing with according visual feedback. &lt;br /&gt;
&lt;br /&gt;
As I already said, unfortunately this project never became a real installation because of covid but i have to also say that i didn&#039;t found out what i really want to do with my agent system and those algorithms and thats why i didn&#039;t came up with a consistent idea that really connects those layers. So on different levels my initial project idea failed, but still, i&#039;m actually very happy with this project because i learned really a lot on many different and ground-setting levels. Besides that was the whole setup process a very good pratice for setting Unity, Processing and Modular Synths up together for performative use cases in the future.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128725</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128725"/>
		<updated>2022-01-11T21:31:02Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing and artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. Wasn&#039;t making any sense for me at that time to plan further about hardware setup because of covid19.&lt;br /&gt;
&lt;br /&gt;
The style should be generative, so basically a sound and video setup that constantly generates related, continously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. All connected through abstract relations. &lt;br /&gt;
&lt;br /&gt;
As is still didn&#039;t really came up with a concrete concept or call it story, something that guides me in the coding stage towards more well thought out system structures. &lt;br /&gt;
&lt;br /&gt;
f changes like the death of an agent or the birth of a new agent or the position/velocity/size of longest living agent&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128724</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128724"/>
		<updated>2022-01-11T21:05:27Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which i found highly interesting and through which i found the place or better to say the people who scientifically work on those topics for long time. Which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had / i read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I mean to use some highly customizable librarys and frameworks to solve some tasks. I couldnt really think about tasks or different ways to effectively solve them at that point.  I needed to take a step back first and try to really understand whats going on on the computational level in all those different approaches one could take towards the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know many new and very creative works towards AI, like &amp;quot;Emissaries&amp;quot; from Ian Cheng for example, which i found highly inspirational. This and other more Artificial Life oriented approaches were giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing based artificial life simulations took me quite a while to get into but also it was very interesting for me. So i decided do make my project more based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. The style should be generative, so basically a sound and video setup that constantly generates relative, continously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. Connected through abstract relations.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128723</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128723"/>
		<updated>2022-01-11T20:52:06Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, but the result wasn&#039;t to start coding or using AI algorithms at this point but instead i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion about what makes a system being alive and what not and what does intelligence even mean and how is that different to being some (more or less) intelligent being that is able to experience its own existence and the world.  &lt;br /&gt;
&lt;br /&gt;
Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Through which i found the place or better to say the people who scientifically work on those topics for long time, which was great for me because i was interested in the phenoma of consciousness and the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy never really disappeared. Still it felt like finding it again with this topic and connection to my other work in the media art study. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So i spend a lot of time of this course reading papers or hearing podcasts with very different people talking about the topic of AI and Consciousness -  philosophers, physicians, media scientists, neuro scientists, psychologists, psychotherapists, biologists, Ethnopharmakologists, ... &lt;br /&gt;
The still young scientific field of Consciousness is quite widely spread across different scientific disciplines. Young in the sense that its still in the beginning states. &lt;br /&gt;
&lt;br /&gt;
I found it hard at that time to directly come up with making coding experiments from the topics and ideas i had or read about, mainly because my programming skills weren&#039;t that sophisticated yet i guess. As i said the classical way to go for coding/using neural networks wasn&#039;t what i was searching for at that stage. I needed to take a step back first and try to really understand whats going on on the computational level in all those different&lt;br /&gt;
approaches one could take to the summed technical term &amp;quot;Artificial Intelligence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Through different presentations during the course i got to know much new very creative Works and approaches towards AI like from Ian Cheng for example, which i found highly inspirational. this was giving me some ideas and directions towards i want to go. &lt;br /&gt;
&lt;br /&gt;
So i got back to Processing and practised with Daniel Shiffmanns Book &amp;quot;The nature of code&amp;quot;. Starting with Steering Behaviour and the Vector Math Basics to Autonomous Agents and Genetic Algorithms. My aim at that time actually was to in the end of the course be able to write my own &amp;quot;intelligent&amp;quot; agents with super simple neural network algorithms. I didnt got that far to neural nets because the topic of evolutionary computing based artificial life simulations took a while to get into but also was very interesting for me. So i decided do make my project based around that.&lt;br /&gt;
&lt;br /&gt;
Time to come to the actual project, &amp;quot;Artificial Ocean&amp;quot;. Please take a look at the video for visual documentation of the setup, some recorded final outcomes and a very amateurish recording of a very early test projection in my living room (due to covid19 situation i wasn&#039;t able to access any university infrastructure) (due to my inability to take the time to make a better recording the quality got really bad) &lt;br /&gt;
&lt;br /&gt;
It was planned to be a simple wall projection installation. No special forms or mask in the projection mapping stage. The style should be generative, so basically a sound and video setup that constantly generates relative, continously changing output from &amp;quot;itself&amp;quot; (based on the Artificial Life Simulation running in the background). So i thought about 3 Layers. Video, Audio, Computation. Connected through abstract relations.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128722</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128722"/>
		<updated>2022-01-11T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something generative, realtimish with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
I had some technical idea in my mind tho. &lt;br /&gt;
&lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
&lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner we developed our [[CV Interface and Function Generator]]. This device was able to do exactly what i needed for this project, only restriction - it was just 2x2 In/Out Channels (check link for more info). &lt;br /&gt;
&lt;br /&gt;
Also in parallel i took the course &amp;quot;Maschinelles Lernen&amp;quot; by Alexander König, because my interest in AI was constantly growing already, tho i didn&#039;t know much about it. Through this seminar I learned a lot more about it, and i came to discover the Concept or the Idea of Artificial Consciousness, which isn&#039;t a applied thing like Artificial Intelligence but more a philosophical discussion. Georg Trogemann and Ursula Damm guided me to a paper by David Chalmers from 1995 called &amp;quot;the hard problem of consciousness&amp;quot;. Which was brillant for me because i was interested in the philosophy of mind since my school days and tho i cancelled my philosophy study in Rostock my general interest in philosophy in general never really disappeared. still it felt like finding it again with this topic and connection to my other work in the media art study.&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128721</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128721"/>
		<updated>2022-01-11T19:05:38Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
&lt;br /&gt;
Tho i had some technical idea in my mind. &lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner i developed our [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
As i was spending a lot of time creating music with analog gear, modular synthesizers basically&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128720</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128720"/>
		<updated>2022-01-11T19:05:20Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
&lt;br /&gt;
Tho i had some technical idea in my mind. &lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner i developed our [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
As i was spending a lot of time creating music with analog gear, modular synthesizers basically&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128719</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128719"/>
		<updated>2022-01-11T19:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
&lt;br /&gt;
Tho i had some technical idea in my mind. &lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner i developed our [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
As i was spending a lot of time creating music with analog gear, modular synthesizers basically&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128718</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128718"/>
		<updated>2022-01-11T19:04:46Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the winter semster 2019 i took the project module &amp;quot;from random to fiction&amp;quot; with Ursula Damm. &lt;br /&gt;
My conceptual intention at the beginning of the course was to do something with particles and sound basically.&lt;br /&gt;
So not that much of a conceptual idea there, close to none to be honest. &lt;br /&gt;
&lt;br /&gt;
Tho i had some technical idea in my mind. &lt;br /&gt;
I was getting into Realtime Graphic Softwares (Unity &amp;amp; Processing) in the last semesters. &lt;br /&gt;
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. &lt;br /&gt;
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course &amp;quot;Analog Circuits and Interfaces&amp;quot; with Clemens Wegener. Together with my friend Paul Plattner i developed our [[CV Interface and Function Generator]]&lt;br /&gt;
&lt;br /&gt;
As i was spending a lot of time creating music with analog gear, modular synthesizers basically&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128715</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128715"/>
		<updated>2022-01-11T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Professor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Semester:&#039;&#039; WS 2019&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128714</id>
		<title>User:Jo El/1</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=User:Jo_El/1&amp;diff=128714"/>
		<updated>2022-01-11T18:31:14Z</updated>

		<summary type="html">&lt;p&gt;Jo El: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From Random to Fiction&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Instructor:&#039;&#039; [[Ursula Damm]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 3 [[SWS]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project by Joel Schaefer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BRHOUWcj2sI|560|left}}&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128168</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128168"/>
		<updated>2021-11-30T11:18:41Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim, Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel, Ksenia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| Ksenija T (final)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| Joel (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128167</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128167"/>
		<updated>2021-11-30T11:18:24Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim, Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel, Ksenia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| Ksenija T (final)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| &lt;br /&gt;
| Joel (short)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128165</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128165"/>
		<updated>2021-11-30T11:12:14Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim, Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel, Ksenia&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| Ksenija T (final)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| 24. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| 31. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
| 07. February 2022 &lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128073</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=128073"/>
		<updated>2021-11-28T14:41:56Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| Isabella Lee Arturo&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| Sarah Alvim&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. December&lt;br /&gt;
| Joel&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N.|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
| Joel (Short)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=127721</id>
		<title>GMU:Critical VR Lab I WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=127721"/>
		<updated>2021-11-25T16:30:21Z</updated>

		<summary type="html">&lt;p&gt;Jo El: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:30 – 16:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 21.10.2021, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
VIDEO:&lt;br /&gt;
https://youtu.be/sbhbC5y-jpI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
&lt;br /&gt;
* [[/Marah Doleh/]]&lt;br /&gt;
* [[/Dahye Seo/]]&lt;br /&gt;
* [[/Cosmo Niklas Schüppel/]]&lt;br /&gt;
* [[/Katarina Bankovic/]]&lt;br /&gt;
* [[/Martin Müller/]]&lt;br /&gt;
* [[/Passion Asasu/]]&lt;br /&gt;
* [[/Tian Xia/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
https://cloud.uni-weimar.de/s/N9N9jWcR3pXPaxQ&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
===every friday (10-13) ===&lt;br /&gt;
Open DBL with Joel &lt;br /&gt;
&lt;br /&gt;
===21.10.2021===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===28.10.2021===&lt;br /&gt;
Student presentations&lt;br /&gt;
&lt;br /&gt;
===04.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===11.11.2021===&lt;br /&gt;
Unity 2020 Tutorial questions with Joel / VR Play Session&lt;br /&gt;
&lt;br /&gt;
===17.11.2021===&lt;br /&gt;
Unity class with Joel (16:30)&lt;br /&gt;
&lt;br /&gt;
===25.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===01.12.2021=== &lt;br /&gt;
Unity VR Introduction with Joel (16.30 - Wednesday) &lt;br /&gt;
&lt;br /&gt;
===08.12.2021===&lt;br /&gt;
working with VR  (16.30 - Wednesday) &lt;br /&gt;
&lt;br /&gt;
===16.12.2021===&lt;br /&gt;
Mid Term Presentation&lt;br /&gt;
&lt;br /&gt;
===06.01.2022===&lt;br /&gt;
&lt;br /&gt;
===13.01.2022===&lt;br /&gt;
&lt;br /&gt;
===20.01.2022===&lt;br /&gt;
&lt;br /&gt;
===27.01.2022===&lt;br /&gt;
&lt;br /&gt;
===03.02.2022===&lt;br /&gt;
Final Presentation&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Jo El</name></author>
	</entry>
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