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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91547</id>
		<title>GMU:Lebendige Spiele:Organization:Landscape</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91547"/>
		<updated>2017-05-23T10:05:52Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Reference Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Success Criteria==&lt;br /&gt;
Decide on the scale of the arena for the ants &lt;br /&gt;
*how fast are ants moving - how long does it take for the ants to find something &lt;br /&gt;
*how fast does this compare to human movements &#039;&#039;-done&#039;&#039;&lt;br /&gt;
*how many turns/intersections do we want in the environment&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
* integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* before the laser cutting part we should present all ideas to the group! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities &amp;amp; Order==&lt;br /&gt;
Think how the avatar of the human can be incorporated&lt;br /&gt;
Feedback with human environment so the two are matching&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Decide on the lay-out/design of the map. &lt;br /&gt;
* How fast do human move? How fast the ants? (Test)&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. How does the board work. (Prototyping)&lt;br /&gt;
* technical drawings&lt;br /&gt;
** general layout&lt;br /&gt;
** cleaning the board&lt;br /&gt;
** integrating tracking system&lt;br /&gt;
** integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* details&lt;br /&gt;
** how to insert the trigger-object&lt;br /&gt;
** entrance; docking the nest&lt;br /&gt;
** safety plans (air, what if they escape, ...)&lt;br /&gt;
** electronics&lt;br /&gt;
* &#039;&#039;&#039;material list:&#039;&#039;&#039;&lt;br /&gt;
** electronics&lt;br /&gt;
*** Laserpointers for human avatar&lt;br /&gt;
*** small robot for human avatar&lt;br /&gt;
*** projection&lt;br /&gt;
** building materials&lt;br /&gt;
*** wood&lt;br /&gt;
*** &#039;&#039;&#039; plexiglas (most logic option because of visibility)&#039;&#039;&#039;&lt;br /&gt;
*** plastic tubes min. 6mm&lt;br /&gt;
*** screws&lt;br /&gt;
*** glue (Holzleim and Hot glue)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. Actual Board&lt;br /&gt;
* find and prepare maps&lt;br /&gt;
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.&lt;br /&gt;
* prepare lasercut file&lt;br /&gt;
* building the actual environment&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
The scale is a risk factor because synchronizing can be hard.&lt;br /&gt;
*Solve by testing it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The environment should be ant-friendly and make sure they cannot escape.&lt;br /&gt;
*Solve by testing and knowledge about ants. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ants could die or be very inactive over a long period&lt;br /&gt;
*Buying or collecting another (second or third) colony &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Integration both gaming ideas to one board could be problematic &amp;lt;br&amp;gt;&lt;br /&gt;
Building a lot of board could cost a lot of time&lt;br /&gt;
*Focus on one way to play the game.&lt;br /&gt;
&lt;br /&gt;
== Time / Schedule==&lt;br /&gt;
-Scale&lt;br /&gt;
* experiments for the scale: first two weeks&lt;br /&gt;
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A lot of things are depending on decision of other groups!&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-Prototyping&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
**scale&lt;br /&gt;
**opening/closing mechanics&lt;br /&gt;
**human avatar&lt;br /&gt;
**material test&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Preparing maps and creating laser cut file&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Building the board&lt;br /&gt;
*&#039;&#039;2 weeks intense work&#039;&#039;&lt;br /&gt;
*can be divided into teams:&lt;br /&gt;
**electronics&lt;br /&gt;
**actual board&lt;br /&gt;
&lt;br /&gt;
==Things done so far==&lt;br /&gt;
First testing with speed of the ants.&lt;br /&gt;
A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec&lt;br /&gt;
&lt;br /&gt;
Compared to humans:&lt;br /&gt;
Humans walk 1.5 m/s&lt;br /&gt;
That would mean that in 90 seconds they can cover a distance of 135 meters. &lt;br /&gt;
Meaning that every 45 meters you would have a route decision making point.&lt;br /&gt;
&lt;br /&gt;
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference Material==&lt;br /&gt;
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm]&lt;br /&gt;
&lt;br /&gt;
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg]&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91546</id>
		<title>GMU:Lebendige Spiele:Organization:Landscape</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91546"/>
		<updated>2017-05-23T10:05:40Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Reference Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Success Criteria==&lt;br /&gt;
Decide on the scale of the arena for the ants &lt;br /&gt;
*how fast are ants moving - how long does it take for the ants to find something &lt;br /&gt;
*how fast does this compare to human movements &#039;&#039;-done&#039;&#039;&lt;br /&gt;
*how many turns/intersections do we want in the environment&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
* integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* before the laser cutting part we should present all ideas to the group! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities &amp;amp; Order==&lt;br /&gt;
Think how the avatar of the human can be incorporated&lt;br /&gt;
Feedback with human environment so the two are matching&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Decide on the lay-out/design of the map. &lt;br /&gt;
* How fast do human move? How fast the ants? (Test)&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. How does the board work. (Prototyping)&lt;br /&gt;
* technical drawings&lt;br /&gt;
** general layout&lt;br /&gt;
** cleaning the board&lt;br /&gt;
** integrating tracking system&lt;br /&gt;
** integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* details&lt;br /&gt;
** how to insert the trigger-object&lt;br /&gt;
** entrance; docking the nest&lt;br /&gt;
** safety plans (air, what if they escape, ...)&lt;br /&gt;
** electronics&lt;br /&gt;
* &#039;&#039;&#039;material list:&#039;&#039;&#039;&lt;br /&gt;
** electronics&lt;br /&gt;
*** Laserpointers for human avatar&lt;br /&gt;
*** small robot for human avatar&lt;br /&gt;
*** projection&lt;br /&gt;
** building materials&lt;br /&gt;
*** wood&lt;br /&gt;
*** &#039;&#039;&#039; plexiglas (most logic option because of visibility)&#039;&#039;&#039;&lt;br /&gt;
*** plastic tubes min. 6mm&lt;br /&gt;
*** screws&lt;br /&gt;
*** glue (Holzleim and Hot glue)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. Actual Board&lt;br /&gt;
* find and prepare maps&lt;br /&gt;
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.&lt;br /&gt;
* prepare lasercut file&lt;br /&gt;
* building the actual environment&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
The scale is a risk factor because synchronizing can be hard.&lt;br /&gt;
*Solve by testing it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The environment should be ant-friendly and make sure they cannot escape.&lt;br /&gt;
*Solve by testing and knowledge about ants. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ants could die or be very inactive over a long period&lt;br /&gt;
*Buying or collecting another (second or third) colony &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Integration both gaming ideas to one board could be problematic &amp;lt;br&amp;gt;&lt;br /&gt;
Building a lot of board could cost a lot of time&lt;br /&gt;
*Focus on one way to play the game.&lt;br /&gt;
&lt;br /&gt;
== Time / Schedule==&lt;br /&gt;
-Scale&lt;br /&gt;
* experiments for the scale: first two weeks&lt;br /&gt;
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A lot of things are depending on decision of other groups!&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-Prototyping&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
**scale&lt;br /&gt;
**opening/closing mechanics&lt;br /&gt;
**human avatar&lt;br /&gt;
**material test&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Preparing maps and creating laser cut file&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Building the board&lt;br /&gt;
*&#039;&#039;2 weeks intense work&#039;&#039;&lt;br /&gt;
*can be divided into teams:&lt;br /&gt;
**electronics&lt;br /&gt;
**actual board&lt;br /&gt;
&lt;br /&gt;
==Things done so far==&lt;br /&gt;
First testing with speed of the ants.&lt;br /&gt;
A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec&lt;br /&gt;
&lt;br /&gt;
Compared to humans:&lt;br /&gt;
Humans walk 1.5 m/s&lt;br /&gt;
That would mean that in 90 seconds they can cover a distance of 135 meters. &lt;br /&gt;
Meaning that every 45 meters you would have a route decision making point.&lt;br /&gt;
&lt;br /&gt;
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference Material==&lt;br /&gt;
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm]&lt;br /&gt;
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg]&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91545</id>
		<title>GMU:Lebendige Spiele:Organization:Landscape</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Landscape&amp;diff=91545"/>
		<updated>2017-05-23T10:03:15Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Success Criteria==&lt;br /&gt;
Decide on the scale of the arena for the ants &lt;br /&gt;
*how fast are ants moving - how long does it take for the ants to find something &lt;br /&gt;
*how fast does this compare to human movements &#039;&#039;-done&#039;&#039;&lt;br /&gt;
*how many turns/intersections do we want in the environment&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
* integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* before the laser cutting part we should present all ideas to the group! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities &amp;amp; Order==&lt;br /&gt;
Think how the avatar of the human can be incorporated&lt;br /&gt;
Feedback with human environment so the two are matching&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Decide on the lay-out/design of the map. &lt;br /&gt;
* How fast do human move? How fast the ants? (Test)&lt;br /&gt;
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. How does the board work. (Prototyping)&lt;br /&gt;
* technical drawings&lt;br /&gt;
** general layout&lt;br /&gt;
** cleaning the board&lt;br /&gt;
** integrating tracking system&lt;br /&gt;
** integrating human movement (projection, laser pointer, little robot avatar,...)&lt;br /&gt;
* details&lt;br /&gt;
** how to insert the trigger-object&lt;br /&gt;
** entrance; docking the nest&lt;br /&gt;
** safety plans (air, what if they escape, ...)&lt;br /&gt;
** electronics&lt;br /&gt;
* &#039;&#039;&#039;material list:&#039;&#039;&#039;&lt;br /&gt;
** electronics&lt;br /&gt;
*** Laserpointers for human avatar&lt;br /&gt;
*** small robot for human avatar&lt;br /&gt;
*** projection&lt;br /&gt;
** building materials&lt;br /&gt;
*** wood&lt;br /&gt;
*** &#039;&#039;&#039; plexiglas (most logic option because of visibility)&#039;&#039;&#039;&lt;br /&gt;
*** plastic tubes min. 6mm&lt;br /&gt;
*** screws&lt;br /&gt;
*** glue (Holzleim and Hot glue)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. Actual Board&lt;br /&gt;
* find and prepare maps&lt;br /&gt;
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.&lt;br /&gt;
* prepare lasercut file&lt;br /&gt;
* building the actual environment&lt;br /&gt;
&lt;br /&gt;
==Risks==&lt;br /&gt;
The scale is a risk factor because synchronizing can be hard.&lt;br /&gt;
*Solve by testing it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The environment should be ant-friendly and make sure they cannot escape.&lt;br /&gt;
*Solve by testing and knowledge about ants. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ants could die or be very inactive over a long period&lt;br /&gt;
*Buying or collecting another (second or third) colony &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Integration both gaming ideas to one board could be problematic &amp;lt;br&amp;gt;&lt;br /&gt;
Building a lot of board could cost a lot of time&lt;br /&gt;
*Focus on one way to play the game.&lt;br /&gt;
&lt;br /&gt;
== Time / Schedule==&lt;br /&gt;
-Scale&lt;br /&gt;
* experiments for the scale: first two weeks&lt;br /&gt;
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A lot of things are depending on decision of other groups!&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-Prototyping&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
**scale&lt;br /&gt;
**opening/closing mechanics&lt;br /&gt;
**human avatar&lt;br /&gt;
**material test&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Preparing maps and creating laser cut file&lt;br /&gt;
*&#039;&#039;2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Building the board&lt;br /&gt;
*&#039;&#039;2 weeks intense work&#039;&#039;&lt;br /&gt;
*can be divided into teams:&lt;br /&gt;
**electronics&lt;br /&gt;
**actual board&lt;br /&gt;
&lt;br /&gt;
==Things done so far==&lt;br /&gt;
First testing with speed of the ants.&lt;br /&gt;
A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec&lt;br /&gt;
&lt;br /&gt;
Compared to humans:&lt;br /&gt;
Humans walk 1.5 m/s&lt;br /&gt;
That would mean that in 90 seconds they can cover a distance of 135 meters. &lt;br /&gt;
Meaning that every 45 meters you would have a route decision making point.&lt;br /&gt;
&lt;br /&gt;
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reference Material==&lt;br /&gt;
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm]&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Rodents(Rats/Mice)&amp;diff=90859</id>
		<title>GMU:Lebendige Spiele:Rodents(Rats/Mice)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Rodents(Rats/Mice)&amp;diff=90859"/>
		<updated>2017-04-23T12:17:55Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: Created page with &amp;quot; == Rodents (Mice/Rats): ==    &amp;#039;&amp;#039;&amp;#039;Sensing:&amp;#039;&amp;#039;&amp;#039;  Because Rodents have a very bad vision and far more rods than cones in their retinas they see a blurry world with only faint col...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Rodents (Mice/Rats): ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because Rodents have a very bad vision and far more rods than cones in their retinas they see a blurry world with only faint colour, ranging from green to ultraviolet but are able to see with less light than humans. &lt;br /&gt;
They rely on smell/ hearing rather than vision while navigating extensively by whisker touch.&lt;br /&gt;
(Nonetheless they can perceive depth of vision by using relative motion parallax)&lt;br /&gt;
Interestingly, rodents are able to move their eyes independently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rodents can be tamed/trained or lured with smell or scared away with loud sound, moving (bigger) objects or earth tremors (heavy steps) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To create an interesting game/interactive possibility for rodents, a table-sized playing field could suffice, but a bigger field would increase the possibilities – depending on the game&lt;br /&gt;
&lt;br /&gt;
An interesting idea would be to create a rather huge labyrinth-type game for the rodent which could be observed through cameras on a computer, giving options to remotely manipulate the field/game without the actual field being in the room (connecting digital and “real NPCs”)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolism:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Games/the digital and reality&lt;br /&gt;
&lt;br /&gt;
-Manipulation and conspiracies &lt;br /&gt;
&lt;br /&gt;
-Religion(?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethics/Living Conditions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minding where the animal comes from: no highly bred rodents as to not support over-breeding &lt;br /&gt;
Thinking about where the animal is supposed to live after the exhibition.&lt;br /&gt;
Rodents prefer living in small groups – it is important that the members are of the same gender and compatible with each other (ideally siblings).&lt;br /&gt;
Furthermore, removing an individual from the group puts stress on all of them – which is to be prevented.&lt;br /&gt;
Regular veterinary check-ups.&lt;br /&gt;
Careful transport&lt;br /&gt;
A suitable environment (nesting/bedding materials, hiding places, secure environment, good ventilation, suitable temperature, natural indirect day light, appropriate home- and cleaning cage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stack of materials for the cage, food and cleaning – also regular contact with humans and a good placement of the cage.&lt;br /&gt;
&lt;br /&gt;
Quite some electronics for the controllable labyrinth, otherwise other stuff.&lt;br /&gt;
&lt;br /&gt;
The Rodents could be kept in the BioLab but It would probably be better to be kept them in someone’s home …&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90858</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90858"/>
		<updated>2017-04-23T12:16:47Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90854</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90854"/>
		<updated>2017-04-23T10:53:54Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolism:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Internet  &lt;br /&gt;
&lt;br /&gt;
-Connection-madness &lt;br /&gt;
&lt;br /&gt;
-(anti-/social) movements  &lt;br /&gt;
&lt;br /&gt;
-idea distribution/-propagation &lt;br /&gt;
&lt;br /&gt;
-disease &lt;br /&gt;
&lt;br /&gt;
-Evolution and Destruction &lt;br /&gt;
&lt;br /&gt;
-life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethics/Living Conditions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as all plants – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90853</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90853"/>
		<updated>2017-04-23T10:53:34Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolism:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Internet  &lt;br /&gt;
-Connection-madness &lt;br /&gt;
-(anti-/social) movements  &lt;br /&gt;
-idea distribution/-propagation &lt;br /&gt;
-disease &lt;br /&gt;
-Evolution and Destruction &lt;br /&gt;
-life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethics/Living Conditions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as all plants – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90852</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90852"/>
		<updated>2017-04-23T10:52:09Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Slimemold: ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90851</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90851"/>
		<updated>2017-04-23T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90850</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90850"/>
		<updated>2017-04-23T10:50:40Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensing:&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90849</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90849"/>
		<updated>2017-04-23T10:50:23Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensing:&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90848</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90848"/>
		<updated>2017-04-23T10:49:51Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensing:&lt;br /&gt;
&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
&lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90847</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90847"/>
		<updated>2017-04-23T10:49:14Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Slimemold: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensing:&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
&lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
Space:&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
Symbolism:&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
Ethics/Living Conditions:&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
Logistics:&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90846</id>
		<title>GMU:Lebendige Spiele:Slimemold</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Slimemold&amp;diff=90846"/>
		<updated>2017-04-23T10:48:35Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: Created page with &amp;quot; == Slimemold: ==   Sensing: Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting wo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Slimemold: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensing:]]&lt;br /&gt;
Depending on how long a game should take, the fungal growth can be observed normally or it can be scaled up digitally.     – Most fitting would be a game over the span of 2-3 Days in order for a more complex mold pattern to be formed.&lt;br /&gt;
&lt;br /&gt;
Slimemold can take on different forms and go through multiple Metamorphoses throughout its life.&lt;br /&gt;
The Slimemold doesn’t emit a strong smell, is slightly damp and identifiable by its usual yellow, networked appearance.&lt;br /&gt;
&lt;br /&gt;
To make the slimemold more interesting/ less disgusting, one could project a black and white silhouette of the fungal network on the ground/playing field and make it part of the environment/enemy.&lt;br /&gt;
&lt;br /&gt;
[[Communication:]]&lt;br /&gt;
The growth of the slimemold can be manipulated by intensity and placement of light, temperature, the nutrient medium and distributed nutrition pallets. &lt;br /&gt;
&lt;br /&gt;
The Interventions will not have imminent effects as the mold needs time to grow and adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
[[Space:]]&lt;br /&gt;
The Mold would work well with a room sized playing field, since the slow growth could possibly still be observed by sizing a small part of nutrient medium with the mold on it up.&lt;br /&gt;
&lt;br /&gt;
A Table would work with this idea as well (and this perimeter could be transgressed if needed, expanding the field to the whole room).      – The growing speed is only about 1cm/hour!&lt;br /&gt;
&lt;br /&gt;
[[Symbolism:]]&lt;br /&gt;
-Internet / Connection-madness / (anti-/social) movements / idea distribution/-propagation / disease / Evolution and Destruction / life and/or death&lt;br /&gt;
&lt;br /&gt;
[[Ethics/Living Conditions:]]&lt;br /&gt;
As any plant – favourable growing conditions.&lt;br /&gt;
&lt;br /&gt;
[[Logistics:]]&lt;br /&gt;
Bio Lab for a primer as well as a petri dish and eventually devices for monitoring.&lt;br /&gt;
&lt;br /&gt;
Can be kept in Lab and Exhibition-setting, doesn’t die since it’s a compound of o unicellular      organisms&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90845</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90845"/>
		<updated>2017-04-23T10:46:59Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice) (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90746</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90746"/>
		<updated>2017-04-18T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;Janz6793: /* Signs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
Slimemold (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice) (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Janz6793</name></author>
	</entry>
</feed>