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	<updated>2026-05-17T04:49:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98382</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98382"/>
		<updated>2018-08-14T20:38:03Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: /* coding part （xiaomei xie‘s interpretation） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei, Joanna, Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
&lt;br /&gt;
the gif effect:&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton1.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
&lt;br /&gt;
the gif effect:&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton2.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, important syntax to apply the trackingsystem data(RightForeArm as example): RightForeArm.setup(skeletonName, &amp;quot;blender&amp;quot;, &amp;quot;RightForeArm&amp;quot;, &amp;quot;vector&amp;quot;); and the second is to pay attention to the data name from the motion tracking system,Read the name of the skeleton (usually something like &amp;quot;snapPoseSkeleton-5&amp;quot;),Exchange the name of the skeleton in the code,then it will work.&lt;br /&gt;
(mouse test effect)&lt;br /&gt;
&lt;br /&gt;
[[:File:mouseTest3.mp4]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98381</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98381"/>
		<updated>2018-08-14T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: /* coding part （xiaomei xie‘s interpretation） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei, Joanna, Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
&lt;br /&gt;
the gif effect:&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton1.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
&lt;br /&gt;
the gif effect:&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton2.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, and the second is to pay attention to the data name from the motion tracking system.&lt;br /&gt;
(mouse test effect)&lt;br /&gt;
&lt;br /&gt;
[[:File:mouseTest3.mp4]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98380</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98380"/>
		<updated>2018-08-14T20:32:47Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: /* coding part （xiaomei xie‘s interpretation） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei, Joanna, Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
the gif effect:&lt;br /&gt;
[[File:AssumedSkeleton1.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
the gif effect:&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton2.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, and the second is to pay attention to the data name from the motion tracking system.&lt;br /&gt;
(mouse test effect)&lt;br /&gt;
&lt;br /&gt;
[[:File:mouseTest3.mp4]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98379</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98379"/>
		<updated>2018-08-14T20:30:13Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: /* coding part （xiaomei xie‘s interpretation） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei, Joanna, Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton1.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File:AssumedSkeleton2.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, and the second is to pay attention to the data name from the motion tracking system.&lt;br /&gt;
(mouse test effect)&lt;br /&gt;
&lt;br /&gt;
[[:File:mouseTest3.mp4]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:MouseTest3.mp4&amp;diff=98378</id>
		<title>File:MouseTest3.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:MouseTest3.mp4&amp;diff=98378"/>
		<updated>2018-08-14T20:30:05Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AssumedSkeleton2.gif&amp;diff=98377</id>
		<title>File:AssumedSkeleton2.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AssumedSkeleton2.gif&amp;diff=98377"/>
		<updated>2018-08-14T20:28:35Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AssumedSkeleton1.gif&amp;diff=98376</id>
		<title>File:AssumedSkeleton1.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AssumedSkeleton1.gif&amp;diff=98376"/>
		<updated>2018-08-14T20:27:23Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98375</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98375"/>
		<updated>2018-08-14T20:26:41Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: /* =INTERACTIVE PARTICLES(by Xiaomei Joanna Sandra) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei, Joanna, Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, and the second is to pay attention to the data name from the motion tracking system.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98374</id>
		<title>GMU:Introduction: Performance Platform/xiaomei xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Introduction:_Performance_Platform/xiaomei_xie&amp;diff=98374"/>
		<updated>2018-08-14T20:26:16Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: Created page with &amp;quot;====INTERACTIVE PARTICLES(by Xiaomei Joanna Sandra)=== special thanks: Johannes &amp;amp; Tobias  ===coding part （xiaomei xie‘s interpretation）=== Our interactive particle syste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====INTERACTIVE PARTICLES(by Xiaomei Joanna Sandra)===&lt;br /&gt;
special thanks: Johannes &amp;amp; Tobias&lt;br /&gt;
&lt;br /&gt;
===coding part （xiaomei xie‘s interpretation）===&lt;br /&gt;
Our interactive particle system project is based on the motion tracking system to obtain the data of  hands with the skeleton movements of the visitors to manipulate the effects of the particle system (including Head, LeftHand, LeftForArm, RightHand, RightForArm), in order to achieve this goal, we are starting decoding our programming part step by step:&lt;br /&gt;
First of all, we know that the data of the above parts of the skeleton obtained from the motion tracking system is just one point. The two parts of the hands constitute two vectors, then the head data is used as the connection point of the hands. if we want to realize the effect of repelling away between particles and connected vector, We must keep the distance between each particle in the particle system to the two vectors bigger than a certain value, maybe the radius of the ellipse(point). Therefore, we decompose the two vectors into points separated by a certain distance and decode this into the distance from particles to these points which cannot smaller than a specific value.&lt;br /&gt;
&lt;br /&gt;
The first step: a vector, assuming that the fixed point and the point where the mouse is located constitute a vector, and find the functional relationship of the vector: y = (a * x) + b;&lt;br /&gt;
At the same time, a certain number of point number ​​(5) are set on the line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second step: two vectors, adding a random moving particle system. The distance between each point on the fixed vector, the number of points on the two vectors is represented by a variable, that is, the total length of the vector divided by the radius of the circle,which can be write in code like this: ellipseNum = distOfLine / ellipseSize; in this case, the particles can be guaranteed to be repelled in the entire line. The state of the repel, and the number of points changes as the length of the vector changes. The final effect of this step is very close to being expressed by the skeleton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third step: Adding the data of the motion tracking system, skeleton, the key point is the value of the point where the above fixed point is replaced by the skeleton, and the second is to pay attention to the data name from the motion tracking system.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98249</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98249"/>
		<updated>2018-07-18T14:21:00Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast they may guess there is a extreme weather  in German.......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
18.07.2018&lt;br /&gt;
&lt;br /&gt;
===project documentation===&lt;br /&gt;
[[:File:SS_Documentation——XiaomeiXie.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98248</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98248"/>
		<updated>2018-07-18T14:20:24Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast they may guess there is a extreme weather  in German.......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
18.07.2018&lt;br /&gt;
&lt;br /&gt;
===project documentation===&lt;br /&gt;
[[:File:SS_Documentation——XiaomeiXie.pdf]]&lt;br /&gt;
&lt;br /&gt;
Case 1: Triumphal Arch in Paris&lt;br /&gt;
It was a beautiful afternoon, My friend and I walked through the Champs Elysées. When the Arc de Triomphe was seen, the sunset was just the right moment, spectacular and beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Case 2: Brandenburger Tor in Berlin &lt;br /&gt;
    It was really cold and winding the first time I went to berlin. But on my arrival at Brandenburger Tor, I forgot about everything and  I really heard the clatter of a horse&#039;s hoof, I enjoy that feeling ,I had the same feeling when I saw  the Nike of Samothrace in Louvre museum，there was a mix of wind sound  coming from the sea in Greece, and the noisy of people in the museum ，amazing experience it was .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Case 3: Kölner Dom in Köln&lt;br /&gt;
First time I saw Kölner Dom ,it was a kind of complex feeling. At first I felt sad, he was really like an ill old man, with many bandage, standing in front of me, when I came close to it there is a tremendous stress and depression coming over to me. The decoration is so exquisite and complicated on his body, how much time should thousands of highly skilled sculptors and artists spend on building this man, and how many years can he still stand here. But I remembered there was a performance of street artist playing very nice guitar哦你the square. I think the old ill man can also feel those happiness everyday happens around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Case 4: Kinderdijk near Rotterdam &lt;br /&gt;
A warm spring when I was in Nederland, beautiful landscape, winding, I saw real reeds swaying on the bank of river. Those windmills are like children playing with them ! This view is really like the background story and the name of Kinderdijk. Some of them are babies still learning to walk. Some are children who are starting to run and playing with partner. Some are rebellious adolescents who want to take adventure fighting each other. Anyway, they are happy there and I was as well.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98245</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98245"/>
		<updated>2018-07-18T13:37:27Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast they may guess there is a extreme weather  in German.......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
18.07.2018&lt;br /&gt;
&lt;br /&gt;
===project documentation===&lt;br /&gt;
[[:File:SS_Documentation——XiaomeiXie.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98244</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=98244"/>
		<updated>2018-07-18T13:36:29Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast they may guess there is a extreme weather  in German.......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
18.07.2018&lt;br /&gt;
===project documentation===[[:File:SS_Documentation——XiaomeiXie.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SS_Documentation%E2%80%94%E2%80%94XiaomeiXie.pdf&amp;diff=98243</id>
		<title>File:SS Documentation——XiaomeiXie.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SS_Documentation%E2%80%94%E2%80%94XiaomeiXie.pdf&amp;diff=98243"/>
		<updated>2018-07-18T13:36:20Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98161</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98161"/>
		<updated>2018-07-14T15:18:12Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch later, for example to fill with thess object into particles and do some attraction or repeling force to move the particles.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98160</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98160"/>
		<updated>2018-07-14T14:57:34Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98159</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98159"/>
		<updated>2018-07-14T14:56:58Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
  ===1.introduction===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ===2.method===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but interesting.&lt;br /&gt;
&lt;br /&gt;
  ===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
  ===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98158</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98158"/>
		<updated>2018-07-14T14:56:00Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;br&amp;gt; in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98157</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98157"/>
		<updated>2018-07-14T14:55:12Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;br&amp;gt; in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position, shape position and fade parameters continuously but selected bangs, so they can run automatically with certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98156</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98156"/>
		<updated>2018-07-14T14:52:50Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&amp;lt;br&amp;gt;my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;br&amp;gt;in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to &lt;br /&gt;
control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position,&lt;br /&gt;
 shape position and fade parameters continuously but selected bangs, so they can run automatically with a &lt;br /&gt;
certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but &lt;br /&gt;
interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
Patches:&lt;br /&gt;
&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
Q: how to change the layer of different object in different time&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
&amp;lt;br&amp;gt;1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98155</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98155"/>
		<updated>2018-07-14T14:48:50Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, &lt;br /&gt;
&lt;br /&gt;
mytechnic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the&lt;br /&gt;
&lt;br /&gt;
planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by &lt;br /&gt;
&lt;br /&gt;
arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
 in my project , my technic structure is to have 2 gridshape - sphere,one is moving around another one , and&lt;br /&gt;
&lt;br /&gt;
 they relatively have 2 a mophing effect- jit.xfade, can change size or change shape ,I have 2 choices to &lt;br /&gt;
&lt;br /&gt;
control them to move ,one is automatically animated, because i give those element ，like jit.gl.light position,&lt;br /&gt;
&lt;br /&gt;
 shape position and fade parameters continuously but selected bangs, so they can run automatically with a &lt;br /&gt;
&lt;br /&gt;
certain speed.another is to use Arduino to control the moving state, this way is a little bit &amp;quot;crazy&amp;quot;,but &lt;br /&gt;
&lt;br /&gt;
interesting.&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
[[File:morphing——max.gif|400px]]&lt;br /&gt;
[[:File:project_planet_animation&amp;amp;morphing_xiaomeiXie.maxpat]]&lt;br /&gt;
&lt;br /&gt;
===4.conclusion===&lt;br /&gt;
1.when We use the jit.fade function, we should remember to have the jit.gl.mesh, then all those parameters &lt;br /&gt;
&lt;br /&gt;
should connect to it instead of jit.gl.gridshape ,and jit.material is also very helpful to give then a smooth fill.&lt;br /&gt;
&lt;br /&gt;
2.If we want to control 3D object to animated in a regular way ,the parameter of match between time and &lt;br /&gt;
&lt;br /&gt;
position is really impotant,  need lots of try , maybe there is some other easy way to realize that.&lt;br /&gt;
&lt;br /&gt;
3.there many possible  I can try  with this patch, for example to change this object into particle.&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Project_planet_animation%26morphing_xiaomeiXie.maxpat&amp;diff=98154</id>
		<title>File:Project planet animation&amp;morphing xiaomeiXie.maxpat</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Project_planet_animation%26morphing_xiaomeiXie.maxpat&amp;diff=98154"/>
		<updated>2018-07-14T14:42:30Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Morphing%E2%80%94%E2%80%94max.gif&amp;diff=98153</id>
		<title>File:Morphing——max.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Morphing%E2%80%94%E2%80%94max.gif&amp;diff=98153"/>
		<updated>2018-07-14T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98135</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98135"/>
		<updated>2018-07-14T08:28:34Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, &lt;br /&gt;
&lt;br /&gt;
mytechnic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the&lt;br /&gt;
&lt;br /&gt;
planet in the universe ,their moving rules are relatively stable, but I can change the my planet orbit by &lt;br /&gt;
&lt;br /&gt;
arduino or some physical stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98134</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98134"/>
		<updated>2018-07-13T23:02:05Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
my project idea comes from the moving planet, like the earth rotates around the sun along acertain orbit, my&lt;br /&gt;
&lt;br /&gt;
technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the&lt;br /&gt;
&lt;br /&gt;
planet in the universe ,they moving rules are relatively stable, but we can change the our planet orbit by &lt;br /&gt;
&lt;br /&gt;
arduino or some physical stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98133</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98133"/>
		<updated>2018-07-13T23:00:59Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
    my project idea comes from the moving planet, like the earth rotates around the sun along acertain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,they moving rules are relatively stable, but we can change the our planet orbit by arduino or some physical stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98132</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98132"/>
		<updated>2018-07-13T22:59:31Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
    my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, &lt;br /&gt;
my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike&lt;br /&gt;
 the planet in the universe ,they moving rules are relatively stable, but we can change the our planet orbit&lt;br /&gt;
 by arduino or some physical stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98131</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98131"/>
		<updated>2018-07-13T22:57:36Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
&lt;br /&gt;
===1.introduction===&lt;br /&gt;
&lt;br /&gt;
    my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,they moving rules are relatively stable, but we can change the our planet orbit by arduino or some physical stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2.method===&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98130</id>
		<title>GMU:Max/MSP visual programming/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Max/MSP_visual_programming/Xiaomei_Xie&amp;diff=98130"/>
		<updated>2018-07-13T22:56:50Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;homework4[[:File:5.10homework_animation_planet.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework3[[:File:5.3.homework_cellphone_control.maxpat]]&lt;br /&gt;
&lt;br /&gt;
homework2:[[:File:0504_frequency_controlling_objectmoving.maxpat]] &lt;br /&gt;
&lt;br /&gt;
homework1:myfirstpacher[[:File:myfirstpacher.maxpat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
project:&lt;br /&gt;
===1.introduction===&lt;br /&gt;
    my project idea comes from the moving planet, like the earth rotates around the sun along a certain orbit, my technic is to use the Arduino control max 3D object&#039;s animation and simulate the running planet, unlike the planet in the universe ,they moving rules are relatively stable, but we can change the our planet orbit by arduino or some physical stuff.&lt;br /&gt;
===2.method===&lt;br /&gt;
===3.progress===&lt;br /&gt;
===4.conclusion===&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97891</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97891"/>
		<updated>2018-07-05T00:51:48Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:A_breathing_window_xiaomeixie.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:A_breathing_window_xiaomeixie.pdf&amp;diff=97890</id>
		<title>File:A breathing window xiaomeixie.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:A_breathing_window_xiaomeixie.pdf&amp;diff=97890"/>
		<updated>2018-07-05T00:51:41Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97889</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97889"/>
		<updated>2018-07-05T00:37:33Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:xiaomeiXie_A_breathing_window_.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:XiaomeiXie_A_breathing_window_.pdf&amp;diff=97888</id>
		<title>File:XiaomeiXie A breathing window .pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:XiaomeiXie_A_breathing_window_.pdf&amp;diff=97888"/>
		<updated>2018-07-05T00:37:22Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97887</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97887"/>
		<updated>2018-07-05T00:36:19Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:xiaomeiXie_A_breathin_window_.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97886</id>
		<title>IFD:ShowreelSS18/Your Name/s - Project Title</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS18/Your_Name/s_-_Project_Title&amp;diff=97886"/>
		<updated>2018-07-05T00:36:02Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yang Li-Pressure sensitivity controlled Steering Wheel &lt;br /&gt;
[[:File:Yang Li.pdf]]&lt;br /&gt;
&lt;br /&gt;
Zhenhuan Weng-Personal Portfolio Website&lt;br /&gt;
[[:File:Zhenhuan Weng.pdf]]&lt;br /&gt;
&lt;br /&gt;
Jiannan Zhang Website&lt;br /&gt;
[[:File:Jiannan presentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Polina Klimova - Rewe project&lt;br /&gt;
[[:File:rewe-project-polina-klimova.pdf]]&lt;br /&gt;
&lt;br /&gt;
Homero Raiz &amp;amp; Anton Brams - The Anatomy of UI Design&lt;br /&gt;
[[:File:UIAnatomy.pdf]]&lt;br /&gt;
&lt;br /&gt;
Joanna Bou Fadel - Interactive Book&lt;br /&gt;
[[:File:JoannaBouFadel-FinalPresentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
Aixa Navas Valbuena - CAALA UI Enhancement&lt;br /&gt;
[[:File:AixaNavas_ShowreelSS18.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaoxi Zheng - personal website&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;br /&gt;
&lt;br /&gt;
Xiaomei Xie - A breathing Window&lt;br /&gt;
[[:File:xiaomeiXie_A_breathin_window_.pdf]]&lt;br /&gt;
[[:File:xiaoxi zheng- personal website.pdf]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:XiaomeiXie_A_breathin_window_.pdf&amp;diff=97885</id>
		<title>File:XiaomeiXie A breathin window .pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:XiaomeiXie_A_breathin_window_.pdf&amp;diff=97885"/>
		<updated>2018-07-05T00:35:46Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97520</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97520"/>
		<updated>2018-06-11T22:30:35Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast they may guess there is a extreme weather  in German.......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97517</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97517"/>
		<updated>2018-06-11T22:24:12Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information, like the time of sunrise or sunset to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences ,like my family and me are in different country ,we have time difference, every time I have video with my parents they will ask my the weather and time, maybe it is a way of greeting ,but if I  make this in P5.JS ,and share the link to my family ,they can open it whenever they want know where I am and what&#039;s the weather information , if the sky is dark ,they know I am sleeping! the sky is blue my day is sunny and if it is gray maybe rainny.and if the reeds swaying very fast the know there is a extreme weather .......&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97515</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97515"/>
		<updated>2018-06-11T22:13:44Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===01/06/2018 edit===&lt;br /&gt;
&lt;br /&gt;
Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===11/06/2018 edit===&lt;br /&gt;
finish API part,I know how to combine API with processing, I apply  the wind speed from Shanghai to sway the Reeds.&lt;br /&gt;
&lt;br /&gt;
WHAT IS API :In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building application software(explanation from wiki)&lt;br /&gt;
&lt;br /&gt;
HOW TO USE API : register the web you want get API from, then they will give you a get the API key from website and use the compete URL to ask for the data ,finally use the data in your program. &lt;br /&gt;
my weather data is a kind of json file:&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-12 上午12.06.50.png|400px]]&lt;br /&gt;
&lt;br /&gt;
I decide to add more data not only wind speed, but also some other weather information to determine this picture , for example, the time influence the color of sky , this is like a visual weather forecast  and time clock in real time, which is good for  those people in different time zone has time differences.&lt;br /&gt;
&lt;br /&gt;
evening , clouds(unfinished)&lt;br /&gt;
[[File:屏幕快照 2018-06-11 下午11.56.26.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-12_%E4%B8%8A%E5%8D%8812.06.50.png&amp;diff=97514</id>
		<title>File:屏幕快照 2018-06-12 上午12.06.50.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-12_%E4%B8%8A%E5%8D%8812.06.50.png&amp;diff=97514"/>
		<updated>2018-06-11T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-11_%E4%B8%8B%E5%8D%8811.56.26.png&amp;diff=97513</id>
		<title>File:屏幕快照 2018-06-11 下午11.56.26.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-11_%E4%B8%8B%E5%8D%8811.56.26.png&amp;diff=97513"/>
		<updated>2018-06-11T21:58:21Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97493</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97493"/>
		<updated>2018-06-06T15:06:34Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
&lt;br /&gt;
My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
&lt;br /&gt;
Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97492</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97492"/>
		<updated>2018-06-06T15:05:49Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digitalization of Reeds&lt;br /&gt;
&lt;br /&gt;
My project are some experiments about digitalizing the reeds which inspiration came from my supervisor&#039;s painting in China .he once did a very beautiful and big painting of paper collage of reeds .every time I walk in front of the painting ,I can feel the booming reeds in a prosperous autumn. And after I learn programming ,many times I want to digitalize it ,but not just an animation, but to express some more experience that painting can&#039;t give to me.&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu)&lt;br /&gt;
&lt;br /&gt;
====winding reeds====&lt;br /&gt;
    My first idea is a generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of  different city  :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind. That is to say, everywhere I set my reeds ,even though in a small and beautiful town ,there is a connection from the whole world.&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API and  to set up the installation with  the projection on an empty wall behind Leibnizallee 10b:&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07800.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:DSC07804.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Playground of Reedsworld====&lt;br /&gt;
    Second idea I also want to try the interaction with the user, that means  visitors&#039; projection can go inside  the reeds world, but in different  size. small size one can walk on the branches of the reeds adn swinging along with the wind , and big size can influence the  reed&#039;s movement. That will be like a playground.&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午5.02.28.png|400px]]&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-06_%E4%B8%8B%E5%8D%885.02.28.png&amp;diff=97491</id>
		<title>File:屏幕快照 2018-06-06 下午5.02.28.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-06_%E4%B8%8B%E5%8D%885.02.28.png&amp;diff=97491"/>
		<updated>2018-06-06T15:03:25Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC07804.JPG&amp;diff=97490</id>
		<title>File:DSC07804.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC07804.JPG&amp;diff=97490"/>
		<updated>2018-06-06T14:29:23Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC07800.JPG&amp;diff=97489</id>
		<title>File:DSC07800.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DSC07800.JPG&amp;diff=97489"/>
		<updated>2018-06-06T14:28:58Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97486</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97486"/>
		<updated>2018-06-06T14:20:48Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Winding Reeds&lt;br /&gt;
&lt;br /&gt;
My project is about generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of the city name :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind.&lt;br /&gt;
&lt;br /&gt;
inspiration originally comes from my supervisor, he once did a very big paiting of paper collage of reeds :&lt;br /&gt;
&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
&lt;br /&gt;
(2007,Peng Yu,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97485</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97485"/>
		<updated>2018-06-06T14:20:05Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Winding Reeds&lt;br /&gt;
&lt;br /&gt;
My project is about generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of the city name :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind.&lt;br /&gt;
&lt;br /&gt;
inspiration originally comes from my supervisor, he once did a very big paiting of paper collage of reeds :&lt;br /&gt;
&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
(2007,Peng Yu,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97484</id>
		<title>GMU:Körper Raum Stadt/Xiaomei Xie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Xiaomei_Xie&amp;diff=97484"/>
		<updated>2018-06-06T14:19:24Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Winding Reeds&lt;br /&gt;
&lt;br /&gt;
My project is about generative graphic combine with API. It&#039;s a kind of view of swing reeds and I apply the wind speed of weather data, so the reeds will be influenced by the real time wind speed all over the world.for example ,If I type  the name of the city name :Shanghai or Beijing or London, my reeds will be influenced by different city&#039;s  wind.&lt;br /&gt;
&lt;br /&gt;
inspiration originally comes from my supervisor, he once did a very big paiting of paper collage of reeds :&lt;br /&gt;
&lt;br /&gt;
[[File:Swing Reeds.jpeg|400px]]&lt;br /&gt;
(2007,Peng Yu,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my progress: try different reeds with programming&lt;br /&gt;
[[File:屏幕快照 2018-06-06 下午4.14.13.png|400px]]&lt;br /&gt;
[[File:屏幕快照 2018-06-05 下午8.22.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
next step: combine with weather API&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-05_%E4%B8%8B%E5%8D%888.22.33.png&amp;diff=97483</id>
		<title>File:屏幕快照 2018-06-05 下午8.22.33.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E5%B1%8F%E5%B9%95%E5%BF%AB%E7%85%A7_2018-06-05_%E4%B8%8B%E5%8D%888.22.33.png&amp;diff=97483"/>
		<updated>2018-06-06T14:19:07Z</updated>

		<summary type="html">&lt;p&gt;Jacqueline xy: Jacqueline xy uploaded a new version of File:屏幕快照 2018-06-05 下午8.22.33.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Jacqueline xy</name></author>
	</entry>
</feed>