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	<updated>2026-04-09T21:43:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=63109</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=63109"/>
		<updated>2013-12-17T12:52:28Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/clock/ Second ASSIGNMENT Fancy Clock]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment03/ Third ASSIGNMENT Aquarium]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/geolocations/ Fourth ASSIGNMENT Where am I?]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=63108</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=63108"/>
		<updated>2013-12-17T12:52:10Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/clock/ Second ASSIGNMENT Fancy Clock]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment03/ Third ASSIGNMENT Aquarium]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment04/ Fourth ASSIGNMENT Where am I?]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62903</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62903"/>
		<updated>2013-12-10T12:52:34Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/clock/ Second ASSIGNMENT Fancy Clock]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment03/ Third ASSIGNMENT Aquarium]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62902</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62902"/>
		<updated>2013-12-10T12:52:16Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/clock/ Second ASSIGNMENT Fancy Clock]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment03/ Second ASSIGNMENT Fancy Clock]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62279</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62279"/>
		<updated>2013-11-18T17:22:46Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/clock/ Second ASSIGNMENT Fancy Clock]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62062</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62062"/>
		<updated>2013-11-12T12:45:12Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment02/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62061</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62061"/>
		<updated>2013-11-12T12:44:37Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 1]&lt;br /&gt;
&lt;br /&gt;
[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT No 2]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62057</id>
		<title>IFD:Mobile Apps with HTML5/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5/JonasKoehler&amp;diff=62057"/>
		<updated>2013-11-12T12:41:14Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Created page with &amp;quot;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://webuser.uni-weimar.de/~tujo1485/assignment01/ First ASSIGNMENT]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5&amp;diff=62054</id>
		<title>IFD:Mobile Apps with HTML5</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Mobile_Apps_with_HTML5&amp;diff=62054"/>
		<updated>2013-11-12T12:36:37Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ProcodingMobile.png|right|400px]]&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]] | [[:Category:Fachmodul|Fachmodul]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 3 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesdays, 13:30 until 16:00 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday, 22. October 2013&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
&lt;br /&gt;
Wolltest du schon immer eine App für dein iPhone erstellen? Oder hast du eine tolle Idee für ein &amp;quot;&#039;&#039;Creative Coding Experience&#039;&#039;&amp;quot; auf deinem iPad? Hast du ein neues Android Tablett und möchtest etwas schickes damit machen? Das ist deine Chance!&lt;br /&gt;
&lt;br /&gt;
Wir werden mit den neuesten cross-platform HTML5 Web-Technologien arbeiten (hauptsächlich mit der ECMA Scriptsprache, besser bekannt als JavaScript; inklusive CSS3), um Apps zu erstellen, die auf deinem internetfähigen mobilen Endgerät laufen.&lt;br /&gt;
&lt;br /&gt;
Themen:&lt;br /&gt;
* siehe englische Auflistung&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs wird je nach Bedarf höchstwahrscheinlich auf Englisch abgehalten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hinweis:&#039;&#039;&#039; Wer mit mehreren Endgeräten und Web-Synchronisation arbeiten will, dem wird der gleichzeitige Besuch des Werk-/Fachmoduls von Kollege Gabriel Rausch empfohlen, das auch auf Serverseitige Programmierung eingeht. Aus zeitlichen Gründen können wir das in diesem Kurs nicht tun.&lt;br /&gt;
&lt;br /&gt;
==English description==&lt;br /&gt;
&lt;br /&gt;
Did you ever wish to design an app for your iPhone? Or do you have an idea for this nice creative coding experience on your iPad? Do you have a new Android Tablet and want to make something cool with it? This is your chance!&lt;br /&gt;
&lt;br /&gt;
We will work with the latest cross-platform HTML5 web technologies (mainly the ECMA scripting language, better known as JavaScript; including CSS3) to create applications that will run on your mobile device.&lt;br /&gt;
&lt;br /&gt;
Topics will be:&lt;br /&gt;
* Creative Coding on mobile devices&lt;br /&gt;
* Introduction to Programming&lt;br /&gt;
** Variables&lt;br /&gt;
** Functions / Methods&lt;br /&gt;
** Objects&lt;br /&gt;
** Events&lt;br /&gt;
** Best practices and Software Design Patterns (Accessors: Getters/Setters, Creating Objects, Modules…)&lt;br /&gt;
* ECMA Script (JavaScript)&lt;br /&gt;
* CSS3 (Design, Animation, Transition…)&lt;br /&gt;
* HTML5 (Multitouch, Geolocation, Device Orientation, Local Storage, Canvas, WebAudio, SVG...)&lt;br /&gt;
* Communication Protocols (JSON, AJAX with XMLHttpRequest), using the API of WebServices (Google, FlickR, Twitter, Yahoo Pipes, Facebook...)&lt;br /&gt;
* JavaScript Libraries (Processing.js, Paper.js, D3.js, jQuery Mobile and many more…)&lt;br /&gt;
* Webapps and Hybrid Apps (that&#039;s a webApp that is wrapped in a native application that you can download from an app store)&lt;br /&gt;
&lt;br /&gt;
This course will most likely be held in English&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Your own computer (Laptop) with a proper plain text code editor&lt;br /&gt;
* Your own mobile device that&#039;s capable of browsing the internet&lt;br /&gt;
* If you have a computer running Mac OS X 10.7 or newer, you&#039;ll get a free copy of [http://procoding.audiocommander.de Procoding]&lt;br /&gt;
* If you have an iPhone, iPad or iPod Touch running iOS 7 or newer, you&#039;ll get a free copy of [http://procoding.audiocommander.de Procoding Mobile]&lt;br /&gt;
* Procoding is not required, if you have another system, you&#039;ll get a starter package that you can edit with the code editor of your choice.&lt;br /&gt;
&lt;br /&gt;
== Registration Procedure ==&lt;br /&gt;
&amp;lt;!-- {{Template:Anmeldung_MM}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  THE COURSE IS FULL. NO MORE REGISTRATIONS ACCEPTED.&lt;br /&gt;
&lt;br /&gt;
== Assignment ==&lt;br /&gt;
* Regular and active participation&lt;br /&gt;
* Working on the weekly assignments and documenting them in this Wiki&lt;br /&gt;
* Presentation of your work in progress in the course&lt;br /&gt;
* Presentation of your work at the [[IFD:Showreel]]&lt;br /&gt;
* Final hand-in (in this Wiki) with short documentation at the end of the term&lt;br /&gt;
&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
Please copy this first entry (NameOrPseudonym) and make your own subpages:&lt;br /&gt;
* That&#039;s what the Wiki-Code means:&lt;br /&gt;
** The first two brackets create a infernal link in this wiki (this creates a new page). &lt;br /&gt;
** The slash &amp;quot;/&amp;quot; makes the page a subpage of this page&lt;br /&gt;
 &lt;br /&gt;
* [[/NameOderPseudonym]] &amp;lt;-- Please &#039;&#039;&#039;&#039;&#039;copy&#039;&#039;&#039;&#039;&#039; this link and use your own name (this is a public wiki!). &lt;br /&gt;
* [[/Charlotte]]&lt;br /&gt;
* [[/mantik]]&lt;br /&gt;
* [[/Anastasiya Pavelchuk]]&lt;br /&gt;
* [[/Sabina]]&lt;br /&gt;
* [[/Xianzhi]]&lt;br /&gt;
* [[/MartinMelcher]]&lt;br /&gt;
* [[/NataSuu]]&lt;br /&gt;
* [[/YorGarcia]]&lt;br /&gt;
* [[/AndrésArteaga]]&lt;br /&gt;
* [[/Bastiny]]&lt;br /&gt;
* [[/Julia]]&lt;br /&gt;
* [[/Jano]]&lt;br /&gt;
* [[/ElMerino]]&lt;br /&gt;
* [[/Apasri]]&lt;br /&gt;
* [[/Alex]]&lt;br /&gt;
* [[/JohannesL]]&lt;br /&gt;
* [[/Saya]]&lt;br /&gt;
* [[/S.Boldt]]&lt;br /&gt;
* [[/JonasKoehler]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Btw:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Help:Editing|Help]] shows how to edit in this wiki; [[Help:Images|How to upload and use images]]. Please do not upload content that you did not create.&lt;br /&gt;
&lt;br /&gt;
== Eligible participants ==&lt;br /&gt;
* Bachelor Students Media Art &amp;amp; Design&lt;br /&gt;
* Master Students Media Art &amp;amp; Design&lt;br /&gt;
* Master Students MediaArchitecture&lt;br /&gt;
* All others: if you&#039;re interested, get in contact with Michael!&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
Preliminary schedule:&lt;br /&gt;
# 22.10. First meeting, Intro &amp;amp; Showcase&lt;br /&gt;
# 29.10. HTML, CSS &amp;amp; jQuery Mobile&lt;br /&gt;
# &amp;lt;del&amp;gt;05.11. no class&amp;lt;/del&amp;gt; due to an excursion!&lt;br /&gt;
# 12.11. CSS, JavaScript (ECMA): Variables &amp;amp; Functions&lt;br /&gt;
# 19.11. Objects&lt;br /&gt;
# 26.11. Event Handlers (Drawing with a Touch)&lt;br /&gt;
# 03.12. Networking (XMLHttpRequest), Yahoo Pipes (XML to JSON)&lt;br /&gt;
# 10.12. Geolocation &amp;amp; Device Orientation&lt;br /&gt;
# 17.12. Communication Part II (FlickR API)&lt;br /&gt;
# 07.01. SVG&lt;br /&gt;
# 14.01. JS Libs Part I&lt;br /&gt;
# 21.01. JS Libs Part II&lt;br /&gt;
# 28.01. Hybrid Apps Part I&lt;br /&gt;
# 04.02. Hybrid Apps Part II&lt;br /&gt;
# 31.03. tba&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://procoding.audiocommander.de Procoding]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
Beginners:&lt;br /&gt;
* Marijn Haverbeke: Die Kunst der JavaScript Programmierung (DE) / Eloquent JavaScript (EN), ISBN 9873898647878, http://marijnhaverbeke.nl&lt;br /&gt;
* Florian Franke: Apps mit HTML5 und CSS3: für iPad, iPhone und Android (DE), ISBN 978-3836218481&lt;br /&gt;
&lt;br /&gt;
Advanced:&lt;br /&gt;
* Stoyan Stefanov: O&#039;Reilly JavaScript Patterns, ISBN 978-0596806750&lt;br /&gt;
&lt;br /&gt;
Processing and Processing.js:&lt;br /&gt;
* Daniel Shiffman: Pixels, Patterns, and Processing: A Beginner&#039;s Guide to Programming Images, Animation, and Interaction, ISBN 978-0123736024&lt;br /&gt;
* Daniel Shiffman: The Nature of Code: Simulating Natural Systems with Processing, ISBN 978-0985930806, http://natureofcode.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;br /&gt;
[[Category:CSS]]&lt;br /&gt;
[[Category:Cocoa]]&lt;br /&gt;
[[Category:Computer graphics]]&lt;br /&gt;
[[Category:Design]]&lt;br /&gt;
[[Category:GPS]]&lt;br /&gt;
[[Category:GUI]]&lt;br /&gt;
[[Category:Generative Gestaltung]]&lt;br /&gt;
[[Category:Gestaltung]]&lt;br /&gt;
[[Category:Grundlagen]]&lt;br /&gt;
[[Category:HTML]]&lt;br /&gt;
[[Category:IDE]]&lt;br /&gt;
[[Category:IFD]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:IPhone]]&lt;br /&gt;
[[Category:IPodTouch]]&lt;br /&gt;
[[Category:Interaktion]]&lt;br /&gt;
[[Category:Internet]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Mobile Development]]&lt;br /&gt;
[[Category:Mobile Interfaces]]&lt;br /&gt;
[[Category:Objective-C]]&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Programmiersprachen]]&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Webtechnologien]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Xcode]]&lt;br /&gt;
[[Category:Javascript]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/xxxx&amp;diff=61442</id>
		<title>GMU:Things that organize themselves/xxxx</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/xxxx&amp;diff=61442"/>
		<updated>2013-11-04T14:14:38Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Created page with &amp;quot;= Project Title =  == Subtitle ==  === subsubttitle ===  300px  Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Project Title =&lt;br /&gt;
&lt;br /&gt;
== Subtitle ==&lt;br /&gt;
&lt;br /&gt;
=== subsubttitle ===&lt;br /&gt;
&lt;br /&gt;
[[File:Balloon.png|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61441</id>
		<title>GMU:Things that organize themselves</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61441"/>
		<updated>2013-11-04T14:12:50Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selbstorganisation in Natur und Gesellschaft=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mo nachmittag 15.30 -19.00&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
Das Modul bietet Platz für Projekte, die sich mit den Formprozessen in der Natur beschäftigen. Dabei soll ein Augenmerk auf die Ästhetik natürlicher Prozesse und ihrer Musterbildung gelegt werden. Wie unterscheidet sie sich vom Erscheinungsbild technischer Artefakte?&lt;br /&gt;
&lt;br /&gt;
Im Projekt sollen Organisationsformen von Objekten und Agenten thematisiert werden und in ästhetische Artefakte überführt werden. &lt;br /&gt;
Das Spektrum von (selbstorganisierten) studentischen Projekten reicht von Mustern und Musterbildung über das Verarbeiten von formgebenden Prozessen in Bild- und Soundrecordings natürlicher Phänomene zu Installationen und Projekten und Vorhaben innerhalb von sozialen Netzwerken.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
# Prüfungsleistung (10%) - schriftlich: Recherche zum gewählten Thema/ zur gewählten Arbeit in Kunst und Design, Medientheorie oder einer anderen Disziplin, wobei ein Werk/Thema als Referenz individuell auszuwählen ist, das vorbildlich zur eigenen Praktik steht.&lt;br /&gt;
# Prüfungsleistung (10%) - mündlich: Vortrag über ein selbstgewähltes Thema in Verbindung mit dem praktischen Arbeitsvorhaben&lt;br /&gt;
# Mitarbeit im Plenum (20%)&lt;br /&gt;
# Prüfungsleistung (60%) - Präsentation eines Werkes&lt;br /&gt;
&lt;br /&gt;
==Empfohlene Begleitmodule==&lt;br /&gt;
&lt;br /&gt;
* Blockseminar [[GMU:Self-Organisation by Design|Self-Organisation by Design]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* Blockseminar [[GMU:Dataflow I|Dataflow]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* [[GMU:Diagrams|Diagramme]] ([[Gunnar Green]])&lt;br /&gt;
* [[GMU:Desarchiving|Archive]] ([[Dominique Hurth]])&lt;br /&gt;
&lt;br /&gt;
==Adressanten==&lt;br /&gt;
Bachelorstudierende und Masterstudierende&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 21.10: Vorstellung der Teilnehmer (bitte Kurzdokumentation eigener Arbeiten mitbringen), Hausaufgabe (für 1 Woche), Vergabe der Kurzreferate&lt;br /&gt;
* 28.10: Besprechen der ersten Aufgabe, Planen der Semesterarbeit&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/spatialize_data|visualize complexity]] (Jonas Köhler)&lt;br /&gt;
* [[GMU:Urban_Development_Kit/Kinoki-Pi-Project|Kinoki-Pi-Project]] (Paul Haas)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/birds-mirgration|birds migration]] (Antonia Volke)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Morpho|Morpho]] (Daniel Winterberg)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Generative_Gallery|Generative Gallery]] (Stephan Isermann)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Wahrnehmung und Materialisierung|Wahrnehmung und Materialisierung]] (Christina Schüler)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/xxxx|xxxx]] (Kriastops )&lt;br /&gt;
&lt;br /&gt;
==Literatur== &lt;br /&gt;
&lt;br /&gt;
{{Self-organization/Semesterapparat_WS2013}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://dreher.netzliteratur.net/4_Medienkunst_Text.html Medienkunstgeschichte]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Selbstorganisation]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61424</id>
		<title>GMU:Things that organize themselves</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61424"/>
		<updated>2013-11-04T13:38:37Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selbstorganisation in Natur und Gesellschaft=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mo nachmittag 15.30 -19.00&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
Das Modul bietet Platz für Projekte, die sich mit den Formprozessen in der Natur beschäftigen. Dabei soll ein Augenmerk auf die Ästhetik natürlicher Prozesse und ihrer Musterbildung gelegt werden. Wie unterscheidet sie sich vom Erscheinungsbild technischer Artefakte?&lt;br /&gt;
&lt;br /&gt;
Im Projekt sollen Organisationsformen von Objekten und Agenten thematisiert werden und in ästhetische Artefakte überführt werden. &lt;br /&gt;
Das Spektrum von (selbstorganisierten) studentischen Projekten reicht von Mustern und Musterbildung über das Verarbeiten von formgebenden Prozessen in Bild- und Soundrecordings natürlicher Phänomene zu Installationen und Projekten und Vorhaben innerhalb von sozialen Netzwerken.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
# Prüfungsleistung (10%) - schriftlich: Recherche zum gewählten Thema/ zur gewählten Arbeit in Kunst und Design, Medientheorie oder einer anderen Disziplin, wobei ein Werk/Thema als Referenz individuell auszuwählen ist, das vorbildlich zur eigenen Praktik steht.&lt;br /&gt;
# Prüfungsleistung (10%) - mündlich: Vortrag über ein selbstgewähltes Thema in Verbindung mit dem praktischen Arbeitsvorhaben&lt;br /&gt;
# Mitarbeit im Plenum (20%)&lt;br /&gt;
# Prüfungsleistung (60%) - Präsentation eines Werkes&lt;br /&gt;
&lt;br /&gt;
==Empfohlene Begleitmodule==&lt;br /&gt;
&lt;br /&gt;
* Blockseminar [[GMU:Self-Organisation by Design|Self-Organisation by Design]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* Blockseminar [[GMU:Dataflow I|Dataflow]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* [[GMU:Diagrams|Diagramme]] ([[Gunnar Green]])&lt;br /&gt;
* [[GMU:Desarchiving|Archive]] ([[Dominique Hurth]])&lt;br /&gt;
&lt;br /&gt;
==Adressanten==&lt;br /&gt;
Bachelorstudierende und Masterstudierende&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 21.10: Vorstellung der Teilnehmer (bitte Kurzdokumentation eigener Arbeiten mitbringen), Hausaufgabe (für 1 Woche), Vergabe der Kurzreferate&lt;br /&gt;
* 28.10: Besprechen der ersten Aufgabe, Planen der Semesterarbeit&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/spatialize_data|visualize complexity]] (Jonas Köhler)&lt;br /&gt;
* [[GMU:Urban_Development_Kit/Kinoki-Pi-Project|Kinoki-Pi-Project]] (Paul Haas)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/birds-mirgration|birds migration]] (Antonia Volke)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Morpho|Morpho]] (Daniel Winterberg)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Generative_Gallery|Generative Gallery]] (Stephan Isermann)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/Wahrnehmung und Materialisierung|Wahrnehmung und Materialisierung]] (Christina Schüler)&lt;br /&gt;
&lt;br /&gt;
==Literatur== &lt;br /&gt;
&lt;br /&gt;
{{Self-organization/Semesterapparat_WS2013}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://dreher.netzliteratur.net/4_Medienkunst_Text.html Medienkunstgeschichte]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Selbstorganisation]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61403</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61403"/>
		<updated>2013-11-04T11:24:38Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiring Work ==&lt;br /&gt;
&lt;br /&gt;
* [http://vimeo.com/77330591 video demonstrating the beauty of mathematics]&lt;br /&gt;
* [http://hint.fm/wind/ wind: interactive visualization of the current wind in the USA]&lt;br /&gt;
* [http://driven-by-data.net/about/global-digital-divide/#/0 the digital divide: mapping internet &amp;amp; population alltogether]&lt;br /&gt;
* [http://www.nand.io/visualisation/emoto-installation emoto: data installation showing the emotions of the olympics london 2012]&lt;br /&gt;
*[http://notabilia.net the 100 longest article for deletion discussions on wikipedia]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61402</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61402"/>
		<updated>2013-11-04T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiring Work ==&lt;br /&gt;
&lt;br /&gt;
* [http://hint.fm/wind/ wind: interactive visualization of the current wind in the USA]&lt;br /&gt;
* [http://driven-by-data.net/about/global-digital-divide/#/0 the digital divide: mapping internet &amp;amp; population alltogether]&lt;br /&gt;
* [http://www.nand.io/visualisation/emoto-installation emoto: data installation showing the emotions of the olympics london 2012]&lt;br /&gt;
*[http://notabilia.net the 100 longest article for deletion discussions on wikipedia]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61401</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61401"/>
		<updated>2013-11-04T11:19:26Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiring Work ==&lt;br /&gt;
&lt;br /&gt;
* [http://hint.fm/wind/ wind: visualization of the current wind in the USA]&lt;br /&gt;
* [http://driven-by-data.net/about/global-digital-divide/#/0 the digital divide: mapping internet &amp;amp; population alltogether]&lt;br /&gt;
* [http://www.nand.io/visualisation/emoto-installation emoto: data installation showing the emotions of the olympics london 2012]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61400</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61400"/>
		<updated>2013-11-04T11:17:01Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiring Work ==&lt;br /&gt;
&lt;br /&gt;
* [http://hint.fm/wind/ visualization of the current wind in the USA]&lt;br /&gt;
* [http://driven-by-data.net/about/global-digital-divide/#/0 internet &amp;amp; population]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61398</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61398"/>
		<updated>2013-11-04T11:16:47Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inspiring Work ==&lt;br /&gt;
&lt;br /&gt;
[http://hint.fm/wind/ visualization of the current wind in the USA]&lt;br /&gt;
[http://driven-by-data.net/about/global-digital-divide/#/0 internet &amp;amp; population]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61397</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61397"/>
		<updated>2013-11-04T11:12:02Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|center|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Work ==&lt;br /&gt;
&lt;br /&gt;
[http://hint.fm/wind/ visualization of the current wind in the USA]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61396</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61396"/>
		<updated>2013-11-04T11:09:09Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|left|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Related Work ==&lt;br /&gt;
&lt;br /&gt;
[http://hint.fm/wind/ visualization of the current wind in the USA]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61395</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61395"/>
		<updated>2013-11-04T11:00:21Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|left|thumbnail|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Work ==&lt;br /&gt;
&lt;br /&gt;
[http://hint.fm/wind/ visualization of the current wind in the USA]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61394</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61394"/>
		<updated>2013-11-04T10:57:22Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|left|thumbnail|500px]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61393</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61393"/>
		<updated>2013-11-04T10:55:35Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|thumbnail|500px]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61392</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61392"/>
		<updated>2013-11-04T10:55:21Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|thumbnail|800px]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61391</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61391"/>
		<updated>2013-11-04T10:55:09Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide etc.).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|thumbnail|250px]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61390</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61390"/>
		<updated>2013-11-04T10:54:46Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Idea ==&lt;br /&gt;
&lt;br /&gt;
My first thoughts on creating an interactive visualization of the German law system have been doomed to fail: the government sold the digital information about the development of law and the verdicts interpreting it to private companies. The only possibility to study this data is by reading it by hand.&lt;br /&gt;
&lt;br /&gt;
Therefore I changed my plan. Instead of taking a big topic and creating a big data object out of it, I am thinking about creating a couple of smaller interactive sketches to different topics dealing with complexity and self organization. Possible topics: wind &amp;amp; weather data, oceanic data, astronomical data, data about human behavior (garbage, carbon-dioxide ...).&lt;br /&gt;
&lt;br /&gt;
As a final result i would like to have a room with some displays showing those animated sketches together with an object spatializing this data.&lt;br /&gt;
&lt;br /&gt;
For the spatializing I thought about an object which translates a one-dimensional data stream into a complex three-dimensional structure.&lt;br /&gt;
&lt;br /&gt;
My first attempt for this would be the following:&lt;br /&gt;
&lt;br /&gt;
[[File:Data_spatializer_01.png|thumbnail|250px]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data_spatializer_01.png&amp;diff=61389</id>
		<title>File:Data spatializer 01.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data_spatializer_01.png&amp;diff=61389"/>
		<updated>2013-11-04T10:48:00Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61387</id>
		<title>GMU:Things that organize themselves</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61387"/>
		<updated>2013-11-04T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selbstorganisation in Natur und Gesellschaft=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mo nachmittag 15.30 -19.00&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
Das Modul bietet Platz für Projekte, die sich mit den Formprozessen in der Natur beschäftigen. Dabei soll ein Augenmerk auf die Ästhetik natürlicher Prozesse und ihrer Musterbildung gelegt werden. Wie unterscheidet sie sich vom Erscheinungsbild technischer Artefakte?&lt;br /&gt;
&lt;br /&gt;
Im Projekt sollen Organisationsformen von Objekten und Agenten thematisiert werden und in ästhetische Artefakte überführt werden. &lt;br /&gt;
Das Spektrum von (selbstorganisierten) studentischen Projekten reicht von Mustern und Musterbildung über das Verarbeiten von formgebenden Prozessen in Bild- und Soundrecordings natürlicher Phänomene zu Installationen und Projekten und Vorhaben innerhalb von sozialen Netzwerken.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
# Prüfungsleistung (10%) - schriftlich: Recherche zum gewählten Thema/ zur gewählten Arbeit in Kunst und Design, Medientheorie oder einer anderen Disziplin, wobei ein Werk/Thema als Referenz individuell auszuwählen ist, das vorbildlich zur eigenen Praktik steht.&lt;br /&gt;
# Prüfungsleistung (10%) - mündlich: Vortrag über ein selbstgewähltes Thema in Verbindung mit dem praktischen Arbeitsvorhaben&lt;br /&gt;
# Mitarbeit im Plenum (20%)&lt;br /&gt;
# Prüfungsleistung (60%) - Präsentation eines Werkes&lt;br /&gt;
&lt;br /&gt;
==Empfohlene Begleitmodule==&lt;br /&gt;
&lt;br /&gt;
* Blockseminar [[GMU:Self-Organisation by Design|Self-Organisation by Design]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* Blockseminar [[GMU:Dataflow I|Dataflow]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* [[GMU:Diagrams|Diagramme]] ([[Gunnar Green]])&lt;br /&gt;
* [[GMU:Desarchiving|Archive]] ([[Dominique Hurth]])&lt;br /&gt;
&lt;br /&gt;
==Adressanten==&lt;br /&gt;
Bachelorstudierende und Masterstudierende&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 21.10: Vorstellung der Teilnehmer (bitte Kurzdokumentation eigener Arbeiten mitbringen), Hausaufgabe (für 1 Woche), Vergabe der Kurzreferate&lt;br /&gt;
* 28.10: Besprechen der ersten Aufgabe, Planen der Semesterarbeit&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/spatialize_data|visualize complexity]] (Jonas Köhler)&lt;br /&gt;
* [[GMU:Urban_Development_Kit/Kinoki-Pi-Project|Kinoki-Pi-Project]] (Paul Haas)&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/birds-mirgration|birds migration]] (Antonia Volke)&lt;br /&gt;
&lt;br /&gt;
==Literatur== &lt;br /&gt;
&lt;br /&gt;
{{Self-organization/Semesterapparat_WS2013}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://dreher.netzliteratur.net/4_Medienkunst_Text.html Medienkunstgeschichte]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Selbstorganisation]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61386</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61386"/>
		<updated>2013-11-04T09:57:39Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61383</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61383"/>
		<updated>2013-11-04T09:28:02Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spatialize data==&lt;br /&gt;
&lt;br /&gt;
I want to create an interactive and spatial experience, where the visitor comes into contact with abstract data.&lt;br /&gt;
&lt;br /&gt;
To find new ways of representing data I chose five working paradigms:&lt;br /&gt;
&lt;br /&gt;
* no classical display or projection technologies (beamer etc.)&lt;br /&gt;
* spatial extension&lt;br /&gt;
* dynamically animated&lt;br /&gt;
* reactive to the visitor&lt;br /&gt;
* organic in its design&lt;br /&gt;
&lt;br /&gt;
My first thoughts how such an object could be realized have been about the material. At the moment I have two ideas:&lt;br /&gt;
&lt;br /&gt;
=== Hoses ===&lt;br /&gt;
&lt;br /&gt;
Take thin plastic hoses (the ones you use for water cooling), two Arduino controlled pumps, two reflux valves, an hose adapter and inked water. &lt;br /&gt;
Both pumps are connected to a reflux valve and afterwards joined together to one hose via the adapter. The pumps are controlled with the Arduino. The first pump sucks the inked water, the second one sucks air. Now by turning the pumps on in an alternating way, a one dimensional pattern will be created in the hose and move throughout it. If the hose is long enough you can wrap and coil it up or create a grid display out of it. &lt;br /&gt;
&lt;br /&gt;
The overlay of the current information stream and the one being longer in the hose forms a complex dynamic pattern.&lt;br /&gt;
&lt;br /&gt;
[[File:Flux.png]]&lt;br /&gt;
&lt;br /&gt;
* Balloons&lt;br /&gt;
&lt;br /&gt;
Take a mechanic balloon pump, a couple of transparent balloons, an Arduino, some pipes/hoses and some Arduino controlled valves. &lt;br /&gt;
The balloons are arranged in a grid. Their input is connected to a pipe. The pipes pass two valves and are connected to the ballon pump in the end. If the Arduino triggers the first valve the balloon get blown up a bit, if it triggers the second one the balloon loses air. &lt;br /&gt;
&lt;br /&gt;
In this way quantities can be visualized by volume.&lt;br /&gt;
&lt;br /&gt;
[[File:Balloon.png]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Balloon.png&amp;diff=61382</id>
		<title>File:Balloon.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Balloon.png&amp;diff=61382"/>
		<updated>2013-11-04T09:27:37Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61377</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61377"/>
		<updated>2013-11-04T09:10:18Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spatialize data==&lt;br /&gt;
&lt;br /&gt;
I want to create an interactive and spatial experience, where the visitor comes into contact with abstract data.&lt;br /&gt;
&lt;br /&gt;
To find new ways of representing data I chose five working paradigms:&lt;br /&gt;
&lt;br /&gt;
* no classical display or projection technologies (beamer etc.)&lt;br /&gt;
* spatial extension&lt;br /&gt;
* dynamically animated&lt;br /&gt;
* reactive to the visitor&lt;br /&gt;
* organic in its design&lt;br /&gt;
&lt;br /&gt;
My first thoughts how such an object could be realized have been about the material. At the moment I have two ideas:&lt;br /&gt;
&lt;br /&gt;
=== Hoses ===&lt;br /&gt;
&lt;br /&gt;
Take thin plastic hoses (the ones you use for water cooling), two Arduino controlled pumps, two reflux valves, an hose adapter and inked water. &lt;br /&gt;
Both pumps are connected to a reflux valve and afterwards joined together to one hose via the adapter. The pumps are controlled with the Arduino. The first pump sucks the inked water, the second one sucks air. Now by turning the pumps on in an alternating way, a one dimensional pattern will be created in the hose and move throughout it. If the hose is long enough you can wrap and coil it up or create a grid display out of it. &lt;br /&gt;
&lt;br /&gt;
The overlay of the current information stream and the one being longer in the hose forms a complex dynamic pattern.&lt;br /&gt;
&lt;br /&gt;
[[File:Flux.png]]&lt;br /&gt;
&lt;br /&gt;
* Balloons&lt;br /&gt;
&lt;br /&gt;
Take a mechanic balloon pump, a couple of transparent balloons, an Arduino, some pipes/hoses and some Arduino controlled valves. &lt;br /&gt;
The balloons are arranged in a grid. Their input is connected to a pipe. The pipes pass two valves and are connected to the ballon pump in the end. If the Arduino triggers the first valve the balloon get blown up a bit, if it triggers the second one the balloon loses air. &lt;br /&gt;
&lt;br /&gt;
In this way quantities can be visualized by volume.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Flux.png&amp;diff=61376</id>
		<title>File:Flux.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Flux.png&amp;diff=61376"/>
		<updated>2013-11-04T09:08:46Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61374</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61374"/>
		<updated>2013-11-04T08:43:31Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spatialize data==&lt;br /&gt;
&lt;br /&gt;
I want to create an interactive and spatial experience, where the visitor comes into contact with abstract data.&lt;br /&gt;
&lt;br /&gt;
To find new ways of representing data I chose five working paradigms:&lt;br /&gt;
&lt;br /&gt;
* no classical display or projection technologies (beamer etc.)&lt;br /&gt;
* spatial extension&lt;br /&gt;
* dynamically animated&lt;br /&gt;
* reactive to the visitor&lt;br /&gt;
* organic in its design&lt;br /&gt;
&lt;br /&gt;
My first thoughts how such an object could be realized have been about the material. At the moment I have two ideas:&lt;br /&gt;
&lt;br /&gt;
* Hoses&lt;br /&gt;
&lt;br /&gt;
Take thin plastic hoses (the ones you use for water cooling), two Arduino controlled pumps, two reflux valves, an hose adapter and inked water. &lt;br /&gt;
Both pumps are connected to a reflux valve and afterwards joined together to one hose via the adapter. The pumps are controlled with the Arduino. The first pump sucks the inked water, the second one sucks air. Now by turning the pumps on in an alternating way, a one dimensional pattern will be created in the hose and move throughout it. If the hose is long enough you can wrap and coil it up or create a grid display out of it. &lt;br /&gt;
&lt;br /&gt;
The overlay of the current information stream and the one being longer in the hose forms a complex dynamic pattern.&lt;br /&gt;
&lt;br /&gt;
* Balloons&lt;br /&gt;
&lt;br /&gt;
Take a mechanic balloon pump, a couple of transparent balloons, an Arduino, some pipes/hoses and some Arduino controlled valves. &lt;br /&gt;
The balloons are arranged in a grid. Their input is connected to a pipe. The pipes pass two valves and are connected to the ballon pump in the end. If the Arduino triggers the first valve the balloon get blown up a bit, if it triggers the second one the balloon loses air. &lt;br /&gt;
&lt;br /&gt;
In this way quantities can be visualized by volume.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61373</id>
		<title>GMU:Things that organize themselves/spatialize data</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves/spatialize_data&amp;diff=61373"/>
		<updated>2013-11-04T08:43:06Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Created page with &amp;quot;==Spatialize data==  I want to create an interactive and spatial experience, where the visitor comes into contact with abstract data.  To find new ways of representing data I cho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spatialize data==&lt;br /&gt;
&lt;br /&gt;
I want to create an interactive and spatial experience, where the visitor comes into contact with abstract data.&lt;br /&gt;
&lt;br /&gt;
To find new ways of representing data I chose four working paradigms:&lt;br /&gt;
&lt;br /&gt;
* no classical display or projection technologies (beamer etc.)&lt;br /&gt;
* spatial extension&lt;br /&gt;
* dynamically animated&lt;br /&gt;
* reactive to the visitor&lt;br /&gt;
* organic in its design&lt;br /&gt;
&lt;br /&gt;
My first thoughts how such an object could be realized have been about the material. At the moment I have two ideas:&lt;br /&gt;
&lt;br /&gt;
* Hoses&lt;br /&gt;
&lt;br /&gt;
Take thin plastic hoses (the ones you use for water cooling), two Arduino controlled pumps, two reflux valves, an hose adapter and inked water. &lt;br /&gt;
Both pumps are connected to a reflux valve and afterwards joined together to one hose via the adapter. The pumps are controlled with the Arduino. The first pump sucks the inked water, the second one sucks air. Now by turning the pumps on in an alternating way, a one dimensional pattern will be created in the hose and move throughout it. If the hose is long enough you can wrap and coil it up or create a grid display out of it. &lt;br /&gt;
&lt;br /&gt;
The overlay of the current information stream and the one being longer in the hose forms a complex dynamic pattern.&lt;br /&gt;
&lt;br /&gt;
* Balloons&lt;br /&gt;
&lt;br /&gt;
Take a mechanic balloon pump, a couple of transparent balloons, an Arduino, some pipes/hoses and some Arduino controlled valves. &lt;br /&gt;
The balloons are arranged in a grid. Their input is connected to a pipe. The pipes pass two valves and are connected to the ballon pump in the end. If the Arduino triggers the first valve the balloon get blown up a bit, if it triggers the second one the balloon loses air. &lt;br /&gt;
&lt;br /&gt;
In this way quantities can be visualized by volume.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61361</id>
		<title>GMU:Things that organize themselves</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61361"/>
		<updated>2013-11-04T07:30:08Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selbstorganisation in Natur und Gesellschaft=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mo nachmittag 15.30 -19.00&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
Das Modul bietet Platz für Projekte, die sich mit den Formprozessen in der Natur beschäftigen. Dabei soll ein Augenmerk auf die Ästhetik natürlicher Prozesse und ihrer Musterbildung gelegt werden. Wie unterscheidet sie sich vom Erscheinungsbild technischer Artefakte?&lt;br /&gt;
&lt;br /&gt;
Im Projekt sollen Organisationsformen von Objekten und Agenten thematisiert werden und in ästhetische Artefakte überführt werden. &lt;br /&gt;
Das Spektrum von (selbstorganisierten) studentischen Projekten reicht von Mustern und Musterbildung über das Verarbeiten von formgebenden Prozessen in Bild- und Soundrecordings natürlicher Phänomene zu Installationen und Projekten und Vorhaben innerhalb von sozialen Netzwerken.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
# Prüfungsleistung (10%) - schriftlich: Recherche zum gewählten Thema/ zur gewählten Arbeit in Kunst und Design, Medientheorie oder einer anderen Disziplin, wobei ein Werk/Thema als Referenz individuell auszuwählen ist, das vorbildlich zur eigenen Praktik steht.&lt;br /&gt;
# Prüfungsleistung (10%) - mündlich: Vortrag über ein selbstgewähltes Thema in Verbindung mit dem praktischen Arbeitsvorhaben&lt;br /&gt;
# Mitarbeit im Plenum (20%)&lt;br /&gt;
# Prüfungsleistung (60%) - Präsentation eines Werkes&lt;br /&gt;
&lt;br /&gt;
==Empfohlene Begleitmodule==&lt;br /&gt;
&lt;br /&gt;
* Blockseminar [[GMU:Self-Organisation by Design|Self-Organisation by Design]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* Blockseminar [[GMU:Dataflow I|Dataflow]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* [[GMU:Diagrams|Diagramme]] ([[Gunnar Green]])&lt;br /&gt;
* [[GMU:Desarchiving|Archive]] ([[Dominique Hurth]])&lt;br /&gt;
&lt;br /&gt;
==Adressanten==&lt;br /&gt;
Bachelorstudierende und Masterstudierende&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 21.10: Vorstellung der Teilnehmer (bitte Kurzdokumentation eigener Arbeiten mitbringen), Hausaufgabe (für 1 Woche), Vergabe der Kurzreferate&lt;br /&gt;
* 28.10: Besprechen der ersten Aufgabe, Planen der Semesterarbeit&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/spatialize_data|spatialize data]] (Jonas Köhler&lt;br /&gt;
* [[GMU:Urban_Development_Kit/Kinoki-Pi-Project|Kinoki-Pi-Project]] (Paul Haas)&lt;br /&gt;
&lt;br /&gt;
==Literatur== &lt;br /&gt;
&lt;br /&gt;
{{Self-organization/Semesterapparat_WS2013}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://dreher.netzliteratur.net/4_Medienkunst_Text.html Medienkunstgeschichte]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Selbstorganisation]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61215</id>
		<title>GMU:Things that organize themselves</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Things_that_organize_themselves&amp;diff=61215"/>
		<updated>2013-10-30T14:47:49Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Selbstorganisation in Natur und Gesellschaft=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 201&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Termin:&#039;&#039; Mo nachmittag 15.30 -19.00&lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
Das Modul bietet Platz für Projekte, die sich mit den Formprozessen in der Natur beschäftigen. Dabei soll ein Augenmerk auf die Ästhetik natürlicher Prozesse und ihrer Musterbildung gelegt werden. Wie unterscheidet sie sich vom Erscheinungsbild technischer Artefakte?&lt;br /&gt;
&lt;br /&gt;
Im Projekt sollen Organisationsformen von Objekten und Agenten thematisiert werden und in ästhetische Artefakte überführt werden. &lt;br /&gt;
Das Spektrum von (selbstorganisierten) studentischen Projekten reicht von Mustern und Musterbildung über das Verarbeiten von formgebenden Prozessen in Bild- und Soundrecordings natürlicher Phänomene zu Installationen und Projekten und Vorhaben innerhalb von sozialen Netzwerken.&lt;br /&gt;
&lt;br /&gt;
==Leistungsnachweis==&lt;br /&gt;
# Prüfungsleistung (10%) - schriftlich: Recherche zum gewählten Thema/ zur gewählten Arbeit in Kunst und Design, Medientheorie oder einer anderen Disziplin, wobei ein Werk/Thema als Referenz individuell auszuwählen ist, das vorbildlich zur eigenen Praktik steht.&lt;br /&gt;
# Prüfungsleistung (10%) - mündlich: Vortrag über ein selbstgewähltes Thema in Verbindung mit dem praktischen Arbeitsvorhaben&lt;br /&gt;
# Mitarbeit im Plenum (20%)&lt;br /&gt;
# Prüfungsleistung (60%) - Präsentation eines Werkes&lt;br /&gt;
&lt;br /&gt;
==Empfohlene Begleitmodule==&lt;br /&gt;
&lt;br /&gt;
* Blockseminar [[GMU:Self-Organisation by Design|Self-Organisation by Design]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* Blockseminar [[GMU:Dataflow I|Dataflow]] ([[User:ms|Martin Schneider]])&lt;br /&gt;
* [[GMU:Diagrams|Diagramme]] ([[Gunnar Green]])&lt;br /&gt;
* [[GMU:Desarchiving|Archive]] ([[Dominique Hurth]])&lt;br /&gt;
&lt;br /&gt;
==Adressanten==&lt;br /&gt;
Bachelorstudierende und Masterstudierende&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 21.10: Vorstellung der Teilnehmer (bitte Kurzdokumentation eigener Arbeiten mitbringen), Hausaufgabe (für 1 Woche), Vergabe der Kurzreferate&lt;br /&gt;
* 28.10: Besprechen der ersten Aufgabe, Planen der Semesterarbeit&lt;br /&gt;
&lt;br /&gt;
==Projekte==&lt;br /&gt;
* [[GMU:Things_that_organize_themselves/code_law_law_code|code law - law code]] (Jonas Köhler)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Literatur== &lt;br /&gt;
&lt;br /&gt;
{{Self-organization/Semesterapparat_WS2013}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://dreher.netzliteratur.net/4_Medienkunst_Text.html Medienkunstgeschichte]&lt;br /&gt;
&lt;br /&gt;
[[Category:WS13]]&lt;br /&gt;
[[Category:Selbstorganisation]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60430</id>
		<title>IFD:Generative Bauhaus II/Projects/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60430"/>
		<updated>2013-09-26T00:07:50Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.jonaskoehler.de/generativeBauhausII Autoformata]&lt;br /&gt;
&lt;br /&gt;
[[File:Autoformata.png]]&lt;br /&gt;
&lt;br /&gt;
Conways Game of Life ist der Klassiker unter den zellulären Automaten. In meiner Arbeit interessierte mich vor allem, welche Spuren zufällige Populationen in der Zeit hinterlassen. Was man sieht ist nun nicht der Ist-Zustand einer Population, sondern die Häufung der Regionen an denen Zellen lebendig waren und die Regionen an denen sich Tod und Leben in schneller Frequenz abwechseln.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60429</id>
		<title>IFD:Generative Bauhaus II/Projects/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60429"/>
		<updated>2013-09-26T00:06:52Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.jonas.koehler.de/generativeBauhausII Autoformata]&lt;br /&gt;
&lt;br /&gt;
[[File:Autoformata.png]]&lt;br /&gt;
&lt;br /&gt;
Conways Game of Life ist der Klassiker unter den zellulären Automaten. In meiner Arbeit interessierte mich vor allem, welche Spuren zufällige Populationen in der Zeit hinterlassen. Was man sieht ist nun nicht der Ist-Zustand einer Population, sondern die Häufung der Regionen an denen Zellen lebendig waren und die Regionen an denen sich Tod und Leben in schneller Frequenz abwechseln.&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Autoformata.png&amp;diff=60428</id>
		<title>File:Autoformata.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Autoformata.png&amp;diff=60428"/>
		<updated>2013-09-26T00:02:23Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60427</id>
		<title>IFD:Generative Bauhaus II/Projects/JonasKoehler</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II/Projects/JonasKoehler&amp;diff=60427"/>
		<updated>2013-09-25T23:59:52Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Created page with &amp;quot;[http://www.jonas.koehler.de/generativeBauhausII Autoformata]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.jonas.koehler.de/generativeBauhausII Autoformata]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II&amp;diff=60426</id>
		<title>IFD:Generative Bauhaus II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II&amp;diff=60426"/>
		<updated>2013-09-25T23:59:10Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generative Bauhaus II&lt;br /&gt;
[[Image:pic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Über Generative Kunst&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]] &amp;amp; [[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrperson:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 3 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Datum:&#039;&#039; Dienstags, 17:00 bis 19:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; Dienstag, 16.4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine Weiterführung des [[IFD:GenerativeBauhaus]] Vorkurses auf fortgeschrittenem Niveau, der sich im zweiten Teil nicht mehr mit den Grundlagen der Gestaltung, sondern intensiv mit Konzepten Generativer Kunst und Gestaltung auseinandersetzt. Bei diesem Fortgeschrittenenkurs, der auch für Master-Studenten offen steht, liegt der Fokus auf dem Zusammentreffen künstlerischer und interessierter Teilnehmer, die zusammen Wissen austauschen, diskutieren und entdecken möchten. Wir werden versuchen, uns neben historischen Aspekten generativer Konzepte auch mit aktuellen zeitgenössischen Künsten zu beschäftigen. Evtl. können wir eine Exkursion nach Berlin unternehmen. Auch gehen wir spannenden wissenschaftlichen und programmiertechnischen Fragestellungen nach. Die genauen Inhalte und das Programm des Kurses werden wir nach gemeinsamen Interessen zusammen stellen.&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
&lt;br /&gt;
This is the second part of the [[IFD:GenerativeBauhaus]] Foundation Course that is going to explore the concepts of generative art and design. The Module is open for Media-Systems, MediaArts &amp;amp; Design and the Design Faculty. Because of the advanced topics, it is required to have knowledge of at least one programming language (the concepts of variables, functions, arrays etc... should be known). Please note that understanding German language is mandatory, as there will be student&#039;s talks and we will be discussing artistic and philosophical topics.&lt;br /&gt;
&lt;br /&gt;
== Themen ==&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
* Generative Programmierkonzepte (Zufall, Agenten, Iterationen usw…)&lt;br /&gt;
* Interaktionsparameter&lt;br /&gt;
** I/O Schemata&lt;br /&gt;
* Regelwerke&lt;br /&gt;
** z.B. Harmonie, Skalen, Rhythmus, Farbskalen usw…&lt;br /&gt;
* Generative Kunst&lt;br /&gt;
** Generative Gestaltung im Design&lt;br /&gt;
** Generative Musik&lt;br /&gt;
** Kybernetische Kunst (Nicholas Schöffers &amp;quot;Kybernetische Stadt&amp;quot;)&lt;br /&gt;
** Die Programmierung des Schönen (Max Bense)&lt;br /&gt;
* Geschichte der Generativen Kunst&lt;br /&gt;
&lt;br /&gt;
== Projekte ==&lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[/Projects/JonasKoehler|Autoformata]] &lt;br /&gt;
&lt;br /&gt;
== Voraussetzungen ==&lt;br /&gt;
* Grundlegende Kenntnis von mindestens einer Programmiersprache (z.B. C, JAVA, PHP oder JavaScript)&lt;br /&gt;
&lt;br /&gt;
{{Template:Anmeldung_MM}}&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Die Bewertung erfolgt auf diesen Teilzielen:&lt;br /&gt;
* Aktive und regelmäßige Anwesenheit (30%)&lt;br /&gt;
* Eigener Kursbeitrag (35%)&lt;br /&gt;
* Künstlerische Arbeit mit begleitender Dokumentation (35%)&lt;br /&gt;
* Wiki-Bonus (10%)&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Der Kurs ist offen für alle Interessierten und ist ausdrücklich interdisziplinär konzipiert. Alle Teilnehmer sollten gute deutsche Sprachkenntnisse haben.&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
# &amp;lt;del&amp;gt;09.04.&amp;lt;/del&amp;gt; FÄLLT AUS (wegen Krankheit, sorry)&lt;br /&gt;
# 16.04. Erstes Treffen, Planung des Semesters&lt;br /&gt;
# 23.04. Michael: Über Kybernetik&lt;br /&gt;
# 30.04. Michael: JavaScript - Intro &amp;amp; Language Design Patterns&lt;br /&gt;
# 07.05. Clemens (Max Bense)&lt;br /&gt;
# 14.05. Alex: Generative Kunst und Performance&lt;br /&gt;
# 21.05. Michael: Genetic Algorithms&lt;br /&gt;
# 28.05. Moritz (Generative Architecture)&lt;br /&gt;
# 04.06. Johannes (tba)&lt;br /&gt;
# 11.06. Jonas - künstliches Leben, Automaten und Agenten&lt;br /&gt;
# 18.06. Martin (Glitch Art)&lt;br /&gt;
# 25.06. Benjamin (Rhythmus)&lt;br /&gt;
# 02.07. Alice: Generative Musik&lt;br /&gt;
# 09.07. Vorbereitung Ausstellung Summæry&lt;br /&gt;
&lt;br /&gt;
== Literatur ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Online Links ===&lt;br /&gt;
* [http://computerkunst.org Computerkunst.org] - Webseite von Christoph Klütsch&lt;br /&gt;
* [http://www.bauhaus-dessau.de/index.php?Kurt-Kranz-Die-Programmierung-des-Schoenen Kurt Kranz: Die Programmierung des Schönen] (Bauhaus Dessau)&lt;br /&gt;
* [http://toolserver.org/~apper/pd/person/Max_Bense Max Bense], Philosoph (1910-1990)&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* Baecker, D. 2005. Schlüsselwerke der Systemtheorie. Wiesbaden: VS, ISBN 3531140841&lt;br /&gt;
* Bense, Max 1960. Die Programmierung des Schönen, Agis, ASIN B0000BGCNO&lt;br /&gt;
* Büscher, Barbara (Hg.) 2004. Max Bense - Ästhetik als Programm: Daten und Streuungen, Diaphanes, ISBN 978-3037343173&lt;br /&gt;
* Hiller, Müller, Oswalt (Hg.) 2011. Kurt Kranz - Die Programmierung des Schönen, Dessau/Leipzig: Spector, ISBN 9783940064110&lt;br /&gt;
* Klütsch, Christoph 2007. Computergrafik: Ästhetische Experimente zwischen zwei Kulturen. Die Anfänge der Computerkunst in den 1960er Jahren, Springer, ISBN 978-3211394090&lt;br /&gt;
* Nake, Frieder 1998. Vilém Flusser und Max Bense: des Pixels angesichtig werdend, erschienen in:&lt;br /&gt;
** Jäger, Gottfried (Hg.) 2001. Fotografie denken. Bielefeld: Kerber&lt;br /&gt;
** PDF-Version: [http://www.agis.informatik.uni-bremen.de/ARCHIV/Publikationen/FlusserBense.pdf FlusserBense.pdf]&lt;br /&gt;
* Schöffer, Nicolas 1970. Die kybernetische Stadt, München: Heinz Moos, ASIN B0000BUKD3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional; es muss keines der Bücher für den Kurs gekauft werden! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Generative Gestaltung]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II&amp;diff=60425</id>
		<title>IFD:Generative Bauhaus II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:Generative_Bauhaus_II&amp;diff=60425"/>
		<updated>2013-09-25T23:58:21Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generative Bauhaus II&lt;br /&gt;
[[Image:pic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Über Generative Kunst&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]] &amp;amp; [[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrperson:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 3 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Datum:&#039;&#039; Dienstags, 17:00 bis 19:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Raum 105&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; Dienstag, 16.4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eine Weiterführung des [[IFD:GenerativeBauhaus]] Vorkurses auf fortgeschrittenem Niveau, der sich im zweiten Teil nicht mehr mit den Grundlagen der Gestaltung, sondern intensiv mit Konzepten Generativer Kunst und Gestaltung auseinandersetzt. Bei diesem Fortgeschrittenenkurs, der auch für Master-Studenten offen steht, liegt der Fokus auf dem Zusammentreffen künstlerischer und interessierter Teilnehmer, die zusammen Wissen austauschen, diskutieren und entdecken möchten. Wir werden versuchen, uns neben historischen Aspekten generativer Konzepte auch mit aktuellen zeitgenössischen Künsten zu beschäftigen. Evtl. können wir eine Exkursion nach Berlin unternehmen. Auch gehen wir spannenden wissenschaftlichen und programmiertechnischen Fragestellungen nach. Die genauen Inhalte und das Programm des Kurses werden wir nach gemeinsamen Interessen zusammen stellen.&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
&lt;br /&gt;
This is the second part of the [[IFD:GenerativeBauhaus]] Foundation Course that is going to explore the concepts of generative art and design. The Module is open for Media-Systems, MediaArts &amp;amp; Design and the Design Faculty. Because of the advanced topics, it is required to have knowledge of at least one programming language (the concepts of variables, functions, arrays etc... should be known). Please note that understanding German language is mandatory, as there will be student&#039;s talks and we will be discussing artistic and philosophical topics.&lt;br /&gt;
&lt;br /&gt;
== Themen ==&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
* Generative Programmierkonzepte (Zufall, Agenten, Iterationen usw…)&lt;br /&gt;
* Interaktionsparameter&lt;br /&gt;
** I/O Schemata&lt;br /&gt;
* Regelwerke&lt;br /&gt;
** z.B. Harmonie, Skalen, Rhythmus, Farbskalen usw…&lt;br /&gt;
* Generative Kunst&lt;br /&gt;
** Generative Gestaltung im Design&lt;br /&gt;
** Generative Musik&lt;br /&gt;
** Kybernetische Kunst (Nicholas Schöffers &amp;quot;Kybernetische Stadt&amp;quot;)&lt;br /&gt;
** Die Programmierung des Schönen (Max Bense)&lt;br /&gt;
* Geschichte der Generativen Kunst&lt;br /&gt;
&lt;br /&gt;
== Projekte ==&lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[/Projects/JonasKoehler|Autofomata]] &lt;br /&gt;
&lt;br /&gt;
== Voraussetzungen ==&lt;br /&gt;
* Grundlegende Kenntnis von mindestens einer Programmiersprache (z.B. C, JAVA, PHP oder JavaScript)&lt;br /&gt;
&lt;br /&gt;
{{Template:Anmeldung_MM}}&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Die Bewertung erfolgt auf diesen Teilzielen:&lt;br /&gt;
* Aktive und regelmäßige Anwesenheit (30%)&lt;br /&gt;
* Eigener Kursbeitrag (35%)&lt;br /&gt;
* Künstlerische Arbeit mit begleitender Dokumentation (35%)&lt;br /&gt;
* Wiki-Bonus (10%)&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Der Kurs ist offen für alle Interessierten und ist ausdrücklich interdisziplinär konzipiert. Alle Teilnehmer sollten gute deutsche Sprachkenntnisse haben.&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
# &amp;lt;del&amp;gt;09.04.&amp;lt;/del&amp;gt; FÄLLT AUS (wegen Krankheit, sorry)&lt;br /&gt;
# 16.04. Erstes Treffen, Planung des Semesters&lt;br /&gt;
# 23.04. Michael: Über Kybernetik&lt;br /&gt;
# 30.04. Michael: JavaScript - Intro &amp;amp; Language Design Patterns&lt;br /&gt;
# 07.05. Clemens (Max Bense)&lt;br /&gt;
# 14.05. Alex: Generative Kunst und Performance&lt;br /&gt;
# 21.05. Michael: Genetic Algorithms&lt;br /&gt;
# 28.05. Moritz (Generative Architecture)&lt;br /&gt;
# 04.06. Johannes (tba)&lt;br /&gt;
# 11.06. Jonas - künstliches Leben, Automaten und Agenten&lt;br /&gt;
# 18.06. Martin (Glitch Art)&lt;br /&gt;
# 25.06. Benjamin (Rhythmus)&lt;br /&gt;
# 02.07. Alice: Generative Musik&lt;br /&gt;
# 09.07. Vorbereitung Ausstellung Summæry&lt;br /&gt;
&lt;br /&gt;
== Literatur ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Online Links ===&lt;br /&gt;
* [http://computerkunst.org Computerkunst.org] - Webseite von Christoph Klütsch&lt;br /&gt;
* [http://www.bauhaus-dessau.de/index.php?Kurt-Kranz-Die-Programmierung-des-Schoenen Kurt Kranz: Die Programmierung des Schönen] (Bauhaus Dessau)&lt;br /&gt;
* [http://toolserver.org/~apper/pd/person/Max_Bense Max Bense], Philosoph (1910-1990)&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* Baecker, D. 2005. Schlüsselwerke der Systemtheorie. Wiesbaden: VS, ISBN 3531140841&lt;br /&gt;
* Bense, Max 1960. Die Programmierung des Schönen, Agis, ASIN B0000BGCNO&lt;br /&gt;
* Büscher, Barbara (Hg.) 2004. Max Bense - Ästhetik als Programm: Daten und Streuungen, Diaphanes, ISBN 978-3037343173&lt;br /&gt;
* Hiller, Müller, Oswalt (Hg.) 2011. Kurt Kranz - Die Programmierung des Schönen, Dessau/Leipzig: Spector, ISBN 9783940064110&lt;br /&gt;
* Klütsch, Christoph 2007. Computergrafik: Ästhetische Experimente zwischen zwei Kulturen. Die Anfänge der Computerkunst in den 1960er Jahren, Springer, ISBN 978-3211394090&lt;br /&gt;
* Nake, Frieder 1998. Vilém Flusser und Max Bense: des Pixels angesichtig werdend, erschienen in:&lt;br /&gt;
** Jäger, Gottfried (Hg.) 2001. Fotografie denken. Bielefeld: Kerber&lt;br /&gt;
** PDF-Version: [http://www.agis.informatik.uni-bremen.de/ARCHIV/Publikationen/FlusserBense.pdf FlusserBense.pdf]&lt;br /&gt;
* Schöffer, Nicolas 1970. Die kybernetische Stadt, München: Heinz Moos, ASIN B0000BUKD3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional; es muss keines der Bücher für den Kurs gekauft werden! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Generative Gestaltung]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Mingling_sounds/Jonas_Andy&amp;diff=57098</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Mingling sounds/Jonas Andy</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Mingling_sounds/Jonas_Andy&amp;diff=57098"/>
		<updated>2013-04-25T13:00:29Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is Jonas, my email is jonas(dot)koehler(at)uni-weimar(dot)de&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Mingling_sounds/Jonas_Andy&amp;diff=57097</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Mingling sounds/Jonas Andy</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Mingling_sounds/Jonas_Andy&amp;diff=57097"/>
		<updated>2013-04-25T13:00:08Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: Created page with &amp;quot;This is Jonas, my email is jonas(dot)koehler(at)uni-weimar.de&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is Jonas, my email is jonas(dot)koehler(at)uni-weimar.de&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56964</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56964"/>
		<updated>2013-04-22T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
I wrote a Pd patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here: [[Media:Test communication quality.pd]] [[Media: Hanning.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Testing your playback sound system improvisation.mp3&amp;quot;&amp;gt;Testing your playback sound system improvisation.mp3|&amp;lt;/flashmp3&amp;gt;&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56942</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56942"/>
		<updated>2013-04-22T15:43:35Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
&lt;br /&gt;
I wrote a PD patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here : [[Media:Test_communication_quality.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound. &lt;br /&gt;
&lt;br /&gt;
[[File: Testing_your_playback_sound_system_improvisation.mp3]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56941</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56941"/>
		<updated>2013-04-22T15:42:52Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
&lt;br /&gt;
I wrote a PD patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here : [[Media:Test_communication_quality.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound.&lt;br /&gt;
&lt;br /&gt;
[[Testing_your_playback_sound_system_improvisation.mp3]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56940</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56940"/>
		<updated>2013-04-22T15:41:57Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
&lt;br /&gt;
I wrote a PD patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here : [[Media:Test_communication_quality.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flashmp3 id=&amp;quot;Testing_your_playback_sound_system_improvisation.mp3&amp;quot;&amp;gt;testing your playback sound system&amp;lt;/flashmp3&amp;gt;&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56939</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56939"/>
		<updated>2013-04-22T15:40:27Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
&lt;br /&gt;
I wrote a PD patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here : [[Media:Test_communication_quality.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound.&lt;br /&gt;
&lt;br /&gt;
[[Media:Testing_your_playback_sound_system_improvisation.mp3]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56938</id>
		<title>EKK:LoFi Sounds in HiFi Spaces/Making connection/TeamSpeak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=EKK:LoFi_Sounds_in_HiFi_Spaces/Making_connection/TeamSpeak&amp;diff=56938"/>
		<updated>2013-04-22T15:39:59Z</updated>

		<summary type="html">&lt;p&gt;J.koehler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Teamspeak ==&lt;br /&gt;
&lt;br /&gt;
Teamspeak is a voice communication software, which is intended for using it parallel to online games. So it is developed to have a small cpu usage and to be used with low bandwidth. As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher bandwidth for music streaming. Therefore TS might be interesting for live performing music over the internet.&lt;br /&gt;
&lt;br /&gt;
The software consists of two parts: a client software with GUI and a console based server software. Communication partners have to connect to a server to start talking. If you are connected to a server you can create channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same time TS offers the possibility for the users to place the other users in a 3D map helping to locate the different voice messages. &lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
TS offers three control settings for the input signal: push to talk, voice based activation and constant streaming.&lt;br /&gt;
&lt;br /&gt;
You can also activate echo reducing and echo damping, noise reduction and automatic signal normalization, which are affecting the resulting signal.&lt;br /&gt;
&lt;br /&gt;
If the server settings are supporting there are are five different codecs which can be chosen in ten different quality levels:&lt;br /&gt;
&lt;br /&gt;
* Speex low-bandwidth (Quality: 0 - 2.49 KB/s | Quality: 10 - 5.22 KB/s)&lt;br /&gt;
* Speex high-bandwidth (Quality: 0 - 2.69 KB/s | Quality: 10 - 7.37 KB/s)&lt;br /&gt;
* Speex ultra-high-bandwidth (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.57 KB/s)&lt;br /&gt;
* Opus Voice (Quality: 0 - 2.73 KB/s | Quality: 10 - 7.71 KB/s)&lt;br /&gt;
* Opus Music (Quality: 0 - 3.08 KB/s | Quality: 10 - 11.87 KB/s)&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
&lt;br /&gt;
I wrote a PD patch to test the distortion of the spectrum and the delay depending on the chosen codec and the settings for the input signal - you can download it here : [[Media:Test_communication_quality.pd]] (it might be useful for other communication software as well). To make use of it you need a audio routing software (jack or soundflower) and route the output of your communication software to the 3rd inlet of PD and the inlet of your communication software to the 3rd outlet of PD. The patch offers to functions: spectrum analysis and delay analysis.&lt;br /&gt;
&lt;br /&gt;
As Jack and me have not found any time to work together I did the research on my own. So I have chosen a Teamspeak Server in California (to simulate the delay) and connected to it with two clients. In Jack I routed the output of the first client to the input of PD and the output of PD to the input of the second client (as described above). &lt;br /&gt;
&lt;br /&gt;
These are the results of the spectrum and delay analysis:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoConfig.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoConfig.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 330.8 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo reducing on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoReducing.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoReducing.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 332.7 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - echo damping on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighEchoDamping.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighEchoDamping.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 340.0 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - noise reduction on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighNoiseReduction.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 352.5 ms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Opus Music - Quality Level 10 - signal normalization on&lt;br /&gt;
[[File:TeamSpeakSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumOpusMusicHighSignalNormalization.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 323.8 ms&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* (standard channel quality) Speex High Bandwidth - Quality Level 7 - no input configuration&lt;br /&gt;
[[File:TeamSpeakSpectrumSpeexHighBandwidth.png|center|thumb|The median spectrum of the impulse being sent]]&lt;br /&gt;
&lt;br /&gt;
[[File:TeamSpeakResultSpectrumSpeexHighBandwidth.png|center|thumb|The spectrum of the impulse answer]]&lt;br /&gt;
&lt;br /&gt;
median roundtrip latency: 385.3 ms&lt;br /&gt;
&lt;br /&gt;
== Resulting piece of sound ==&lt;br /&gt;
&lt;br /&gt;
This is short feedback improvisation using the testing sound of teamspeak. Depending on the current sound I activated and deactivated the possible input flags, adjusted the feedback strength and the current bandwidth (by opening loads of vimeo hd videos). The result is a rhythmic, slightly changing lofi sound.&lt;br /&gt;
&lt;br /&gt;
[[File:Testing_your_playback_sound_system_improvisation.mp3]]&lt;/div&gt;</summary>
		<author><name>J.koehler</name></author>
	</entry>
</feed>