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	<updated>2026-06-12T04:03:03Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92843</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92843"/>
		<updated>2017-09-18T21:27:31Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Some Thoughts For Further Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
=== Some Thoughts For Further Development ===&lt;br /&gt;
&lt;br /&gt;
*The video which has abstract representations of earth, fire, water, air could be changed with &lt;br /&gt;
another one which is actually the result of interaction&lt;br /&gt;
&lt;br /&gt;
*The representations of earth, fire, water, air might not be so literal; &lt;br /&gt;
(further code development) &lt;br /&gt;
&lt;br /&gt;
*A more clear description text &lt;br /&gt;
&lt;br /&gt;
*Explaining the stages of how the interaction works&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92842</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92842"/>
		<updated>2017-09-18T21:23:05Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Some Thoughts For Further Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
=== Some Thoughts For Further Development ===&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92841</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92841"/>
		<updated>2017-09-18T21:22:53Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
==Some Thoughts For Further Development==&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92840</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92840"/>
		<updated>2017-09-18T21:22:43Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place (1st Idea) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
= Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) =&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
==Some Thoughts For Further Development==&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92839</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92839"/>
		<updated>2017-09-18T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Some Thoughts For Further Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Place in Place (1st Idea) =&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
= Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) =&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
==Some Thoughts For Further Development==&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92838</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92838"/>
		<updated>2017-09-18T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Place in Place (1st Idea) =&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
= Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) =&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
=Some Thoughts For Further Development=&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92837</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92837"/>
		<updated>2017-09-18T21:21:51Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place (1st Idea) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Place in Place (1st Idea) =&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
=Some Thoughts For Further Development=&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92836</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92836"/>
		<updated>2017-09-18T21:21:36Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;br /&gt;
&lt;br /&gt;
=Some Thoughts For Further Development=&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92835</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92835"/>
		<updated>2017-09-18T21:13:08Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|center|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92834</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92834"/>
		<updated>2017-09-18T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|thumb|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92833</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92833"/>
		<updated>2017-09-18T21:11:45Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px|network map ]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92832</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92832"/>
		<updated>2017-09-18T21:11:19Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92831</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92831"/>
		<updated>2017-09-18T21:11:03Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92830</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92830"/>
		<updated>2017-09-18T21:10:51Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|500x600px]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92829</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92829"/>
		<updated>2017-09-18T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92828</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92828"/>
		<updated>2017-09-18T21:10:05Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92827</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92827"/>
		<updated>2017-09-18T21:09:43Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NetworkVis.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NetworkVis.png&amp;diff=92826</id>
		<title>File:NetworkVis.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:NetworkVis.png&amp;diff=92826"/>
		<updated>2017-09-18T21:05:51Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92825</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92825"/>
		<updated>2017-09-18T21:05:12Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Interactive Video || &amp;#039;Nature Inspired&amp;#039; (Group Project with Esra Demirel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
[[File:NetworkVis.png]]&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
&lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
&lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92824</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92824"/>
		<updated>2017-09-18T21:02:32Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place (1st Idea) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interactive Video || &#039;Nature Inspired&#039; (Group Project with Esra Demirel) ==&lt;br /&gt;
&lt;br /&gt;
Ancient Greek philosophers suggested that the nature was formed by four elements, earth, air, fire and water, to degrade the complexity of nature into simple substances. Such approach was also seen among other ancient communities, not only among Greek philosophers. Even though this assumption is not valid today, it is a strong metaphor for conceptualize the nature, especially in art projects. Therefore, this the metaphor of using earth, air, fire and water is adopted to conceptualize the interaction with the nature.  In this project, an interactive video installation is to be created where visitors can interact with the video and change the content of the video through their speed. &lt;br /&gt;
The motions of the visitors are to be tracked by captury system and relative data is to be send through a communication protocol (in this project, OSC library is used in Processing sketch) to generate the video (Processing sketch). The speed of the motion determines the changes in the sketch representing earth, air, fire and water. Thus, as visitor interacts with the video through mediators. Once the visitor realizes his/her moves changes the video projected, he/she starts to interact more and discover more about the system around him/her. If we think this small art installation, it has its own system which is created on a certain purpose/ foreseen interaction. &lt;br /&gt;
Interactivity gets more and more exposed to the field of art, especially as the technology get more affordable and accessible. Aforementioned interaction of the project could also be explained through Actor-Network Theory (ANT). ANT is a sociological theory to explain social networks based on the interactions between human and non-human actors. Even though it is a sociological theory, it applies to the concepts of internet of things, communications in today’s information society. The system, is used in the project, could also be thought as a small network; a network consists of human and non-human actors; captury system (cameras for recording, and a processor where the software runs and all the tracking data is collected), a multi-screen video wall and the video which is projected on the video wall (also generates based on a piece of code and runs on a processor) and a human actor who triggers the interaction among the things in the network.&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92823</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=92823"/>
		<updated>2017-09-18T20:59:40Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place (1st Idea) ==&lt;br /&gt;
*in order to express space we use gestures. these define how we perceive the space.&lt;br /&gt;
*How we translate real objects&lt;br /&gt;
&lt;br /&gt;
*could be more people trying to define&lt;br /&gt;
*real time video projected on the video wall&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91609</id>
		<title>GMU:(In)Visible Networks</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91609"/>
		<updated>2017-05-31T17:44:47Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fig17a-lombardi.jpg|300px|thumb|left|Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesdays 17:00-20:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Plattform]], Digital Bauhaus Lab (Raum 001)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday, 12th of April 17:00-20:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?&lt;br /&gt;
&lt;br /&gt;
Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).&lt;br /&gt;
&lt;br /&gt;
==Related projects==&lt;br /&gt;
*[https://www.google.de/search?q=Mark+Lombardi&amp;amp;source=lnms&amp;amp;tbm=isch Mark Lombardi /Global Networks and Power Relations series (70s-90s)]&lt;br /&gt;
*[https://www.google.de/search?q=martin+howse+artificial+paradises&amp;amp;espv=2&amp;amp;tbm=isch martin howse /artificial paradises (2002)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PJqbivkm0Ms Minority Report&#039;s (2002) gesture-based user interface]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dmmxVA5xhuo myron krueger (70s-90s)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=STRMcmj-gHc golan levin /Messa di Voce (Performance version, 2003)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Spacial_Information_Lab/Abraham_Ornelas abraham ornelas aispuro @ Performance platform (2016)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Dataflow/Jam_session/Maria_Lopez_Valdez Maria Lopez Valdez] @ the Exhibition shared matters (2017)&lt;br /&gt;
*[http://triple-double-u.com/mailia/ miga /Mailia (2006)]&lt;br /&gt;
*[http://triple-double-u.com/0.30402944246776265/ miga /0.30402944246776265 (2013-2015)]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 12.04.2017 [[/Systems|Systems]]&lt;br /&gt;
* 19.04.2017 [[/Networks|Networks]]&lt;br /&gt;
* 26.04.2017 [[/Unity and Pd|Unity and Pd]]&lt;br /&gt;
* 03.05.2017 [[/Captury, Unity, and Pd|Captury, Unity, and Pd (simulation + debug)]]&lt;br /&gt;
* 10.05.2017 [[/Captury, Pd, graphics, multi speaker sound|Captury, Pd, graphics, multi speaker sound]]&lt;br /&gt;
* 17.05.2017 [[/ANT networks|ANT networks]]&lt;br /&gt;
* 24.05.2017 [[/Mobmuplat, Pd, multi speaker sound|Mobmuplat, Pd, multi speaker sound]]&lt;br /&gt;
* 31.05.2017 [[/Hacking bone structures in Captury|Hacking bone structures in Captury]]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
*Linux, Mac, Windows&lt;br /&gt;
*Objects&lt;br /&gt;
*Humans, other living organisms&lt;br /&gt;
*Sound system&lt;br /&gt;
*Video wall&lt;br /&gt;
*video tracking system&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
*Unity 3d, Unreal Engine&lt;br /&gt;
*captury&lt;br /&gt;
*Zirkonium&lt;br /&gt;
*Pure data, Max&lt;br /&gt;
*Processing&lt;br /&gt;
*mobmuplat, touchOSC&lt;br /&gt;
*OSCulator https://osculator.net&lt;br /&gt;
&lt;br /&gt;
==OSC protocol==&lt;br /&gt;
&amp;quot;Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC&#039;s advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation.&amp;quot; (http://opensoundcontrol.org/introduction-osc)&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
*[[/Esra Demirel|Esra Demirel]]&lt;br /&gt;
*[[/Grit Lieder|Grit Lieder]]&lt;br /&gt;
*[[/Julius Baars|Julius Baars]]&lt;br /&gt;
*[[/Yasemin Yağcı|Yasemin Yağcı]]&lt;br /&gt;
*[[/Sebastian Chiriboga|Sebastian Chiriboga]]&lt;br /&gt;
*[[/Iremnur Tokac|Iremnur Tokac]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Tutorials#Sound_System GMU tutorials]&lt;br /&gt;
*[https://vimeo.com/95584442 Driving animations in Unity with OSC from Ableton and iPad]&lt;br /&gt;
*[https://www.youtube.com/watch?v=H39fQxQ2MXc Captury Tutorial-1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=r3VhAAQEjhU Captury Tutorial-2]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nxI16N4K4m0&amp;amp;t=614s Captury Tutorial-3]&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
&amp;lt;br&amp;gt;50 % Technical/Aesthetic implementation of the projects&lt;br /&gt;
&amp;lt;br&amp;gt;20 % Individual/Group Work&lt;br /&gt;
&amp;lt;br&amp;gt;30 % Documentation including 10%  of updates in Wiki&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of Media and Design.&lt;br /&gt;
&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91324</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91324"/>
		<updated>2017-05-10T16:47:40Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[:File:FirstSketch1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91323</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91323"/>
		<updated>2017-05-10T16:46:39Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Place in Place */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[:File:FirstSketch1.jpg]]&lt;br /&gt;
[[File:FirstSketch1.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch1.jpg&amp;diff=91322</id>
		<title>File:FirstSketch1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch1.jpg&amp;diff=91322"/>
		<updated>2017-05-10T16:46:25Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91321</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91321"/>
		<updated>2017-05-10T16:44:53Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch.png|600px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91320</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91320"/>
		<updated>2017-05-10T16:44:06Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[File:FirstSketch.png|150px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch.png&amp;diff=91319</id>
		<title>File:FirstSketch.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch.png&amp;diff=91319"/>
		<updated>2017-05-10T16:43:34Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91318</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91318"/>
		<updated>2017-05-10T16:41:52Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
[[File:FirstSketch.png.png|400px]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch.png.png&amp;diff=91317</id>
		<title>File:FirstSketch.png.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FirstSketch.png.png&amp;diff=91317"/>
		<updated>2017-05-10T16:41:39Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91316</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91316"/>
		<updated>2017-05-10T16:41:11Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
[[File:FirstExample.png]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91315</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91315"/>
		<updated>2017-05-10T16:40:03Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
[[File:FirstSketch.png]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91314</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91314"/>
		<updated>2017-05-10T16:39:28Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[FirstSketch.PNG]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91313</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91313"/>
		<updated>2017-05-10T16:39:05Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Place in Place ==&lt;br /&gt;
&lt;br /&gt;
[[FirstSketch.png]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91312</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91312"/>
		<updated>2017-05-10T16:37:51Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FirstSketch.PNG]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91311</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91311"/>
		<updated>2017-05-10T16:34:17Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91310</id>
		<title>GMU:(In)Visible Networks/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks/Iremnur_Tokac&amp;diff=91310"/>
		<updated>2017-05-10T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: Created page with &amp;quot;File:DSC_0140.jpeg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DSC_0140.jpeg]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91304</id>
		<title>GMU:(In)Visible Networks</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)Visible_Networks&amp;diff=91304"/>
		<updated>2017-05-10T15:15:45Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fig17a-lombardi.jpg|300px|thumb|left|Mark Lombardi: Keeny Meeny Services, Saladin Holdings and their Security Systems, London c.1970-90, www.lombardinetworks.net]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesdays 17:00-20:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Performance Plattform]], Digital Bauhaus Lab (Raum 001)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday, 12th of April 17:00-20:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?&lt;br /&gt;
&lt;br /&gt;
Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).&lt;br /&gt;
&lt;br /&gt;
==Related projects==&lt;br /&gt;
*[https://www.google.de/search?q=Mark+Lombardi&amp;amp;source=lnms&amp;amp;tbm=isch Mark Lombardi /Global Networks and Power Relations series (70s-90s)]&lt;br /&gt;
*[https://www.google.de/search?q=martin+howse+artificial+paradises&amp;amp;espv=2&amp;amp;tbm=isch martin howse /artificial paradises (2002)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PJqbivkm0Ms Minority Report&#039;s (2002) gesture-based user interface]&lt;br /&gt;
*[https://www.youtube.com/watch?v=dmmxVA5xhuo myron krueger (70s-90s)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=STRMcmj-gHc golan levin /Messa di Voce (Performance version, 2003)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Spacial_Information_Lab/Abraham_Ornelas abraham ornelas aispuro @ Performance platform (2016)]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Dataflow/Jam_session/Maria_Lopez_Valdez Maria Lopez Valdez] @ the Exhibition shared matters (2017)&lt;br /&gt;
*[http://triple-double-u.com/mailia/ miga /Mailia (2006)]&lt;br /&gt;
*[http://triple-double-u.com/0.30402944246776265/ miga /0.30402944246776265 (2013-2015)]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 12.04.2017 [[/Systems|Systems]]&lt;br /&gt;
* 19.04.2017 [[/Networks|Networks]]&lt;br /&gt;
* 26.04.2017 [[/Unity and Pd|Unity and Pd]]&lt;br /&gt;
* 03.05.2017 [[/Captury, Unity, and Pd|Captury, Unity, and Pd (simulation + debug)]]&lt;br /&gt;
* 10.05.2017 [[/Captury, Pd, graphics, multi speaker sound|Captury, Pd, graphics, multi speaker sound]]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
*Linux, Mac, Windows&lt;br /&gt;
*Objects&lt;br /&gt;
*Humans, other living organisms&lt;br /&gt;
*Sound system&lt;br /&gt;
*Video wall&lt;br /&gt;
*video tracking system&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
*Unity 3d, Unreal Engine&lt;br /&gt;
*captury&lt;br /&gt;
*Zirkonium&lt;br /&gt;
*Pure data, Max&lt;br /&gt;
*Processing&lt;br /&gt;
*mobmuplat, touchOSC&lt;br /&gt;
*OSCulator https://osculator.net&lt;br /&gt;
&lt;br /&gt;
==OSC protocol==&lt;br /&gt;
&amp;quot;Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC&#039;s advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation.&amp;quot; (http://opensoundcontrol.org/introduction-osc)&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
*[[/Esra Demirel|Esra Demirel]]&lt;br /&gt;
*[[/Paul Hermann|Paul Hermann]]&lt;br /&gt;
*[[/Grit Lieder|Grit Lieder]]&lt;br /&gt;
*[[/Julius Baars|Julius Baars]]&lt;br /&gt;
*[[/Yasemin Yagci|Yasemin Yagci]]&lt;br /&gt;
*[[/Sebastian Chiriboga|Sebastian Chiriboga]]&lt;br /&gt;
*[[/Adam Streicher|Adam Streicher]]&lt;br /&gt;
*[[/Sarah Hermanutz|Sarah Hermanutz]]&lt;br /&gt;
*[[/Sthye Park|Sthye Park]]&lt;br /&gt;
*[[/Xiaodie Yu|Xiaodie Yu]]&lt;br /&gt;
*[[/Iremnur Tokac|Iremnur Tokac]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Tutorials#Sound_System GMU tutorials]&lt;br /&gt;
*[https://vimeo.com/95584442 Driving animations in Unity with OSC from Ableton and iPad]&lt;br /&gt;
&lt;br /&gt;
== Grading ==&lt;br /&gt;
&amp;lt;br&amp;gt;50 % Technical/Aesthetic implementation of the projects&lt;br /&gt;
&amp;lt;br&amp;gt;20 % Individual/Group Work&lt;br /&gt;
&amp;lt;br&amp;gt;30 % Documentation including 10%  of updates in Wiki&lt;br /&gt;
&lt;br /&gt;
== Eligible Participants ==&lt;br /&gt;
Undergraduates and graduates enrolled in the faculties of Media and Design.&lt;br /&gt;
&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80735</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80735"/>
		<updated>2016-04-06T21:11:26Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* (d) 90 degree edges and circular surfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200px]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
[[File:BioArt-2-Chart.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;90 degree, &amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80734</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80734"/>
		<updated>2016-04-06T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* &amp;gt;90 degree edges and circular surfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200px]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
[[File:BioArt-2-Chart.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
=== (d) &amp;lt;90 degree, &amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80705</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80705"/>
		<updated>2016-04-06T17:11:30Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Preparing Petri Dishes| Additional Surface in Petri Dishes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200px]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
[[File:BioArt-2-Chart.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80680</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80680"/>
		<updated>2016-04-06T00:00:39Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* The chart of first experiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200px]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
[[File:BioArt-2-Chart.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80679</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80679"/>
		<updated>2016-04-05T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* First Experiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200px]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80678</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80678"/>
		<updated>2016-04-05T23:57:37Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* First Experiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png|200]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png|500]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80677</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80677"/>
		<updated>2016-04-05T23:55:22Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* Working environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80676</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80676"/>
		<updated>2016-04-05T23:55:03Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* The chart of first experiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80675</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80675"/>
		<updated>2016-04-05T23:54:35Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* The Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80674</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80674"/>
		<updated>2016-04-05T23:54:12Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* &amp;gt;90 degree edges and circular surfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|900px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80673</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80673"/>
		<updated>2016-04-05T23:53:58Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* &amp;lt;90 degree edges and circular surfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80672</id>
		<title>GMU:BioArt WS15/Iremnur Tokac</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:BioArt_WS15/Iremnur_Tokac&amp;diff=80672"/>
		<updated>2016-04-05T23:53:41Z</updated>

		<summary type="html">&lt;p&gt;Iremnurtokac: /* 90 degree edges and circular surfaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystallization Morphology affected by Space=&lt;br /&gt;
==The Concept==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;This project is an attempt to explore the crystallization process of MgSO4 and discuss whether it is affected by physical environment or not in terms of 3D geometries. The main concern of the project is to examine ways to manipulate the structure of output pattern of crystallization. Previous studies hinted that crystallization morphology differs based on the distinct height of the solution in identical containers. Therefore, the idea of testing different geometrical shapes as containers and observing the variety of crystallization outcomes as a project was occurred. The overall concept is to analyze complex structures like crystals by intervening the formalization process and evaluate the outcomes in comparison. After several experiments, we might able to unveil some computational system behind the crystal growth morphology.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==First Experiments==&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-1-petri-dish.png]]&lt;br /&gt;
:an illustration of the experiment medium&lt;br /&gt;
&lt;br /&gt;
===The chart of first experiments===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-2-Chart.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Solutions with different type and amount of components were experimented and distinct crystallization morphologies were observed. According to the results, crystallization morphology was affected by the height of the solution, which contains water and MgSO4, in identical petri dishes. If ”h” increases, the bigger, rectangular prism shaped crystals appear. On the other hand, if “h” decreases, relatively a thin and linear crystal network occurs.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preperation For Further Experiments==&lt;br /&gt;
&lt;br /&gt;
===Working environment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Same amount of MgSO4 and water was measured and used in every experiment. Therefore, it is assumed that the different crystallization patterns would formed based on different shapes of containers. However, it should be noted that those experiments were not held in a very well controlled LAB environment, so the results might have been affected by other unknown factors as well.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-salt-measurement-2.png]]&lt;br /&gt;
&lt;br /&gt;
===Preparing Petri Dishes| Additional Surface in Petri Dishes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Further experiments were set up in order to explore morphological differences in crystallization regarding container shape. Therefore, transparent films were placed in petri dishes to create edges with different angles.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-1.png|900px]]&lt;br /&gt;
&lt;br /&gt;
== Experiment Series ==&lt;br /&gt;
&lt;br /&gt;
===Parallel surfaces with different distance===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-2.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-3.png|900px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-4.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;gt;90 degree edges and circular surfaces===&lt;br /&gt;
&lt;br /&gt;
[[File:BioArt-3-petri-dishes-exp-5.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.slideshare.net/iremnurtokac/crystallization-morphology]&lt;/div&gt;</summary>
		<author><name>Iremnurtokac</name></author>
	</entry>
</feed>