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	<updated>2026-05-18T18:59:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69215</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69215"/>
		<updated>2014-10-28T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
There are two dark rooms: one is for detecting the smoke and creating the light(white), another is playing generated music by detected smoke in the first room and the pattern on the wall is that I tried to symbolize the lung when people smoke.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiment01_ light, smoke&lt;br /&gt;
[https://vimeo.com/108001872]&lt;br /&gt;
&lt;br /&gt;
Experiment 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
[https://vimeo.com/108051661]&lt;br /&gt;
&lt;br /&gt;
Experiment 03_ smoke, camera (detector), sound&lt;br /&gt;
[https://vimeo.com/108120476]&lt;br /&gt;
[https://vimeo.com/108572565]&lt;br /&gt;
[https://vimeo.com/108571598]&lt;br /&gt;
[https://vimeo.com/108571955]&lt;br /&gt;
&lt;br /&gt;
Rehearsal&lt;br /&gt;
[https://vimeo.com/108571956]&lt;br /&gt;
[https://vimeo.com/108573030]&lt;br /&gt;
&lt;br /&gt;
processing &lt;br /&gt;
[https://github.com/hsin0923/smokyRoom]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69214</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69214"/>
		<updated>2014-10-28T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiment01_ light, smoke&lt;br /&gt;
[https://vimeo.com/108001872]&lt;br /&gt;
&lt;br /&gt;
Experiment 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
[https://vimeo.com/108051661]&lt;br /&gt;
&lt;br /&gt;
Experiment 03_ smoke, camera (detector), sound&lt;br /&gt;
[https://vimeo.com/108120476]&lt;br /&gt;
[https://vimeo.com/108572565]&lt;br /&gt;
[https://vimeo.com/108571598]&lt;br /&gt;
[https://vimeo.com/108571955]&lt;br /&gt;
&lt;br /&gt;
Rehearsal&lt;br /&gt;
[https://vimeo.com/108571956]&lt;br /&gt;
[https://vimeo.com/108573030]&lt;br /&gt;
&lt;br /&gt;
processing &lt;br /&gt;
[https://github.com/hsin0923/smokyRoom]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69072</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69072"/>
		<updated>2014-10-10T13:24:18Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiment01_ light, smoke&lt;br /&gt;
[https://vimeo.com/108001872]&lt;br /&gt;
&lt;br /&gt;
Experiment 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
[https://vimeo.com/108051661]&lt;br /&gt;
&lt;br /&gt;
Experiment 03_ smoke, camera (detector), sound&lt;br /&gt;
[https://vimeo.com/108120476]&lt;br /&gt;
[https://vimeo.com/108572565]&lt;br /&gt;
[https://vimeo.com/108571598]&lt;br /&gt;
[https://vimeo.com/108571955]&lt;br /&gt;
&lt;br /&gt;
Rehearsal&lt;br /&gt;
[https://vimeo.com/108571956]&lt;br /&gt;
[https://vimeo.com/108573030]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69020</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69020"/>
		<updated>2014-10-05T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
[https://vimeo.com/108001872]&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
[https://vimeo.com/108051661]&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69019</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69019"/>
		<updated>2014-10-05T16:50:12Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
[https://vimeo.com/108001872]&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69018</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69018"/>
		<updated>2014-10-04T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69017</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69017"/>
		<updated>2014-10-04T16:37:09Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69016</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69016"/>
		<updated>2014-10-04T16:36:39Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[Media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69015</id>
		<title>GMU:Coding Gestalt/HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;diff=69015"/>
		<updated>2014-10-04T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;Hsin: Created page with &amp;quot;Final project  Proposal  For the final project, at first, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final project&lt;br /&gt;
&lt;br /&gt;
Proposal&lt;br /&gt;
&lt;br /&gt;
For the final project, at first, I would like to combine generative visualization and generative music by detecting the smoke in a space. Then “smoking” is not only the moment for relax but also could let people create something during the time when they are smoking. At the same time, it would trigger more interesting conversations and interactions among the people.&lt;br /&gt;
In this project, smokers will be kind of atmosphere producers. They smoke, create the patterns on the wall in a space and also make the music.&lt;br /&gt;
&lt;br /&gt;
Rough draft&lt;br /&gt;
[[Media:0803smokefatasia.pdf]]&lt;br /&gt;
&lt;br /&gt;
Experiement 01_ light, smoke&lt;br /&gt;
&lt;br /&gt;
Experiement 02_ smoke, pattern from data (smoke sensor)&lt;br /&gt;
&lt;br /&gt;
Experiement 03_ smoke, camera (detector), sound&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:0803smokefatasia.pdf&amp;diff=69014</id>
		<title>File:0803smokefatasia.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:0803smokefatasia.pdf&amp;diff=69014"/>
		<updated>2014-10-04T16:33:28Z</updated>

		<summary type="html">&lt;p&gt;Hsin: draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
draft&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=HsinYu_Chuang&amp;diff=68604</id>
		<title>HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=HsinYu_Chuang&amp;diff=68604"/>
		<updated>2014-08-10T05:55:36Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wwws.uni-weimar.de/medien/wiki/index.php5?title=GMU:Coding_Gestalt/HsinYu_Chuang&amp;amp;action=edit&amp;amp;redlink=1 final project]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68551</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68551"/>
		<updated>2014-08-04T15:43:15Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
* [[HsinYu Chuang]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN03_0308.jpg&amp;diff=68550</id>
		<title>File:HSIN03 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN03_0308.jpg&amp;diff=68550"/>
		<updated>2014-08-04T15:39:40Z</updated>

		<summary type="html">&lt;p&gt;Hsin: uploaded a new version of &amp;amp;quot;File:HSIN03 0308.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN02_0308.jpg&amp;diff=68549</id>
		<title>File:HSIN02 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN02_0308.jpg&amp;diff=68549"/>
		<updated>2014-08-04T15:36:16Z</updated>

		<summary type="html">&lt;p&gt;Hsin: uploaded a new version of &amp;amp;quot;File:HSIN02 0308.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN01_0308.jpg&amp;diff=68548</id>
		<title>File:HSIN01 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN01_0308.jpg&amp;diff=68548"/>
		<updated>2014-08-04T15:34:57Z</updated>

		<summary type="html">&lt;p&gt;Hsin: uploaded a new version of &amp;amp;quot;File:HSIN01 0308.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68547</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68547"/>
		<updated>2014-08-04T15:33:59Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Hsinyu Chuang]]&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68546</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68546"/>
		<updated>2014-08-04T15:28:21Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68545</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68545"/>
		<updated>2014-08-04T15:27:50Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* 大標題文字 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68544</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68544"/>
		<updated>2014-08-04T15:27:18Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 大標題文字 ==&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68543</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68543"/>
		<updated>2014-08-04T15:26:35Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* 大標題文字 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 大標題文字 ==&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
* [[HsinYu Chuang]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=HsinYu_Chuang&amp;diff=68542</id>
		<title>HsinYu Chuang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=HsinYu_Chuang&amp;diff=68542"/>
		<updated>2014-08-04T15:24:42Z</updated>

		<summary type="html">&lt;p&gt;Hsin: Created page with &amp;quot;File:HSIN01_0308.jpg File:HSIN02_0308.jpg File:HSIN03_0308.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HSIN01_0308.jpg]]&lt;br /&gt;
[[File:HSIN02_0308.jpg]]&lt;br /&gt;
[[File:HSIN03_0308.jpg]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN03_0308.jpg&amp;diff=68541</id>
		<title>File:HSIN03 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN03_0308.jpg&amp;diff=68541"/>
		<updated>2014-08-04T15:22:22Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN01_0308.jpg&amp;diff=68540</id>
		<title>File:HSIN01 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN01_0308.jpg&amp;diff=68540"/>
		<updated>2014-08-04T15:21:04Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN02_0308.jpg&amp;diff=68539</id>
		<title>File:HSIN02 0308.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HSIN02_0308.jpg&amp;diff=68539"/>
		<updated>2014-08-04T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68538</id>
		<title>GMU:Coding Gestalt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Coding_Gestalt&amp;diff=68538"/>
		<updated>2014-08-04T15:14:29Z</updated>

		<summary type="html">&lt;p&gt;Hsin: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Coding Gestalt, Gestalting Code &amp;lt;br&amp;gt;&#039;&#039;Code Gestalten, Gestalt Codieren ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Martin Schneider]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 15:15 - 18:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
    The &#039;&#039;&#039;[https://mg.medien.uni-weimar.de/mailman/listinfo/gestalt Gestalt and Code Mailing List&#039;&#039;&#039;] is now active.&lt;br /&gt;
    Click on the link to sign up with your uni-weimar email account.&lt;br /&gt;
&lt;br /&gt;
    Please fork the &#039;&#039;&#039;[https://github.com/bitcraftlab/Coding-Gestalt Coding-Gestalt Github Repo&#039;&#039;&#039;] containing the weekly exercises. &lt;br /&gt;
&lt;br /&gt;
== Beschreibung ==&lt;br /&gt;
&lt;br /&gt;
Gestalt ist das Wirken von Strukturgesetzen des Ganzen auf die einzelnen Teile. In diesem Kurs werden wir Gestalt-Gesetze programmieren, um  Formen zu erzeugen. Automatische Gestalt-Erkennung und Gestalt-basierte Programmierung bilden den zweiten Schwerpunkt.&lt;br /&gt;
&lt;br /&gt;
Zunächst lernen wir die klassische Gestalttheorie Wertheimers kennen.&lt;br /&gt;
&lt;br /&gt;
Im nächsten Schritt entwickeln wir anhand der &amp;quot;Structural Information Theory&amp;quot; Leeuwenbergs eigene Codes für die Repräsentierung visueller Form. Wir lernen Fröbels Spielgaben kennen, die darauf basierenden Shape Grammars, sowie L-Systeme und andere Systeme zur formalen Beschreibung von Gestalt und Wandel. Schliesslich entwickeln wir eigene Codes und schreiben Programme die diese Codes interpretieren und daraus grafische und plastische Formen erzeugen.&lt;br /&gt;
&lt;br /&gt;
Im zweiten Teil versuchen wir Gestalt zu entschlüsseln. Wir nutzen Gestaltgesetze um die vielfältigen Beziehungen innerhalb visueller und akustischer Form, Gesten und anderer Signale zu interpretieren. Dabei kommen die Geräte des Lehrstuhls für Gestaltung Medialer Umgebungen, aber auch ganz alltägliche Sensoren wie Laptop-Kameras und Mikrofone zum Einsatz. Im letzten Schritt lernen wir Systeme für Gestalt-basierte Programmierung wie Reactable, TurTan und AcidSketch kennen, und entwickeln selbst vergleichbare Umgebungen.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Gestalt is the law of form of the whole taking effect on its individual parts. In this course we will program Gestalt laws to generate form. Automatic Gestalt-recognition and Gestalt-based programming constitute the other point of focus.&lt;br /&gt;
&lt;br /&gt;
First we will get to know the classic Gestalt theory of Wertheimer. In the next step we will develop our own codes for representation of visual form, based on the &amp;quot;Structural Information Theory&amp;quot; of Leeuwenberg. We will  introduce Fröbel Gifts, Shape Grammars which are based on those, and L-Systems, as well as other formal systems used to describe growth and form. Eventually we will develop our own codes, and write programs to interpret them and turn them into forms, both graphic and plastic.&lt;br /&gt;
&lt;br /&gt;
The second part is about decoding Gestalt. We will use Gestalt-Laws to interpret the manifold relationships within visual and auditory form, gestures and other signals. We will use the devices of the faculty for Media Environments, but also every-day sensors like built-in cameras and microphones of laptops and smartphones. In the final step we will get to know systems for Gestalt-based programming like Reactable, TurTan and AcidSketch and develop similar environments of our own.&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Theme !! Topic !!  Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part1|I. Analyzing Gestalt]]&lt;br /&gt;
| Introduction to Gestalt Theory&lt;br /&gt;
| 08. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Outlines of Shapes&lt;br /&gt;
| 15. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons of Shapes&lt;br /&gt;
| 22. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part2|II. Coding Gestalt]]&lt;br /&gt;
| Tiling Systems&lt;br /&gt;
| 29. April 2014&lt;br /&gt;
|-&lt;br /&gt;
| Rewriting Grammars&lt;br /&gt;
| 06. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Complexity and Symmetry&lt;br /&gt;
| 13. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Code and Compression&lt;br /&gt;
| 20. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[/Part3|III. Generating Gestalt]]&lt;br /&gt;
| Generating Visual Form&lt;br /&gt;
| 27. May 2014&lt;br /&gt;
|-&lt;br /&gt;
| Sculptural Composition&lt;br /&gt;
| 03. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Composing Sonic Form&lt;br /&gt;
| 10. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| Textile Composition&lt;br /&gt;
| 24. June 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[/Part4|IV. Gestalting Code]]&lt;br /&gt;
| Media Environments for Gestalt Coding&lt;br /&gt;
| 01. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| Create your own Media Environment&lt;br /&gt;
| 08. July 2014&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.uni-weimar.de/summaery/2014/index.php/projekte/by_id/553 Live Coding Performance]&lt;br /&gt;
| 12. July 2014, 16:00 – 18:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Since we will use &#039;&#039;Processing&#039;&#039; as a tool, programming experience in Processing is strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
We will also use Github, OpenProcessing and this Wiki on a frequent basis.&lt;br /&gt;
&lt;br /&gt;
If you want to take part in this course, you should already have:&lt;br /&gt;
&lt;br /&gt;
* created a couple of sketches using [http://www.processing.org Processing]&lt;br /&gt;
* registered an account on [http://www.github.com Github] + created a repo containing a Processing app&lt;br /&gt;
* registered an account on [http://www.openprocessing.org OpenProcessing] and upload a sketch in processing.js&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Target Audience ==&lt;br /&gt;
&lt;br /&gt;
Bachelor and Master Students of&lt;br /&gt;
&lt;br /&gt;
* Media Art &amp;amp; Design&lt;br /&gt;
* Media Architecture&lt;br /&gt;
* Visual Communication&lt;br /&gt;
&lt;br /&gt;
== Evaluation == &lt;br /&gt;
&lt;br /&gt;
Participants are expected to develop their own codes for interpretation or construction of Gestalt.&amp;lt;br&amp;gt;&lt;br /&gt;
Implemenatation as a reactive or interactive program, that is able to perceive or compose visual or accoustic form.&amp;lt;br&amp;gt;&lt;br /&gt;
During the course there will be Assignments where you will be expected to upload your sketches to OpenProcessing and publish the results in this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registration procedure==&lt;br /&gt;
&lt;br /&gt;
Please send your application by email with the Subject &#039;&#039;{{PAGENAME}}&#039;&#039; to: [[Martin Schneider|Martin.Schneider]] (at) uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) [[SCC-Services#E-Mail|Why?]]&lt;br /&gt;
&lt;br /&gt;
* Short paragraph outlining your motivation + expectations for this course &lt;br /&gt;
* Link to your OpenProcessing, GitHub or other public repo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 大標題文字 ==&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
*[[Luis Hurtarte]]&lt;br /&gt;
&lt;br /&gt;
* [[/Andre Faupel|Andre Faupel]]&lt;br /&gt;
&lt;br /&gt;
* [[Rihards Vitols]]&lt;br /&gt;
&lt;br /&gt;
* [[HsinYu Chuang]]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online&#039;&#039;&#039;&lt;br /&gt;
* Dastani M.M. (1998) [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.7632 Languages of Perception]. PHD Thesis, University of Amsterdam&lt;br /&gt;
* Prusinkiewicz, Przemyslaw; Lindemeyer, Aristid: [http://algorithmicbotany.org/papers/abop/abop.pdf The Algorithmic Beauty of Plants ] (PDF)&lt;br /&gt;
&lt;br /&gt;
{{Template:Gestalt/Semesterapparat_SS2014}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59225</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59225"/>
		<updated>2013-07-11T17:56:10Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013 hsin 01.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 02.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 03.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 04.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 05.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 06.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 07.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 08.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;br /&gt;
&lt;br /&gt;
small videos of lenses:&lt;br /&gt;
experiment 01  &lt;br /&gt;
[http://www.youtube.com/watch?v=L26uSjUq-VM]&lt;br /&gt;
experiment 02  &lt;br /&gt;
[http://www.youtube.com/watch?v=SOMuSsrpyAA]&lt;br /&gt;
experiment 03  &lt;br /&gt;
[http://www.youtube.com/watch?v=F8IyPaaEVi0]&lt;br /&gt;
experiment 04  &lt;br /&gt;
[http://www.youtube.com/watch?v=Lifj9iOdEkA]&lt;br /&gt;
experiment 05  &lt;br /&gt;
[http://www.youtube.com/watch?v=Im3rN6YLz1I]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59198</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59198"/>
		<updated>2013-07-11T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013 hsin 01.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 02.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 03.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 04.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 05.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 06.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 07.JPG]]&lt;br /&gt;
[[File:Ifd2013 hsin 08.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59197</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59197"/>
		<updated>2013-07-11T14:32:45Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013 hsin 01.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 02.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 03.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 04.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 05.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 06.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 07.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 08.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59193</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59193"/>
		<updated>2013-07-11T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
[[File:Ifd2013 hsin 01.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 02.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 03.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 04.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 05.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 06.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 07.jpg]]&lt;br /&gt;
[[File:Ifd2013 hsin 08.jpg]]&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59192</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59192"/>
		<updated>2013-07-11T14:27:08Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 01.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 02.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 03.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 04.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 05.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 06.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 07.jpg]]&lt;br /&gt;
[[File:File:Ifd2013 hsin 08.jpg]]&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_08.JPG&amp;diff=59191</id>
		<title>File:Ifd2013 hsin 08.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_08.JPG&amp;diff=59191"/>
		<updated>2013-07-11T14:24:40Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_07.JPG&amp;diff=59190</id>
		<title>File:Ifd2013 hsin 07.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_07.JPG&amp;diff=59190"/>
		<updated>2013-07-11T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_06.JPG&amp;diff=59189</id>
		<title>File:Ifd2013 hsin 06.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_06.JPG&amp;diff=59189"/>
		<updated>2013-07-11T14:23:13Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_05.JPG&amp;diff=59188</id>
		<title>File:Ifd2013 hsin 05.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_05.JPG&amp;diff=59188"/>
		<updated>2013-07-11T14:22:56Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_04.JPG&amp;diff=59187</id>
		<title>File:Ifd2013 hsin 04.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_04.JPG&amp;diff=59187"/>
		<updated>2013-07-11T14:22:40Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_03.JPG&amp;diff=59186</id>
		<title>File:Ifd2013 hsin 03.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_03.JPG&amp;diff=59186"/>
		<updated>2013-07-11T14:22:22Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_02.JPG&amp;diff=59185</id>
		<title>File:Ifd2013 hsin 02.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_02.JPG&amp;diff=59185"/>
		<updated>2013-07-11T14:22:01Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_01.JPG&amp;diff=59184</id>
		<title>File:Ifd2013 hsin 01.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_01.JPG&amp;diff=59184"/>
		<updated>2013-07-11T14:21:39Z</updated>

		<summary type="html">&lt;p&gt;Hsin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59183</id>
		<title>IFD:ShowreelSS13/Guanling Yuan + Hsinyu Chuang + Chen Liang</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelSS13/Guanling_Yuan_%2B_Hsinyu_Chuang_%2B_Chen_Liang&amp;diff=59183"/>
		<updated>2013-07-11T14:18:35Z</updated>

		<summary type="html">&lt;p&gt;Hsin: Created page with &amp;quot;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody== ===Hsinyu Chuang, Guanling Yuan, Chen Liang=== ====Projekt:Interfac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Interface Design 4 / Interaction and Experimental Interfaces “From Objects to Space: Light_ Water melody==&lt;br /&gt;
===Hsinyu Chuang, Guanling Yuan, Chen Liang===&lt;br /&gt;
====Projekt:Interface Design 4 ====&lt;br /&gt;
[[File:Poster.pdf]]&lt;br /&gt;
[[File:Ifd2013_hsin chen guanling.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_chen_guanling.pdf&amp;diff=59182</id>
		<title>File:Ifd2013 hsin chen guanling.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ifd2013_hsin_chen_guanling.pdf&amp;diff=59182"/>
		<updated>2013-07-11T14:17:24Z</updated>

		<summary type="html">&lt;p&gt;Hsin: presentation pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
presentation pdf&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Poster.pdf&amp;diff=59181</id>
		<title>File:Poster.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Poster.pdf&amp;diff=59181"/>
		<updated>2013-07-11T14:08:12Z</updated>

		<summary type="html">&lt;p&gt;Hsin: 2013ifd_hsin,guanling,chen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
2013ifd_hsin,guanling,chen&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsin</name></author>
	</entry>
</feed>