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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116972</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116972"/>
		<updated>2020-10-28T17:44:56Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* INNOCENT ARE YOU ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== INNOCENT ARE YOU ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|3TXtv3qJet4|800|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s a virtual world filled with questions and being questioned by viewers themselves, being doubted and to reveal the truth through the whole experience of falling down from the first layer to the last one in a hierarchical structured world.&lt;br /&gt;
&lt;br /&gt;
I purposely lead viewers in this environment, to a basic question “are you innocent for bad things, happening everyday around you in this world? We are always informed, by a mix of lies and truth. We even beautify things because of human nature and prefer to trust another better version we can digest or want to see.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers come closer to the core truth.  I actually wanted to convey a difference between “ being informed” and “having it to face it themselves”. No one is innocent for anything. Apocalypse won&#039;t happen all of a sudden. This happens because we choose not to believe in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the video above, I animated the movements of the camera and the objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layers:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 1st Layer [Information. where information will be delivered]&lt;br /&gt;
Enter the scene &amp;gt;&amp;gt;&amp;gt; fall down to the first layer [a City with buildings] &amp;gt;&amp;gt;&amp;gt; &amp;quot;floating around&amp;quot; and have a overlook of this place &amp;gt;&amp;gt;&amp;gt; the viewers pass by a screen wall [Information] &amp;gt;&amp;gt;&amp;gt; bricks start falling down &amp;gt;&amp;gt;&amp;gt; the City collapses &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]&lt;br /&gt;
&lt;br /&gt;
falling down to the 2nd layer [organic formed + Cyberspace] &amp;gt;&amp;gt;&amp;gt; again, floating around a bit to have a brief overview of this layer&amp;gt;&amp;gt;&amp;gt; floating down to the inside of the construction. &amp;gt;&amp;gt;&amp;gt; the screen shows again and then floats down and disappears &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 3rd Layer [Facing the Truth]&lt;br /&gt;
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. &amp;gt;&amp;gt;&amp;gt;  the model explodes into pieces and falling down to the ground &amp;gt;&amp;gt;&amp;gt; viewers finally reach the ground &amp;gt;&amp;gt;&amp;gt; surrounded by broken pieces of human models. &lt;br /&gt;
&lt;br /&gt;
But the original plan for the result should be: &lt;br /&gt;
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. &lt;br /&gt;
Brief explanation of how it should work in this Scene in Unity.&lt;br /&gt;
The Original plan is, all the screens are like triggers for entering to the next layer. &lt;br /&gt;
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Goals in this class I want to achieve:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers&lt;br /&gt;
&lt;br /&gt;
2. A clearer Idea/ information can be delivered in this artificial world &lt;br /&gt;
3. To create more interactive animations by using game objects and scripts&lt;br /&gt;
4. to try out lighting, textures and develop the style for the Environment.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models are made inside 3D Blender(2.80)&lt;br /&gt;
Skybox as Background -  Free Skybox Volume 2 (Nebula) from Unity Store &lt;br /&gt;
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]&lt;br /&gt;
&lt;br /&gt;
Procedural fire&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&amp;amp;q=fire&amp;amp;orderBy=1]]&lt;br /&gt;
&lt;br /&gt;
GamePlay Recording- Free Asset &amp;quot;NextGenRecorder&amp;quot; from Unity Store&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]&lt;br /&gt;
&lt;br /&gt;
Sounds used in the post production:&lt;br /&gt;
https://freesound.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more Images of work process:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unituy.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender2.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116971</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116971"/>
		<updated>2020-10-28T17:36:35Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* INNOCENT ARE YOU ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== INNOCENT ARE YOU ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|3TXtv3qJet4|800|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s a virtual world filled with questions and being questioned by viewers themselves, being doubted and to reveal the truth through the whole experience of falling down from the first layer to the last one in a hierarchical structured world.&lt;br /&gt;
&lt;br /&gt;
I purposely lead viewers in this environment, to a basic question “are you innocent for bad things, happening everyday around you in this world? We are always informed, by a mix of lies and truth. We even beautify things because of human nature and prefer to trust another better version we can digest or want to see.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers come closer to the core truth.  I actually wanted to convey a difference between “ being informed” and “having it to face it themselves”.&lt;br /&gt;
In the video above, I animated the movements of the camera and the objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layers:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 1st Layer [Information. where information will be delivered]&lt;br /&gt;
Enter the scene &amp;gt;&amp;gt;&amp;gt; fall down to the first layer [a City with buildings] &amp;gt;&amp;gt;&amp;gt; &amp;quot;floating around&amp;quot; and have a overlook of this place &amp;gt;&amp;gt;&amp;gt; the viewers pass by a screen wall [Information] &amp;gt;&amp;gt;&amp;gt; bricks start falling down &amp;gt;&amp;gt;&amp;gt; the City collapses &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]&lt;br /&gt;
&lt;br /&gt;
falling down to the 2nd layer [organic formed + Cyberspace] &amp;gt;&amp;gt;&amp;gt; again, floating around a bit to have a brief overview of this layer&amp;gt;&amp;gt;&amp;gt; floating down to the inside of the construction. &amp;gt;&amp;gt;&amp;gt; the screen shows again and then floats down and disappears &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 3rd Layer [Facing the Truth]&lt;br /&gt;
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. &amp;gt;&amp;gt;&amp;gt;  the model explodes into pieces and falling down to the ground &amp;gt;&amp;gt;&amp;gt; viewers finally reach the ground &amp;gt;&amp;gt;&amp;gt; surrounded by broken pieces of human models. &lt;br /&gt;
&lt;br /&gt;
But the original plan for the result should be: &lt;br /&gt;
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. &lt;br /&gt;
Brief explanation of how it should work in this Scene in Unity.&lt;br /&gt;
The Original plan is, all the screens are like triggers for entering to the next layer. &lt;br /&gt;
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Goals in this class I want to achieve:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers&lt;br /&gt;
&lt;br /&gt;
2. A clearer Idea/ information can be delivered in this artificial world &lt;br /&gt;
3. To create more interactive animations by using game objects and scripts&lt;br /&gt;
4. to try out lighting, textures and develop the style for the Environment.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models are made inside 3D Blender(2.80)&lt;br /&gt;
Skybox as Background -  Free Skybox Volume 2 (Nebula) from Unity Store &lt;br /&gt;
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]&lt;br /&gt;
&lt;br /&gt;
Procedural fire&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&amp;amp;q=fire&amp;amp;orderBy=1]]&lt;br /&gt;
&lt;br /&gt;
GamePlay Recording- Free Asset &amp;quot;NextGenRecorder&amp;quot; from Unity Store&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]&lt;br /&gt;
&lt;br /&gt;
Sounds used in the post production:&lt;br /&gt;
https://freesound.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more Images of work process:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unituy.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender2.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116970</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116970"/>
		<updated>2020-10-28T14:51:38Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: INNOCENT ARE YOU ?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== INNOCENT ARE YOU ? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|3TXtv3qJet4|800|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s a virtual world filled of questionings and being questioned by viewers themselves, being doubted and searching for the last “truths” through the whole experience of Falling down from the first layer to the last one in a hierarchical structure world. &lt;br /&gt;
&lt;br /&gt;
I purposely lead viewers in this environment to a basic question “are you innocent for bad things happened everyday around you in the world? We are always informed, by lies, informations or a complex of both, and we ignored, we even beautified things because of human nature and prefer to trust another better version we can digest.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers “Floating” closer to the core of the truths. To the thing  itself and to show the difference and the severities between “ be informed” and “be faced”. &lt;br /&gt;
&lt;br /&gt;
In the video above, I animated camera and other objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layer:&lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 1st Layer [Information. where information will be delivered]&lt;br /&gt;
Enter the scene &amp;gt;&amp;gt;&amp;gt; fall down to the first layer [a City with buildings] &amp;gt;&amp;gt;&amp;gt; &amp;quot;floating around&amp;quot; and have a overlook of this place &amp;gt;&amp;gt;&amp;gt; the viewers pass by a screen wall [Information] &amp;gt;&amp;gt;&amp;gt; bricks start falling down &amp;gt;&amp;gt;&amp;gt; the City collapses &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]&lt;br /&gt;
&lt;br /&gt;
falling down to the 2nd layer [organic formed + Cyberspace] &amp;gt;&amp;gt;&amp;gt; again, floating around a bit to have a brief overview of this layer&amp;gt;&amp;gt;&amp;gt; floating down to the inside of the construction. &amp;gt;&amp;gt;&amp;gt; the screen shows again and then floats down and disappears &lt;br /&gt;
&lt;br /&gt;
－－－－－&amp;gt; 3rd Layer [Facing the Truth]&lt;br /&gt;
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. &amp;gt;&amp;gt;&amp;gt;  the model explodes into pieces and falling down to the ground &amp;gt;&amp;gt;&amp;gt; viewers finally reach the ground &amp;gt;&amp;gt;&amp;gt; surrounded by broken pieces of human models. &lt;br /&gt;
&lt;br /&gt;
But the original plan for the result should be: &lt;br /&gt;
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. &lt;br /&gt;
Brief explanation of how it should work in this Scene in Unity.&lt;br /&gt;
The Original plan is, all the screens are like triggers for entering to the next layer. &lt;br /&gt;
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Goals in this class I want to achieve:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers&lt;br /&gt;
&lt;br /&gt;
2. A clearer Idea/ information can be delivered in this artificial world &lt;br /&gt;
3. To create more interactive animations by using game objects and scripts&lt;br /&gt;
4. to try out lighting, textures and develop the style for the Environment.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models are made inside 3D Blender(2.80)&lt;br /&gt;
Skybox as Background -  Free Skybox Volume 2 (Nebula) from Unity Store &lt;br /&gt;
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]&lt;br /&gt;
&lt;br /&gt;
Procedural fire&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&amp;amp;q=fire&amp;amp;orderBy=1]]&lt;br /&gt;
&lt;br /&gt;
GamePlay Recording- Free Asset &amp;quot;NextGenRecorder&amp;quot; from Unity Store&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]&lt;br /&gt;
&lt;br /&gt;
Sounds used in the post production:&lt;br /&gt;
https://freesound.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more Images of work process:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unituy.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender2.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116969</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116969"/>
		<updated>2020-10-28T14:50:29Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* Innocent Are you ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== Innocent Are you ? ==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|3TXtv3qJet4|800|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It’s a virtual world filled of questionings and being questioned by viewers themselves, being doubted and searching for the last “truths” through the whole experience of Falling down from the first layer to the last one in a hierarchical structure world. &lt;br /&gt;
&lt;br /&gt;
I purposely lead viewers in this environment to a basic question “are you innocent for bad things happened everyday around you in the world? We are always informed, by lies, informations or a complex of both, and we ignored, we even beautified things because of human nature and prefer to trust another better version we can digest.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers “Floating” closer to the core of the truths. To the thing  itself and to show the difference and the severities between “ be informed” and “be faced”. &lt;br /&gt;
&lt;br /&gt;
In the video above, I animated camera and other objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layer:&lt;br /&gt;
&lt;br /&gt;
－－－－－1st Layer [Information. where information will be delivered]&lt;br /&gt;
Enter the scene &amp;gt;&amp;gt;&amp;gt; fall down to the first layer [a City with buildings] &amp;gt;&amp;gt;&amp;gt; &amp;quot;floating around&amp;quot; and have a overlook of this place &amp;gt;&amp;gt;&amp;gt; the viewers pass by a screen wall [Information] &amp;gt;&amp;gt;&amp;gt; bricks start falling down &amp;gt;&amp;gt;&amp;gt; the City collapses &lt;br /&gt;
&lt;br /&gt;
－－－－－ Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]&lt;br /&gt;
&lt;br /&gt;
falling down to the 2nd layer [organic formed + Cyberspace] &amp;gt;&amp;gt;&amp;gt; again, floating around a bit to have a brief overview of this layer&amp;gt;&amp;gt;&amp;gt; floating down to the inside of the construction. &amp;gt;&amp;gt;&amp;gt; the screen shows again and then floats down and disappears &lt;br /&gt;
&lt;br /&gt;
－－－－－ 3rd Layer [Facing the Truth]&lt;br /&gt;
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. &amp;gt;&amp;gt;&amp;gt;  the model explodes into pieces and falling down to the ground &amp;gt;&amp;gt;&amp;gt; viewers finally reach the ground &amp;gt;&amp;gt;&amp;gt; surrounded by broken pieces of human models. &lt;br /&gt;
&lt;br /&gt;
But the original plan for the result should be: &lt;br /&gt;
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. &lt;br /&gt;
Brief explanation of how it should work in this Scene in Unity.&lt;br /&gt;
The Original plan is, all the screens are like triggers for entering to the next layer. &lt;br /&gt;
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Goals in this class I want to achieve:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers&lt;br /&gt;
&lt;br /&gt;
2. A clearer Idea/ information can be delivered in this artificial world &lt;br /&gt;
3. To create more interactive animations by using game objects and scripts&lt;br /&gt;
4. to try out lighting, textures and develop the style for the Environment.&lt;br /&gt;
&lt;br /&gt;
-------- &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models are made inside 3D Blender(2.80)&lt;br /&gt;
Skybox as Background -  Free Skybox Volume 2 (Nebula) from Unity Store &lt;br /&gt;
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]&lt;br /&gt;
&lt;br /&gt;
Procedural fire&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&amp;amp;q=fire&amp;amp;orderBy=1]]&lt;br /&gt;
&lt;br /&gt;
GamePlay Recording- Free Asset &amp;quot;NextGenRecorder&amp;quot; from Unity Store&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]&lt;br /&gt;
&lt;br /&gt;
Sounds used in the post production:&lt;br /&gt;
https://freesound.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more Images of work process:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:unituy.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:blender2.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blender2.png&amp;diff=116968</id>
		<title>File:Blender2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blender2.png&amp;diff=116968"/>
		<updated>2020-10-28T14:49:23Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blender1.png&amp;diff=116967</id>
		<title>File:Blender1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Blender1.png&amp;diff=116967"/>
		<updated>2020-10-28T14:48:58Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building2.png&amp;diff=116966</id>
		<title>File:Building2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building2.png&amp;diff=116966"/>
		<updated>2020-10-28T14:42:34Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unituy.png&amp;diff=116965</id>
		<title>File:Unituy.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Unituy.png&amp;diff=116965"/>
		<updated>2020-10-28T14:40:25Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2layer.png&amp;diff=116964</id>
		<title>File:2layer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2layer.png&amp;diff=116964"/>
		<updated>2020-10-28T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116963</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116963"/>
		<updated>2020-10-28T14:39:20Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Unity experiment Documentation 03.07.2020&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Innocent Are you ?&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|3TXtv3qJet4|800|center}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It’s a virtual world filled of questionings and being questioned by viewers themselves, being doubted and searching for the last “truths” through the whole experience of Falling down from the first layer to the last one in a hierarchical structure world. &lt;br /&gt;
&lt;br /&gt;
I purposely lead viewers in this environment to a basic question “are you innocent for bad things happened everyday around you in the world? We are always informed, by lies, informations or a complex of both, and we ignored, we even beautified things because of human nature and prefer to trust another better version we can digest.” These are the ideas I have while building the first and the second layer. The concept of the last layer is to let viewers “Floating” closer to the core of the truths. To the thing  itself and to show the difference and the severities between “ be informed” and “be faced”. &lt;br /&gt;
&lt;br /&gt;
In the video above, I animated camera and other objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layer:&lt;br /&gt;
&lt;br /&gt;
-------- 1st Layer [Information. where information will be delivered]&lt;br /&gt;
Enter the scene &amp;gt;&amp;gt;&amp;gt; fall down to the first layer [a City with buildings] &amp;gt;&amp;gt;&amp;gt; &amp;quot;floating around&amp;quot; and have a overlook of this place &amp;gt;&amp;gt;&amp;gt; the viewers pass by a screen wall [Information] &amp;gt;&amp;gt;&amp;gt; bricks start falling down &amp;gt;&amp;gt;&amp;gt; the City collapses &lt;br /&gt;
&lt;br /&gt;
－－－－－ Falling down to the 2nd Layer [Doubt. where informations will be digested and people might start doubting themselves and the truths behind]&lt;br /&gt;
&lt;br /&gt;
falling down to the 2nd layer [organic formed + Cyberspace] &amp;gt;&amp;gt;&amp;gt; again, floating around a bit to have a brief overview of this layer&amp;gt;&amp;gt;&amp;gt; floating down to the inside of the construction. &amp;gt;&amp;gt;&amp;gt; the screen shows again and then floats down and disappears &lt;br /&gt;
&lt;br /&gt;
-------- 3rd Layer [Facing the Truth]&lt;br /&gt;
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. &amp;gt;&amp;gt;&amp;gt;  the model explodes into pieces and falling down to the ground &amp;gt;&amp;gt;&amp;gt; viewers finally reach the ground &amp;gt;&amp;gt;&amp;gt; surrounded by broken pieces of human models. &lt;br /&gt;
&lt;br /&gt;
But the original plan for the result should be: &lt;br /&gt;
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. &lt;br /&gt;
&lt;br /&gt;
Brief explanation of how it should work in this Scene in Unity.&lt;br /&gt;
The Original plan is, all the screens are like triggers for entering to the next layer. &lt;br /&gt;
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goals in this class I want to achieve:&lt;br /&gt;
&lt;br /&gt;
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers&lt;br /&gt;
&lt;br /&gt;
2. A clearer Idea/ information can be delivered in this artificial world &lt;br /&gt;
3. To create more interactive animations by using game objects and scripts&lt;br /&gt;
4. to try out lighting, textures and develop the style for the Environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Models are made inside 3D Blender(2.80)&lt;br /&gt;
Skybox as Background -  Free Skybox Volume 2 (Nebula) from Unity Store &lt;br /&gt;
[[https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392]]&lt;br /&gt;
&lt;br /&gt;
Procedural fire&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045?free=true&amp;amp;q=fire&amp;amp;orderBy=1]]&lt;br /&gt;
&lt;br /&gt;
GamePlay Recording- Free Asset &amp;quot;NextGenRecorder&amp;quot; from Unity Store&lt;br /&gt;
[[https://assetstore.unity.com/packages/tools/video/pmjo-s-next-gen-recorder-free-beta-143045]]&lt;br /&gt;
&lt;br /&gt;
Sounds used in the post production:&lt;br /&gt;
https://freesound.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more Images of work process:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:building.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building.png&amp;diff=116962</id>
		<title>File:Building.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building.png&amp;diff=116962"/>
		<updated>2020-10-28T14:38:09Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116207</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116207"/>
		<updated>2020-07-03T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Unity experiment Documentation 03.07.2020&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|k1yvtuykfe0|800|center}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Concept and what have I done till now in this Semester&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In the previous weeks I spent time developing the concept of what I want to do in this semester and trying out some different visualization methods in Unity randomly. &lt;br /&gt;
To be honest, I feel like I am having a really chaotic situation during this time, and feeling quite lost by those overwhelming confusions. So I just want to visualize those confusion in this work. Purposes are trying different things out and learning while experimenting and most important thing for me is maybe to find out what really caused me to be confused. I think it&#039;s meaningful for me to spend time on these thoughts and just develop and remember them by making those feelings visible in works.&lt;br /&gt;
&lt;br /&gt;
So to Visualize these emotions I built a model with an organic form and texture it with an installation I build 3 weeks ago, which is made by sugar, covered with neon colors and lighted with UV light. Why Organic form? I did it because i am kind of fascinated with these kind of shapes and I started doing everything in this scene based on my instincts and feelings. I personally look forward to what this work is going to be in the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
what i did in this scene is really basic. There are some capsule shapes placed in the scene, which can trigger the animations of the models and the movements of lights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The original idea: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My original thought on this work was building this installation in Cube and film it with the 360 degree camera and use it as a Video Texture or Skybox. But since this idea didn&#039;t work out, cause the Sugar Installation was extremely fragile and unstable. the result was not as good as my expectation . So Instead of a video, I use the 2D imagine as the texture on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do in the following weeks(?)/ months(?):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(I) 2 more scenes building:&lt;br /&gt;
&lt;br /&gt;
to make this work and the ideas more completed, I actually plan to build 2 more scenes. Scenes will be switched when the triggers in the main scene are achieved. &lt;br /&gt;
which can be switched  more Triggers in the main scene&lt;br /&gt;
I will build more scenes and try out more animation to give &lt;br /&gt;
&lt;br /&gt;
(II) Pure Data: &lt;br /&gt;
&lt;br /&gt;
For now, the sounds are added additionally in post-production. I will focus on learning PD and connect PD to the Unity/ using libpd wrapper. &lt;br /&gt;
&lt;br /&gt;
(III) using 360 degree video: &lt;br /&gt;
&lt;br /&gt;
since i have the 360 Camera with me, I am making some footages with it and will see if I can use them in this work or not. &lt;br /&gt;
&lt;br /&gt;
(IIII) more models in organic forms maybe(?)&lt;br /&gt;
&lt;br /&gt;
since i didn&#039;t really have clear structure or plan about what I want to do in this Corona Semester. I basically just want to visualize my emotions during corona pandemic. All the chaos in my brain and all the messy situation around the world..&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:螢幕快照 2020-07-03 下午4.53.33.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:螢幕快照 2020-07-03 下午4.54.53.png|800px]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116206</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116206"/>
		<updated>2020-07-03T15:00:02Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* Unity experiment Documentation 03.07.2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Unity experiment Documentation 03.07.2020&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|k1yvtuykfe0|800|center}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Concept and what have I done till now in this Semester&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In the previous weeks I spent time developing the concept of what I want to do in this semester and trying out some different visualization methods in Unity randomly. &lt;br /&gt;
To be honest, I feel like I am having a really chaotic situation during this time, and feeling quite lost by those overwhelming confusions. So I just want to visualize those confusion in this work. Purposes are trying different things out and learning while experimenting and most important thing for me is maybe to find out what really caused me to be confused. I think it&#039;s meaningful for me to spend time on these thoughts and just develop and remember them by making those feelings visible in works.&lt;br /&gt;
&lt;br /&gt;
So to Visualize these emotions I built a model with an organic form and texture it with an installation I build 3 weeks ago, which is made by sugar, covered with neon colors and lighted with UV light. Why Organic form? I did it because i am kind of fascinated with these kind of shapes and I started doing everything in this scene based on my instincts and feelings. I personally look forward to what this work is going to be in the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
what i did in this scene is really basic. There are some capsule shapes placed in the scene, which can trigger the animations of the models and the movements of lights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The original idea: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My original thought on this work was building this installation in Cube and film it with the 360 degree camera and use it as a Video Texture or Skybox. But since this idea didn&#039;t work out, cause the Sugar Installation was extremely fragile and unstable. the result was not as good as my expectation . So Instead of a video, I use the 2D imagine as the texture on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do in the following weeks(?)/ months(?):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(I) 2 more scenes building:&lt;br /&gt;
&lt;br /&gt;
to make this work and the ideas more completed, I actually plan to build 2 more scenes. Scenes will be switched when the triggers in the main scene are achieved. &lt;br /&gt;
which can be switched  more Triggers in the main scene&lt;br /&gt;
I will build more scenes and try out more animation to give &lt;br /&gt;
&lt;br /&gt;
(II) Pure Data: &lt;br /&gt;
&lt;br /&gt;
For now, the sounds are added additionally in post-production. I will focus on learning PD and connect PD to the Unity/ using libpd wrapper. &lt;br /&gt;
&lt;br /&gt;
(III) using 360 degree video: &lt;br /&gt;
&lt;br /&gt;
since i have the 360 Camera with me, I am making some footages with it and will see if I can use them in this work or not. &lt;br /&gt;
&lt;br /&gt;
(IIII) more models in organic forms maybe(?)&lt;br /&gt;
&lt;br /&gt;
since i didn&#039;t really have clear structure or plan about what I want to do in this Corona Semester. I basically just want to visualize my emotions during corona pandemic. All the chaos in my brain and all the messy situation around the world..&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:螢幕快照 2020-07-03 下午4.53.33.png|800px]]&lt;br /&gt;
[[File:螢幕快照 2020-07-03 下午4.54.53.png|800px]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7_2020-07-03_%E4%B8%8B%E5%8D%884.54.53.png&amp;diff=116205</id>
		<title>File:螢幕快照 2020-07-03 下午4.54.53.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7_2020-07-03_%E4%B8%8B%E5%8D%884.54.53.png&amp;diff=116205"/>
		<updated>2020-07-03T14:59:52Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7_2020-07-03_%E4%B8%8B%E5%8D%884.53.33.png&amp;diff=116204</id>
		<title>File:螢幕快照 2020-07-03 下午4.53.33.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7_2020-07-03_%E4%B8%8B%E5%8D%884.53.33.png&amp;diff=116204"/>
		<updated>2020-07-03T14:58:07Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116203</id>
		<title>GMU:Critical VR Lab II/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II/Hsiao-Pei_Kao&amp;diff=116203"/>
		<updated>2020-07-03T14:51:14Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Unity experiment Documentation 03.07.2020&amp;#039;&amp;#039;&amp;#039; ==  ----   {{#ev:youtube|k1yvtuykfe0|800|center}}   &amp;#039;&amp;#039;&amp;#039; Concept and what have I done till now in this Semester&amp;#039;&amp;#039;&amp;#039;   In the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Unity experiment Documentation 03.07.2020&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|k1yvtuykfe0|800|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Concept and what have I done till now in this Semester&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In the previous weeks I spent time developing the concept of what I want to do in this semester and trying out some different visualization methods in Unity randomly. &lt;br /&gt;
To be honest, I feel like I am having a really chaotic situation during this time, and feeling quite lost by those overwhelming confusions. So I just want to visualize those confusion in this work. Purposes are trying different things out and learning while experimenting and most important thing for me is maybe to find out what really caused me to be confused. I think it&#039;s meaningful for me to spend time on these thoughts and just develop and remember them by making those feelings visible in works.&lt;br /&gt;
&lt;br /&gt;
So to Visualize these emotions I built a model with an organic form and texture it with an installation I build 3 weeks ago, which is made by sugar, covered with neon colors and lighted with UV light. Why Organic form? I did it because i am kind of fascinated with these kind of shapes and I started doing everything in this scene based on my instincts and feelings. I personally look forward to what this work is going to be in the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
what i did in this scene is really basic. There are some capsule shapes placed in the scene, which can trigger the animations of the models and the movements of lights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The original idea: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My original thought on this work was building this installation in Cube and film it with the 360 degree camera and use it as a Video Texture or Skybox. But since this idea didn&#039;t work out, cause the Sugar Installation was extremely fragile and unstable. the result was not as good as my expectation . So Instead of a video, I use the 2D imagine as the texture on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do in the following weeks(?)/ months(?):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(I) 2 more scenes building:&lt;br /&gt;
&lt;br /&gt;
to make this work and the ideas more completed, I actually plan to build 2 more scenes. Scenes will be switched when the triggers in the main scene are achieved. &lt;br /&gt;
which can be switched  more Triggers in the main scene&lt;br /&gt;
I will build more scenes and try out more animation to give &lt;br /&gt;
&lt;br /&gt;
(II) Pure Data: &lt;br /&gt;
&lt;br /&gt;
For now, the sounds are added additionally in post-production. I will focus on learning PD and connect PD to the Unity/ using libpd wrapper. &lt;br /&gt;
&lt;br /&gt;
(III) using 360 degree video: &lt;br /&gt;
&lt;br /&gt;
since i have the 360 Camera with me, I am making some footages with it and will see if I can use them in this work or not. &lt;br /&gt;
&lt;br /&gt;
(IIII) more models in organic forms maybe(?)&lt;br /&gt;
&lt;br /&gt;
since i didn&#039;t really have clear structure or plan about what I want to do in this Corona Semester. I basically just want to visualize my emotions during corona pandemic. All the chaos in my brain and all the messy situation around the world..&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=116139</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=116139"/>
		<updated>2020-06-29T06:55:39Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Assignments:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Task 1- Presentation 1Interactive Art 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tast1_Interactive Art 1.pdf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:HsiaoPei_Kao_Bachelor_Artifact.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 2- Presentation 2. Interactive Art 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task2_Interactive art 2.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 3- Presentation 9. Media/ Architecture/ Performance &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task3_MediaArchitecturPerformance.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 4- Presentation 4. Provocative Architecture &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Assignment4_Provocative Architecture.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 7- Presentation 7. Media_Art_essentials &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Assignment7_Media_Art_essentials.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|KQvpXKkLfZ0|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|5UCEnvI2lC4|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Assignment7_Media_Art_essentials.pdf&amp;diff=116138</id>
		<title>File:Assignment7 Media Art essentials.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Assignment7_Media_Art_essentials.pdf&amp;diff=116138"/>
		<updated>2020-06-29T06:54:52Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=116015</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=116015"/>
		<updated>2020-06-23T06:11:41Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Assignments:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Task 1- Presentation 1Interactive Art 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tast1_Interactive Art 1.pdf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:HsiaoPei_Kao_Bachelor_Artifact.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 2- Presentation 2. Interactive Art 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task2_Interactive art 2.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 3- Presentation 9. Media/ Architecture/ Performance &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task3_MediaArchitecturPerformance.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 4- Presentation 4. Provocative Architecture &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Assignment4_Provocative Architecture.pdf]]&lt;br /&gt;
&lt;br /&gt;
23.06.2020 Session 6 &lt;br /&gt;
&lt;br /&gt;
interim presentation&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|KQvpXKkLfZ0|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|5UCEnvI2lC4|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115568</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115568"/>
		<updated>2020-06-08T21:18:30Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Assignments:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Task 1- Presentation 1Interactive Art 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tast1_Interactive Art 1.pdf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:HsiaoPei_Kao_Bachelor_Artifact.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 2- Presentation 2. Interactive Art 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task2_Interactive art 2.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 3- Presentation 9. Media/ Architecture/ Performance &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task3_MediaArchitecturPerformance.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 4- Presentation 4. Provocative Architecture &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Assignment4_Provocative Architecture.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Assignment4_Provocative_Architecture.pdf&amp;diff=115567</id>
		<title>File:Assignment4 Provocative Architecture.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Assignment4_Provocative_Architecture.pdf&amp;diff=115567"/>
		<updated>2020-06-08T21:18:13Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115370</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115370"/>
		<updated>2020-06-01T19:56:52Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Assignments:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Task 1- Presentation 1Interactive Art 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tast1_Interactive Art 1.pdf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:HsiaoPei_Kao_Bachelor_Artifact.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 2- Presentation 2. Interactive Art 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task2_Interactive art 2.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 3- Presentation 9. Media/ Architecture/ Performance &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task3_MediaArchitecturPerformance.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task1_Interactive_Art_1.pdf&amp;diff=115369</id>
		<title>File:Task1 Interactive Art 1.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task1_Interactive_Art_1.pdf&amp;diff=115369"/>
		<updated>2020-06-01T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115368</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115368"/>
		<updated>2020-06-01T19:53:49Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Assignments:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Task 1- Presentation 1Interactive Art 1&amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Tast1_Interactive Art 1.pdf]]&lt;br /&gt;
[[:File:HsiaoPei_Kao_Bachelor_Artifact.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 2- Presentation 2. Interactive Art 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task2_Interactive art 2.pdf]]&lt;br /&gt;
&lt;br /&gt;
Task 3- Presentation 9. Media/ Architecture/ Performance &amp;lt;br&amp;gt;&lt;br /&gt;
[[:File:Task3_MediaArchitecturPerformance.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task3_MediaArchitecturPerformance.pdf&amp;diff=115367</id>
		<title>File:Task3 MediaArchitecturPerformance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task3_MediaArchitecturPerformance.pdf&amp;diff=115367"/>
		<updated>2020-06-01T19:53:34Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task3_MediaArchitecture-Performance.pdf&amp;diff=115366</id>
		<title>File:Task3 MediaArchitecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task3_MediaArchitecture-Performance.pdf&amp;diff=115366"/>
		<updated>2020-06-01T19:52:50Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_MediaArchitecture-Performance.pdf&amp;diff=115365</id>
		<title>File:Task 3 MediaArchitecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_MediaArchitecture-Performance.pdf&amp;diff=115365"/>
		<updated>2020-06-01T19:51:56Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: Hsiaopeikao uploaded a new version of File:Task 3 MediaArchitecture-Performance.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_MediaArchitecture-Performance.pdf&amp;diff=115364</id>
		<title>File:Task 3 MediaArchitecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_MediaArchitecture-Performance.pdf&amp;diff=115364"/>
		<updated>2020-06-01T19:51:08Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115363</id>
		<title>File:Task 3 Media-Architecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115363"/>
		<updated>2020-06-01T19:49:24Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: Hsiaopeikao uploaded a new version of File:Task 3 Media-Architecture-Performance.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HsiaoPei_Kao_Bachelor_Artifact.pdf&amp;diff=115362</id>
		<title>File:HsiaoPei Kao Bachelor Artifact.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HsiaoPei_Kao_Bachelor_Artifact.pdf&amp;diff=115362"/>
		<updated>2020-06-01T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tast1_Interactive_Art_1.pdf&amp;diff=115361</id>
		<title>File:Tast1 Interactive Art 1.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tast1_Interactive_Art_1.pdf&amp;diff=115361"/>
		<updated>2020-06-01T19:47:51Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task2_Interactive_art_2.pdf&amp;diff=115360</id>
		<title>File:Task2 Interactive art 2.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task2_Interactive_art_2.pdf&amp;diff=115360"/>
		<updated>2020-06-01T19:47:02Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115359</id>
		<title>File:Task 3 Media-Architecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115359"/>
		<updated>2020-06-01T19:45:15Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: Hsiaopeikao uploaded a new version of File:Task 3 Media-Architecture-Performance.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115358</id>
		<title>File:Task 3 Media-Architecture-Performance.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Task_3_Media-Architecture-Performance.pdf&amp;diff=115358"/>
		<updated>2020-06-01T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115355</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115355"/>
		<updated>2020-06-01T19:42:22Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Task 3- 9 Media/ Architecture/ Performance]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115354</id>
		<title>GMU:Artists Lab IV/Hsiao-Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV/Hsiao-Pei_Kao&amp;diff=115354"/>
		<updated>2020-06-01T19:41:59Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: Created page with &amp;quot;Task 3- 9 Media/ Architecture/ Performance :File:Hsiao_Pei_Kao_Assignment3.pdf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Task 3- 9 Media/ Architecture/ Performance]]&lt;br /&gt;
[[:File:Hsiao_Pei_Kao_Assignment3.pdf]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hsiao_Pei_Kao_Assignment3.pdf&amp;diff=115353</id>
		<title>File:Hsiao Pei Kao Assignment3.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hsiao_Pei_Kao_Assignment3.pdf&amp;diff=115353"/>
		<updated>2020-06-01T19:41:35Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II&amp;diff=115287</id>
		<title>GMU:Critical VR Lab II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II&amp;diff=115287"/>
		<updated>2020-05-28T20:24:37Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Max Neupert]], [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 08.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Pd Introduction + Individual Unity Support&#039;&#039;&#039; will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and furthermore provide individual Support for Unity projects by [[Jörg Brinkmann]]. The whole course will be taught online. Because of the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail.&lt;br /&gt;
&lt;br /&gt;
Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them. The course supports and excercises independent, self-motivated work.&lt;br /&gt;
&lt;br /&gt;
===Recommended Requirements===&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/Hsiao-Pei Kao/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Zaryab Chaudhry/]]&lt;br /&gt;
* [[/Elliy/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Pik Ying Lo/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
===Pure Data Introduction===&lt;br /&gt;
&lt;br /&gt;
===Using PDLib with Unity===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===08.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/6bLi3QYtHeN64gZ&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask us anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===15.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===22.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;quick Pd introduction with Max 15:30 - 17:00&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
click &#039;join&#039; with audio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/max-mne-26f&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
17:00 - 17:30 CEST – (Zaryab Chaudhry) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (name) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Pik Ying Lo)&lt;br /&gt;
&lt;br /&gt;
===29.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===05.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===12.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please exhibit a documentation of your Pd Homework on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===19.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;26.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===03.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please exhibit a documentation of your Unity experiment on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===10.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mobile to OSC ==&lt;br /&gt;
* [https://sensors2.org/osc/ Sensors2OSC] Android&lt;br /&gt;
* [http://techlife.sg/TLSensor/ TLSensor] iOS&lt;br /&gt;
* [https://www.bitshapesoftware.com/instruments/gyrosc/ GyrOSC] iOS&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II&amp;diff=115280</id>
		<title>GMU:Critical VR Lab II</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II&amp;diff=115280"/>
		<updated>2020-05-28T12:08:35Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Max Neupert]], [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 08.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Pd Introduction + Individual Unity Support&#039;&#039;&#039; will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and furthermore provide individual Support for Unity projects by [[Jörg Brinkmann]]. The whole course will be taught online. Because of the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail.&lt;br /&gt;
&lt;br /&gt;
Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them. The course supports and excercises independent, self-motivated work.&lt;br /&gt;
&lt;br /&gt;
===Recommended Requirements===&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/Hsiao-Pei Kao/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Zaryab Chaudhry/]]&lt;br /&gt;
* [[/Elliy/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Pik Ying Lo/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
===Pure Data Introduction===&lt;br /&gt;
&lt;br /&gt;
===Using PDLib with Unity===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===08.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/6bLi3QYtHeN64gZ&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask us anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===15.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===22.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;quick Pd introduction with Max 15:30 - 17:00&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
click &#039;join&#039; with audio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/max-mne-26f&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
17:00 - 17:30 CEST – (Zaryab Chaudhry) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (name) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Pik Ying Lo)&lt;br /&gt;
&lt;br /&gt;
===29.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Hsiao-Pei Kao &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===05.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===12.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please exhibit a documentation of your Pd Homework on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===19.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;26.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===03.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please exhibit a documentation of your Unity experiment on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Max&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations with Jörg&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===10.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mobile to OSC ==&lt;br /&gt;
* [https://sensors2.org/osc/ Sensors2OSC] Android&lt;br /&gt;
* [http://techlife.sg/TLSensor/ TLSensor] iOS&lt;br /&gt;
* [https://www.bitshapesoftware.com/instruments/gyrosc/ GyrOSC] iOS&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Unity_%2B_Pd&amp;diff=114855</id>
		<title>GMU:Critical VR Lab II - Unity + Pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Unity_%2B_Pd&amp;diff=114855"/>
		<updated>2020-05-15T11:20:13Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Max Neupert]], [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 08.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Description&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II&#039;&#039;&#039; is a course which will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and also offer individual Support for Unity projects by [[Jörg Brinkmann]]&lt;br /&gt;
&lt;br /&gt;
We will also have look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Criteria for passing&#039;&#039;&#039;==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Communication throughout the semester&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; DFNconf&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our classes and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Student works (after login, please add your name and create a page)&#039;&#039;&#039; ==&lt;br /&gt;
* [[/Hsiao-Pei Kao/]]&lt;br /&gt;
* [[/yourname/]]&lt;br /&gt;
* [[/yourname/]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Tutorials&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Pure Data Introduction===&lt;br /&gt;
&lt;br /&gt;
===Using PDLib with Unity===&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Syllabus&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;07.05.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
please watch the video for an introduction&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;14.05.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via DFNconf from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;21.05.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
holidays - no class&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;28.05.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via DFNconf&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;04.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via DFNconf&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;11.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline: Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;18.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via DFNconf from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;25.06.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via DFNconf&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;02.07.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via DFNconf&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://conf.dfn.de/webapp/conference/979131583&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;09.07.2020&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline: Please install Steam and VRChat on your Computer. Create and present a performance/installation piece online and in front of the class with the help of VRChat (https://vrchat.com). A time shedule will be posted shortly&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV&amp;diff=114767</id>
		<title>GMU:Artists Lab IV</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Artists_Lab_IV&amp;diff=114767"/>
		<updated>2020-05-12T07:53:35Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: /* Students */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:membrane_screen_2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The module addresses &#039;&#039;&#039;MfA MKG, BfA MKG, MAD&#039;&#039;&#039;, Media Architecture, FK, VK, Kunsterziehung, HCI, &lt;br /&gt;
&lt;br /&gt;
The module offers the opportunity to carry out &#039;&#039;&#039;individual artistic and design projects&#039;&#039;&#039; from your personal conception. Students develop a self-motivated and self-organised project idea and realize it until the end of the module. &lt;br /&gt;
&#039;&#039;&#039;Bachelor students&#039;&#039;&#039; have the possibility to work on weekly design tasks instead of a big project, of which 4-6 have to be handed in after consultation. These are related to online lectures on media art (pdf). &lt;br /&gt;
The plenum initiates open dialogue about these projects. This semester, it will take place virtually as an online conference on Tuesday mornings and offers a culture of exchange and discussion. &lt;br /&gt;
The meeting aims at learning the steps up to professional project management.  The steps up to the professional project and its social integration are jointly conceived, analysed, contextualised and evaluated. &lt;br /&gt;
The individual steps are to be documented weekly in the Wiki. &lt;br /&gt;
Thematically, the module is based on the contributions of the students, with the expertise of the lecturer being digital art, ecological art and bioart. &lt;br /&gt;
Students are expected to work independently and be willing to engage in discourse. &lt;br /&gt;
Part of the module are lectures, which are made available online, providing insight into the historical development of the discipline and inform about contemporary media practices. These lectures are to be worked through, which is to be documented by one task per lecture/week. These are to be sent weekly by email. &lt;br /&gt;
&lt;br /&gt;
Das Modul bietet Gelegenheit, &#039;&#039;&#039;individuelle künstlerisch-gestalterische Projekte aus eigener Konzeption&#039;&#039;&#039; durchzuführen. Studierende entwickeln eine selbst-motivierte und selbst-organisierte Projektidee und setzen diese bis zum Ende des Moduls um. &lt;br /&gt;
Für &#039;&#039;&#039;Bachelor Studenten&#039;&#039;&#039; existiert die Möglichkeit, anstattt eines großen Projektes wöchentliche gestalterische Aufgaben zu bearbeiten, wovon nach Absprache 4-6 abzugeben sind. Diese stehen in Bezug zu den Vorlesungen zur Medienkunst. &lt;br /&gt;
Das Plenum initiiert offenen Dialog über die Vorhaben. Es findet in diesem Semester virtuell als online-Konferenz Dienstag vormittags statt und bietet Austausch und Gesprächskultur an. &lt;br /&gt;
Die Beratung zielt darauf ab, die Schritte bis zum professionellen Projektmanagement zu erlernen.  Die Schritte bis zum professionellen Projekt und seiner gesellschaftlichen Einbindung werden gemeinsam konzipiert, analysiert, kontextualisiert und evaluiert. &lt;br /&gt;
Die einzelnen Schritte sind wöchentlich im Wiki zu dokumentieren. &lt;br /&gt;
Thematisch orientiert sich das Modul an den Beiträgen der Studierenden, wobei die Expertise der Lehrenden auf digitaler Kunst, Ökologischer Kunst und Bioart liegt. &lt;br /&gt;
Zusätzlich vermittelt es durch Vorträge zu Medienkunst Einblick in die historische Entwicklung der Disziplin und informiert über zeitgenössische mediale Praktiken. &lt;br /&gt;
Erwartet wird selbstständiges Arbeiten und Diskursbereitschaft. &lt;br /&gt;
Bestandteil des Moduls sind Vorträge, die online zur Verfügung gestellt werden zur Geschichte der Medienkunst. Diese Vorträge sind durchzuarbeiten, was durch eine zu bearbeitende Aufgabe pro Vortrag zu dokumentieren ist. Diese sind ebenso wöchentlich abzugeben per email.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultation hours are offered, which take place on Wednesdays by appointment (email).&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Parallel werden Sprechstunden angeboten, die Mittwochs nach Vereinbarung (email) stattfinden. &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Presentation ==&lt;br /&gt;
* [https://cloud.uni-weimar.de/s/QTaJRadxBNFpCK2/download Präsentation des Moduls]&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* [https://cloud.uni-weimar.de/s/oBPwHMQ6k3sc53K Lectures on Media Art] (password on request)&lt;br /&gt;
* [https://anthology.rhizome.org/ Net Art @ Rhizome]&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
* Madeleine Schwartzman: See Yourself Sensing: Redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* [http://ishikawa-vision.org/perception/dap2008/papers/dap2008-proceedings.pdf Devices that alter perception]&lt;br /&gt;
* Reynolds, Carson: Devices that Alter Perception 2010 ISBN 9781463664244&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://heavythinking.org/ Verena Friedrich]&lt;br /&gt;
* [http://www.rlfbckr.org/ Ralf Baecker]&lt;br /&gt;
* [http://www.blubblubb.net/ Agnes Meyer Brandis]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nodegree.de/ Kerstin Ergenzinger ]&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [https://vimeo.com/yunchulkim Yunchul Kim]&lt;br /&gt;
* [http://deweyhagborg.com/ Heather Dewey-Hagborg]&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://wwwwwwwww.jodi.org/ Jodi.org]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
* [http://www.tuulanarhinen.net/index.htm Tuula Närhinnen]&lt;br /&gt;
* [http://www.timknowles.co.uk/ Tim Knowles]&lt;br /&gt;
* [https://julianoliver.com/ Julian Oliver]&lt;br /&gt;
* [http://art.teleportacia.org/olia.html Olia Lialina]&lt;br /&gt;
* [https://angelawashko.com/home.html Angela Washko]&lt;br /&gt;
* [http://smitesmits.com/ Rasa Smite and Raitis Smits]&lt;br /&gt;
* [http://adelheidmers.org/ Adelheid Mers]&lt;br /&gt;
&lt;br /&gt;
== Students ==&lt;br /&gt;
* Liz McTernan&lt;br /&gt;
* Tan Oktik&lt;br /&gt;
*[[Sam Ryu]]&lt;br /&gt;
* Leon Goltermann&lt;br /&gt;
* Sevgin Basari&lt;br /&gt;
* Ann-Kristin Jakubek&lt;br /&gt;
* Beatrice Prlato&lt;br /&gt;
* Daria Dordina&lt;br /&gt;
* Eeraan Kaleem&lt;br /&gt;
* Betuel Kurt&lt;br /&gt;
* Devon Carlson&lt;br /&gt;
* [[Hsiao-Pei Kao]]&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]] [[Category:Ursula Damm]] [[Category:Projektmodul]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114672</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114672"/>
		<updated>2020-05-03T10:42:20Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|vj5ZpJsi-xQ|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive environment filled with feelings of fear, anxiety and insecurity. the inspiration of creating this environment came  through the thought of FEAR. I find there are lots of emotions that occurred in our life, they are mostly caused through FEAR. &lt;br /&gt;
&lt;br /&gt;
Most of the time we are just afraid to do things, such as trying something, trusting people around as, that fear makes us blind to do stupid things for self-protection.&lt;br /&gt;
&lt;br /&gt;
So I create this immersive place filled of things that we might be afraid of. The message that want to deliver to players is: Fear can be both sided. Things that we are terrified of, might have the same impact on it as well. That&#039;s the reason behind why I created a universe covered fully with virus. FEAR and Viruses have common personalities, spreading rapidly. But viruses attack our immune systems and fear change our personalities.&lt;br /&gt;
&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected just like we are. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the virus to confuse players about the definitions and identities. The important aspects are the interactions between the known and unknown things which create an atmosphere of fear.&lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern  in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
visual composition, VR, Animation - Unity&lt;br /&gt;
&lt;br /&gt;
Background skybox- Unity free asset&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Images of work process in Unity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TimeLine.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2222.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114671</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114671"/>
		<updated>2020-05-01T20:34:14Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive environment filled with feelings of fear, anxiety and insecurity. the inspiration of creating this environment came  through the thought of FEAR. I find there are lots of emotions that occurred in our life, they are mostly caused through FEAR. &lt;br /&gt;
&lt;br /&gt;
Most of the time we are just afraid to do things, such as trying something, trusting people around as, that fear makes us blind to do stupid things for self-protection.&lt;br /&gt;
&lt;br /&gt;
So I create this immersive place filled of things that we might be afraid of. The message that want to deliver to players is: Fear can be both sided. Things that we are terrified of, might have the same impact on it as well. That&#039;s the reason behind why I created a universe covered fully with virus. FEAR and Viruses have common personalities, spreading rapidly. But viruses attack our immune systems and fear change our personalities.&lt;br /&gt;
&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected just like we are. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the virus to confuse players about the definitions and identities. The important aspects are the interactions between the known and unknown things which create an atmosphere of fear.&lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern  in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
visual composition, VR, Animation - Unity&lt;br /&gt;
&lt;br /&gt;
Background skybox- Unity free asset&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Images of work process in Unity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TimeLine.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2222.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114644</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114644"/>
		<updated>2020-04-30T22:25:27Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive space filled with feelings of fear, anxiety and insecurity. The idea of building this environment is inspired by a very blind instinct we all have: FEAR. I found there are a lot of things hard to be explained in our life, but sometimes they do have a commonality, which is FEAR.&lt;br /&gt;
&lt;br /&gt;
Most of the time we are just too afraid to do somethings, to try, to trust and to really see how amazing our universe is. Because of fear our human become so blind, we cover our eyes with scare, do stupid things only for self-protection and so on.&lt;br /&gt;
So I build this immersive place filled of things that we might afraid of. The message I want to deliver to players is: Fear is something mutual. Things that we are terrified of, might have the same scare of us as well. That is the reason why I want it to look like a universe of virus, Fear and Virus are pretty similar, they spread rapidly, Virus breaks our immune, Fear changes our humanity.&lt;br /&gt;
&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected just like we are. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the virus to confuse players about the definitions and identities. They and you are neither virus nor human. important is the interaction in between, what you show to each other is the FEAR of new and unknown things. &lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern  in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
visual composition, VR, Animation - Unity&lt;br /&gt;
&lt;br /&gt;
Background skybox- Unity free asset&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Images of work process in Unity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TimeLine.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2222.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114628</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114628"/>
		<updated>2020-04-29T23:13:49Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive space filled with feelings of fear, anxiety and insecurity. The idea of building this environment is inspired by a very blind instinct we all have: FEAR. I found there are a lot of thing hard to be explained in our life, but sometimes they to have a commonality, which is FEAR.&lt;br /&gt;
&lt;br /&gt;
Most of the time we are just too afraid do somethings, to try, to trust and to really see how amazing our universe is, because of fear our human become so blind, we cover our eyes with scare, do stupid things only for self-protection and so on.&lt;br /&gt;
So I build this immersive place filled of things that we might afraid of. The message I want to deliver to players is: Fear is something mutual. Things that we are terrified of, have the same scare of us as well. That is the reason why I want it to look like a Universe of Virus, Fear and Virus are pretty similar, they spread rapidly, Virus breaks our immune, Fear changes our humanity.&lt;br /&gt;
&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected just like you. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the Virus to confuse players about the definitions and identities. They and you are neither virus nor human. important is the interaction in between, what you show to each other is the FEAR fear of new and unknown things. &lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern  in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
visual composition, VR, Animation - Unity&lt;br /&gt;
&lt;br /&gt;
Background skybox- Unity free asset&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Images of work process in Unity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TimeLine.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:2222.png|800px|frameless|center|]]&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2222.png&amp;diff=114627</id>
		<title>File:2222.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2222.png&amp;diff=114627"/>
		<updated>2020-04-29T23:13:42Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TimeLine.png&amp;diff=114626</id>
		<title>File:TimeLine.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TimeLine.png&amp;diff=114626"/>
		<updated>2020-04-29T23:12:21Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114625</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114625"/>
		<updated>2020-04-29T23:09:26Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive space filled with feelings of fear, anxiety and insecurity. The idea of building this environment is inspired by a very blind instinct we all have: FEAR. I found there are a lot of thing hard to be explained in our life, but sometimes they to have a commonality, which is FEAR.&lt;br /&gt;
&lt;br /&gt;
Most of the time we are just too afraid do somethings, to try, to trust and to really see how amazing our universe is, because of fear our human become so blind, we cover our eyes with scare, do stupid things only for self-protection and so on.&lt;br /&gt;
So I build this immersive place filled of things that we might afraid of. The message I want to deliver to players is: Fear is something mutual. Things that we are terrified of, have the same scare of us as well. That is the reason why I want it to look like a Universe of Virus, Fear and Virus are pretty similar, they spread rapidly, Virus breaks our immune, Fear changes our humanity.&lt;br /&gt;
&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected just like you. Nothing should be or can be defined in this environment. I purposely add the human whispering sounds on the Virus to confuse players about the definitions and identities. They and you are neither virus nor human. important is the interaction in between, what you show to each other is the FEAR fear of new and unknown things. &lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles pattern  in the background. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
visual composition, VR, Animation - Unity&lt;br /&gt;
&lt;br /&gt;
Background skybox- Unity free asset&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114624</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114624"/>
		<updated>2020-04-29T23:01:07Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive space filled with feelings of fear, anxiety and insecurity. The idea of building this environment is inspired by a very blind instinct we all have: FEAR. I found there are a lot of thing hard to be explained in our life, but sometimes they to have a commonality, which is FEAR.&lt;br /&gt;
&lt;br /&gt;
Most of the time we are just too afraid do somethings, to try, to trust and to really see how amazing our universe is, because of fear our human become so blind, we cover our eyes with scare, do stupid things only for self-protection and so on.&lt;br /&gt;
So I build this immersive place filled of things that we might afraid of. The message I want to deliver to players is: Fear is something mutual. Things that we are terrified of, have the same scare of us as well. That is the reason why I want it to look like a Universe of Virus, Fear and Virus are pretty similar, they spread rapidly, Virus breaks our immune, Fear changes our humanity.&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected. They might scare your sometimes because of their unexpected movements. But at the same time, you will see they are also a bit afraid of you when the your perspective turns to them. They shows their fear of new and unknown things, just like us. &lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles around you. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even xenophobia. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
&lt;br /&gt;
(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
&lt;br /&gt;
(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
&lt;br /&gt;
(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
&lt;br /&gt;
(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
&lt;br /&gt;
Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
&lt;br /&gt;
Sounds edited inside Ableton 10&lt;br /&gt;
&lt;br /&gt;
Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
&lt;br /&gt;
Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
&lt;br /&gt;
Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114623</id>
		<title>GMU:Immersive Essays/Hsiao Pei Kao</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays/Hsiao_Pei_Kao&amp;diff=114623"/>
		<updated>2020-04-29T22:51:55Z</updated>

		<summary type="html">&lt;p&gt;Hsiaopeikao: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;-A-n-t-i- Virus rusiV -i-t-n-A-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{#ev:youtube|RKNiufx57OU|800|center}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is an immersive space filled with feelings of fear, anxiety and insecurity. The idea of building this environment is inspired by what I saw, experienced and felt during this Corona-Crisis. &lt;br /&gt;
&lt;br /&gt;
Most of the time we are too afraid to try, to trust and to really see how amazing our universe is, because of fear our human become so blind, we cover our eyes with scare, do stupid things only for self-protection and so on.&lt;br /&gt;
So I build this immersive place filled of things that we might afraid of. The message I want to deliver to players is: Fear is something mutual. Things that we are terrified of, have the same scare of us as well. That is the reason why I want it to look like a Universe of Virus, Fear and Virus are pretty similar, they spread rapidly, Virus breaks our immune, Fear changes our humanity.&lt;br /&gt;
So in this world, the movements of Virus are uncertain and unexpected. They might scare your sometimes because of their unexpected movements. But at the same time, you will see they are also a bit afraid of you when the your perspective turns to them. They shows their fear of new and unknown things, just like us. &lt;br /&gt;
&lt;br /&gt;
This is the main concept of this work. I try to deliver this ideas through the following parts in this scene:&lt;br /&gt;
&lt;br /&gt;
Once you start the scene, first you will see you are in a rimless universe with things look like corpuscles around you. But instead of red color, I use a green skybox. Red has the meaning of anxiety, enthusiasm and fear. I don’t want to use colors as a hint for people who come into this environment. I hope they can feel that through encountering with the creatures in this world by themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 1!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
One huge, black and spotted Virus slowly floats to you, looking like it’s a bit curious of something showing up here all of a sudden, which is You. Then when it sees you, both of you seems to be afraid of each other. It shows it’s anxiety and fear by floating back a few of steps. After few seconds, it will try again to come a litte bit closer to you, you do the same thing as well. In the end of this part, you go through its body and see everything from inside to outside. &lt;br /&gt;
&lt;br /&gt;
I hope this part can give you a first experience of trying, building a first connection of trust. This is what we do to show the trust in real life. We open the door of our heart or our mind to let people you trust come inside. Sometimes we want to do it desperately, because we are lonely and isolated just like what you see in this corona world. But once someone come into your heart, the connections of trusts go broken, the swords for protections grow. Hedgehog’s dilemma, a challenge of human intimacy, we meet this situation all the time when we come closer to someone. This is also the idea I want to show through the next movement of Virus Nr. 1!.&lt;br /&gt;
&lt;br /&gt;
When you inside the Virus Nr. 1!, you can crystal-clearly see everything  in- and outside of it, which make you feel safer for a while. Then you come out from inside to outside all of a sudden. This movements of coming out gives a hint that the first try doesn’t work out, just like what happened all the time in our reality. At this moment your perspective move to another creature beside. End of the first part. And in the next part of this scene, you will encounter more and experience differently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A sphere with foggy texture floats in and surrounds you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus Nr. 2!&#039;&#039;&#039;&lt;br /&gt;
[[Image:Virus2.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The 2. Creature is floating outside of the foggy bubble, it moves its antennas constantly, seems like it is trying to reach you or to float inside the foggy bubble. This time it doesn’t even come closer to you in the beginning, after merges into the bubble a bit, it’s scared of it and you, you both stop going forward. It moves unexpectedly towards you and keep the distance from you again couple times, trying to test you and then make the decision to come closer to you in the end. Its first try works good, and it tries again coming really really close to you. This rapid movement breaks the connection between you and your perspective will be turned to the other side. Again, all you can see is a near-empty universe.&lt;br /&gt;
&lt;br /&gt;
I hope a similar situation in our daily life can through this experience reflected: Building connections is all about trying, testing and tolerating. When people come closer to you in a short time, feeling of distrust appears and unneeded fear break the motivations for us to go forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the eye.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The third creature you are going to meet is a rounded-shape virus with an eye on it, which makes it look less like a virus. It has more antennas, which let it move much faster and more active. It looks more friendly because of its appearance as well. However this time you won’t come closer to each other at all. It shows interest in you and turning around showing itself to you. It merges in and out of the foggy bubble again and again. Finally when you try to come closer to it, you will see a giant antenna of it ,which you did not see it in the beginning. You turn away from the eye creature after what you saw based on intuition. The intuition give you feelings of fear, distrust and make you keep others in distance without reasons, and we gradually get used to that, a perfect self-protection mode, that makes us blink, make decision without even try to knowing reasons behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In around 15 seconds you will see nothing in this universe full of fog. I hope in this moment players can take few seconds to breathe and to feel and think about what they just experienced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the flower.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
You will see a huge nest-shaped construction showing up from the fog. It could be a creature, a construction or anything you want it to be. It’s not important what it is. It plays a relative passive role here for you to try coming closer and exploring actively by yourself. &lt;br /&gt;
So the next things going to happen is, you will go into this red construction and go through it. Once you reach the end of it, you will rotate 180 degree to see the whole structure of this nest. Thing is going to be a bit faster from here on, you will feel like start understanding and seeing what is around you, but at the same time you are going to be drawn out of the foggy bubble and out of everything. &lt;br /&gt;
&lt;br /&gt;
Now, all you can see is the empty universe again.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:the Eye_Only.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
The last part of the scene is, you will see two sphere look like eye merge into the universe, looking at you directly. Eyes are always the most fascinating things for me because they deliver emotions, feelings and every informations you can get from a person. Interesting is, eyes are at the same time the most difficult thing to be read. This is the reason why I want to let players to be watched, observed and read in the end of the scene. I want them to feel confused, and confusion give us motivations to think and rethink. By doing this I think we can find answers or just some unanswered questions in our own versions. So after this very short time of making players feel confused, they will see a human model appears inside. &lt;br /&gt;
&lt;br /&gt;
[[Image:the human1.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
I use a human model here to bring players back to the topic of fear again after seeing couple of creatures in the previous parts. I want to bring players back to our daily life, the things we used to have fear of are things related to human. I hope when we take a view back to our human we can really think about:&lt;br /&gt;
what we are afraid of? &lt;br /&gt;
why we need to be afraid of? &lt;br /&gt;
And why we make decision to turn away from them before we have not even given a try to understand it? &lt;br /&gt;
&lt;br /&gt;
We label things, people and situations to fight against our fear. Giving things definitions just for making ourselves feel safer. For example the things we see in my immersive world. We will prefer to name it and pretend like we know it. Truth is, we definitely don’t. &lt;br /&gt;
 &lt;br /&gt;
And those actions and habits we have, bring those topics to our life, for example, fail of communications, lost of friendships, lost of opportunities to see more and experience more, or even discrimination. &lt;br /&gt;
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&#039;&#039;&#039;3D Models&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All models are made and rigged inside 3D Blender(2.80), Textures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. &lt;br /&gt;
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&#039;&#039;&#039;Model_ Virus Nr.1. Virus Nr.2.&#039;&#039;&#039; are the same model with different textures on it.&lt;br /&gt;
[[Image:virus.png|800px|frameless|center|]]&lt;br /&gt;
&lt;br /&gt;
Texture of Virus Nr.1!&lt;br /&gt;
Texture of Virus Nr.2!&lt;br /&gt;
[[Image:dark shadow3.png|350px|frameless|left|]][[Image:lastone.png|350px|frameless|right|]]&lt;br /&gt;
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&#039;&#039;&#039;Model_ Virus The Eye&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
[[Image:eye.png|800px|frameless|center|]]&lt;br /&gt;
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Texture of Virus The Eye&lt;br /&gt;
[[Image:0704.png|800px|frameless|center|]]&lt;br /&gt;
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&#039;&#039;&#039;Model_ Construction&#039;&#039;&#039; &lt;br /&gt;
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[[Image:flower222.png|800px|frameless|center|]]&lt;br /&gt;
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&#039;&#039;&#039;Model_ The Face&#039;&#039;&#039; &lt;br /&gt;
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[[Image:human.png|800px|frameless|center|]]&lt;br /&gt;
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&#039;&#039;&#039;Self-Evaluation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(1) Instead of planing and sketching things out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities, and have more power to manipulate these tools in the future.&lt;br /&gt;
&lt;br /&gt;
(2) lack of rigging skills makes it really hard to animate my models as smoothly as I expect.&lt;br /&gt;
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(3) The polygons are ugly and I should reduce them a lot.&lt;br /&gt;
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(4) Lack of Lighting skills. The shadings of my models are messed up while experimenting different lights and importing models into Unity.&lt;br /&gt;
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(5) The main scene should be separated into different scenes, which I think by changing scenes can give players a sense of depth and more varieties. I would like to keep learning on that and trying using scripts in Unity in my future works, to have more flexibilities and more freedom.&lt;br /&gt;
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(6) Sounds editing in Unity is the very important thing I should improved. For this time, I didn’t put any sounds in Unity, All the background sounds, sound effects are added and edited in Final cut pro.&lt;br /&gt;
   &lt;br /&gt;
(7) after experimenting a lot with Timelines and testing the scene with FPS Controller, in the end I actually deleted FPS Controller and use Camera when I made the final version, which I think it can show a relative completed environment with the better consistency of the work, but at the same time I don&#039;t think it is a good idea to animated the perspective of the players. so in my next work, when it is possible to try out VR works in DBL lab again, I will use FPS Controller and make interactions parts with scripts instead of just animating. &lt;br /&gt;
&#039;&#039;&#039;Attribution&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Models made inside 3D-Blender (Textures- Illustration)&lt;br /&gt;
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Sounds:&lt;br /&gt;
Analog and digital sound editing: analog synthesizer sounds are made with Joel Schäfer&lt;br /&gt;
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Sounds edited inside Ableton 10&lt;br /&gt;
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Women whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;br /&gt;
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Come Back whisper sound - downloaded from Free Sound.orghttps://freesound.org/people/LadyImperatrix/sounds/503270/&lt;br /&gt;
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Zombie whisper sound- downloaded from Free Sound.org https://freesound.org/people/drotzruhn/sounds/405210/&lt;/div&gt;</summary>
		<author><name>Hsiaopeikao</name></author>
	</entry>
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