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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Gewo6692"/>
	<updated>2026-05-07T20:25:07Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97205</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97205"/>
		<updated>2018-05-08T14:49:45Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* 15.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Florian Froger) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86078</id>
		<title>GMU:Digital Puppetry Lab/Group KittenRemote</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86078"/>
		<updated>2016-07-31T09:44:34Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Video Doc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitten in Space! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our concept was to realise an interactive ‘mini’ game in Unity controlled via touch OSC for smartphone. The sound accompanying the game is generated in Max MSP via OSC triggers from Iannix, this data is then transferred via OSC to affect the scale value in real time of the cube game objects in Unity. &lt;br /&gt;
&lt;br /&gt;
Meooow! &lt;br /&gt;
&lt;br /&gt;
== Group Work By ==&lt;br /&gt;
&amp;lt;li&amp;gt;Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Florian Froger (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Jonas Jülch (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&lt;br /&gt;
== OSC Signal Diagram ==&lt;br /&gt;
[[File:oscdiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Iannix - Audio Input ==&lt;br /&gt;
&lt;br /&gt;
We created a simple score in Iannix to send triggers via OSC to be received in Max MSP. &lt;br /&gt;
&lt;br /&gt;
[[File:Iannix.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Max MSP - Audio Input/Output ==&lt;br /&gt;
&lt;br /&gt;
In Max we assembled a patch that triggers sound files responding to incoming OSC messages from Iannix. A bank of sound files pre-designed in Ableton are stored in a folder on the hard drive and called from the max patch as it receives the random trigger coordinates into the sprintf open %s.wav object. These triggers are then sent on to be received in Unity via the udpsend object in Max. &lt;br /&gt;
&lt;br /&gt;
[[File:Maxsounds.mp3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Max1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Controller Input to Unity ==&lt;br /&gt;
&lt;br /&gt;
Touch OSC App&lt;br /&gt;
&lt;br /&gt;
We used the App &amp;quot;TouchOSC&amp;quot; for Android to control our Kitten in Unity. The design of the layout is inspired by the classic Nintendo controller.&lt;br /&gt;
&lt;br /&gt;
Effectively we used the &amp;quot;Directional Pad&amp;quot; to move our Kitten on the x and z axis and the blue button to jump.&lt;br /&gt;
&lt;br /&gt;
TouchOSC is communicating directly with Unity via OSC.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_APP.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unity TouchOSC Receiver Code ==&lt;br /&gt;
&lt;br /&gt;
This is the script we used to get the connection between Unity and TouchOSC established.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;function update&amp;quot; part we move the player around. We receive the variables for this function via the function &amp;quot;AllMessageHandler&amp;quot; which you can find in the second part of the code.&lt;br /&gt;
&lt;br /&gt;
We used the following Unity Scene and it&#039;s included scripts as a template&lt;br /&gt;
&lt;br /&gt;
https://github.com/heaversm/unity-osc-receiver&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_Touch_Receiver_Code.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Video Doc ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/embed/RNqw7ycQNXA&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86072</id>
		<title>GMU:Digital Puppetry Lab/Group KittenRemote</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86072"/>
		<updated>2016-07-31T09:32:58Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Video Doc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitten in Space! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our concept was to realise an interactive ‘mini’ game in Unity controlled via touch OSC for smartphone. The sound accompanying the game is generated in Max MSP via OSC triggers from Iannix, this data is then transferred via OSC to affect the scale value in real time of the cube game objects in Unity. &lt;br /&gt;
&lt;br /&gt;
Meooow! &lt;br /&gt;
&lt;br /&gt;
== Group Work By ==&lt;br /&gt;
&amp;lt;li&amp;gt;Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Florian Froger (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Jonas Jülch (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&lt;br /&gt;
== OSC Signal Diagram ==&lt;br /&gt;
[[File:oscdiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Iannix - Audio Input ==&lt;br /&gt;
&lt;br /&gt;
We created a simple score in Iannix to send triggers via OSC to be received in Max MSP. &lt;br /&gt;
&lt;br /&gt;
[[File:Iannix.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Max MSP - Audio Input/Output ==&lt;br /&gt;
&lt;br /&gt;
In Max we assembled a patch that triggers sound files responding to incoming OSC messages from Iannix. A bank of sound files pre-designed in Ableton are stored in a folder on the hard drive and called from the max patch as it receives the random trigger coordinates into the sprintf open %s.wav object. These triggers are then sent on to be received in Unity via the udpsend object in Max. &lt;br /&gt;
&lt;br /&gt;
[[File:Maxsounds.mp3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Max1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Controller Input to Unity ==&lt;br /&gt;
&lt;br /&gt;
Touch OSC App&lt;br /&gt;
&lt;br /&gt;
We used the App &amp;quot;TouchOSC&amp;quot; for Android to control our Kitten in Unity. The design of the layout is inspired by the classic Nintendo controller.&lt;br /&gt;
&lt;br /&gt;
Effectively we used the &amp;quot;Directional Pad&amp;quot; to move our Kitten on the x and z axis and the blue button to jump.&lt;br /&gt;
&lt;br /&gt;
TouchOSC is communicating directly with Unity via OSC.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_APP.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unity TouchOSC Receiver Code ==&lt;br /&gt;
&lt;br /&gt;
This is the script we used to get the connection between Unity and TouchOSC established.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;function update&amp;quot; part we move the player around. We receive the variables for this function via the function &amp;quot;AllMessageHandler&amp;quot; which you can find in the second part of the code.&lt;br /&gt;
&lt;br /&gt;
We used the following Unity Scene and it&#039;s included scripts as a template&lt;br /&gt;
&lt;br /&gt;
https://github.com/heaversm/unity-osc-receiver&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_Touch_Receiver_Code.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Video Doc ==&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/RNqw7ycQNXA&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/embed/RNqw7ycQNXA&lt;br /&gt;
|alignment=right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pSsYTj9kCHE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;http://www.youtube.com/embed/JOynRkYWFSM&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86071</id>
		<title>GMU:Digital Puppetry Lab/Group KittenRemote</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86071"/>
		<updated>2016-07-31T09:31:53Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Video Doc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitten in Space! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our concept was to realise an interactive ‘mini’ game in Unity controlled via touch OSC for smartphone. The sound accompanying the game is generated in Max MSP via OSC triggers from Iannix, this data is then transferred via OSC to affect the scale value in real time of the cube game objects in Unity. &lt;br /&gt;
&lt;br /&gt;
Meooow! &lt;br /&gt;
&lt;br /&gt;
== Group Work By ==&lt;br /&gt;
&amp;lt;li&amp;gt;Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Florian Froger (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Jonas Jülch (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&lt;br /&gt;
== OSC Signal Diagram ==&lt;br /&gt;
[[File:oscdiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Iannix - Audio Input ==&lt;br /&gt;
&lt;br /&gt;
We created a simple score in Iannix to send triggers via OSC to be received in Max MSP. &lt;br /&gt;
&lt;br /&gt;
[[File:Iannix.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Max MSP - Audio Input/Output ==&lt;br /&gt;
&lt;br /&gt;
In Max we assembled a patch that triggers sound files responding to incoming OSC messages from Iannix. A bank of sound files pre-designed in Ableton are stored in a folder on the hard drive and called from the max patch as it receives the random trigger coordinates into the sprintf open %s.wav object. These triggers are then sent on to be received in Unity via the udpsend object in Max. &lt;br /&gt;
&lt;br /&gt;
[[File:Maxsounds.mp3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Max1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Controller Input to Unity ==&lt;br /&gt;
&lt;br /&gt;
Touch OSC App&lt;br /&gt;
&lt;br /&gt;
We used the App &amp;quot;TouchOSC&amp;quot; for Android to control our Kitten in Unity. The design of the layout is inspired by the classic Nintendo controller.&lt;br /&gt;
&lt;br /&gt;
Effectively we used the &amp;quot;Directional Pad&amp;quot; to move our Kitten on the x and z axis and the blue button to jump.&lt;br /&gt;
&lt;br /&gt;
TouchOSC is communicating directly with Unity via OSC.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_APP.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unity TouchOSC Receiver Code ==&lt;br /&gt;
&lt;br /&gt;
This is the script we used to get the connection between Unity and TouchOSC established.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;function update&amp;quot; part we move the player around. We receive the variables for this function via the function &amp;quot;AllMessageHandler&amp;quot; which you can find in the second part of the code.&lt;br /&gt;
&lt;br /&gt;
We used the following Unity Scene and it&#039;s included scripts as a template&lt;br /&gt;
&lt;br /&gt;
https://github.com/heaversm/unity-osc-receiver&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_Touch_Receiver_Code.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Video Doc ==&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/RNqw7ycQNXA&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/embed/RNqw7ycQNXA&lt;br /&gt;
|alignment=right&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pSsYTj9kCHE}}&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86069</id>
		<title>GMU:Digital Puppetry Lab/Group KittenRemote</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Digital_Puppetry_Lab/Group_KittenRemote&amp;diff=86069"/>
		<updated>2016-07-31T09:31:13Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Video Doc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitten in Space! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our concept was to realise an interactive ‘mini’ game in Unity controlled via touch OSC for smartphone. The sound accompanying the game is generated in Max MSP via OSC triggers from Iannix, this data is then transferred via OSC to affect the scale value in real time of the cube game objects in Unity. &lt;br /&gt;
&lt;br /&gt;
Meooow! &lt;br /&gt;
&lt;br /&gt;
== Group Work By ==&lt;br /&gt;
&amp;lt;li&amp;gt;Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Florian Froger (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&amp;lt;li&amp;gt;Jonas Jülch (Unity &amp;amp; TouchOSC App Implementation)&lt;br /&gt;
&lt;br /&gt;
== OSC Signal Diagram ==&lt;br /&gt;
[[File:oscdiagram.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Iannix - Audio Input ==&lt;br /&gt;
&lt;br /&gt;
We created a simple score in Iannix to send triggers via OSC to be received in Max MSP. &lt;br /&gt;
&lt;br /&gt;
[[File:Iannix.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Max MSP - Audio Input/Output ==&lt;br /&gt;
&lt;br /&gt;
In Max we assembled a patch that triggers sound files responding to incoming OSC messages from Iannix. A bank of sound files pre-designed in Ableton are stored in a folder on the hard drive and called from the max patch as it receives the random trigger coordinates into the sprintf open %s.wav object. These triggers are then sent on to be received in Unity via the udpsend object in Max. &lt;br /&gt;
&lt;br /&gt;
[[File:Maxsounds.mp3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Max1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Controller Input to Unity ==&lt;br /&gt;
&lt;br /&gt;
Touch OSC App&lt;br /&gt;
&lt;br /&gt;
We used the App &amp;quot;TouchOSC&amp;quot; for Android to control our Kitten in Unity. The design of the layout is inspired by the classic Nintendo controller.&lt;br /&gt;
&lt;br /&gt;
Effectively we used the &amp;quot;Directional Pad&amp;quot; to move our Kitten on the x and z axis and the blue button to jump.&lt;br /&gt;
&lt;br /&gt;
TouchOSC is communicating directly with Unity via OSC.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_APP.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Unity TouchOSC Receiver Code ==&lt;br /&gt;
&lt;br /&gt;
This is the script we used to get the connection between Unity and TouchOSC established.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;function update&amp;quot; part we move the player around. We receive the variables for this function via the function &amp;quot;AllMessageHandler&amp;quot; which you can find in the second part of the code.&lt;br /&gt;
&lt;br /&gt;
We used the following Unity Scene and it&#039;s included scripts as a template&lt;br /&gt;
&lt;br /&gt;
https://github.com/heaversm/unity-osc-receiver&lt;br /&gt;
&lt;br /&gt;
[[Image:OSC_Touch_Receiver_Code.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Video Doc ==&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/RNqw7ycQNXA&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/embed/RNqw7ycQNXA&lt;br /&gt;
|alignment=right&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86060</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86060"/>
		<updated>2016-07-31T09:17:15Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could with it compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your external hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
Note: The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only recognize in read mode&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86057</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86057"/>
		<updated>2016-07-31T09:13:59Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could with it compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86055</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86055"/>
		<updated>2016-07-31T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could with it compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86054</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86054"/>
		<updated>2016-07-31T09:13:36Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could with it compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86053</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86053"/>
		<updated>2016-07-31T09:13:22Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different type of files. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could with it compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format. It is now one of the main 3D exchange formats as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software to your other 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86048</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86048"/>
		<updated>2016-07-31T09:09:20Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* START */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could withit compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Whithit you could for example import it to Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software in your 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86047</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86047"/>
		<updated>2016-07-31T09:09:07Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== START ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could withit compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Whithit you could for example import it to Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software in your 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86046</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86046"/>
		<updated>2016-07-31T09:08:26Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|an uncompressed .AVI video file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could withit compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera. So you could with it verify, how well you calibrated each cameras. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Whithit you could for example import it to Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the mesh skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|With this .SKIN File you could import the smooth skin of your player rendered in the Captury Software in your 3D Sofware.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86030</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=86030"/>
		<updated>2016-07-31T08:58:12Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .AVI video file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .PNG picture file for each camera. It&#039;s like a screenshot, so you could withit compared the brightness of the cameras.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .PNG picture file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|.FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Whithit you could for example import it to Blender/Unity project and add the animated skeleton of the entire scene.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene in which you could see how was your saved scene calibrated.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user you can find a .DOFS file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The .META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|The .OBJ file format is a simple data-format that represents 3D geometry alone. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|This .SKEL file contain the skeleton of your player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85935</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85935"/>
		<updated>2016-07-30T16:28:03Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Done! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
Congratulations, you copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85934</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85934"/>
		<updated>2016-07-30T16:27:35Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Done! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85933</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85933"/>
		<updated>2016-07-30T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;TRACKING PLATFORM EXPORT&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85932</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85932"/>
		<updated>2016-07-30T16:25:53Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! &lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85931</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85931"/>
		<updated>2016-07-30T16:25:43Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! &lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85930</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85930"/>
		<updated>2016-07-30T16:25:15Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Done! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85929</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85929"/>
		<updated>2016-07-30T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85928</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85928"/>
		<updated>2016-07-30T16:24:17Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_3.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85927</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85927"/>
		<updated>2016-07-30T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the local harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85926</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85926"/>
		<updated>2016-07-30T16:23:34Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85925</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85925"/>
		<updated>2016-07-30T16:23:03Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85924</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85924"/>
		<updated>2016-07-30T16:22:44Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85923</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85923"/>
		<updated>2016-07-30T16:22:26Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|150px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85922</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85922"/>
		<updated>2016-07-30T16:22:06Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_2.jpg|50px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85920</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85920"/>
		<updated>2016-07-30T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|thumb|caption]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85919</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85919"/>
		<updated>2016-07-30T16:20:30Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* TRACKING PLATFORM EXPORT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Start ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85918</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85918"/>
		<updated>2016-07-30T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;File Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85917</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85917"/>
		<updated>2016-07-30T16:19:21Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi&lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|noise.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|motion.fbx&lt;br /&gt;
|a .fbx file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|camera.calib&lt;br /&gt;
|a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.dofs&lt;br /&gt;
|for each user&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.meta&lt;br /&gt;
|The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.obj&lt;br /&gt;
|File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skel&lt;br /&gt;
|Skeleton File&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|florian.skin&lt;br /&gt;
|Skin File&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85916</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85916"/>
		<updated>2016-07-30T16:16:00Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|Pie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Butter&lt;br /&gt;
|Ice cream&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85915</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85915"/>
		<updated>2016-07-30T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
|Apple&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|Pie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Butter&lt;br /&gt;
|Ice cream&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85914</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85914"/>
		<updated>2016-07-30T16:04:56Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; color: green;&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
|Apple&lt;br /&gt;
|12,333.00&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|Pie&lt;br /&gt;
|500.00&lt;br /&gt;
|-&lt;br /&gt;
|Butter&lt;br /&gt;
|Ice cream&lt;br /&gt;
|1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85913</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85913"/>
		<updated>2016-07-30T16:04:19Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
|Apple&lt;br /&gt;
|12,333.00&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|Pie&lt;br /&gt;
|500.00&lt;br /&gt;
|-&lt;br /&gt;
|Butter&lt;br /&gt;
|Ice cream&lt;br /&gt;
|1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85912</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85912"/>
		<updated>2016-07-30T16:03:50Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=text-align: center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi &lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85911</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85911"/>
		<updated>2016-07-30T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi &lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85909</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85909"/>
		<updated>2016-07-30T16:02:54Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi &lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85907</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85907"/>
		<updated>2016-07-30T16:00:16Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Food complements&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|File Type&lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|stream.avi &lt;br /&gt;
|a uncompress .avi file for each camera&lt;br /&gt;
|-&lt;br /&gt;
|background.png&lt;br /&gt;
|a .png file for each camera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85906</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85906"/>
		<updated>2016-07-30T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Food complements&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orange&lt;br /&gt;
|Apple&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|Pie&lt;br /&gt;
|-&lt;br /&gt;
|Butter&lt;br /&gt;
|Ice cream &lt;br /&gt;
|}&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85905</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85905"/>
		<updated>2016-07-30T15:57:15Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{| test1&lt;br /&gt;
|+ test2 | test4&lt;br /&gt;
|- test3&lt;br /&gt;
|}&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85904</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85904"/>
		<updated>2016-07-30T15:56:38Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{|test1&lt;br /&gt;
|+test2&lt;br /&gt;
|-test3&lt;br /&gt;
|}&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85903</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85903"/>
		<updated>2016-07-30T15:55:25Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85024</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85024"/>
		<updated>2016-07-11T07:44:53Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&amp;lt;br&amp;gt;&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For each user you have:&amp;lt;br&amp;gt;&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin =&lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85023</id>
		<title>GMU:Tutorials/Performance Platform/Tracking Platform Export</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Tracking_Platform_Export&amp;diff=85023"/>
		<updated>2016-07-11T07:44:09Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* STEP 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== TRACKING PLATFORM EXPORT ==&lt;br /&gt;
&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial in progress...&lt;br /&gt;
&lt;br /&gt;
In this tutorial I will explain how to export the tracking data of the Captury Software running on the linux operating system &#039;&#039;Gnome&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For this example I will export the tracking data of the recorded Scene &#039;&#039;shot2&#039;&#039; of the project &#039;&#039;Bounce and Rebound&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== STEP 1 == &lt;br /&gt;
&lt;br /&gt;
Check first where you saved your scene on the harddisk.&lt;br /&gt;
&lt;br /&gt;
[[File:TrackingPlattformExport_1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 2 == &lt;br /&gt;
&lt;br /&gt;
Then go with the mouse into the left up corner of the window to fade in the manager system and click in the left tool bar on the icon &#039;&#039;Dateien&#039;&#039; to open the file directory.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STEP 3 == &lt;br /&gt;
&lt;br /&gt;
In the file directory search for the right folder of your scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrackingPlattformExport_3.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== STEP 4 ==&lt;br /&gt;
&lt;br /&gt;
In your folder you see some different types of file. For this example we had recorded 2 people with 10 cameras: &#039;&#039;leif&#039;&#039; and &#039;&#039;florian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the whole scene you have:&lt;br /&gt;
stream.avi = a uncompress .avi file for each camera&lt;br /&gt;
background.png = a .png file for each camera&lt;br /&gt;
noise.png = a .png file for each camera&lt;br /&gt;
motion.fbx = a .fbx file for the whole scene&lt;br /&gt;
camera.calib = a note file for the whole scene&lt;br /&gt;
&lt;br /&gt;
For each user you have:&lt;br /&gt;
florian.dofs =&lt;br /&gt;
florian.meta = The META file contains information about the corresponding video files, including the duration of the file, the name of the file and a short description of the file.&lt;br /&gt;
florian.obj = File that contain the .obj file extension hold 3D object files created with the Captury software. This file can contain texture maps, 3D coordinates and other 3D object data. &lt;br /&gt;
florian.skel =&lt;br /&gt;
florian.skin = &lt;br /&gt;
&lt;br /&gt;
== STEP 5 == &lt;br /&gt;
&lt;br /&gt;
Plug your extern hard disk and copy the files &amp;lt;br&amp;gt;&lt;br /&gt;
The right computer is the one with the black tower under the table&lt;br /&gt;
&lt;br /&gt;
Use Hard Disk with NTFS Format for best result - exFat Format could be only in read modus&amp;lt;br&amp;gt;&lt;br /&gt;
Eject the hard disk properly&lt;br /&gt;
&lt;br /&gt;
== Done! ==&lt;br /&gt;
&lt;br /&gt;
You copied your Tracking Data files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gnome.org &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thecaptury.com&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrackingPlattformExport1.png&amp;diff=84880</id>
		<title>File:TrackingPlattformExport1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:TrackingPlattformExport1.png&amp;diff=84880"/>
		<updated>2016-07-05T20:38:51Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84879</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84879"/>
		<updated>2016-07-05T20:28:35Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Group 5 + Group 9 + Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 13&#039;&#039;&#039; – 04. July (Mon) – Maintenance&lt;br /&gt;
* &#039;&#039;&#039;SLOT 14&#039;&#039;&#039; – 05. July (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 15&#039;&#039;&#039; – 06. July (Wed) – Group 1&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 16&#039;&#039;&#039; – 07. July (Thu) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 17&#039;&#039;&#039; – 08. July (Fri) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 18&#039;&#039;&#039; – 09. July (Sat) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 19&#039;&#039;&#039; – 10. July (Sun) – Group 9 (till 2 o&#039;clock), Group 5 &amp;amp; 6&lt;br /&gt;
&lt;br /&gt;
* 10. July (Mon) – Installation + Testing I&lt;br /&gt;
* 11. July (Tue) – Installation + Testing II&lt;br /&gt;
* 12. July (Tue) – Rehersal&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Custom Setup to count People using a Light Barrier]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury|Controlling Skeletons in Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 14, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Using the Multi-Speaker-System|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8 | 15, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial: [[/Networking/Controlling MAX MSP with IanniX|Controlling MAX MSP with IanniX]]&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slots: 11; 19&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Polarization]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Visual Interaction|Examples of procedural animation on Unity3D]]&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 17, 18, 19&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Processing to play frames|Playing frames in Processing by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/People Tracking/Vibration motor control by Arduino|Custom setup to connect users with vibration motor by Arduino]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to track the position of joints and calculating the distances in Processing]]&lt;br /&gt;
* Group 10 – &#039;&#039;&#039;[[/Balance|Balance]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 7,8,10,11,12&lt;br /&gt;
** &#039;&#039;&#039;Yuxin Tan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of bones in Unity]]&lt;br /&gt;
** Junyuan Wu - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to control the movement of the scene in Unity]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
* Elena Liv Felderer - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Unity with Processing]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Amy Jean Barnett - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with Iannix]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Janine Müller - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with the Captury]]&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84878</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84878"/>
		<updated>2016-07-05T20:28:01Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Project Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Group 5 + Group 9 + Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 13&#039;&#039;&#039; – 04. July (Mon) – Maintenance&lt;br /&gt;
* &#039;&#039;&#039;SLOT 14&#039;&#039;&#039; – 05. July (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 15&#039;&#039;&#039; – 06. July (Wed) – Group 1&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 16&#039;&#039;&#039; – 07. July (Thu) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 17&#039;&#039;&#039; – 08. July (Fri) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 18&#039;&#039;&#039; – 09. July (Sat) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 19&#039;&#039;&#039; – 10. July (Sun) – Group 9 (till 2 o&#039;clock), Group 5 &amp;amp; 6&lt;br /&gt;
&lt;br /&gt;
* 10. July (Mon) – Installation + Testing I&lt;br /&gt;
* 11. July (Tue) – Installation + Testing II&lt;br /&gt;
* 12. July (Tue) – Rehersal&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Custom Setup to count People using a Light Barrier]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury|Controlling Skeletons in Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 14, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Using the Multi-Speaker-System|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8 | 15, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial: [[/Networking/Controlling MAX MSP with IanniX|Controlling MAX MSP with IanniX]]&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11; 19&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Polarization]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Visual Interaction|Examples of procedural animation on Unity3D]]&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 17, 18, 19&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Processing to play frames|Playing frames in Processing by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/People Tracking/Vibration motor control by Arduino|Custom setup to connect users with vibration motor by Arduino]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to track the position of joints and calculating the distances in Processing]]&lt;br /&gt;
* Group 10 – &#039;&#039;&#039;[[/Balance|Balance]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 7,8,10,11,12&lt;br /&gt;
** &#039;&#039;&#039;Yuxin Tan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of bones in Unity]]&lt;br /&gt;
** Junyuan Wu - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to control the movement of the scene in Unity]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
* Elena Liv Felderer - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Unity with Processing]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Amy Jean Barnett - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with Iannix]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Janine Müller - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with the Captury]]&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84877</id>
		<title>GMU:Performance Platform</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Performance_Platform&amp;diff=84877"/>
		<updated>2016-07-05T20:01:29Z</updated>

		<summary type="html">&lt;p&gt;Gewo6692: /* Group Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&#039;&#039; is a lab for artistic research operated by the [[GMU:Start|GMU]].&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Interactive Performance Platform&#039;&#039;&#039;&lt;br /&gt;
  Digital Bauhaus Lab, Room 001 (Ground Floor)&lt;br /&gt;
  Bauhausstr. 9a&lt;br /&gt;
  99423 Weimar&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-videowall.png|thumb|left|200px|The videowall in action]]&lt;br /&gt;
[[Image:the-captury-screenshot.png|thumb|left|300px|Screenshot from the tracking software]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* markerless multi-person tracking&lt;br /&gt;
* highspeed camera for longterm-recording&lt;br /&gt;
* 12.2 channel audio system&lt;br /&gt;
* 4 x 4 tiled video wall&lt;br /&gt;
* 4 mac workstations&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
[[Image:performance-platform-setup.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Performance Platform is used for artistic research.&amp;lt;br&amp;gt;&lt;br /&gt;
However there are occasional workshops and modules inside the lab to introduce the participants to the technology and foster the emergence of cross-disciplinary projects.&lt;br /&gt;
&lt;br /&gt;
  The place may be crowded during modules and workshops.&lt;br /&gt;
  Please try not to disturb during those times.&lt;br /&gt;
  Thank you :)&lt;br /&gt;
&lt;br /&gt;
=== Regular Schedule ===&lt;br /&gt;
&lt;br /&gt;
  Note:&lt;br /&gt;
  Starting June 13th the Lab will be used for Project-Work and Workshops.&lt;br /&gt;
  If you want access to the lab please get in contact with [[Martin Schneider]]&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
|&lt;br /&gt;
!Monday&lt;br /&gt;
!Tuesday&lt;br /&gt;
!Wednesday&lt;br /&gt;
!Thursday&lt;br /&gt;
!Friday&lt;br /&gt;
!Saturday&lt;br /&gt;
!Sunday&lt;br /&gt;
|-&lt;br /&gt;
!09:15 - 10:45&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!11:00 - 12:30&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-			&lt;br /&gt;
!13:30 - 15:00&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!15:15 - 16:45 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!17:00 - 18:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|-&lt;br /&gt;
!19:00 - 20:30 &lt;br /&gt;
|Lab-Time&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]]&lt;br /&gt;
|[[GMU:Digital_Puppetry_Lab|Tutorium]] / Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|Lab-Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;left&amp;quot; {{Prettytable}}&lt;br /&gt;
! workshop title&lt;br /&gt;
! first day&lt;br /&gt;
! last day&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Digital_Puppetry_Lab|Digital Puppetry Lab]] - Martin Schneider (GMU/EXPTV)&lt;br /&gt;
| Friday, 15. April&lt;br /&gt;
| Sunday 17. April &lt;br /&gt;
|-&lt;br /&gt;
| [[EXPTV:Start|UNITY-Workshop]] - Stephan Iserman (EXPTV)&lt;br /&gt;
| Thursday, 12. May &lt;br /&gt;
| Friday 13. May &lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies I]] Martin Schneider (GMU)&lt;br /&gt;
| Friday, 13. May&lt;br /&gt;
| Sunday 15. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Human_and_Nonhuman_Performances_II_SS16|Bio-Semiotics]] - Dario Martinelli (GMU)&lt;br /&gt;
| Friday, 17. May&lt;br /&gt;
| Sunday 19. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies II]] - Martin Schneider (GMU)&lt;br /&gt;
| Friday, 20. May&lt;br /&gt;
| Sunday 22. May&lt;br /&gt;
|-&lt;br /&gt;
| [[GMU:Minecraft Ecologies|Minecraft Ecologies III]] - Daniel Braun, Thomas Hawranke (GMU)&lt;br /&gt;
| Friday, 24. May&lt;br /&gt;
| Sunday 26. May&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Work ===&lt;br /&gt;
&lt;br /&gt;
The following 12 dates are available for group work. Please mention at least 3 days, that would would work for you in your group profile! We will activate you for the day and send you a short email when once you are active.&lt;br /&gt;
&lt;br /&gt;
By working in the lab you agree that you have read and understood, and that you will honour the [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]. You are fully responsible for any damage that occurs during your group work period. (Even if caused by somebody else).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 1&#039;&#039;&#039; – 16. June (Thu) – PASSED&lt;br /&gt;
* &#039;&#039;&#039;SLOT 2&#039;&#039;&#039; – 17. June (Fri) – Group 7&lt;br /&gt;
* &#039;&#039;&#039;SLOT 3&#039;&#039;&#039; – 18. June (Sat) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
* &#039;&#039;&#039;SLOT 4&#039;&#039;&#039; – 20. June (Mon) – Individuals: Jessica Hüttig, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 5&#039;&#039;&#039; – 23. June (Thu) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 6&#039;&#039;&#039; – 27. June (Mon) – Group 8&lt;br /&gt;
* &#039;&#039;&#039;SLOT 7&#039;&#039;&#039; – 28. June (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 8&#039;&#039;&#039; – 29. June (Wed) – Group 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 9&#039;&#039;&#039; – 30. June (Thu) – Group 5 + Group 9 + Individuals: Di Yang&lt;br /&gt;
* &#039;&#039;&#039;SLOT 10&#039;&#039;&#039; – 01. July (Fri) – Group 2&lt;br /&gt;
* &#039;&#039;&#039;SLOT 11&#039;&#039;&#039; – 02. July (Sat) – Group 6 + Group 10&lt;br /&gt;
* &#039;&#039;&#039;SLOT 12&#039;&#039;&#039; – 03. July (Sun) – Group 7&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 13&#039;&#039;&#039; – 04. July (Mon) – Maintenance&lt;br /&gt;
* &#039;&#039;&#039;SLOT 14&#039;&#039;&#039; – 05. July (Tue) – Group 4&lt;br /&gt;
* &#039;&#039;&#039;SLOT 15&#039;&#039;&#039; – 06. July (Wed) – Group 1&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SLOT 16&#039;&#039;&#039; – 07. July (Thu) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 17&#039;&#039;&#039; – 08. July (Fri) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 18&#039;&#039;&#039; – 09. July (Sat) – AVAILABLE&lt;br /&gt;
* &#039;&#039;&#039;SLOT 19&#039;&#039;&#039; – 10. July (Sun) – Group 9 (till 2 o&#039;clock), Group 5 &amp;amp; 6&lt;br /&gt;
&lt;br /&gt;
* 10. July (Mon) – Installation + Testing I&lt;br /&gt;
* 11. July (Tue) – Installation + Testing II&lt;br /&gt;
* 12. July (Tue) – Rehersal&lt;br /&gt;
&lt;br /&gt;
== Project Groups ==&lt;br /&gt;
&lt;br /&gt;
  NOTE:&lt;br /&gt;
  The person printed in bold face is responsible for the lab, in case anything goes wrong.&lt;br /&gt;
&lt;br /&gt;
* Group 1 – &#039;&#039;&#039;[[GMU:Minecraft_Ecologies|Minecraft Ecologies]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: ???&lt;br /&gt;
** &#039;&#039;&#039;Meike Halle&#039;&#039;&#039;&lt;br /&gt;
** Marcel Gohsen&lt;br /&gt;
** Asha Murali&lt;br /&gt;
** Andre Faupel&lt;br /&gt;
* Group 2 – &#039;&#039;&#039;[[Physical Sound Environment]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Kan Feng&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Capture_with_Processing|Custom Setup to count People using a Light Barrier]]&lt;br /&gt;
** Shuyan Chen –  Tutorial:[[Custom Setup to track People using a Camera on the Ceiling]]&lt;br /&gt;
** Shih-Li Chao – Tutorial: [[GMU:Tutorials/Performance_Platform/Sound_System_Stereo|Play Stereo on the Sound System]]&lt;br /&gt;
* Group 3 – &#039;&#039;&#039;[[/Multiple Gravity|Multiple Gravity]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: &#039;&#039;none&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Benjamin Vossler&#039;&#039;&#039; –  [[GMU:Tutorials/Networking/Controlling_MAX-MSP_with_TheCaptury|Controlling Max MSP with the Captury]]&lt;br /&gt;
** Gianluca Pandolfo –  [[GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury|Controlling Skeletons in Unity with The Captury]]&lt;br /&gt;
* Group 4 – &#039;&#039;&#039;[[/Madre Monte|Madre Monte]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8, 14, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Emilio Aguas&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Using the Multi-Speaker-System|Using the Multi-Speaker-System]] &lt;br /&gt;
** Fiona Mortimer –  Tutorial Title 2&lt;br /&gt;
** Eduardo Oliviera –  Tutorial Title 3&lt;br /&gt;
* Group 5 – &#039;&#039;&#039;[[/Bounce &amp;amp; Rebound|Bounce &amp;amp; Rebound]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 6, 7, 8 | 15, 16, 17&lt;br /&gt;
** &#039;&#039;&#039;Jonas Jülch&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance_Platform/Tracking_Platform_Rigging|Using Tracking Data in Blender]]&lt;br /&gt;
** Leif Weitzel –  Tutorial: [[/Networking/Controlling MAX MSP with IanniX|Controlling MAX MSP with IanniX]]&lt;br /&gt;
* Group 6 – &#039;&#039;&#039;[[/Escape or Kill|Escape or Kill]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Slot: 11; Preferred 2nd Slots: 18, 17 &amp;amp; 16&lt;br /&gt;
** &#039;&#039;&#039;Florian Froger&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Export|Exporting Tracking Data]] &lt;br /&gt;
* Group 7 – &#039;&#039;&#039;[[/Dependance|Dependance]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  2, 3, 10, 11, 12&lt;br /&gt;
** &#039;&#039;&#039;Alicia Kremser&#039;&#039;&#039; –  Tutorial Title 1&lt;br /&gt;
** Tim Vischer&lt;br /&gt;
** Adam Streicher - [[GMU:Tutorials/Networking/Controlling_Unity_with_TheCaptury|Controling Unity with The Captury]]&lt;br /&gt;
* Group 8 – &#039;&#039;&#039;[[/Group dynamics|Polarization]] – ExpTV&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots:  6&lt;br /&gt;
** &#039;&#039;&#039;Kei Kitamura&#039;&#039;&#039; –  Tutorial: [[GMU:Tutorials/Visual Interaction|Examples of procedural animation on Unity3D]]&lt;br /&gt;
* Group 9 – &#039;&#039;&#039;[[/Woll&#039;s World|Woll&#039;s World]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 17, 18, 19&lt;br /&gt;
** &#039;&#039;&#039;Yun Liu&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Visual Interaction/Using Processing to play frames|Playing frames in Processing by the data of position and velocity in real-time]]&lt;br /&gt;
** &#039;&#039;&#039;Xiangzhen Fan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/People Tracking/Vibration motor control by Arduino|Custom setup to connect users with vibration motor by Arduino]]&lt;br /&gt;
** &#039;&#039;&#039;Qianqian Li&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to track the position of joints and calculating the distances in Processing]]&lt;br /&gt;
* Group 10 – &#039;&#039;&#039;[[/Balance|Balance]] – GMU&#039;&#039;&#039;&lt;br /&gt;
** Preferred Slots: 7,8,10,11,12&lt;br /&gt;
** &#039;&#039;&#039;Yuxin Tan&#039;&#039;&#039; - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to Track the position of bones in Unity]]&lt;br /&gt;
** Junyuan Wu - Tutorial: [[GMU:Tutorials/Performance_Platform/Using the tracking system|Using the Tracking System to control the movement of the scene in Unity]]&lt;br /&gt;
&lt;br /&gt;
== Individuals ==&lt;br /&gt;
* Jessica Hüttig – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Calibrating the Tracking System]]&lt;br /&gt;
**Preferred slots: 3&lt;br /&gt;
* Di Yang –  Tutorial: [[GMU:Tutorials/Performance Platform/Videowall Calibration|Calibrating the Videowall]]&lt;br /&gt;
** preferred slots: 8, 9, 10&lt;br /&gt;
* Rachel Smith - [[GMU:Tutorials/Performance_Platform/Recognizing_Gestures_with_Wekinator|Recognising Gestures with Wekinator]]&lt;br /&gt;
** Preferred slots: 10, 11, 12&lt;br /&gt;
* Christopher Dake-Outhet – Tutorial: [[GMU:Tutorials/Performance Platform/Tracking Platform Calibration|Recording Tacking Data]]&lt;br /&gt;
** preferred slots: 6, 8, 12&lt;br /&gt;
* Elena Liv Felderer - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Unity with Processing]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Amy Jean Barnett - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with Iannix]]&lt;br /&gt;
** no slots for me&lt;br /&gt;
* Janine Müller - Tutorial: [[GMU: Tutorials/Networking Tutorials|Controlling Max MSP with the Captury]]&lt;br /&gt;
&lt;br /&gt;
== Highlights ==&lt;br /&gt;
* Student projects from the [[GMU:Spacial_Information_Lab#Participants|Spacial Information Lab]]&lt;br /&gt;
* Tracking 3 dancers for the [https://vimeo.com/156704320 3D-Pitoti project]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
As part of the [[GMU:Digital_Puppetry_Lab|Introduction to the Lab]] the students will create [[GMU:Tutorials#Performance_Plattform_Tutorials|Online Tutorials]].&amp;lt;br&amp;gt;&lt;br /&gt;
The tutorials will explain how to use the technology available at the Performance Platform.&lt;br /&gt;
&lt;br /&gt;
== Mailing-List ==&lt;br /&gt;
There is an internal mailing list for everyone that has their working space on the DBL groundfloor.&amp;lt;br&amp;gt;&lt;br /&gt;
Please contact [[Martin Schneider]] if you think you should be on that list.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab Digital Bauhaus Lab Website]&lt;br /&gt;
* [[GMU:Nutzungsordnung_IPP|Nutzungsordnung]]&lt;/div&gt;</summary>
		<author><name>Gewo6692</name></author>
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