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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Friedrich</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Friedrich"/>
	<updated>2026-04-18T15:50:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Photosynthesis_and_I/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=135988</id>
		<title>GMU:Photosynthesis and I/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Photosynthesis_and_I/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=135988"/>
		<updated>2023-05-29T23:08:58Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: Created page with &amp;quot;== Photosynthesis Photography and I ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Photosynthesis Photography and I ==&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133315</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133315"/>
		<updated>2022-12-13T05:07:44Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Forgotten electronics → Circuit anarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different techniques such as circuit bending and the recording of electromagnetic fields are used.&lt;br /&gt;
Circuit bending is the technique of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;br /&gt;
&lt;br /&gt;
= Concept // Technical description =&lt;br /&gt;
&lt;br /&gt;
[[File:fp_ca_sV_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Using discarded and obsolete electronic components to create an interactive sound installation and a musical instrument. By hacking of circuits as rewiring, it is possible to create oscillations which results in an audible signal.&lt;br /&gt;
The result of this process shall be a setup of hacked circuits that can be explored as an interactive installation or can be used as a musical instrument.&lt;br /&gt;
Therefor, the setup constricts of two modules. One is control interface (patch-bay, rotary controls). The other model is &amp;quot;sound module&amp;quot;, which is built out of obsolete electronics.&lt;br /&gt;
The modular design allows adaptation to different applications, e.g. an installation or as an instrument.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2022-12-13 at 05.37.08.png|400px]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133314</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133314"/>
		<updated>2022-12-13T05:04:51Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Forgotten electronics → Circuit anarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different techniques such as circuit bending and the recording of electromagnetic fields are used.&lt;br /&gt;
Circuit bending is the technique of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;br /&gt;
&lt;br /&gt;
== Concept // Technical description&lt;br /&gt;
&lt;br /&gt;
[[File:fp_ca_sV_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Using discarded and obsolete electronic components to create an interactive sound installation and a musical instrument. By hacking of circuits as rewiring, it is possible to create oscillations which results in an audible signal.&lt;br /&gt;
The result of this process shall be a setup of hacked circuits that can be explored as an interactive installation or can be used as a musical instrument.&lt;br /&gt;
Therefor, the setup constricts of two modules. One is control interface (patch-bay, rotary controls). The other model is &amp;quot;sound module&amp;quot;, which is built out of obsolete electronics.&lt;br /&gt;
The modular design allows adaptation to different applications, e.g. an installation or as an instrument.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2022-12-13 at 05.37.08.png|400px]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp_ca_sV_1.png&amp;diff=133313</id>
		<title>File:Fp ca sV 1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp_ca_sV_1.png&amp;diff=133313"/>
		<updated>2022-12-13T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133312</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133312"/>
		<updated>2022-12-13T05:03:09Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different techniques such as circuit bending and the recording of electromagnetic fields are used.&lt;br /&gt;
Circuit bending is the technique of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;br /&gt;
&lt;br /&gt;
== Concept // Technical description&lt;br /&gt;
&lt;br /&gt;
[[:File:fp_ca_sV_1.svg]]&lt;br /&gt;
&lt;br /&gt;
Using discarded and obsolete electronic components to create an interactive sound installation and a musical instrument. By hacking of circuits as rewiring, it is possible to create oscillations which results in an audible signal.&lt;br /&gt;
The result of this process shall be a setup of hacked circuits that can be explored as an interactive installation or can be used as a musical instrument.&lt;br /&gt;
Therefor, the setup constricts of two modules. One is control interface (patch-bay, rotary controls). The other model is &amp;quot;sound module&amp;quot;, which is built out of obsolete electronics.&lt;br /&gt;
The modular design allows adaptation to different applications, e.g. an installation or as an instrument.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2022-12-13 at 05.37.08.png|400px]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp_ca_sV_1.svg&amp;diff=133311</id>
		<title>File:Fp ca sV 1.svg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp_ca_sV_1.svg&amp;diff=133311"/>
		<updated>2022-12-13T05:02:44Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133310</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=133310"/>
		<updated>2022-12-13T04:52:24Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Forgotten electronics → Circuit anarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different techniques such as circuit bending and the recording of electromagnetic fields are used.&lt;br /&gt;
Circuit bending is the technique of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;br /&gt;
&lt;br /&gt;
== Concept // Technical description&lt;br /&gt;
&lt;br /&gt;
Using discarded and obsolete electronic components to create an interactive sound installation and a musical instrument. By hacking of circuits as rewiring, it is possible to create oscillations which results in an audible signal.&lt;br /&gt;
The result of this process shall be a setup of hacked circuits that can be explored as an interactive installation or can be used as a musical instrument.&lt;br /&gt;
Therefor, the setup constricts of two modules. One is control interface (patch-bay, rotary controls). The other model is &amp;quot;sound module&amp;quot;, which is built out of obsolete electronics.&lt;br /&gt;
The modular design allows adaptation to different applications, e.g. an installation or as an instrument.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2022-12-13 at 05.37.08.png|400px]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2022-12-13_at_05.37.08.png&amp;diff=133309</id>
		<title>File:Screenshot 2022-12-13 at 05.37.08.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2022-12-13_at_05.37.08.png&amp;diff=133309"/>
		<updated>2022-12-13T04:52:05Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132590</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132590"/>
		<updated>2022-11-17T05:35:19Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Forgotten electronics → Circuit anarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different techniques such as circuit bending and the recording of electromagnetic fields are used.&lt;br /&gt;
Circuit bending is the technique of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132589</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132589"/>
		<updated>2022-11-17T05:32:29Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Forgotten electronics → Circuit anarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are rarely recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different technics such as circuit bending and the recording of electromagnetic fields.&lt;br /&gt;
Circuit bending is the technic of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132588</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132588"/>
		<updated>2022-11-17T05:30:33Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are really recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different technics such as circuit bending and the recording of electromagnetic fields.&lt;br /&gt;
Circuit bending is the technic of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132481</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132481"/>
		<updated>2022-11-15T02:10:17Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
= Forgotten electronics → Circuit anarchy =&lt;br /&gt;
Old electronics, that we once valued, are going to waste and are really recycled. Precious materials go to waste and the energy that used for the initial production can never be recovered.&lt;br /&gt;
&lt;br /&gt;
For the project, old electronics, which would be discarded, are reused to create different sounds and a soundscape.&lt;br /&gt;
Therefore, different technics such as circuit bending and the recording of electromagnetic fields.&lt;br /&gt;
Circuit bending is the technic of rewiring existing circuits to expand or change their intended use.&lt;br /&gt;
&lt;br /&gt;
The recording provided below is a recording of the electromagnetic field produced by a broken wireless headphone.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132480</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=132480"/>
		<updated>2022-11-15T01:53:53Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;br /&gt;
&lt;br /&gt;
[[:File:fr_elec1.mp3]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fr_elec1.mp3&amp;diff=132479</id>
		<title>File:Fr elec1.mp3</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fr_elec1.mp3&amp;diff=132479"/>
		<updated>2022-11-15T01:53:32Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131918</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131918"/>
		<updated>2022-11-01T03:12:47Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Planck constant, which is fundamental for quantum physics, the fundamental of everything, or the Planck length that describes the shortest (known) length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131917</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131917"/>
		<updated>2022-11-01T02:53:59Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Plank constant, which is fundamental for quantum physics, the fundamental of everything, or the Plank length that describes the shortest length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. Where the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131916</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131916"/>
		<updated>2022-11-01T02:51:59Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural science and natural constants, e.g. the Plank constant, which is fundamental for quantum physics, the fundamental of everything, or the Plank length that describes the shortest length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. But the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131915</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131915"/>
		<updated>2022-11-01T02:49:05Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
For the project, I want to explore my Idea to create art though science described mathematics. &lt;br /&gt;
&lt;br /&gt;
Nothing is so sustainable as natural constants, e.g. the Plank constant, which is fundamental for quantum physics, the fundamental of everything, or the Plank length that describes the shortest length possible. All these can described by a mathematical equation.&lt;br /&gt;
&lt;br /&gt;
It should be possible to create an artwork based on a set of equations.&lt;br /&gt;
Let&#039;s think about a painting as an example. Each point on the canvas can be described by a coordinate and a color. Each of this is described by a set of equations. This is the output of said set. But this set has also inputs in the form of variables and constants. The variables can be changed. But the same variables create the same output each time.&lt;br /&gt;
&lt;br /&gt;
So, the artwork is not the output itself, but the act of creating it.&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131914</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131914"/>
		<updated>2022-10-31T23:41:44Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible through severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131913</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131913"/>
		<updated>2022-10-31T23:40:20Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible to severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131912</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131912"/>
		<updated>2022-10-31T23:39:55Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aesthetics isn&#039;t only a &#039;&#039;surface&#039;&#039;, an Image, a branding, but it&#039;s also an atmosphere in which experience happens.&lt;br /&gt;
You could state, that the fictional world dominates the real world. You can see this in economy where e.g. advertisement and materials shapes a view on products and their value (and also politics).&lt;br /&gt;
Since art is not created in a vacuum, the reception changes over time. That creates the problem, that the meaning of an art piece is not always sustainable in the intended way.&lt;br /&gt;
&lt;br /&gt;
Also, art is reproducible to severely processes, especially digital art, which can be reproduced without loss in &#039;&#039;quality&#039;&#039;.&lt;br /&gt;
An interesting question is: How can we create digital art and their available aesthetics, and therefore is easily reproduced but has a sustainable economic and ecological value?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit : Walter Benjamin&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131735</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131735"/>
		<updated>2022-10-24T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* The Soundscape : R. Murray Schafer&lt;br /&gt;
* The Design of Everyday Things : Don Norman&lt;br /&gt;
* Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit : Walter Benjamin&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131734</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131734"/>
		<updated>2022-10-24T22:12:34Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* The Soundscape : R. Murray Schafer&lt;br /&gt;
* The Design of Everyday Things : Don Norman&lt;br /&gt;
* Computing Machinery and Intelligence : Alan M Turing&lt;br /&gt;
* Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit : Walter Benjamin&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131733</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131733"/>
		<updated>2022-10-24T22:03:58Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* The Soundscape : R. Murray Schafer&lt;br /&gt;
* The Design of Everyday Things : Don Norman&lt;br /&gt;
* Computing Machinery and Intelligence : Alan M Turing&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131732</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131732"/>
		<updated>2022-10-24T22:02:25Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* The Soundscape : R. Murray Schafer&lt;br /&gt;
* The Design of Everyday Things : Don Norman&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131731</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131731"/>
		<updated>2022-10-24T22:00:43Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Literature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;br /&gt;
* Atmosphäre: Essays zur neuen Ästhetik : Gernot Böhme&lt;br /&gt;
* The Soundscape : R. Murray Schafer&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131730</id>
		<title>GMU:Sustainable Aesthetics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Sustainable_Aesthetics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131730"/>
		<updated>2022-10-24T21:56:37Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: Created page with &amp;quot;== Literature == * Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Literature ==&lt;br /&gt;
* Quantentheorie und Philosophie: Vorlesungen und Aufsätze  : Werner Heisenberg&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131123</id>
		<title>GMU:Home Made Bioelectronics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131123"/>
		<updated>2022-07-07T11:13:57Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== cellular patterns ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Nb5CVFCqHjo}}&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
Often, plants and organisms are built from repeating patterns. But also processes tend to function in patterns such as the transport of nutrients or movements while growing.&lt;br /&gt;
&lt;br /&gt;
These patterns are used to generate rhythms, and combining these create organic growing / evolving soundscape.&lt;br /&gt;
&lt;br /&gt;
=== Technical Solution ===&lt;br /&gt;
The organism gets observed through a microscope and the recorded live image gets processed.&lt;br /&gt;
&lt;br /&gt;
Image processing is done in multiple steps. Firstly, the feed from the camera is turned in a grayscale image and additionally into a pure black and white image using a threshold.&lt;br /&gt;
This monochromatic image is additionally broken down into a 5 by 5 matrix. By comparing these matrices to a pre defined set of &amp;quot;rules&amp;quot; patterns can be matched and used as trigges and control data for the sonification.&lt;br /&gt;
&lt;br /&gt;
The data gets processed in Max/MSP. Max is either used for sonification in a mono or stereo image.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetic outcome ===&lt;br /&gt;
The outcome of this an installation where the viewer can observe the plants and organisms and listen to the sonification.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/FPittelkow/PlantSequencer MaxMsp-Patch]&lt;br /&gt;
&lt;br /&gt;
=== References / Research Material ===&lt;br /&gt;
* [Cellular automaton - Wikipedia](https://en.wikipedia.org/wiki/Cellular_automaton)&lt;br /&gt;
* [Cellular Automaton](https://mathworld.wolfram.com/CellularAutomaton.html)&lt;br /&gt;
* Rhythms and Morphogenesis - PETER W. BARLOW AND JACQUELINE LÜCK&lt;br /&gt;
* [Acoustic and magnetic communication in plants](https://www.tandfonline.com/doi/full/10.4161/psb.21517?scroll=top&amp;amp;needAccess=true)&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131102</id>
		<title>GMU:Home Made Bioelectronics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=131102"/>
		<updated>2022-07-07T01:52:47Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== cellular patterns ==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Nb5CVFCqHjo}}&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
Often, plants and organisms are built from repeating patterns. But also processes tend to function in patterns such as the transport of nutrients or movements while growing.&lt;br /&gt;
&lt;br /&gt;
These patterns are used to generate rhythms, and combining these create organic growing / evolving soundscape.&lt;br /&gt;
&lt;br /&gt;
=== Technical Solution ===&lt;br /&gt;
The organism gets observed through a microscope and the recorded live image gets processed.&lt;br /&gt;
&lt;br /&gt;
Image processing is done in multiple steps. Firstly, the feed from the camera is turned in a grayscale image and additionally into a pure black and white image using a threshold.&lt;br /&gt;
This monochromatic image is additionally broken down into a 5 by 5 matrix. By comparing these matrices to a pre defined set of &amp;quot;rules&amp;quot; patterns can be matched and used as trigges and control data for the sonification.&lt;br /&gt;
&lt;br /&gt;
The data gets processed in Max/MSP. Max is either used for sonification in a mono or stereo image.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetic outcome ===&lt;br /&gt;
The outcome of this an installation where the viewer can observe the plants and organisms and listen to the sonification.&lt;br /&gt;
&lt;br /&gt;
=== References / Research Material ===&lt;br /&gt;
* [Cellular automaton - Wikipedia](https://en.wikipedia.org/wiki/Cellular_automaton)&lt;br /&gt;
* [Cellular Automaton](https://mathworld.wolfram.com/CellularAutomaton.html)&lt;br /&gt;
* Rhythms and Morphogenesis - PETER W. BARLOW AND JACQUELINE LÜCK&lt;br /&gt;
* [Acoustic and magnetic communication in plants](https://www.tandfonline.com/doi/full/10.4161/psb.21517?scroll=top&amp;amp;needAccess=true)&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Plntseq2.png&amp;diff=131099</id>
		<title>File:Plntseq2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Plntseq2.png&amp;diff=131099"/>
		<updated>2022-07-06T21:14:35Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130754</id>
		<title>GMU:Home Made Bioelectronics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130754"/>
		<updated>2022-06-02T10:57:26Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plant based Sequencer ==&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
Often, plants and organisms are built from repeating patterns. But also processes tend to function in patterns such as the transport of nutrients or movements while growing.&lt;br /&gt;
&lt;br /&gt;
These patterns are used to generate rhythms, and combining these create organic growing / evolving (poly)rhythms. The rhythms are used as a musical sequencer, either trigger notes or percussive sounds like a drum machine. &lt;br /&gt;
&lt;br /&gt;
=== Technical Solution ===&lt;br /&gt;
The measurements of these patterns could be done by and resistance, by amplifying electric/ magnetic fields or by tracking and analyzing video of the cells to the organism.&lt;br /&gt;
&lt;br /&gt;
The data gets processed in Max/MSP. Max is either used for direct sonification or operates as a link to other audio-software (utilizing Midi).&lt;br /&gt;
&lt;br /&gt;
[[File:plntseq1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Aesthetic outcome ===&lt;br /&gt;
The outcome of this an installation where the viewer can observe the plants and organisms and listen to the sonification.&lt;br /&gt;
&lt;br /&gt;
=== References / Research Material ===&lt;br /&gt;
* Rhythms and Morphogenesis - PETER W. BARLOW AND JACQUELINE LÜCK&lt;br /&gt;
* [Acoustic and magnetic communication in plants](https://www.tandfonline.com/doi/full/10.4161/psb.21517?scroll=top&amp;amp;needAccess=true)&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Plntseq1.png&amp;diff=130753</id>
		<title>File:Plntseq1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Plntseq1.png&amp;diff=130753"/>
		<updated>2022-06-02T10:57:17Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130485</id>
		<title>GMU:Home Made Bioelectronics/Reflections</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130485"/>
		<updated>2022-05-10T00:35:59Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* related work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==related work==&lt;br /&gt;
*https://ursuladamm.de/sensor/&lt;br /&gt;
*https://ars.electronica.art/outofthebox/en/eye/&lt;br /&gt;
*https://ars.electronica.art/keplersgardens/en/garden-greenhouse/&lt;br /&gt;
*https://ars.electronica.art/aeblog/en/tag/human-body/&lt;br /&gt;
*https://youtu.be/qSKBtEBRWi4&lt;br /&gt;
*https://www.youtube.com/watch?v=06VPWzDhyyI&amp;amp;list=WL&amp;amp;index=6&lt;br /&gt;
&lt;br /&gt;
==codes==&lt;br /&gt;
*[[:File:Arduino-analog-to-digital-to-analog.maxpat]] max/msp to map analog to led (arduino [[:File:Analog-to-dimmer.ino]])&lt;br /&gt;
*[[:File:lightsensortolight.ino]] arduino to map analog to led&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130440</id>
		<title>GMU:Home Made Bioelectronics/Reflections</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130440"/>
		<updated>2022-05-06T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* related work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==related work==&lt;br /&gt;
*https://ursuladamm.de/sensor/&lt;br /&gt;
*https://ars.electronica.art/outofthebox/en/eye/&lt;br /&gt;
*https://ars.electronica.art/keplersgardens/en/garden-greenhouse/&lt;br /&gt;
*https://ars.electronica.art/aeblog/en/tag/human-body/&lt;br /&gt;
*https://youtu.be/qSKBtEBRWi4&lt;br /&gt;
&lt;br /&gt;
==codes==&lt;br /&gt;
*[[:File:Arduino-analog-to-digital-to-analog.maxpat]] max/msp to map analog to led (arduino [[:File:Analog-to-dimmer.ino]])&lt;br /&gt;
*[[:File:lightsensortolight.ino]] arduino to map analog to led&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130439</id>
		<title>GMU:Home Made Bioelectronics/Reflections</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Reflections&amp;diff=130439"/>
		<updated>2022-05-06T20:53:31Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* related work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==related work==&lt;br /&gt;
*https://ursuladamm.de/sensor/&lt;br /&gt;
*https://ars.electronica.art/outofthebox/en/eye/&lt;br /&gt;
*https://ars.electronica.art/keplersgardens/en/garden-greenhouse/&lt;br /&gt;
*https://ars.electronica.art/aeblog/en/tag/human-body/&lt;br /&gt;
*https://www.youtube.com/watch?v=qSKBtEBRWi4&amp;amp;t=480s&lt;br /&gt;
&lt;br /&gt;
==codes==&lt;br /&gt;
*[[:File:Arduino-analog-to-digital-to-analog.maxpat]] max/msp to map analog to led (arduino [[:File:Analog-to-dimmer.ino]])&lt;br /&gt;
*[[:File:lightsensortolight.ino]] arduino to map analog to led&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130403</id>
		<title>GMU:Home Made Bioelectronics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130403"/>
		<updated>2022-05-04T21:36:46Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plant based Sequencer ==&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
Often, plants and organisms are built from repeating patterns. But also processes tend to function in patterns such as the transport of nutrients or movements while growing.&lt;br /&gt;
&lt;br /&gt;
These patterns are used to generate rhythms, and combining these create organic growing / evolving (poly)rhythms. The rhythms are used as a musical sequencer, either trigger notes or percussive sounds like a drum machine. &lt;br /&gt;
&lt;br /&gt;
=== Technical Solution ===&lt;br /&gt;
The measurements of these patterns could be done by and resistance, by amplifying electric/ magnetic fields or by tracking and analyzing video of the cells to the organism.&lt;br /&gt;
&lt;br /&gt;
The data gets processed in Max/MSP. Max is either used for direct sonification or operates as a link to other audio-software (utilizing Midi).&lt;br /&gt;
&lt;br /&gt;
=== Aesthetic outcome ===&lt;br /&gt;
The outcome of this an installation where the viewer can observe the plants and organisms and listen to the sonification.&lt;br /&gt;
&lt;br /&gt;
=== References / Research Material ===&lt;br /&gt;
* Rhythms and Morphogenesis - PETER W. BARLOW AND JACQUELINE LÜCK&lt;br /&gt;
* [Acoustic and magnetic communication in plants](https://www.tandfonline.com/doi/full/10.4161/psb.21517?scroll=top&amp;amp;needAccess=true)&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130253</id>
		<title>GMU:Home Made Bioelectronics/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Home_Made_Bioelectronics/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=130253"/>
		<updated>2022-04-20T17:13:13Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=129385</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=129385"/>
		<updated>2022-02-09T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:Scrn_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image is drawn and influenced by the data of a temperature sensor. The data is used as an offset when generating the images.&lt;br /&gt;
The goal is to explore the visualisation data and patterns inside the data in a new way. It&#039;s not a scientific visualisation - like a bar graph - more it should be a tool to help understanding the general concept of a data set while being visually appealing.&lt;br /&gt;
&lt;br /&gt;
Maybe it is possible for the viewer to connect own ideas, concepts while viewing the visualisation and find a own interpretation and connection to the environment.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DATA.TXT_1_b.jpg&lt;br /&gt;
File:DATA.TXT_1.jpg&lt;br /&gt;
File:Data1_1.jpg&lt;br /&gt;
File:Data2_1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each drawn point correlates to a point in the data-set. The eqaution used to generate images would describe a circle. The data pushes the points off the point away from this path in relation to their values.&lt;br /&gt;
&lt;br /&gt;
=== The Toolkit ===&lt;br /&gt;
The toolkit provides everything to collect data in the field. In the weather sealed case the Arduino-board with an attached sensor as well as a battery to provide power and a SD card for storrage.&lt;br /&gt;
The case protects the arduino and circuit from the environment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:fp01.jpeg&lt;br /&gt;
File:fp02.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
In Processing the data-file from the Tool-Kit gets spilt up line by line and stored in an array. Since we can easily analyze an array in processing we can find the lowes and highest point in the data to create a adequate range range to apply it.&lt;br /&gt;
Also we find the total ammount of points to determine when to stop plotting them and exporting the image.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;  dataArray = float(loadStrings(dataFile));&lt;br /&gt;
  tMax = dataArray.length; &lt;br /&gt;
  nMin = min(dataArray);&lt;br /&gt;
  nMax = max(dataArray);&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To draw the image a simple equation is used:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;float x1(float t, float offset) {&lt;br /&gt;
  return cos(t / calcConst) * 200 + cos(t / calcConst) - offset * 2;&lt;br /&gt;
}&lt;br /&gt;
float y1(float t, float offset) {&lt;br /&gt;
  return sin(t / calcConst) * 200 + cos(t / calcConst) - offset * 2;&lt;br /&gt;
}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the functions you will find the offset - which gets set by the data - and a calcConstant. By modifing this new varieties of patterns can be genarated.&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data2_1.jpg&amp;diff=129361</id>
		<title>File:Data2 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data2_1.jpg&amp;diff=129361"/>
		<updated>2022-02-08T23:53:27Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data1_1.jpg&amp;diff=129360</id>
		<title>File:Data1 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Data1_1.jpg&amp;diff=129360"/>
		<updated>2022-02-08T23:53:27Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DATA.TXT_1.jpg&amp;diff=129359</id>
		<title>File:DATA.TXT 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DATA.TXT_1.jpg&amp;diff=129359"/>
		<updated>2022-02-08T23:53:26Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DATA.TXT_1_b.jpg&amp;diff=129358</id>
		<title>File:DATA.TXT 1 b.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:DATA.TXT_1_b.jpg&amp;diff=129358"/>
		<updated>2022-02-08T23:53:26Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp02.jpeg&amp;diff=129356</id>
		<title>File:Fp02.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp02.jpeg&amp;diff=129356"/>
		<updated>2022-02-08T23:49:47Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp01.jpeg&amp;diff=129355</id>
		<title>File:Fp01.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fp01.jpeg&amp;diff=129355"/>
		<updated>2022-02-08T23:49:44Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128645</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128645"/>
		<updated>2022-01-05T09:02:59Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Examples / Current state */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:1234.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image or a series of images is drawn and influenced by the data of a temperature sensor.&lt;br /&gt;
&lt;br /&gt;
=== Technical soloutions ===&lt;br /&gt;
An arduino with an temperature sensor records the data to a storage medium. (In this case a micro-sd crad shield). This data will be put into a Processing-Script to generate images.&lt;br /&gt;
&lt;br /&gt;
The data has to be recorded in intervals. The timeframe for these recordings have to be explored.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
&lt;br /&gt;
[[File:comp.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:scrn 2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The image shows two ways for visualizing the changes over time. Each image was taken after 1000 frames.&lt;br /&gt;
In the first row the canvas is reset each time, the second row shows an accumulation of data over time.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps / Milestones / Points for research and thinking ===&lt;br /&gt;
&lt;br /&gt;
* What does temperature look like?&lt;br /&gt;
* Do I need to know the temperature in a common scale?&lt;br /&gt;
* Sould I also present it with a common scale? (Give a reference.)&lt;br /&gt;
* What is a good timeframe for recording the data? (10 minutes, 30 minutes, 1 hour)&lt;br /&gt;
* Waht is my impact?&lt;br /&gt;
&lt;br /&gt;
[[/Graphics with Processing/]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scrn_2.jpg&amp;diff=128644</id>
		<title>File:Scrn 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Scrn_2.jpg&amp;diff=128644"/>
		<updated>2022-01-05T09:02:50Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128401</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128401"/>
		<updated>2021-12-14T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Next Steps / Milestones / Points for research and thinking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:1234.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image or a series of images is drawn and influenced by the data of a temperature sensor.&lt;br /&gt;
&lt;br /&gt;
=== Technical soloutions ===&lt;br /&gt;
An arduino with an temperature sensor records the data to a storage medium. (In this case a micro-sd crad shield). This data will be put into a Processing-Script to generate images.&lt;br /&gt;
&lt;br /&gt;
The data has to be recorded in intervals. The timeframe for these recordings have to be explored.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
&lt;br /&gt;
[[File:comp.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The image shows two ways for visualizing the changes over time. Each image was taken after 1000 frames.&lt;br /&gt;
In the first row the canvas is reset each time, the second row shows an accumulation of data over time.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps / Milestones / Points for research and thinking ===&lt;br /&gt;
&lt;br /&gt;
* What does temperature look like?&lt;br /&gt;
* Do I need to know the temperature in a common scale?&lt;br /&gt;
* Sould I also present it with a common scale? (Give a reference.)&lt;br /&gt;
* What is a good timeframe for recording the data? (10 minutes, 30 minutes, 1 hour)&lt;br /&gt;
* Waht is my impact?&lt;br /&gt;
&lt;br /&gt;
[[/Graphics with Processing/]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128399</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128399"/>
		<updated>2021-12-14T23:16:35Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Next Steps / Milestones / Points for research and thinking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:1234.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image or a series of images is drawn and influenced by the data of a temperature sensor.&lt;br /&gt;
&lt;br /&gt;
=== Technical soloutions ===&lt;br /&gt;
An arduino with an temperature sensor records the data to a storage medium. (In this case a micro-sd crad shield). This data will be put into a Processing-Script to generate images.&lt;br /&gt;
&lt;br /&gt;
The data has to be recorded in intervals. The timeframe for these recordings have to be explored.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
&lt;br /&gt;
[[File:comp.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The image shows two ways for visualizing the changes over time. Each image was taken after 1000 frames.&lt;br /&gt;
In the first row the canvas is reset each time, the second row shows an accumulation of data over time.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps / Milestones / Points for research and thinking ===&lt;br /&gt;
- What does temperature look like?&lt;br /&gt;
- Do I need to know the temperature in a common scale?&lt;br /&gt;
- Sould I also present it with a common scale? (Give a reference.)&lt;br /&gt;
- What is a good timeframe for recording the data? (10 minutes, 30 minutes, 1 hour)&lt;br /&gt;
- Waht is my impact?&lt;br /&gt;
&lt;br /&gt;
[[/Graphics with Processing/]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128398</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128398"/>
		<updated>2021-12-14T23:13:50Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: /* Examples / Current state */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:1234.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image or a series of images is drawn and influenced by the data of a temperature sensor.&lt;br /&gt;
&lt;br /&gt;
=== Technical soloutions ===&lt;br /&gt;
An arduino with an temperature sensor records the data to a storage medium. (In this case a micro-sd crad shield). This data will be put into a Processing-Script to generate images.&lt;br /&gt;
&lt;br /&gt;
The data has to be recorded in intervals. The timeframe for these recordings have to be explored.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
&lt;br /&gt;
[[File:comp.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The image shows two ways for visualizing the changes over time. Each image was taken after 1000 frames.&lt;br /&gt;
In the first row the canvas is reset each time, the second row shows an accumulation of data over time.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps / Milestones / Points for research and thinking ===&lt;br /&gt;
- What does temperature look like?&lt;br /&gt;
- Do I need to know the temperature in a common scale?&lt;br /&gt;
- Sould I also present it with a common scale? (Give a reference.)&lt;br /&gt;
- What is a good timeframe for recording the data? (10 minutes, 30 minutes, 1 hour)&lt;br /&gt;
&lt;br /&gt;
[[/Graphics with Processing/]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128397</id>
		<title>GMU:Speculative Atmospheres II/Friedrich Wilhelm Albrecht Pittelkow</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Speculative_Atmospheres_II/Friedrich_Wilhelm_Albrecht_Pittelkow&amp;diff=128397"/>
		<updated>2021-12-14T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;Friedrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generative images influenced by tempererature ==&lt;br /&gt;
[[File:1234.gif|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Idea ===&lt;br /&gt;
A genarative image or a series of images is drawn and influenced by the data of a temperature sensor.&lt;br /&gt;
&lt;br /&gt;
=== Technical soloutions ===&lt;br /&gt;
An arduino with an temperature sensor records the data to a storage medium. (In this case a micro-sd crad shield). This data will be put into a Processing-Script to generate images.&lt;br /&gt;
&lt;br /&gt;
The data has to be recorded in intervals. The timeframe for these recordings have to be explored.&lt;br /&gt;
&lt;br /&gt;
=== Examples / Current state ===&lt;br /&gt;
[[File:comp.jpg|400px]]&lt;br /&gt;
The image shows two ways for visualizing the changes over time. Each image was taken after 1000 frames.&lt;br /&gt;
In the first row the canvas is reset each time, the second row shows an accumulation of data over time.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps / Milestones / Points for research and thinking ===&lt;br /&gt;
- What does temperature look like?&lt;br /&gt;
- Do I need to know the temperature in a common scale?&lt;br /&gt;
- Sould I also present it with a common scale? (Give a reference.)&lt;br /&gt;
- What is a good timeframe for recording the data? (10 minutes, 30 minutes, 1 hour)&lt;br /&gt;
&lt;br /&gt;
[[/Graphics with Processing/]]&lt;/div&gt;</summary>
		<author><name>Friedrich</name></author>
	</entry>
</feed>