<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Four689</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Four689"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Four689"/>
	<updated>2026-06-11T16:34:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122635</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122635"/>
		<updated>2021-04-05T21:34:27Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120853.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 121020.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120929.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120944.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122620</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122620"/>
		<updated>2021-04-04T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120853.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 121020.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120929.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120944.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122619</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122619"/>
		<updated>2021-04-04T10:11:24Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120853.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 121020.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120929.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2021-04-04 120944.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120944.png&amp;diff=122618</id>
		<title>File:Screenshot 2021-04-04 120944.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120944.png&amp;diff=122618"/>
		<updated>2021-04-04T10:10:56Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120929.png&amp;diff=122617</id>
		<title>File:Screenshot 2021-04-04 120929.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120929.png&amp;diff=122617"/>
		<updated>2021-04-04T10:10:55Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_121020.png&amp;diff=122616</id>
		<title>File:Screenshot 2021-04-04 121020.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_121020.png&amp;diff=122616"/>
		<updated>2021-04-04T10:10:54Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120853.png&amp;diff=122615</id>
		<title>File:Screenshot 2021-04-04 120853.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2021-04-04_120853.png&amp;diff=122615"/>
		<updated>2021-04-04T10:10:53Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122609</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122609"/>
		<updated>2021-04-03T11:58:50Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122608</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122608"/>
		<updated>2021-04-03T11:58:36Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122607</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122607"/>
		<updated>2021-04-03T11:58:19Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the player in the main level at the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball in the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
In level 5, the main level, the player uses his new knowledge on how to finish the level. At first he starts with clicking on cubes and destroying them. That&#039;s how the ball reaches the first platform on where he can start rolling. The player will control the ball the rest of the game by using the arrow keys. Rolling through a world with some nature, a small village and lots of delicious snacks and sweets. Soon he gets confronted with some other balls (enemies). They start to accelerate towards him and push against him. Now the player has to find his way through those enemies. After he was able to find his way through them he has to leave them behind. The next barrier that comes on the last part of the road are some new cubes. These can be destroyed with a mouse click. So the player starts rolling to the camera perspective and while controlling the ball movement with the arrow keys the player also has to destroy the cubes with his mouse. After he overcome this obstacle he reaches the goal of the level.&lt;br /&gt;
&lt;br /&gt;
In every level the actual level restarts on its own by hitting the ground plane with the ball. The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Destroy On Click Pt. I&#039;&#039;&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Destroy On Click Pt. II&#039;&#039;&lt;br /&gt;
* Next level where the mission in based on the level before (get the ball into the basket)&lt;br /&gt;
* Destroy cubes with a mouse click&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: Push following enemies from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies are already on the platform with the player&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Enemies start to spawn again and again at different spots above the platform&lt;br /&gt;
* Enemies accelerate towards the player, follow him and push against him&lt;br /&gt;
* The player tries to push the enemies from the platform&lt;br /&gt;
* If the player is too slow with pushing the enemies he might get stuck between them&lt;br /&gt;
* The goal shows up after some time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&#039;&#039;&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store, nature, food, sweets&lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
* Level is a combination of all the 4 levels the player experienced before&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up=Forward, Down=Backwards, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122606</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122606"/>
		<updated>2021-04-03T11:39:53Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122605</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122605"/>
		<updated>2021-04-03T11:33:22Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.35.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.47.58.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.15.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.48.52.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.14.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.26.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.48.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.49.57.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.08.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.50.54.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.06.png|400px]]&lt;br /&gt;
[[File:Bildschirmfoto 2021-03-31 um 23.51.13.png|400px]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.51.13.png&amp;diff=122604</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.51.13.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.51.13.png&amp;diff=122604"/>
		<updated>2021-04-03T11:32:18Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.51.06.png&amp;diff=122603</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.51.06.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.51.06.png&amp;diff=122603"/>
		<updated>2021-04-03T11:32:15Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.50.54.png&amp;diff=122602</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.50.54.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.50.54.png&amp;diff=122602"/>
		<updated>2021-04-03T11:32:12Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.50.08.png&amp;diff=122601</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.50.08.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.50.08.png&amp;diff=122601"/>
		<updated>2021-04-03T11:32:09Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.57.png&amp;diff=122600</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.49.57.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.57.png&amp;diff=122600"/>
		<updated>2021-04-03T11:32:08Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.48.png&amp;diff=122599</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.49.48.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.48.png&amp;diff=122599"/>
		<updated>2021-04-03T11:32:06Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.26.png&amp;diff=122598</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.49.26.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.26.png&amp;diff=122598"/>
		<updated>2021-04-03T11:32:03Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.14.png&amp;diff=122597</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.49.14.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.49.14.png&amp;diff=122597"/>
		<updated>2021-04-03T11:32:00Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.48.52.png&amp;diff=122596</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.48.52.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.48.52.png&amp;diff=122596"/>
		<updated>2021-04-03T11:31:57Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.48.15.png&amp;diff=122595</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.48.15.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.48.15.png&amp;diff=122595"/>
		<updated>2021-04-03T11:31:56Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.47.58.png&amp;diff=122594</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.47.58.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.47.58.png&amp;diff=122594"/>
		<updated>2021-04-03T11:31:56Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.47.35.png&amp;diff=122593</id>
		<title>File:Bildschirmfoto 2021-03-31 um 23.47.35.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bildschirmfoto_2021-03-31_um_23.47.35.png&amp;diff=122593"/>
		<updated>2021-04-03T11:31:55Z</updated>

		<summary type="html">&lt;p&gt;Four689: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122592</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122592"/>
		<updated>2021-04-03T11:31:08Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controlling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122591</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122591"/>
		<updated>2021-04-03T11:29:51Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Level:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Controlling:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122590</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122590"/>
		<updated>2021-04-03T11:29:29Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Video:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Level:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Controlling:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122589</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122589"/>
		<updated>2021-04-03T11:28:38Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Level:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Controlling:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122451</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122451"/>
		<updated>2021-03-31T21:46:05Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122450</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122450"/>
		<updated>2021-03-31T21:45:45Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[&lt;br /&gt;
== Video: ==&lt;br /&gt;
]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122449</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122449"/>
		<updated>2021-03-31T21:44:59Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level.&lt;br /&gt;
&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions.&lt;br /&gt;
&lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game by himself/herself by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, control with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Pictures:]]&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122448</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122448"/>
		<updated>2021-03-31T21:38:18Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order destroying the cubes, the ball possibly will not get into the basket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions --&amp;gt; different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122447</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122447"/>
		<updated>2021-03-31T21:37:27Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122446</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122446"/>
		<updated>2021-03-31T21:36:43Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Video:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122445</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122445"/>
		<updated>2021-03-31T21:36:23Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== &#039;&#039;[[Video:]]&#039;&#039; ==&#039;&#039;&#039;&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122444</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122444"/>
		<updated>2021-03-31T21:35:40Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122443</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122443"/>
		<updated>2021-03-31T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
&lt;br /&gt;
* First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
* Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
&lt;br /&gt;
* Next level where the mission in based on the level before&lt;br /&gt;
* Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
&lt;br /&gt;
* Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
* Mouse which can destroy cubes with a click&lt;br /&gt;
* Design: basic objects, assets from the Unity Store &lt;br /&gt;
* 3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122442</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122442"/>
		<updated>2021-03-31T21:33:47Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122441</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122441"/>
		<updated>2021-03-31T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
 *Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
&lt;br /&gt;
* Mouse – Destroy on click&lt;br /&gt;
&lt;br /&gt;
*R – Restart by yourself if you want to&lt;br /&gt;
&lt;br /&gt;
*Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122440</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122440"/>
		<updated>2021-03-31T21:32:23Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
Mouse – Destroy on click&lt;br /&gt;
R – Restart by yourself if you want to&lt;br /&gt;
Hitting ground plane – Restart level on its own by collision&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122439</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122439"/>
		<updated>2021-03-31T21:31:31Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video: ==&lt;br /&gt;
 [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
Mouse – Destroy on click&lt;br /&gt;
R – Restart by yourself if you want to&lt;br /&gt;
Hitting ground plane – Restart level on its own by collision&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Pictures:&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122438</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122438"/>
		<updated>2021-03-31T21:30:00Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Video: [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Level:&#039;&#039; ==&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Controlling:&#039;&#039; ==&lt;br /&gt;
- Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
- Mouse – Destroy on click&lt;br /&gt;
- R – Restart by yourself if you want to&lt;br /&gt;
- Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pictures:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122437</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122437"/>
		<updated>2021-03-31T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Video: [https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039; ==&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Level:&#039;&#039;&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Controlling:&#039;&#039;&lt;br /&gt;
-	Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
-	Mouse – Destroy on click&lt;br /&gt;
-	R – Restart by yourself if you want to&lt;br /&gt;
-	Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pictures:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122436</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122436"/>
		<updated>2021-03-31T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Video:[https://youtu.be/EdBzneMsB3k My Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Level:&#039;&#039;&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Controlling:&#039;&#039;&lt;br /&gt;
-	Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
-	Mouse – Destroy on click&lt;br /&gt;
-	R – Restart by yourself if you want to&lt;br /&gt;
-	Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pictures:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122435</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122435"/>
		<updated>2021-03-31T21:26:52Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still working on the documentation. I’ll be done soon :-)&lt;br /&gt;
--&lt;br /&gt;
Video:[https://youtu.be/EdBzneMsB3k]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[My idea:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In first place I wanted to be experimental and get used to the software because I haven’t really worked with a 3D program before. Especially the point-of-views and the interface were always a bit difficult for me, because at the beginning I lost the orientation while working inside the three-dimensional space pretty fast. I also saw lots of cool tutorials which inspired me and my work goal because I wanted to try them out. That’s why I decided to create a game experience in which I can make experiments, practice more and create some interaction possibilities for the player as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Game description:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I’ve been working with some basic objects, some assets from the Unity store and with easy game missions. &lt;br /&gt;
In level 1 and 2 the ball can only be moved by destroying the cubes with a click. So, you have to use your mouse and click on the cube you want to remove. The goal is to place the ball inside the basket. In the very first level you can destroy every cube you want. You just have to find a way on how to get the ball into the middle of the basket. In the second one, not every cube can be destroyed anymore, only one type of them. So you have to figure out a new way on to get the ball down to the basket and not getting stuck in the non-destroyable cubes. &lt;br /&gt;
&lt;br /&gt;
In level 3, 4 and 5 the player is able to control the ball with the 4 arrows (up, down, right, left) on the keyboard.&lt;br /&gt;
Level 3 is a game mode in which the player gets confronted with enemies. The other balls start attacking him and push against him. The goal is to push them from the platform they are playing on. After a time, the goal where you can get into the next level shows up.&lt;br /&gt;
In level 4 the enemies that the player experienced before start to duplicate. The reason for that is that more and more enemies spawn on different places above the platform. Also these enemies start attacking the ball and follow him wherever he goes. If you’re not strong and fast enough you might get stuck between lots of enemies, or they might push you from the platform. In level 4 there is a goal showing up after some time as well.&lt;br /&gt;
&lt;br /&gt;
By hitting the ground plane with the ball, the actual level restarts on its own.&lt;br /&gt;
The player is also always able to restart the game on its own by clicking “R” (for restart) on the keyboard. Then the level starts from the beginning.&lt;br /&gt;
&lt;br /&gt;
I wanted to create a level design in which the player learns how to control the main level in the end. So he starts with some basics and is able to use them in the final level. &lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Summary:]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Level:&#039;&#039;&lt;br /&gt;
1: Destroy On Click Pt. I&lt;br /&gt;
-	First experience on how to get the ball (player) in the basket (goal)&lt;br /&gt;
-	Every cube can be destroyed, which means that if you choose the wrong order by destroying the cubes, the ball possibly will not get into the cube&lt;br /&gt;
&lt;br /&gt;
2: Destroy On Click Pt. II&lt;br /&gt;
-	Next level where the mission in based on the level before&lt;br /&gt;
-	Not every cube can get destroyed, the ball might get stuck&lt;br /&gt;
&lt;br /&gt;
3: Push following enemies from the platform&lt;br /&gt;
4: Enemies start to spawn everywhere, follow and attack you, you have to push them from the platform&lt;br /&gt;
&lt;br /&gt;
5: A controllable ball is rolling through a level where the different game modes the player experienced before are integrated.&lt;br /&gt;
-	Controllable ball, with the key arrows (based on “Marble Madness”)&lt;br /&gt;
-	Mouse which can destroy cubes with a click&lt;br /&gt;
-	Design: basic objects, assets from the Unity Store &lt;br /&gt;
-	3 different camera positions  different point of view&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Controlling:&#039;&#039;&lt;br /&gt;
-	Arrow keys – Control the ball and its movement (Up, Down, Right, Left)&lt;br /&gt;
-	Mouse – Destroy on click&lt;br /&gt;
-	R – Restart by yourself if you want to&lt;br /&gt;
-	Hitting ground plane – Restart level on its own by collision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pictures:&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122175</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=122175"/>
		<updated>2021-03-29T17:07:49Z</updated>

		<summary type="html">&lt;p&gt;Four689: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction&amp;diff=120961</id>
		<title>GMU:Critical VR Lab I - Unity Introduction</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction&amp;diff=120961"/>
		<updated>2021-01-19T14:17:19Z</updated>

		<summary type="html">&lt;p&gt;Four689: /* 04.02.2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Online Seminar&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 05.11.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – Unity Introduction&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
*[[Mudassir Sheikh]]&lt;br /&gt;
* [[/Ruo-Xuan Wu (Russian)/]]&lt;br /&gt;
*[[/Dominik_Kämmer/]]&lt;br /&gt;
* [[/Ulrike Katzschmann/]]&lt;br /&gt;
*[[/Laura Toledo/]]&lt;br /&gt;
* [[/Jin Wang/]]&lt;br /&gt;
* [[/Christian Dähne/]]&lt;br /&gt;
* [[/JCA/]]&lt;br /&gt;
* [[/Elia Zeißig/]]&lt;br /&gt;
* [[/Victoria Joelle Hesselbach/]]&lt;br /&gt;
* [[/Quan Zhou/]]&lt;br /&gt;
* [[/Deborah Meyer/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
*[[/Alena Isai/]]&lt;br /&gt;
*[[/Alexander L./]]&lt;br /&gt;
*[[/Sebastian Richter/]]&lt;br /&gt;
*[[/Konrad Behr/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===05.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://youtu.be/sbhbC5y-jpI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything at the online meeting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===12.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===19.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===26.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Ruo-Xuan Wu) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Elia Zeissig &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (Juro Carl Anton Reinhardt) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Jin Wang)&lt;br /&gt;
&lt;br /&gt;
===03.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Sebastian &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Beatrice Perlato &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Victoria Joelle Hesselbach &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Laura Toledo &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Mudassir Sheikh)&lt;br /&gt;
&lt;br /&gt;
===10.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Elia Zeissig &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Sebastian &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Dominik Kämmer &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (Deborah Meyer) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (Ulrike Katzschmann) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===17.12.2020===&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (Ruo-Xuan Wu)&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 17:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.12.2020===&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Eric Schlossberg &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Konrad Behr &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Christian Dähne &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST –  Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===21.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Jin Wang) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Elia Zeißig &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (Ulrike Katzschmann) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Laura Toledo &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Victoria Hesselbach &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – Dominik Kämmer&lt;br /&gt;
&lt;br /&gt;
===28.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.02.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (Alexander L.) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (Deborah Meyer) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Elia Zeißig &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Victoria Hesselbach &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Jin Wang)&lt;br /&gt;
&lt;br /&gt;
===31.03.2021===&lt;br /&gt;
&#039;&#039;&#039;Final Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please document your final project on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction&amp;diff=120723</id>
		<title>GMU:Critical VR Lab I - Unity Introduction</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction&amp;diff=120723"/>
		<updated>2021-01-12T16:00:32Z</updated>

		<summary type="html">&lt;p&gt;Four689: /* 21.01.2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Online Seminar&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 05.11.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – Unity Introduction&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
*[[Mudassir Sheikh]]&lt;br /&gt;
* [[/Ruo-Xuan Wu (Russian)/]]&lt;br /&gt;
*[[/Dominik_Kämmer/]]&lt;br /&gt;
* [[/Ulrike Katzschmann/]]&lt;br /&gt;
*[[/Laura Toledo/]]&lt;br /&gt;
* [[/Jin Wang/]]&lt;br /&gt;
* [[/Christian Dähne/]]&lt;br /&gt;
* [[/JCA/]]&lt;br /&gt;
* [[/Elia Zeißig/]]&lt;br /&gt;
* [[/Victoria Joelle Hesselbach/]]&lt;br /&gt;
* [[/Quan Zhou/]]&lt;br /&gt;
* [[/Deborah Meyer/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
*[[/Alena Isai/]]&lt;br /&gt;
*[[/Alexander L./]]&lt;br /&gt;
*[[/Sebastian Richter/]]&lt;br /&gt;
*[[/Konrad Behr/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===05.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://youtu.be/sbhbC5y-jpI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything at the online meeting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===12.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===19.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===26.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Ruo-Xuan Wu) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Elia Zeissig &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (Juro Carl Anton Reinhardt) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Jin Wang)&lt;br /&gt;
&lt;br /&gt;
===03.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Sebastian &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Beatrice Perlato &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Victoria Joelle Hesselbach &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Laura Toledo &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Mudassir Sheikh)&lt;br /&gt;
&lt;br /&gt;
===10.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Elia Zeissig &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Sebastian &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Dominik Kämmer &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (Deborah Meyer) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (Ulrike Katzschmann) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===17.12.2020===&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (Ruo-Xuan Wu)&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 17:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.12.2020===&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Eric Schlossberg &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Konrad Behr &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Christian Dähne &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST –  Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===21.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Jin Wang) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (Deborah Meyer) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (Ulrike Katzschmann) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Laura Toledo &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Victoria Hesselbach &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – Dominik Kämmer&lt;br /&gt;
&lt;br /&gt;
===28.01.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.02.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (Quan Zhou) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (Alexander L.) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (Jin Wang)&lt;br /&gt;
&lt;br /&gt;
===31.03.2021===&lt;br /&gt;
&#039;&#039;&#039;Final Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please document your final project on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=120097</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=120097"/>
		<updated>2020-12-21T20:26:20Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current project deals with the problem of lost memories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can you imagine not being able to remember almost nothing from your life? How does is actually feel to have no memories of the own life?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The person experiences every from first person view. At the beginning we start in the sky, because of gravity we are falling down at the ground without any orientation. Everything is dark. Falling down we find our orientation back. Suddenly the person realises some cubes in the dark, slowly walking towards them. When the person gets closer the cubes start to change from black into different pictures. Every cube shows a different memory from life (with pictures and videos). These are memories we started to forget even though they were such important and wonderful moments. It&#039;s a melancholic atmosphere while walking around seeing all these memories. It&#039;s sad to not remember most of the things in your life, when they just don&#039;t exist in your mind and when you also cannot see them in front of your minds eye.&lt;br /&gt;
&lt;br /&gt;
During the experience the person is able to control everything on its own. Walking around is possible by using w, a, s, d. Also looking around gets controlled by the mouse, which is a good way to make it even more realistic with the first person view. It&#039;s possible to look 90 degrees up and 90 degrees down. Also turning the head to the left and right is possible. I also added the option to jump by using the space bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Hitting ground, searching for orientation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Getting closer to the objects, everything is still black&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Close to the objects, the black cubes turn into lost memories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ The closer you stand to an object, the lighter the picture is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ The closer you stand to an object, the lighter the picture is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test: https://youtu.be/HF6EICiO7tc&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=120096</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Victoria Joelle Hesselbach</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Victoria_Joelle_Hesselbach&amp;diff=120096"/>
		<updated>2020-12-21T20:26:00Z</updated>

		<summary type="html">&lt;p&gt;Four689: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current project deals with the problem of lost memories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can you imagine not being able to remember almost nothing from your life? How does is actually feel to have no memories of the own life?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The person experiences every from first person view. At the beginning we start in the sky, because of gravity we are falling down at the ground without any orientation. Everything is dark. Falling down we find our orientation back. Suddenly the person realises some cubes in the dark, slowly walking towards them. When the person gets closer the cubes start to change from black into different pictures. Every cube shows a different memory from life (with pictures and videos). These are memories we started to forget even though they were such important and wonderful moments. It&#039;s a melancholic atmosphere while walking around seeing all these memories. It&#039;s sad to not remember most of the things in your life, when they just don&#039;t exist in your mind and when you also cannot see them in front of your minds eye.&lt;br /&gt;
&lt;br /&gt;
During the experience the person is able to control everything on its own. Walking around is possible by using w, a, s, d. Also looking around gets controlled by the mouse, which is a good way to make it even more realistic with the first person view. It&#039;s possible to look 90 degrees up and 90 degrees down. Also turning the head to the left and right is possible. I also added the option to jump by using the space bar.&lt;br /&gt;
&lt;br /&gt;
[[File:Memories1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Sky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Hitting ground, searching for orientation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Getting closer to the objects, everything is still black&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ Close to the objects, the black cubes turn into lost memories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ The closer you stand to an object, the lighter the picture is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Memories6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
↑ The closer you stand to an object, the lighter the picture is&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test: https://youtu.be/HF6EICiO7tc&lt;/div&gt;</summary>
		<author><name>Four689</name></author>
	</entry>
</feed>