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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93300</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93300"/>
		<updated>2017-10-20T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* Einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Der Kurs ist in seinen Inhalten sehr ähnlich zu Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] [https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists].&lt;br /&gt;
&lt;br /&gt;
Ein gutes Tutorial für Einsteiger in Deutsch gibt es auf [http://www.creativecoding.org/ creativecoding.org]&lt;br /&gt;
&lt;br /&gt;
Beispielcode für sehr hübsch anzuschauende Grafikengibt es hier: [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
Eine große Liste mit Links gibt es hier:&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93299</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93299"/>
		<updated>2017-10-20T15:45:20Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* Einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Der Kurs ist in seinen Inhalten sehr ähnlich zu Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] [https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists].&lt;br /&gt;
&lt;br /&gt;
Ein gutes Tutorial für Einsteiger in Deutsch gibt es auf [http://www.creativecoding.org/]&lt;br /&gt;
&lt;br /&gt;
Beispielcode für sehr hübsch anzuschauende Grafikengibt es hier: [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
Eine große Liste mit Links gibt es hier:&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93298</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93298"/>
		<updated>2017-10-20T15:44:36Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* Einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Der Kurs ist in seinen Inhalten sehr ähnlich zu Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] [https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists].&lt;br /&gt;
&lt;br /&gt;
Ein gutes Tutorial für Einsteiger in Deutsch gibt es auf [http://www.creativecoding.org/]&lt;br /&gt;
&lt;br /&gt;
Beispielcode für sehr hübsch anzuschauende Grafikengibt es hier: [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
Eine große Liste mit Links gibt es hier:&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93297</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=93297"/>
		<updated>2017-10-20T15:33:51Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* Einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob ([) &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Der Kurs ist in seinen Inhalten sehr ähnlich zu Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] [https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists].&lt;br /&gt;
&lt;br /&gt;
Ein gutes Tutorial für Einsteiger in Deutsch gibt es auf [http://www.creativecoding.org/]&lt;br /&gt;
&lt;br /&gt;
Beispielcode für sehr hübsch anzuschauende Grafikengibt es hier: [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
Eine große Liste mit Links gibt es hier:&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Processing/Links&amp;diff=93296</id>
		<title>Processing/Links</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Processing/Links&amp;diff=93296"/>
		<updated>2017-10-20T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Processing ===&lt;br /&gt;
* [http://www.processing.org Processing-Projekt]&lt;br /&gt;
* [http://www.processingjs.org processing.js] Processing as [[JavaScript]] Port for [[HTML#HTML5|HTML5]] &lt;br /&gt;
* [http://www.mobileprocessing.org mobile processing] Processing for [[JAVA]] enabled Mobile Phones&lt;br /&gt;
* [http://www.luckybite.com/iprocessing iProcessing] Make iOS Apps from Processing Sketches&lt;br /&gt;
* [http://procoding.audiocommander.de PR0C0D1N6] Processing on iOS&lt;br /&gt;
&lt;br /&gt;
==== Processing in a Browser ====&lt;br /&gt;
* [http://sketch.processing.org/ sketch.processing.org]&#039;&#039;(with syntax coloring &amp;amp; error console!)&#039;&#039;&lt;br /&gt;
* [http://sketchpad.cc sketchpad.cc] Cross-Browser Processing IDE&lt;br /&gt;
* [http://www.processingjs.org/learning/ide processing.js IDE in a Browser] (may be combined with Pd for webaudio. Examples: [http://mccormick.cx/projects/WebPd/demos/Notes_Pad/Notes_Pad.html], [http://mccormick.cx/projects/WebPd/demos/processingjs-basic-example-with-audio])&lt;br /&gt;
* [http://www.hascanvas.com hascanvas.com] Processing in a Browser &lt;br /&gt;
* [http://jepstone.net/HiperPad HiperPad] Processing in a Mobile Browser&lt;br /&gt;
&lt;br /&gt;
=== Learning Processing ===&lt;br /&gt;
* [http://www.creativecoding.org Creative Coding wiki] Plattform für Gestalten mit Code von Jonas Loh, Steffen Fielder und Stephan Thiel&lt;br /&gt;
* [http://www.generative-gestaltung.de Generative Gestaltung] - Webseite zum Buch mit vielen Beispielen und Ressourcen&lt;br /&gt;
* [http://www.processing.org/learning Learning at processing.org]&lt;br /&gt;
* [http://processing.org/reference/environment Processing Reference (IDE/Environment)]&lt;br /&gt;
* [http://processing.org/reference Reference (API)]&lt;br /&gt;
* [http://www.openprocessing.org Openprocessing, many Sketches with sources]&lt;br /&gt;
* [http://btk.tillnagel.com Creative Coding 1 &amp;amp; 2] Processing Kurs von Till Nagel / btk&lt;br /&gt;
* [http://natureofcode.com The Nature of Code by Daniel Shifman]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[Tracking Motion Detection#Processing]]&lt;br /&gt;
* [http://rauldiazpoblete.com/project.php?p1=1&amp;amp;p2=1&amp;amp;lang=en Processing + Pure Data = Roland TR909]&lt;br /&gt;
* [http://gombology.net A proposed toolbox/API for connecting synths like Pd to Apps like Processing]&lt;br /&gt;
&lt;br /&gt;
=== Artists ===&lt;br /&gt;
* [http://www.zugakousaku.com/index.html?en-prolab Beispiele von Futurismo Zugakousaku]&lt;br /&gt;
* [http://reas.com Casey Reas]&lt;br /&gt;
* [http://benfry.com Ben Fry]&lt;br /&gt;
* [http://complexification.net Jared Tarbell]&lt;br /&gt;
* [http://toxi.co.uk Karsten Schmidt]&lt;br /&gt;
* [http://www.flight404.com Robert Hodgin]&lt;br /&gt;
* [http://unlekker.net Marius Watz]&lt;br /&gt;
* [http://www.maedastudio.com John Maeda]&lt;br /&gt;
* [http://vimeo.com/7166047 Jonathan Bobrow]&lt;br /&gt;
* https://beesandbombs.tumblr.com/&lt;br /&gt;
* [http://thedotisblack.tumblr.com/ David Mrugala]&lt;br /&gt;
&lt;br /&gt;
=== Communities ===&lt;br /&gt;
* [https://www.tumblr.com/tagged/processing Tagged Processing on Tumblr]&lt;br /&gt;
* [http://vimeo.com/groups/processing Vimeo Processing Group]&lt;br /&gt;
&lt;br /&gt;
=== Literature ===&lt;br /&gt;
{{ProcessingBooks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Processing]]&lt;br /&gt;
[[Category:Linklist]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17/Funktionen&amp;diff=93295</id>
		<title>GMU:Actors, Traces, Collectives/SS17/Funktionen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17/Funktionen&amp;diff=93295"/>
		<updated>2017-10-20T15:21:33Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Einen Kreis gibt es in Processing nicht, daher machen wir uns einen aus einer Ellipse.&lt;br /&gt;
(Minimalbeispiel einer eigenen Funktion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javaScript&amp;quot;&amp;gt;&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(640,360);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(255);&lt;br /&gt;
  circle(200,200,40); // diese Funktion haben wir weiter unten selbst definiert&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// hier definieren wir eine eigene Funktion fürs zeichnen von Kreisen.&lt;br /&gt;
void circle(float xloc, float yloc, int size){&lt;br /&gt;
 //&amp;quot;void&amp;quot; bedeutet, dass die Funktion &amp;quot;nichts&amp;quot; zurückgibt&lt;br /&gt;
 // &amp;quot;circle&amp;quot; ist der name der Funktion&lt;br /&gt;
 // in den runden Klammern steht eine Liste von Daten, die wir der Funktion übergeben. Diese werden &amp;quot;Argumente&amp;quot; oder &amp;quot;Parameter&amp;quot; genannt.&lt;br /&gt;
 // für jeden Parameter wird jeweils ein Datentyp &amp;quot;float&amp;quot; und ein Name angegeben.&lt;br /&gt;
 // die Parameter erlauben es, den Code in der Funktion beim Aufruf flexibel mit Daten zu beschicken, die angeben, was konkret zu tun ist.&lt;br /&gt;
 //&lt;br /&gt;
 // in den geschweiften Klammern {} steht der Code, der ausgeführt wird, wenn die Funktion aufgerufen wird.&lt;br /&gt;
&lt;br /&gt;
  ellipse(xloc,yloc,size,size);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17/if_Bedingung&amp;diff=93294</id>
		<title>GMU:Actors, Traces, Collectives/SS17/if Bedingung</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17/if_Bedingung&amp;diff=93294"/>
		<updated>2017-10-20T15:16:34Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hier testen wir, ob &amp;quot;t&amp;quot; gerade oder ungerade ist.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javaScript&amp;quot;&amp;gt;&lt;br /&gt;
int t = 6;&lt;br /&gt;
&lt;br /&gt;
// das % Zeichen rechnet den ganzzahligen Rest einer Division des ersten Wertes durch den zweiten Wert aus.&lt;br /&gt;
// also z.B. &amp;quot;4 geteilt durch 2&amp;quot; ==&amp;gt; 2 rest 0 ==&amp;gt; Gerade&lt;br /&gt;
// Modulo ist sehr nützlich, um z.B. Ganze Zahlen auf einen bestimmten Wertebereich einzugrenzen (der Rest ist nie Größer als Der Divisor)&lt;br /&gt;
// oder &amp;quot;alle x Schritte&amp;quot; etwas zu tun (wenn der der Schrittzahl %x ==0 ist)&lt;br /&gt;
if(t % 2 == 0){ &lt;br /&gt;
  println(&amp;quot;gerade&amp;quot; + t);&lt;br /&gt;
}else{&lt;br /&gt;
  println(&amp;quot;ungerade&amp;quot; + t);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=92986</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=92986"/>
		<updated>2017-10-06T11:21:48Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 7b]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=92985</id>
		<title>GMU:Actors, Traces, Collectives</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives&amp;diff=92985"/>
		<updated>2017-10-06T11:20:56Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Für den Kurs mit dem selben Namen im SS 2017, siehe: [[GMU:Actors, Traces, Collectives/SS17]]&lt;br /&gt;
&lt;br /&gt;
Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 und 28.+29.10.2017 sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 5]], Seminarraum 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:WS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92685</id>
		<title>GMU:Actors, Traces, Collectives/SS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92685"/>
		<updated>2017-08-11T15:00:03Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 sowie 28.+29.10.2017  sowie Konsultationen&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 5]], Seminarraum 205&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=92684</id>
		<title>Navigations:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=92684"/>
		<updated>2017-08-11T14:53:27Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Electroacoustic Composition]]&lt;br /&gt;
**[[EKK:Start | Main Page ]]&lt;br /&gt;
**Sites&lt;br /&gt;
**[http://seam.hfm-weimar.de/  SeaM Blog ]&lt;br /&gt;
**[http://seam.hfm-weimar.de/wiki  Studio-Wiki ]&lt;br /&gt;
**[http://seam.hfm-weimar.de/archiv  Archive of Works ]&lt;br /&gt;
**[[PDCON:Start  | Pure Data Convention 2011 ]]&lt;br /&gt;
&lt;br /&gt;
*[[Experimental Radio]]&lt;br /&gt;
**[[RADIO:Start | Startseite ]]&lt;br /&gt;
**[[RADIO:Studio | Studios ]]&lt;br /&gt;
&lt;br /&gt;
*[[Experimental Television]]&lt;br /&gt;
**[[EXPTV:Start | Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Media Environments]]&lt;br /&gt;
**[[GMU:Start|Startseite ]]&lt;br /&gt;
**[[GMU:Personen|Lecturers ]]&lt;br /&gt;
**[[GMU:Works|Student works ]]&lt;br /&gt;
**[[GMU:BFA MFA Finals|Graduate works ]]&lt;br /&gt;
**Labs and Spaces&lt;br /&gt;
**[[GMU:Performance Platform|Performance Platform ]]&lt;br /&gt;
**[[GMU:DIY BioLab|DIY BioLab ]]&lt;br /&gt;
**[[GMU:DIY Electronics Studio|DIY Electronics Studio ]]&lt;br /&gt;
**Classes WS18&lt;br /&gt;
**[[GMU:Artists Lab|Artists Lab ]]&lt;br /&gt;
**[[GMU:DIY Biolab “Driver’s License”|DIY Biolab License ]]&lt;br /&gt;
**[[GMU:Pd programming for humans and non-humans|Pd programming ]]&lt;br /&gt;
**[[GMU:Actors, Traces, Collectives|Actors, Traces, Collectives]]&lt;br /&gt;
**Classes SS17&lt;br /&gt;
**[[GMU:Dinge, die träumen|Dinge, die träumen ]]&lt;br /&gt;
**[[GMU:Artists Lab|Artists Lab ]]&lt;br /&gt;
**[[GMU:(In)Visible Networks|(In)Visible Networks ]]&lt;br /&gt;
**[[GMU:Board Games for Humans and Nonhumans|Board Games for Non.Humans ]]&lt;br /&gt;
**[[GMU:Techniken des Virtuellen|Techniken des Virtuellen]]&lt;br /&gt;
**[[GMU:The Hidden Layer: Artificial Intelligence in creative contexts|The Hidden Layer]]&lt;br /&gt;
**[[GMU:Lebendige Spiele|Lebendige Spiele]]&lt;br /&gt;
&lt;br /&gt;
*[[Immersive Media]]&lt;br /&gt;
**[[IMM:Start|Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Interface Design]]&lt;br /&gt;
**[[IFD:Start|Startseite ]]&lt;br /&gt;
**Kurse im SS 2017&lt;br /&gt;
** [[IFD:Bachelor-Grundlagen|Interface Design Grundlagen]]&lt;br /&gt;
** [[IFD:MasterclassSS17|Internationale Masterklasse]]&lt;br /&gt;
** [[IFD:MasterprojectSS17|Geolocalized Interfaces]]&lt;br /&gt;
** [[IFD:Printed_Electronics_ButtonUp|Button Up!]]&lt;br /&gt;
** [[IFD:Printed_Electronics_ElectronicUpcycling|Electronic Upcycling]]&lt;br /&gt;
** [[IFD:Computational_Thinking|Computational Thinking]]&lt;br /&gt;
** [[IFD:Wireless Communication of Things|Wireless Communication of Things]]&lt;br /&gt;
** [[IFD:Programming Interaction - Networked Things|Networked Things]]&lt;br /&gt;
** [[IFD:Kolloq_SS17|Kolloq]]&lt;br /&gt;
**Kurse im WS 2016&lt;br /&gt;
** [[IFD:MasterprojectWS16|Advanced Interfaces: The Core]]&lt;br /&gt;
** [[IFD:Printed_Electronics_Inkjet|Electro-Papercraft]]&#039;&lt;br /&gt;
** [[IFD:Printed_Electronics_Screenprint|Squeegee, brush, and multimeter]]&lt;br /&gt;
** [[IFD:TheNetworkIsTheMachine|The Network Is The Machine]]&lt;br /&gt;
** [[IFD:SpaceIsThePlace|Space Is The Place]]&lt;br /&gt;
** [[IFD:TangibleElectronics|Tangible Electronics]]&lt;br /&gt;
** [[IFD:ResearchingAndDesigning|Researching and Designing Interfaces]] &lt;br /&gt;
** [[IFD:ProgrammingInteraction|Programming Interaction]]&lt;br /&gt;
** [[IFD:Kolloq_WS16|Kolloq]]&lt;br /&gt;
&lt;br /&gt;
*[[Photo Workshops Media]]&lt;br /&gt;
**[[FOTO:Start | Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Media Events]]&lt;br /&gt;
**[[ME:Start | Startseite ]]&lt;br /&gt;
**Medien-Ereignisse&lt;br /&gt;
**[[ME:Studio_Bauhaus | Studio Bauhaus ]]&lt;br /&gt;
&lt;br /&gt;
*[[Moden &amp;amp; öffentl. Erscheinungsbilder ]]&lt;br /&gt;
**[[MODEN:Start | Startseite ]]&lt;br /&gt;
**Work in Progress&lt;br /&gt;
**[[MODEN:Moden_NMW | This is what we mean when we say ]]&lt;br /&gt;
**Project Archive&lt;br /&gt;
**[[MODEN:Project_Archive | Project Archive ]]&lt;br /&gt;
**Media, Trend &amp;amp; Public Appearance&lt;br /&gt;
**[[MODEN:Events | Events ]]&lt;br /&gt;
**[[MODEN:Personen | People ]]&lt;br /&gt;
**[[MODEN:Inventory | Studios, Gear &amp;amp; Props ]]&lt;br /&gt;
&lt;br /&gt;
*[[Multimedia storytelling]]&lt;br /&gt;
**[[MME:Start | Startseite ]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=92683</id>
		<title>Navigations:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=92683"/>
		<updated>2017-08-11T14:53:03Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Electroacoustic Composition]]&lt;br /&gt;
**[[EKK:Start | Main Page ]]&lt;br /&gt;
**Sites&lt;br /&gt;
**[http://seam.hfm-weimar.de/  SeaM Blog ]&lt;br /&gt;
**[http://seam.hfm-weimar.de/wiki  Studio-Wiki ]&lt;br /&gt;
**[http://seam.hfm-weimar.de/archiv  Archive of Works ]&lt;br /&gt;
**[[PDCON:Start  | Pure Data Convention 2011 ]]&lt;br /&gt;
&lt;br /&gt;
*[[Experimental Radio]]&lt;br /&gt;
**[[RADIO:Start | Startseite ]]&lt;br /&gt;
**[[RADIO:Studio | Studios ]]&lt;br /&gt;
&lt;br /&gt;
*[[Experimental Television]]&lt;br /&gt;
**[[EXPTV:Start | Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Media Environments]]&lt;br /&gt;
**[[GMU:Start|Startseite ]]&lt;br /&gt;
**[[GMU:Personen|Lecturers ]]&lt;br /&gt;
**[[GMU:Works|Student works ]]&lt;br /&gt;
**[[GMU:BFA MFA Finals|Graduate works ]]&lt;br /&gt;
**Labs and Spaces&lt;br /&gt;
**[[GMU:Performance Platform|Performance Platform ]]&lt;br /&gt;
**[[GMU:DIY BioLab|DIY BioLab ]]&lt;br /&gt;
**[[GMU:DIY Electronics Studio|DIY Electronics Studio ]]&lt;br /&gt;
**Classes WS18&lt;br /&gt;
**[[GMU:Artists Lab|Artists Lab ]]&lt;br /&gt;
**[[GMU:DIY Biolab “Driver’s License”|DIY Biolab License ]]&lt;br /&gt;
**[[GMU:Pd programming for humans and non-humans|Pd programming ]]&lt;br /&gt;
**[[GMU:Actors, Traces, Collectives|Actors, Traces, Collectives: Introduction to Processing]]&lt;br /&gt;
**Classes SS17&lt;br /&gt;
**[[GMU:Dinge, die träumen|Dinge, die träumen ]]&lt;br /&gt;
**[[GMU:Artists Lab|Artists Lab ]]&lt;br /&gt;
**[[GMU:(In)Visible Networks|(In)Visible Networks ]]&lt;br /&gt;
**[[GMU:Board Games for Humans and Nonhumans|Board Games for Non.Humans ]]&lt;br /&gt;
**[[GMU:Techniken des Virtuellen|Techniken des Virtuellen]]&lt;br /&gt;
**[[GMU:The Hidden Layer: Artificial Intelligence in creative contexts|The Hidden Layer]]&lt;br /&gt;
**[[GMU:Lebendige Spiele|Lebendige Spiele]]&lt;br /&gt;
&lt;br /&gt;
*[[Immersive Media]]&lt;br /&gt;
**[[IMM:Start|Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Interface Design]]&lt;br /&gt;
**[[IFD:Start|Startseite ]]&lt;br /&gt;
**Kurse im SS 2017&lt;br /&gt;
** [[IFD:Bachelor-Grundlagen|Interface Design Grundlagen]]&lt;br /&gt;
** [[IFD:MasterclassSS17|Internationale Masterklasse]]&lt;br /&gt;
** [[IFD:MasterprojectSS17|Geolocalized Interfaces]]&lt;br /&gt;
** [[IFD:Printed_Electronics_ButtonUp|Button Up!]]&lt;br /&gt;
** [[IFD:Printed_Electronics_ElectronicUpcycling|Electronic Upcycling]]&lt;br /&gt;
** [[IFD:Computational_Thinking|Computational Thinking]]&lt;br /&gt;
** [[IFD:Wireless Communication of Things|Wireless Communication of Things]]&lt;br /&gt;
** [[IFD:Programming Interaction - Networked Things|Networked Things]]&lt;br /&gt;
** [[IFD:Kolloq_SS17|Kolloq]]&lt;br /&gt;
**Kurse im WS 2016&lt;br /&gt;
** [[IFD:MasterprojectWS16|Advanced Interfaces: The Core]]&lt;br /&gt;
** [[IFD:Printed_Electronics_Inkjet|Electro-Papercraft]]&#039;&lt;br /&gt;
** [[IFD:Printed_Electronics_Screenprint|Squeegee, brush, and multimeter]]&lt;br /&gt;
** [[IFD:TheNetworkIsTheMachine|The Network Is The Machine]]&lt;br /&gt;
** [[IFD:SpaceIsThePlace|Space Is The Place]]&lt;br /&gt;
** [[IFD:TangibleElectronics|Tangible Electronics]]&lt;br /&gt;
** [[IFD:ResearchingAndDesigning|Researching and Designing Interfaces]] &lt;br /&gt;
** [[IFD:ProgrammingInteraction|Programming Interaction]]&lt;br /&gt;
** [[IFD:Kolloq_WS16|Kolloq]]&lt;br /&gt;
&lt;br /&gt;
*[[Photo Workshops Media]]&lt;br /&gt;
**[[FOTO:Start | Startseite ]]&lt;br /&gt;
&lt;br /&gt;
*[[Media Events]]&lt;br /&gt;
**[[ME:Start | Startseite ]]&lt;br /&gt;
**Medien-Ereignisse&lt;br /&gt;
**[[ME:Studio_Bauhaus | Studio Bauhaus ]]&lt;br /&gt;
&lt;br /&gt;
*[[Moden &amp;amp; öffentl. Erscheinungsbilder ]]&lt;br /&gt;
**[[MODEN:Start | Startseite ]]&lt;br /&gt;
**Work in Progress&lt;br /&gt;
**[[MODEN:Moden_NMW | This is what we mean when we say ]]&lt;br /&gt;
**Project Archive&lt;br /&gt;
**[[MODEN:Project_Archive | Project Archive ]]&lt;br /&gt;
**Media, Trend &amp;amp; Public Appearance&lt;br /&gt;
**[[MODEN:Events | Events ]]&lt;br /&gt;
**[[MODEN:Personen | People ]]&lt;br /&gt;
**[[MODEN:Inventory | Studios, Gear &amp;amp; Props ]]&lt;br /&gt;
&lt;br /&gt;
*[[Multimedia storytelling]]&lt;br /&gt;
**[[MME:Start | Startseite ]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92682</id>
		<title>GMU:Actors, Traces, Collectives/SS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92682"/>
		<updated>2017-08-11T14:50:11Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 sowie 27.+28.2017&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 5]], Seminarraum 205&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92681</id>
		<title>GMU:Actors, Traces, Collectives/SS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92681"/>
		<updated>2017-08-11T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 sowie 27.+28.2017&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 5]], Seminarraum 205&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=34713&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Im VLV]&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* einfache Grafikfunktionen in Processing&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]]&lt;br /&gt;
** for Schleifen&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92680</id>
		<title>GMU:Actors, Traces, Collectives/SS17</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Actors,_Traces,_Collectives/SS17&amp;diff=92680"/>
		<updated>2017-08-11T14:48:35Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Einführung ins Programmieren anhand von graphischen Beispielen&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lehrender:&#039;&#039; [[Felix Bonowski]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Punkte:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Termine:&#039;&#039;21.+22.10.2017 sowie 27.+28.2017&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Ort:&#039;&#039; [[Marienstraße 5]], Seminarraum 205&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Erstes Treffen:&#039;&#039; 21.10.2017 10:00&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=34713&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Im VLV]&lt;br /&gt;
&lt;br /&gt;
==Kursbeschreibung==&lt;br /&gt;
Anhand von aufeinander aufbauenden praktischen Übungen werden Grundkonzepte des Programmierens eingeführt.&lt;br /&gt;
&lt;br /&gt;
Die Übungsergebnisse sind überwiegend grafischer Natur und führen von einfachen Bewegungsspuren über L-Systeme und einer klassischen Schwarmsimulation (Craig Reynold&#039;s Boids) zur Live-Verarbeitung von Kameradaten.&lt;br /&gt;
&lt;br /&gt;
Die Veranstaltung wird Java (Processing) oder JavaScript (P5.js) verwenden.&lt;br /&gt;
Kurssprache ist deutsch.&lt;br /&gt;
Die Veranstaltung richtet sich primär an ProgrammieranfängerInnen&lt;br /&gt;
&lt;br /&gt;
Inhalte sind u.a.:&lt;br /&gt;
&lt;br /&gt;
* [[Punkt]]&lt;br /&gt;
* Variablen&lt;br /&gt;
* Kontrollstrukturen (If/Then/Else, Schleifen)&lt;br /&gt;
** [[/if Bedingung/]] und Abfrage ob gerade oder ungerade (Modulo)&lt;br /&gt;
* [[/Funktionen/]]&lt;br /&gt;
* Grundlagen Objektorientierung&lt;br /&gt;
* [[/Agentensysteme/]]&lt;br /&gt;
* Grundlagen Rekursion&lt;br /&gt;
* Grundlagen Lineare Algebra für Grafikprogrammierung&lt;br /&gt;
* Einfachste Algorithmen ([[wikipedia:de:Bubblesort|Bubblesort]])&lt;br /&gt;
* [[/Tracking/]] von Bewegungen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ablauf==&lt;br /&gt;
Wir folgen grob Daniel Shiffmans Buch [http://natureofcode.com/book/introduction/ The Nature of Code] ([https://www.youtube.com/user/shiffman/playlists?view=50&amp;amp;sort=dd&amp;amp;shelf_id=6 Kapitel video playlists]) und dem Buch [http://www.generative-gestaltung.de/code Generative Gestaltung]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Processing/Links]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:SS17]]&lt;br /&gt;
[[Category:Processing]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91292</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91292"/>
		<updated>2017-05-09T13:10:49Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
Word embeddings associate words with vectors in a high-dimensional space. Words that are close together in that space are more likely to occur in close proximity in a test than words which are far apart. See this article for details: [https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
&lt;br /&gt;
The whole process goes through a number of stages:&lt;br /&gt;
&lt;br /&gt;
=== 1.  Text corpus ===&lt;br /&gt;
This is the raw data used for learning. Determines language, the topics that are covered and the semantics.&lt;br /&gt;
Typical sources are Wikipedia and news articles.&lt;br /&gt;
&lt;br /&gt;
=== 2.  Tokens ===&lt;br /&gt;
The corpus is split into words. These might be processed further, i.e. to clean up junk, or taking flections (i.e. verb forms) into account. &lt;br /&gt;
&lt;br /&gt;
=== 3. Contexts ===&lt;br /&gt;
The words are grouped into contexts. These might be all words in a sentence, a certain number of words in a neighborhood (aka. &amp;quot;bag of words&amp;quot;) or words that somehow relate to each other gramatically (as in &amp;quot;dependency based word embeddings&amp;quot; [https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/]).&lt;br /&gt;
&lt;br /&gt;
=== 4. The algorithm ===&lt;br /&gt;
Different algorithms can be used to map the relationship between words and their context into a vector space. The main contesters are...&lt;br /&gt;
* &#039;&#039;&#039;Word2vec&#039;&#039;&#039; by Google, uses Neural Networks&lt;br /&gt;
* &#039;&#039;&#039;Fastword&#039;&#039;&#039; by Facebook based on word2vec. Splits words into smaller particles in order to capture capturing syntactic relations (like apparent --&amp;gt; apparently).  Explained here: [https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]. Needs a lot of memory.&lt;br /&gt;
* &#039;&#039;&#039;GloVe&#039;&#039;&#039; by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec].&lt;br /&gt;
&lt;br /&gt;
The different algorithms seem to perform quite similar, and results depend on the benchmark and training data. Word2Vec seems to be a little less memory hungry, though.&lt;br /&gt;
=== 5. Keyed Vecors ===&lt;br /&gt;
&lt;br /&gt;
Here comes the &#039;&#039;&#039;Good news&#039;&#039;&#039;: All of the algorithms provide a table with words and and their positions in vector space... So &#039;&#039;&#039;all you need is that table&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Fastvec is special in beeing able to match also on words that it hasn&#039;t seen before... but we probably don&#039;t even need that...&lt;br /&gt;
&lt;br /&gt;
==== pre trained models ====&lt;br /&gt;
Here is a collection of Words-&amp;gt;Vector tables (&amp;quot;models&amp;quot;) that other people have created from big corpuses. This is what you probably want:&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter, &#039;&#039;&#039;a good mix&#039;&#039;&#039;]&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, &#039;&#039;&#039;Multiple languages&#039;&#039;&#039;, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia, HUGE files]&lt;br /&gt;
* [https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ an interesting approach that gives similarities between syntaktically equivalent words]&lt;br /&gt;
&lt;br /&gt;
In order to convert from GloVe to Word2Vec tables, the following script can be used:&lt;br /&gt;
[[https://radimrehurek.com/gensim/scripts/glove2word2vec.html]]&lt;br /&gt;
&lt;br /&gt;
== Installation + getting started: ==&lt;br /&gt;
&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec]. Seems to perform just slightly less well than Word2vec and FastWord.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91274</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91274"/>
		<updated>2017-05-08T18:59:41Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
Word embeddings associate words with vectors in a high-dimensional space. Words that are close together in that space are more likely to occur in close proximity in a test than words which are far apart. See this article for details: [https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
&lt;br /&gt;
The whole process goes through a number of stages:&lt;br /&gt;
&lt;br /&gt;
=== 1.  The text corpus ===&lt;br /&gt;
This is the raw data used for learning. Determines language, the topics that are covered and the semantics.&lt;br /&gt;
Typical sources are Wikipedia and news articles.&lt;br /&gt;
=== 2.  The tokens ===&lt;br /&gt;
The corpus is split into words. These might be processed further, i.e. to clean up junk, or taking flections (i.e. verb forms) into account. &lt;br /&gt;
=== 3. Contexts ===&lt;br /&gt;
The words are grouped into contexts. These might be all words in a sentence, a certain number of words in a neighborhood or words that somehow relate to each other gramatically (as in &amp;quot;dependency based word embeddings&amp;quot; [https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/]).&lt;br /&gt;
=== 4. The algorithm ===&lt;br /&gt;
Different algorithms can be used to map the relationship between words and their context into a vector space. The main contesters are...&lt;br /&gt;
* &#039;&#039;&#039;Word2vec&#039;&#039;&#039; by Google, uses Neural Networks&lt;br /&gt;
* &#039;&#039;&#039;FastwordMade&#039;&#039;&#039; by Facebook based on word2vec. Splits words into smaller particles in order to capture capturing syntactic relations (like apparent ---&amp;gt; apparently).  Explained here: [https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&lt;br /&gt;
* &#039;&#039;&#039;GloVe&#039;&#039;&#039; by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec]. Seems to perform just slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation + getting started: ==&lt;br /&gt;
&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec]. Seems to perform just slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;br /&gt;
* [https://radimrehurek.com/gensim/scripts/glove2word2vec.html https://radimrehurek.com/gensim/scripts/glove2word2vec.html convert between GloVe and Word2Vec Format]&lt;br /&gt;
* [https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ an interesting approach that gives similarities between syntaktically equivalent words]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91268</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91268"/>
		<updated>2017-05-08T17:53:16Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
&lt;br /&gt;
As wordvector algorithms &lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec]. Seems to perform just slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;br /&gt;
* [https://radimrehurek.com/gensim/scripts/glove2word2vec.html https://radimrehurek.com/gensim/scripts/glove2word2vec.html convert between GloVe and Word2Vec Format]&lt;br /&gt;
* [https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ https://levyomer.wordpress.com/2014/04/25/dependency-based-word-embeddings/ an interesting approach that gives similarities between syntaktically equivalent words]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91245</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91245"/>
		<updated>2017-05-08T11:35:59Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford [https://nlp.stanford.edu/projects/glove/]. Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot; [https://www.quora.com/How-is-GloVe-different-from-word2vec]. Seems to perform just slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91244</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91244"/>
		<updated>2017-05-08T11:28:51Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in the &#039;&#039;gensim&#039;&#039; package.&lt;br /&gt;
&lt;br /&gt;
To install, just type &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
into a command window.&lt;br /&gt;
&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford. [https://nlp.stanford.edu/projects/glove/]Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot;. Seems to perform very slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91243</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91243"/>
		<updated>2017-05-08T11:27:18Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebook based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE - this will be a problem on computers with less than 16GB Memory&lt;br /&gt;
&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
Included in Gensim. Couldn&#039;t test yet due to memory constraints.&lt;br /&gt;
Documentation is here: [https://radimrehurek.com/gensim/models/wrappers/fasttext.html]&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
Invented by the Natural language processing group in standford. [https://nlp.stanford.edu/projects/glove/]Uses more conventional math instead of Neural Network &amp;quot;Black Magic&amp;quot;. Seems to perform very slightly less well than Word2vec and FastWord.&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91242</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91242"/>
		<updated>2017-05-08T10:10:24Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: /* Fastword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebbok based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pretrained model files are HUGE&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91241</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91241"/>
		<updated>2017-05-08T10:09:35Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebbok based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&lt;br /&gt;
Pretrained model files are HUGE&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91240</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91240"/>
		<updated>2017-05-08T10:08:52Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;\\&lt;br /&gt;
Here are some of the things you can do with the model: [http://textminingonline.com/getting-started-with-word2vec-and-glove-in-python]\\&lt;br /&gt;
Here is a bit of background information an an explanation how to train your own models: [https://rare-technologies.com/word2vec-tutorial/].&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebbok based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&lt;br /&gt;
Pretrained model files are HUGE&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91239</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91239"/>
		<updated>2017-05-08T09:55:04Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
&amp;lt;code&amp;gt;pip install gensim&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebbok based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&lt;br /&gt;
Pretrained model files are HUGE&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91238</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91238"/>
		<updated>2017-05-08T09:53:18Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: /* Word embeddings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General Information on word embeddings ==&lt;br /&gt;
For a general explanation look here:&lt;br /&gt;
[https://blog.acolyer.org/2016/04/21/the-amazing-power-of-word-vectors/]&lt;br /&gt;
==Word2vec==&lt;br /&gt;
Made by Google, uses Neural Net, performs good on semantics.&lt;br /&gt;
=== Installation + getting started: ===&lt;br /&gt;
pip install gensim&lt;br /&gt;
&lt;br /&gt;
==Fastword==&lt;br /&gt;
Made by Facebbok based on word2vec. Better at capturing syntactic relations (like apparent ---&amp;gt; apparently) see here:&lt;br /&gt;
[https://rare-technologies.com/fasttext-and-gensim-word-embeddings/]&lt;br /&gt;
Pretrained model files are HUGE&lt;br /&gt;
&lt;br /&gt;
==GloVe==&lt;br /&gt;
&lt;br /&gt;
== pre trained models ==&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91237</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91237"/>
		<updated>2017-05-08T09:41:43Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models ===&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
* [https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md https://github.com/facebookresearch/fastText/blob/master/pretrained-vectors.md: Fasttext, all imaginable languages, trained on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91236</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91236"/>
		<updated>2017-05-08T09:37:46Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models ===&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
* [https://github.com/3Top/word2vec-api#where-to-get-a-pretrained-models https://github.com/3Top/word2vec-api Mostly GloVe, some word2vec, English, Trained on News, Wikipedia, Twitter]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91235</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91235"/>
		<updated>2017-05-08T09:35:01Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models ===&lt;br /&gt;
* [https://github.com/Kyubyong/wordvectors https://github.com/Kyubyong/wordvectors: Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91234</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91234"/>
		<updated>2017-05-08T09:34:35Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models ===&lt;br /&gt;
[https://github.com/Kyubyong/wordvectors Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91233</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91233"/>
		<updated>2017-05-08T09:33:55Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models ===&lt;br /&gt;
[[https://github.com/Kyubyong/wordvectors|Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91232</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91232"/>
		<updated>2017-05-08T09:33:41Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
&lt;br /&gt;
=== pre trained models&lt;br /&gt;
[[https://github.com/Kyubyong/wordvectors|Word2Vec and FastText, Multiple languages, no english, trained on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91231</id>
		<title>GMU:The Hidden Layer:Topics</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:Topics&amp;diff=91231"/>
		<updated>2017-05-08T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: Created page with &amp;quot; == Word embeddings == ===Word2vec=== ===GloVe=== ===Fastword===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Word embeddings ==&lt;br /&gt;
===Word2vec===&lt;br /&gt;
===GloVe===&lt;br /&gt;
===Fastword===&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:_Artificial_Intelligence_in_creative_contexts&amp;diff=91230</id>
		<title>GMU:The Hidden Layer: Artificial Intelligence in creative contexts</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:_Artificial_Intelligence_in_creative_contexts&amp;diff=91230"/>
		<updated>2017-05-08T08:54:46Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Hidden Layer=&lt;br /&gt;
Artificial Intelligence in creative contexts.&lt;br /&gt;
&lt;br /&gt;
== Links and Topics ==&lt;br /&gt;
[[GMU:The_Hidden_Layer:Topics]]&lt;br /&gt;
==Formalities==&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;Wednesday 9:15-12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Raum 204, Marienstrasse 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eglible participants:&#039;&#039; BfA MKG, MfA MKG, VK, Media Architecture, PD, Diplom Kunst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday, 12th of April 9:15-12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
We participate in the &#039;&#039;&#039;Zentrale Projektvergabe der Fakultät Kunst und Gestaltung.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So please... &#039;&#039;&#039;Come to the &amp;quot;Projektbörse&amp;quot; on Monday, 3. April 11:00-12.30 in Audimax&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Preference will be given to those who &amp;quot;win&amp;quot; a place there, everybody else is welcome if there is still capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Course content==&lt;br /&gt;
&#039;&#039;How does the world look like if you happen to be an artificial intelligence?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s going on when machines cathegorize sensual information?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;What&#039;s their inner model of the world?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;How do they make decisions?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;How can they express themselves?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are their intentions benign?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the course, we will collect our own data and use classical machine learning algorithms to develop an understanding for a datadriven perspective on the world.&lt;br /&gt;
&lt;br /&gt;
The focus will be put on cathegorizing and generating images, texts and sound.&lt;br /&gt;
&lt;br /&gt;
As part of your exercises you will conduct measurements, do research and apply algorithms that were presented during the course.&lt;br /&gt;
&lt;br /&gt;
Programming experience is welcome - if you don&#039;t have any, but you bring a lot of interest for the topic, you can form a team with other participants with more technical know how.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91069</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91069"/>
		<updated>2017-05-02T10:06:21Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tasks/ToDo==&lt;br /&gt;
&lt;br /&gt;
=== Design of physical environment for the ants ===&lt;br /&gt;
==== Breeding/Nest/Life support====&lt;br /&gt;
* Matthias&lt;br /&gt;
* Maud&lt;br /&gt;
==== Game Landscape====&lt;br /&gt;
* Maike&lt;br /&gt;
* Maud&lt;br /&gt;
* René&lt;br /&gt;
&lt;br /&gt;
* Materials&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Landscape]]&lt;br /&gt;
=== Camera Tracking ===&lt;br /&gt;
* Matthias&lt;br /&gt;
* Joachim&lt;br /&gt;
* Yorrick&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanism===&lt;br /&gt;
* Scale of Landscape&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* Dominik&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Maud&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Outside]]&lt;br /&gt;
=== Design &amp;amp;Productionof the environment for the humans ===&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* René&lt;br /&gt;
* Dominick&lt;br /&gt;
* Joachim&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Virtual]]&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Outside]]&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Diskuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91068</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91068"/>
		<updated>2017-05-02T09:56:37Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tasks/ToDo==&lt;br /&gt;
=== Cathegory of what is todo===&lt;br /&gt;
Who is responsible?&lt;br /&gt;
&lt;br /&gt;
=== Design of physical environment for the ants ===&lt;br /&gt;
==== Life support====&lt;br /&gt;
==== Game Landscape====&lt;br /&gt;
* Materials&lt;br /&gt;
&lt;br /&gt;
=== Camera Tracking ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanism===&lt;br /&gt;
* Scale of Landscape&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
&lt;br /&gt;
=== Design of the environment for the humans ===&lt;br /&gt;
==== Decision: Virtual/Outise/Both ====&lt;br /&gt;
&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Diskuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=90944</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=90944"/>
		<updated>2017-04-25T07:05:11Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: Created page with &amp;quot; == Milestones == Let&amp;#039;s create a list of milestones here. For each of them write:  === Success criteria (Replace this header with a brief description) === * How can I tell thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Diskuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90941</id>
		<title>GMU:Lebendige Spiele</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90941"/>
		<updated>2017-04-25T06:59:03Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spiele mit dem Lebendigen / Lebendige Spiele =&lt;br /&gt;
Biogames: Playful interactions with the Living&lt;br /&gt;
==Formalities==&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;Tuesday,  11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; DIY Biolab + Raum 201, 204, Marienstrasse 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eglible participants:&#039;&#039;BfA MKG, MfA MKG, VK, Freie Kunst, Media Architecture&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;Tuesday, 11th of April, 11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisms ==&lt;br /&gt;
We collect information about different organisms here:&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organisms|Organisms]]&lt;br /&gt;
&lt;br /&gt;
== Organization/Production ==&lt;br /&gt;
We collect information about the production of our exhibit here:&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization|Organization]]&lt;br /&gt;
&lt;br /&gt;
==Course content==&lt;br /&gt;
Living things occur in many games -but usually, they are either simulated, represented by dead matter or other human players.&lt;br /&gt;
&lt;br /&gt;
In this course, we will explore how living things can play a role in playful interactions.&lt;br /&gt;
Students will develop a concept for an experimental game, set it up as a team and present in at an exhibition of a game conference in Düsseldorf.&lt;br /&gt;
Practical skills such as microbiological lab-practice, electronics, image analysis, computer graphics and simple mechanics will be taught as needed.&lt;br /&gt;
&lt;br /&gt;
===German Version===&lt;br /&gt;
Das Lebendige kommt in vielen Spielen vor - seine Rolle wird jedoch meist mit toter Materie, Algorithmen oder menschlichen Mitspielern besetzt.&lt;br /&gt;
&lt;br /&gt;
Im Kurs wird ausgelotet, wie das Lebendige in Spiele mit einbezogen werden kann.&lt;br /&gt;
Ein von den Studierenden erarbeiteter experimenteller Spielentwurf wird im Anschluss praktisch in der Gruppe umgesetzt und im Rahmen einer Ausstellung auf einer Konferenz präsentiert.&lt;br /&gt;
Dazu werden je nach Bedarf und Interesse Techniken aus den Bereichen Mikrobiologie, Elektronik, Bildverarbeitung, Computergrafik und Mechanik vermittelt.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90739</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90739"/>
		<updated>2017-04-18T09:08:37Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
Slimemold (Dominik)&lt;br /&gt;
&lt;br /&gt;
Flies (Julius)&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Plants (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice) (Dominik)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen) (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90724</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90724"/>
		<updated>2017-04-18T08:42:05Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90723</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90723"/>
		<updated>2017-04-18T08:41:41Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: /* Oranisms that can participate in a Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
Crickets (Grillen)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90722</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90722"/>
		<updated>2017-04-18T08:41:13Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90717</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90717"/>
		<updated>2017-04-18T08:28:09Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90714</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90714"/>
		<updated>2017-04-18T08:20:05Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
1) Sensing&lt;br /&gt;
What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
2) Communication&lt;br /&gt;
What can we do in order to make them react to us?&lt;br /&gt;
How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
3) Space&lt;br /&gt;
Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
4) Signs&lt;br /&gt;
What associations to you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
4) Ethics/ Living Conditions&lt;br /&gt;
What do we have to provide/avoid in order to treat them &amp;quot;right&lt;br /&gt;
&lt;br /&gt;
5) Logistics &lt;br /&gt;
How can we get them? /How much do they cost?&lt;br /&gt;
Do we need any special equippment for them?&lt;br /&gt;
How long can we keep them?&lt;br /&gt;
In an exhibition setting?&lt;br /&gt;
In our lab?&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90713</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90713"/>
		<updated>2017-04-18T08:18:34Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]]&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]]&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]]&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90710</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90710"/>
		<updated>2017-04-18T08:15:19Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
Euglena&lt;br /&gt;
&lt;br /&gt;
Axolotl&lt;br /&gt;
&lt;br /&gt;
(Wild) Pigeons&lt;br /&gt;
&lt;br /&gt;
Ants&lt;br /&gt;
&lt;br /&gt;
Snails&lt;br /&gt;
&lt;br /&gt;
Bacteria&lt;br /&gt;
&lt;br /&gt;
Slimemold&lt;br /&gt;
&lt;br /&gt;
Flies&lt;br /&gt;
&lt;br /&gt;
Artemia salina (Sea monkey/&amp;quot;Yps urzeitkrebs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Jellyfish&lt;br /&gt;
&lt;br /&gt;
Plants&lt;br /&gt;
&lt;br /&gt;
Rodents (Rats/Mice)&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90707</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90707"/>
		<updated>2017-04-18T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: Created page with &amp;quot; == Oranisms that can participate in a Game ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Oranisms that can participate in a Game ==&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90706</id>
		<title>GMU:Lebendige Spiele</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90706"/>
		<updated>2017-04-18T06:51:29Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spiele mit dem Lebendigen / Lebendige Spiele =&lt;br /&gt;
Biogames: Playful interactions with the Living&lt;br /&gt;
==Formalities==&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;Tuesday,  11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; DIY Biolab + Raum 201, 204, Marienstrasse 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eglible participants:&#039;&#039;BfA MKG, MfA MKG, VK, Freie Kunst, Media Architecture&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;Tuesday, 11th of April, 11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Organisms ==&lt;br /&gt;
We collect information about different organisms here:&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organisms|Organisms]]&lt;br /&gt;
&lt;br /&gt;
==Course content==&lt;br /&gt;
Living things occur in many games -but usually, they are either simulated, represented by dead matter or other human players.&lt;br /&gt;
&lt;br /&gt;
In this course, we will explore how living things can play a role in playful interactions.&lt;br /&gt;
Students will develop a concept for an experimental game, set it up as a team and present in at an exhibition of a game conference in Düsseldorf.&lt;br /&gt;
Practical skills such as microbiological lab-practice, electronics, image analysis, computer graphics and simple mechanics will be taught as needed.&lt;br /&gt;
&lt;br /&gt;
===German Version===&lt;br /&gt;
Das Lebendige kommt in vielen Spielen vor - seine Rolle wird jedoch meist mit toter Materie, Algorithmen oder menschlichen Mitspielern besetzt.&lt;br /&gt;
&lt;br /&gt;
Im Kurs wird ausgelotet, wie das Lebendige in Spiele mit einbezogen werden kann.&lt;br /&gt;
Ein von den Studierenden erarbeiteter experimenteller Spielentwurf wird im Anschluss praktisch in der Gruppe umgesetzt und im Rahmen einer Ausstellung auf einer Konferenz präsentiert.&lt;br /&gt;
Dazu werden je nach Bedarf und Interesse Techniken aus den Bereichen Mikrobiologie, Elektronik, Bildverarbeitung, Computergrafik und Mechanik vermittelt.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:_Artificial_Intelligence_in_creative_contexts&amp;diff=90604</id>
		<title>GMU:The Hidden Layer: Artificial Intelligence in creative contexts</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:The_Hidden_Layer:_Artificial_Intelligence_in_creative_contexts&amp;diff=90604"/>
		<updated>2017-04-11T13:46:18Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Hidden Layer=&lt;br /&gt;
Artificial Intelligence in creative contexts.&lt;br /&gt;
&lt;br /&gt;
==Formalities==&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;Wednesday 9:15-12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Raum 204, Marienstrasse 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eglible participants:&#039;&#039; BfA MKG, MfA MKG, VK, Media Architecture, PD, Diplom Kunst&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday, 12th of April 9:15-12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
We participate in the &#039;&#039;&#039;Zentrale Projektvergabe der Fakultät Kunst und Gestaltung.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So please... &#039;&#039;&#039;Come to the &amp;quot;Projektbörse&amp;quot; on Monday, 3. April 11:00-12.30 in Audimax&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Preference will be given to those who &amp;quot;win&amp;quot; a place there, everybody else is welcome if there is still capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Course content==&lt;br /&gt;
&#039;&#039;How does the world look like if you happen to be an artificial intelligence?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What&#039;s going on when machines cathegorize sensual information?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;What&#039;s their inner model of the world?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;How do they make decisions?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;How can they express themselves?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are their intentions benign?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the course, we will collect our own data and use classical machine learning algorithms to develop an understanding for a datadriven perspective on the world.&lt;br /&gt;
&lt;br /&gt;
The focus will be put on cathegorizing and generating images, texts and sound.&lt;br /&gt;
&lt;br /&gt;
As part of your exercises you will conduct measurements, do research and apply algorithms that were presented during the course.&lt;br /&gt;
&lt;br /&gt;
Programming experience is welcome - if you don&#039;t have any, but you bring a lot of interest for the topic, you can form a team with other participants with more technical know how.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90603</id>
		<title>GMU:Lebendige Spiele</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele&amp;diff=90603"/>
		<updated>2017-04-11T13:46:00Z</updated>

		<summary type="html">&lt;p&gt;Fbonowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spiele mit dem Lebendigen / Lebendige Spiele =&lt;br /&gt;
Artificial Intelligence in creative contexts.&lt;br /&gt;
Biogames: Playful interactions with the Living&lt;br /&gt;
==Formalities==&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Felix Bonowski|Felix Bonowski]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039;Tuesday,  11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; DIY Biolab + Raum 201, 204, Marienstrasse 7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eglible participants:&#039;&#039;BfA MKG, MfA MKG, VK, Freie Kunst, Media Architecture&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039;Tuesday, 11th of April, 11:00-12:30 + 13:30-15:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Application==&lt;br /&gt;
We participate in the &#039;&#039;&#039;Zentrale Projektvergabe der Fakultät Kunst und Gestaltung.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So please... &#039;&#039;&#039;Come to the &amp;quot;Projektbörse&amp;quot; on Monday, 3. April 11:00-12.30 in Audimax&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Preference will be given to those who &amp;quot;win&amp;quot; a place there, everybody else is welcome if there is still capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Course content==&lt;br /&gt;
Living things occur in many games -but usually, they are either simulated, represented by dead matter or other human players.&lt;br /&gt;
&lt;br /&gt;
In this course, we will explore how living things can play a role in playful interactions.&lt;br /&gt;
Students will develop a concept for an experimental game, set it up as a team and present in at an exhibition of a game conference in Düsseldorf.&lt;br /&gt;
Practical skills such as microbiological lab-practice, electronics, image analysis, computer graphics and simple mechanics will be taught as needed.&lt;br /&gt;
&lt;br /&gt;
===German Version===&lt;br /&gt;
Das Lebendige kommt in vielen Spielen vor - seine Rolle wird jedoch meist mit toter Materie, Algorithmen oder menschlichen Mitspielern besetzt.&lt;br /&gt;
&lt;br /&gt;
Im Kurs wird ausgelotet, wie das Lebendige in Spiele mit einbezogen werden kann.&lt;br /&gt;
Ein von den Studierenden erarbeiteter experimenteller Spielentwurf wird im Anschluss praktisch in der Gruppe umgesetzt und im Rahmen einer Ausstellung auf einer Konferenz präsentiert.&lt;br /&gt;
Dazu werden je nach Bedarf und Interesse Techniken aus den Bereichen Mikrobiologie, Elektronik, Bildverarbeitung, Computergrafik und Mechanik vermittelt.&lt;/div&gt;</summary>
		<author><name>Fbonowski</name></author>
	</entry>
</feed>