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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-05-20T07:22:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY_Bio:_doing_things_with_biology&amp;diff=100689</id>
		<title>GMU:DIY Bio: doing things with biology</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY_Bio:_doing_things_with_biology&amp;diff=100689"/>
		<updated>2018-11-09T11:18:18Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* students */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:m-IMG_4573.JPG|400px|thumb|left|DIY Biolab]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesdays 17:00-20:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], [[GMU:Bio-lab|Biolab]] (Room 202)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday, 16 October 2018; 17:00-20:30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One hundred years ago, Lazlo Moholy-Nagy described the so-called primitive human as a hunter, a craftsman, a builder and a physician all in one person. According to Moholy-Nagy, the skills of the primitive human were lost in the modern age, contemporaneously to the industrial revolution, when humans became specialized in one or the other craft. Today, having knowledge of a different kind could, for example, help in understanding how technologies or matter interact; and spontaneous ideas could, perhaps, suggest unexpected models for interaction between different technologies or different kinds of matter.&lt;br /&gt;
&lt;br /&gt;
This course is an introduction to the DIY biology, and alongside it, its relation to artistic practices. We will learn how to take care of different organisms, including bacteria, fungi, and protists like Euglena and slime molds. The DIY Bio course also includes practical use of equipment around the biolab, such as the autoclave, microliter pipet, clean bench, centrifuge, PCR machine and electrophoresis chamber.&lt;br /&gt;
&lt;br /&gt;
Along with very practical things, we will talk about maker culture, its ways of work and focusses. While discussing artworks related to biology, we will develop individual ideas, which will finally become our projects. Final projects will be presented in Berlin.&lt;br /&gt;
&lt;br /&gt;
===syllabus===&lt;br /&gt;
*16.10.2018 [[/Introduction to conceptual framework and tools]] + Safety&lt;br /&gt;
*23.10.2018 [[/Ethics]] + Microscopy&lt;br /&gt;
*30.10.2018 [[/Isolating bacteria]]&lt;br /&gt;
*06.11.2018 [[/Growing mycelium]] + capturing electric potentials in organic matter&lt;br /&gt;
&lt;br /&gt;
===students===&lt;br /&gt;
*[[/Antje Danz]]&lt;br /&gt;
*[[/Sirin Unmanee]]&lt;br /&gt;
*[[/Xenia Günther]]&lt;br /&gt;
*[[/Niloofar Ghanavati]]&lt;br /&gt;
*[[/Tamara Conde]]&lt;br /&gt;
*[[/Laura Anh Thu Dang]]&lt;br /&gt;
*[[/Nyiko Johannes Mucavele]]&lt;br /&gt;
*[[/Alexander Krug]]&lt;br /&gt;
*[[/Paola Stephania Calderón]]&lt;br /&gt;
*[[/Frederic Blais-Belanger]]&lt;br /&gt;
*[[/Nezar Abualhalaweh]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/F_a_b_i_a_n_K_r_z_i_c_h&amp;diff=100688</id>
		<title>GMU:Algorithmic Art/F a b i a n K r z i c h</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/F_a_b_i_a_n_K_r_z_i_c_h&amp;diff=100688"/>
		<updated>2018-11-09T11:15:24Z</updated>

		<summary type="html">&lt;p&gt;Fam: Created page with &amp;quot;==Algorithm for Humans 1 — 19.10.18==  {| border=&amp;quot;1&amp;quot; |-  ! style=&amp;quot;width: 50%&amp;quot; | Result ! style=&amp;quot;width: 50%&amp;quot; | Algorithm |- |  File:introductory_algorithm_superimposed_1200...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Algorithm for Humans 1 — 19.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:introductory_algorithm_superimposed_1200x1200.jpg|600px|Introductory Algorithm]] &lt;br /&gt;
| Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  [[Media:introductory_algorithm.pdf|Introductory Algorithm]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Description, scan, photo, text or file of the algorithm here. Please also include possible references or inspirations with links if you can.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100687</id>
		<title>GMU:Algorithmic Art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100687"/>
		<updated>2018-11-09T11:15:13Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* Student Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: Tobias Zimmer&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Friday, 13:30 – 16:45&amp;lt;br&amp;gt;&lt;br /&gt;
Venue:  [[Marienstraße 7b]], Raum 102&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.&lt;br /&gt;
&lt;br /&gt;
In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.&lt;br /&gt;
&lt;br /&gt;
We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class. Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... &lt;br /&gt;
&lt;br /&gt;
Further topics depending on interest:webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introductory Algorithm==&lt;br /&gt;
[[File:intro_algorithm_600x600.gif|Introductory Algorithm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Student Works ==&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Christopher Heiden/]]&lt;br /&gt;
* [[/Baiyao Lin/]]&lt;br /&gt;
* [[/Ozan Akkoyun/]]&lt;br /&gt;
* [[/Grayson Daniel Bailey/]]&lt;br /&gt;
* [[/Leon Billerbeck/]]&lt;br /&gt;
* [[/Manuel Hartmann/]]&lt;br /&gt;
* [[/Yasmin Mukino/]]&lt;br /&gt;
* [[/Hilde Karin Braunschweig/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Lorenz Gunreben/]]&lt;br /&gt;
* [[/Lucia Schmidt/]]&lt;br /&gt;
* [[/Michael Wilde/]]&lt;br /&gt;
* [[/F a b i a n K r z i c h/]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://processing.org/reference/ Processing Reference]&lt;br /&gt;
*Processing Cheatsheet [https://cdn.sparkfun.com/assets/6/3/f/e/3/Processing_Cheatsheet_Update.pdf] [https://www.cs.bham.ac.uk/~cxp291/ri/processing_cheat_sheet_english.pdf]&lt;br /&gt;
* 25 Life Saving Tips for Processing [https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/] [https://forum.processing.org/one/topic/25-life-saving-tips-for-processing-blogpost.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Treated Topics==&lt;br /&gt;
&lt;br /&gt;
==12.10.18==&lt;br /&gt;
* Sol LeWitt | [https://massmoca.org/sol-lewitt/ Wall Drawings] &lt;br /&gt;
* Casey Reas | [http://reas.com/notation/ Notation]&lt;br /&gt;
&lt;br /&gt;
==19.10.18==&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Concrete_art Concrete Art Manifesto]&lt;br /&gt;
*&#039;&#039;2D Geometry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==26.10.18==&lt;br /&gt;
*&#039;&#039;Variables&#039;&#039;&lt;br /&gt;
*&#039;&#039;Iteration / Animation&#039;&#039;&lt;br /&gt;
*&#039;&#039;For Loops&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nested For Loops&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==02.11.18==&lt;br /&gt;
===Art without author!? / Artists working with randomness===&lt;br /&gt;
*Jackson Pollock&lt;br /&gt;
*Gerhard Richter | [https://www.gerhard-richter.com/de/art/paintings/abstracts/colour-charts-12 Colour Charts] | [https://www.gerhard-richter.com/en/art/paintings/abstracts/colour-charts-12/4096-colours-6089/?&amp;amp;referer=search&amp;amp;title=4096&amp;amp;keyword=4096 4096 Colors]&lt;br /&gt;
*Henri Michaux | [https://www.google.de/search?q=henri+michaux+mescaline+drawings&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiV5tbI8cHeAhWPPFAKHW82DTYQ_AUIDigB&amp;amp;biw=1097&amp;amp;bih=554 Mescaline Drawings] &amp;lt;br&amp;gt;&lt;br /&gt;
*John Cage | [https://www.youtube.com/watch?v=B_8-B2rNw7s Music of Changes] | [https://www.youtube.com/watch?v=zvUoHxdZs4o&amp;amp;feature=youtu.be&amp;amp;t=148 I Ching (1)] | [https://www.youtube.com/watch?v=uyjOnqzjqpc I Ching (2)]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*RAND Corporation | [https://www.youtube.com/watch?v=bvLD54GnOTk 1.000.000 Million Random Digits]&lt;br /&gt;
*Global Consciousness Project - Meaningful Correlations in Random Data | [http://noosphere.princeton.edu/ Website]&lt;br /&gt;
*Studio Nand | [https://nand.io/projects/known-unknowns The Known Unknowns]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;translate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;scale()&#039;&#039;&lt;br /&gt;
*&#039;&#039;rotate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;random()&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arrays&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==09.11.18==&lt;br /&gt;
&lt;br /&gt;
==16.11.18==&lt;br /&gt;
&lt;br /&gt;
==23.11.18==&lt;br /&gt;
&lt;br /&gt;
==30.11.18==&lt;br /&gt;
&lt;br /&gt;
==07.12.18==&lt;br /&gt;
&lt;br /&gt;
==14.12.18==&lt;br /&gt;
&lt;br /&gt;
==21.12.18==&lt;br /&gt;
&lt;br /&gt;
==11.01.18==&lt;br /&gt;
&lt;br /&gt;
==18.01.18==&lt;br /&gt;
&lt;br /&gt;
==25.01.18==&lt;br /&gt;
&lt;br /&gt;
==01.02.18==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Future Topics==&lt;br /&gt;
&lt;br /&gt;
* PVector&lt;br /&gt;
* Export svg files&lt;br /&gt;
* &#039;&#039;noise()&#039;&#039; – 1D, 2D, 3D&lt;br /&gt;
* &#039;&#039;sine()&#039;&#039; &amp;amp; &#039;&#039;cosine()&#039;&#039; circles, spirals, adressing directions &lt;br /&gt;
* &#039;&#039;map()&#039;&#039; &amp;amp; &#039;&#039;lerp()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Objects and Classes&lt;br /&gt;
* Arraylists&lt;br /&gt;
* Working with images&lt;br /&gt;
* Working with sound&lt;br /&gt;
* Working with text&lt;br /&gt;
* Working with the webcam&lt;br /&gt;
* 3D&lt;br /&gt;
* OSC&lt;br /&gt;
* Recursion&lt;br /&gt;
* L-Systems&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Fabian_Krzich&amp;diff=100686</id>
		<title>GMU:Algorithmic Art/Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Fabian_Krzich&amp;diff=100686"/>
		<updated>2018-11-09T11:14:40Z</updated>

		<summary type="html">&lt;p&gt;Fam: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=F_a_b_i_a_n_K_r_z_i_c_h&amp;diff=100685</id>
		<title>F a b i a n K r z i c h</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=F_a_b_i_a_n_K_r_z_i_c_h&amp;diff=100685"/>
		<updated>2018-11-09T11:12:06Z</updated>

		<summary type="html">&lt;p&gt;Fam: Created page with &amp;quot;   400px|   400px|   400px|   400px|   file:Gameboy_Camera_Cover.jpeg...&amp;quot;&lt;/p&gt;
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[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
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[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
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== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is an installation that asks for the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It can be seen as classic or &amp;quot;analog&amp;quot; appropriation of things aswell as a digital one by using the function of one of the items. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and reflection of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100684</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100684"/>
		<updated>2018-11-09T11:11:51Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
*[[Marie Ebel]]&lt;br /&gt;
*[[Sarah Hermanutz]]&lt;br /&gt;
*[[Forat Elalfy]]&lt;br /&gt;
*[[Arina Mozzherikova]]&lt;br /&gt;
*[[Wisanu Phu-artdun]]&lt;br /&gt;
*[[F a b i a n K r z i c h]]&lt;br /&gt;
*[[/Bora Bayindir|Bora Bayindir]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (Suriñe G.-Pozuelo Iglesias) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Arina Mozzherikova &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Sarah Hermanutz &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Rachel &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Holly Kempton &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Chloe Yoon &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Wisanu Phu-artdun(Q)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30  Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah P. &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Marie Ebel&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=100683</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=100683"/>
		<updated>2018-11-09T11:11:17Z</updated>

		<summary type="html">&lt;p&gt;Fam: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100682</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100682"/>
		<updated>2018-11-09T11:10:21Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
*[[Marie Ebel]]&lt;br /&gt;
*[[Sarah Hermanutz]]&lt;br /&gt;
*[[Forat Elalfy]]&lt;br /&gt;
*[[Arina Mozzherikova]]&lt;br /&gt;
*[[Wisanu Phu-artdun]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
*[[/Bora Bayindir|Bora Bayindir]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (Suriñe G.-Pozuelo Iglesias) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Arina Mozzherikova &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Sarah Hermanutz &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Rachel &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Holly Kempton &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Chloe Yoon &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Wisanu Phu-artdun(Q)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30  Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah P. &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Marie Ebel&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100681</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=100681"/>
		<updated>2018-11-09T11:09:25Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
*[[Marie Ebel]]&lt;br /&gt;
*[[Sarah Hermanutz]]&lt;br /&gt;
*[[Forat Elalfy]]&lt;br /&gt;
*[[Arina Mozzherikova]]&lt;br /&gt;
*[[Wisanu Phu-artdun]]&lt;br /&gt;
*[[F a b i a n K r z i c h]]&lt;br /&gt;
*[[/Bora Bayindir|Bora Bayindir]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (Suriñe G.-Pozuelo Iglesias) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Arina Mozzherikova &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Sarah Hermanutz &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Rachel &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Holly Kempton &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Chloe Yoon &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Wisanu Phu-artdun(Q)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30  Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah P. &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Marie Ebel&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Fabian_Krzich&amp;diff=100680</id>
		<title>GMU:Algorithmic Art/Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Fabian_Krzich&amp;diff=100680"/>
		<updated>2018-11-09T11:04:20Z</updated>

		<summary type="html">&lt;p&gt;Fam: Created page with &amp;quot;==Algorithm for Humans 1 — 19.10.18==  {| border=&amp;quot;1&amp;quot; |-  ! style=&amp;quot;width: 50%&amp;quot; | Result ! style=&amp;quot;width: 50%&amp;quot; | Algorithm |- |  File:introductory_algorithm_superimposed_1200...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Algorithm for Humans 1 — 19.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:introductory_algorithm_superimposed_1200x1200.jpg|600px|Introductory Algorithm]] &lt;br /&gt;
| Superimposed results of the Introductory Algorithm. By executing the algorithm, each participant of the class created a unique personal sign, based on their own name.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  [[Media:introductory_algorithm.pdf|Introductory Algorithm]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Description, scan, photo, text or file of the algorithm here. Please also include possible references or inspirations with links if you can.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100679</id>
		<title>GMU:Algorithmic Art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=100679"/>
		<updated>2018-11-09T11:01:59Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* Student Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: Tobias Zimmer&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Friday, 13:30 – 16:45&amp;lt;br&amp;gt;&lt;br /&gt;
Venue:  [[Marienstraße 7b]], Raum 102&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.&lt;br /&gt;
&lt;br /&gt;
In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.&lt;br /&gt;
&lt;br /&gt;
We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class. Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... &lt;br /&gt;
&lt;br /&gt;
Further topics depending on interest:webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introductory Algorithm==&lt;br /&gt;
[[File:intro_algorithm_600x600.gif|Introductory Algorithm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Student Works ==&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Christopher Heiden/]]&lt;br /&gt;
* [[/Baiyao Lin/]]&lt;br /&gt;
* [[/Ozan Akkoyun/]]&lt;br /&gt;
* [[/Grayson Daniel Bailey/]]&lt;br /&gt;
* [[/Leon Billerbeck/]]&lt;br /&gt;
* [[/Manuel Hartmann/]]&lt;br /&gt;
* [[/Yasmin Mukino/]]&lt;br /&gt;
* [[/Hilde Karin Braunschweig/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Lorenz Gunreben/]]&lt;br /&gt;
* [[/Lucia Schmidt/]]&lt;br /&gt;
* [[/Michael Wilde/]]&lt;br /&gt;
* [[/Fabian Krzich/]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://processing.org/reference/ Processing Reference]&lt;br /&gt;
*Processing Cheatsheet [https://cdn.sparkfun.com/assets/6/3/f/e/3/Processing_Cheatsheet_Update.pdf] [https://www.cs.bham.ac.uk/~cxp291/ri/processing_cheat_sheet_english.pdf]&lt;br /&gt;
* 25 Life Saving Tips for Processing [https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/] [https://forum.processing.org/one/topic/25-life-saving-tips-for-processing-blogpost.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Treated Topics==&lt;br /&gt;
&lt;br /&gt;
==12.10.18==&lt;br /&gt;
* Sol LeWitt | [https://massmoca.org/sol-lewitt/ Wall Drawings] &lt;br /&gt;
* Casey Reas | [http://reas.com/notation/ Notation]&lt;br /&gt;
&lt;br /&gt;
==19.10.18==&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Concrete_art Concrete Art Manifesto]&lt;br /&gt;
*&#039;&#039;2D Geometry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==26.10.18==&lt;br /&gt;
*&#039;&#039;Variables&#039;&#039;&lt;br /&gt;
*&#039;&#039;Iteration / Animation&#039;&#039;&lt;br /&gt;
*&#039;&#039;For Loops&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nested For Loops&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==02.11.18==&lt;br /&gt;
===Art without author!? / Artists working with randomness===&lt;br /&gt;
*Jackson Pollock&lt;br /&gt;
*Gerhard Richter | [https://www.gerhard-richter.com/de/art/paintings/abstracts/colour-charts-12 Colour Charts] | [https://www.gerhard-richter.com/en/art/paintings/abstracts/colour-charts-12/4096-colours-6089/?&amp;amp;referer=search&amp;amp;title=4096&amp;amp;keyword=4096 4096 Colors]&lt;br /&gt;
*Henri Michaux | [https://www.google.de/search?q=henri+michaux+mescaline+drawings&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiV5tbI8cHeAhWPPFAKHW82DTYQ_AUIDigB&amp;amp;biw=1097&amp;amp;bih=554 Mescaline Drawings] &amp;lt;br&amp;gt;&lt;br /&gt;
*John Cage | [https://www.youtube.com/watch?v=B_8-B2rNw7s Music of Changes] | [https://www.youtube.com/watch?v=zvUoHxdZs4o&amp;amp;feature=youtu.be&amp;amp;t=148 I Ching (1)] | [https://www.youtube.com/watch?v=uyjOnqzjqpc I Ching (2)]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*RAND Corporation | [https://www.youtube.com/watch?v=bvLD54GnOTk 1.000.000 Million Random Digits]&lt;br /&gt;
*Global Consciousness Project - Meaningful Correlations in Random Data | [http://noosphere.princeton.edu/ Website]&lt;br /&gt;
*Studio Nand | [https://nand.io/projects/known-unknowns The Known Unknowns]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;translate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;scale()&#039;&#039;&lt;br /&gt;
*&#039;&#039;rotate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;random()&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arrays&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==09.11.18==&lt;br /&gt;
&lt;br /&gt;
==16.11.18==&lt;br /&gt;
&lt;br /&gt;
==23.11.18==&lt;br /&gt;
&lt;br /&gt;
==30.11.18==&lt;br /&gt;
&lt;br /&gt;
==07.12.18==&lt;br /&gt;
&lt;br /&gt;
==14.12.18==&lt;br /&gt;
&lt;br /&gt;
==21.12.18==&lt;br /&gt;
&lt;br /&gt;
==11.01.18==&lt;br /&gt;
&lt;br /&gt;
==18.01.18==&lt;br /&gt;
&lt;br /&gt;
==25.01.18==&lt;br /&gt;
&lt;br /&gt;
==01.02.18==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Future Topics==&lt;br /&gt;
&lt;br /&gt;
* PVector&lt;br /&gt;
* Export svg files&lt;br /&gt;
* &#039;&#039;noise()&#039;&#039; – 1D, 2D, 3D&lt;br /&gt;
* &#039;&#039;sine()&#039;&#039; &amp;amp; &#039;&#039;cosine()&#039;&#039; circles, spirals, adressing directions &lt;br /&gt;
* &#039;&#039;map()&#039;&#039; &amp;amp; &#039;&#039;lerp()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Objects and Classes&lt;br /&gt;
* Arraylists&lt;br /&gt;
* Working with images&lt;br /&gt;
* Working with sound&lt;br /&gt;
* Working with text&lt;br /&gt;
* Working with the webcam&lt;br /&gt;
* 3D&lt;br /&gt;
* OSC&lt;br /&gt;
* Recursion&lt;br /&gt;
* L-Systems&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98784</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98784"/>
		<updated>2018-10-01T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is an installation that asks for the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It can be seen as classic or &amp;quot;analog&amp;quot; appropriation of things aswell as a digital one by using the function of one of the items. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and reflection of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98783</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98783"/>
		<updated>2018-10-01T00:13:07Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is an installation that asks for the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It can be seen as classic &amp;quot;analog&amp;quot; appropriation of things aswell as a digital one by using the function one of the items. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and reflection of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98782</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98782"/>
		<updated>2018-10-01T00:09:35Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is an installation that asks for the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and reflection of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98781</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98781"/>
		<updated>2018-09-30T23:57:19Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This installation demands the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and reflection of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98780</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98780"/>
		<updated>2018-09-30T23:52:55Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This installation demands the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. You can also use your feet. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERATIONENKONFLIKT is both a humorous trip to the more obscure inventions of the 80s and 90s and a critical view on internet culture and data privacy today. Visitors might not know all the products used in this installation, because they are too young, too old or just not part of the target group of the product. This creates a certain basis for discourse, investigation and refelction of the past. But besides no matter which generation you belong to the hole installation works as simple metaphor for the modern digital culture and can help to understand certain mechanisms and problems in a very educative and accessible way.&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98779</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98779"/>
		<updated>2018-09-30T23:25:09Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This installation demands the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]          [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]        [[file:schattenspiel2.jpeg|400px|]]        [[file:schattenspiel3.jpeg|400px|]]         [[file:schattenspiel4.jpeg|400px|]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98778</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98778"/>
		<updated>2018-09-30T23:21:19Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]]   [[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]   [[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GENERATIONENKONFLIKT ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This installation demands the interaction of the visitor and gets a performance as soon as sombody starts the investigation and participation. It is supposed to be setuped in a medium dark room on the ground and cosists of one torch light, one original hover hood (Schwebehaube in German) by Krups and one Gameboy Color including a Game Boy Camera. Both systems are turned on. What you hear is the hover hood buzzing and some odd 8 bit Nintendo melodies out of the Gameboy Color. Both are attached to the ground, you can not lift it, only the A button works and can get pushed, the torchlight is movable and can get turned on. On the top of the Gameboy the camera lense is looking to the visitor. By using the torch light to look around, the visitor can realise that the screen of the Gameboy shows a changing picture that is affected by the light. By putting the flare on the Gameboy you almost only see a white screen, but due to the delay of the screen you can witness for a second that it must have been showing something different before. Further experiments by the visitor will lead to the perception, that it is not possible to see yourself &amp;quot;live&amp;quot; in the screen like in an (actually very low resolution nostalgic) mirror, because the screen needs light to be able to show something and the lense is too sensitive for the brightness of the torch light. Continously this lense of the 90s is observing the visitor but never shows what it sees when you do not try to look on the screen. Except you discover the A button. It will allow the visitor to stop (and save) what the camera sees when you don&#039;t try to look in the screen with the torch light. E.g. it is possible to put your own head into good light to shoot a well exposed image. Nevertheless you are not able to judge live about the quality of the photo everybody is used to with a regular smartphone camera in a selfie situation nowadays. You are forced to rely on your feeling and this oldschool digital technique. Also the visitor will get asked for his will to save the picture. A decision is necessary to conntinue the selfie fun. Answering &amp;quot;yes&amp;quot; results in storing the picture inside the Gameboy without ever being able to see it again, because the B button does not work which is necessary to enter the gallery mode. Luckily afterwards the visitor can continue doing selfies. This is also possible with the answer of &amp;quot;no&amp;quot;. The only difference is, that the pictures you shoot are not getting into the hands of the owner of the Gameboy Color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]   [[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]   [[file:schattenspiel2.jpeg|400px|]]   [[file:schattenspiel3.jpeg|400px|]]   [[file:schattenspiel4.jpeg|400px|]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel4.jpeg&amp;diff=98777</id>
		<title>File:Schattenspiel4.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel4.jpeg&amp;diff=98777"/>
		<updated>2018-09-30T21:29:31Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel2.jpeg&amp;diff=98776</id>
		<title>File:Schattenspiel2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel2.jpeg&amp;diff=98776"/>
		<updated>2018-09-30T21:28:58Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel3.jpeg&amp;diff=98775</id>
		<title>File:Schattenspiel3.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel3.jpeg&amp;diff=98775"/>
		<updated>2018-09-30T21:28:34Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelkrups.jpeg&amp;diff=98774</id>
		<title>File:Dunkelkrups.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelkrups.jpeg&amp;diff=98774"/>
		<updated>2018-09-30T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelaufgeblasen.jpeg&amp;diff=98773</id>
		<title>File:Dunkelaufgeblasen.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelaufgeblasen.jpeg&amp;diff=98773"/>
		<updated>2018-09-30T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpeg&amp;diff=98772</id>
		<title>File:Schattenspiel1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpeg&amp;diff=98772"/>
		<updated>2018-09-30T21:25:07Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98771</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98771"/>
		<updated>2018-09-30T21:24:12Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
[[file:dunkelaufgeblasen.jpeg|400px|]]&lt;br /&gt;
[[file:dunkelkrups.jpeg|400px|]]&lt;br /&gt;
[[file:schattenspiel1.jpeg|400px|]]&lt;br /&gt;
[[file:schattenspiel2.jpeg|400px|]]&lt;br /&gt;
[[file:schattenspiel3.jpeg|400px|]]&lt;br /&gt;
[[file:schattenspiel4.jpeg|400px|]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel4.jpg&amp;diff=98770</id>
		<title>File:Schattenspiel4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel4.jpg&amp;diff=98770"/>
		<updated>2018-09-30T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel3.jpg&amp;diff=98769</id>
		<title>File:Schattenspiel3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel3.jpg&amp;diff=98769"/>
		<updated>2018-09-30T21:22:54Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel2.jpg&amp;diff=98768</id>
		<title>File:Schattenspiel2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel2.jpg&amp;diff=98768"/>
		<updated>2018-09-30T21:21:53Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpg&amp;diff=98767</id>
		<title>File:Schattenspiel1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpg&amp;diff=98767"/>
		<updated>2018-09-30T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;Fam: Fam uploaded a new version of File:Schattenspiel1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpg&amp;diff=98766</id>
		<title>File:Schattenspiel1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schattenspiel1.jpg&amp;diff=98766"/>
		<updated>2018-09-30T21:20:59Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelkrups.jpg&amp;diff=98765</id>
		<title>File:Dunkelkrups.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelkrups.jpg&amp;diff=98765"/>
		<updated>2018-09-30T21:19:25Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelaufgeblasen.jpg&amp;diff=98764</id>
		<title>File:Dunkelaufgeblasen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Dunkelaufgeblasen.jpg&amp;diff=98764"/>
		<updated>2018-09-30T21:18:41Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98763</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98763"/>
		<updated>2018-09-30T20:47:37Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Schwebehaube.jpg|400px|]] &lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Aufgeblasen.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;br /&gt;
[[file:Gameboy_Camera_Cover.jpeg|400px|]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Aufgeblasen.jpeg&amp;diff=98762</id>
		<title>File:Aufgeblasen.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Aufgeblasen.jpeg&amp;diff=98762"/>
		<updated>2018-09-30T20:46:31Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-nc-nd-3.0}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gameboy_Camera_Cover.jpeg&amp;diff=98761</id>
		<title>File:Gameboy Camera Cover.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Gameboy_Camera_Cover.jpeg&amp;diff=98761"/>
		<updated>2018-09-30T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-nc-nd-3.0}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98760</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98760"/>
		<updated>2018-09-30T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwebehaube.jpg|200px|thumb|left|]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schwebehaube.jpg&amp;diff=98759</id>
		<title>File:Schwebehaube.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schwebehaube.jpg&amp;diff=98759"/>
		<updated>2018-09-30T20:36:30Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-nc-nd-3.0}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98758</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98758"/>
		<updated>2018-09-30T20:35:13Z</updated>

		<summary type="html">&lt;p&gt;Fam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Schwebehaube.jpg]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98757</id>
		<title>Fabian Krzich</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Fabian_Krzich&amp;diff=98757"/>
		<updated>2018-09-30T20:34:43Z</updated>

		<summary type="html">&lt;p&gt;Fam: Created page with &amp;quot;Image:Schwebehaube.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Schwebehaube.jpg]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=98730</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=98730"/>
		<updated>2018-09-30T14:57:14Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
*[[Marie Ebel]]&lt;br /&gt;
*[[Sarah Hermanutz]]&lt;br /&gt;
*[[Forat Elalfy]]&lt;br /&gt;
*[[Arina Mozzherikova]]&lt;br /&gt;
*[[Wisanu Phu-artdun]]&lt;br /&gt;
*[[Fabian Krzich]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (Suriñe G.-Pozuelo Iglesias) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 Arina Mozzherikova &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Sarah Hermanutz &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Rachel &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Holly Kempton &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Sarah H &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Chloe Yoon &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Wisanu Phu-artdun(Q)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30  Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah P. &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 Marie Ebel&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS18]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=97199</id>
		<title>GMU:Appropriation within Digital Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Appropriation_within_Digital_Worlds&amp;diff=97199"/>
		<updated>2018-05-06T13:59:07Z</updated>

		<summary type="html">&lt;p&gt;Fam: /* 17.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday, April 12th 2018, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. &lt;br /&gt;
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts). &lt;br /&gt;
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp. &lt;br /&gt;
&lt;br /&gt;
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.&lt;br /&gt;
&lt;br /&gt;
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music. &lt;br /&gt;
&lt;br /&gt;
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, &lt;br /&gt;
self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Suriñe G.-Pozuelo Iglesias|Suriñe G.-Pozuelo Iglesias]]&lt;br /&gt;
*[[/Lise Epinat|Lise Epinat]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Eduardo Moreno]]&lt;br /&gt;
*[[Grace Quintero]]&lt;br /&gt;
*[[Sarah Pacheco Alvim]]&lt;br /&gt;
*[[Nicha Boonyawairote]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 Lise Epinat &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 Forat Elalfy &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Nicha Boonyawairote &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 Marie Ebel &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 Eduardo Moreno &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 Grace Quintero &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 Sarah Alvim &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:30 - 19:00 Fabian Krzich &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lecture&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;31.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
Student presentation&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;07.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Workshop&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;14.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;21.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;28.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
lab time: working on your projects&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Summaery Exhibition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;APPROPRIATION TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Audacity - free, open source, cross-platform audio software for multi-track recording and editing &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.audacityteam.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenShot - free, open source, cross platform video Editor &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.openshot.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GIMP - GNU Image Manipulation Program &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.gimp.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
JDownloader - free, open-source download management tool&amp;lt;br&amp;gt;&lt;br /&gt;
http://jdownloader.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HandBrake – The open source video transcoder &amp;lt;br&amp;gt;&lt;br /&gt;
https://handbrake.fr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infovox iVox: The most natural sounding Text to Speech voices yet for Mac OS X &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.assistiveware.com/product/infovox-ivox &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sources&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Internet Archive is a non-profit library of millions of free books, movies, software, music, websites, and more &amp;lt;br&amp;gt;&lt;br /&gt;
https://archive.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UbuWeb – All avant-garde. All the time. &amp;lt;br&amp;gt;&lt;br /&gt;
http://ubuweb.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers &amp;lt;br&amp;gt;&lt;br /&gt;
https://freesound.org &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Youtube – video-sharing website… &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Know Your Meme: Internet Meme Database &amp;lt;br&amp;gt;&lt;br /&gt;
http://knowyourmeme.com &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fam</name></author>
	</entry>
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