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	<updated>2026-04-11T15:53:37Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97320</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97320"/>
		<updated>2018-05-22T11:42:43Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* 22.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Florian Froger) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Eduardo Moreno) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (Sarah Pacheco Alvim (appropriation)) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (Maria Degand) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Paul Polze) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (Adam Streicher) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Lucia Schmidt &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97319</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97319"/>
		<updated>2018-05-22T11:42:30Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* 22.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Florian Froger) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Eduardo Moreno) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (Sarah Pacheco Alvim (appropriation)) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (Maria Degand) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Paul Polze) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (Adam Streicher) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 Lucia Schmidt &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97273</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97273"/>
		<updated>2018-05-15T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* 22.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
10:00 - 10:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
10:30 - 11:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (Florian Froger) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (Maria Degand) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97040</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97040"/>
		<updated>2018-04-26T11:36:23Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* 08.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bogac Süyök - AQUAPHOBIA by Jakob Kudsk Steensen&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Emilio_Aguas&amp;diff=96990</id>
		<title>GMU:CRITICAL VR LAB/Emilio Aguas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Emilio_Aguas&amp;diff=96990"/>
		<updated>2018-04-24T14:16:03Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First presentation VR example&lt;br /&gt;
&lt;br /&gt;
[[:File:Tzina.pdf]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tzina.pdf&amp;diff=96989</id>
		<title>File:Tzina.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tzina.pdf&amp;diff=96989"/>
		<updated>2018-04-24T14:15:37Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Emilio_Aguas&amp;diff=96988</id>
		<title>GMU:CRITICAL VR LAB/Emilio Aguas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Emilio_Aguas&amp;diff=96988"/>
		<updated>2018-04-24T14:13:49Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: Created page with &amp;quot;First presentation VR example&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First presentation VR example&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96763</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96763"/>
		<updated>2018-04-10T15:55:45Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/example|example]]&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86381</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86381"/>
		<updated>2016-08-01T00:14:21Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Going Beyond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel System ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
In a Surround system or multi channel system like this one is it possible to use Ambisonics for Max Msp or Pure data to transform the arrangement of speakers into a spatial sphere system in this case with panning modes could be posible, for that you will need and ambisonics extension for max msp that you could download going to this [https://www.zhdk.ch/index.php?id=icst_ambisonicsexternals site] all the documentation is inside the max objects, or for pure data go [http://puredata.info/Members/ricky/grambilib here] or take a look on this other library for Pd [http://www.mshparisnord.fr/hoalibrary/en/downloads/puredata/ HoaLibrary].&lt;br /&gt;
&lt;br /&gt;
To know more about ambisonics sound system take a look on this [https://en.wikipedia.org/wiki/Ambisonics information]&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3CirlPcokfQ&amp;amp;index=1&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86380</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86380"/>
		<updated>2016-08-01T00:10:27Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Going Beyond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel System ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
In a Surround system or multi channel system like this one is it possible to use Ambisonics for Max Msp or Pure data to transform the arrangement of speakers into a spatial sphere system in this case with panning modes could be posible, for that you will need and ambisonics extension for max msp that you could download going to this [https://www.zhdk.ch/index.php?id=icst_ambisonicsexternals site] all the documentation is inside the max objects, or for pure data go [http://puredata.info/Members/ricky/grambilib here]&lt;br /&gt;
&lt;br /&gt;
To know more about ambisonics sound system take a look on this [https://en.wikipedia.org/wiki/Ambisonics information]&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3CirlPcokfQ&amp;amp;index=1&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86379</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86379"/>
		<updated>2016-08-01T00:02:43Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Going Beyond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel System ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
In a Surround system or multi channel system like this one is it possible to use Ambisonics for Max Msp or Pure data to transform the arrangement of speakers into a spatial sphere system in this case with panning modes could be posible, for that you will need and ambisonics extension for max msp that you could download going to this [https://www.zhdk.ch/index.php?id=icst_ambisonicsexternals site] all the documentation is inside the max objects&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3CirlPcokfQ&amp;amp;index=1&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86378</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86378"/>
		<updated>2016-07-31T23:57:24Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Using the Multi Channel system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel System ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3CirlPcokfQ&amp;amp;index=1&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86377</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86377"/>
		<updated>2016-07-31T23:53:46Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Useful Sites and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=3CirlPcokfQ&amp;amp;index=1&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86376</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86376"/>
		<updated>2016-07-31T23:53:06Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Useful Sites and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=aeKpM13Eb1M&amp;amp;list=PL0QKeSpeDQwGO7vwRTLlJKInSXF_f8UB6&amp;amp;index=2 RME Audio TotalMix FX Tutorials]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86375</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86375"/>
		<updated>2016-07-31T23:52:10Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Useful Sites and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://www.rme-audio.de/download/fface800_e.pdf Fireface 800 user manual]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86374</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86374"/>
		<updated>2016-07-31T23:51:17Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Useful Sites and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;br /&gt;
[http://www.rme-audio.de/en/products/fireface_800.php?sa=X&amp;amp;ved=0CB8Q9QEwAWoVChMIp4atrI35xgIVzLIUCh1o3AhA#2 RME: Fireface 800]&lt;br /&gt;
&lt;br /&gt;
[https://docs.cycling74.com/max7/tutorials/13_panningchapter03 MSP panning Tutorial 3: Multi-channel panning]&lt;br /&gt;
&lt;br /&gt;
[http://lib.tkk.fi/Diss/2001/isbn9512255324/article4.pdf Generic panning tools for MAX MSP]&lt;br /&gt;
&lt;br /&gt;
[http://quod.lib.umich.edu/cgi/p/pod/dod-idx/ambisonics-spatialization-tools-for-maxmsp.pdf?c=icmc;idno=bbp2372.2006.057 Ambisonics Spatialization Tools for Max/MSP]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86373</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86373"/>
		<updated>2016-07-31T23:34:16Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;br /&gt;
&lt;br /&gt;
== Going Beyond ==&lt;br /&gt;
&lt;br /&gt;
== Useful Sites and Resources ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86372</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86372"/>
		<updated>2016-07-31T23:32:34Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86371</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86371"/>
		<updated>2016-07-31T23:32:13Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Status LEDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;br /&gt;
&lt;br /&gt;
== Using the Multi Channel system ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86370</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86370"/>
		<updated>2016-07-31T23:28:02Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Status LEDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;br /&gt;
&lt;br /&gt;
For more info of this sound console look at the users guide [https://www.rme-audio.de/download/fface800_e.pdf here].&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86369</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86369"/>
		<updated>2016-07-31T23:26:29Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Status LEDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;br /&gt;
&lt;br /&gt;
The red &#039;&#039;&#039;HOST LED&#039;&#039;&#039; lights up when the Fireface 800 has been switched on, signalling the presence of operating voltage. At the same time it operates as error LED, in case the FireWire connection hasn&#039;t been initialized yet, or has been interrupted (error, cable not connected).&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86368</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86368"/>
		<updated>2016-07-31T23:24:55Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Status LEDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86367</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86367"/>
		<updated>2016-07-31T23:24:32Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIDI/I:&#039;&#039;&#039; indicates MIDI data received by the MIDI input. &lt;br /&gt;
&#039;&#039;&#039;MIDI/O:&#039;&#039;&#039; indicates MIDI data sent to the MIDI output. &lt;br /&gt;
&#039;&#039;&#039;The Digital State LEDs:&#039;&#039;&#039;(WC, SPDIF, ADAT, TCO) indicate a valid input signal separately for each digital input.&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card_interface.png&amp;diff=86366</id>
		<title>File:Sound card interface.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card_interface.png&amp;diff=86366"/>
		<updated>2016-07-31T23:20:30Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86365</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86365"/>
		<updated>2016-07-31T23:20:00Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;br /&gt;
[[File:sound card interface.png |thumb| right| 250px  | sound card front LEDs]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86364</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86364"/>
		<updated>2016-07-31T23:18:45Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;br /&gt;
&lt;br /&gt;
== Status LEDs ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86363</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86363"/>
		<updated>2016-07-31T23:17:29Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;br /&gt;
&lt;br /&gt;
For a better understanding of Phantom power click [https://en.wikipedia.org/wiki/Phantom_power here].&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86362</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86362"/>
		<updated>2016-07-31T23:14:45Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;br /&gt;
&lt;br /&gt;
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.&lt;br /&gt;
&lt;br /&gt;
Channel 1 has speaker emulation to bypass the amplifier of a guitar for example&lt;br /&gt;
&lt;br /&gt;
Channels 7 and 8 also have mic and line input connections&lt;br /&gt;
&lt;br /&gt;
Channels 9 and 10 are used for headphones (if you want to) - Phones are low impedance line outputs. They provide a sufficient and undis-torted volume when used with headphones.&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86361</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86361"/>
		<updated>2016-07-31T22:59:43Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png |thumb| left| 250px  | sound card front]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86360</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86360"/>
		<updated>2016-07-31T22:59:09Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png thumb| left| 250px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86359</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86359"/>
		<updated>2016-07-31T22:58:41Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card.png]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card.png&amp;diff=86358</id>
		<title>File:Sound card.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card.png&amp;diff=86358"/>
		<updated>2016-07-31T22:58:21Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86357</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86357"/>
		<updated>2016-07-31T22:43:50Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Sound card Front Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;br /&gt;
[[File:sound card]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86356</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86356"/>
		<updated>2016-07-31T22:41:28Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86355</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86355"/>
		<updated>2016-07-31T22:41:11Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| right| 250px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86354</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86354"/>
		<updated>2016-07-31T22:39:38Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 400px  | sound card back]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86353</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86353"/>
		<updated>2016-07-31T22:39:21Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 400px  | sound card back]]&lt;br /&gt;
&lt;br /&gt;
== Sound card Front Interface ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86352</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86352"/>
		<updated>2016-07-31T22:37:29Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 400px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86351</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86351"/>
		<updated>2016-07-31T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT]&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/S/PDIF SPDIF]&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/Word_clock WORDclock]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 400px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86350</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86350"/>
		<updated>2016-07-31T22:34:47Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about [https://en.wikipedia.org/wiki/ADAT ADAT ]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86349</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86349"/>
		<updated>2016-07-31T22:34:04Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* From the Speakers to the Sound-card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
more info about[https://en.wikipedia.org/wiki/ADAT | ADAT ]&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86348</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86348"/>
		<updated>2016-07-31T22:28:30Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs in the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to us up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86347</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86347"/>
		<updated>2016-07-31T22:28:07Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Speakers Arrangement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== From the Speakers to the Sound-card ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs in the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to us up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86346</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86346"/>
		<updated>2016-07-31T22:27:20Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Speakers Arrangement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as analog line connection outputs in the rear side of the sound console, here  you can see the connections.&lt;br /&gt;
&lt;br /&gt;
The sound card is connected via fire-wire 800 to the computer and also a fire-wire 400 connection to the other sound card (Fireface UFX), and finally the power socket connection.&lt;br /&gt;
&lt;br /&gt;
The other connections are for digital and analog inputs and outputs such as MIDI, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to us up to 52 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card_back.png&amp;diff=86345</id>
		<title>File:Sound card back.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sound_card_back.png&amp;diff=86345"/>
		<updated>2016-07-31T22:07:54Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86344</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86344"/>
		<updated>2016-07-31T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Speakers Arrangement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as line connection outputs in the rear side of the sound console you can see the connections&lt;br /&gt;
&lt;br /&gt;
[[File:sound card back.png |thumb| left| 300px  | sound card back]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86343</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86343"/>
		<updated>2016-07-31T22:05:33Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Speakers Arrangement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The whole set of speakers go to the sound card as line connection outputs&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86321</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86321"/>
		<updated>2016-07-31T20:20:13Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Speakers Arrangement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see at the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86316</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86316"/>
		<updated>2016-07-31T20:18:13Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Multi Channel Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see in the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86310</id>
		<title>GMU:Tutorials/Performance Platform/Sound System Multi Speaker</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tutorials/Performance_Platform/Sound_System_Multi_Speaker&amp;diff=86310"/>
		<updated>2016-07-31T20:10:06Z</updated>

		<summary type="html">&lt;p&gt;EmilioAguas: /* Surround Sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi Channel Sound==&lt;br /&gt;
&lt;br /&gt;
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface &amp;quot;Fireface 800&amp;quot; and Totalmix FX software for mixing and recording.&lt;br /&gt;
&lt;br /&gt;
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card.&lt;br /&gt;
&lt;br /&gt;
== Types of Multi Channel Audio ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.&lt;br /&gt;
&lt;br /&gt;
In this tutorial we only are going to cover briefly the surround sound arrangement.&lt;br /&gt;
&lt;br /&gt;
== Surround Sound ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to &amp;quot;screen channels&amp;quot; (center, [front] left, and [front] right) originating only from the listener&#039;s forward arc.&lt;br /&gt;
&lt;br /&gt;
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialization by exploiting sound localization; a listener&#039;s ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers.&amp;quot; taken from wikipedia.&lt;br /&gt;
&lt;br /&gt;
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link [http://www.lexicon.com/tl_files/catalog/LuxuryCars/Lexicon/Manuals/Legacy/DC-2/prod_140_634571188721562228_Lexicon_Theory-Design.pdf Multi-Channel Music &amp;amp; Cinema Systems Theory and Design]&lt;br /&gt;
&lt;br /&gt;
== Speakers Arrangement ==&lt;br /&gt;
&lt;br /&gt;
The DBL has a setup of 8 speakers that you will see in the following images: &lt;br /&gt;
&lt;br /&gt;
(click on the images to enlarge)&lt;br /&gt;
[[File:speakers all.png|thumb| left| 300px  | All the speakers in the DBL]]&lt;br /&gt;
[[File:speaker 1 3 4 5.png |thumb| left| 300px  | speakers 1,3,4,5]]&lt;br /&gt;
[[File:speaker 2 3 4 6.png |thumb| left| 300px  | speakers 2,3,4,6]]&lt;br /&gt;
[[File:speakers 3 and 4.png |thumb| left| 300px  | speakers 3 and 4]]&lt;br /&gt;
[[File:speakers 7 and 8.png |thumb| left| 300px  | speakers 7 and 8]]&lt;br /&gt;
[[File:8 speakers connection.png |thumb| left| 300px  | 8 speakers connection]]&lt;/div&gt;</summary>
		<author><name>EmilioAguas</name></author>
	</entry>
</feed>