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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dzimika</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dzimika"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Dzimika"/>
	<updated>2026-05-09T06:01:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship05.png&amp;diff=135618</id>
		<title>File:Vrtionship05.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship05.png&amp;diff=135618"/>
		<updated>2023-04-11T12:52:25Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship06.png&amp;diff=135617</id>
		<title>File:Vrtionship06.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship06.png&amp;diff=135617"/>
		<updated>2023-04-11T12:51:51Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: Dzimika uploaded a new version of File:Vrtionship06.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship07.png&amp;diff=135616</id>
		<title>File:Vrtionship07.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship07.png&amp;diff=135616"/>
		<updated>2023-04-11T12:50:50Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship08.png&amp;diff=135615</id>
		<title>File:Vrtionship08.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship08.png&amp;diff=135615"/>
		<updated>2023-04-11T12:50:12Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship06.png&amp;diff=135614</id>
		<title>File:Vrtionship06.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship06.png&amp;diff=135614"/>
		<updated>2023-04-11T12:49:08Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship04.png&amp;diff=135613</id>
		<title>File:Vrtionship04.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship04.png&amp;diff=135613"/>
		<updated>2023-04-11T12:48:39Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship03.png&amp;diff=135612</id>
		<title>File:Vrtionship03.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship03.png&amp;diff=135612"/>
		<updated>2023-04-11T12:47:56Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship02.png&amp;diff=135611</id>
		<title>File:Vrtionship02.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship02.png&amp;diff=135611"/>
		<updated>2023-04-11T12:47:04Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship01.png&amp;diff=135610</id>
		<title>File:Vrtionship01.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Vrtionship01.png&amp;diff=135610"/>
		<updated>2023-04-11T12:45:25Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
Public Domain&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|Cc-zero}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Created by the Uploader&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Katarina_Bankovic&amp;diff=135609</id>
		<title>GMU:Post Physical Playgrounds/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Katarina_Bankovic&amp;diff=135609"/>
		<updated>2023-04-11T12:36:04Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;vr-tionship // [re]imagination of a dating-game using manipulated recordings from vr-chat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship01.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In this environment, the visual replaces the tactile as the primary modality of sensual transcendence and release from our ever-narrowing boundaries of acceptable social conduct. The digital self becomes both performer and audience in a communal release of the Dionysian id.” &#039;&#039;[1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purpose of this project is to be used as a starting experiment for my upcoming thesis on the topic of desire and space. Additionally, it presents us with an experience of creating/nourishing a connection without the physical body, in a space absent from many laws and restrictions that govern our physical world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea was to do a research from two different points – one being the experience of searching for a date in the ‘big’ world of vr-chat, approaching, dealing with your own shyness, creating new desires and finally getting to know somebody completely new; and the other one being the experience of taking an established connection/relationship and displacing it inside the new virtual space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the new // vr-tionship: a dating game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship02.png|top]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;vimeo link:&#039;&#039;&#039; https://vimeo.com/816281092&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;after-thoughts:&#039;&#039;&#039; What I realized was that for me it didn’t matter that I was in a space where I could be anything, anyone and in a way anonymous – I was still super shy! I really hated (like I do in my physical life) the idea of approaching someone and asking them on a date. It is interesting to see, however, that there were many people who didn’t really care what they were saying or doing. From a guy who was just going around and singing on top of his lungs to the guy who was saying some really awful and some really illegal stuff. The question is at the end – how much of that is it just part of their every-day personality? Do they hide it, and then feel more free to express it inside vr-chat, or are they just the same outside? How much does virtual space free us? Does it change us?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coming back to topic of desire - despite the absence of the real human body, I did feel pulled toward certain avatars and people. It seems that just like wearing certain clothes, or sporting a different hairstyle, it does speak a lot about a person behind the chosen avatar!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, during the ‘mini-game’ I went on multiple speed-dates and asked my dates about the connections they created in vr-chat. They all confirmed that they had valuable relationships inside the virtual space, or that they believe in friendships created there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the new // process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I decided to reuse an old character that I created using &#039;&#039;&#039;Gravity Sketch&#039;&#039;&#039; during my first semester. &#039;&#039;&#039;The first step&#039;&#039;&#039; was to edit it in &#039;&#039;&#039;Blender&#039;&#039;&#039; so it is as less complex and clean for the purpose of meeting the standards for vr-chat avatars:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship03.png|top]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;the second step&#039;&#039;&#039; I used &#039;&#039;&#039;MIXAMO&#039;&#039;&#039; for the purpose of quickly and automatically rigging the character:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship04.png]]&lt;br /&gt;
&lt;br /&gt;
Finally I used &#039;&#039;&#039;UNITY&#039;&#039;&#039; to create and upload the avatar to Vr-Chat: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship05.png]]&lt;br /&gt;
&lt;br /&gt;
I recorded my time inside vr-chat using &#039;&#039;&#039;Xbox Game Bar&#039;&#039;&#039; (there are other possible methods) and edited the videos inside &#039;&#039;&#039;Premiere Pro&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship06.png|top]]&lt;br /&gt;
&lt;br /&gt;
Considering that I want to work on a ‘dating-game’ for my thesis project I decided to manipulate the recordings from Vr-chat using &#039;&#039;&#039;Photoshop&#039;&#039;&#039; and Premiere Pro to create a kind of a ‘proposal’ for a new type of a dating game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photoshop&#039;&#039;&#039; was used to create an illusion of &#039;&#039;&#039;UI elements&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship07.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted to put some 8-bit background music: [https://www.fesliyanstudios.com/royalty-free-music/download/a-bit-of-hope/565 https://www.fesliyanstudios.com/royalty-free-music/download/a-bit-of-hope/565] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check out 8-bit girlfriend&#039;&#039;&#039;: [https://www.mobygames.com/game/48082/8-bit-girlfriend/ https://www.mobygames.com/game/48082/8-bit-girlfriend/] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the old // going on a date with a friend inside vr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:vrtionship08.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;vimeo link:&#039;&#039;&#039; https://vimeo.com/816298545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;after-thoughts: &#039;&#039;&#039;It was really awkward, however, supper fun! All the glitches, all that was not working well just entertained us even more! It’s also interesting that for us the most fascinating thing was to find places where we could do stuff we can do in physical space (like eating and playing pool), instead of trying to do things we can’t do outside virtual world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another point is that in vr-chat it feels more public to go on a date then in real world, and inside, many more people interacted with us and engaged in what we were doing. Usually, in physical space people try to mind their own business and are afraid to interact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, I think physical touch is definitely lacking, but beside it also smell and feeling the air and temperature. It created a certain distance between what we were doing and where we actually were – and that is together in a room!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;*additional video of us bumping into each other inside a small room with vr glasses coming soon&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;this project is ongoing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[1] Andreas Serafim, George Kazantzidis, and Kyriakos Demetriou&#039;&#039;, Sex and the Ancient City: Sex and Sexual Practices in Greco-Roman Antiquity (Berlin, Germany: De Gruyter, 2022), 44.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Katarina_Bankovic&amp;diff=135608</id>
		<title>GMU:Post Physical Playgrounds/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Katarina_Bankovic&amp;diff=135608"/>
		<updated>2023-04-11T12:29:24Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;vr-tionship // [re]imagination of a dating-game using manipulated recordings from vr-chat&amp;#039;&amp;#039;&amp;#039;   Image:Image1.png   &amp;#039;&amp;#039;“In this environment, the visual replaces the tact...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;vr-tionship // [re]imagination of a dating-game using manipulated recordings from vr-chat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In this environment, the visual replaces the tactile as the primary modality of sensual transcendence and release from our ever-narrowing boundaries of acceptable social conduct. The digital self becomes both performer and audience in a communal release of the Dionysian id.” &#039;&#039;[1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purpose of this project is to be used as a starting experiment for my upcoming thesis on the topic of desire and space. Additionally, it presents us with an experience of creating/nourishing a connection without the physical body, in a space absent from many laws and restrictions that govern our physical world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea was to do a research from two different points – one being the experience of searching for a date in the ‘big’ world of vr-chat, approaching, dealing with your own shyness, creating new desires and finally getting to know somebody completely new; and the other one being the experience of taking an established connection/relationship and displacing it inside the new virtual space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the new // vr-tionship: a dating game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image2.png|top]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;vimeo link:&#039;&#039;&#039; https://vimeo.com/816281092&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;after-thoughts:&#039;&#039;&#039; What I realized was that for me it didn’t matter that I was in a space where I could be anything, anyone and in a way anonymous – I was still super shy! I really hated (like I do in my physical life) the idea of approaching someone and asking them on a date. It is interesting to see, however, that there were many people who didn’t really care what they were saying or doing. From a guy who was just going around and singing on top of his lungs to the guy who was saying some really awful and some really illegal stuff. The question is at the end – how much of that is it just part of their every-day personality? Do they hide it, and then feel more free to express it inside vr-chat, or are they just the same outside? How much does virtual space free us? Does it change us?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coming back to topic of desire - despite the absence of the real human body, I did feel pulled toward certain avatars and people. It seems that just like wearing certain clothes, or sporting a different hairstyle, it does speak a lot about a person behind the chosen avatar!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, during the ‘mini-game’ I went on multiple speed-dates and asked my dates about the connections they created in vr-chat. They all confirmed that they had valuable relationships inside the virtual space, or that they believe in friendships created there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the new // process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I decided to reuse an old character that I created using &#039;&#039;&#039;Gravity Sketch&#039;&#039;&#039; during my first semester. &#039;&#039;&#039;The first step&#039;&#039;&#039; was to edit it in &#039;&#039;&#039;Blender&#039;&#039;&#039; so it is as less complex and clean for the purpose of meeting the standards for vr-chat avatars:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image3.png|top]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;the second step&#039;&#039;&#039; I used &#039;&#039;&#039;MIXAMO&#039;&#039;&#039; for the purpose of quickly and automatically rigging the character:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image4.png]]&lt;br /&gt;
&lt;br /&gt;
Finally I used &#039;&#039;&#039;UNITY&#039;&#039;&#039; to create and upload the avatar to Vr-Chat: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image5.png]]&lt;br /&gt;
&lt;br /&gt;
I recorded my time inside vr-chat using &#039;&#039;&#039;Xbox Game Bar&#039;&#039;&#039; (there are other possible methods) and edited the videos inside &#039;&#039;&#039;Premiere Pro&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image6.png|top]]&lt;br /&gt;
&lt;br /&gt;
Considering that I want to work on a ‘dating-game’ for my thesis project I decided to manipulate the recordings from Vr-chat using &#039;&#039;&#039;Photoshop&#039;&#039;&#039; and Premiere Pro to create a kind of a ‘proposal’ for a new type of a dating game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photoshop&#039;&#039;&#039; was used to create an illusion of &#039;&#039;&#039;UI elements&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image7.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted to put some 8-bit background music: [https://www.fesliyanstudios.com/royalty-free-music/download/a-bit-of-hope/565 https://www.fesliyanstudios.com/royalty-free-music/download/a-bit-of-hope/565] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check out 8-bit girlfriend&#039;&#039;&#039;: [https://www.mobygames.com/game/48082/8-bit-girlfriend/ https://www.mobygames.com/game/48082/8-bit-girlfriend/] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the old // going on a date with a friend inside vr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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[[Image:Image8.png]]&lt;br /&gt;
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&#039;&#039;&#039;vimeo link:&#039;&#039;&#039; https://vimeo.com/816298545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;after-thoughts: &#039;&#039;&#039;It was really awkward, however, supper fun! All the glitches, all that was not working well just entertained us even more! It’s also interesting that for us the most fascinating thing was to find places where we could do stuff we can do in physical space (like eating and playing pool), instead of trying to do things we can’t do outside virtual world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another point is that in vr-chat it feels more public to go on a date then in real world, and inside, many more people interacted with us and engaged in what we were doing. Usually, in physical space people try to mind their own business and are afraid to interact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, I think physical touch is definitely lacking, but beside it also smell and feeling the air and temperature. It created a certain distance between what we were doing and where we actually were – and that is together in a room!&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&amp;lt;nowiki&amp;gt;*additional video of us bumping into each other inside a small room with vr glasses coming soon&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;this project is ongoing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[1] Andreas Serafim, George Kazantzidis, and Kyriakos Demetriou&#039;&#039;, Sex and the Ancient City: Sex and Sexual Practices in Greco-Roman Antiquity (Berlin, Germany: De Gruyter, 2022), 44.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=135604</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=135604"/>
		<updated>2023-04-10T19:09:40Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] &amp;lt;br&amp;gt; &lt;br /&gt;
First meeting: 21.10.22, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Post Physical Playgrounds&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Ulrike Katzschmann/]]&lt;br /&gt;
* [[/Benjamin Bąk/]]&lt;br /&gt;
* [[/Katarina Bankovic/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130028</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130028"/>
		<updated>2022-03-29T18:46:09Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage1.png|x428px]][[Image:KataImage4.png|x428px]][[Image:KataImage2.png|x428px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage8.png|x388px]][[Image:KataImage9.png|x388px]][[Image:KataImage7.png|x388px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[Image:KataImage6.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KataImage3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage10.png|x475px]][[Image:KataImage11.png|x475px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[tutorials]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130027</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130027"/>
		<updated>2022-03-29T18:44:10Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage1.png|x428px]][[Image:KataImage4.png|x428px]][[Image:KataImage2.png|x428px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3v]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:116%; color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage8.png|x388px]][[Image:KataImage9.png|x388px]][[Image:KataImage7.png|x388px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[Image:KataImage6.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KataImage3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage10.png|x475px]][[Image:KataImage11.png|x475px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[tutorials]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130026</id>
		<title>GMU:Critical VR Lab I WS21/Katarina Bankovic</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21/Katarina_Bankovic&amp;diff=130026"/>
		<updated>2022-03-29T18:31:47Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;do you want to see my cat? // &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;contextualization of a personal short story in unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Back in High School I wrote a short story from a black &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;cat’s point of view&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. She was living with an artist stuck in a heavy art block. This cat’s human completely forgot about his pet and let it starve. Miserable creature would leave through the window, be kicked by crowds of humans on the street, yelled at by the butcher and finally would end up in an alley full of dogs. There she would barely make it, and drag her bloody and ruined body back on the window of hers human apartment. The gory sight of his cat, would bring the artist out of his &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;art block&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and he would shout his cat’s name in joy. Cat &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;once again happy, not because she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; slowly healing, but because &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;she &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;is &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;finally noticed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. The cat heals and the painting is finished. Once again, artist doesn’t look at his cat. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;The cat leaves through the window, this time searching for the dogs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;The loop&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; is present in both the story and the ‘game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I had many ideas regarding this story. From turning it into a stop-motion animation to making a short live-action film. I knew different types of used media would transform my story, by complying with the constraints and rules that exist within. &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;At the end, I have chosen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Unity Engine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I let the story[game] creation guide my learning process and exploration inside the engine. The story influenced what I learned, yet, my own limits and engine’ possibilities shaped the story into this ‘narrative game’.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage1.png|x428px]][[Image:KataImage4.png|x428px]][[Image:KataImage2.png|x428px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;video documentation// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://vimeo.com/693086564 https://vimeo.com/693086564]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;game prototype// &#039;&#039;&#039;&amp;lt;/span&amp;gt;[https://play.unity.com/mg/other/catstory3v https://play.unity.com/mg/other/catstory3v]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;orkflow//&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[3d models]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; all characters were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; on Steam and VR headset; all locations were created by me using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;MagicaVoxel &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;free software; only feet models were downloaded.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tilt Brush &amp;gt; Blender &amp;gt; Mixamo &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;I modeled half of each character in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;t-pose in &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Tilt Brush, exported it as an fbx file &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used Mixamo to export t-pose rigged character and all the animations and import it into Unity.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage8.png|x388px]][[Image:KataImage9.png|x388px]][[Image:KataImage7.png|x388px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;agicaVoxel &amp;gt; Unity&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[Image:KataImage6.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Modeled locations were exported from MagicaVoxel as obj files directly into Unity project folder and all the materials were preserved.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel// &amp;lt;/span&amp;gt;[https://www.voxelmade.com/magicavoxel/ https://www.voxelmade.com/magicavoxel/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[animations] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;all character animations were done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; and &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Bolt plug-in&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; for Unity; animations of feet were done by adding rigidbody and sphere collider component to these objects while also adding &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Physics Material with bounciness&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; to the sphere collider.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Mixamo &amp;gt; Unity(Bolt)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KataImage3.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage5.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio] &#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;as the main theme for the whole game, public domain song R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ockin’ Robin by Bobby Day&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; was used. It connects all three levels and creates the looping ambiance. In each level, this song is mixed with different sounds connected to the context of the level (this was done using &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Audacity&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;): in the first level, the song is coming form an old radio / in the second, the song is heard from somewhere far away, while the noise of the street crowd is overwhelming / in the third, song is coming from one of the apartments, yet we can also hear every-day sounds coming from the building.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;added sounds source // &amp;lt;/span&amp;gt;[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Other sounds include barking and growling that are enabled with a trigger script and box collider added to the characters of Butcher and Dog; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;also narration sound(done by me), enabled with the script and followed by subtitles.&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;(&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;scripts]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;[[Image:KataImage10.png|x475px]][[Image:KataImage11.png|x475px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[the game]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; consists of three levels, or three main scenes from my short story. To change between these levels a script was used that enabled this with trigger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[lights)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; environmental light comes from skyboxes and is present in all three levels, directional light is used in first and second level and for the street lights, ceiling lights and for the second level I used point light with enabled halo effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[resources]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio: &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/ https://freesound.org/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/GowlerMusic/sounds/262267/ https://freesound.org/people/GowlerMusic/sounds/262267/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/MrAuralization/sounds/269703/ https://freesound.org/people/MrAuralization/sounds/269703/]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/PTSPProductions/sounds/189558/ https://freesound.org/people/PTSPProductions/sounds/189558/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Juan_Merie_Venter/sounds/327666/ https://freesound.org/people/Juan_Merie_Venter/sounds/327666/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/336598/ https://freesound.org/people/InspectorJ/sounds/336598/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/InspectorJ/sounds/345560/ https://freesound.org/people/InspectorJ/sounds/345560/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Claudius/sounds/505286/ https://freesound.org/people/Claudius/sounds/505286/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/150025/sounds/324696/ https://freesound.org/people/150025/sounds/324696/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/Robinhood76/sounds/195414/ https://freesound.org/people/Robinhood76/sounds/195414/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/KenzieVaness/sounds/352050/ https://freesound.org/people/KenzieVaness/sounds/352050/]&lt;br /&gt;
&lt;br /&gt;
[https://freesound.org/people/scriptique/sounds/50817/ https://freesound.org/people/scriptique/sounds/50817/] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;eet models: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/yakaras https://sketchfab.com/yakaras]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/mamasneakers https://sketchfab.com/mamasneakers]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/kenprol https://sketchfab.com/kenprol]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/WirtualneMuzeaMalopolski https://sketchfab.com/WirtualneMuzeaMalopolski]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/pbr-scans https://sketchfab.com/pbr-scans]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/12342423534 https://sketchfab.com/12342423534]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;(tutorials)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;changing scene on trigger// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s https://www.youtube.com/watch?v=uC9Sru-3G0s&amp;amp;t=83s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;publishing// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s https://www.youtube.com/watch?v=L82geOfpQCQ&amp;amp;t=198s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;start menu// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=zc8ac_qUXQY https://www.youtube.com/watch?v=zc8ac_qUXQY]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;magicavoxel to unity// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s https://www.youtube.com/watch?v=qKPnEi99aZQ&amp;amp;t=88s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;skyboxes// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s https://www.youtube.com/watch?v=anYBZzxy1FA&amp;amp;t=60s]&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;audio// &amp;lt;/span&amp;gt;[https://www.youtube.com/watch?v=ln4ilSVR1Ug https://www.youtube.com/watch?v=ln4ilSVR1Ug]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=127145</id>
		<title>GMU:Critical VR Lab I WS21</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_WS21&amp;diff=127145"/>
		<updated>2021-10-26T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;Dzimika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:30 – 16:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 21.10.2021, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
VIDEO:&lt;br /&gt;
https://youtu.be/sbhbC5y-jpI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Marah Doleh/]]&lt;br /&gt;
* [[/Dahye Seo/]]&lt;br /&gt;
* [[/Cosmo Niklas Schüppel/]]&lt;br /&gt;
* [[/Katarina Bankovic/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
https://cloud.uni-weimar.de/s/N9N9jWcR3pXPaxQ&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===21.10.2021===&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
===28.10.2021===&lt;br /&gt;
Student presentations&lt;br /&gt;
&lt;br /&gt;
===04.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===11.11.2021===&lt;br /&gt;
Unity 2020 Tutorial questions with Joel / VR Play Session&lt;br /&gt;
&lt;br /&gt;
===17.11.2021===&lt;br /&gt;
Unity class with Joel&lt;br /&gt;
&lt;br /&gt;
===25.11.2021===&lt;br /&gt;
Artistic concepts&lt;br /&gt;
&lt;br /&gt;
===02.12.2021===&lt;br /&gt;
Unity VR Introduction with Joel&lt;br /&gt;
&lt;br /&gt;
===02.12.2021===&lt;br /&gt;
working with VR&lt;br /&gt;
&lt;br /&gt;
===09.12.2021===&lt;br /&gt;
working with VR&lt;br /&gt;
&lt;br /&gt;
===16.12.2021===&lt;br /&gt;
Mid Term Presentation&lt;br /&gt;
&lt;br /&gt;
===06.01.2022===&lt;br /&gt;
&lt;br /&gt;
===13.01.2022===&lt;br /&gt;
&lt;br /&gt;
===20.01.2022===&lt;br /&gt;
&lt;br /&gt;
===27.01.2022===&lt;br /&gt;
&lt;br /&gt;
===03.02.2022===&lt;br /&gt;
Final Presentation&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dzimika</name></author>
	</entry>
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