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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DonatoSpinelli</id>
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	<updated>2026-04-24T15:12:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98669</id>
		<title>GMU:Körper Raum Stadt/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98669"/>
		<updated>2018-09-26T01:59:04Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cognitive Enhancement and Creativity.&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion of being able to manage our brain activities, it would be appropriate to ask if starting concept care of the self  we are reaching the Hacking of the self that would imply a framing of our brain activities that would affect inevitably our creative processes. &lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]  PASSWORD: isola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
- Petra Löffler – A History of Distraction From a Media-Archaeological Perspective;&lt;br /&gt;
- Nick Bostrom, Anders Sandberg. Cognitive Enhancement: Methods, Ethics, Regulatory Challenges. Springer Science+Business Media, 2009;&lt;br /&gt;
- Robert J. Sternberg. Handbook of creativity. Cambridge University Press, 2014;&lt;br /&gt;
- Tony Kirman. Powders and pills, bodies and things, Routledge, London, 2014;&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98668</id>
		<title>GMU:Körper Raum Stadt/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98668"/>
		<updated>2018-09-26T01:57:17Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cognitive Enhancement and Creativity.&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion on being able to manage our brain activities, it would be&lt;br /&gt;
appropriate to ask if cosmetic neurology would imply a sort of framing of our brain activities that would affect inevitably our&lt;br /&gt;
creative processes.&lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]  PASSWORD: isola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
- Petra Löffler – A History of Distraction From a Media-Archaeological Perspective;&lt;br /&gt;
- Nick Bostrom, Anders Sandberg. Cognitive Enhancement: Methods, Ethics, Regulatory Challenges. Springer Science+Business Media, 2009;&lt;br /&gt;
- Robert J. Sternberg. Handbook of creativity. Cambridge University Press, 2014;&lt;br /&gt;
- Tony Kirman. Powders and pills, bodies and things, Routledge, London, 2014;&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98667</id>
		<title>GMU:Körper Raum Stadt/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98667"/>
		<updated>2018-09-26T00:33:54Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion on being able to manage our brain activities, it would be&lt;br /&gt;
appropriate to ask if cosmetic neurology would imply a sort of framing of our brain activities that would affect inevitably our&lt;br /&gt;
creative processes.&lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]  PASSWORD: isola&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Donato_Spinelli&amp;diff=98666</id>
		<title>GMU:CRITICAL VR LAB/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Donato_Spinelli&amp;diff=98666"/>
		<updated>2018-09-26T00:33:35Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion on being able to manage our brain activities, it would be&lt;br /&gt;
appropriate to ask if cosmetic neurology would imply a sort of framing of our brain activities that would affect inevitably our&lt;br /&gt;
creative processes.&lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]  PASSWORD: isola&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Donato_Spinelli&amp;diff=98665</id>
		<title>GMU:CRITICAL VR LAB/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Donato_Spinelli&amp;diff=98665"/>
		<updated>2018-09-26T00:30:21Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: Created page with &amp;quot;Concept  According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick Bostrom and Anders Sandberg, cognitive enhancement can be defined a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion on being able to manage our brain activities, it would be&lt;br /&gt;
appropriate to ask if cosmetic neurology would imply a sort of framing of our brain activities that would affect inevitably our&lt;br /&gt;
creative processes.&lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98664</id>
		<title>GMU:Körper Raum Stadt/Donato Spinelli</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Donato_Spinelli&amp;diff=98664"/>
		<updated>2018-09-26T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: Created page with &amp;quot;Concept  According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick Bostrom and Anders Sandberg, cognitive enhancement can be defined a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept&lt;br /&gt;
&lt;br /&gt;
According to the essay “Cognitive Enhancement: Methods, Ethics, Regulatory Challenges” by Nick&lt;br /&gt;
Bostrom and Anders Sandberg, cognitive enhancement can be defined as an amplification or&lt;br /&gt;
extension of essential mental abilities through improvement or increase of systems for the processing&lt;br /&gt;
of internal and external information.&lt;br /&gt;
&lt;br /&gt;
In the emerging contemporary suggestion on being able to manage our brain activities, it would be&lt;br /&gt;
appropriate to ask if cosmetic neurology would imply a sort of framing of our brain activities that would affect inevitably our&lt;br /&gt;
creative processes.&lt;br /&gt;
&lt;br /&gt;
This approach can create an interface of ourselves: will be possible to select a specific mood&lt;br /&gt;
(motivation, concentration, memory) for each situation that the artist has to face.&lt;br /&gt;
What products for cognitive enhancement are required by the market?&lt;br /&gt;
Will they become tools for workers or artists?&lt;br /&gt;
&lt;br /&gt;
Corporations can modify or reshape our the relation with creativity, production and productivity?&lt;br /&gt;
Artists should participate in this discussion critically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1HB_lgImfqnGWfDW_yhzz06ketJdqlDrJ/view?usp=sharing Link to the first presentation]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/291817759 Link to the video]&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96913</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96913"/>
		<updated>2018-04-17T15:17:43Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.com &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96907</id>
		<title>GMU:Körper Raum Stadt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96907"/>
		<updated>2018-04-17T06:27:30Z</updated>

		<summary type="html">&lt;p&gt;DonatoSpinelli: /* Student Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From the body to the city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abraham Moles beschrieb den Menschen als in Schalen existierend, wovon die innerste der eigene Körper ist und die äußerste die Welt beziehungsweise der Weltraum. Der erst Schritt aus dem Körper heraus erfordert den Entwurf eines Raumes: er wird Ort der Entfaltung und des Austauschs. Raum ist das, was wir mit anderen teilen und das, was wir besetzen und gegen Einflüsse abgrenzen. Was wirkt auf den Körper, und wie reagieren wir auf die mediale Auflösung der Grenzen dieser Schalen, aber auch die Auflösung der Architektur? Wie bewegen wir uns heute in der Vielzahl dieser Schalen, wobei der Körper die Grundlage jeder Erfahrung bleibt? Im Projekt sollte die sinnliche Dimension der Erfahrung Ausgangspunkt darstellen für zu produzierende Installationen, Interfaces, Performances, Objekte, Displays oder Videos. &lt;br /&gt;
&lt;br /&gt;
[[eng]]l:&lt;br /&gt;
Abraham moles described the individual in a urban context embedded in shells with different reach, conditions and meanings. The inner shell is the body and the outside is the cosmos. The first step out of the body requires the construction of space: it becomes a location of unfolding and exchange. Space is what we share with others, what we occupy and differentiate from influences. Which are the influences on the body and how are we reacting to the dissolution of limits through contemporary media (internet, VR) and their spheres? How do we act within the multiplicity of these shells whereas the body remains the ultimate condition of every experience?&lt;br /&gt;
Within the project we want to take the sensual dimension of our experience as a starting point for installations, performances, videos, objects, displays and interfaces. The project addresses Master Students and offers a frame for self-organized and responsible development of artistic artifacts and the related discourse and exchange. Deliverable is an art or design project suitable for exhibition/presentation/performance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich an Bachelorstudierende bietet sowohl einem strukturierten Arbeitsverlauf wie auch selbstverantworteten, freien Projekten einen Ort der Diskussion und Auseinandersetzung. Über die Etappen Sammeln / Sortieren / Konzeptualisieren übt es prototypisch das Entwickeln von Projektideen ein. Im Projekt müssen in zweiwöchigem Rhythmus die entsprechenden Abgaben erfolgen. &lt;br /&gt;
Die Endabgabe besteht in einem Objekt/Werk, das sich zur Ausstellung/Vorführung/Aufführung eignet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich auch an Masterstudierende und bietet für selbstverantwortete, freie Projekte einen Ort der Diskussion und Auseinandersetzung. Der strukturierten Arbeitsweise der Bachelorstudierenden muss nicht gefolgt werden. Im Projekt soll ein Vortrag zum eigenen Thema entwickelt und gehalten werden. Die Abgabe besteht in einem Kunstprojekt, das sich zur Ausstellung/Vorführung/Aufführung eignet.&lt;br /&gt;
&lt;br /&gt;
Das Projekt findet Dienstags, um 9.15 im DBL, Bauhausstrasse 9a statt&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
10.04.: Introduction&lt;br /&gt;
&lt;br /&gt;
17.04.: Presentation of Concepts (Master Students)&lt;br /&gt;
&lt;br /&gt;
24.04.:&lt;br /&gt;
&lt;br /&gt;
01.05.: Holiday&lt;br /&gt;
&lt;br /&gt;
08.05.: Presentation of Collections/Compilations (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
15.05.: &lt;br /&gt;
&lt;br /&gt;
22.05.: Presentation of Categorisatons/Classifications (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
29.05.: &lt;br /&gt;
&lt;br /&gt;
05.06.: &lt;br /&gt;
&lt;br /&gt;
12.05.:&lt;br /&gt;
&lt;br /&gt;
19.05.: Presentation of Concepts (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
26.05.:&lt;br /&gt;
&lt;br /&gt;
03.07.: &lt;br /&gt;
&lt;br /&gt;
10.07.: Summaery Exhibition &lt;br /&gt;
&lt;br /&gt;
Delivery of work: 30.09.2018 (email, Wiki)&lt;br /&gt;
==Lectures ==&lt;br /&gt;
23.4., 7:00 pm &lt;br /&gt;
&lt;br /&gt;
30.4., 7:00 pm&lt;br /&gt;
&lt;br /&gt;
== References on Collecting ==&lt;br /&gt;
* [https://www.gerhard-richter.com/de/art/atlas Gerhard Richters Atlas]&lt;br /&gt;
* [https://www.google.de/search?q=hans+peter+feldmann+album&amp;amp;client=firefox-b&amp;amp;dcr=0&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwimr6L13LfaAhXuZpoKHQVFC1IQ_AUICigB&amp;amp;biw=1440&amp;amp;bih=734 Hans Peter Feldmann]&lt;br /&gt;
* [http://www.peterpiller.de/ Peter Piller]&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
&lt;br /&gt;
== Texte ==&lt;br /&gt;
(please look at our semester apparatus/&#039;shelf&#039; in our library)&lt;br /&gt;
* [https://www.scara.com/~ole/literatur/bioadapter.html Der Bioadapter] english version [http://files.flageorgia.org/hkurz/wiener/ow-1-us.htm Bio-Adapter]&lt;br /&gt;
* [https://www.spikeartmagazine.com/de/artikel/oswald-wiener-wissenschaft-und-barbarei-gehen-sehr-gut-zusammen Interview Oswald Wiener]&lt;br /&gt;
* William H. Whythe: The Social Life Of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Henri Lefebvre: The Production of Space ISBN 978-0631181774&lt;br /&gt;
* Jörg Heiler: Gelebter Raum Stadtlandschaft. Taktiken für Interventionen an suburbanen Orten. ISBN 9783837621983&lt;br /&gt;
* Stephan Günzel: Texte zu Theorie des Raums ISBN 978-3150189535&lt;br /&gt;
* Pedro Gadaho: Uneven Growth – Tactical Urbanism for Expanding Megacities ISBN 978-0-87070-914-2&lt;br /&gt;
* Yvonne Volkart: Fluide Subjekte ISBN 3-89942-585-5&lt;br /&gt;
* Martina Leeker, Imanuel Schipper, Timon Byes: Performing the Digital ISBN 978-3-8376-3355-9&lt;br /&gt;
* Madeline Schwartzman: See Yourself Sensing: redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* Madeline Schwartzman: See Yourself X: Human Futures Expanded ISBN 978-1910433225&lt;br /&gt;
* Robert Klanten et al.: A Touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Gestalten, Alain Bieber et al:Art &amp;amp; Agenda ISBN 978-3-89955-342-0&lt;br /&gt;
* Gestalten, M. Hübner: Urban Interventions 978-3-89955-291-1&lt;br /&gt;
* Hans Ulrich Obrist: Do it ISBN 978-1938922015&lt;br /&gt;
* Dietmar Offenhuber, Katja Schchtner: Inscribing a Square: Urban Data as Public Space ISBN 978-3709110539&lt;br /&gt;
* Ursula Damm: Turnstile [http://ursuladamm.de/site/wp-content/uploads/2018/02/Turnstile_Springer_engl.pdf]&lt;br /&gt;
* Abraham A. Moles: Informationstheorie und ästhetische Wahrnehmung ISBN 3-7701-0526-5&lt;br /&gt;
* Abraham A. Moles, Elisabeth Rohmer: Psychologie de l&#039;espace ISBN 978-2738469946 &lt;br /&gt;
* Christopher Alexander: A New Theory of Urban Design ISBN 0-19-503753-7&lt;br /&gt;
* Jürgen Schilling: Aktionskunst – Identität von Kunst und Leben? ISBN 3-7658-0266-2&lt;br /&gt;
* Gadso Lammers: Verhalten in der Stadt, Seminarberichte 1976 Institut für Städtebau und Landesplanung Karlsruhe&lt;br /&gt;
* Holger Kube Ventura: Politische Kunst Begriffe ISBN 978-3852661735&lt;br /&gt;
&lt;br /&gt;
== Materialien ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/William_H._Whyte William H. Whyte]&lt;br /&gt;
* [https://www.sfu.ca/~truax/wsp.html The World Soundscape Project]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger Myron Kruger]&lt;br /&gt;
* [http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html Thomas Dreher: Kybernetik und die Pioniere der Computerkunst]&lt;br /&gt;
&lt;br /&gt;
== Künstler ==&lt;br /&gt;
&#039;&#039;&#039;Körper:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.valieexport.org/ Valie Export]&lt;br /&gt;
* [http://www.rebecca-horn.de/ Rebekka Horn]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Dan_Graham Dan Graham]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Walter_Pichler_(K%C3%BCnstler) Walter Pichler]&lt;br /&gt;
* [http://www.annegret-soltau.de/ Annegret Soltau]&lt;br /&gt;
* [http://www.sophie-ristelhueber.fr/ Sophie Ristelhueber]&lt;br /&gt;
* [http://www.lygiaclark.org.br/defaultpt.asp Lygia Clark]&lt;br /&gt;
* [https://vimeo.com/35740774 Laura Beloff]&lt;br /&gt;
&#039;&#039;&#039;Raum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Trisha_Brown Trisha Brown]&lt;br /&gt;
* [https://www.benoitmaubrey.com/ Benoit Maubrey]&lt;br /&gt;
* [https://www.alfonsschilling.net/werke/sehmaschinen/ Alfons Schilling]&lt;br /&gt;
* [http://melhus.de/ Björn Melhus] [http://melhus.de/das-zauberglas-the-magic-glass/]&lt;br /&gt;
* [http://leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stadt:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://www.rimini-protokoll.de/ Rimini Protokoll]&lt;br /&gt;
* [http://www.ortner-ortner.com/de/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.hasucha.de/ Christian Hasucha]&lt;br /&gt;
* [http://www.ubermatic.org/ Michelle Teran]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nordenhake.com/php/artist.php?RefID=69 Franka Hörnschemeyer]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:K%C3%B6rper_Raum_Stadt:Maud_Canisius Maud Canisius]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Jonas Obertüfer|Jonas Obertüfer]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna]]&lt;br /&gt;
*[[/Sinan Chen|Sinan Chen]]&lt;br /&gt;
*[[/Arina Mozzherikova|Arina Mozzherikova]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;/div&gt;</summary>
		<author><name>DonatoSpinelli</name></author>
	</entry>
</feed>