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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dogu1029</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dogu1029"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Dogu1029"/>
	<updated>2026-04-15T23:19:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41173</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41173"/>
		<updated>2012-04-25T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Experiments====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_1.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_2.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_3.jpg|tensegrity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_4.jpg|molecular structure&lt;br /&gt;
File:Tensegrity_5.jpg|tensegrity&lt;br /&gt;
File:tesellation.jpg|tessellation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Test in Pure Data====&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tesellation.jpg&amp;diff=41172</id>
		<title>File:Tesellation.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tesellation.jpg&amp;diff=41172"/>
		<updated>2012-04-25T09:03:14Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41171</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41171"/>
		<updated>2012-04-25T09:02:08Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Experiments====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_1.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_2.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_3.jpg|tensegrity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_4.jpg|molecular structure&lt;br /&gt;
File:Tensegrity_5.jpg|tensegrity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tesellation.jpg]]&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Test in Pure Data====&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41170</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41170"/>
		<updated>2012-04-25T09:00:04Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Experiments====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_1.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_2.jpg|tensegrity&lt;br /&gt;
File:Tensegrity_3.jpg|tensegrity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tensegrity_4.jpg|molecular structure&lt;br /&gt;
File:Tensegrity_5.jpg|tensegrity&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Test in Pure Data====&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_5.jpg&amp;diff=41169</id>
		<title>File:Tensegrity 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_5.jpg&amp;diff=41169"/>
		<updated>2012-04-25T08:56:28Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_4.jpg&amp;diff=41168</id>
		<title>File:Tensegrity 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_4.jpg&amp;diff=41168"/>
		<updated>2012-04-25T08:55:33Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_3.jpg&amp;diff=41167</id>
		<title>File:Tensegrity 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_3.jpg&amp;diff=41167"/>
		<updated>2012-04-25T08:54:39Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_2.jpg&amp;diff=41166</id>
		<title>File:Tensegrity 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_2.jpg&amp;diff=41166"/>
		<updated>2012-04-25T08:53:17Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_1.jpg&amp;diff=41165</id>
		<title>File:Tensegrity 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_1.jpg&amp;diff=41165"/>
		<updated>2012-04-25T08:51:36Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: uploaded a new version of &amp;amp;quot;File:Tensegrity 1.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_1.jpg&amp;diff=41164</id>
		<title>File:Tensegrity 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Tensegrity_1.jpg&amp;diff=41164"/>
		<updated>2012-04-25T08:47:52Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41163</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=41163"/>
		<updated>2012-04-25T08:45:19Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Experiments====&lt;br /&gt;
&lt;br /&gt;
[[File:Tensegrity_1.jpg]]&lt;br /&gt;
[[File:Tensegrity_2.jpg]]&lt;br /&gt;
[[File:Tensegrity_3.jpg]]&lt;br /&gt;
[[File:Tensegrity_4.jpg]]&lt;br /&gt;
[[File:Tensegrity_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Test in Pure Data====&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:I_am_a_wild_type/Projekte&amp;diff=39365</id>
		<title>GMU:I am a wild type/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:I_am_a_wild_type/Projekte&amp;diff=39365"/>
		<updated>2012-02-20T23:39:13Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Breathing/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[/Tobias Zeller|Tobias Zeller]]: Name der Arbeit==&lt;br /&gt;
Ich möchte Waldszenen nehmen und in diese „menschliche Bäume“ installieren. Die Bäume mit menschlichen Zügen werde ich in 3D erstellen und in echte Fotos montieren. Dies sehe ich als Kunstmontage in Anlehnung an die NAtur des Menschen...&lt;br /&gt;
&lt;br /&gt;
english version:&lt;br /&gt;
&lt;br /&gt;
“I would like to take forest scenes, and install in this «human trees». The trees with a human face, I will create in cinema 4D and put these into real photographs. I see this as an art installation based on the nature of man ...”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Matthias Breuer]]: [[/Decaying shelters/]]==&lt;br /&gt;
[[File:Cardboard-dome-v3.jpg|thumb|right|The third prototype]]Our society manifests itself in concrete and steel. Most building are designed for an indefinite time span without a proper plan for each stage of its life. Often buildings get demolished simply because there is no need for them anymore, not because the old structure became unusable.&lt;br /&gt;
&lt;br /&gt;
Taking nature&#039;s cycle of growth and decay as inspiration, I plan to design multiple shelters and dwellings that decay over time. Using a combination of biodegradable and sustainable materials these dwellings will completely biodegrade to soil.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[/Vanessa Walk|Vanessa Walk]]: [[/Mythologische Histologie/]]==&lt;br /&gt;
[[Image:Symbol.png|thumb|IMH]] &lt;br /&gt;
Tag täglich wird unsere Welt Stück für Stück ein wenig mehr entzaubert, &lt;br /&gt;
ihrer Mysterien, Rätsel und Wunder beraubt. &lt;br /&gt;
Es ist eine Zeit der Wirtschaft, Technik und Forschung. &lt;br /&gt;
Eine Zeit von Social Networks und Smartphones.&lt;br /&gt;
In der es möglich geworden ist selbst das Unerklärlichste, erklärbar zu machen und das Intimste, einsehbar. Rund um die Uhr, 24 Stunden am Tag.&lt;br /&gt;
Schnelllebigkeit hat daher in unserem Leben Einzug gehalten - definiert und dominiert unsere Vorstellungen von der menschlichen Fortschrittsgesellschaft und kurzfristigem persönlichem Erfolg. Gleichzeitig fallen Grenzen, verschmelzen Märkte und prallen Kulturen als Fremdkörper aufeinander. &lt;br /&gt;
Ohne eine gemeinsame Grundlage, ohne Vorbereitung oder Eingewöhnungszeit.&lt;br /&gt;
Persönlichkeit, Indidvidualität, wichtige soziale Kompetenzen ebenso wie Kreativität und kritisches Bewusstsein bleiben so auf der Strecke, werden ausgeblendet zugunsten rationaler Effizienz. &lt;br /&gt;
&lt;br /&gt;
Alles was bleibt ist unser Leben, als Gefangene in einer Maschinerie die uns selisch krank macht und auslaugt. Um so mehr das Unerklärliche daher aus unserer Umwelt getilgt wird und logischen Gleichungen weichen muss, &lt;br /&gt;
um so mehr sehnt sich der Mensch nach dem Fantastischen und Phänomenalen.&lt;br /&gt;
Etwas, dass mehr beinhaltet als die Summe seiner Teile, dass sich keinen menschlichen Regeln und Normen unterwirft, etwas das höher und anders ist als man selbst, etwas an dem man sich emotional abarbeiten und in dem man sich verlieren kann, etwas das so verrückt ist und unmöglich das es den Verstand übersteigt. Unmöglich dies in der Realität umzusetzen, ziehen wir uns nicht selten in uns selbst zurück, grenzen uns ab, flüchten sich in Scheinwelten, Computerspiele, Drogen, Gewalt oder kämpfen für die indidviduelle Anerkennung und das Gefühl der Verortung/Zugehörigkeit.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Dogu1029|Sandra Guzman]]: [[GMU:In_Sync/Projects/Breathing|Breathing]] ==&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:mando|m.a.]]: [[/code and decode/]] ==&lt;br /&gt;
[[File:Gmu code decode.jpg|thumb|idea]]&lt;br /&gt;
text???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Eva Thinius]]: [[/Plattenbau/]] ==&lt;br /&gt;
[[File:Evathin plattenbau rubik1.png‎|thumb|Plattenbau facades]]&lt;br /&gt;
Being city-bred and raised in a Berlin Plattenbau pretty much influenced me. I&#039;m still very attached to these concrete colossus. Through different techniques I want to reveal the aesthetics of prefabricated houses.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Catalina Giraldo]]: [[/Winzig/]] ==&lt;br /&gt;
[[File:Image.jpg|thumb|caption]]&lt;br /&gt;
* Play with scale and perception&lt;br /&gt;
* Objects as places or landscapes. Landscapes impossible to perceive by simple view.&lt;br /&gt;
* A Character&lt;br /&gt;
* A minimum movement inside a static photograph&lt;br /&gt;
&lt;br /&gt;
===Some references===&lt;br /&gt;
Play with scale &lt;br /&gt;
* [http://fourtou.aeroplastics.net/artwork.php?title=2007_marrakesh_02 Jean Francois Fourtou]&lt;br /&gt;
* [http://www.parkeharrison.com/slides-architechsbrother/index.html The Architest Brother]&lt;br /&gt;
* [http://reginademiguel.net/proyectos/nouvelle-science-vague-fiction/ Regina de Miguel]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Gunisigicihangir|Günışığı Cihangir]]: [[/Follow up Advertising/]] ==&lt;br /&gt;
[[File:Follow up1.jpg|200px|thumb|alt text]]&lt;br /&gt;
I want to make an interactive retro-future installation about advertisement. I will set a mechanism that following the people in a public space. It will work with a movement sensor on a poster and bobbin (maybe curtain rod) system. When people walking front of the poster, it will follow them along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Projektmodul]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:I_am_a_wild_type/Projekte&amp;diff=39364</id>
		<title>GMU:I am a wild type/Projekte</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:I_am_a_wild_type/Projekte&amp;diff=39364"/>
		<updated>2012-02-20T23:34:54Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Moving room/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[/Tobias Zeller|Tobias Zeller]]: Name der Arbeit==&lt;br /&gt;
Ich möchte Waldszenen nehmen und in diese „menschliche Bäume“ installieren. Die Bäume mit menschlichen Zügen werde ich in 3D erstellen und in echte Fotos montieren. Dies sehe ich als Kunstmontage in Anlehnung an die NAtur des Menschen...&lt;br /&gt;
&lt;br /&gt;
english version:&lt;br /&gt;
&lt;br /&gt;
“I would like to take forest scenes, and install in this «human trees». The trees with a human face, I will create in cinema 4D and put these into real photographs. I see this as an art installation based on the nature of man ...”&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Matthias Breuer]]: [[/Decaying shelters/]]==&lt;br /&gt;
[[File:Cardboard-dome-v3.jpg|thumb|right|The third prototype]]Our society manifests itself in concrete and steel. Most building are designed for an indefinite time span without a proper plan for each stage of its life. Often buildings get demolished simply because there is no need for them anymore, not because the old structure became unusable.&lt;br /&gt;
&lt;br /&gt;
Taking nature&#039;s cycle of growth and decay as inspiration, I plan to design multiple shelters and dwellings that decay over time. Using a combination of biodegradable and sustainable materials these dwellings will completely biodegrade to soil.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[/Vanessa Walk|Vanessa Walk]]: [[/Mythologische Histologie/]]==&lt;br /&gt;
[[Image:Symbol.png|thumb|IMH]] &lt;br /&gt;
Tag täglich wird unsere Welt Stück für Stück ein wenig mehr entzaubert, &lt;br /&gt;
ihrer Mysterien, Rätsel und Wunder beraubt. &lt;br /&gt;
Es ist eine Zeit der Wirtschaft, Technik und Forschung. &lt;br /&gt;
Eine Zeit von Social Networks und Smartphones.&lt;br /&gt;
In der es möglich geworden ist selbst das Unerklärlichste, erklärbar zu machen und das Intimste, einsehbar. Rund um die Uhr, 24 Stunden am Tag.&lt;br /&gt;
Schnelllebigkeit hat daher in unserem Leben Einzug gehalten - definiert und dominiert unsere Vorstellungen von der menschlichen Fortschrittsgesellschaft und kurzfristigem persönlichem Erfolg. Gleichzeitig fallen Grenzen, verschmelzen Märkte und prallen Kulturen als Fremdkörper aufeinander. &lt;br /&gt;
Ohne eine gemeinsame Grundlage, ohne Vorbereitung oder Eingewöhnungszeit.&lt;br /&gt;
Persönlichkeit, Indidvidualität, wichtige soziale Kompetenzen ebenso wie Kreativität und kritisches Bewusstsein bleiben so auf der Strecke, werden ausgeblendet zugunsten rationaler Effizienz. &lt;br /&gt;
&lt;br /&gt;
Alles was bleibt ist unser Leben, als Gefangene in einer Maschinerie die uns selisch krank macht und auslaugt. Um so mehr das Unerklärliche daher aus unserer Umwelt getilgt wird und logischen Gleichungen weichen muss, &lt;br /&gt;
um so mehr sehnt sich der Mensch nach dem Fantastischen und Phänomenalen.&lt;br /&gt;
Etwas, dass mehr beinhaltet als die Summe seiner Teile, dass sich keinen menschlichen Regeln und Normen unterwirft, etwas das höher und anders ist als man selbst, etwas an dem man sich emotional abarbeiten und in dem man sich verlieren kann, etwas das so verrückt ist und unmöglich das es den Verstand übersteigt. Unmöglich dies in der Realität umzusetzen, ziehen wir uns nicht selten in uns selbst zurück, grenzen uns ab, flüchten sich in Scheinwelten, Computerspiele, Drogen, Gewalt oder kämpfen für die indidviduelle Anerkennung und das Gefühl der Verortung/Zugehörigkeit.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Dogu1029|Sandra Guzman]]: [[/Breathing/]] ==&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:mando|m.a.]]: [[/code and decode/]] ==&lt;br /&gt;
[[File:Gmu code decode.jpg|thumb|idea]]&lt;br /&gt;
text???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Eva Thinius]]: [[/Plattenbau/]] ==&lt;br /&gt;
[[File:Evathin plattenbau rubik1.png‎|thumb|Plattenbau facades]]&lt;br /&gt;
Being city-bred and raised in a Berlin Plattenbau pretty much influenced me. I&#039;m still very attached to these concrete colossus. Through different techniques I want to reveal the aesthetics of prefabricated houses.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Catalina Giraldo]]: [[/Winzig/]] ==&lt;br /&gt;
[[File:Image.jpg|thumb|caption]]&lt;br /&gt;
* Play with scale and perception&lt;br /&gt;
* Objects as places or landscapes. Landscapes impossible to perceive by simple view.&lt;br /&gt;
* A Character&lt;br /&gt;
* A minimum movement inside a static photograph&lt;br /&gt;
&lt;br /&gt;
===Some references===&lt;br /&gt;
Play with scale &lt;br /&gt;
* [http://fourtou.aeroplastics.net/artwork.php?title=2007_marrakesh_02 Jean Francois Fourtou]&lt;br /&gt;
* [http://www.parkeharrison.com/slides-architechsbrother/index.html The Architest Brother]&lt;br /&gt;
* [http://reginademiguel.net/proyectos/nouvelle-science-vague-fiction/ Regina de Miguel]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Gunisigicihangir|Günışığı Cihangir]]: [[/Follow up Advertising/]] ==&lt;br /&gt;
[[File:Follow up1.jpg|200px|thumb|alt text]]&lt;br /&gt;
I want to make an interactive retro-future installation about advertisement. I will set a mechanism that following the people in a public space. It will work with a movement sensor on a poster and bobbin (maybe curtain rod) system. When people walking front of the poster, it will follow them along the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Projektmodul]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39363</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39363"/>
		<updated>2012-02-20T23:24:22Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* First Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====First Test in Pure Data====&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39362</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39362"/>
		<updated>2012-02-20T23:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* First Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Prototype2.jpg|1&lt;br /&gt;
File:Breathing_Prototype1.jpg|2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39361</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39361"/>
		<updated>2012-02-20T23:21:22Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* First Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:Breathing_Prototype2.jpg]]&lt;br /&gt;
[[File:Breathing_Prototype1.jpg]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Prototype2.jpg&amp;diff=39360</id>
		<title>File:Breathing Prototype2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Prototype2.jpg&amp;diff=39360"/>
		<updated>2012-02-20T23:18:53Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Prototype1.jpg&amp;diff=39359</id>
		<title>File:Breathing Prototype1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Prototype1.jpg&amp;diff=39359"/>
		<updated>2012-02-20T23:17:46Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39358</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39358"/>
		<updated>2012-02-20T23:13:19Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
&lt;br /&gt;
====First Prototype====&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Prototype1.jpg]]&lt;br /&gt;
[[File:Breathing_Prototype2.jpg]]&lt;br /&gt;
[[File:Breathing_Prototype3.jpg]]&lt;br /&gt;
[[File:Breathing_Prototype4.jpg]]&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Patch.pd&amp;diff=39357</id>
		<title>File:Breathing Patch.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Patch.pd&amp;diff=39357"/>
		<updated>2012-02-20T23:10:03Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39356</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39356"/>
		<updated>2012-02-20T23:08:28Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Techical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Patch.pd]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39355</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39355"/>
		<updated>2012-02-20T23:06:50Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Techical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Construction_Foto1.jpg|1&lt;br /&gt;
File:Breathing_Construction_Foto2.jpg|2&lt;br /&gt;
File:Breathing_Construction_Foto3.jpg|3&lt;br /&gt;
File:Breathing_Construction_Foto4.jpg|4&lt;br /&gt;
File:Breathing_Construction_Foto5.jpg|5&lt;br /&gt;
File:Breathing_Construction_Foto6.jpg|6&lt;br /&gt;
File:Breathing_Construction_Foto7.jpg|7&lt;br /&gt;
File:Breathing_Patch.jpg|patch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Patch.jpg&amp;diff=39354</id>
		<title>File:Breathing Patch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Patch.jpg&amp;diff=39354"/>
		<updated>2012-02-20T23:03:49Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto7.jpg&amp;diff=39353</id>
		<title>File:Breathing Construction Foto7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto7.jpg&amp;diff=39353"/>
		<updated>2012-02-20T23:02:45Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto6.jpg&amp;diff=39352</id>
		<title>File:Breathing Construction Foto6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto6.jpg&amp;diff=39352"/>
		<updated>2012-02-20T23:01:37Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto5.jpg&amp;diff=39351</id>
		<title>File:Breathing Construction Foto5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto5.jpg&amp;diff=39351"/>
		<updated>2012-02-20T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto4.jpg&amp;diff=39350</id>
		<title>File:Breathing Construction Foto4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto4.jpg&amp;diff=39350"/>
		<updated>2012-02-20T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto3.jpg&amp;diff=39349</id>
		<title>File:Breathing Construction Foto3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto3.jpg&amp;diff=39349"/>
		<updated>2012-02-20T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto2.jpg&amp;diff=39348</id>
		<title>File:Breathing Construction Foto2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto2.jpg&amp;diff=39348"/>
		<updated>2012-02-20T22:57:26Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto1.jpg&amp;diff=39347</id>
		<title>File:Breathing Construction Foto1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Construction_Foto1.jpg&amp;diff=39347"/>
		<updated>2012-02-20T22:56:16Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39346</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39346"/>
		<updated>2012-02-20T22:55:14Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Techical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Construction_Foto1.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto2.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto3.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto4.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto5.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto6.jpg]]&lt;br /&gt;
[[File:Breathing_Construction_Foto7.jpg]]&lt;br /&gt;
[[File:Breathing_Patch.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39345</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39345"/>
		<updated>2012-02-20T22:26:44Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Techical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is connected to a computer with a microphone. The amplitude of the incoming sound is analyzed by a pure data patch. It converts the data and sends it via an arduino board to a servo motor integrated in the sculpture. A special construction of nylon threads translates the 180° movement of the servo into a contracting and expanding movement of the membrane.&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Construction_Foto1]]&lt;br /&gt;
[[File:Breathing_Construction_Foto2]]&lt;br /&gt;
[[File:Breathing_Construction_Foto3]]&lt;br /&gt;
[[File:Breathing_Construction_Foto4]]&lt;br /&gt;
[[File:Breathing_Construction_Foto5]]&lt;br /&gt;
[[File:Breathing_Construction_Foto6]]&lt;br /&gt;
[[File:Breathing_Construction_Foto7]]&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39344</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39344"/>
		<updated>2012-02-20T21:54:15Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Breathing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Breathing_Foto1.jpg|Breathing&lt;br /&gt;
File:Breathing_Foto2.jpg|1&lt;br /&gt;
File:Breathing_Foto3.jpg|2&lt;br /&gt;
File:Breathing_Foto4.jpg|3&lt;br /&gt;
File:Breathing_Foto5.jpg|4&lt;br /&gt;
File:Breathing_Foto6.jpg|5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto6.jpg&amp;diff=39343</id>
		<title>File:Breathing Foto6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto6.jpg&amp;diff=39343"/>
		<updated>2012-02-20T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto5.jpg&amp;diff=39342</id>
		<title>File:Breathing Foto5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto5.jpg&amp;diff=39342"/>
		<updated>2012-02-20T21:50:48Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto4.jpg&amp;diff=39341</id>
		<title>File:Breathing Foto4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto4.jpg&amp;diff=39341"/>
		<updated>2012-02-20T21:49:36Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto3.jpg&amp;diff=39340</id>
		<title>File:Breathing Foto3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto3.jpg&amp;diff=39340"/>
		<updated>2012-02-20T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto2.jpg&amp;diff=39339</id>
		<title>File:Breathing Foto2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto2.jpg&amp;diff=39339"/>
		<updated>2012-02-20T21:47:36Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39338</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39338"/>
		<updated>2012-02-20T21:46:58Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Breathing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Foto2.jpg]]&lt;br /&gt;
[[File:Breathing_Foto3.jpg]]&lt;br /&gt;
[[File:Breathing_Foto4.jpg]]&lt;br /&gt;
[[File:Breathing_Foto5.jpg]]&lt;br /&gt;
[[File:Breathing_Foto6.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Techical Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39337</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39337"/>
		<updated>2012-02-20T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breathing=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;37134952|437|250&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39336</id>
		<title>GMU:In Sync/Projects/Breathing</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects/Breathing&amp;diff=39336"/>
		<updated>2012-02-20T21:04:26Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: Created page with &amp;quot;Breathing &amp;#039;&amp;#039;&amp;#039;Sound = Air = Living&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Breathing&amp;#039;&amp;#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39335</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39335"/>
		<updated>2012-02-20T21:03:29Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Breathing/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[User:Dogu1029|Sandra Guzman]]: [[/Breathing/]] ==&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Little Life/]] ==&lt;br /&gt;
[[File:Little Life.jpg|thumb|Little Life]]&lt;br /&gt;
&lt;br /&gt;
I would like to make a short film which is about my self. The viewers can select each video clips among 9~12 short films. I have been making many videos which is about my life in order to think about who I am and really glad that Pure Data is able to visualize what I have dreamed to make. &lt;br /&gt;
&lt;br /&gt;
This work will be an interactive film which can work together with viewers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Fortune Teller/]] ==&lt;br /&gt;
[[File:fortuneteller.jpg|thumb|What do you want to know?]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you know i&#039;m from South Korea or not, anyways the fortune tellers are really popular in Korea. I&#039;m not sure if there are many fortune tellers in Europe, …probably not. I also like to know about my future, but just for fun!&lt;br /&gt;
&lt;br /&gt;
So i made a patch named &#039;Fortune Teller&#039;. If you ask about something like your future, or what if you&#039;re gonna get serious with her, etc., and then press space bar, it&#039;ll tell an answer about your problem…&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/sound visualisation for music video/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection with different soundvisualisation tools of Pd. I use the sigmund tool to pick out the pitch value und the loudness value to steer onward the corresponding cue points of the video...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/random music studies/]]===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine Test]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with typical manifestations out of typical pop music patterns. The aim of the studies was to discover different borders of random music and in this way I&#039;ve made many test patches about rhythm patterns, tempo changes , basslines, chord structures, pentatonic melodielines and repetitions in preparation for the master&#039;s program. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]] ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39334</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39334"/>
		<updated>2012-02-20T21:01:16Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Breathing/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[User:Dogu1029|Sandra Guzman]]: [[/Breathing/]] ==&lt;br /&gt;
[[File:Breathing_Foto1.jpg|thumb|Breathing]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Little Life/]] ==&lt;br /&gt;
[[File:Little Life.jpg|thumb|Little Life]]&lt;br /&gt;
&lt;br /&gt;
I would like to make a short film which is about my self. The viewers can select each video clips among 9~12 short films. I have been making many videos which is about my life in order to think about who I am and really glad that Pure Data is able to visualize what I have dreamed to make. &lt;br /&gt;
&lt;br /&gt;
This work will be an interactive film which can work together with viewers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Fortune Teller/]] ==&lt;br /&gt;
[[File:fortuneteller.jpg|thumb|What do you want to know?]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you know i&#039;m from South Korea or not, anyways the fortune tellers are really popular in Korea. I&#039;m not sure if there are many fortune tellers in Europe, …probably not. I also like to know about my future, but just for fun!&lt;br /&gt;
&lt;br /&gt;
So i made a patch named &#039;Fortune Teller&#039;. If you ask about something like your future, or what if you&#039;re gonna get serious with her, etc., and then press space bar, it&#039;ll tell an answer about your problem…&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/sound visualisation for music video/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection with different soundvisualisation tools of Pd. I use the sigmund tool to pick out the pitch value und the loudness value to steer onward the corresponding cue points of the video...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/random music studies/]]===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine Test]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with typical manifestations out of typical pop music patterns. The aim of the studies was to discover different borders of random music and in this way I&#039;ve made many test patches about rhythm patterns, tempo changes , basslines, chord structures, pentatonic melodielines and repetitions in preparation for the master&#039;s program. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]] ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto1.jpg&amp;diff=39333</id>
		<title>File:Breathing Foto1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Breathing_Foto1.jpg&amp;diff=39333"/>
		<updated>2012-02-20T21:00:03Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39332</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39332"/>
		<updated>2012-02-20T20:59:18Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Breathing/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[User:Dogu1029|Sandra Guzman]]: [[/Breathing/]] ==&lt;br /&gt;
[[File:Breathing_Foto1.jpg]]&lt;br /&gt;
&#039;&#039;&#039;Sound = Air = Living&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is an interactive Sculpture that creates organic movements by the interaction of sound. The sculpture is inspired by the anatomic structure of the respiratory system, such as lungs, diaphragm and thorax. The membrane as the heart of the sculpture contracts and expands representing the inhalation and exhalation.&lt;br /&gt;
&#039;&#039;Breathing&#039;&#039; is a visualization of the sound emitted by the living beings surrounding the sculpture. The sound waves transmitted by the air we breathe influences the movement of the membrane. The sculpture responds either to a whole room or to an interaction of a individual person. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Little Life/]] ==&lt;br /&gt;
[[File:Little Life.jpg|thumb|Little Life]]&lt;br /&gt;
&lt;br /&gt;
I would like to make a short film which is about my self. The viewers can select each video clips among 9~12 short films. I have been making many videos which is about my life in order to think about who I am and really glad that Pure Data is able to visualize what I have dreamed to make. &lt;br /&gt;
&lt;br /&gt;
This work will be an interactive film which can work together with viewers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Fortune Teller/]] ==&lt;br /&gt;
[[File:fortuneteller.jpg|thumb|What do you want to know?]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you know i&#039;m from South Korea or not, anyways the fortune tellers are really popular in Korea. I&#039;m not sure if there are many fortune tellers in Europe, …probably not. I also like to know about my future, but just for fun!&lt;br /&gt;
&lt;br /&gt;
So i made a patch named &#039;Fortune Teller&#039;. If you ask about something like your future, or what if you&#039;re gonna get serious with her, etc., and then press space bar, it&#039;ll tell an answer about your problem…&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/sound visualisation for music video/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection with different soundvisualisation tools of Pd. I use the sigmund tool to pick out the pitch value und the loudness value to steer onward the corresponding cue points of the video...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/random music studies/]]===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine Test]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with typical manifestations out of typical pop music patterns. The aim of the studies was to discover different borders of random music and in this way I&#039;ve made many test patches about rhythm patterns, tempo changes , basslines, chord structures, pentatonic melodielines and repetitions in preparation for the master&#039;s program. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]] ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39331</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=39331"/>
		<updated>2012-02-20T18:58:52Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: /Breathing Room/ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[User:Dogu1029|Sandra Guzman]]: [[/Breathing/]] ==&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
A mechanical interactive object that create organic movements by the interaction of sound. The structure will be connected with servo motors controlled by an arduino board. The audio-analysis will be realized with pure data. The motors will be activated by the amplitude/pitch of the incoming audio signal. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput puredata.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Little Life/]] ==&lt;br /&gt;
[[File:Little Life.jpg|thumb|Little Life]]&lt;br /&gt;
&lt;br /&gt;
I would like to make a short film which is about my self. The viewers can select each video clips among 9~12 short films. I have been making many videos which is about my life in order to think about who I am and really glad that Pure Data is able to visualize what I have dreamed to make. &lt;br /&gt;
&lt;br /&gt;
This work will be an interactive film which can work together with viewers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Fortune Teller/]] ==&lt;br /&gt;
[[File:fortuneteller.jpg|thumb|What do you want to know?]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you know i&#039;m from South Korea or not, anyways the fortune tellers are really popular in Korea. I&#039;m not sure if there are many fortune tellers in Europe, …probably not. I also like to know about my future, but just for fun!&lt;br /&gt;
&lt;br /&gt;
So i made a patch named &#039;Fortune Teller&#039;. If you ask about something like your future, or what if you&#039;re gonna get serious with her, etc., and then press space bar, it&#039;ll tell an answer about your problem…&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/sound visualisation for music video/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection with different soundvisualisation tools of Pd. I use the sigmund tool to pick out the pitch value und the loudness value to steer onward the corresponding cue points of the video...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/random music studies/]]===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine Test]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with typical manifestations out of typical pop music patterns. The aim of the studies was to discover different borders of random music and in this way I&#039;ve made many test patches about rhythm patterns, tempo changes , basslines, chord structures, pentatonic melodielines and repetitions in preparation for the master&#039;s program. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]] ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Consultations&amp;diff=36977</id>
		<title>GMU:In Sync/Consultations</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Consultations&amp;diff=36977"/>
		<updated>2012-01-20T22:36:12Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* 21.01.12 Saturday */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 21.01.12 Saturday ==&lt;br /&gt;
&lt;br /&gt;
* 13:30 Martin&lt;br /&gt;
* 13:45 Michael &lt;br /&gt;
* 14:00 Sebastian P.&lt;br /&gt;
* 14:15 Julia &lt;br /&gt;
* 14:30 Stefan&lt;br /&gt;
* 14:45 Ji&lt;br /&gt;
* 15:00 Min&lt;br /&gt;
* 15:15 Tommy&lt;br /&gt;
* 15:30 Ludwig&lt;br /&gt;
* 15:45 Regina&lt;br /&gt;
* 16:00 Sebastian S.&lt;br /&gt;
* 16:15 Sandra&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SoundInput_puredata.pd&amp;diff=36811</id>
		<title>File:SoundInput puredata.pd</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SoundInput_puredata.pd&amp;diff=36811"/>
		<updated>2012-01-17T17:38:45Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=36810</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=36810"/>
		<updated>2012-01-17T17:38:24Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: Breathing Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandra Guzman: Breathing Room ==&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
A mechanical interactive object that create organic movements by the interaction of sound. The structure will be connected with servo motors controlled by an arduino board. The audio-analysis will be realized with pure data. The motors will be activated by the amplitude/pitch of the incoming audio signal. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
[[File:SoundInput_puredata.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Mirror/]] ==&lt;br /&gt;
[[File:Mirror.jpg|thumb|Mirror]]&lt;br /&gt;
I would like to make a patch which can symbolize irony situation. Title is Mirror but I do not want to make a real mirror. It will be a symbol of reflection which is going on behind of us through sound and interactive reaction.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Christmas in Germany/]] ==&lt;br /&gt;
[[File:weihnachtminjung.png|thumb]]	&lt;br /&gt;
I recorded 50 short films and a plenty of pictures from Christmas markets in Dresden, Erfurt, Wien. I&#039;d like to make them just like a music video, but has many events during playing the videos and sounds. The viewers can change the videos as they want to, and if they say something loud, the sound will be changed like a music or echo.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/Sound visualisation/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection on different people with typical soundvisualisation tools of Pd.&lt;br /&gt;
&amp;lt;!--* [[File:Sound-Projection.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== [[/Self composing random pop music machine/]] (BETA)===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with pentatonic scales out of typical pop music. Here my first try...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:self composing random pop music mashine BETA.pd]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]]: Slice &amp;amp; Diascope ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=36806</id>
		<title>GMU:In Sync/Projects</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:In_Sync/Projects&amp;diff=36806"/>
		<updated>2012-01-17T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Dogu1029: /* Sandra Guzman: Breathing Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandra Guzman: Breathing Room ==&lt;br /&gt;
[[File:SoundTopuredata.jpg|thumb|First Test-Patch]]&lt;br /&gt;
A mechanical interactive object that create organic movements by the interaction of sound. The structure will be connected with servo motors controlled by an arduino board. The audio-analysis will be realized with pure data. The motors will be activated by the amplitude/pitch of the incoming audio signal. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
First test: Sound as input to control simple graphics with the [adc~] and the [fiddle~] objects.&lt;br /&gt;
&lt;br /&gt;
== [[User:Maknike|Michael Kugler]]: [[/Video Cross-Disolve/]] ==&lt;br /&gt;
[[File:Wald.jpg|thumb|Ilm at Dawn]]&lt;br /&gt;
I&#039;m working on making a video cross-disolve. Ultimately, I would like to incorporate motion tracking capability into the patch. &lt;br /&gt;
&lt;br /&gt;
[[File:Video Cross-Disolve.pd]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sebastian Prince and [[User:JuliaPalao|Júlia Palao]]: [[/Windows!/]] ==&lt;br /&gt;
[[File:ventanas1.jpg|thumb|windows]]&lt;br /&gt;
Wir wollen eine Projektion an der grauen Wand des Universitäts Bibliotheks machen. Da werden wir eine Gebaude gestalten mit Videos verschiedene Venstern.  Die Geräusche und Bewegungen der Leute auf der Straße beeinflussen die Videos der Fenstern.&lt;br /&gt;
&lt;br /&gt;
We would like to do a projection in the grey wall of the university library. To do this project we are going to take some videos in the west part of weimar in this way we want to show the &amp;quot;other&amp;quot; part of weimar and play with the idea of steriotypes of the city. The movements of the people in the streets influence or affect the video through Pure Data.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ji Kwon|Ji Kwon]]: [[/Mirror/]] ==&lt;br /&gt;
[[File:Mirror.jpg|thumb|Mirror]]&lt;br /&gt;
I would like to make a patch which can symbolize irony situation. Title is Mirror but I do not want to make a real mirror. It will be a symbol of reflection which is going on behind of us through sound and interactive reaction.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Graciousrain|Min J. Shin]]: [[/Christmas in Germany/]] ==&lt;br /&gt;
[[File:weihnachtminjung.png|thumb]]	&lt;br /&gt;
I recorded 50 short films and a plenty of pictures from Christmas markets in Dresden, Erfurt, Wien. I&#039;d like to make them just like a music video, but has many events during playing the videos and sounds. The viewers can change the videos as they want to, and if they say something loud, the sound will be changed like a music or echo.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Martin Kohlstedt|Martin Kohlstedt]]==&lt;br /&gt;
=== [[/Sound visualisation/]]===&lt;br /&gt;
[[File:SoundtoColour.jpg|thumb|Sound to Colour]]&lt;br /&gt;
I&#039;m working on making music video footage with inverted colours for projection on different people with typical soundvisualisation tools of Pd.&lt;br /&gt;
&amp;lt;!--* [[File:Sound-Projection.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== [[/Self composing random pop music machine/]] (BETA)===&lt;br /&gt;
[[File:Self composing random music.jpg|thumb|random pop music mashine]]&lt;br /&gt;
I&#039;ve experimented with random music in combination with pentatonic scales out of typical pop music. Here my first try...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:self composing random pop music mashine BETA.pd]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Tommy Neuwirth|Tommy Neuwirth]]: Slice &amp;amp; Diascope ==&lt;br /&gt;
=== [[/Slicing/]] ===&lt;br /&gt;
[[File:Sliced drummer2.jpg|thumb|sliced drummer]]&lt;br /&gt;
Experiment with slicing audio/video on the basis of Tim Vets&#039; autocutup-patch. Playing the separate slices back randomly or via MIDI. Still looking to get further with this.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[/diascope/]] ===&lt;br /&gt;
[[File:Diascope.jpg|thumb|diascope]]&lt;br /&gt;
I want to control the back and forth of a diascope using Pd and [[Arduino]] to &amp;quot;play&amp;quot; the slides of the diascope and sound from Pd simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[User:Ludwig|Ludwig Völker]]: [[/Ghostphone/]] ==&lt;br /&gt;
[[File:Foto am 12-01-2012 um 15.47.jpg|thumb|Ghostphone]]&lt;br /&gt;
An old Telefon start to ring, somebody will take the earcapsule and talk into it. The voice will be recorded and saved in the patch. At the same time it plays the  recorded voice of the last person who talked to the phone. So the auditor talks to a ghost from the past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--* [[File:ghostphone beta.zip]]--&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Regina|Regina Reusch]]: [[/Audio to Text/]] ==&lt;br /&gt;
[[File:Audio to text.jpg|thumb|Audio to Text]]&lt;br /&gt;
If there was a universal language it probably would be music. In my project I treat this thesis literally by creating a patch witch transforms an analog audio input into text.&lt;/div&gt;</summary>
		<author><name>Dogu1029</name></author>
	</entry>
</feed>