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	<updated>2026-05-04T01:56:11Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=137444</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=137444"/>
		<updated>2024-03-13T17:41:35Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
===EXTRA CONSULTATION DATES (PLEASE ADD YOUR NAME)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 05.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15:00 - 15:30 CET – (Yu-Ting Lu) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Jin Wang) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 19.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16:00 - 16:30 CET – ksenija &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CET –  yasemin yagci&lt;br /&gt;
17:00 - 17:30 CET – Eirini Kokkinidou &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CET – Beatrice Perlato &amp;lt;br&amp;gt; &lt;br /&gt;
18:00 - 18:30 CET – Christian Dähne&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(L.-E. Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(FZ Ayguler)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Maxi Götz)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Ksenija Tajsic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Yasemin Yagci)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEW CONSTELLATION (16.12  – 18.12  |  06.01 – 05.02)==&lt;br /&gt;
&lt;br /&gt;
==WEDNESDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Ksenija)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Maxi)&lt;br /&gt;
&lt;br /&gt;
==THURSDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Leon-Etienne Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Eirini Kokkinidou)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Yasemin Yagci)&lt;br /&gt;
&lt;br /&gt;
==FRIDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(tian feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(F.Z.Ayguler)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30  - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (ksenija) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Enzo)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (Funda)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Grace Quintero)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30 - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Yu-Ting Lu/]]&lt;br /&gt;
* [[/Ksenija Tajsić/]]&lt;br /&gt;
* [[/L.-E. Kuehr/]]&lt;br /&gt;
* [[/Yasemin Yagci/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Magda_Gvelesiani&amp;diff=137443</id>
		<title>GMU:Critical VR Lab II - Lab Work/Magda Gvelesiani</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work/Magda_Gvelesiani&amp;diff=137443"/>
		<updated>2024-03-13T17:41:13Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: Replaced content with &amp;quot; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131569</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131569"/>
		<updated>2022-10-07T11:53:16Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] &amp;lt;br&amp;gt; &lt;br /&gt;
First meeting: 21.10.22, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Post Physical Playgrounds&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131568</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131568"/>
		<updated>2022-10-07T11:51:41Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] &amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: 20.10.22, 13:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works from the past semester==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131567</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131567"/>
		<updated>2022-10-07T11:50:51Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] &amp;lt;br&amp;gt; &lt;br /&gt;
First meeting: 21.10.22, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131566</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131566"/>
		<updated>2022-10-07T11:49:36Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
First meeting: 21.10.22, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131565</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131565"/>
		<updated>2022-10-07T11:49:07Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131564</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131564"/>
		<updated>2022-10-07T11:46:50Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: 20.10.22, 13:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works from the past semester==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131555</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131555"/>
		<updated>2022-10-07T11:35:45Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131553</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131553"/>
		<updated>2022-10-07T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works from the past semester==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131552</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131552"/>
		<updated>2022-10-07T11:34:22Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Student works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works from the past semester==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===17.10.2019===&lt;br /&gt;
introduction&lt;br /&gt;
&lt;br /&gt;
===24.10.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===31.10.2019===&lt;br /&gt;
reformation day holidays&lt;br /&gt;
&lt;br /&gt;
===07.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===14.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===21.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===26.11.2019===&lt;br /&gt;
extra class&lt;br /&gt;
&lt;br /&gt;
===28.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===05.12.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===12.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===19.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===26.12.2019===&lt;br /&gt;
christmas holidays&lt;br /&gt;
&lt;br /&gt;
===02.01.2019===&lt;br /&gt;
new years holidays&lt;br /&gt;
&lt;br /&gt;
===09.01.2019===&lt;br /&gt;
class - midterm presentation&lt;br /&gt;
&lt;br /&gt;
===16.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===23.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===30.01.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===06.02.2019===&lt;br /&gt;
last class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131551</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131551"/>
		<updated>2022-10-07T11:33:53Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Registration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 11th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===17.10.2019===&lt;br /&gt;
introduction&lt;br /&gt;
&lt;br /&gt;
===24.10.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===31.10.2019===&lt;br /&gt;
reformation day holidays&lt;br /&gt;
&lt;br /&gt;
===07.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===14.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===21.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===26.11.2019===&lt;br /&gt;
extra class&lt;br /&gt;
&lt;br /&gt;
===28.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===05.12.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===12.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===19.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===26.12.2019===&lt;br /&gt;
christmas holidays&lt;br /&gt;
&lt;br /&gt;
===02.01.2019===&lt;br /&gt;
new years holidays&lt;br /&gt;
&lt;br /&gt;
===09.01.2019===&lt;br /&gt;
class - midterm presentation&lt;br /&gt;
&lt;br /&gt;
===16.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===23.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===30.01.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===06.02.2019===&lt;br /&gt;
last class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131550</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131550"/>
		<updated>2022-10-07T11:32:50Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:15 – 16:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 8th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===17.10.2019===&lt;br /&gt;
introduction&lt;br /&gt;
&lt;br /&gt;
===24.10.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===31.10.2019===&lt;br /&gt;
reformation day holidays&lt;br /&gt;
&lt;br /&gt;
===07.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===14.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===21.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===26.11.2019===&lt;br /&gt;
extra class&lt;br /&gt;
&lt;br /&gt;
===28.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===05.12.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===12.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===19.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===26.12.2019===&lt;br /&gt;
christmas holidays&lt;br /&gt;
&lt;br /&gt;
===02.01.2019===&lt;br /&gt;
new years holidays&lt;br /&gt;
&lt;br /&gt;
===09.01.2019===&lt;br /&gt;
class - midterm presentation&lt;br /&gt;
&lt;br /&gt;
===16.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===23.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===30.01.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===06.02.2019===&lt;br /&gt;
last class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131543</id>
		<title>GMU:Immersive Essays</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Immersive_Essays&amp;diff=131543"/>
		<updated>2022-10-07T11:23:29Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While looking at online platforms like YouTube or Vimeo you might have come across videos that could be described as video essays. A video essay is a piece of video content that, much like a written essay, advances an argument. Video essays take advantage of the structure and language of film to create a thesis statement. While the general concept has its roots in academia, it has grown dramatically in popularity with the beginning of online video sharing platforms.&lt;br /&gt;
&lt;br /&gt;
As a relatively new media form, video essays have yet to conform to any structural guidelines. At first glance a video essay could be described as an online video which cuts together footage from one or more films in order to reveal new insights about them. But when looking further you realise, that it doesn’t always have to be about the original content. Footage from different sources can also be used to illustrate an argument that is not directly concerned with the meanings or intensions the original material is referring to. This is also what makes this form of analytic framework interesting. There aren’t any rules, or rather there is no firm set of such rules. Video essayists tend to make up the rules as they go along. &lt;br /&gt;
&lt;br /&gt;
In the course we want to take the concept of a video essay and translate it to an immersive environment. How can we work with found footage like pictures, film, sound, 3D objects or text for example in a virtual space, created with the help of VR-glasses like the HTC Vive ? How can we illustrate an argument in a 3-dimensional world based on found footage? The practical part will be an Introduction to the game engine Unity 3D and an introduction to working with HTC Vive VR-glasses. Furthermore, students will work on their individual immersive essays that will be presented at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
==Registration==&lt;br /&gt;
Send an e-mail until October 8th to joerg.brinkmann@uni-weimar.de. Please include the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Subject/title of your e-mail: &amp;lt;br&amp;gt;&lt;br /&gt;
Immersive Essays&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
* your full name&lt;br /&gt;
* program and semester&lt;br /&gt;
* matriculation number&lt;br /&gt;
* describe in a few sentences why you want to take the course&lt;br /&gt;
* If you have any material about your creative work online or digitally available, please send links or attach files to the email&lt;br /&gt;
&lt;br /&gt;
===Criteria for passing===&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please read carefully:&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t apply on time or don’t get accepted, you can’t participate in the class&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.&lt;br /&gt;
&lt;br /&gt;
==Student works ==&lt;br /&gt;
* [[/Hsiao Pei Kao/]]&lt;br /&gt;
* [[/Maxi Götz/]]&lt;br /&gt;
* [[/Eirini Kokkinidou/]]&lt;br /&gt;
* [[/Yasir Saleh Muhammad/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
* [[/Lucas Gortemaker/]]&lt;br /&gt;
* [[/Adhika Ferdinand/]]&lt;br /&gt;
* [[/Adam Streicher/]]&lt;br /&gt;
* [[/Emil Reinert/]]&lt;br /&gt;
* [[/Elliy (Yee-Shiuan Peng)/]]&lt;br /&gt;
* [[/vivien jester/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===17.10.2019===&lt;br /&gt;
introduction&lt;br /&gt;
&lt;br /&gt;
===24.10.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===31.10.2019===&lt;br /&gt;
reformation day holidays&lt;br /&gt;
&lt;br /&gt;
===07.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===14.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===21.11.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===26.11.2019===&lt;br /&gt;
extra class&lt;br /&gt;
&lt;br /&gt;
===28.11.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===05.12.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===12.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===19.12.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===26.12.2019===&lt;br /&gt;
christmas holidays&lt;br /&gt;
&lt;br /&gt;
===02.01.2019===&lt;br /&gt;
new years holidays&lt;br /&gt;
&lt;br /&gt;
===09.01.2019===&lt;br /&gt;
class - midterm presentation&lt;br /&gt;
&lt;br /&gt;
===16.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===23.01.2019===&lt;br /&gt;
class&lt;br /&gt;
&lt;br /&gt;
===30.01.2019===&lt;br /&gt;
no class&lt;br /&gt;
&lt;br /&gt;
===06.02.2019===&lt;br /&gt;
last class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropbox folder with our class material&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dropbox.com/sh/3lbhjzw8wsl6g53/AADCkg7UI8y1qGMhzvCjALIVa?dl=0&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS19]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131542</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131542"/>
		<updated>2022-10-07T11:21:23Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&amp;lt;br&amp;gt;&lt;br /&gt;
attending is optional, but students of this module are invited to join. Date will be shifted to Mai. Send me an email if you are interested in joining the workshop&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===10. - 11. June, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===08. - 09. July, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131541</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=131541"/>
		<updated>2022-10-07T11:20:55Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: Fridays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&amp;lt;br&amp;gt;&lt;br /&gt;
attending is optional, but students of this module are invited to join. Date will be shifted to Mai. Send me an email if you are interested in joining the workshop&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===10. - 11. June, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===08. - 09. July, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=131540</id>
		<title>Navigations:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Navigations:Sidebar&amp;diff=131540"/>
		<updated>2022-10-07T11:19:50Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Electroacoustic Composition]]&lt;br /&gt;
**[[EKK:Start|Main Page ]]&lt;br /&gt;
**Sites&lt;br /&gt;
**[https://seam.hfm-weimar.de SeaM Blog ]&lt;br /&gt;
**[https://seam.hfm-weimar.de/wiki Studio-Wiki ]&lt;br /&gt;
**[https://seam.hfm-weimar.de/archiv Archive of Works ]&lt;br /&gt;
**[[PDCON:Start|Pure Data Convention 2011 ]]&lt;br /&gt;
&lt;br /&gt;
*[[Experimental Radio]]&lt;br /&gt;
**[[RADIO:Start|Startseite ]]&lt;br /&gt;
**[[RADIO:Studio|Studios ]]&lt;br /&gt;
&lt;br /&gt;
*[[Media Environments]]&lt;br /&gt;
**[[GMU:Start|Startseite ]]&lt;br /&gt;
**[[GMU:Personen|Lecturers ]]&lt;br /&gt;
**[[GMU:Works|Student works ]]&lt;br /&gt;
**[[GMU:BFA MFA Finals|Graduate works ]]&lt;br /&gt;
&lt;br /&gt;
**Labs and Spaces&lt;br /&gt;
**[[GMU:Performance Platform|Performance Platform ]]&lt;br /&gt;
**[[GMU:DIY BioLab|DIY BioLab ]]&lt;br /&gt;
**[[GMU:DIY Electronics Studio|DIY Electronics Studio ]]&lt;br /&gt;
&lt;br /&gt;
**Classes WS22&lt;br /&gt;
**[[GMU:Construction_-_Destruction|Construction - Destruction]]&lt;br /&gt;
**[[GMU:Sustainable_Aesthetics|Sustainable Aesthetics]] &lt;br /&gt;
**[[GMU:Designing_Utopias:_Theory_and_Practice|Designing Utopias]]&lt;br /&gt;
**[[GMU:Beziehungsmuster: Umwelten der Kryptogamen Flora|Beziehungsmuster: Umwelten der Kryptogamen Flora]]&lt;br /&gt;
**[[GMU:DIY Biolab License|DIY Biolab Driver&#039;s License]]&lt;br /&gt;
**[[GMU:BioArt Forum|BioArt Forum]]&lt;br /&gt;
**[[GMU:AI on the Edge - Building a Machine Learning Cluster|AI on the Edge - Building a Machine Learning Cluster]]&lt;br /&gt;
**[[GMU:Like a glitch in the mindframe - AV concert|Like a glitch in the mindframe -AV concert]]&lt;br /&gt;
**[[GMU:Immersive Essays|Immersive Essays]]&lt;br /&gt;
**[[GMU:Post Physical Playgrounds|Post Physical Playgrounds]]&lt;br /&gt;
&lt;br /&gt;
**Classes SS22&lt;br /&gt;
**[[GMU:Observe - Experiment - Connect|Observe - Experiment - Connect]]&lt;br /&gt;
**[[GMU:DIY Biolab Driver&#039;s License|DIY Biolab Driver&#039;s License]]&lt;br /&gt;
**[[GMU:Home Made Bioelectronics|Home Made Bioelectronics]]&lt;br /&gt;
**[[GMU:Critical XR Lab|Critical XR Lab]]&lt;br /&gt;
**[[GMU:Post Physical Playgrounds|Post Physical Playgrounds]]&lt;br /&gt;
**[[GMU:Eliza* in the Clouds|Eliza* in the Clouds]]&lt;br /&gt;
**[[GMU:Visual Programming|Visual Programming]]&lt;br /&gt;
&lt;br /&gt;
**Semester Archive&lt;br /&gt;
**[[GMU:Previous Semesters|Previous Semesters]]&lt;br /&gt;
&lt;br /&gt;
*[[Immersive Media]]&lt;br /&gt;
**[[IMM:Start|Startseite]]&lt;br /&gt;
&lt;br /&gt;
*[[Interface Design]]&lt;br /&gt;
**[[IFD:Start|Startseite]]&lt;br /&gt;
**Courses in SoSe21&lt;br /&gt;
**[[IFD:SMPH_SoSe22|Synthetic Media for Parallel Hyperrealities]]&lt;br /&gt;
**[[IFD:MSOS_SoSe22|Making Sense of Sounds]]&lt;br /&gt;
**[[IFD:PFDH_SoSe22|Photogrammetry for Digital Heritage]]&lt;br /&gt;
**[[IFD:PhysCompII_SoSe22|Physical Computing II: Energy Harvesting]]&lt;br /&gt;
**[[IFD:DIIYT_SoSe22|Do it, it’s your Turn]]&lt;br /&gt;
**[[IFD:Kolloq SoSe22|Kolloquium]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*[[Photo Workshops Media]]&lt;br /&gt;
**[[FOTO:Start| Startseite ]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Media Events]]&lt;br /&gt;
**[[ME:Start | Startseite ]]&lt;br /&gt;
**Medien-Ereignisse&lt;br /&gt;
**[[ME:Studio Bauhaus | Studio Bauhaus ]]&lt;br /&gt;
&lt;br /&gt;
*[[Multimedia Storytelling]]&lt;br /&gt;
**[[MME:Start | Startseite ]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130862</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130862"/>
		<updated>2022-06-08T17:52:21Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* 09.06.2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/Mojjo Krenz/]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]&lt;br /&gt;
&lt;br /&gt;
==Consulatations==&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-5mw-gr9-uar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:00 - 14:30 CEST – Mojjo &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 CEST – Markus Siegel &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – Lena &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – Parisia Zaeri &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Nico &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Lukas Millius &amp;lt;br&amp;gt; &lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130855</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130855"/>
		<updated>2022-06-07T18:11:28Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* 09.06.2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/Mojjo Krenz/]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]&lt;br /&gt;
&lt;br /&gt;
==Consulatations==&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-5mw-gr9-uar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:00 - 14:30 CEST – Mojjo &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 CEST – Markus Siegel &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Lukas Millius &amp;lt;br&amp;gt; &lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130846</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130846"/>
		<updated>2022-06-06T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* 09.06.2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/Mojjo Krenz/]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]&lt;br /&gt;
&lt;br /&gt;
==Consulatations==&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-5mw-gr9-uar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:00 - 14:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt; &lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130845</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130845"/>
		<updated>2022-06-06T22:03:29Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/Mojjo Krenz/]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab/Markus_Siegel Markus Siegel]&lt;br /&gt;
&lt;br /&gt;
==Consulatations==&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130686</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130686"/>
		<updated>2022-05-24T12:51:38Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&amp;lt;br&amp;gt;&lt;br /&gt;
attending is optional, but students of this module are invited to join. Date will be shifted to Mai. Send me an email if you are interested in joining the workshop&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===10. - 11. June, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===08. - 09. July, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130328</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130328"/>
		<updated>2022-04-28T15:29:22Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/Mojjo Krenz/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130326</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130326"/>
		<updated>2022-04-28T15:23:03Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130325</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130325"/>
		<updated>2022-04-28T15:22:31Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Lena Taßler/]]&lt;br /&gt;
* [[/Lukas Millius/]]&lt;br /&gt;
* [[/Nico Brockmann/]]&lt;br /&gt;
* [[/test/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130177</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130177"/>
		<updated>2022-04-07T10:41:12Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&amp;lt;br&amp;gt;&lt;br /&gt;
attending is optional, but students of this module are invited to join. Date will be shifted to Mai. Send me an email if you are interested in joining the workshop&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130176</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=130176"/>
		<updated>2022-04-07T10:32:40Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join. Date will be shifted to Mai. Send me an email if you are interested in joining the workshop&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130121</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130121"/>
		<updated>2022-04-01T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130120</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=130120"/>
		<updated>2022-04-01T11:36:55Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 bis 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129878</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129878"/>
		<updated>2022-03-14T22:34:40Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129877</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129877"/>
		<updated>2022-03-14T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129876</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129876"/>
		<updated>2022-03-14T22:31:00Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space?&lt;br /&gt;
&lt;br /&gt;
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129875</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129875"/>
		<updated>2022-03-14T15:47:56Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=129605</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=129605"/>
		<updated>2022-02-23T11:03:59Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 13:30 – 16:45&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 14.04.2022, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===14.04.2022===&lt;br /&gt;
&lt;br /&gt;
===21.04.2022===&lt;br /&gt;
&lt;br /&gt;
===28.04.2022===&lt;br /&gt;
&lt;br /&gt;
===05.05.2022===&lt;br /&gt;
&lt;br /&gt;
===12.05.2022===&lt;br /&gt;
&lt;br /&gt;
===19.05.2022===&lt;br /&gt;
&lt;br /&gt;
===26.05.2022===&lt;br /&gt;
&lt;br /&gt;
===02.06.2022===&lt;br /&gt;
&lt;br /&gt;
===09.06.2022===&lt;br /&gt;
&lt;br /&gt;
===16.06.2022===&lt;br /&gt;
&lt;br /&gt;
===23.06.2022===&lt;br /&gt;
&lt;br /&gt;
===30.06.2022===&lt;br /&gt;
&lt;br /&gt;
===07.07.2022===&lt;br /&gt;
&lt;br /&gt;
===14.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129602</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129602"/>
		<updated>2022-02-23T10:25:18Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* 8. - 9. April, 10:30 - 13:00, 14:00 - 18:00 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; at the Kunsthalle Erfurt &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
NFT Workshop&lt;br /&gt;
attending is optional, but students of this module are invited to join&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129601</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129601"/>
		<updated>2022-02-23T10:24:02Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; at the Kunsthalle Erfurt &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129600</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129600"/>
		<updated>2022-02-23T10:23:40Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 29./30.04, 27./28.05, 24./25.06&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; at the Kunsthalle Erfurt &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129599</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129599"/>
		<updated>2022-02-23T10:23:22Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.&lt;br /&gt;
 &lt;br /&gt;
Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices. &lt;br /&gt;
&lt;br /&gt;
That&#039;s why artistic work shouldn&#039;t be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.&lt;br /&gt;
 &lt;br /&gt;
Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we focus on the conditions of identity formation and communication of belonging in various milieus of the Internet. &lt;br /&gt;
 &lt;br /&gt;
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. &lt;br /&gt;
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. &lt;br /&gt;
 &lt;br /&gt;
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.&lt;br /&gt;
&lt;br /&gt;
Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled &amp;quot;Post Physical Playgrounds - Eine NFT-Kunst Ausstellung&amp;quot; at the Kunsthalle Erfurt &lt;br /&gt;
&lt;br /&gt;
Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen on the 7th and 8th of April, from 10:30 - 18:00 in the Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129598</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129598"/>
		<updated>2022-02-22T22:53:28Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129597</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129597"/>
		<updated>2022-02-22T22:52:37Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June &amp;lt;br&amp;gt;&lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 08./09.04, 29./30.04, 27./28.05, 24./25.06&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129596</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129596"/>
		<updated>2022-02-22T22:51:08Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June &amp;lt;br&amp;gt;&lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Wednesdays, 13:30 – 16:45&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Wednesday, 13.04.2022, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129595</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129595"/>
		<updated>2022-02-22T22:50:27Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June &amp;lt;br&amp;gt;&lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129594</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129594"/>
		<updated>2022-02-22T22:49:56Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June, 10:30 - 13:00, 14:00 - 18:00&lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129593</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129593"/>
		<updated>2022-02-22T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: [[29./30. April, 27./28. Mai, 24./25. June, 10:30 - 13:00, 14:00 - 18:00]]&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129592</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129592"/>
		<updated>2022-02-22T22:49:20Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June, 10:30 - 13:00, 14:00 - 18:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129591</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129591"/>
		<updated>2022-02-22T22:48:50Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule: 29./30. April, 27./28. Mai, 24./25. June, 10:30 - 13:00, 14:00 - 18:00 &amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129590</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129590"/>
		<updated>2022-02-22T22:47:47Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Syllabus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule:&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 8./9. April, 29./30. April, 27./28. Mai, 24./25. June, from 10:00 - 13:00, 14:00 - 18:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===8. - 9. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===29. - 30. April, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===27. - 28. Mai, 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
===24. - 25. June, from 10:30 - 13:00, 14:00 - 18:00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129589</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129589"/>
		<updated>2022-02-22T22:41:59Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Communication throughout the semester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule:&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 8./9. April, 29./30. April, 27./28. Mai, 24./25. June, from 10:00 - 13:00, 14:00 - 18:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G8jCFW53ahDiPfI6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===13.04.2022===&lt;br /&gt;
&lt;br /&gt;
===20.04.2022===&lt;br /&gt;
&lt;br /&gt;
===27.04.2022===&lt;br /&gt;
&lt;br /&gt;
===04.05.2022===&lt;br /&gt;
&lt;br /&gt;
===11.05.2022===&lt;br /&gt;
&lt;br /&gt;
===18.05.2022===&lt;br /&gt;
&lt;br /&gt;
===25.05.2022===&lt;br /&gt;
&lt;br /&gt;
===01.06.2022===&lt;br /&gt;
&lt;br /&gt;
===08.06.2022===&lt;br /&gt;
&lt;br /&gt;
===15.06.2022===&lt;br /&gt;
&lt;br /&gt;
===22.06.2022===&lt;br /&gt;
&lt;br /&gt;
===29.06.2022===&lt;br /&gt;
&lt;br /&gt;
===06.07.2022===&lt;br /&gt;
&lt;br /&gt;
===13.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=129588</id>
		<title>GMU:Critical XR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_XR_Lab&amp;diff=129588"/>
		<updated>2022-02-22T22:40:24Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Communication throughout the semester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Wednesdays, 13:30 – 16:45&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Wednesday, 13.04.2022, 13:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical XR Lab&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps). &lt;br /&gt;
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.&lt;br /&gt;
&lt;br /&gt;
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===13.04.2022===&lt;br /&gt;
&lt;br /&gt;
===20.04.2022===&lt;br /&gt;
&lt;br /&gt;
===27.04.2022===&lt;br /&gt;
&lt;br /&gt;
===04.05.2022===&lt;br /&gt;
&lt;br /&gt;
===11.05.2022===&lt;br /&gt;
&lt;br /&gt;
===18.05.2022===&lt;br /&gt;
&lt;br /&gt;
===25.05.2022===&lt;br /&gt;
&lt;br /&gt;
===01.06.2022===&lt;br /&gt;
&lt;br /&gt;
===08.06.2022===&lt;br /&gt;
&lt;br /&gt;
===15.06.2022===&lt;br /&gt;
&lt;br /&gt;
===22.06.2022===&lt;br /&gt;
&lt;br /&gt;
===29.06.2022===&lt;br /&gt;
&lt;br /&gt;
===06.07.2022===&lt;br /&gt;
&lt;br /&gt;
===13.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129587</id>
		<title>GMU:Post Physical Playgrounds</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds&amp;diff=129587"/>
		<updated>2022-02-22T22:39:45Z</updated>

		<summary type="html">&lt;p&gt;Dieter Laser: /* Recommended Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Blockmodule:&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dates: 8./9. April, 29./30. April, 27./28. Mai, 24./25. June, from 10:00 - 13:00, 14:00 - 18:00&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity and a laptop. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/+G4cvKV2cHyfhy2z9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===13.04.2022===&lt;br /&gt;
&lt;br /&gt;
===20.04.2022===&lt;br /&gt;
&lt;br /&gt;
===27.04.2022===&lt;br /&gt;
&lt;br /&gt;
===04.05.2022===&lt;br /&gt;
&lt;br /&gt;
===11.05.2022===&lt;br /&gt;
&lt;br /&gt;
===18.05.2022===&lt;br /&gt;
&lt;br /&gt;
===25.05.2022===&lt;br /&gt;
&lt;br /&gt;
===01.06.2022===&lt;br /&gt;
&lt;br /&gt;
===08.06.2022===&lt;br /&gt;
&lt;br /&gt;
===15.06.2022===&lt;br /&gt;
&lt;br /&gt;
===22.06.2022===&lt;br /&gt;
&lt;br /&gt;
===29.06.2022===&lt;br /&gt;
&lt;br /&gt;
===06.07.2022===&lt;br /&gt;
&lt;br /&gt;
===13.07.2022===&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:WS22]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Dieter Laser</name></author>
	</entry>
</feed>