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	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-06-11T14:54:20Z</updated>
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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83859</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83859"/>
		<updated>2016-06-13T17:42:42Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* DBL PLATFORM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
&lt;br /&gt;
faculty (staff)&lt;br /&gt;
&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
&lt;br /&gt;
(research)&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
&lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HOME GMU===&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
==LABS==&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
===BIOLAB===&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist, um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope und bildgebende Verfahren, Agar Nährlösungen, Zentrifugen, Inkubatoren uvm. ermöglichen den Studierenden durch entsprechende Milieus die jeweiligen Umwelten für die Lebewesen selbst zu gestalten. Das Labor wurde durch die Zusammenarbeit der Medienkünstlerin Theresa Schubert, des Konzept und Netzkünstlers M.A. Mindaugas Gapsevicus und dem Biologen und Künstler Dr. Klaus Fritze eingerichtet. Die genannten Mitarbeiter bieten im Rahmen des Biolabs Workshops, Seminare und Einführungen an, um die Studenten auf die künstlerisch-wissenschaftliche Auseinandersetzung mit lebenden Organismen in ihren Umwelten vorzubereiten.&lt;br /&gt;
Zur Zeit leben im Biolab Euglena Einzeller, verschiedene Amöben, der Schleimpilz Physarum Polycephalum und verschiedene in vitro Kulturen mit höheren Pflanzen, Daphnien (Wasserflöhe) und Wasserlinsen. Die Studenten können sich auch entscheiden mit anderen Organismen zu arbeiten, um ihre künstlerischen Ideen zu verfolgen. Hierbei werden sie von den Mitarbeitern der GMU professionell beraten.&lt;br /&gt;
Die Studenten sind angehalten, die Gestaltung des Labors als Umwelt für Künstler und Wissenschaftler genauso zu reflektieren, wie die Arbeit mit den Milieus der Organismen:&lt;br /&gt;
Ziel ist eine Interaktion von Menschen, verschiedenen Organismen und auch der Technik, wie sie in der Lehre der GMU vermittelt wird.&lt;br /&gt;
Der DIY (Do It Yourself) Aspekt bezieht sich auch auf die Einrichtung und Entwicklung von technischen Verfahren (DIY Mikroskope, selbstprogrammierte Arduino Boards) und Schnittstellen zwischen verschiedenen Systemen, seien sie biologischer oder andere Natur. So werden auch regelmäßig Bio Electronics Kurse angeboten, die sich der Verbindung von Technik und Organismen widmen.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Arbeit und Gestaltungssfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
Bilder: Klaus, Azu, Miga&lt;br /&gt;
&lt;br /&gt;
picture: Regelkreis J.v.Uexküll&lt;br /&gt;
&lt;br /&gt;
Gallerie&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IMG_4335.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DBL PLATFORM===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
===SENSOR HACKLAB===&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PROJECTS==&lt;br /&gt;
&lt;br /&gt;
===agar agar===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===transmediale 2016===&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
===SuperCell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Collaboration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar. The project is part of the iGEM Competition at MIT in Boston. &lt;br /&gt;
&lt;br /&gt;
Please visit our project wiki &lt;br /&gt;
https://www.uni-weimar.de/medien/wiki/GMU:Synthetic_Biology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super Cell is a fictional supermarket website offering speculative products related to Synthetic Biology and our project for iGEM 2010. Our goal is to make possible everyday applications and implications tangible by translating them into products that could fill the supermarket shelfs. Through this we hope to foster a discussion about Synthetic Biology that includes different scientific disciplines as well as the general public.&lt;br /&gt;
&lt;br /&gt;
Please visit super-cell.org&lt;br /&gt;
https://player.vimeo.com/video/39653216&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biogames===&lt;br /&gt;
&lt;br /&gt;
The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms. The microorganisms are observed through a microscope in a laboratory where their behavior is passed on to a computer program that translates their shapes and movements back to the game. In course of the Biogames project of the Faculty of Media Environments at Bauhaus University Weimar we design different experimental gaming set ups for encountering and studying the behavior of microorganisms.&lt;br /&gt;
&lt;br /&gt;
visit: biogames.eu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PhyChip===&lt;br /&gt;
&lt;br /&gt;
„Physarum Chip – Growing Computers from Slime Mould“ ist ein internationales Forschungsprojekt gefördert von der Europäischen Kommission innerhalb des Programms FP7 „Future and Emerging Technologies“. Inhalt ist u.a. die Grundlagen für die Entwicklung eines ‚Computers‘ aus lebenden Organismen wie Schleimpilzen zu erarbeiten, mit dem Ziel deren inhärente Eigenschaften zur Problemlösung zu nutzen. In Kombination mit konventionellen elektronischen Komponenten könnte dieser ‚hybride Chip‘ bestimmte Vorgänge und Einsatzmöglichkeiten verbessern. Dementsprechend ist der Hauptkolloborateur im Labor der Makroorganismus Physarum polycephalum. Der sog. Schleimpilz ist im plasmodialen Zustand der größte Einzeller der Welt. Als biologisches Kuriosum dient er als Modellorganismus für Netzwerkoptimierung. Er kann als ‚Akteur‘ interpretiert werden, der distribuiert geometrische Probleme löst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mit dem neu gegründeten DIY-Biolab am Lehrstuhl Gestaltung medialer Umgebungen der Bauhaus-Universität Weimar wurden die Voraussetzungen für Studierende der Medienkunst geschaffen, sich bei praktischer Arbeit mit biotechnologischen Entwicklungen auseinander zu setzen. Dies ist eine einmalige Situation für KünstlerInnen sich Wissen und Technologien aus den Naturwissenschaften anzueignen, denn so ist es die Biologie „die, die Medien der Zukunft bereit hält“ (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More info: Phychip Project with Theresa Schubert and Leslie Garcia:&lt;br /&gt;
&lt;br /&gt;
http://www.phychip.eu/&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83856</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83856"/>
		<updated>2016-06-13T17:39:52Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* PhyChip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
&lt;br /&gt;
faculty (staff)&lt;br /&gt;
&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
&lt;br /&gt;
(research)&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
&lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HOME GMU===&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
===LABS===&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
===BIOLAB===&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist, um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope und bildgebende Verfahren, Agar Nährlösungen, Zentrifugen, Inkubatoren uvm. ermöglichen den Studierenden durch entsprechende Milieus die jeweiligen Umwelten für die Lebewesen selbst zu gestalten. Das Labor wurde durch die Zusammenarbeit der Medienkünstlerin Theresa Schubert, des Konzept und Netzkünstlers M.A. Mindaugas Gapsevicus und dem Biologen und Künstler Dr. Klaus Fritze eingerichtet. Die genannten Mitarbeiter bieten im Rahmen des Biolabs Workshops, Seminare und Einführungen an, um die Studenten auf die künstlerisch-wissenschaftliche Auseinandersetzung mit lebenden Organismen in ihren Umwelten vorzubereiten.&lt;br /&gt;
Zur Zeit leben im Biolab Euglena Einzeller, verschiedene Amöben, der Schleimpilz Physarum Polycephalum und verschiedene in vitro Kulturen mit höheren Pflanzen, Daphnien (Wasserflöhe) und Wasserlinsen. Die Studenten können sich auch entscheiden mit anderen Organismen zu arbeiten, um ihre künstlerischen Ideen zu verfolgen. Hierbei werden sie von den Mitarbeitern der GMU professionell beraten.&lt;br /&gt;
Die Studenten sind angehalten, die Gestaltung des Labors als Umwelt für Künstler und Wissenschaftler genauso zu reflektieren, wie die Arbeit mit den Milieus der Organismen:&lt;br /&gt;
Ziel ist eine Interaktion von Menschen, verschiedenen Organismen und auch der Technik, wie sie in der Lehre der GMU vermittelt wird.&lt;br /&gt;
Der DIY (Do It Yourself) Aspekt bezieht sich auch auf die Einrichtung und Entwicklung von technischen Verfahren (DIY Mikroskope, selbstprogrammierte Arduino Boards) und Schnittstellen zwischen verschiedenen Systemen, seien sie biologischer oder andere Natur. So werden auch regelmäßig Bio Electronics Kurse angeboten, die sich der Verbindung von Technik und Organismen widmen.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Arbeit und Gestaltungssfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
Bilder: Klaus, Azu, Miga&lt;br /&gt;
&lt;br /&gt;
picture: Regelkreis J.v.Uexküll&lt;br /&gt;
&lt;br /&gt;
Gallerie&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IMG_4335.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DBL PLATFORM===&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SENSOR HACKLAB===&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PROJECTS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===agar agar===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===transmediale 2016===&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
===SuperCell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Collaboration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar. The project is part of the iGEM Competition at MIT in Boston. &lt;br /&gt;
&lt;br /&gt;
Please visit our project wiki &lt;br /&gt;
https://www.uni-weimar.de/medien/wiki/GMU:Synthetic_Biology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super Cell is a fictional supermarket website offering speculative products related to Synthetic Biology and our project for iGEM 2010. Our goal is to make possible everyday applications and implications tangible by translating them into products that could fill the supermarket shelfs. Through this we hope to foster a discussion about Synthetic Biology that includes different scientific disciplines as well as the general public.&lt;br /&gt;
&lt;br /&gt;
Please visit super-cell.org&lt;br /&gt;
https://player.vimeo.com/video/39653216&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biogames===&lt;br /&gt;
&lt;br /&gt;
The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms. The microorganisms are observed through a microscope in a laboratory where their behavior is passed on to a computer program that translates their shapes and movements back to the game. In course of the Biogames project of the Faculty of Media Environments at Bauhaus University Weimar we design different experimental gaming set ups for encountering and studying the behavior of microorganisms.&lt;br /&gt;
&lt;br /&gt;
visit: biogames.eu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PhyChip===&lt;br /&gt;
&lt;br /&gt;
„Physarum Chip – Growing Computers from Slime Mould“ ist ein internationales Forschungsprojekt gefördert von der Europäischen Kommission innerhalb des Programms FP7 „Future and Emerging Technologies“. Inhalt ist u.a. die Grundlagen für die Entwicklung eines ‚Computers‘ aus lebenden Organismen wie Schleimpilzen zu erarbeiten, mit dem Ziel deren inhärente Eigenschaften zur Problemlösung zu nutzen. In Kombination mit konventionellen elektronischen Komponenten könnte dieser ‚hybride Chip‘ bestimmte Vorgänge und Einsatzmöglichkeiten verbessern. Dementsprechend ist der Hauptkolloborateur im Labor der Makroorganismus Physarum polycephalum. Der sog. Schleimpilz ist im plasmodialen Zustand der größte Einzeller der Welt. Als biologisches Kuriosum dient er als Modellorganismus für Netzwerkoptimierung. Er kann als ‚Akteur‘ interpretiert werden, der distribuiert geometrische Probleme löst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mit dem neu gegründeten DIY-Biolab am Lehrstuhl Gestaltung medialer Umgebungen der Bauhaus-Universität Weimar wurden die Voraussetzungen für Studierende der Medienkunst geschaffen, sich bei praktischer Arbeit mit biotechnologischen Entwicklungen auseinander zu setzen. Dies ist eine einmalige Situation für KünstlerInnen sich Wissen und Technologien aus den Naturwissenschaften anzueignen, denn so ist es die Biologie „die, die Medien der Zukunft bereit hält“ (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More info: Phychip Project with Theresa Schubert and Leslie Garcia:&lt;br /&gt;
&lt;br /&gt;
http://www.phychip.eu/&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83855</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83855"/>
		<updated>2016-06-13T17:32:05Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* CONTENTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
&lt;br /&gt;
faculty (staff)&lt;br /&gt;
&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
&lt;br /&gt;
(research)&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
&lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HOME GMU===&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
===LABS===&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
===BIOLAB===&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist, um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope und bildgebende Verfahren, Agar Nährlösungen, Zentrifugen, Inkubatoren uvm. ermöglichen den Studierenden durch entsprechende Milieus die jeweiligen Umwelten für die Lebewesen selbst zu gestalten. Das Labor wurde durch die Zusammenarbeit der Medienkünstlerin Theresa Schubert, des Konzept und Netzkünstlers M.A. Mindaugas Gapsevicus und dem Biologen und Künstler Dr. Klaus Fritze eingerichtet. Die genannten Mitarbeiter bieten im Rahmen des Biolabs Workshops, Seminare und Einführungen an, um die Studenten auf die künstlerisch-wissenschaftliche Auseinandersetzung mit lebenden Organismen in ihren Umwelten vorzubereiten.&lt;br /&gt;
Zur Zeit leben im Biolab Euglena Einzeller, verschiedene Amöben, der Schleimpilz Physarum Polycephalum und verschiedene in vitro Kulturen mit höheren Pflanzen, Daphnien (Wasserflöhe) und Wasserlinsen. Die Studenten können sich auch entscheiden mit anderen Organismen zu arbeiten, um ihre künstlerischen Ideen zu verfolgen. Hierbei werden sie von den Mitarbeitern der GMU professionell beraten.&lt;br /&gt;
Die Studenten sind angehalten, die Gestaltung des Labors als Umwelt für Künstler und Wissenschaftler genauso zu reflektieren, wie die Arbeit mit den Milieus der Organismen:&lt;br /&gt;
Ziel ist eine Interaktion von Menschen, verschiedenen Organismen und auch der Technik, wie sie in der Lehre der GMU vermittelt wird.&lt;br /&gt;
Der DIY (Do It Yourself) Aspekt bezieht sich auch auf die Einrichtung und Entwicklung von technischen Verfahren (DIY Mikroskope, selbstprogrammierte Arduino Boards) und Schnittstellen zwischen verschiedenen Systemen, seien sie biologischer oder andere Natur. So werden auch regelmäßig Bio Electronics Kurse angeboten, die sich der Verbindung von Technik und Organismen widmen.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Arbeit und Gestaltungssfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
Bilder: Klaus, Azu, Miga&lt;br /&gt;
&lt;br /&gt;
picture: Regelkreis J.v.Uexküll&lt;br /&gt;
&lt;br /&gt;
Gallerie&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IMG_4335.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DBL PLATFORM===&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SENSOR HACKLAB===&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PROJECTS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===agar agar===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===transmediale 2016===&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
===SuperCell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Collaboration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar. The project is part of the iGEM Competition at MIT in Boston. &lt;br /&gt;
&lt;br /&gt;
Please visit our project wiki &lt;br /&gt;
https://www.uni-weimar.de/medien/wiki/GMU:Synthetic_Biology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super Cell is a fictional supermarket website offering speculative products related to Synthetic Biology and our project for iGEM 2010. Our goal is to make possible everyday applications and implications tangible by translating them into products that could fill the supermarket shelfs. Through this we hope to foster a discussion about Synthetic Biology that includes different scientific disciplines as well as the general public.&lt;br /&gt;
&lt;br /&gt;
Please visit super-cell.org&lt;br /&gt;
https://player.vimeo.com/video/39653216&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biogames===&lt;br /&gt;
&lt;br /&gt;
The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms. The microorganisms are observed through a microscope in a laboratory where their behavior is passed on to a computer program that translates their shapes and movements back to the game. In course of the Biogames project of the Faculty of Media Environments at Bauhaus University Weimar we design different experimental gaming set ups for encountering and studying the behavior of microorganisms.&lt;br /&gt;
&lt;br /&gt;
visit: biogames.eu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PhyChip===&lt;br /&gt;
&lt;br /&gt;
looking for pictures !&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83589</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83589"/>
		<updated>2016-06-08T14:56:39Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* CONTENTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
&lt;br /&gt;
faculty (staff)&lt;br /&gt;
&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
&lt;br /&gt;
(research)&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
&lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOME GMU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LABS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist, um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope und bildgebende Verfahren, Agar Nährlösungen, Zentrifugen, Inkubatoren uvm. ermöglichen den Studierenden durch entsprechende Milieus die jeweiligen Umwelten für die Lebewesen selbst zu gestalten. Das Labor wurde durch die Zusammenarbeit der Medienkünstlerin Theresa Schubert, des Konzept und Netzkünstlers M.A. Mindaugas Gapsevicus und dem Biologen und Künstler Dr. Klaus Fritze eingerichtet. Die genannten Mitarbeiter bieten im Rahmen des Biolabs Workshops, Seminare und Einführungen an, um die Studenten auf die künstlerisch-wissenschaftliche Auseinandersetzung mit lebenden Organismen in ihren Umwelten vorzubereiten.&lt;br /&gt;
Zur Zeit leben im Biolab Euglena Einzeller, verschiedene Amöben, der Schleimpilz Physarum Polycephalum und verschiedene in vitro Kulturen mit höheren Pflanzen, Daphnien (Wasserflöhe) und Wasserlinsen. Die Studenten können sich auch entscheiden mit anderen Organismen zu arbeiten, um ihre künstlerischen Ideen zu verfolgen. Hierbei werden sie von den Mitarbeitern der GMU professionell beraten.&lt;br /&gt;
Die Studenten sind angehalten, die Gestaltung des Labors als Umwelt für Künstler und Wissenschaftler genauso zu reflektieren, wie die Arbeit mit den Milieus der Organismen:&lt;br /&gt;
Ziel ist eine Interaktion von Menschen, verschiedenen Organismen und auch der Technik, wie sie in der Lehre der GMU vermittelt wird.&lt;br /&gt;
Der DIY (Do It Yourself) Aspekt bezieht sich auch auf die Einrichtung und Entwicklung von technischen Verfahren (DIY Mikroskope, selbstprogrammierte Arduino Boards) und Schnittstellen zwischen verschiedenen Systemen, seien sie biologischer oder andere Natur. So werden auch regelmäßig Bio Electronics Kurse angeboten, die sich der Verbindung von Technik und Organismen widmen.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Arbeit und Gestaltungssfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
Bilder: Klaus, Azu, Miga&lt;br /&gt;
&lt;br /&gt;
picture: Regelkreis J.v.Uexküll&lt;br /&gt;
&lt;br /&gt;
Gallerie&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DBL PLATFORM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENSOR HACKLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;agar agar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;transmediale 2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
processing: SuperCell, CYNET&lt;br /&gt;
&lt;br /&gt;
looking for pictures !&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83537</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83537"/>
		<updated>2016-06-07T16:51:42Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* GENERELL STRUCTURE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
&lt;br /&gt;
faculty (staff)&lt;br /&gt;
&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
&lt;br /&gt;
(research)&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
&lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOME GMU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LABS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope, Agar Nährlösungen, Zentrifugen und Kühlaggregate ermöglichen die richtigen Umwelten zu gestalten um mit Mikroorganismen zu arbeiten zu können. &lt;br /&gt;
Das Labor wurde von dem Biologen und Wissenschaftlichen Mitarbeiter Dr. Klaus Fritze eingerichtet und hier werden die Studenten durch Kurse, Workshops und Seminare auf die freie wissenschaftlich-künstlerische Auseinandersetzung mit lebenden Organismen vorbereitet. &lt;br /&gt;
Zur Zeit sind im Biolab lebende Euglena Einzeller, verschiedene Amöben und den Schleimpilz Physarum Polycephalum vorhanden. Die Studenten können aber frei wählen mit welchen Organismen sie sich beschäftigen wollen und welche künstlerischen Ideen sie mit diesen umsetzen möchten. Hierbei werden sie professionell von den Mitarbeitern der GMU beraten.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Anwendungsfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DBL PLATFORM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENSOR HACKLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;agar agar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;transmediale 2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
processing: SuperCell, CYNET&lt;br /&gt;
&lt;br /&gt;
looking for pictures !&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83536</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83536"/>
		<updated>2016-06-07T16:46:15Z</updated>

		<summary type="html">&lt;p&gt;Cramo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== GENERELL STRUCTURE ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
general text&lt;br /&gt;
NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
faculty (staff)&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
(research)&lt;br /&gt;
wiki&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC:&lt;br /&gt;
Links zu Tutorials im Wiki (Martins Course)&lt;br /&gt;
It would be important for visitors of the GMU website that they understand the difference between the website and the WIKI.&lt;br /&gt;
&lt;br /&gt;
Connection between website and WIKI:&lt;br /&gt;
compare: Interface design page.&lt;br /&gt;
Typo3 –&amp;gt; template/API for official site&lt;br /&gt;
enables embedding of WIKI content into the website (in an easy way):&lt;br /&gt;
we should ask Michael Markert about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works (template/API)&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTENTS ==&lt;br /&gt;
 (work in progress–to be updated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOME GMU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LABS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, die mit professionellem Labor Equipment ausgestattet ist um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope, Agar Nährlösungen, Zentrifugen und Kühlaggregate ermöglichen die richtigen Umwelten zu gestalten um mit Mikroorganismen zu arbeiten zu können. &lt;br /&gt;
Das Labor wurde von dem Biologen und Wissenschaftlichen Mitarbeiter Dr. Klaus Fritze eingerichtet und hier werden die Studenten durch Kurse, Workshops und Seminare auf die freie wissenschaftlich-künstlerische Auseinandersetzung mit lebenden Organismen vorbereitet. &lt;br /&gt;
Zur Zeit sind im Biolab lebende Euglena Einzeller, verschiedene Amöben und den Schleimpilz Physarum Polycephalum vorhanden. Die Studenten können aber frei wählen mit welchen Organismen sie sich beschäftigen wollen und welche künstlerischen Ideen sie mit diesen umsetzen möchten. Hierbei werden sie professionell von den Mitarbeitern der GMU beraten.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Anwendungsfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DBL PLATFORM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENSOR HACKLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;agar agar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;transmediale 2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
processing: SuperCell, CYNET&lt;br /&gt;
&lt;br /&gt;
looking for pictures !&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83535</id>
		<title>GMU:(In)visible Networks 2016/CONTENT&amp;STRUCTURE GMU</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/CONTENT%26STRUCTURE_GMU&amp;diff=83535"/>
		<updated>2016-06-07T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;GENERELL STRUCTURE   &amp;#039;&amp;#039;&amp;#039;STRUKTUR&amp;#039;&amp;#039;&amp;#039; main menue  &amp;#039;&amp;#039;&amp;#039;Home&amp;#039;&amp;#039;&amp;#039; –&amp;gt; general text –&amp;gt; NEWS (updates?)  labs faculty (staff) classes (–&amp;gt; wiki) (research) wiki projects  quicklinks ?...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GENERELL STRUCTURE &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
–&amp;gt; general text&lt;br /&gt;
–&amp;gt; NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
faculty (staff)&lt;br /&gt;
classes (–&amp;gt; wiki)&lt;br /&gt;
(research)&lt;br /&gt;
wiki&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
curriculum&lt;br /&gt;
how to apply etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome/ about/ home&#039;&#039;&#039;&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laboratories&#039;&#039;&#039;&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;faculty&#039;&#039;&#039;&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;classes&#039;&#039;&#039; &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(research)&#039;&#039;&#039;&lt;br /&gt;
short cut to publications and affiliated stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wiki&#039;&#039;&#039;&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;projects&#039;&#039;&#039;&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;labs&#039;&#039;&#039;&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN&#039;&#039;&#039;&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONTENTS (work in progress–to be updated)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOME GMU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About GMU&lt;br /&gt;
TEXT(work in progress–talking to Ursula soon!)&lt;br /&gt;
Arbeiten mit verschiedenen technischen, interaktiven, biologischen und performativen Medien.&lt;br /&gt;
&lt;br /&gt;
Die Gestaltung der medialen Umgebungen bietet eine Auseinandersetzung mit künstlerisch gestalterischer Praxis im Rahmen von neuen Medien und Techniken.&lt;br /&gt;
&lt;br /&gt;
Lehre, Methoden&lt;br /&gt;
&lt;br /&gt;
Die verschiedenen Labs kurz vorstellen&lt;br /&gt;
Organismen&lt;br /&gt;
Elektrotechnik&lt;br /&gt;
Computer, Software, Programmieren&lt;br /&gt;
Interaktive Platform DBL&lt;br /&gt;
&lt;br /&gt;
freier Umgang mit Technologien,&lt;br /&gt;
vertreten durch die verschiedenen Labs&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
API template Interface design&lt;br /&gt;
&lt;br /&gt;
open source tools in der Lehre&lt;br /&gt;
&lt;br /&gt;
“künstlerische Forschung”&lt;br /&gt;
&lt;br /&gt;
–Erfahrungsberichte von Alumni&lt;br /&gt;
–studentische Projekte&lt;br /&gt;
&lt;br /&gt;
–NEWS&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LABS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laboratories general&lt;br /&gt;
&lt;br /&gt;
Structural pattern for each/Muster&lt;br /&gt;
&lt;br /&gt;
(biolab, hacklab, DBL Platform)&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Programmierkurse Pure Data usw.&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected – talking to Klaus Fritze+ Miga soon!)&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, das mit professionellem Labor Equipment ausgestattet ist um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope, Agar Nährlösungen, Zentrifugen und Kühlaggregate ermöglichen die richtigen Umwelten zu gestalten um mit Mikroorganismen zu arbeiten zu können. &lt;br /&gt;
Das Labor wurde von dem Biologen und Wissenschaftlichen Mitarbeiter Dr. Klaus Fritze eingerichtet und hier werden die Studenten durch Kurse, Workshops und Seminare auf die freie wissenschaftlich-künstlerische Auseinandersetzung mit lebenden Organismen vorbereitet. &lt;br /&gt;
Zur Zeit sind im Biolab lebende Euglena Einzeller, verschiedene Amöben und den Schleimpilz Physarum Polycephalum vorhanden. Die Studenten können aber frei wählen mit welchen Organismen sie sich beschäftigen wollen und welche künstlerischen Ideen sie mit diesen umsetzen möchten. Hierbei werden sie professionell von den Mitarbeitern der GMU beraten.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Anwendungsfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DBL PLATFORM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
TEXT (to be corrected by Martin)&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares (Welche?) ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
alle tools und Möglichkeiten:&lt;br /&gt;
screen, tracking etc.&lt;br /&gt;
&lt;br /&gt;
Tracking system multi person &lt;br /&gt;
12 tracking Kameras, die in Echtzeit Bewegungen abgreifen.&lt;br /&gt;
Videoleinwand&lt;br /&gt;
Lautsprechersystem mit Interfaces&lt;br /&gt;
Kommunikation der einzelnen Schnittstellen über OSC&lt;br /&gt;
Über verschiedenen Programmierumgebungen/Interfaces&lt;br /&gt;
Software und Rechner&lt;br /&gt;
&lt;br /&gt;
Verbindung von Performance, Interaktiven Installationen etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Links zu Tutorials im Wiki&lt;br /&gt;
&lt;br /&gt;
Kommunizieren des Unterschieds von Website und WIKI&lt;br /&gt;
&lt;br /&gt;
Technisches Wissen erarbeiten&lt;br /&gt;
&lt;br /&gt;
Verbindung von Wiki und Seite:&lt;br /&gt;
Interface design&lt;br /&gt;
Typo3 –&amp;gt; template/API für offizielle Seite&lt;br /&gt;
ermöglicht Einbindung von WIKI Inhalten&lt;br /&gt;
&lt;br /&gt;
pics/video&lt;br /&gt;
Einbindung von Projekten aus dem WIKI siehe oben&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SENSOR HACKLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TEXT (have to talk to the staff to update/correct it)&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung von Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
suggestion: another page for current programming courses ?&lt;br /&gt;
also to be linked with the NEWS on the main page (HOME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;agar agar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures!&lt;br /&gt;
&lt;br /&gt;
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016.&lt;br /&gt;
&lt;br /&gt;
Students who participated in an Bio Art course at GMU presented their recent works at the Schillerpalais.&lt;br /&gt;
The Bio art course was designed as an introduction to work with live tissues, bacteria, mycelium, plants and other organisms. During the theoretical part we have discussed artworks in relation to Bio art, tried to overview them within the up to date discourses ranging from interspecies collaboration to plant communication to symbiotic relationships to transgenic organisms. In addition we have been working with non-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (acetobacter, physarum, yeasts, euglena, etc.) and their relations to habitat. Living and non-living systems have been considered while sensing and recording their shifts with the help of microscopes and cameras, analyzing and interacting with them while bridging with electronics and computers, and sharing and documenting experiments online and on paper.&lt;br /&gt;
&lt;br /&gt;
The exhibition is kindly supported by the Bauhaus University Weimar and its Media Environments chair (Prof. Ursula Damm).&lt;br /&gt;
&lt;br /&gt;
Participants: Leon Billerbeck, Christian Doeller, Liese Endler, Ioannis Oriwol, Azucena Sanchez, Iremnur Tokac, Trina Ukmata, Tim Vischer&lt;br /&gt;
&lt;br /&gt;
Lecturer: Mindaugas Gapsevicius&lt;br /&gt;
&lt;br /&gt;
link to WIKI&lt;br /&gt;
more information: https://www.uni-weimar.de/medien/wiki/GMU:BioArt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;transmediale 2016&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“conversationpiece”&lt;br /&gt;
&lt;br /&gt;
Sun, 07.02.2016&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mess with Tech, Sense and Thinking&lt;br /&gt;
&lt;br /&gt;
Hybrid Event at the transmediale 2016 ‘conversationpiece’ at the Cafe Stage Haus der Kulturen der Welt Berlin&lt;br /&gt;
&lt;br /&gt;
student works:&lt;br /&gt;
http://www.messwithtech.net/&lt;br /&gt;
&lt;br /&gt;
– pictures from student works&lt;br /&gt;
&lt;br /&gt;
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems? When we relate to a group, whether online or off, our behavior is conditioned. Given the omnipresence of social media and technologically mediated communication, are we liberated by our social decisions or oppressed? Is it possible to make a decision freely? (And was it ever?) Within the event Mess with Tech: Sense and Thinking, the conditions of communication today will be explored through building tools and devices to create sensory networks. Performative practices in mediated and unmediated environments will be explored.&lt;br /&gt;
&lt;br /&gt;
The project has been the outcome of a collaboration between students from Bauhaus University, Weimar and Weißensee Kunsthochschule, Berlin. Initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapševičius. Other contributions by Klaus Fritze, Vaclav Karel Harsa, Darsha Hewitt, Martin Schneider, Maria Turik.&lt;br /&gt;
&lt;br /&gt;
Contributions by: Emilio Aguas, Dovilė Aleksaitė, Michal Banasik, Rama Bielewski, Leon Billerbeck, Christian Doeller, Maria Degand, Liese Endler, Michael Fischer, Artur Gasior, Yvonne Götzl, Paul Haas, Meike Halle, Esben Holk Nielsen, Yawen Huang, Stephan Isermann, Francis Kamprath, Stefanie Kägi, Leo Koppelkamm, Eri Kubo, Sonja Ofen, Ioannis Oriwol, Azusena Sanchez, Matthias Schäfer, Marco Schröder, Rachel Smith, Remi Suda, Tanja Szallies, Adrian Taraszkiewicz, Mirce Velarde-Liljehult, Tim Vischer and others.&lt;br /&gt;
&lt;br /&gt;
initiated by Ursula Damm, Hannes Brunner, Mindaugas Gapsevicius, supported by Darsha Hewitt, Martin Schneider&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
processing: SuperCell,&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=83533</id>
		<title>GMU:(In)visible Networks 2016</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=83533"/>
		<updated>2016-06-07T16:11:07Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tutors:&#039;&#039; Hasibullah Sahibzada, Marco Schröder, Azucena Sanchez&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays/flexible 17:00 - 20:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 11th of April 17:00 - 20:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although we all use computers and the Internet on a daily basis, we act in most cases as consumers. This is valid for creative people who work with computers, especially visual artists and designers. With the &amp;quot;(In) visible Networks&amp;quot; we will question other side of the networks: How data is transferred between computers? Why does the Internet require different types of machines? What is the role of servers and personal computers within the networks? What makes our data or our networks insecure? How to structure the website so visitors find the information?&lt;br /&gt;
&lt;br /&gt;
The conceptual goals of this project include the comparison and reflection of different network structures (e.g. hierarchical structures, decentralized structures, oriented to Web 2.0, etc.).&lt;br /&gt;
&lt;br /&gt;
The aim of the course is to redesign and to update the website of the GMU. This includes discussion on structuring the content and work on the new content. Students in the course will be introduced to server side systems/applications (Unix, Apache, MySQL), &amp;quot;front end&amp;quot; programming/CMS (Typo 3, HTML, PHP, Java Script) and content (website structure, writing). The work on content and programming will be supervised by tutors.&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
* Hasibullah Sahibzada (server side and back end), hasibullah.sahibzada [ät] uni-weimar.de&lt;br /&gt;
* Marco Schröder (content), cramo.erst [ät] yahoo.com&lt;br /&gt;
* Azucena Sanchez (web structure, CMS), azucena.sanchez [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
1 Seminar. Internet. 11.04.2016&lt;br /&gt;
* Computer Networks and Routing Systems (LAN, WAN, P2P; TCP/IP, DNS)&lt;br /&gt;
* CMS&lt;br /&gt;
* GMU website and wiki&lt;br /&gt;
* Planing work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
2 Seminar. Self-organisation. 02.05.2016&lt;br /&gt;
* Vulnerability of Networks&lt;br /&gt;
* Alternative networks P2P (Baobaxia, Freenet, tor, BitTorrent, YaCy)&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
3 Seminar. Social networks. 23.05.2016&lt;br /&gt;
* Concepts (Bruno Latour, Graham Harman, Karen Barad)&lt;br /&gt;
* Internet of things&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki Server Side==&lt;br /&gt;
Supervised by Hasibullah Sahibzada&lt;br /&gt;
*Small tutorials on languages (Done)&lt;br /&gt;
*Web tutorials (Done)&lt;br /&gt;
*Installing new wiki (In Progress)&lt;br /&gt;
*Upgrading wiki&lt;br /&gt;
*Implementing new plugins&lt;br /&gt;
&lt;br /&gt;
   Lectures&lt;br /&gt;
[[/Lecture_1|Introduction to webservers]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_2|HTML and CSS]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_3|JavaScript and PHP]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_5|PHP &amp;amp; MySQL, MediaWiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Assignments&lt;br /&gt;
[[/Assignment_1|Assignment 1]]&lt;br /&gt;
&lt;br /&gt;
[[/Assignment_2|Assignment 2]]&lt;br /&gt;
&lt;br /&gt;
[[/Assignment_3|Assignment 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Project Tasks&lt;br /&gt;
&lt;br /&gt;
==client side==&lt;br /&gt;
Supervised by Azucena Sanchez&lt;br /&gt;
*what is CMS / different types&lt;br /&gt;
*general structure of wordpress / basics of html, css, php&lt;br /&gt;
*constructing and usability wordpress&lt;br /&gt;
*constructing and usability typo3/wiki&lt;br /&gt;
&lt;br /&gt;
[[/First tutor class|First tutor Session]]&lt;br /&gt;
*Intro to HTML, CSS&lt;br /&gt;
&lt;br /&gt;
[[Second Session]]&lt;br /&gt;
*Intro to CMS&lt;br /&gt;
*Setting up server and wordpress&lt;br /&gt;
&lt;br /&gt;
[[Third and Fourth Sessions]]&lt;br /&gt;
*GMU [https://www.uni-weimar.de/medien/wiki/File:GMU_STRUCTURE.png Structure]&lt;br /&gt;
*[https://www.google.com/fonts Google Fonts]&lt;br /&gt;
*Some Worpress [http://www.creativebloq.com/web-design/wordpress-tutorials-designers-1012990 Tutorials] from a Site I really like&lt;br /&gt;
*[[Assignment ]]&lt;br /&gt;
&lt;br /&gt;
[[Third and Fourth Sessions]]&lt;br /&gt;
* [https://wordpress.org/plugins/live-composer-page-builder/ Live Composer Plugin / CSS]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GMU Prototypes===&lt;br /&gt;
[http://invisible.migaa.eu/gmu_annabetz/ Annabetz]&lt;br /&gt;
&lt;br /&gt;
[http://invisible.migaa.eu/elisabeth/ Elisabeth]&lt;br /&gt;
&lt;br /&gt;
[http://invisible.migaa.eu/JulianeSchwabenbauer/ Juliane]&lt;br /&gt;
&lt;br /&gt;
[http://invisible.migaa.eu/adnan/ Adnan]&lt;br /&gt;
&lt;br /&gt;
==texts==&lt;br /&gt;
Supervised by Marco Schröder&lt;br /&gt;
*general structures of the websites / different websites / artists websites&lt;br /&gt;
*Analysis of public GMU and WIKI/GMU&lt;br /&gt;
*create a structure for the website&lt;br /&gt;
*content (including BioLab, DBL, who is teaching, concept)&lt;br /&gt;
&lt;br /&gt;
*[[/FIRST SESSION|FIRST SESSION]]&lt;br /&gt;
*[[/SECOND SESSION|SECOND SESSION]]&lt;br /&gt;
*[[/THIRD SESSION|THIRD SESSION]]&lt;br /&gt;
*[[/CONTENT&amp;amp;STRUCTURE_GMU|CONTENT&amp;amp;STRUCTURE_GMU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks/CONTENT%26STRUCTURE&amp;diff=83443</id>
		<title>GMU:(In)visible Networks/CONTENT&amp;STRUCTURE</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks/CONTENT%26STRUCTURE&amp;diff=83443"/>
		<updated>2016-06-06T14:54:42Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;CONTENT&amp;amp;STRUCTURE  GENERAL WEBSITE  &amp;#039;&amp;#039;&amp;#039;STRUKTUR&amp;#039;&amp;#039;&amp;#039; main menue  Home –&amp;gt; general text –&amp;gt; NEWS (updates?)  quicklinks ?  labs faculty classes (research) wiki projects   links zu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CONTENT&amp;amp;STRUCTURE&lt;br /&gt;
&lt;br /&gt;
GENERAL WEBSITE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUKTUR&#039;&#039;&#039;&lt;br /&gt;
main menue&lt;br /&gt;
&lt;br /&gt;
Home&lt;br /&gt;
–&amp;gt; general text&lt;br /&gt;
–&amp;gt; NEWS (updates?)&lt;br /&gt;
&lt;br /&gt;
quicklinks ?&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
faculty&lt;br /&gt;
classes&lt;br /&gt;
(research)&lt;br /&gt;
wiki&lt;br /&gt;
projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links zum Wiki auf den spezifischen Seiten. Hier werden aktuelle studentische Arbeiten an den einzelnen Einrichtungen gezeigt und vertieft.&lt;br /&gt;
&lt;br /&gt;
Welcome about home&lt;br /&gt;
pictures, general text &lt;br /&gt;
–&amp;gt; link to more text&lt;br /&gt;
what is the goal of GMU teaching? &lt;br /&gt;
Media Art: Methods + Philosophy, History&lt;br /&gt;
&lt;br /&gt;
display different works&lt;br /&gt;
&lt;br /&gt;
NEWS: actual works, collabos etc  &lt;br /&gt;
&lt;br /&gt;
Different information on Wiki and on general website !&lt;br /&gt;
Wiki should be more specific (courses, specific topics of research)&lt;br /&gt;
&lt;br /&gt;
facilties/Laboratories&lt;br /&gt;
presentation of the single areas of interest;&lt;br /&gt;
interviews with the teachers to create content;&lt;br /&gt;
write about the technology that is being used&lt;br /&gt;
-sensor hacklab&lt;br /&gt;
-DBL Platform&lt;br /&gt;
-Biolab&lt;br /&gt;
-faculty (staff: bios, weblinks)&lt;br /&gt;
&lt;br /&gt;
faculty&lt;br /&gt;
staff  (list)&lt;br /&gt;
–&amp;gt; indiv. sites&lt;br /&gt;
publications&lt;br /&gt;
&lt;br /&gt;
classes &lt;br /&gt;
list of classes&lt;br /&gt;
–&amp;gt; to the WIKI&lt;br /&gt;
recent classes&lt;br /&gt;
old classes: archive&lt;br /&gt;
&lt;br /&gt;
(research&lt;br /&gt;
short cut to publications and affiliated stuff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki&lt;br /&gt;
- courses (student works, projects: documentations)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
projects&lt;br /&gt;
summary of:&lt;br /&gt;
what was happening?&lt;br /&gt;
pictures+small info&lt;br /&gt;
representation of the exhibition/event&lt;br /&gt;
single projects that were displayed&lt;br /&gt;
&lt;br /&gt;
– transmediale&lt;br /&gt;
– agar agar&lt;br /&gt;
– cynet&lt;br /&gt;
– Supercell&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; single page on events&lt;br /&gt;
link to website&lt;br /&gt;
&lt;br /&gt;
small gallery + small text&lt;br /&gt;
people who participated&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; pictures on the events&lt;br /&gt;
–&amp;gt; links to events website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
labs&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
&lt;br /&gt;
teachers page (w/ links)&lt;br /&gt;
link to Wiki&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
DESIGN&lt;br /&gt;
– similar to the other Bauhaus sites&lt;br /&gt;
– pics and videos (could be generative!)&lt;br /&gt;
– Background images (what images: student works, pictures of the works in the labs etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LABS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
laboratories general pattern/muster&lt;br /&gt;
&lt;br /&gt;
biolab, hacklab, DBL Platform&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
what, how ?&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
WIKI– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
WIKI– presentations of ongoing works/student projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIOLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
short introduction/about&lt;br /&gt;
– small text on the general site (10-20 sentences)/german/english&lt;br /&gt;
&lt;br /&gt;
The DIY Biolab of the GMU teaches the methods and technics of working with living organisms in a scientific and artistic way…&lt;br /&gt;
&lt;br /&gt;
Das DIY Biolab ist eine Arbeitsumgebung, das mit professionellem Labor Equipment ausgestattet ist um eine Vielzahl von biologischen Organismen zu züchten und zu erforschen. Mikroskope, Agar Nährlösungen, Zentrifugen und Kühlaggregate ermöglichen die richtigen Umwelten zu gestalten um mit Mikroorganismen zu arbeiten zu können. &lt;br /&gt;
Das Labor wurde von dem Biologen und Wissenschaftlichen Mitarbeiter Dr. Klaus Fritze eingerichtet und hier werden die Studenten durch Kurse, Workshops und Seminare auf die freie wissenschaftlich-künstlerische Auseinandersetzung mit lebenden Organismen vorbereitet. Zur Zeit sind im Biolab lebende Euglena Einzeller, verschiedene Amöben und den Schleimpilz Physarum Polycephalum vorhanden. Die Studenten können aber frei wählen mit welchen Organismen sie sich beschäftigen wollen und welche künstlerischen Ideen sie mit diesen umsetzen möchten. Hierbei werden sie professionell von den Mitarbeitern der GMU beraten.&lt;br /&gt;
&lt;br /&gt;
Die GMU möchte durch die Vermittlung von wissenschaftlicher Praxis die künstlerische Lehre im Bereich der Bio Art ausbauen und fördern, die ein neues und wichtiges Anwendungsfeld in der neuen Medienkunst darstellt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures of work in the lab&lt;br /&gt;
&lt;br /&gt;
links to:&lt;br /&gt;
WIKI&lt;br /&gt;
classes (WIKI-archive: old/new)&lt;br /&gt;
research&lt;br /&gt;
events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIKI&lt;br /&gt;
content ist already there !&lt;br /&gt;
– tutorial/ intro to working environment and “materials”, such as organisms/technology introduction&lt;br /&gt;
– presentations of ongoing works/student projects&lt;br /&gt;
w/ pictures (videos?)&lt;br /&gt;
– recent courses and workshops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DBL Platform&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Areas of interest for students&lt;br /&gt;
&lt;br /&gt;
Verbindung zur DBL Seite&lt;br /&gt;
&lt;br /&gt;
–&amp;gt; Paper von Martin&lt;br /&gt;
&lt;br /&gt;
Das digitale Bauhaus Lab bietet den Studenten die Möglichkeit mit einem mehr-Personen Tracking System zu arbeiten. Hier handelt es sich um zwölf Kameras, die in Echtzeit die Daten von Bewegungen auf der Platform aufzeichnen. Mit Hilfe einer (Maße?) Videoleinwand und einem hochwertigen Lautsprechersystem können hier performative, installative und andere studentische Projekte realisiert werden. Die Schnittstellen zwischen Kameradaten, Videoleinwand, Computersoftware und Programmierumgebungen, sowie dem Lautsprechersystem kommunizieren über OSC (Open Sound Control). Grafische Animationen, sowie Klangerzeugung kann so mit den Echtzeit Bewegungen auf der Platform kombiniert werden. Die Rechner sind mit zahlreichen Softwares ausgestattet, sowie mit erstklassigen Focusrite Interfaces zur Klangbearbeitung verbunden.&lt;br /&gt;
&lt;br /&gt;
Um mit der Plattform arbeiten zu können werden von der GMU Einführungskurse, Workshops und Seminare angeboten, die die Studenten an Software und Programmiersprachen (wie Pure Data, Iannix, Blender u.a.) heranführen, um ihre eigenen künstlerischen Ideen an der DBL Plattform umzusetzen.&lt;br /&gt;
&lt;br /&gt;
Link zum WIKI&lt;br /&gt;
Tutorials von Martins Kurs&lt;br /&gt;
Studentische Projekte (Bilder, Videos) einbinden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SensorHACKLAB&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sensor hacklab&lt;br /&gt;
&lt;br /&gt;
Das Sensor HackLab schlägt den Pfad einer Kunstmethodik ein, aus der Konzept und Ästhetik aus einer haptischen Untersuchung voN Elektronik und der Materialität von Technik erwächst. Wir konzentrieren uns hier darauf Geräte und Prototypen zu bauen die alternative Möglichkeiten bereitstellen die Umwelt zu erfahren und darauf zu reagieren. Wir zielen darauf ab uns auf ein Abenteuer einzulassen die Grenzen und Möglichkeiten von Geräten, die gemacht sind die Welt zu quantifizieren, hinter uns zu lassen in dem wir Technologien entwickeln die uns mit der Umwelt (und die Umwelt mit uns) verbinden.&lt;br /&gt;
&lt;br /&gt;
Dieser Kurs basiert auf einem bottom-up Ansatz sich dem elektronischen Medium durch Dekonstruktivismus, experimentellem Schaltungsdesign, Erkennen von Mustern und Reverseengineering zu nähern. Der Kurs strebt auch nach einer Kritik in wirtschaftlichen Systemen integrierter elektronischer Medien und deren Einfluss auf Menschheit und Natur mittels Prozessen, die die verborgenen inneren Welten von Maschinen offenbaren.&lt;br /&gt;
&lt;br /&gt;
link to&lt;br /&gt;
– teachers (ind. site)&lt;br /&gt;
– recent classes and workshops&lt;br /&gt;
classes in the WIKI &lt;br /&gt;
archive of old classes&lt;br /&gt;
– student works (WIKI)&lt;br /&gt;
– related projects (excibitions etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
pictures&lt;br /&gt;
design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROJECTS&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/SECOND_SESSION&amp;diff=82211</id>
		<title>GMU:(In)visible Networks 2016/SECOND SESSION</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/SECOND_SESSION&amp;diff=82211"/>
		<updated>2016-05-06T09:55:22Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SECOND SESSION 160425&amp;#039;&amp;#039;&amp;#039;  build your own sketch of a structure for a/your website how should it be? SEE: program gliffy online open source What is the relation of structure an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SECOND SESSION 160425&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
build your own sketch of a structure for a/your website&lt;br /&gt;
how should it be? SEE: program gliffy online open source&lt;br /&gt;
What is the relation of structure and content ?&lt;br /&gt;
&lt;br /&gt;
Talking about web content: most of the students already were integrating the content in the way the website structure would work visually/graphically&lt;br /&gt;
&lt;br /&gt;
Concept/graphics, content might change according to the affordances of your programming language or CMS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general: Images, Text (information), Graphics, Animations&lt;br /&gt;
&lt;br /&gt;
marketing&lt;br /&gt;
&lt;br /&gt;
what makes a website interesting?&lt;br /&gt;
&lt;br /&gt;
What is the user experience ?&lt;br /&gt;
&lt;br /&gt;
The web site is the building up of a representation of smth. or someone. What work is displayed (portfolio), what media is used in the work of the respective artist/person (pictures, drawings, sound): how can it be represented in the website structure/content? Use a player, frame, link to pictures.&lt;br /&gt;
However there is a broad variety of possible content that can create this representation, conventions were emerging as to how the general shape and frame of web content is build (like in other media conventions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– dominated by the “page” concept, beginning in academic settings, linking scientific papers to one another (typewriter)&lt;br /&gt;
– this concept was overrun by the “home page” concept, where many pages are interlinked to form a personal or corporate representation&lt;br /&gt;
&lt;br /&gt;
today the form of Html based web pages is the dominant way.&lt;br /&gt;
How does the content/structure change/is formed through the conventions of the HTML based approach ? (Azucenas class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;different/general web concepts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
blogs&lt;br /&gt;
blogs are the more personal form of home pages today: mostly personal.&lt;br /&gt;
Here a persona (“identity”) can be generated. &lt;br /&gt;
&lt;br /&gt;
search engine sites&lt;br /&gt;
&lt;br /&gt;
discussion boards&lt;br /&gt;
– topics around specific themes&lt;br /&gt;
&lt;br /&gt;
Ecommerce&lt;br /&gt;
– shopping&lt;br /&gt;
&lt;br /&gt;
text content is especially important for search engines matching (SEO)&lt;br /&gt;
&lt;br /&gt;
content management&lt;br /&gt;
– different meanings:&lt;br /&gt;
content management systems to organise content of the web site/information in general&lt;br /&gt;
different roles of personal who is updating the site:&lt;br /&gt;
content author&lt;br /&gt;
editor &lt;br /&gt;
publisher&lt;br /&gt;
admin&lt;br /&gt;
&lt;br /&gt;
who is doing what to create/maintain a website?&lt;br /&gt;
How can it be linked to composing the content of GMU Wiki?&lt;br /&gt;
&lt;br /&gt;
content farm aka click farm&lt;br /&gt;
– polluting the web; generating noise (less information) by trying to fit search engine optimization (concept of entropy ?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
interactivity&lt;br /&gt;
– ecommerce uses interfaces to web content to generate new content according to&lt;br /&gt;
consumer behavior&lt;br /&gt;
– client side scripting&lt;br /&gt;
interaction between web content and the user/interface&lt;br /&gt;
– compare web art from last session&lt;br /&gt;
–&amp;gt; paralex effect&lt;br /&gt;
nike spot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to built content&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFORMATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What information should be displayed/what should the user know ?&lt;br /&gt;
How is that information shown: visual, aural, textual content&lt;br /&gt;
what is the identity of the site ? How can it be constructed ?&lt;br /&gt;
&lt;br /&gt;
– link structure (last session)/content and structure are going together!&lt;br /&gt;
– Information architecture&lt;br /&gt;
&lt;br /&gt;
everyone should sketch their own structure of their respective web sites&lt;br /&gt;
thinking about the content&lt;br /&gt;
&lt;br /&gt;
coming back to GMU wiki:&lt;br /&gt;
Who WANTS to work on the CONTENT ?&lt;br /&gt;
Teambuilding&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=82210</id>
		<title>GMU:(In)visible Networks 2016</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=82210"/>
		<updated>2016-05-06T09:49:01Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tutors:&#039;&#039; Hasibullah Sahibzada, Marco Schröder, Azucena Sanchez&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays/flexible 17:00 - 20:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 11th of April 17:00 - 20:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although we all use computers and the Internet on a daily basis, we act in most cases as consumers. This is valid for creative people who work with computers, especially visual artists and designers. With the &amp;quot;(In) visible Networks&amp;quot; we will question other side of the networks: How data is transferred between computers? Why does the Internet require different types of machines? What is the role of servers and personal computers within the networks? What makes our data or our networks insecure? How to structure the website so visitors find the information?&lt;br /&gt;
&lt;br /&gt;
The conceptual goals of this project include the comparison and reflection of different network structures (e.g. hierarchical structures, decentralized structures, oriented to Web 2.0, etc.).&lt;br /&gt;
&lt;br /&gt;
The aim of the course is to redesign and to update the website of the GMU. This includes discussion on structuring the content and work on the new content. Students in the course will be introduced to server side systems/applications (Unix, Apache, MySQL), &amp;quot;front end&amp;quot; programming/CMS (Typo 3, HTML, PHP, Java Script) and content (website structure, writing). The work on content and programming will be supervised by tutors.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;mindaugas.gapsevicius [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Mindaugas Gapševičius|mindaugas.gapsevicius [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; (In)visible Networks /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
* Hasibullah Sahibzada (server side and back end), hasibullah.sahibzada [ät] uni-weimar.de&lt;br /&gt;
* Marco Schröder (content), cramo.erst [ät] yahoo.com&lt;br /&gt;
* Azucena Sanchez (web structure, CMS), azucena.sanchez [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
1 Seminar. Internet. 11.04.2016&lt;br /&gt;
* Computer Networks and Routing Systems (LAN, WAN, P2P; TCP/IP, DNS)&lt;br /&gt;
* CMS&lt;br /&gt;
* GMU website and wiki&lt;br /&gt;
* Planing work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
2 Seminar. Self-organisation. 02.05.2016&lt;br /&gt;
* Vulnerability of Networks&lt;br /&gt;
* Alternative networks P2P (Baobaxia, Freenet, tor, BitTorrent, YaCy)&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
3 Seminar. Social networks. 23.05.2016&lt;br /&gt;
* Concepts (Bruno Latour, Graham Harman, Karen Barad)&lt;br /&gt;
* Internet of things&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki Server Side==&lt;br /&gt;
Supervised by Hasibullah Sahibzada&lt;br /&gt;
*small tutorials on languages&lt;br /&gt;
*web tutorials&lt;br /&gt;
*installing new wiki&lt;br /&gt;
*upgrading wiki&lt;br /&gt;
*implementing&lt;br /&gt;
&lt;br /&gt;
   Lectures&lt;br /&gt;
[[/Lecture_1|Introduction to webservers]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_2|HTML and CSS]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_3|JavaScript and PHP]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_4|PHP and Databases]]&lt;br /&gt;
&lt;br /&gt;
[[/Lecture_5|Introduction to MediaWiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Assignments&lt;br /&gt;
[[/Assignment_1|Assignment 1]]&lt;br /&gt;
&lt;br /&gt;
[[/Assignment_2|Assignment 2]]&lt;br /&gt;
&lt;br /&gt;
[[/Assignment_3|Assignment 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Project Tasks&lt;br /&gt;
&lt;br /&gt;
==client side==&lt;br /&gt;
Supervised by Azucena Sanchez&lt;br /&gt;
*what is CMS / different types&lt;br /&gt;
*general structure of wordpress / basics of html, css, php&lt;br /&gt;
*constructing and usability wordpress&lt;br /&gt;
*constructing and usability typo3/wiki&lt;br /&gt;
&lt;br /&gt;
[[/First tutor class|First tutor class]]&lt;br /&gt;
*Intro to HTML, CSS&lt;br /&gt;
&lt;br /&gt;
[[Secodn Class]]&lt;br /&gt;
*Intro to CMS&lt;br /&gt;
*Setting up server and wordpress&lt;br /&gt;
&lt;br /&gt;
==texts==&lt;br /&gt;
Supervised by Marco Schröder&lt;br /&gt;
*general structures of the websites / different websites / artists websites&lt;br /&gt;
*Analysis of public GMU and WIKI/GMU&lt;br /&gt;
*create a structure for the website&lt;br /&gt;
*content (including BioLab, DBL, who is teaching, concept)&lt;br /&gt;
&lt;br /&gt;
*[[/FIRST SESSION|FIRST SESSION]]&lt;br /&gt;
*[[/SECOND SESSION|SECOND SESSION]]&lt;br /&gt;
*[[/THIRD SESSION|THIRD SESSION]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/FIRST_SESSION&amp;diff=81626</id>
		<title>GMU:(In)visible Networks 2016/FIRST SESSION</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016/FIRST_SESSION&amp;diff=81626"/>
		<updated>2016-04-25T11:05:02Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;looking at different artist websites&amp;#039;&amp;#039;&amp;#039;  Marat Beltser [http://www.maratbeltser.net/]  – a distributed structure  – one page links to different knots in the structure acco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;looking at different artist websites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marat Beltser&lt;br /&gt;
[http://www.maratbeltser.net/]&lt;br /&gt;
&lt;br /&gt;
– a distributed structure&lt;br /&gt;
&lt;br /&gt;
– one page links to different knots in the structure according to different parameters (time, place, media format – interchangeably)&lt;br /&gt;
&lt;br /&gt;
– a fuzzy concept for content, that is relatively free moving but not providing a good orientation (rhizom? [https://en.wikipedia.org/wiki/Rhizome])&lt;br /&gt;
&lt;br /&gt;
– visually there is no highlighting of content, evth kept really simple (black&amp;amp;white)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nikolas Müller&lt;br /&gt;
[http://nikolasmueller.net/]&lt;br /&gt;
&lt;br /&gt;
– simple (portfolio) structure&lt;br /&gt;
&lt;br /&gt;
– only parameter is the year, one page shows all works (pictures, videos) of that year&lt;br /&gt;
&lt;br /&gt;
– good orientation and navigation&lt;br /&gt;
&lt;br /&gt;
– visual content is identical with the shown works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wertlos.org (artist collective)&lt;br /&gt;
[http://wertlos.org/]&lt;br /&gt;
&lt;br /&gt;
– distributed structure according to content&lt;br /&gt;
&lt;br /&gt;
– seems like special knowledge is demanded: you should already know what you are looking for (“you see what you deserve”)&lt;br /&gt;
&lt;br /&gt;
– visually not very appealing: text is the important thing, but is not good readable&lt;br /&gt;
(comment: “I’d spend no more than 2 secs on this side”)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;interactive web art&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– the content is randomly generated and seemingly irrational&lt;br /&gt;
&lt;br /&gt;
– form and content cannot be divided/the website is part of the art, it is the information (even when it’s twisted)&lt;br /&gt;
&lt;br /&gt;
get dizzy here: [http://wwwwwwwww.jodi.org/]&lt;br /&gt;
&lt;br /&gt;
see also: [https://en.wikipedia.org/wiki/Jodi_(art_collective)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
see: graph theory wikipedia for interesting structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to navigate at the New York Times Webpage?&lt;br /&gt;
Better google the information you are looking for!&lt;br /&gt;
&lt;br /&gt;
We came to the conclusion that the official MIT site is even more complicated than the Bauhaus site. Does that mean the more complicated it gets, the more sophisticated is the enterprise ?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looking at the Bauhaus site/GMU Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– How many clicks do I need to get to specific content?&lt;br /&gt;
(six clicks at least to get to GMU student works..)&lt;br /&gt;
&lt;br /&gt;
– How do I know what the GMU is and what people are doing there ?&lt;br /&gt;
(How many clicks..)&lt;br /&gt;
&lt;br /&gt;
– What is to be done ?&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81625</id>
		<title>GMU:(In)visible Networks 2016</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81625"/>
		<updated>2016-04-25T10:54:30Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tutors:&#039;&#039; Hasibullah Sahibzada, Marco Schröder, Azucena Sanchez&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays/flexible 17:00 - 20:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 11th of April 17:00 - 20:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although we all use computers and the Internet on a daily basis, we act in most cases as consumers. This is valid for creative people who work with computers, especially visual artists and designers. With the &amp;quot;(In) visible Networks&amp;quot; we will question other side of the networks: How data is transferred between computers? Why does the Internet require different types of machines? What is the role of servers and personal computers within the networks? What makes our data or our networks insecure? How to structure the website so visitors find the information?&lt;br /&gt;
&lt;br /&gt;
The conceptual goals of this project include the comparison and reflection of different network structures (e.g. hierarchical structures, decentralized structures, oriented to Web 2.0, etc.).&lt;br /&gt;
&lt;br /&gt;
The aim of the course is to redesign and to update the website of the GMU. This includes discussion on structuring the content and work on the new content. Students in the course will be introduced to server side systems/applications (Unix, Apache, MySQL), &amp;quot;front end&amp;quot; programming/CMS (Typo 3, HTML, PHP, Java Script) and content (website structure, writing). The work on content and programming will be supervised by tutors.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;mindaugas.gapsevicius [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Mindaugas Gapševičius|mindaugas.gapsevicius [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; (In)visible Networks /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
* Hasibullah Sahibzada (server side and back end), hasibullah.sahibzada [ät] uni-weimar.de&lt;br /&gt;
* Marco Schröder (content), cramo.erst [ät] yahoo.com&lt;br /&gt;
* Azucena Sanchez (web structure, CMS), azucena.sanchez [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
1 Seminar. Internet. 11.04.2016&lt;br /&gt;
* Computer Networks and Routing Systems (LAN, WAN, P2P; TCP/IP, DNS)&lt;br /&gt;
* CMS&lt;br /&gt;
* GMU website and wiki&lt;br /&gt;
* Planing work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
2 Seminar. Self-organisation. 02.05.2016&lt;br /&gt;
* Vulnerability of Networks&lt;br /&gt;
* Alternative networks P2P (Baobaxia, Freenet, tor, BitTorrent, YaCy)&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
3 Seminar. Social networks. 23.05.2016&lt;br /&gt;
* Concepts (Bruno Latour, Graham Harman, Karen Barad)&lt;br /&gt;
* Internet of things&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
==server side==&lt;br /&gt;
Supervised by Hasibullah Sahibzada&lt;br /&gt;
*small tutorials on languages&lt;br /&gt;
*web tutorials&lt;br /&gt;
*installing new wiki&lt;br /&gt;
*upgrading wiki&lt;br /&gt;
*implementing&lt;br /&gt;
&lt;br /&gt;
==client side==&lt;br /&gt;
Supervised by Azucena Sanchez&lt;br /&gt;
*what is CMS / different types&lt;br /&gt;
*general structure of wordpress / basics of html, css, php&lt;br /&gt;
*constructing and usability wordpress&lt;br /&gt;
*constructing and usability typo3/wiki&lt;br /&gt;
&lt;br /&gt;
[[/First tutor class|First tutor class]]&lt;br /&gt;
*Intro to HTML, CSS&lt;br /&gt;
&lt;br /&gt;
==texts==&lt;br /&gt;
Supervised by Marco Schröder&lt;br /&gt;
*general structures of the websites / different websites / artists websites&lt;br /&gt;
*Analysis of public GMU and WIKI/GMU&lt;br /&gt;
*create a structure for the website&lt;br /&gt;
*content (including BioLab, DBL, who is teaching, concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[/FIRST SESSION|FIRST SESSION]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81624</id>
		<title>GMU:(In)visible Networks 2016</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81624"/>
		<updated>2016-04-25T10:51:38Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tutors:&#039;&#039; Hasibullah Sahibzada, Marco Schröder, Azucena Sanchez&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays/flexible 17:00 - 20:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 11th of April 17:00 - 20:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although we all use computers and the Internet on a daily basis, we act in most cases as consumers. This is valid for creative people who work with computers, especially visual artists and designers. With the &amp;quot;(In) visible Networks&amp;quot; we will question other side of the networks: How data is transferred between computers? Why does the Internet require different types of machines? What is the role of servers and personal computers within the networks? What makes our data or our networks insecure? How to structure the website so visitors find the information?&lt;br /&gt;
&lt;br /&gt;
The conceptual goals of this project include the comparison and reflection of different network structures (e.g. hierarchical structures, decentralized structures, oriented to Web 2.0, etc.).&lt;br /&gt;
&lt;br /&gt;
The aim of the course is to redesign and to update the website of the GMU. This includes discussion on structuring the content and work on the new content. Students in the course will be introduced to server side systems/applications (Unix, Apache, MySQL), &amp;quot;front end&amp;quot; programming/CMS (Typo 3, HTML, PHP, Java Script) and content (website structure, writing). The work on content and programming will be supervised by tutors.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;mindaugas.gapsevicius [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Mindaugas Gapševičius|mindaugas.gapsevicius [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; (In)visible Networks /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
* Hasibullah Sahibzada (server side and back end), hasibullah.sahibzada [ät] uni-weimar.de&lt;br /&gt;
* Marco Schröder (content), cramo.erst [ät] yahoo.com&lt;br /&gt;
* Azucena Sanchez (web structure, CMS), azucena.sanchez [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
1 Seminar. Internet. 11.04.2016&lt;br /&gt;
* Computer Networks and Routing Systems (LAN, WAN, P2P; TCP/IP, DNS)&lt;br /&gt;
* CMS&lt;br /&gt;
* GMU website and wiki&lt;br /&gt;
* Planing work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
2 Seminar. Self-organisation. 02.05.2016&lt;br /&gt;
* Vulnerability of Networks&lt;br /&gt;
* Alternative networks P2P (Baobaxia, Freenet, tor, BitTorrent, YaCy)&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
3 Seminar. Social networks. 23.05.2016&lt;br /&gt;
* Concepts (Bruno Latour, Graham Harman, Karen Barad)&lt;br /&gt;
* Internet of things&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
==server side==&lt;br /&gt;
Supervised by Hasibullah Sahibzada&lt;br /&gt;
*small tutorials on languages&lt;br /&gt;
*web tutorials&lt;br /&gt;
*installing new wiki&lt;br /&gt;
*upgrading wiki&lt;br /&gt;
*implementing&lt;br /&gt;
&lt;br /&gt;
==client side==&lt;br /&gt;
Supervised by Azucena Sanchez&lt;br /&gt;
*what is CMS / different types&lt;br /&gt;
*general structure of wordpress / basics of html, css, php&lt;br /&gt;
*constructing and usability wordpress&lt;br /&gt;
*constructing and usability typo3/wiki&lt;br /&gt;
&lt;br /&gt;
[[/First tutor class|First tutor class]]&lt;br /&gt;
*Intro to HTML, CSS&lt;br /&gt;
&lt;br /&gt;
==texts==&lt;br /&gt;
Supervised by Marco Schröder&lt;br /&gt;
*general structures of the websites / different websites / artists websites&lt;br /&gt;
*Analysis of public GMU and WIKI/GMU&lt;br /&gt;
*create a structure for the website&lt;br /&gt;
*content (including BioLab, DBL, who is teaching, concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[FIRST SESSION]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=FIRST_SESSION&amp;diff=81623</id>
		<title>FIRST SESSION</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=FIRST_SESSION&amp;diff=81623"/>
		<updated>2016-04-25T10:51:09Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;looking at different artist websites&amp;#039;&amp;#039;&amp;#039;  Marat Beltser [http://www.maratbeltser.net/]  – a distributed structure  – one page links to different knots in the structure acco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;looking at different artist websites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marat Beltser&lt;br /&gt;
[http://www.maratbeltser.net/]&lt;br /&gt;
&lt;br /&gt;
– a distributed structure&lt;br /&gt;
&lt;br /&gt;
– one page links to different knots in the structure according to different parameters (time, place, media format – interchangeably)&lt;br /&gt;
&lt;br /&gt;
– a fuzzy concept for content, that is relatively free moving but not providing a good orientation (rhizom?)&lt;br /&gt;
&lt;br /&gt;
– visually there is no highlighting of content, evth kept really simple (black&amp;amp;white)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nikolas Müller&lt;br /&gt;
[http://nikolasmueller.net/]&lt;br /&gt;
&lt;br /&gt;
– simple (portfolio) structure&lt;br /&gt;
&lt;br /&gt;
– only parameter is the year, one page shows all works (pictures, videos) of that year&lt;br /&gt;
&lt;br /&gt;
– good orientation and navigation&lt;br /&gt;
&lt;br /&gt;
– visual content is identical with the shown works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wertlos.org (artist collective)&lt;br /&gt;
[wertlos.org] &lt;br /&gt;
&lt;br /&gt;
– distributed structure according to content&lt;br /&gt;
&lt;br /&gt;
– seems like special knowledge is demanded: you should already know what you are looking for (“you see what you deserve”)&lt;br /&gt;
&lt;br /&gt;
– visually not very appealing: text is the important thing, but is not good readable&lt;br /&gt;
(comment: “I’d spend no more than 2 secs on this side”)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;interactive web art&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– the content is randomly generated and seemingly irrational&lt;br /&gt;
&lt;br /&gt;
– form and content cannot be divided/the website is part of the art, it is the information (even when it’s twisted)/the medium is the message ?&lt;br /&gt;
&lt;br /&gt;
get dizzy here: http://wwwwwwwww.jodi.org/&lt;br /&gt;
&lt;br /&gt;
see: https://en.wikipedia.org/wiki/Jodi_(art_collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
see: graph theory wikipedia for interesting structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to navigate at the New York Times Webpage?&lt;br /&gt;
Better google the information you are looking for!&lt;br /&gt;
&lt;br /&gt;
We came to the conclusion that the official MIT site is even more complicated than the Bauhaus site. Does that mean the more complicated it gets, the more sophisticated is the enterprise ?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looking at the Bauhaus University site&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– How many clicks do I need to get to specific content?&lt;br /&gt;
(six clicks at least to get to GMU student works..)&lt;br /&gt;
&lt;br /&gt;
– How do I know what the GMU &#039;&#039;is&#039;&#039; and what people are doing there ?&lt;br /&gt;
(How many clicks..)&lt;br /&gt;
&lt;br /&gt;
– What is to be done ?&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81586</id>
		<title>GMU:(In)visible Networks 2016</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:(In)visible_Networks_2016&amp;diff=81586"/>
		<updated>2016-04-23T17:19:07Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tutors:&#039;&#039; Hasibullah Sahibzada, Marco Schröder, Azucena Sanchez&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Mondays/flexible 17:00 - 20:00&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Monday, 11th of April 17:00 - 20:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although we all use computers and the Internet on a daily basis, we act in most cases as consumers. This is valid for creative people who work with computers, especially visual artists and designers. With the &amp;quot;(In) visible Networks&amp;quot; we will question other side of the networks: How data is transferred between computers? Why does the Internet require different types of machines? What is the role of servers and personal computers within the networks? What makes our data or our networks insecure? How to structure the website so visitors find the information?&lt;br /&gt;
&lt;br /&gt;
The conceptual goals of this project include the comparison and reflection of different network structures (e.g. hierarchical structures, decentralized structures, oriented to Web 2.0, etc.).&lt;br /&gt;
&lt;br /&gt;
The aim of the course is to redesign and to update the website of the GMU. This includes discussion on structuring the content and work on the new content. Students in the course will be introduced to server side systems/applications (Unix, Apache, MySQL), &amp;quot;front end&amp;quot; programming/CMS (Typo 3, HTML, PHP, Java Script) and content (website structure, writing). The work on content and programming will be supervised by tutors.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
   Please send a motivation letter before April 8th, 2016 to &#039;&#039;&#039;mindaugas.gapsevicius [ät] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To:&#039;&#039;&#039; [[Mindaugas Gapševičius|mindaugas.gapsevicius [ät] uni-weimar.de]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject:&#039;&#039;&#039; (In)visible Networks /// Application&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Content:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Your motivation to join the course&lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
* Valid email address @uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
* Hasibullah Sahibzada (server side and back end), hasibullah.sahibzada [ät] uni-weimar.de&lt;br /&gt;
* Marco Schröder (content), cramo.erst [ät] yahoo.com&lt;br /&gt;
* Azucena Sanchez (web structure, CMS), azucena.sanchez [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
1 Seminar. Internet. 11.04.2016&lt;br /&gt;
* Computer Networks and Routing Systems (LAN, WAN, P2P; TCP/IP, DNS)&lt;br /&gt;
* CMS&lt;br /&gt;
* GMU website and wiki&lt;br /&gt;
* Planing work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
2 Seminar. Self-organisation. 02.05.2016&lt;br /&gt;
* Vulnerability of Networks&lt;br /&gt;
* Alternative networks P2P (Baobaxia, Freenet, tor, BitTorrent, YaCy)&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
3 Seminar. Social networks. 23.05.2016&lt;br /&gt;
* Concepts (Bruno Latour, Graham Harman, Karen Barad)&lt;br /&gt;
* Internet of things&lt;br /&gt;
* Update on work (GMU website and wiki)&lt;br /&gt;
&lt;br /&gt;
==server side==&lt;br /&gt;
Supervised by Hasibullah Sahibzada&lt;br /&gt;
*small tutorials on languages&lt;br /&gt;
*web tutorials&lt;br /&gt;
*installing new wiki&lt;br /&gt;
*upgrading wiki&lt;br /&gt;
*implementing&lt;br /&gt;
&lt;br /&gt;
==client side==&lt;br /&gt;
Supervised by Azucena Sanchez&lt;br /&gt;
*what is CMS / different types&lt;br /&gt;
*general structure of wordpress / basics of html, css, php&lt;br /&gt;
*constructing and usability wordpress&lt;br /&gt;
*constructing and usability typo3/wiki&lt;br /&gt;
&lt;br /&gt;
[[First tutor class]]&lt;br /&gt;
*Intro to HTML, CSS&lt;br /&gt;
&lt;br /&gt;
==texts==&lt;br /&gt;
Supervised by Marco Schröder&lt;br /&gt;
*general structures of the websites / different websites / artists websites&lt;br /&gt;
*Analysis of public GMU and WIKI/GMU&lt;br /&gt;
*create a structure for the website&lt;br /&gt;
*content (including BioLab, DBL, who is teaching, concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS16]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Mindaugas Gapševičius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST SESSION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looking at different artist websites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marat Beltser&lt;br /&gt;
[http://www.maratbeltser.net/]&lt;br /&gt;
&lt;br /&gt;
– a distributed structure&lt;br /&gt;
&lt;br /&gt;
– one page links to different knots in the structure according to different parameters (time, place, media format – interchangeably)&lt;br /&gt;
&lt;br /&gt;
– a fuzzy concept for content, that is relatively free moving but not providing a good orientation (rhizom?)&lt;br /&gt;
&lt;br /&gt;
– visually there is no highlighting of content, evth kept really simple (black&amp;amp;white)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nikolas Müller&lt;br /&gt;
[http://nikolasmueller.net/]&lt;br /&gt;
&lt;br /&gt;
– simple (portfolio) structure&lt;br /&gt;
&lt;br /&gt;
– only parameter is the year, one page shows all works (pictures, videos) of that year&lt;br /&gt;
&lt;br /&gt;
– good orientation and navigation&lt;br /&gt;
&lt;br /&gt;
– visual content is identical with the shown works&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wertlos.org (artist collective)&lt;br /&gt;
[wertlos.org] &lt;br /&gt;
&lt;br /&gt;
– distributed structure according to content&lt;br /&gt;
&lt;br /&gt;
– seems like special knowledge is demanded: you should already know what you are looking for (“you see what you deserve”)&lt;br /&gt;
&lt;br /&gt;
– visually not very appealing: text is the important thing, but is not good readable&lt;br /&gt;
(comment: “I’d spend no more than 2 secs on this side”)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;interactive web art&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– the content is randomly generated and seemingly irrational&lt;br /&gt;
&lt;br /&gt;
– form and content cannot be divided/the website is part of the art, it is the information (even when it’s twisted)/the medium is the message ?&lt;br /&gt;
&lt;br /&gt;
get dizzy here: http://wwwwwwwww.jodi.org/&lt;br /&gt;
&lt;br /&gt;
see: https://en.wikipedia.org/wiki/Jodi_(art_collective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
see: graph theory wikipedia for interesting structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to navigate at the New York Times Webpage?&lt;br /&gt;
Better google the information you are looking for!&lt;br /&gt;
&lt;br /&gt;
We came to the conclusion that the official MIT site is even more complicated than the Bauhaus site. Does that mean the more complicated it gets, the more sophisticated is the enterprise ?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looking at the Bauhaus University site&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
– How many clicks do I need to get to specific content?&lt;br /&gt;
(six clicks at least to get to GMU student works..)&lt;br /&gt;
&lt;br /&gt;
– How do I know what the GMU &#039;&#039;is&#039;&#039; and what people are doing there ?&lt;br /&gt;
(How many clicks..)&lt;br /&gt;
&lt;br /&gt;
– What is to be done ?&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=79217</id>
		<title>GMU:Human and Nonhuman Performances II WS15/Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=79217"/>
		<updated>2016-02-24T17:36:19Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* INTERFACE TO CHANGE THE SOUND OF AN ENVIRONMENT BY THE INTIMATE MOMENT OF HUMANS TOUCHING EACH OTHER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTERFACE TO CHANGE THE SOUND OF AN ENVIRONMENT BY THE INTIMATE MOMENT OF HUMANS TOUCHING EACH OTHER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rama Bielewski and Marco Schröder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
What are the objects ? Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding. Human bodies. By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated.&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;  touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself. A little gesture can be a trigger for a big event and is amplified within the environment. A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ?&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
          &#039;&#039;&#039;What will the feedback be like ?&#039;&#039;&#039;&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1x Amplifier ;&lt;br /&gt;
1x Audiointerface;&lt;br /&gt;
 1x Rasberry-Pi ;&lt;br /&gt;
1x Arduino ;&lt;br /&gt;
1-2x Contactmicrophone s;&lt;br /&gt;
1-2x Transducer s;&lt;br /&gt;
2x Long cables (optional more);&lt;br /&gt;
 1x Powersupply&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=79216</id>
		<title>GMU:Human and Nonhuman Performances II WS15/Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=79216"/>
		<updated>2016-02-24T17:34:29Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;  == &amp;#039;&amp;#039;&amp;#039;INTERFACE TO CHANGE THE SOUND OF AN ENVIRONMENT BY THE INTIMATE MOMENT OF HUMANS TOUCHING EACH OTHER&amp;#039;&amp;#039;&amp;#039; ==   &amp;#039;&amp;#039;&amp;#039;Rama Bielewski and Marco Schröder&amp;#039;&amp;#039;&amp;#039;    We will connect o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;INTERFACE TO CHANGE THE SOUND OF AN ENVIRONMENT BY THE INTIMATE MOMENT OF HUMANS TOUCHING EACH OTHER&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rama Bielewski and Marco Schröder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
What are the objects ? Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding. Human bodies. By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated.&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;  touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself. A little gesture can be a trigger for a big event and is amplified within the environment. A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ?&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
          &#039;&#039;&#039;What will the feedback be like ?&#039;&#039;&#039;&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Toolbox-Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1x Amplifier &lt;br /&gt;
1x Audiointerface&lt;br /&gt;
 1x Rasberry-Pi &lt;br /&gt;
1x Arduino &lt;br /&gt;
1-2x Contactmicrophone s&lt;br /&gt;
1-2x Transducer &lt;br /&gt;
2x Long cables (optional more)&lt;br /&gt;
 1x Powersupply&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=79215</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=79215"/>
		<updated>2016-02-24T17:06:24Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Collaboration between Weissensee School of Art and Weimar University for transmediale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, [[Performance Plattform]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
  This is the course for the winter semester 2015. &lt;br /&gt;
  The page for the follow up course can be found [[GMU:Human_and_Nonhuman_Performances_II_SS16|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* [http://www.transcript-verlag.de/OpenAccess/download/?fileName=/content/oa/oa9783839408421.pdf Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
* [http://www.nyu.edu/projects/nissenbaum/papers/Latour_Mixing.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[/Rachel Smith|Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[/Yvonne Götzl|Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;br /&gt;
* [[Meike Halle]]&lt;br /&gt;
&lt;br /&gt;
== Collaboration between Weissensee School of Art and Weimar University for transmediale ==&lt;br /&gt;
* [[/Emilio Aguas|Emilio Aguas]] /Interactive installation&lt;br /&gt;
* [[/Rama Bielewski and Marco Schröder | Rama Bielewski and Marco Schröder]] /performance, relational aesthetics&lt;br /&gt;
* [[/Stephan Isermann|Stephan Isermann]] /Virtual Reality&lt;br /&gt;
* [[/Francis Kamprath|Francis Kamprath]] /Performance, relational aesthetics&lt;br /&gt;
* [[Rachel Smith and Tim Vischer]] /Interactive installation&lt;br /&gt;
* [[/Azucena Sánchez and Yvonne Götzl|Azucena Sánchez and Yvonne Götzl]] /Interactive installation&lt;br /&gt;
* [[/Matthias Schäfer and Paul Haas| Matthias Schäfer and Paul Haas]] /Performance, relational aesthetics&lt;br /&gt;
* [[Esben Holk Nielsen and Ingeborg Henriksen]] /Interactive video&lt;br /&gt;
* [[Leo Koppelkamm]] /Performance, relational aesthetics&lt;br /&gt;
* [[Sonja Ofen and Stefanie Kägi]] /Interactive installation&lt;br /&gt;
* [[Tanja Szallies, Eri Kubo, Mirce Velarde-Liljehult, Liese Endler, Dovile Aleksaite]] /performance&lt;br /&gt;
* [[Mirce Velarde-Liljehult]] /relational aesthetics, installation&lt;br /&gt;
* [[Adrian Taraszkiewicz, Artur Gasior, Michal Banasik, Remi Suda]] /Interactive installation&lt;br /&gt;
&lt;br /&gt;
== Other projects ==&lt;br /&gt;
* [[Dovile Aleksaite]]&lt;br /&gt;
* [[Viktor Bone]] /Video installation&lt;br /&gt;
* [[Liese Endler Transmediale 2016]]&lt;br /&gt;
* Meike Halle&lt;br /&gt;
* Maria Degand&lt;br /&gt;
* [[/Christian Doeller|Christian Doeller]] /Interactive installation&lt;br /&gt;
* [[Michael Fischer - TRL]]&lt;br /&gt;
* [[/Yvonne Götzl|Yvonne Götzl]] /Interactive installation&lt;br /&gt;
* [[/Paul Haas|Paul Haas]]&lt;br /&gt;
* [[/Ingeborg Henriksen|Ingeborg Henriksen]] /Performance&lt;br /&gt;
* [[Jihye Hong]]&lt;br /&gt;
* [[Yawen Huang]]&lt;br /&gt;
* [[Simon Kalmbach]]&lt;br /&gt;
* [[/Sebastian Kaye|Sebastian Kaye]] /Interactive installation&lt;br /&gt;
* [[/Eri Kubo|Eri Kubo]]&lt;br /&gt;
* [[Susanne Schmitt]]&lt;br /&gt;
* [[Lea Wieland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS15]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75542</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75542"/>
		<updated>2015-12-01T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Cramo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75539</id>
		<title>Rama Bielewski and Marco Schröder</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Rama_Bielewski_and_Marco_Schr%C3%B6der&amp;diff=75539"/>
		<updated>2015-12-01T16:14:34Z</updated>

		<summary type="html">&lt;p&gt;Cramo: Created page with &amp;quot;  We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resona...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
We will connect objects in the room to other objects using the very objects as transmitters for sound (speakers). The Objects are used to transmit the sound of itself by resonating. This we achieve through contact microphones attached to the different objects thus creating a feedbackloop that makes the objects swing and sound and by redistributing the emerging sounds back onto different other objects or itself.&lt;br /&gt;
&lt;br /&gt;
What are the objects ?&lt;br /&gt;
Interesting parts of the interieur, like furniture or iron scaffoldings, handrails or balustrades. They will be chosen in regard how they are sounding.&lt;br /&gt;
Human bodies.&lt;br /&gt;
By closing an electrical circuit with human bodies and by the variable resistance of these bodies the sound will be modulated. &lt;br /&gt;
&lt;br /&gt;
We work with our own toolkit by a modular approach: we connect our devices to the room. This would take maybe an hour but should take no more than two hours. The more time we have the better will be the (sound) design.&lt;br /&gt;
&lt;br /&gt;
The installation (or concert) can run permanently and can be stopped whenever it should. It depends on the interaction of the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One part of this work focuses on the sonification of objects that are usually not sounding. Through a feedback cascade the objects are also showing their own &amp;quot;behavior&amp;quot; or reaction. It is an approach to sound art, improvisation and performance. Ideally very slight touching or other movements of various agents are becoming part of a continuously sounding physical environment. It would be an animation of the non-living static things surrounding us in everyday situations. With their resonances they will speak to us about our own interaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch &amp;lt;–&amp;gt; sounding objects &amp;lt;–&amp;gt; different perception of the room&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;touch&#039;&#039;&#039; = how do we touch each other ? How does it feel ? how does it sound ? How does the sound change when we change our connections ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sounding objects&#039;&#039;&#039; = what are the objects ? Where are the objects ? How do they react and sound ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;perception of the room&#039;&#039;&#039; = We are touching each other. Does that change our experience of each other/ of the very situation ? Does the sound change the experience of the room ?&lt;br /&gt;
(go back to &#039;touch = …&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will (re-) define space by the very intense happening of humans touching each other. The modeling of the environment will effect every other interaction and the room itself.&lt;br /&gt;
A little gesture can be a trigger for a big event and is amplified within the environment. &lt;br /&gt;
A small sensitive event is resonating in the sounding objects of the room. The sensation of human interaction will effect our experience of the environment and is connecting to the interaction of non human objects that shape our experience of the room.&lt;br /&gt;
&lt;br /&gt;
Can we create new senses through our interaction ? &lt;br /&gt;
&lt;br /&gt;
Can we expand our collective experience of touching by projecting the interaction into our environment ?&lt;br /&gt;
&lt;br /&gt;
 What will the feedback be like ?&lt;br /&gt;
&lt;br /&gt;
Ideally the whole network of human and non-human actors is producing a different situation and different experiences. It is an ever changing sensitive resonating system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFLUENCES: Rolf Julius, Allan Kaprow, Cybernetics, Hylozoism&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=75537</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=75537"/>
		<updated>2015-12-01T16:09:52Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Student projects tech rider for transmediale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* [http://www.transcript-verlag.de/OpenAccess/download/?fileName=/content/oa/oa9783839408421.pdf Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
* [http://www.nyu.edu/projects/nissenbaum/papers/Latour_Mixing.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;br /&gt;
* [[Meike Halle]]&lt;br /&gt;
&lt;br /&gt;
== Student projects tech rider for transmediale ==&lt;br /&gt;
* Emilio Aguas&lt;br /&gt;
* [[Rama Bielewski+Marco Schröder]]&lt;br /&gt;
* [[Christian Doeller (TMF)]]&lt;br /&gt;
* Liese Endler&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* Meike Halle&lt;br /&gt;
* Maria Degand&lt;br /&gt;
* Francis Kamprath &lt;br /&gt;
* Rachel Smith&lt;br /&gt;
* Tim Vischer&lt;br /&gt;
* [[Stephan Isermann]]&lt;br /&gt;
* Sebastian Kaye&lt;br /&gt;
* Michael Fischer&lt;br /&gt;
* [[Azucena Sánchez]]&lt;br /&gt;
* [[GMU:Human_and_Nonhuman_Performances_II/Matthias Schäfer | Matthias Schäfer]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74833</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74833"/>
		<updated>2015-11-17T13:53:01Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* [http://www.transcript-verlag.de/OpenAccess/download/?fileName=/content/oa/oa9783839408421.pdf Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
* [http://www.nyu.edu/projects/nissenbaum/papers/Latour_Mixing.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74832</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74832"/>
		<updated>2015-11-17T13:41:48Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* [http://www.transcript-verlag.de/OpenAccess/download/?fileName=/content/oa/oa9783839408421.pdf Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74831</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74831"/>
		<updated>2015-11-17T13:40:11Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Books (thematic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* [http://www.transcript-verlag.de/OpenAccess/download/?fileName=/content/oa/oa9783839408421.pdf Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations]&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74830</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74830"/>
		<updated>2015-11-17T13:35:04Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Books (thematic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations ISBN 978-3-8394-0842-1&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74829</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74829"/>
		<updated>2015-11-17T13:34:35Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Books (thematic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
* Uwe Seifert / Jin Hyun Kim / Anthony Moore (eds.): Paradoxes of Interactivity&lt;br /&gt;
Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations ISBN 978-3-8394-0842-1&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74828</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74828"/>
		<updated>2015-11-17T13:31:59Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Books (thematic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
* Stephen Wilson: Information Arts – Intersections of Art, Science, and Technology ISBN 9780262731584&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74827</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74827"/>
		<updated>2015-11-17T13:25:04Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74826</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74826"/>
		<updated>2015-11-17T13:21:04Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://http://proteus.fau.edu/practicum/texts/ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [http://https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74825</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74825"/>
		<updated>2015-11-17T13:19:32Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://http://proteus.fau.edu/practicum/texts/ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960&#039;s]&lt;br /&gt;
&lt;br /&gt;
* [http://http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]&lt;br /&gt;
&lt;br /&gt;
* [http://https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer&#039;s Cybernetic Informatics]&lt;br /&gt;
&lt;br /&gt;
* [http://http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]&lt;br /&gt;
&lt;br /&gt;
* [http://http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]&lt;br /&gt;
&lt;br /&gt;
* [http://http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]&lt;br /&gt;
&lt;br /&gt;
* [http://http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]&lt;br /&gt;
&lt;br /&gt;
* [http://http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]&lt;br /&gt;
&lt;br /&gt;
* [http://http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]&lt;br /&gt;
&lt;br /&gt;
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden &amp;amp; Edmonds: What is Generative Art ?]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74823</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74823"/>
		<updated>2015-11-17T12:45:16Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Texts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
 &lt;br /&gt;
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
* [http://http://proteus.fau.edu/practicum/texts/ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]&lt;br /&gt;
&lt;br /&gt;
* [http://http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]&lt;br /&gt;
&lt;br /&gt;
* [http://http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]&lt;br /&gt;
&lt;br /&gt;
* [http://http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns &amp;amp; Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74822</id>
		<title>GMU:Human and Nonhuman Performances II WS15</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15&amp;diff=74822"/>
		<updated>2015-11-17T12:29:21Z</updated>

		<summary type="html">&lt;p&gt;Cramo: /* Books (thematic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Projektmodul|Projektmodul]] &#039;&#039;&#039;M.F.A.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; Digital Bauhaus Lab, Performance Plattform &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 21.10.2015.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Application per email required!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  Please send a motivation letter before tuesday, 13 October 2015 to &#039;&#039;&#039;ursula.damm [aet] uni-weimar.de&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.&lt;br /&gt;
* Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden? &lt;br /&gt;
* Wie können wir uns mit &amp;quot;Agenten&amp;quot; - seien es virtuelle oder reelle - vernetzen? &lt;br /&gt;
* Was sind die besten Methoden, um etwas voneinander zu erfahren? &lt;br /&gt;
* Gibt es einen Verhaltenscodex?&lt;br /&gt;
&lt;br /&gt;
Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:&lt;br /&gt;
&lt;br /&gt;
* [[GMU:The Conceptual Sensor|The Conceptual Sensor]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:Processing im Park|Processing im Park]] (Martin Schneider)&lt;br /&gt;
* [[GMU:The Unstrument|The Unstrument]] (Darsha Hewitt)&lt;br /&gt;
* [[GMU:BioArt|BioArt]] (Mindaugas Gapsevicius)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[GMU:Bio-Lab|DIY Bio-Lab]]&lt;br /&gt;
* [https://www.uni-weimar.de/en/media/institutes/digital-bauhaus-lab/research-labs/performance-platform Performance Platform im DBL]&lt;br /&gt;
* [http://www.udk-berlin.de/sites/content/themen/service/standorte/gutshof_sauen/index_ger.html Gutshof Sauen]&lt;br /&gt;
* [http://www.kh-berlin.de/personen/show/prof-hannes-brunner-2332.html Prof. Hannes Brunner]&lt;br /&gt;
* [https://www.uni-weimar.de/medien/wiki/GMU:BioGames#Texts Information on Bioart]&lt;br /&gt;
* [[Information on People Tracking and related artworks]]&lt;br /&gt;
* [[Tracking Motion Detection]] Zusammenstellung von Links zu Tracking Methoden, Bibliotheken und Software&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
* [http://www.davidrokeby.com/vns.html David Rockeby]&lt;br /&gt;
* [http://www.lozano-hemmer.com/ Rafael Lozano Hemmer]&lt;br /&gt;
* [http://www.flong.com/ Golan Levin ]&lt;br /&gt;
* [http://www.inoutsite.de Ursula Damm&#039;s early videotracking works]&lt;br /&gt;
* [http://camilleutterback.com/ Camille Utterback]&lt;br /&gt;
&lt;br /&gt;
== Books (general) ==&lt;br /&gt;
&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Georg Trogemann: Exkursionen ins Undingliche ISBN 978-3709101209&lt;br /&gt;
* Georg Trogemann und Jochen Viehoff: Code@Art ISBN 978-3211204382&lt;br /&gt;
&lt;br /&gt;
== Books (thematic) ==&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* Stafford Beer: Designing Freedom ISBN 978-0887845475&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* The New Media Reader ISBN 978-0262232272&lt;br /&gt;
* A touch of code - interactive Installations and experiences ISBN 978-3899553314&lt;br /&gt;
* See yourself sensing ISBN 978-1907317293&lt;br /&gt;
* Nicholas Negroponte: The architecture machine ISBN 978-0262640107&lt;br /&gt;
* William H. Whyte: The Social Life of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Paula Antonelli: Talk to me ISBN 978-0870707964&lt;br /&gt;
* Die technologische Bedinung ISBN 978-3518296035&lt;br /&gt;
* Andrew Pickering: The Cybernetic Brain - Sketches of another future ISBN 9780226667904&lt;br /&gt;
* [https://www.econbiz.de/Record/verhalten-stadt-rahmenthema-vortragsreihe-veranstaltet-institut-f%C3%BCr-st%C3%A4dtebau-landesplanung-universit%C3%A4t-karlsruhe-sommersemester-1976-lammers-gadso/10000122400 Institut für Städtebau und Landesplanung: Verhalten in der Stadt, Karlsruhe 1977]&lt;br /&gt;
* Humberto Maturana: Vom Sein zum Tun, Die Urspünge der Biologie des Erkennens ISBN 978-3896706690&lt;br /&gt;
* Lynn Margulis: Chimeras and Consciousness: Evolution of the Sensory Self ASIN B00FBR8IQ0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
[http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]&lt;br /&gt;
&lt;br /&gt;
== Student projects ==&lt;br /&gt;
* Angelica Sohn&lt;br /&gt;
* [[Paul Haas]]&lt;br /&gt;
* [[Emilio Aguas]]&lt;br /&gt;
* Marco Schröder&lt;br /&gt;
* [[Rachel Smith]]&lt;br /&gt;
* [[Tim Vischer]]&lt;br /&gt;
* Marcus Glahn&lt;br /&gt;
* [[Yvonne Götzl]]&lt;br /&gt;
* [[Liese Endler]]&lt;br /&gt;
* [[Smin Kim]]&lt;br /&gt;
* [[Azucena Sanchez]]&lt;br /&gt;
* [[Christian Doeller]]&lt;/div&gt;</summary>
		<author><name>Cramo</name></author>
	</entry>
</feed>