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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cg</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cg"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Cg"/>
	<updated>2026-06-13T17:19:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=74048</id>
		<title>IFD:GenerativeBauhaus WS2012/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=74048"/>
		<updated>2015-10-13T12:50:45Z</updated>

		<summary type="html">&lt;p&gt;Cg: /* Mood Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Course Project==&lt;br /&gt;
&lt;br /&gt;
==Punkt==&lt;br /&gt;
&lt;br /&gt;
===Braille===&lt;br /&gt;
Braille is a writing system used by the blind. The letters consist of six dots organized in two columns of three points. What is special about Braille is that it is a 6 bit system. This means that it is close to how computers process text. Being a digital system created by a human for humans Braille connects the different ways humans and computers store and process information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Braille02.png&lt;br /&gt;
File:Braille03.png&lt;br /&gt;
File:Braille05.png&lt;br /&gt;
File:Braille06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linie==&lt;br /&gt;
&lt;br /&gt;
===Mood Lines===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sad_ok_sad.png|sad ok sad&lt;br /&gt;
File:calm_happy_happy.png|calm happy happy&lt;br /&gt;
File:afraid_frightened.png|afraid frightened&lt;br /&gt;
File:excited_aggressive.png|excited aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on its form and direction a line can be more or less calm, energetic or even aggressive. The mood lines are a graphic visualization of the mood entered by the user. This way a picture of a person&#039;s mood can be generated over a period of time.&lt;br /&gt;
&lt;br /&gt;
===Line Trees===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Baum01.png&lt;br /&gt;
File:Baum02.png&lt;br /&gt;
File:Baum03.png&lt;br /&gt;
File:Baum04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
===Trapezpferd===&lt;br /&gt;
[[File:Pferd02klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
[[File:Pferd04klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raster==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster01.png&lt;br /&gt;
File:Raster04.png&lt;br /&gt;
File:Raster05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster06.png&lt;br /&gt;
File:Raster07.png&lt;br /&gt;
File:Raster08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster09.png&lt;br /&gt;
File:Raster10.png&lt;br /&gt;
File:Raster11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Schlange.jpg&lt;br /&gt;
File:Elefant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dackel.jpg&lt;br /&gt;
File:Maus.jpg&lt;br /&gt;
File:laurelhardy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farbe==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gruenblau01.png&lt;br /&gt;
File:gruenblau02.png&lt;br /&gt;
File:gruenblau03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgelb01.png&lt;br /&gt;
File:rotgelb02.png&lt;br /&gt;
File:rotgelb03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgruen01.png&lt;br /&gt;
File:rotgruen02.png&lt;br /&gt;
File:rotgruen03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Typographie==&lt;br /&gt;
===Generative Bauhaus===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Typo01.png&lt;br /&gt;
File:Typo02.png&lt;br /&gt;
File:Typo03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=68798</id>
		<title>IFD:GenerativeBauhaus WS2012/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=68798"/>
		<updated>2014-09-11T10:40:23Z</updated>

		<summary type="html">&lt;p&gt;Cg: /* Final Course Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Course Project==&lt;br /&gt;
&lt;br /&gt;
==Punkt==&lt;br /&gt;
&lt;br /&gt;
===Braille===&lt;br /&gt;
Braille is a writing system used by the blind. The letters consist of six dots organized in two columns of three points. What is special about Braille is that it is a 6 bit system. This means that it is close to how computers process text. Being a digital system created by a human for humans Braille connects the different ways humans and computers store and process information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Braille02.png&lt;br /&gt;
File:Braille03.png&lt;br /&gt;
File:Braille05.png&lt;br /&gt;
File:Braille06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linie==&lt;br /&gt;
&lt;br /&gt;
===Mood Lines===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sad_ok_sad.png|sad ok sad&lt;br /&gt;
File:calm_happy_happy.png|calm happy happy&lt;br /&gt;
File:afraid_frightened.png|afraid frightened&lt;br /&gt;
File:excited_aggressive.png|excited aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on its form and direction a line can be more or less calm, energetic or even aggressive. The mood lines are a graphic visualization of the mood entered by the user. This way a picture of a person&#039;s mood can be generated over a period of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Moodlines with text input [https://dl.dropbox.com/u/450977/MoodLines/MoodLines.html]&lt;br /&gt;
*Twitter Moodlines [https://dl.dropbox.com/u/450977/MoodLines/TwitterLinien.html] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twitter library by [https://github.com/processing-js/processing-mobile/tree/master/examples/twitter processing.js]&#039;&#039;&lt;br /&gt;
&#039;&#039;Line design inspired by [http://www.openprocessing.org/sketch/716 Matt Richard]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Line Trees===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Baum01.png&lt;br /&gt;
File:Baum02.png&lt;br /&gt;
File:Baum03.png&lt;br /&gt;
File:Baum04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
===Trapezpferd===&lt;br /&gt;
[[File:Pferd02klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
[[File:Pferd04klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raster==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster01.png&lt;br /&gt;
File:Raster04.png&lt;br /&gt;
File:Raster05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster06.png&lt;br /&gt;
File:Raster07.png&lt;br /&gt;
File:Raster08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster09.png&lt;br /&gt;
File:Raster10.png&lt;br /&gt;
File:Raster11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Schlange.jpg&lt;br /&gt;
File:Elefant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dackel.jpg&lt;br /&gt;
File:Maus.jpg&lt;br /&gt;
File:laurelhardy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farbe==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gruenblau01.png&lt;br /&gt;
File:gruenblau02.png&lt;br /&gt;
File:gruenblau03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgelb01.png&lt;br /&gt;
File:rotgelb02.png&lt;br /&gt;
File:rotgelb03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgruen01.png&lt;br /&gt;
File:rotgruen02.png&lt;br /&gt;
File:rotgruen03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Typographie==&lt;br /&gt;
===Generative Bauhaus===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Typo01.png&lt;br /&gt;
File:Typo02.png&lt;br /&gt;
File:Typo03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67179</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67179"/>
		<updated>2014-06-20T07:58:35Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg&lt;br /&gt;
File:cathleengoering_dop_03.jpg&lt;br /&gt;
File:cathleengoering_dop_04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_05.jpg&lt;br /&gt;
File:cathleengoering_dop_06.jpg&lt;br /&gt;
File:cathleengoering_dop_07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;97643143|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THE LONELY PEOPLE CATCH AND THROW DEVICE==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleen_LPCTD_01.jpg&lt;br /&gt;
File:cathleen_LPCTD_02.jpg&lt;br /&gt;
File:cathleen_LPCTD_03.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98711834|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98708908|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98710678|430|290&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67178</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67178"/>
		<updated>2014-06-20T07:57:06Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg&lt;br /&gt;
File:cathleengoering_dop_03.jpg&lt;br /&gt;
File:cathleengoering_dop_04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_05.jpg&lt;br /&gt;
File:cathleengoering_dop_06.jpg&lt;br /&gt;
File:cathleengoering_dop_07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;97643143|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE LONELY PEOPLE CATCH AND THROW DEVICE&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleen_LPCTD_01.jpg&lt;br /&gt;
File:cathleen_LPCTD_02.jpg&lt;br /&gt;
File:cathleen_LPCTD_03.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98711834|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98708908|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;98710678|430|290&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_03.jpg&amp;diff=67177</id>
		<title>File:Cathleen LPCTD 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_03.jpg&amp;diff=67177"/>
		<updated>2014-06-20T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_02.jpg&amp;diff=67176</id>
		<title>File:Cathleen LPCTD 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_02.jpg&amp;diff=67176"/>
		<updated>2014-06-20T07:53:17Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_01.jpg&amp;diff=67175</id>
		<title>File:Cathleen LPCTD 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleen_LPCTD_01.jpg&amp;diff=67175"/>
		<updated>2014-06-20T07:51:40Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67174</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=67174"/>
		<updated>2014-06-20T07:51:05Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg&lt;br /&gt;
File:cathleengoering_dop_03.jpg&lt;br /&gt;
File:cathleengoering_dop_04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_05.jpg&lt;br /&gt;
File:cathleengoering_dop_06.jpg&lt;br /&gt;
File:cathleengoering_dop_07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;97643143|430|240&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleen_LPCTD_01.jpg&lt;br /&gt;
File:cathleen_LPCTD_02.jpg&lt;br /&gt;
File:cathleen_LPCTD_03.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66767</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66767"/>
		<updated>2014-06-08T10:54:49Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg&lt;br /&gt;
File:cathleengoering_dop_03.jpg&lt;br /&gt;
File:cathleengoering_dop_04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_05.jpg&lt;br /&gt;
File:cathleengoering_dop_06.jpg&lt;br /&gt;
File:cathleengoering_dop_07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash type=vimeo&amp;gt;97643143|430|240&amp;lt;/videoflash&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66747</id>
		<title>File:Cathleengoering dop 07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66747"/>
		<updated>2014-06-07T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;Cg: uploaded a new version of &amp;amp;quot;File:Cathleengoering dop 07.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_05.jpg&amp;diff=66746</id>
		<title>File:Cathleengoering dop 05.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_05.jpg&amp;diff=66746"/>
		<updated>2014-06-07T21:21:43Z</updated>

		<summary type="html">&lt;p&gt;Cg: uploaded a new version of &amp;amp;quot;File:Cathleengoering dop 05.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66745</id>
		<title>File:Cathleengoering dop 07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66745"/>
		<updated>2014-06-07T21:19:37Z</updated>

		<summary type="html">&lt;p&gt;Cg: uploaded a new version of &amp;amp;quot;File:Cathleengoering dop 07.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_06.jpg&amp;diff=66744</id>
		<title>File:Cathleengoering dop 06.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_06.jpg&amp;diff=66744"/>
		<updated>2014-06-07T21:18:32Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66743</id>
		<title>File:Cathleengoering dop 07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_07.jpg&amp;diff=66743"/>
		<updated>2014-06-07T21:17:04Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_05.jpg&amp;diff=66742</id>
		<title>File:Cathleengoering dop 05.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_05.jpg&amp;diff=66742"/>
		<updated>2014-06-07T21:16:09Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66741</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66741"/>
		<updated>2014-06-07T21:13:59Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg&lt;br /&gt;
File:cathleengoering_dop_03.jpg&lt;br /&gt;
File:cathleengoering_dop_04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_05.jpg&lt;br /&gt;
File:cathleengoering_dop_06.jpg&lt;br /&gt;
File:cathleengoering_dop_07.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66740</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66740"/>
		<updated>2014-06-07T20:48:01Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|420px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg|Notes &lt;br /&gt;
File:cathleengoering_dop_03.jpg|Notes&lt;br /&gt;
File:cathleengoering_dop_04.jpg|Notes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66739</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66739"/>
		<updated>2014-06-07T20:47:34Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cathleengoering_dop_01.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_02.jpg|Notes &lt;br /&gt;
File:cathleengoering_dop_03.jpg|Notes&lt;br /&gt;
File:cathleengoering_dop_04.jpg|Notes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_04.jpg&amp;diff=66738</id>
		<title>File:Cathleengoering dop 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_04.jpg&amp;diff=66738"/>
		<updated>2014-06-07T20:39:34Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_03.jpg&amp;diff=66737</id>
		<title>File:Cathleengoering dop 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_03.jpg&amp;diff=66737"/>
		<updated>2014-06-07T20:38:37Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_02.jpg&amp;diff=66682</id>
		<title>File:Cathleengoering dop 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_02.jpg&amp;diff=66682"/>
		<updated>2014-06-07T13:26:26Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_01.jpg&amp;diff=66680</id>
		<title>File:Cathleengoering dop 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cathleengoering_dop_01.jpg&amp;diff=66680"/>
		<updated>2014-06-07T13:26:07Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66679</id>
		<title>GMU:Devices of Perception/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception/Cathleen_G%C3%B6ring&amp;diff=66679"/>
		<updated>2014-06-07T13:25:23Z</updated>

		<summary type="html">&lt;p&gt;Cg: Created page with &amp;quot;&amp;lt;gallery&amp;gt; File:cathleengoering_dop_01.jpg|Breadboard  File:cathleengoering_dop_02.jpg|Notes  File:cathleengoering_dop_03.jpg|Notes File:cathleengoering_dop_04.jpg|Notes &amp;lt;/gallery&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cathleengoering_dop_01.jpg|Breadboard &lt;br /&gt;
File:cathleengoering_dop_02.jpg|Notes &lt;br /&gt;
File:cathleengoering_dop_03.jpg|Notes&lt;br /&gt;
File:cathleengoering_dop_04.jpg|Notes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception&amp;diff=66678</id>
		<title>GMU:Devices of Perception</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Devices_of_Perception&amp;diff=66678"/>
		<updated>2014-06-07T13:23:13Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;Wahrnehmungsapparate&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Werkmodul|Werkmodul]]/[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[:Category:Darsha_Hewitt|Darsha Hewitt]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 4 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 17:00 bis 20:30&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; 16 April, 2014&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please sign up for this course with [[GMU:Personen#Melanie_Birschein|Melanie Birnschein]] at the Secretary&#039;s Office until April 12th.&lt;br /&gt;
&lt;br /&gt;
In addition please send a short application email to Darsha Hewitt (darsha [ät] artengine.ca) to outline your expectations for this course.&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
Im Kurs wird die Geschichte von Apparaten zur Wahrnehmung erläutert.&lt;br /&gt;
Die Kursteilnehmer werden angeleitet, selbst neue visuelle und auditive Eindrücke mittels Apparaturen zu entwerfen.&lt;br /&gt;
Kurssprache ist Englisch.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This course explores devices and machines for visual and acoustic perception. Participants will build a machine supporting their perception and develop tools to communicate their ideas. It emphasizes a bottom-up approach to electronic systems through experimentation, deconstruction and reverse-engineering of common-place technology.&lt;br /&gt;
&lt;br /&gt;
Some of the topics, themes and methods we will look at include:&lt;br /&gt;
* Do-it-yourself electronics&lt;br /&gt;
* Electromechanical systems &lt;br /&gt;
* Beautitronics &lt;br /&gt;
* Speculative technologies &lt;br /&gt;
* Experimental hardware &lt;br /&gt;
* Structures for cyborging &lt;br /&gt;
* Art-making robots &lt;br /&gt;
* Baumarkt aesthetics &lt;br /&gt;
&lt;br /&gt;
Please Note: &lt;br /&gt;
* There is a 10 euro material fee for this class  &lt;br /&gt;
* This course will be taught in English&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
Fertigstellung eines Objektes, eines Apparats/Geräts, einer Performance&lt;br /&gt;
&lt;br /&gt;
== Eligible participants ==&lt;br /&gt;
BfA MKG, BfA MK, MI&lt;br /&gt;
&lt;br /&gt;
==Participants==&lt;br /&gt;
&lt;br /&gt;
* [http://www.uni-weimar.de/medien/wiki/WIKI-docu Alice Dziewinski]&lt;br /&gt;
* [[GMU:Devices_of_Perception/Francis Kamprath|Francis Kamprath]]&lt;br /&gt;
* [[GMU:Devices_of_Perception/Apasri Titatarn|Apasri Titatarn]]&lt;br /&gt;
* [[GMU:Devices_of_Perception/Ashin Mandal|Ashin Mandal]]&lt;br /&gt;
* [[GMU:Devices_of_Perception/William Sedig|William Sedig]]&lt;br /&gt;
* [[GMU:Devices_of_Perception/Sonia Tiosanto|Sonia Tiosanto]]&lt;br /&gt;
* [[GMU:Devices_of_Perception/Cathleen Göring|Cathleen Göring]]&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
These are recommendations - they are not required reading for the class! &lt;br /&gt;
&lt;br /&gt;
* Alexander, Gary and Aidan Lawrence Onn &amp;quot;Cabaret Mechanical Movement: Mechanisms and How to Make Automata and Mechanical Sculpture&amp;quot; ISBN 9780952872900&lt;br /&gt;
* Berlin, Howard M. &amp;quot;CMOS Cookbook 2nd Edition&amp;quot; ISBN 9780750699433&lt;br /&gt;
* Cicoira, Fabio and Clara Santato &amp;quot;Organic Electronics: Emerging Concepts and Technologies&amp;quot; ISBN 3527650989&lt;br /&gt;
* Friedrichs, H.P. &amp;quot;The Voice of The Crystal&amp;quot; ISBN 0967190509&lt;br /&gt;
* Friedrichs, H.P. &amp;quot;Instruments of Amplification&amp;quot; ISBN 9780967190518&lt;br /&gt;
* Gertz, Emily and Justin Di Justo &amp;quot;DIY Atmospheric Monitoring with Arduino&amp;quot; ISBN 1449338143 &lt;br /&gt;
* Glover, Thomas J &amp;quot;Pocket Reference - 4th Edition&amp;quot; ISBN 1885071620&lt;br /&gt;
* Horn, Delton &amp;quot;How to Test Almost Everything Electronic&amp;quot; ISBN 0830641270 &lt;br /&gt;
* Margolis, Michael &amp;quot;Arduino Cookbook 2nd Edition&amp;quot; ISBN 1449313876&lt;br /&gt;
* McComb Gordon &amp;quot;Robot Builder&#039;s Bonanza, 4th Edition&amp;quot; ISBN 0071750363 &lt;br /&gt;
* Mims, Forrest M. III &amp;quot;Getting Started in Electronics&amp;quot; ISBN 0945053282&lt;br /&gt;
* Mims, Forrest M. III  &amp;quot;Volume I: Timer, Op Amp, and Optoelectronic Circuits &amp;amp; Projects&amp;quot; ISBN 0945053290&lt;br /&gt;
* Mims, Forrest M. III  &amp;quot;Volume II: Science and Communication Circuits &amp;amp; Projects&amp;quot; ISBN  0945053320&lt;br /&gt;
* Mims, Forrest M. III  &amp;quot;Volume III: Electronic Sensor Circuits &amp;amp; Projects&amp;quot; ISBN 0945053312&lt;br /&gt;
* Mims, Forrest M. III  &amp;quot;Volume IV: Electronic Formulas, Symbols &amp;amp; Circuits&amp;quot; ISBN 0945053304&lt;br /&gt;
* Monk, Simon &amp;quot;Hacking Electronics: An Illustrated DIY Guide for Makers and Hobbyists&amp;quot; ISBN 0071802363&lt;br /&gt;
* Nicholas Collins &amp;quot;Handmade Electronic Music: The Art of Hardware Hacking&amp;quot; ISBN  0415998735&lt;br /&gt;
* Platt Charles &amp;quot;Make: Electronics&amp;quot; ISBN 0596153740&lt;br /&gt;
* Platt Charles &amp;quot;Encyclopedia of Electronic Components: Volume 1&amp;quot; ISBN 1449333893&lt;br /&gt;
* Williams Elliot &amp;quot;Make: AVR Programming&amp;quot; ISBN 1449355781&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Darsha Hewitt]]&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Darsha Hewitt]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tools_for_Tales&amp;diff=66519</id>
		<title>GMU:Tools for Tales</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tools_for_Tales&amp;diff=66519"/>
		<updated>2014-05-28T07:13:37Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tools for Tales, Tales from Tools&amp;lt;br&amp;gt;&#039;&#039;Von Werkzeugen, Maschinen und Apparaten&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Projektmodul|Projektmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]], [[Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mastermodul:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 09:15 - 12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bachelormodul:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday 09. April 2014&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
&lt;br /&gt;
Seit Marshall McLuhan vorgeschlagen hat, das Medium nicht nur als Informationsträger, sondern als Ding zu sehen, das einen eigenen Aussagewert generiert, hat der Begriff des Werkzeuges eine neue Bedeutung erhalten: Werkzeuge und Apparate hinterlassen nicht nur am Gegenstand der Bearbeitung ihre Spuren. Sie selbst haben eigene Narrative und erzählen Geschichten.&lt;br /&gt;
&lt;br /&gt;
In einer postdigitalen Gesellschaft scheinen die Werkzeuge zu verschwinden in technologiegestützten Ereignissen. Diese bauen Kraftfelder auf als und für Netze, soziale Bewegungen und Herrschaftsstrukturen.&lt;br /&gt;
&lt;br /&gt;
Im Modul wollen wir einen Blick werfen auf die Artefakte und Konstrukte  eines Alltags voller technischer Geräte und Maschinen und diese im Einzelnen betrachten, um ihren Charakter und ihr Ausdruckspotenzial im oben beschriebenen Sinne zu erkennen. Wie organisieren Apparate Menschen? Welches Bild von Zusammenleben implizieren die Werkzeuge? Welche Gesellschaft entwerfen sie?&lt;br /&gt;
&lt;br /&gt;
Im Projekt werden verschiedene Methoden des Arbeitens mit Apparaten und über Apparate vorgestellt. Eine Übersicht  über die in der Professur zur Zeit verfügbaren Geräte zusammen mit praktischen Rezepten zu deren Nutzung wird angeboten, die zu einem künstlerisch/gestalterischen Produkt werden sollen (Objekt, Display, Installation, Performance etc.). &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Marshal McLuhan proposed to see the medium as a thing in its own right rather than considering it a mere container of information. The medium as a thing that is capable to generate its own content. Since then the term &amp;quot;tool&amp;quot; has acquired a new meaning: The traces that tools and machines leave in their workpiece are not the only ones. Tools and devices trace out their own narratives and tales. They tell a story.&lt;br /&gt;
&lt;br /&gt;
In a post-digital society it seems like tools dissolve into events that are driven by technology. These events create force fields that turn into networks, social movements, and structures of power.&lt;br /&gt;
&lt;br /&gt;
In the realm of this course we want to have a closer look at the artifacts and constructions of our every-day life full of technical machinery. We want to analyze the tools in detail, identify their character and their potential of expression, in the sense described above. How do machines organize human life? Which idea of coexistence do they imply? What kind of society do they create?&lt;br /&gt;
&lt;br /&gt;
In this course we will introduce various methods of working with devices, as tools and subjects of artistic expression. We will provide you with an overview of devices currently available at chair of Media Environments. This will be complemented with practical recipes of how to use those tools, and shall culminate in practical products (sculptures, exhibits, installations, performances, et cetera).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
Anmeldung per Email bitte bis zum 03.04.2014 an: ursula.damm [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Vorheriger oder gleichzeitiger Besuch eines Werkmoduls in Programmierung oder Elektronik&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
Werk, Performance, Video&lt;br /&gt;
&lt;br /&gt;
== Eligible participants ==&lt;br /&gt;
&lt;br /&gt;
BfA Medienkunst/Mediengestaltung &amp;lt;br&amp;gt;&lt;br /&gt;
MfA Media Art &amp;amp; Design &amp;lt;br&amp;gt;&lt;br /&gt;
MfA Medienkunst/Mediengestaltung &amp;lt;br&amp;gt;&lt;br /&gt;
MA Media Architecture  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
Extra events: &lt;br /&gt;
lecture by Georg Trogemann &lt;br /&gt;
May 13 9.15, room 204 &lt;br /&gt;
&lt;br /&gt;
Excursion [http://www.adk.de/de/projekte/2014/lens_based_sculpture/index.htm Lens based sculpture]&lt;br /&gt;
&lt;br /&gt;
Mastermodul: &lt;br /&gt;
* 13.5.2014: &lt;br /&gt;
* 20.5.2014: Luis Hutarte (visual poetry)&lt;br /&gt;
* 27.5.2014: Christoph Stroppel (the inbetween), Katha Bonk (theater performance in public space); Alexander Pospischil (kinetic art)&lt;br /&gt;
* 03.6.2014: Christina Schüler (machines as artwork)&lt;br /&gt;
* 10.6.2014: Brian Bixby (Sinta Werner), Isabella Tasi (?)&lt;br /&gt;
* 17.6.2014: Khaldoun&lt;br /&gt;
&lt;br /&gt;
Bachelormodul: &lt;br /&gt;
* 07.5.2014: Paul Sermon&lt;br /&gt;
* 14.5.2014: Philipp + Tobias (Schlemmer Rezeption)&lt;br /&gt;
* 21.5.2014: &lt;br /&gt;
* 28.5.2014: Paul Haas (Maschinenästhetik), Philipp H. (Rimini Protokoll)&lt;br /&gt;
* 04.6.2014: Meike Halle (Niklas Roy)&lt;br /&gt;
* 11.6.2014: Cathleen Göring (DeMarinis)&lt;br /&gt;
* 18.6.2014: Steffen Harder (Die Hand in der Kulturgeschichte)&lt;br /&gt;
* 25.6.2014: &lt;br /&gt;
* 02.7.2014: Lise Endler (organloser Körper)&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&#039;&#039;&#039;Theory&#039;&#039;&#039;&lt;br /&gt;
* Das Medium ist die Botschaft = The medium is the message / Marshall McLuhan. Hrsg. und übers. von Martin Baltes ISBN 978-3608503111&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* Making Things Public: Atmospheres of Democracy Hardcover by Bruno Latour, Peter Weibel ISBN 978-0262122795&lt;br /&gt;
* ICONOCLASH: Beyond the Image Wars in Science, Religion and Art Paperback by Bruno Latour, Peter Weibel ISBN 978-0262621724&lt;br /&gt;
* The One and the Many: Contemporary Collaborative Art in a Global Context ISBN 978-0822349877&lt;br /&gt;
* Speculative Everything: Design, Fiction, ans Social Dreaming, Anthony Dunne Fiona Raby ISBN 978-0262019842&lt;br /&gt;
* Design Noir: The Secret Life of Electronic Objects ISBN 978-3764365660&lt;br /&gt;
* The New Media Reader, Noah Wardrip-Fruin, Nick Montfort ISBN 978-0262232272&lt;br /&gt;
* Die Geburt des Vokalalphabets aus dem Geist der Poesie: Schrift, Zahl und Ton im Medienverbund, Wolfgang Ernst (Herausgeber), Friedrich Kittler (Herausgeber) ISBN 978-3770542673&lt;br /&gt;
* Dinge und Undinge: Phänomenologische Skizzen von Vilém Flusser und Florian Rötzer ISBN 978-3446239401&lt;br /&gt;
* [https://vimeo.com/63588181 See Yourself Sensing] ISBN 978-1907317293&lt;br /&gt;
* Das technische Bild : Kompendium zu einer Stilgeschichte wissenschaftlicher Bilder / Horst Bredekamp ISBN 978-3050044965&lt;br /&gt;
* Kinematic Self-Replicating Machines,  Robert A. Freitas Jr., Ralph C. Merkle ISBN 978-1570596902&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
* Ich sehe was, was Du nicht siehst! - Sehmaschinen und Bilderwelten : die Sammlung Werner Nekes ISBN 978-3882438567&lt;br /&gt;
* Blickmaschinen oder wie Bilder entstehen, Werner Nekes ISBN 978-3832191863&lt;br /&gt;
* Paul DeMarinis: Buried in Noise ISBN 978-3868281415&lt;br /&gt;
* Internet Art Reachel Greene ISBN 978-0500203767&lt;br /&gt;
* Gateways: Kunst und vernetzte Kultur - Sabine Himmelsbach ISBN 978-3775727969&lt;br /&gt;
* Kunstmaschinen - Maschinenkunst ISBN 978-3-939583-40-0&lt;br /&gt;
* A touch of code ISBN 978-3899553314&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
* net_condition: art and global media by Peter Weibel (Editor), Timothy Druckrey (Editor) ISBN 978-0262731386&lt;br /&gt;
&lt;br /&gt;
== Artists, Designers ==&lt;br /&gt;
&#039;&#039;&#039;Classics&#039;&#039;&#039;&lt;br /&gt;
* Marcel Duchamps&lt;br /&gt;
* [https://www.youtube.com/watch?v=oBNZUj1J1fE#t=54 Joseph Beuys]&lt;br /&gt;
* [http://www.jeantinguely.com/de/museum_sammlung/jean_tinguely.html Jean Tinguely]&lt;br /&gt;
* [http://www.dunneandraby.co.uk/content/home Anthony Dunne Fiona Raby]&lt;br /&gt;
* [http://www.tate.org.uk/art/artists/rebecca-horn-2269 Rebecca Horn] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.valieexport.at/ Valie Export ]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.estherschipper.com/Pierre_Huyghe Pierre Huyghe]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OfV9gMeETS4 Alan McCollum]&lt;br /&gt;
* [http://www.melhus.de/ Björn Melhus] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundartists&#039;&#039;&#039;&lt;br /&gt;
* [http://www.stanford.edu/~demarini Paul DeMarinis]&lt;br /&gt;
* [http://yunchulkim.net/ Yunchul Kim] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.haineshinterding.net/ Joyce Hinterding]&lt;br /&gt;
* [http://www.tmrx.org/ Aernoudt Jacobs]&lt;br /&gt;
&#039;&#039;&#039;Media Artist&#039;&#039;&#039;&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.timknowles.co.uk/ Tim Knowles]&lt;br /&gt;
* [http://www.tuulanarhinen.net/ Tuula Närhinnen]&lt;br /&gt;
* [http://datenform.de/ Aram Bartholl]&lt;br /&gt;
* [http://www.niklasroy.com/ Niklas Roy]&lt;br /&gt;
* [http://www.rlfbckr.org/ Ralf Baecker] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
* [http://www.bitsbeauty.de/for-those-who-see/ Daniel Schulze]&lt;br /&gt;
* [http://adamwbrown.net/ Adam Brown] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://vimeo.com/julianoliver Julian Oliver] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.juliuspopp.de/ Julius Popp]&lt;br /&gt;
* [http://www.gereon-lepper.de/ Gereon Lepper]&lt;br /&gt;
* [http://www.marnixdenijs.nl/ Marnix de Nijs]&lt;br /&gt;
* [http://www.darsha.org/ Darsha Hewitt]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Perception&#039;&#039;&#039;&lt;br /&gt;
* [[GMU:Devices of Perception|Devices of Perception]]&lt;br /&gt;
* [[GMU:Coding Gestalt|Coding Gestalt. Gestalting Code.]] &lt;br /&gt;
* [[Image Processing Tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Creation&#039;&#039;&#039;&lt;br /&gt;
* [[Webprogramming Tools|Webprogramming tools]]&lt;br /&gt;
* [[Video tools]]&lt;br /&gt;
* [[Audio tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Introspection&#039;&#039;&#039;&lt;br /&gt;
* [[Quantified self]]&lt;br /&gt;
* [[Wearable tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Crowdsourcing tools]]&lt;br /&gt;
* [[Cryptocurrency tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Rent&#039;&#039;&#039;&lt;br /&gt;
* [[GMU:Equipment|Tools at the GMU]]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
[[Luis Hurtarte]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sebastian Kaye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paul Haas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laura Anzola]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[B.Bixby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Liese Endler]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubab Paracha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rihards Vitols]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matthias Schäfer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alla Grishko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Philipp Herion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Christina S.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tobias Wolf und Phillip Klein]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Steffen Harder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Meike Halle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Francis und Liese]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66016</id>
		<title>Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66016"/>
		<updated>2014-04-23T07:32:42Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Klanglandschaft&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Das Endergebnis des Projekts soll eine Klanglandschaft sein, die aus dem Zusammenspiel verschiedener Geräte entsteht, welche für den Gebrauch in unserer sich ständig weiter entwickelnden multimedialen Gesellschaft als veraltet gelten. Die den für ihren ursprünglichen Verwendungszweck unbrauchbar gewordenen Materialien innewohnenden Klänge sollen den Dingen eine neue Bedeutung zukommen lassen, indem die Geräusche, die von einem defektiven und veralteten Ding erzählen, die uns unangenehm sind oder sogar stören, zusammen spielen und damit eine Verwandlung erfahren. Dem Betrachter bietet sich das Bild einer Anhäufung verschiedener alter Geräte, der Zuhörer taucht in eine Umgebung ein, die dem visuellen Eindruck scheinbar konträr gegenüber steht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Soundscape&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
The aim of the project is to create a soundscape composed of several machines which have become obsolete for todays use in our fast evolving multimedia society. The idea is to use those discarded materials and to manipulate and modulate their inherent sounds to give new meaning to things which are considered useless or even annoying like the white noise of an old TV or the dialing sounds of an old modem. &lt;br /&gt;
&lt;br /&gt;
[[Image:sketch_soundscape_cathleen.jpg|200px|thumb|left|Soundscape Sketch]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66015</id>
		<title>Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66015"/>
		<updated>2014-04-23T07:22:50Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Flanieren==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Klanglandschaft&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Das Endergebnis des Projekts soll eine Klanglandschaft sein, die aus dem Zusammenspiel verschiedener Geräte entsteht, welche für den Gebrauch in unserer sich ständig weiter entwickelnden multimedialen Gesellschaft als veraltet gelten. Die den für ihren ursprünglichen Verwendungszweck unbrauchbar gewordenen Materialien innewohnenden Klänge sollen den Dingen eine neue Bedeutung zukommen lassen, indem die Geräusche, die von einem defektiven und veralteten Ding erzählen, die uns unangenehm sind oder sogar stören, zusammen spielen und damit eine Verwandlung erfahren. Dem Betrachter bietet sich das Bild einer Anhäufung verschiedener alter Geräte, der Zuhörer taucht in eine Umgebung ein, die dem visuellen Eindruck scheinbar konträr gegenüber steht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Soundscape&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
The aim of the project is to create a soundscape composed of several machines which have become obsolete for todays use in our fast evolving multimedia society. The idea is to use those discarded materials and to manipulate and modulate their inherent sounds to give new meaning to things which are considered useless or even annoying like the white noise of an old TV or the dialing sounds of an old modem. &lt;br /&gt;
&lt;br /&gt;
[[Image:sketch_soundscape_cathleen.jpg|200px|thumb|left|Soundscape Sketch]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66009</id>
		<title>Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cathleen_G%C3%B6ring&amp;diff=66009"/>
		<updated>2014-04-22T14:23:18Z</updated>

		<summary type="html">&lt;p&gt;Cg: Created page with &amp;quot;==Flanieren==  &amp;lt;b&amp;gt;Klanglandschaft&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt; Als Endergebnis des Projekts soll eine Klanglandschaft entstehen, die sich aus dem Zusammenspiel verschiedener Geräte, welche für den ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Flanieren==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Klanglandschaft&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Als Endergebnis des Projekts soll eine Klanglandschaft entstehen, die sich aus dem Zusammenspiel verschiedener Geräte, welche für den Gebrauch in unserer sich ständig weiter entwickelnden multimedialen Gesellschaft als veraltet gelten, entwickelt. Die den für ihren ursprünglichen Verwendungszweck unbrauchbar gewordenen Materialien innewohnenden Klänge sollen den Dingen eine neue Bedeutung zukommen lassen, indem die Geräusche, die von einem defektiven und veralteten Ding erzählen, die uns unangenehm sind oder sogar stören, zusammen spielen und damit eine Verwandlung erfahren. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Soundscape&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
The aim of the project is to create a soundscape composed of several machines which have become obsolete for todays use in our fast evolving multimedia society. The idea is to use those discarded materials and to manipulate and modulate their inherent sounds to give new meaning to things which are considered useless or even annoying like the white noise of an old TV or the dialing sounds of an old modem. &lt;br /&gt;
&lt;br /&gt;
[[Image:sketch_soundscape_cathleen.jpg|200px|thumb|left|Soundscape Sketch]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sketch_soundscape_cathleen.jpg&amp;diff=66008</id>
		<title>File:Sketch soundscape cathleen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Sketch_soundscape_cathleen.jpg&amp;diff=66008"/>
		<updated>2014-04-22T14:23:02Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tools_for_Tales&amp;diff=66007</id>
		<title>GMU:Tools for Tales</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Tools_for_Tales&amp;diff=66007"/>
		<updated>2014-04-22T14:15:06Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tools for Tales, Tales from Tools&amp;lt;br&amp;gt;&#039;&#039;Von Werkzeugen, Maschinen und Apparaten&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Projektmodul|Projektmodul]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Ursula Damm]], [[Martin Schneider]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 18 [[ECTS]], 16 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mastermodul:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Tuesday, 09:15 - 12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Tuesday 08. April 2014&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bachelormodul:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesday, 09:15 - 12:30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 5]], Room 204&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; Wednesday 09. April 2014&lt;br /&gt;
&lt;br /&gt;
==Beschreibung==&lt;br /&gt;
&lt;br /&gt;
Seit Marshall McLuhan vorgeschlagen hat, das Medium nicht nur als Informationsträger, sondern als Ding zu sehen, das einen eigenen Aussagewert generiert, hat der Begriff des Werkzeuges eine neue Bedeutung erhalten: Werkzeuge und Apparate hinterlassen nicht nur am Gegenstand der Bearbeitung ihre Spuren. Sie selbst haben eigene Narrative und erzählen Geschichten.&lt;br /&gt;
&lt;br /&gt;
In einer postdigitalen Gesellschaft scheinen die Werkzeuge zu verschwinden in technologiegestützten Ereignissen. Diese bauen Kraftfelder auf als und für Netze, soziale Bewegungen und Herrschaftsstrukturen.&lt;br /&gt;
&lt;br /&gt;
Im Modul wollen wir einen Blick werfen auf die Artefakte und Konstrukte  eines Alltags voller technischer Geräte und Maschinen und diese im Einzelnen betrachten, um ihren Charakter und ihr Ausdruckspotenzial im oben beschriebenen Sinne zu erkennen. Wie organisieren Apparate Menschen? Welches Bild von Zusammenleben implizieren die Werkzeuge? Welche Gesellschaft entwerfen sie?&lt;br /&gt;
&lt;br /&gt;
Im Projekt werden verschiedene Methoden des Arbeitens mit Apparaten und über Apparate vorgestellt. Eine Übersicht  über die in der Professur zur Zeit verfügbaren Geräte zusammen mit praktischen Rezepten zu deren Nutzung wird angeboten, die zu einem künstlerisch/gestalterischen Produkt werden sollen (Objekt, Display, Installation, Performance etc.). &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Marshal McLuhan proposed to see the medium as a thing in its own right rather than considering it a mere container of information. The medium as a thing that is capable to generate its own content. Since then the term &amp;quot;tool&amp;quot; has acquired a new meaning: The traces that tools and machines leave in their workpiece are not the only ones. Tools and devices trace out their own narratives and tales. They tell a story.&lt;br /&gt;
&lt;br /&gt;
In a post-digital society it seems like tools dissolve into events that are driven by technology. These events create force fields that turn into networks, social movements, and structures of power.&lt;br /&gt;
&lt;br /&gt;
In the realm of this course we want to have a closer look at the artifacts and constructions of our every-day life full of technical machinery. We want to analyze the tools in detail, identify their character and their potential of expression, in the sense described above. How do machines organize human life? Which idea of coexistence do they imply? What kind of society do they create?&lt;br /&gt;
&lt;br /&gt;
In this course we will introduce various methods of working with devices, as tools and subjects of artistic expression. We will provide you with an overview of devices currently available at chair of Media Environments. This will be complemented with practical recipes of how to use those tools, and shall culminate in practical products (sculptures, exhibits, installations, performances, et cetera).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
Anmeldung per Email bitte bis zum 03.04.2014 an: ursula.damm [ät] uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Vorheriger oder gleichzeitiger Besuch eines Werkmoduls in Programmierung oder Elektronik&lt;br /&gt;
&lt;br /&gt;
== Evaluation ==&lt;br /&gt;
&lt;br /&gt;
Werk, Performance, Video&lt;br /&gt;
&lt;br /&gt;
== Eligible participants ==&lt;br /&gt;
&lt;br /&gt;
BfA Medienkunst/Mediengestaltung &amp;lt;br&amp;gt;&lt;br /&gt;
MfA Media Art &amp;amp; Design &amp;lt;br&amp;gt;&lt;br /&gt;
MfA Medienkunst/Mediengestaltung &amp;lt;br&amp;gt;&lt;br /&gt;
MA Media Architecture  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
Extra events: &lt;br /&gt;
lecture by Georg Trogemann &lt;br /&gt;
May 13 9.15, room 204 &lt;br /&gt;
&lt;br /&gt;
Excursion [http://www.adk.de/de/projekte/2014/lens_based_sculpture/index.htm Lens based sculpture]&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&#039;&#039;&#039;Theory&#039;&#039;&#039;&lt;br /&gt;
* Das Medium ist die Botschaft = The medium is the message / Marshall McLuhan. Hrsg. und übers. von Martin Baltes ISBN 978-3608503111&lt;br /&gt;
* ANThology: Ein einführendes Handbuch zur Akteur-Netzwerk-Theorie ISBN 978-3899424799&lt;br /&gt;
* Making Things Public: Atmospheres of Democracy Hardcover by Bruno Latour, Peter Weibel ISBN 978-0262122795&lt;br /&gt;
* ICONOCLASH: Beyond the Image Wars in Science, Religion and Art Paperback by Bruno Latour, Peter Weibel ISBN 978-0262621724&lt;br /&gt;
* The One and the Many: Contemporary Collaborative Art in a Global Context ISBN 978-0822349877&lt;br /&gt;
* Speculative Everything: Design, Fiction, ans Social Dreaming, Anthony Dunne Fiona Raby ISBN 978-0262019842&lt;br /&gt;
* Design Noir: The Secret Life of Electronic Objects ISBN 978-3764365660&lt;br /&gt;
* The New Media Reader, Noah Wardrip-Fruin, Nick Montfort ISBN 978-0262232272&lt;br /&gt;
* Die Geburt des Vokalalphabets aus dem Geist der Poesie: Schrift, Zahl und Ton im Medienverbund, Wolfgang Ernst (Herausgeber), Friedrich Kittler (Herausgeber) ISBN 978-3770542673&lt;br /&gt;
* Dinge und Undinge: Phänomenologische Skizzen von Vilém Flusser und Florian Rötzer ISBN 978-3446239401&lt;br /&gt;
* [https://vimeo.com/63588181 See Yourself Sensing] ISBN 978-1907317293&lt;br /&gt;
* Das technische Bild : Kompendium zu einer Stilgeschichte wissenschaftlicher Bilder / Horst Bredekamp ISBN 978-3050044965&lt;br /&gt;
* Kinematic Self-Replicating Machines,  Robert A. Freitas Jr., Ralph C. Merkle ISBN 978-1570596902&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039;&lt;br /&gt;
* Ich sehe was, was Du nicht siehst! - Sehmaschinen und Bilderwelten : die Sammlung Werner Nekes ISBN 978-3882438567&lt;br /&gt;
* Blickmaschinen oder wie Bilder entstehen, Werner Nekes ISBN 978-3832191863&lt;br /&gt;
* Paul DeMarinis: Buried in Noise ISBN 978-3868281415&lt;br /&gt;
* Internet Art Reachel Greene ISBN 978-0500203767&lt;br /&gt;
* Gateways: Kunst und vernetzte Kultur - Sabine Himmelsbach ISBN 978-3775727969&lt;br /&gt;
* Kunstmaschinen - Maschinenkunst ISBN 978-3-939583-40-0&lt;br /&gt;
* A touch of code ISBN 978-3899553314&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
* net_condition: art and global media by Peter Weibel (Editor), Timothy Druckrey (Editor) ISBN 978-0262731386&lt;br /&gt;
&lt;br /&gt;
== Artists, Designers ==&lt;br /&gt;
&#039;&#039;&#039;Classics&#039;&#039;&#039;&lt;br /&gt;
* Marcel Duchamps&lt;br /&gt;
* [https://www.youtube.com/watch?v=oBNZUj1J1fE#t=54 Joseph Beuys]&lt;br /&gt;
* [http://www.jeantinguely.com/de/museum_sammlung/jean_tinguely.html Jean Tinguely]&lt;br /&gt;
* [http://www.dunneandraby.co.uk/content/home Anthony Dunne Fiona Raby]&lt;br /&gt;
* [http://www.tate.org.uk/art/artists/rebecca-horn-2269 Rebecca Horn] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.valieexport.at/ Valie Export ]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.estherschipper.com/Pierre_Huyghe Pierre Huyghe]&lt;br /&gt;
* [http://www.youtube.com/watch?v=OfV9gMeETS4 Alan McCollum]&lt;br /&gt;
* [http://www.melhus.de/ Björn Melhus] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundartists&#039;&#039;&#039;&lt;br /&gt;
* [http://www.stanford.edu/~demarini Paul DeMarinis]&lt;br /&gt;
* [http://yunchulkim.net/ Yunchul Kim] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.haineshinterding.net/ Joyce Hinterding]&lt;br /&gt;
* [http://www.tmrx.org/ Aernoudt Jacobs]&lt;br /&gt;
&#039;&#039;&#039;Media Artist&#039;&#039;&#039;&lt;br /&gt;
* [http://www.dwbowen.com/ David Bowen]&lt;br /&gt;
* [http://www.timknowles.co.uk/ Tim Knowles]&lt;br /&gt;
* [http://www.tuulanarhinen.net/ Tuula Närhinnen]&lt;br /&gt;
* [http://datenform.de/ Aram Bartholl]&lt;br /&gt;
* [http://www.niklasroy.com/ Niklas Roy]&lt;br /&gt;
* [http://www.rlfbckr.org/ Ralf Baecker] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
* [http://www.bitsbeauty.de/for-those-who-see/ Daniel Schulze]&lt;br /&gt;
* [http://adamwbrown.net/ Adam Brown] &amp;lt;br&amp;gt;&lt;br /&gt;
* [https://vimeo.com/julianoliver Julian Oliver] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.juliuspopp.de/ Julius Popp]&lt;br /&gt;
* [http://www.gereon-lepper.de/ Gereon Lepper]&lt;br /&gt;
* [http://www.marnixdenijs.nl/ Marnix de Nijs]&lt;br /&gt;
* [http://www.darsha.org/ Darsha Hewitt]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Perception&#039;&#039;&#039;&lt;br /&gt;
* [[GMU:Devices of Perception|Devices of Perception]]&lt;br /&gt;
* [[GMU:Coding Gestalt|Coding Gestalt. Gestalting Code.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Creation&#039;&#039;&#039;&lt;br /&gt;
* [[Webprogramming Tools|Webprogramming tools]]&lt;br /&gt;
* [[Video tools]]&lt;br /&gt;
* [[Audio tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Introspection&#039;&#039;&#039;&lt;br /&gt;
* [[Quantified self]]&lt;br /&gt;
* [[Wearable tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Crowdsourcing tools]]&lt;br /&gt;
* [[Cryptocurrency tools]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools for Rent&#039;&#039;&#039;&lt;br /&gt;
* [[GMU:Equipment|Tools at the GMU]]&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
&lt;br /&gt;
[[Sebastian Kaye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Paul Haas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laura Anzola]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Liese Endler]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rubab Paracha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rihards Vitols]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Matthias Schäfer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alla Grishko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cathleen Göring]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SS14]]&lt;br /&gt;
[[Category:Projektmodul]]&lt;br /&gt;
[[Category:Ursula Damm]]&lt;br /&gt;
[[Category:Martin Schneider]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=57807</id>
		<title>GMU:DIY-Microscopy/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=57807"/>
		<updated>2013-05-17T09:55:16Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miroscopy Stage Construction ==&lt;br /&gt;
Approach with 2 wedges. The aim was to find a simple mechanism that allows for high precision. If you tighten the screw the lower wedge moves left and pushes up the upper wedge with the camera on top of it. If you loosen the screw the camera moves down.  &lt;br /&gt;
Because of its simplicity it would be less susceptible to errors.&lt;br /&gt;
[[File:MicroscopeCamera.jpg|150px|left|thumb|Wedge mechanism]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3D Model ==&lt;br /&gt;
[[File:Animation.gif|150px|left|thumb|3D Model]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing the Camera ==&lt;br /&gt;
&lt;br /&gt;
First remove the lens of the camera. Use a screwdriver to unscrew the outer parts. Then use a hand saw or a pair of nippers to crack open the case around the cable. Carefully remove the plastic without damaging the cable. As a result you get the PCB with the cable and the LEDs. For now leave the black plastic ring on the PCB as a protection for the sensor.&lt;br /&gt;
&lt;br /&gt;
The second step is to remove the LEDs. Unsolder them carefully and clean the solder holes with a desoldering pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WebcamCathleen.jpg|Webcam&lt;br /&gt;
File:PCBwithLEDs.jpg|Isolated PCB with LEDs&lt;br /&gt;
File:UnsolderingLEDs.jpg|Unsoldering the LEDs&lt;br /&gt;
File:PCBwihtoutLEDs.jpg|PCB without LEDs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cardboard Model ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cardboard model01.png|Cardboard Model&lt;br /&gt;
File:cardboard model0.png|Cardboard Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copper Model ==&lt;br /&gt;
After checking and improving the functionality of the design with the cardboard construction the final model can be built. Here the base material for conductor boards is used. It is made out of epoxy with a copper surface. This makes the material easy to work on. The smooth surface of the copper allows for a smooth movement of the wedges. &lt;br /&gt;
The design was expanded by two small springs that constantly pull down the camera platform, preventing the platform to be pushed up by the firm cables of the camera. &lt;br /&gt;
What you need is:&lt;br /&gt;
* conductor board material&lt;br /&gt;
* threaded bolt&lt;br /&gt;
* plastic knob&lt;br /&gt;
* soldering rod&lt;br /&gt;
* solder&lt;br /&gt;
* two small extention springs&lt;br /&gt;
* small metall clips to keep the threaded bolt in place&lt;br /&gt;
* ribbon cable&lt;br /&gt;
* tiny screws&lt;br /&gt;
* plastic spacers to fixate the camera in the right place&lt;br /&gt;
* fretsaw&lt;br /&gt;
* rasp&lt;br /&gt;
* sanding paper &lt;br /&gt;
* drill&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ClampIllustration.jpg|Clamps&lt;br /&gt;
File:buildingprocess01.jpg|conductor board material&lt;br /&gt;
File:buildingprocess02.jpg|wedges&lt;br /&gt;
File:buildingprocess03.jpg|copper model&lt;br /&gt;
File:DIYLeiterplattenmodell01.jpg|copper model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conductor board material can be easily sawn with a fret saw. Any sharp edges can be removed with rasps and sanding paper. The parts are assembled  by soldering them together, also a nut is soldered on the inside of one of the wedges. The threaded bold is fixated to the box with small clamps  to keep it steady but turnable at the same time. It reaches through the outer wall of the box into the nut within the wedge and thereby provides the mechanism for the wedge movement.&lt;br /&gt;
&lt;br /&gt;
== Microscopic Images ==&lt;br /&gt;
=== Calculating Camera Resolution ===&lt;br /&gt;
An iPad with 52ppcm (pixel per cm) was used to calculate the camera resolution. This means that one pixel is 10/52 mm wide, that is roughly 0,2 mm. These 0,2 mm equal 300 pixels of the camera image. Therefore one pixel of our camera shows 0,00067 mm (0,2mm/300) of the specimen. Knowing that the image is 640 pixels wide and 480 pixels high, the image size adds up to 0,43 mm in width (0,00067*640) and 0,32 mm in height (0,00067*480).&lt;br /&gt;
[[File:Resolution.jpg|150px|thumb|left|Ipad pixels]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artemia Salina ===&lt;br /&gt;
With the objective of finding interesting material to examine Artemia Salina were breeded. Artemia Salina is a very old species of brine shrimp. Breeding sets can be found in the pet shop and have been a gimmick in childrens science magazines on a regular basis.&lt;br /&gt;
Unfortunately even the newly hatched shrimps called nauplii are to big to be examined thoroughly with the camera.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DIYKrebseBild01.jpg|Artemia Salina&lt;br /&gt;
File:DIYKrebseBild02.jpg|Breeding station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62867012|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hay infusion ===&lt;br /&gt;
Another possibility to create specimen to look at with a microscope is the hay infusion. Collect a handfull of hay and dry leaves and about 500 ml of pond water. Put the hay in a glass bowl and pour the water on it. Keep your hay infusion in a bright place at room temperature. After a few days you can find protozoa like Paramecium, Amoebia or Euglena. The hay infusion results in different protozoa depending on the material that is used. Possible materials are hay, dry leaves or salad that wasn&#039;t treated with pesticides.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:grass.jpg|dry grass and leaves&lt;br /&gt;
File:Pond.jpg|pond&lt;br /&gt;
File:hayinfusion.jpg|hay infusion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
After 5 days at room temperature a lot of bacteria and also quite a lot of protozoa have developed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62992002|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62993903|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clotting Blood===&lt;br /&gt;
This is a fast motion video of clotting blood. The video&#039;s speed was increased by about 700%. The real time clotting took almost 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62994294|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guess what ===&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;54253797|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artistic approach==&lt;br /&gt;
The aim was to create sounds to the microscopic pictures that are distinct and reflect the processed video input. The first step was to find parameters to extract directly from the picture and to transform them info sound in a logical way. To achieve the transformation into sound this the visual programming language Pure Data and the software Mainstage can be used.&lt;br /&gt;
&lt;br /&gt;
Parameters such as&lt;br /&gt;
*brightness&lt;br /&gt;
*contrast&lt;br /&gt;
*histogram&lt;br /&gt;
*movement&lt;br /&gt;
*colour&lt;br /&gt;
were considered.&lt;br /&gt;
&lt;br /&gt;
There were however some restrictions because of the quality of the image. The idea of using colour for example had to be dismissed because of the automatic white balance of the camera.&lt;br /&gt;
&lt;br /&gt;
In the end three different parameters were chosen: the overall brightness of the image, the histogram of the image, which changes over the period of a video and the movement of individuals inside the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brightness===&lt;br /&gt;
The parameter brightness was used to create an atmospheric sound that does not undergo any sudden changes. Long lasting notes with echo were chosen to create a general atmosphere.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62855963|520|270&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
The software takes the RGB values of the picture, adds them and divides them by 3 which gives the general brightness of the picture. This value is transformed to a midi compatible value to create a sound using a synthesizer software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Histogram===&lt;br /&gt;
The values of the histogram of the pictures are taken and transformed into notes. This sequence is replayed over and over again. Just by listening to the histogram sound it is possible to tell if the picture has a consistent brightness distribution of if there are outliers which represent as spikes in the histogram. &lt;br /&gt;
&lt;br /&gt;
The histogram sound constributes to the general atmosphere by adding a sense of  strangeness and oddness. &lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856047|520|230&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following examples combine the parameters brightness and histogram.&lt;br /&gt;
&lt;br /&gt;
Video stills:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874082|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874080|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874349|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
By defining whether there is life in the picture or not, movement is a very important parameter to create an authentic sound but also a very tricky one.&lt;br /&gt;
The aim was to provide the possibilty to tell something about the intensity and direction of the movement just by listening to the sound.&lt;br /&gt;
&lt;br /&gt;
This video only shows the movement parameter:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856465|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The y coordinate is the parameter which controls the pitch of the tine, that means, if the creature moves up the pitch rises, if the creature moves down the pitch also falls.&lt;br /&gt;
&lt;br /&gt;
The x coordinate controls how fast the notes are played. If the creature moves to the left the sound is calmer and has a low velocity, the more right the creature moves, the faster the sound gets.&lt;br /&gt;
&lt;br /&gt;
There are certain limitations. The detection is not completely accurate, the cross hair jumps up and down within the creature. It is however possible to tell something about the kind of movement that is performed in the picture.&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following example combines all three parameters:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856497|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracking works well for videos with only one moving object. The problem of jumping cross hairs is increased when there are more moving objects but although the sound does not reflect the direction of movement anymore, it reflects the intensity of movement.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856099|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===End Result===&lt;br /&gt;
By combining all three parameters a sound atmosphere is generated that is directly linked to the images seen. Altogether it creates a feeling of a microscopic word that is, although it is part of our every day life, a world completely foreign to us. The foreignness already immanent in the picture is intensified through the sound.&lt;br /&gt;
&lt;br /&gt;
Furthermore the approach can be seen as a possibility to perceive something within the picture that is not directly visible to the eye. A slight change in the brightness of the picture for example can be heard much easier than seen. This way a further development of the approach could be used to help perceiving microscopic images, possibly even in a scientific way.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856510|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* SketchUp Model: [[Media:ModelWedges.zip]] (SketchUp required)&lt;br /&gt;
* Pd Patches and MainStage Synthesizer: [[Media:Catleen Microscopy Pd Patches.zip]] (Pure Data and Mainstage required)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
You can also find the full documentation on my [http://www.cathleengoering.de web portfolio]. Cathleen Göring.&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=57806</id>
		<title>GMU:DIY-Microscopy/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=57806"/>
		<updated>2013-05-17T09:54:12Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miroscopy Stage Construction ==&lt;br /&gt;
Approach with 2 wedges. The aim was to find a simple mechanism that allows for high precision. If you tighten the screw the lower wedge moves left and pushes up the upper wedge with the camera on top of it. If you loosen the screw the camera moves down.  &lt;br /&gt;
Because of its simplicity it would be less susceptible to errors.&lt;br /&gt;
[[File:MicroscopeCamera.jpg|150px|left|thumb|Wedge mechanism]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3D Model ==&lt;br /&gt;
[[File:Animation.gif|150px|left|thumb|3D Model]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing the Camera ==&lt;br /&gt;
&lt;br /&gt;
First remove the lens of the camera. Use a screwdriver to unscrew the outer parts. Then use a hand saw or a pair of nippers to crack open the case around the cable. Carefully remove the plastic without damaging the cable. As a result you get the PCB with the cable and the LEDs. For now leave the black plastic ring on the PCB as a protection for the sensor.&lt;br /&gt;
&lt;br /&gt;
The second step is to remove the LEDs. Unsolder them carefully and clean the solder holes with a desoldering pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WebcamCathleen.jpg|Webcam&lt;br /&gt;
File:PCBwithLEDs.jpg|Isolated PCB with LEDs&lt;br /&gt;
File:UnsolderingLEDs.jpg|Unsoldering the LEDs&lt;br /&gt;
File:PCBwihtoutLEDs.jpg|PCB without LEDs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cardboard Model ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cardboard model01.png|Cardboard Model&lt;br /&gt;
File:cardboard model0.png|Cardboard Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copper Model ==&lt;br /&gt;
After checking and improving the functionality of the design with the cardboard construction the final model can be built. Here the base material for conductor boards is used. It is made out of epoxy with a copper surface. This makes the material easy to work on. The smooth surface of the copper allows for a smooth movement of the wedges. &lt;br /&gt;
The design was expanded by two small springs that constantly pull down the camera platform, preventing the platform to be pushed up by the firm cables of the camera. &lt;br /&gt;
What you need is:&lt;br /&gt;
* conductor board material&lt;br /&gt;
* threaded bolt&lt;br /&gt;
* plastic knob&lt;br /&gt;
* soldering rod&lt;br /&gt;
* solder&lt;br /&gt;
* two small extention springs&lt;br /&gt;
* small metall clips to keep the threaded bolt in place&lt;br /&gt;
* ribbon cable&lt;br /&gt;
* tiny screws&lt;br /&gt;
* plastic spacers to fixate the camera in the right place&lt;br /&gt;
* fretsaw&lt;br /&gt;
* rasp&lt;br /&gt;
* sanding paper &lt;br /&gt;
* drill&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ClampIllustration.jpg|Clamps&lt;br /&gt;
File:buildingprocess01.jpg|conductor board material&lt;br /&gt;
File:buildingprocess02.jpg|wedges&lt;br /&gt;
File:buildingprocess03.jpg|copper model&lt;br /&gt;
File:DIYLeiterplattenmodell01.jpg|copper model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conductor board material can be easily sawn with a fret saw. Any sharp edges can be removed with rasps and sanding paper. The parts are assembled  by soldering them together, also a nut is soldered on the inside of one of the wedges. The threaded bold is fixated to the box with small clamps  to keep it steady but turnable at the same time. It reaches through the outer wall of the box into the nut within the wedge and thereby provides the mechanism for the wedge movement.&lt;br /&gt;
&lt;br /&gt;
== Microscopic Images ==&lt;br /&gt;
=== Calculating Camera Resolution ===&lt;br /&gt;
An iPad with 52ppcm (pixel per cm) was used to calculate the camera resolution. This means that one pixel is 10/52 mm wide, that is roughly 0,2 mm. These 0,2 mm equal 300 pixels of the camera image. Therefore one pixel of our camera shows 0,00067 mm (0,2mm/300) of the specimen. Knowing that the image is 640 pixels wide and 480 pixels high, the image size adds up to 0,43 mm in width (0,00067*640) and 0,32 mm in height (0,00067*480).&lt;br /&gt;
[[File:Resolution.jpg|150px|thumb|left|Ipad pixels]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artemia Salina ===&lt;br /&gt;
With the objective of finding interesting material to examine Artemia Salina were breeded. Artemia Salina is a very old species of brine shrimp. Breeding sets can be found in the pet shop and have been a gimmick in childrens science magazines on a regular basis.&lt;br /&gt;
Unfortunately even the newly hatched shrimps called nauplii are to big to be examined thoroughly with the camera.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DIYKrebseBild01.jpg|Artemia Salina&lt;br /&gt;
File:DIYKrebseBild02.jpg|Breeding station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62867012|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hay infusion ===&lt;br /&gt;
Another possibility to create specimen to look at with a microscope is the hay infusion. Collect a handfull of hay and dry leaves and about 500 ml of pond water. Put the hay in a glass bowl and pour the water on it. Keep your hay infusion in a bright place at room temperature. After a few days you can find protozoa like Paramecium, Amoebia or Euglena. The hay infusion results in different protozoa depending on the material that is used. Possible materials are hay, dry leaves or salad that wasn&#039;t treated with pesticides.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:grass.jpg|dry grass and leaves&lt;br /&gt;
File:Pond.jpg|pond&lt;br /&gt;
File:hayinfusion.jpg|hay infusion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
After 5 days at room temperature a lot of bacteria and also quite a lot of protozoa have developed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62992002|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62993903|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clotting Blood===&lt;br /&gt;
This is a fast motion video of clotting blood. The video&#039;s speed was increased by about 700%. The real time clotting took almost 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62994294|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guess what ===&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;54253797|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artistic approach==&lt;br /&gt;
The aim was to create sounds to the microscopic pictures that are distinct and reflect the processed video input. The first step was to find parameters to extract directly from the picture and to transform them info sound in a logical way. To achieve the transformation into sound this the visual programming language Pure Data and the software Mainstage can be used.&lt;br /&gt;
&lt;br /&gt;
Parameters such as&lt;br /&gt;
*brightness&lt;br /&gt;
*contrast&lt;br /&gt;
*histogram&lt;br /&gt;
*movement&lt;br /&gt;
*colour&lt;br /&gt;
were considered.&lt;br /&gt;
&lt;br /&gt;
There were however some restrictions because of the quality of the image. The idea of using colour for example had to be dismissed because of the automatic white balance of the camera.&lt;br /&gt;
&lt;br /&gt;
In the end three different parameters were chosen: the overall brightness of the image, the histogram of the image, which changes over the period of a video and the movement of individuals inside the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brightness===&lt;br /&gt;
The parameter brightness was used to create an atmospheric sound that does not undergo any sudden changes. Long lasting notes with echo were chosen to create a general atmosphere.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62855963|520|270&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
The software takes the RGB values of the picture, adds them and divides them by 3 which gives the general brightness of the picture. This value is transformed to a midi compatible value to create a sound using a synthesizer software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Histogram===&lt;br /&gt;
The values of the histogram of the pictures are taken and transformed into notes. This sequence is replayed over and over again. Just by listening to the histogram sound it is possible to tell if the picture has a consistent brightness distribution of if there are outliers which represent as spikes in the histogram. &lt;br /&gt;
&lt;br /&gt;
The histogram sound constributes to the general atmosphere by adding a sense of  strangeness and oddness. &lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856047|520|230&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following examples combine the parameters brightness and histogram.&lt;br /&gt;
&lt;br /&gt;
Video stills:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874082|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874080|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874349|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
By defining whether there is life in the picture or not, movement is a very important parameter to create an authentic sound but also a very tricky one.&lt;br /&gt;
The aim was to provide the possibilty to tell something about the intensity and direction of the movement just by listening to the sound.&lt;br /&gt;
&lt;br /&gt;
This video only shows the movement parameter:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856465|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The y coordinate is the parameter which controls the pitch of the tine, that means, if the creature moves up the pitch rises, if the creature moves down the pitch also falls.&lt;br /&gt;
&lt;br /&gt;
The x coordinate controls how fast the notes are played. If the creature moves to the left the sound is calmer and has a low velocity, the more right the creature moves, the faster the sound gets.&lt;br /&gt;
&lt;br /&gt;
There are certain limitations. The detection is not completely accurate, the cross hair jumps up and down within the creature. It is however possible to tell something about the kind of movement that is performed in the picture.&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following example combines all three parameters:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856497|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracking works well for videos with only one moving object. The problem of jumping cross hairs is increased when there are more moving objects but although the sound does not reflect the direction of movement anymore, it reflects the intensity of movement.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856099|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===End Result===&lt;br /&gt;
By combining all three parameters a sound atmosphere is generated that is directly linked to the images seen. Altogether it creates a feeling of a microscopic word that is, although it is part of our every day life, a world completely foreign to us. The foreignness already immanent in the picture is intensified through the sound.&lt;br /&gt;
&lt;br /&gt;
Furthermore the approach can be seen as a possibility to perceive something within the picture that is not directly visible to the eye. A slight change in the brightness of the picture for example can be heard much easier than seen. This way a further development of the approach could be used to help perceiving microscopic images, possibly even in a scientific way.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856510|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
* SketchUp Model: [[Media:ModelWedges.zip]] (SketchUp required)&lt;br /&gt;
* Pd Patches and MainStage Synthesizer: [[Media:Catleen Microscopy Pd Patches.zip]] (Pure Data and Mainstage required)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
You can also find the full documentation on my [http://www.cathleengoering.de web portfolio].&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=57624</id>
		<title>IFD:GenerativeBauhaus WS2012/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=57624"/>
		<updated>2013-05-12T11:30:56Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Course Project==&lt;br /&gt;
&lt;br /&gt;
You can find my final project for this course under [http://www.cathleengoering.de Cathleens Portfolio].&lt;br /&gt;
&lt;br /&gt;
==Punkt==&lt;br /&gt;
&lt;br /&gt;
===Braille===&lt;br /&gt;
Braille is a writing system used by the blind. The letters consist of six dots organized in two columns of three points. What is special about Braille is that it is a 6 bit system. This means that it is close to how computers process text. Being a digital system created by a human for humans Braille connects the different ways humans and computers store and process information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Braille02.png&lt;br /&gt;
File:Braille03.png&lt;br /&gt;
File:Braille05.png&lt;br /&gt;
File:Braille06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linie==&lt;br /&gt;
&lt;br /&gt;
===Mood Lines===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sad_ok_sad.png|sad ok sad&lt;br /&gt;
File:calm_happy_happy.png|calm happy happy&lt;br /&gt;
File:afraid_frightened.png|afraid frightened&lt;br /&gt;
File:excited_aggressive.png|excited aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on its form and direction a line can be more or less calm, energetic or even aggressive. The mood lines are a graphic visualization of the mood entered by the user. This way a picture of a person&#039;s mood can be generated over a period of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Moodlines with text input [https://dl.dropbox.com/u/450977/MoodLines/MoodLines.html]&lt;br /&gt;
*Twitter Moodlines [https://dl.dropbox.com/u/450977/MoodLines/TwitterLinien.html] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twitter library by [https://github.com/processing-js/processing-mobile/tree/master/examples/twitter processing.js]&#039;&#039;&lt;br /&gt;
&#039;&#039;Line design inspired by [http://www.openprocessing.org/sketch/716 Matt Richard]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Line Trees===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Baum01.png&lt;br /&gt;
File:Baum02.png&lt;br /&gt;
File:Baum03.png&lt;br /&gt;
File:Baum04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
===Trapezpferd===&lt;br /&gt;
[[File:Pferd02klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
[[File:Pferd04klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raster==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster01.png&lt;br /&gt;
File:Raster04.png&lt;br /&gt;
File:Raster05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster06.png&lt;br /&gt;
File:Raster07.png&lt;br /&gt;
File:Raster08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster09.png&lt;br /&gt;
File:Raster10.png&lt;br /&gt;
File:Raster11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Schlange.jpg&lt;br /&gt;
File:Elefant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dackel.jpg&lt;br /&gt;
File:Maus.jpg&lt;br /&gt;
File:laurelhardy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farbe==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gruenblau01.png&lt;br /&gt;
File:gruenblau02.png&lt;br /&gt;
File:gruenblau03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgelb01.png&lt;br /&gt;
File:rotgelb02.png&lt;br /&gt;
File:rotgelb03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgruen01.png&lt;br /&gt;
File:rotgruen02.png&lt;br /&gt;
File:rotgruen03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Typographie==&lt;br /&gt;
===Generative Bauhaus===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Typo01.png&lt;br /&gt;
File:Typo02.png&lt;br /&gt;
File:Typo03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=57623</id>
		<title>IFD:ShowreelWS12/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=57623"/>
		<updated>2013-05-12T11:09:54Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portfolio Studium==&lt;br /&gt;
===[http://www.cathleengoering.de Cathleen Göring]===&lt;br /&gt;
====Web Basics I====&lt;br /&gt;
&lt;br /&gt;
[[File:cg01.jpg]]&lt;br /&gt;
[[File:cg02.jpg]]&lt;br /&gt;
[[File:cg03.jpg]]&lt;br /&gt;
[[File:cg04.jpg]]&lt;br /&gt;
[[File:cg05.jpg]]&lt;br /&gt;
[[File:cg06.jpg]]&lt;br /&gt;
[[File:cg07.jpg]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=57622</id>
		<title>IFD:ShowreelWS12/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=57622"/>
		<updated>2013-05-12T11:09:28Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portfolio Studium==&lt;br /&gt;
===[http://cathleengoering.de Cathleen Göring]===&lt;br /&gt;
====Web Basics I====&lt;br /&gt;
&lt;br /&gt;
[[File:cg01.jpg]]&lt;br /&gt;
[[File:cg02.jpg]]&lt;br /&gt;
[[File:cg03.jpg]]&lt;br /&gt;
[[File:cg04.jpg]]&lt;br /&gt;
[[File:cg05.jpg]]&lt;br /&gt;
[[File:cg06.jpg]]&lt;br /&gt;
[[File:cg07.jpg]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=55890</id>
		<title>IFD:ShowreelWS12/Cathleen Göring</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS12/Cathleen_G%C3%B6ring&amp;diff=55890"/>
		<updated>2013-04-03T17:36:43Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portfolio Studium==&lt;br /&gt;
===Cathleen Göring===&lt;br /&gt;
====Web Basics I====&lt;br /&gt;
&lt;br /&gt;
[[File:cg01.jpg]]&lt;br /&gt;
[[File:cg02.jpg]]&lt;br /&gt;
[[File:cg03.jpg]]&lt;br /&gt;
[[File:cg04.jpg]]&lt;br /&gt;
[[File:cg05.jpg]]&lt;br /&gt;
[[File:cg06.jpg]]&lt;br /&gt;
[[File:cg07.jpg]]&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg07.jpg&amp;diff=55889</id>
		<title>File:Cg07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg07.jpg&amp;diff=55889"/>
		<updated>2013-04-03T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg06.jpg&amp;diff=55888</id>
		<title>File:Cg06.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg06.jpg&amp;diff=55888"/>
		<updated>2013-04-03T17:35:42Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg05.jpg&amp;diff=55887</id>
		<title>File:Cg05.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg05.jpg&amp;diff=55887"/>
		<updated>2013-04-03T17:35:36Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg04.jpg&amp;diff=55886</id>
		<title>File:Cg04.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg04.jpg&amp;diff=55886"/>
		<updated>2013-04-03T17:35:28Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg03.jpg&amp;diff=55885</id>
		<title>File:Cg03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg03.jpg&amp;diff=55885"/>
		<updated>2013-04-03T17:35:25Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg02.jpg&amp;diff=55884</id>
		<title>File:Cg02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg02.jpg&amp;diff=55884"/>
		<updated>2013-04-03T17:35:17Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg01.jpg&amp;diff=55883</id>
		<title>File:Cg01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cg01.jpg&amp;diff=55883"/>
		<updated>2013-04-03T17:35:08Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=55687</id>
		<title>GMU:DIY-Microscopy/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=55687"/>
		<updated>2013-04-01T12:42:32Z</updated>

		<summary type="html">&lt;p&gt;Cg: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miroscopy Stage Construction ==&lt;br /&gt;
Approach with 2 wedges. The aim was to find a simple mechanism that allows for high precision. If you tighten the screw the lower wedge moves left and pushes up the upper wedge with the camera on top of it. If you loosen the screw the camera moves down.  &lt;br /&gt;
Because of its simplicity it would be less susceptible to errors.&lt;br /&gt;
[[File:MicroscopeCamera.jpg|150px|left|thumb|Wedge mechanism]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3D Model ==&lt;br /&gt;
[[File:Animation.gif|150px|left|thumb|3D Model]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing the Camera ==&lt;br /&gt;
&lt;br /&gt;
First remove the lens of the camera. Use a screwdriver to unscrew the outer parts. Then use a hand saw or a pair of nippers to crack open the case around the cable. Carefully remove the plastic without damaging the cable. As a result you get the PCB with the cable and the LEDs. For now leave the black plastic ring on the PCB as a protection for the sensor.&lt;br /&gt;
&lt;br /&gt;
The second step is to remove the LEDs. Unsolder them carefully and clean the solder holes with a desoldering pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WebcamCathleen.jpg|Webcam&lt;br /&gt;
File:PCBwithLEDs.jpg|Isolated PCB with LEDs&lt;br /&gt;
File:UnsolderingLEDs.jpg|Unsoldering the LEDs&lt;br /&gt;
File:PCBwihtoutLEDs.jpg|PCB without LEDs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cardboard Model ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cardboard model01.png|Cardboard Model&lt;br /&gt;
File:cardboard model0.png|Cardboard Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copper Model ==&lt;br /&gt;
After checking and improving the functionality of the design with the cardboard construction the final model can be built. Here the base material for conductor boards is used. It is made out of epoxy with a copper surface. This makes the material easy to work on. The smooth surface of the copper allows for a smooth movement of the wedges. &lt;br /&gt;
The design was expanded by two small springs that constantly pull down the camera platform, preventing the platform to be pushed up by the firm cables of the camera. &lt;br /&gt;
What you need is:&lt;br /&gt;
* conductor board material&lt;br /&gt;
* threaded bolt&lt;br /&gt;
* plastic knob&lt;br /&gt;
* soldering rod&lt;br /&gt;
* solder&lt;br /&gt;
* two small extention springs&lt;br /&gt;
* small metall clips to keep the threaded bolt in place&lt;br /&gt;
* ribbon cable&lt;br /&gt;
* tiny screws&lt;br /&gt;
* plastic spacers to fixate the camera in the right place&lt;br /&gt;
* fretsaw&lt;br /&gt;
* rasp&lt;br /&gt;
* sanding paper &lt;br /&gt;
* drill&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ClampIllustration.jpg|Clamps&lt;br /&gt;
File:buildingprocess01.jpg|conductor board material&lt;br /&gt;
File:buildingprocess02.jpg|wedges&lt;br /&gt;
File:buildingprocess03.jpg|copper model&lt;br /&gt;
File:DIYLeiterplattenmodell01.jpg|copper model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conductor board material can be easily sawn with a fret saw. Any sharp edges can be removed with rasps and sanding paper. The parts are assembled  by soldering them together, also a nut is soldered on the inside of one of the wedges. The threaded bold is fixated to the box with small clamps  to keep it steady but turnable at the same time. It reaches through the outer wall of the box into the nut within the wedge and thereby provides the mechanism for the wedge movement.&lt;br /&gt;
&lt;br /&gt;
== Microscopic Images ==&lt;br /&gt;
=== Calculating Camera Resolution ===&lt;br /&gt;
An iPad with 52ppcm (pixel per cm) was used to calculate the camera resolution. This means that one pixel is 10/52 mm wide, that is roughly 0,2 mm. These 0,2 mm equal 300 pixels of the camera image. Therefore one pixel of our camera shows 0,00067 mm (0,2mm/300) of the specimen. Knowing that the image is 640 pixels wide and 480 pixels high, the image size adds up to 0,43 mm in width (0,00067*640) and 0,32 mm in height (0,00067*480).&lt;br /&gt;
[[File:Resolution.jpg|150px|thumb|left|Ipad pixels]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artemia Salina ===&lt;br /&gt;
With the objective of finding interesting material to examine Artemia Salina were breeded. Artemia Salina is a very old species of brine shrimp. Breeding sets can be found in the pet shop and have been a gimmick in childrens science magazines on a regular basis.&lt;br /&gt;
Unfortunately even the newly hatched shrimps called nauplii are to big to be examined thoroughly with the camera.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DIYKrebseBild01.jpg|Artemia Salina&lt;br /&gt;
File:DIYKrebseBild02.jpg|Breeding station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62867012|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hay infusion ===&lt;br /&gt;
Another possibility to create specimen to look at with a microscope is the hay infusion. Collect a handfull of hay and dry leaves and about 500 ml of pond water. Put the hay in a glass bowl and pour the water on it. Keep your hay infusion in a bright place at room temperature. After a few days you can find protozoa like Paramecium, Amoebia or Euglena. The hay infusion results in different protozoa depending on the material that is used. Possible materials are hay, dry leaves or salad that wasn&#039;t treated with pesticides.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:grass.jpg|dry grass and leaves&lt;br /&gt;
File:Pond.jpg|pond&lt;br /&gt;
File:hayinfusion.jpg|hay infusion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
After 5 days at room temperature a lot of bacteria and also quite a lot of protozoa have developed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62992002|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62993903|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clotting Blood===&lt;br /&gt;
This is a fast motion video of clotting blood. The video&#039;s speed was increased by about 700%. The real time clotting took almost 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62994294|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guess what ===&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;54253797|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artistic approach==&lt;br /&gt;
The aim was to create sounds to the microscopic pictures that are distinct and reflect the processed video input. The first step was to find parameters to extract directly from the picture and to transform them info sound in a logical way. To achieve the transformation into sound this the visual programming language Pure Data and the software Mainstage can be used.&lt;br /&gt;
&lt;br /&gt;
Parameters such as&lt;br /&gt;
*brightness&lt;br /&gt;
*contrast&lt;br /&gt;
*histogram&lt;br /&gt;
*movement&lt;br /&gt;
*colour&lt;br /&gt;
were considered.&lt;br /&gt;
&lt;br /&gt;
There were however some restrictions because of the quality of the image. The idea of using colour for example had to be dismissed because of the automatic white balance of the camera.&lt;br /&gt;
&lt;br /&gt;
In the end three different parameters were chosen: the overall brightness of the image, the histogram of the image, which changes over the period of a video and the movement of individuals inside the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brightness===&lt;br /&gt;
The parameter brightness was used to create an atmospheric sound that does not undergo any sudden changes. Long lasting notes with echo were chosen to create a general atmosphere.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62855963|520|270&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
The software takes the RGB values of the picture, adds them and divides them by 3 which gives the general brightness of the picture. This value is transformed to a midi compatible value to create a sound using a synthesizer software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Histogram===&lt;br /&gt;
The values of the histogram of the pictures are taken and transformed into notes. This sequence is replayed over and over again. Just by listening to the histogram sound it is possible to tell if the picture has a consistent brightness distribution of if there are outliers which represent as spikes in the histogram. &lt;br /&gt;
&lt;br /&gt;
The histogram sound constributes to the general atmosphere by adding a sense of  strangeness and oddness. &lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856047|520|230&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following examples combine the parameters brightness and histogram.&lt;br /&gt;
&lt;br /&gt;
Video stills:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874082|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874080|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874349|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
By defining whether there is life in the picture or not, movement is a very important parameter to create an authentic sound but also a very tricky one.&lt;br /&gt;
The aim was to provide the possibilty to tell something about the intensity and direction of the movement just by listening to the sound.&lt;br /&gt;
&lt;br /&gt;
This video only shows the movement parameter:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856465|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The y coordinate is the parameter which controls the pitch of the tine, that means, if the creature moves up the pitch rises, if the creature moves down the pitch also falls.&lt;br /&gt;
&lt;br /&gt;
The x coordinate controls how fast the notes are played. If the creature moves to the left the sound is calmer and has a low velocity, the more right the creature moves, the faster the sound gets.&lt;br /&gt;
&lt;br /&gt;
There are certain limitations. The detection is not completely accurate, the cross hair jumps up and down within the creature. It is however possible to tell something about the kind of movement that is performed in the picture.&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following example combines all three parameters:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856497|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracking works well for videos with only one moving object. The problem of jumping cross hairs is increased when there are more moving objects but although the sound does not reflect the direction of movement anymore, it reflects the intensity of movement.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856099|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===End Result===&lt;br /&gt;
By combining all three parameters a sound atmosphere is generated that is directly linked to the images seen. Altogether it creates a feeling of a microscopic word that is, although it is part of our every day life, a world completely foreign to us. The foreignness already immanent in the picture is intensified through the sound.&lt;br /&gt;
&lt;br /&gt;
Furthermore the approach can be seen as a possibility to perceive something within the picture that is not directly visible to the eye. A slight change in the brightness of the picture for example can be heard much easier than seen. This way a further development of the approach could be used to help perceiving microscopic images, possibly even in a scientific way.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856510|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*SketchUp Model: [[Media:ModelWedges.zip]]. (Google SketchUp required)&lt;br /&gt;
*PD Patches and MainStage Synthesizer: [[Media:PD_Patches.zip.zip]] (Pure Data and Mainstage required)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
You can also find the full documentation on my [http://www.cathleen-goering.de web portfolio].&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=55686</id>
		<title>GMU:DIY-Microscopy/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:DIY-Microscopy/Cathleen&amp;diff=55686"/>
		<updated>2013-04-01T12:41:27Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miroscopy Stage Construction ==&lt;br /&gt;
Approach with 2 wedges. The aim was to find a simple mechanism that allows for high precision. If you tighten the screw the lower wedge moves left and pushes up the upper wedge with the camera on top of it. If you loosen the screw the camera moves down.  &lt;br /&gt;
Because of its simplicity it would be less susceptible to errors.&lt;br /&gt;
[[File:MicroscopeCamera.jpg|150px|left|thumb|Wedge mechanism]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3D Model ==&lt;br /&gt;
[[File:Animation.gif|150px|left|thumb|3D Model]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preparing the Camera ==&lt;br /&gt;
&lt;br /&gt;
First remove the lens of the camera. Use a screwdriver to unscrew the outer parts. Then use a hand saw or a pair of nippers to crack open the case around the cable. Carefully remove the plastic without damaging the cable. As a result you get the PCB with the cable and the LEDs. For now leave the black plastic ring on the PCB as a protection for the sensor.&lt;br /&gt;
&lt;br /&gt;
The second step is to remove the LEDs. Unsolder them carefully and clean the solder holes with a desoldering pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WebcamCathleen.jpg|Webcam&lt;br /&gt;
File:PCBwithLEDs.jpg|Isolated PCB with LEDs&lt;br /&gt;
File:UnsolderingLEDs.jpg|Unsoldering the LEDs&lt;br /&gt;
File:PCBwihtoutLEDs.jpg|PCB without LEDs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cardboard Model ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:cardboard model01.png|Cardboard Model&lt;br /&gt;
File:cardboard model0.png|Cardboard Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Copper Model ==&lt;br /&gt;
After checking and improving the functionality of the design with the cardboard construction the final model can be built. Here the base material for conductor boards is used. It is made out of epoxy with a copper surface. This makes the material easy to work on. The smooth surface of the copper allows for a smooth movement of the wedges. &lt;br /&gt;
The design was expanded by two small springs that constantly pull down the camera platform, preventing the platform to be pushed up by the firm cables of the camera. &lt;br /&gt;
What you need is:&lt;br /&gt;
* conductor board material&lt;br /&gt;
* threaded bolt&lt;br /&gt;
* plastic knob&lt;br /&gt;
* soldering rod&lt;br /&gt;
* solder&lt;br /&gt;
* two small extention springs&lt;br /&gt;
* small metall clips to keep the threaded bolt in place&lt;br /&gt;
* ribbon cable&lt;br /&gt;
* tiny screws&lt;br /&gt;
* plastic spacers to fixate the camera in the right place&lt;br /&gt;
* fretsaw&lt;br /&gt;
* rasp&lt;br /&gt;
* sanding paper &lt;br /&gt;
* drill&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ClampIllustration.jpg|Clamps&lt;br /&gt;
File:buildingprocess01.jpg|conductor board material&lt;br /&gt;
File:buildingprocess02.jpg|wedges&lt;br /&gt;
File:buildingprocess03.jpg|copper model&lt;br /&gt;
File:DIYLeiterplattenmodell01.jpg|copper model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conductor board material can be easily sawn with a fret saw. Any sharp edges can be removed with rasps and sanding paper. The parts are assembled  by soldering them together, also a nut is soldered on the inside of one of the wedges. The threaded bold is fixated to the box with small clamps  to keep it steady but turnable at the same time. It reaches through the outer wall of the box into the nut within the wedge and thereby provides the mechanism for the wedge movement.&lt;br /&gt;
&lt;br /&gt;
== Microscopic Images ==&lt;br /&gt;
=== Calculating Camera Resolution ===&lt;br /&gt;
An iPad with 52ppcm (pixel per cm) was used to calculate the camera resolution. This means that one pixel is 10/52 mm wide, that is roughly 0,2 mm. These 0,2 mm equal 300 pixels of the camera image. Therefore one pixel of our camera shows 0,00067 mm (0,2mm/300) of the specimen. Knowing that the image is 640 pixels wide and 480 pixels high, the image size adds up to 0,43 mm in width (0,00067*640) and 0,32 mm in height (0,00067*480).&lt;br /&gt;
[[File:Resolution.jpg|150px|thumb|left|Ipad pixels]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artemia Salina ===&lt;br /&gt;
With the objective of finding interesting material to examine Artemia Salina were breeded. Artemia Salina is a very old species of brine shrimp. Breeding sets can be found in the pet shop and have been a gimmick in childrens science magazines on a regular basis.&lt;br /&gt;
Unfortunately even the newly hatched shrimps called nauplii are to big to be examined thoroughly with the camera.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DIYKrebseBild01.jpg|Artemia Salina&lt;br /&gt;
File:DIYKrebseBild02.jpg|Breeding station&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62867012|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hay infusion ===&lt;br /&gt;
Another possibility to create specimen to look at with a microscope is the hay infusion. Collect a handfull of hay and dry leaves and about 500 ml of pond water. Put the hay in a glass bowl and pour the water on it. Keep your hay infusion in a bright place at room temperature. After a few days you can find protozoa like Paramecium, Amoebia or Euglena. The hay infusion results in different protozoa depending on the material that is used. Possible materials are hay, dry leaves or salad that wasn&#039;t treated with pesticides.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:grass.jpg|dry grass and leaves&lt;br /&gt;
File:Pond.jpg|pond&lt;br /&gt;
File:hayinfusion.jpg|hay infusion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
After 5 days at room temperature a lot of bacteria and also quite a lot of protozoa have developed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62992002|400|260&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62993903|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clotting Blood===&lt;br /&gt;
This is a fast motion video of clotting blood. The video&#039;s speed was increased by about 700%. The real time clotting took almost 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62994294|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guess what ===&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;54253797|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artistic approach==&lt;br /&gt;
The aim was to create sounds to the microscopic pictures that are distinct and reflect the processed video input. The first step was to find parameters to extract directly from the picture and to transform them info sound in a logical way. To achieve the transformation into sound this the visual programming language Pure Data and the software Mainstage can be used.&lt;br /&gt;
&lt;br /&gt;
Parameters such as&lt;br /&gt;
*brightness&lt;br /&gt;
*contrast&lt;br /&gt;
*histogram&lt;br /&gt;
*movement&lt;br /&gt;
*colour&lt;br /&gt;
were considered.&lt;br /&gt;
&lt;br /&gt;
There were however some restrictions because of the quality of the image. The idea of using colour for example had to be dismissed because of the automatic white balance of the camera.&lt;br /&gt;
&lt;br /&gt;
In the end three different parameters were chosen: the overall brightness of the image, the histogram of the image, which changes over the period of a video and the movement of individuals inside the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brightness===&lt;br /&gt;
The parameter brightness was used to create an atmospheric sound that does not undergo any sudden changes. Long lasting notes with echo were chosen to create a general atmosphere.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62855963|520|270&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
The software takes the RGB values of the picture, adds them and divides them by 3 which gives the general brightness of the picture. This value is transformed to a midi compatible value to create a sound using a synthesizer software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Histogram===&lt;br /&gt;
The values of the histogram of the pictures are taken and transformed into notes. This sequence is replayed over and over again. Just by listening to the histogram sound it is possible to tell if the picture has a consistent brightness distribution of if there are outliers which represent as spikes in the histogram. &lt;br /&gt;
&lt;br /&gt;
The histogram sound constributes to the general atmosphere by adding a sense of  strangeness and oddness. &lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856047|520|230&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following examples combine the parameters brightness and histogram.&lt;br /&gt;
&lt;br /&gt;
Video stills:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874082|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874080|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;56874349|520|210&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
By defining whether there is life in the picture or not, movement is a very important parameter to create an authentic sound but also a very tricky one.&lt;br /&gt;
The aim was to provide the possibilty to tell something about the intensity and direction of the movement just by listening to the sound.&lt;br /&gt;
&lt;br /&gt;
This video only shows the movement parameter:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt;62856465|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The y coordinate is the parameter which controls the pitch of the tine, that means, if the creature moves up the pitch rises, if the creature moves down the pitch also falls.&lt;br /&gt;
&lt;br /&gt;
The x coordinate controls how fast the notes are played. If the creature moves to the left the sound is calmer and has a low velocity, the more right the creature moves, the faster the sound gets.&lt;br /&gt;
&lt;br /&gt;
There are certain limitations. The detection is not completely accurate, the cross hair jumps up and down within the creature. It is however possible to tell something about the kind of movement that is performed in the picture.&lt;br /&gt;
&lt;br /&gt;
====Combination====&lt;br /&gt;
The following example combines all three parameters:&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856497|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracking works well for videos with only one moving object. The problem of jumping cross hairs is increased when there are more moving objects but although the sound does not reflect the direction of movement anymore, it reflects the intensity of movement.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856099|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===End Result===&lt;br /&gt;
By combining all three parameters a sound atmosphere is generated that is directly linked to the images seen. Altogether it creates a feeling of a microscopic word that is, although it is part of our every day life, a world completely foreign to us. The foreignness already immanent in the picture is intensified through the sound.&lt;br /&gt;
&lt;br /&gt;
Furthermore the approach can be seen as a possibility to perceive something within the picture that is not directly visible to the eye. A slight change in the brightness of the picture for example can be heard much easier than seen. This way a further development of the approach could be used to help perceiving microscopic images, possibly even in a scientific way.&lt;br /&gt;
&amp;lt;videoflash type=vimeo&amp;gt; 62856510|400|300&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
*SketchUp Model: [[Media:ModelWedges.zip]]. (Google SketchUp required)&lt;br /&gt;
*PD Patches and MainStage Synthesizer: [[Media:PD_Patches.zip.zip]] (Pure Data and Mainstage required)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
You can also find the full documentation on my web portfolio:&lt;br /&gt;
http://www.cathleen-goering.de&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=55376</id>
		<title>IFD:GenerativeBauhaus WS2012/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=55376"/>
		<updated>2013-03-31T16:08:54Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Course Project==&lt;br /&gt;
&lt;br /&gt;
You can find my final project for this course under [http://www.cathleen-goering.de Cathleens Portfolio].&lt;br /&gt;
&lt;br /&gt;
==Punkt==&lt;br /&gt;
&lt;br /&gt;
===Braille===&lt;br /&gt;
Braille is a writing system used by the blind. The letters consist of six dots organized in two columns of three points. What is special about Braille is that it is a 6 bit system. This means that it is close to how computers process text. Being a digital system created by a human for humans Braille connects the different ways humans and computers store and process information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Braille02.png&lt;br /&gt;
File:Braille03.png&lt;br /&gt;
File:Braille05.png&lt;br /&gt;
File:Braille06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linie==&lt;br /&gt;
&lt;br /&gt;
===Mood Lines===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sad_ok_sad.png|sad ok sad&lt;br /&gt;
File:calm_happy_happy.png|calm happy happy&lt;br /&gt;
File:afraid_frightened.png|afraid frightened&lt;br /&gt;
File:excited_aggressive.png|excited aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on its form and direction a line can be more or less calm, energetic or even aggressive. The mood lines are a graphic visualization of the mood entered by the user. This way a picture of a person&#039;s mood can be generated over a period of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Moodlines with text input [https://dl.dropbox.com/u/450977/MoodLines/MoodLines.html]&lt;br /&gt;
*Twitter Moodlines [https://dl.dropbox.com/u/450977/MoodLines/TwitterLinien.html] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twitter library by [https://github.com/processing-js/processing-mobile/tree/master/examples/twitter processing.js]&#039;&#039;&lt;br /&gt;
&#039;&#039;Line design inspired by [http://www.openprocessing.org/sketch/716 Matt Richard]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Line Trees===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Baum01.png&lt;br /&gt;
File:Baum02.png&lt;br /&gt;
File:Baum03.png&lt;br /&gt;
File:Baum04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
===Trapezpferd===&lt;br /&gt;
[[File:Pferd02klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
[[File:Pferd04klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raster==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster01.png&lt;br /&gt;
File:Raster04.png&lt;br /&gt;
File:Raster05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster06.png&lt;br /&gt;
File:Raster07.png&lt;br /&gt;
File:Raster08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster09.png&lt;br /&gt;
File:Raster10.png&lt;br /&gt;
File:Raster11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Schlange.jpg&lt;br /&gt;
File:Elefant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dackel.jpg&lt;br /&gt;
File:Maus.jpg&lt;br /&gt;
File:laurelhardy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farbe==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gruenblau01.png&lt;br /&gt;
File:gruenblau02.png&lt;br /&gt;
File:gruenblau03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgelb01.png&lt;br /&gt;
File:rotgelb02.png&lt;br /&gt;
File:rotgelb03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgruen01.png&lt;br /&gt;
File:rotgruen02.png&lt;br /&gt;
File:rotgruen03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Typographie==&lt;br /&gt;
===Generative Bauhaus===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Typo01.png&lt;br /&gt;
File:Typo02.png&lt;br /&gt;
File:Typo03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo03.png&amp;diff=55375</id>
		<title>File:Typo03.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo03.png&amp;diff=55375"/>
		<updated>2013-03-31T16:08:24Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo02.png&amp;diff=55374</id>
		<title>File:Typo02.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo02.png&amp;diff=55374"/>
		<updated>2013-03-31T16:08:18Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo01.png&amp;diff=55373</id>
		<title>File:Typo01.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Typo01.png&amp;diff=55373"/>
		<updated>2013-03-31T16:08:10Z</updated>

		<summary type="html">&lt;p&gt;Cg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=55333</id>
		<title>IFD:GenerativeBauhaus WS2012/Cathleen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:GenerativeBauhaus_WS2012/Cathleen&amp;diff=55333"/>
		<updated>2013-03-30T21:20:35Z</updated>

		<summary type="html">&lt;p&gt;Cg: /* Final Course Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Course Project==&lt;br /&gt;
&lt;br /&gt;
You can find my final project for this course under [http://www.cathleen-goering.de Cathleens Portfolio].&lt;br /&gt;
&lt;br /&gt;
==Punkt==&lt;br /&gt;
&lt;br /&gt;
===Braille===&lt;br /&gt;
Braille is a writing system used by the blind. The letters consist of six dots organized in two columns of three points. What is special about Braille is that it is a 6 bit system. This means that it is close to how computers process text. Being a digital system created by a human for humans Braille connects the different ways humans and computers store and process information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Braille02.png&lt;br /&gt;
File:Braille03.png&lt;br /&gt;
File:Braille05.png&lt;br /&gt;
File:Braille06.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Linie==&lt;br /&gt;
&lt;br /&gt;
===Mood Lines===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:sad_ok_sad.png|sad ok sad&lt;br /&gt;
File:calm_happy_happy.png|calm happy happy&lt;br /&gt;
File:afraid_frightened.png|afraid frightened&lt;br /&gt;
File:excited_aggressive.png|excited aggressive&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on its form and direction a line can be more or less calm, energetic or even aggressive. The mood lines are a graphic visualization of the mood entered by the user. This way a picture of a person&#039;s mood can be generated over a period of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Moodlines with text input [https://dl.dropbox.com/u/450977/MoodLines/MoodLines.html]&lt;br /&gt;
*Twitter Moodlines [https://dl.dropbox.com/u/450977/MoodLines/TwitterLinien.html] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Twitter library by [https://github.com/processing-js/processing-mobile/tree/master/examples/twitter processing.js]&#039;&#039;&lt;br /&gt;
&#039;&#039;Line design inspired by [http://www.openprocessing.org/sketch/716 Matt Richard]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Line Trees===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Baum01.png&lt;br /&gt;
File:Baum02.png&lt;br /&gt;
File:Baum03.png&lt;br /&gt;
File:Baum04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Form==&lt;br /&gt;
===Trapezpferd===&lt;br /&gt;
[[File:Pferd02klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
[[File:Pferd04klein.png|300px|left|thumb|Trapezpferd]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raster==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster01.png&lt;br /&gt;
File:Raster04.png&lt;br /&gt;
File:Raster05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster06.png&lt;br /&gt;
File:Raster07.png&lt;br /&gt;
File:Raster08.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raster09.png&lt;br /&gt;
File:Raster10.png&lt;br /&gt;
File:Raster11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Schlange.jpg&lt;br /&gt;
File:Elefant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dackel.jpg&lt;br /&gt;
File:Maus.jpg&lt;br /&gt;
File:laurelhardy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farbe==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gruenblau01.png&lt;br /&gt;
File:gruenblau02.png&lt;br /&gt;
File:gruenblau03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgelb01.png&lt;br /&gt;
File:rotgelb02.png&lt;br /&gt;
File:rotgelb03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:rotgruen01.png&lt;br /&gt;
File:rotgruen02.png&lt;br /&gt;
File:rotgruen03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cg</name></author>
	</entry>
</feed>