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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141303</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141303"/>
		<updated>2025-06-24T18:30:12Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655?share=copy  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141302</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141302"/>
		<updated>2025-06-24T18:26:23Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655?share=copy  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141301</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141301"/>
		<updated>2025-06-24T18:26:06Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655?share=copy  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141300</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141300"/>
		<updated>2025-06-24T18:25:44Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655?share=copy  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141299</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141299"/>
		<updated>2025-06-24T18:22:14Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655?share=copy  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141298</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141298"/>
		<updated>2025-06-24T18:20:12Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655  &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141297</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141297"/>
		<updated>2025-06-24T18:18:39Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
https://vimeo.com/1096005655 &lt;br /&gt;
&lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141296</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141296"/>
		<updated>2025-06-24T18:17:02Z</updated>

		<summary type="html">&lt;p&gt;Buba: Updated my wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Buba Beboshvili &lt;br /&gt;
&lt;br /&gt;
FLUX 2025 &lt;br /&gt;
&lt;br /&gt;
Experimental short film / Video installation &lt;br /&gt;
&lt;br /&gt;
Duration: 07:00 min &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FLUX is Fine Arts Diploma graduation project. That falls into the umbrella of the Project module “Hallucinating computers and dreaming non-machines”&lt;br /&gt;
&lt;br /&gt;
Background information &lt;br /&gt;
&lt;br /&gt;
Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production. Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&lt;br /&gt;
&lt;br /&gt;
The project synthesizes the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&lt;br /&gt;
&lt;br /&gt;
[[File:01Still.png|center|thumb|608x608px]]&lt;br /&gt;
&#039;&#039;&#039;Project in the context of the project module “Hallucinating computers and dreaming non-machines”&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“Hallucinating computers and dreaming non-machines” module, I am particularly focused on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an overlapping escapist state of mind. These two dimensions gradually collide and interact throughout the film.&lt;br /&gt;
&lt;br /&gt;
Using TouchDesigner, I am applying noise and displacement nodes to simulate or create “hallucinations” This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&lt;br /&gt;
&lt;br /&gt;
[[File:2Still.png|center|thumb|619x619px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch Designer Tests and exports&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To achieve the effect that was needed, I used Noise and displacement nodes. Shifting between Simplex 2D and Random. Since main editing was happening in Premiere pro - I was screen recording and adjusting the aspect ratio afterwards. &lt;br /&gt;
[[File:3Still.png|center|thumb|624x624px]]&lt;br /&gt;
&#039;&#039;&#039;Premiere Pro - Cutting - Finding right rhythm - File for the video installation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The process began with creating separate folders for the footage and TouchDesigner exports. I then created a mock-up editing sequence using a panoramic aspect ratio. After placing all the media, I started selecting the key moments, focusing first on identifying the right in and out points for each file.&lt;br /&gt;
&lt;br /&gt;
[[File:4Image.png|center|thumb|569x569px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next step was finding the right rhythm between cutting and combining the regular footage with clips processed through TouchDesigner effects. That’s when I developed the idea of using the right side of the sequence to represent “reality,” while consistently placing the overlapping, effect-driven visuals on the left - mimicking a state of hallucination or escapism&lt;br /&gt;
&lt;br /&gt;
The next step for the rhythm was the sound design that I developed with my collaborator - Claudius Seiter. I was doing field recording and imagining the rhythm or the idea that would fit with certain cuts &lt;br /&gt;
[[File:5Image.png|center|thumb|573x573px]]&lt;br /&gt;
For the video installation, I decided to work with nested sequences. I created a master sequence containing two vertically arranged nested sequences, which allowed me to view and edit both timelines simultaneously. This approach was a lifesaver during the editing process. One nested sequence was dedicated to the TouchDesigner exports, and the other to the regular footage.&lt;br /&gt;
&lt;br /&gt;
[[File:6Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Left Sequence &lt;br /&gt;
&lt;br /&gt;
[[File:7Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Right Sequence&lt;br /&gt;
&lt;br /&gt;
[[File:8Image.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Master Sequence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;technical description of the foreseen project&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Project Title&#039;&#039;&#039; - FLUX&lt;br /&gt;
# &#039;&#039;&#039;Brief summary&#039;&#039;&#039; of the project Flux is an experimental short-film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&lt;br /&gt;
# &#039;&#039;&#039;Software &amp;amp; tools used&#039;&#039;&#039; (TouchDesigner, Adobe Premiere pro, Indesign)&lt;br /&gt;
# &#039;&#039;&#039;Video format and resolution&#039;&#039;&#039; (4K, vertical split screen, etc.)&lt;br /&gt;
# &#039;&#039;&#039;Structure of the edit&#039;&#039;&#039; (nested sequences, dual-channel, timeline layout)&lt;br /&gt;
# &#039;&#039;&#039;Installation setup&#039;&#039;&#039; (two vertically installed LED screen walls - each 200cm x 300cm)&lt;br /&gt;
# &#039;&#039;&#039;Hardware requirements&#039;&#039;&#039; (not yet known)&lt;br /&gt;
# &#039;&#039;&#039;Publication&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A couple of references / Artists that inspired the origins of the project&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Female Pentimento (Musician, Visual artist)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
https://nr.world/female-pentimento/  Specifically their style of writing &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiona Apple in a suit of armor on a NYC subway photography by Joe McNally (1997)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Joseph Haxan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.gagprojects.org/joseph-h%C3%A4xan&lt;br /&gt;
&lt;br /&gt;
Mark Cohen  - Dark Knees Specifically his style of writing &lt;br /&gt;
&lt;br /&gt;
https://www.lebalbooks.com/en/dark-knees&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some of the personal reflections from my phone app while working on the project&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;this film - an idea -  started in notes app / late summer of 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it took its next steps in Chicago&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;post in NYC&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and post-post in Weimar / early spring of 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;unknown street grids / passing cars / Fiona Apple by Joe McNally / heat waves and Sunday coffee with Ia / cicada-colonies buzzing above - non-human entities - moving between tress, delivering noise before dying off / trash and over-grown parks in Avondale / stranger’s face / late night notifications / dinted side-walks / car crush at the 7th turn / crying / mold-damp metro stations / Didion between announcements / Magdalena Bay in Pilsen/ Bus line 73 /  metal cutter / the sting of fluorescent light and little fragments that struck / car rides with Alex / glimpses of hope - I’d escaped something I carried just before leaving / new offerings. fresh fruit. an era.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the state that still crept in slowly, silently. A feeling I hadn’t yet named. One that hit me with the same suddenness as metro lights switching stations. Experiences that pushed me to loosen my grip. yet, in surrender, something primal kicked in - I built, or remembered, rituals, habits I thought long gone. little attempts to reclaim control over something that was never really mine to hold in the first place / skipped meals from day to sun-turn. dressed in layers, in armor or white nylon / sweat / regained control over self, my body, the gaze / reflection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the shape of this project tuned into the film that looks at experiences - through a mix of psychological and cultural lenses. It asks how memory, identity, and trauma build inner worlds - quiet places of retreat, resistance, or renewal. The script unfolds through visual fragments, immersive and soft-edged, tracing pixels with evolving relationship to escape. A constellation of images follows the choreography - to survive the strain of existence. Through digital spirals, echoes, hyper-connective haze - escapism reveals itself as layered and alive: intimate and collective, protective and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the installation in a semi-public space - a monolith, a portal, a residue. Like remnants of me that drift in randomly, as you sit eating lunch on the stairs or pass through looking for your place. ratios - me, him - clashing, colliding, celebrating, separating, fighting, giving in.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;stitched from memories&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;that never asked to stay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;each thread - a voice, a room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;noise I forgot to forget&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the map of self redraws nightly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;folded, unfolded, never flat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a geography of motion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;belonging&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;always - one border away&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;between rooms with no doors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and names that don’t hold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;i drift   &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;half-rooted half-erased&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the reflection doesn’t speak it&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;i dress in layers of perception,&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;armor woven from gesture, longing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;white nylon stretched by green remains&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;sweat and butter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the soft weight of departure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;escape  &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;not a threat but a ritual&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a choreography of disappearing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;into the glow of elsewhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;i vanish in pixels, in breath,&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;in white bed sheet folds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;in the soft pulse of pretend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;i swallow&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;till my throat bleeds&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a loop that plays&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;not to forget, not to survive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the past is not behind me&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it hums in fabric&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;spills into light&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;touches the edges of NOW&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;identity is not nameable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;it sways, it slips&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a ribbon of selves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;braided by fear and becoming&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unseen&lt;br /&gt;
&lt;br /&gt;
he grabbed my shoulders&lt;br /&gt;
&lt;br /&gt;
opened my mouth &lt;br /&gt;
&lt;br /&gt;
curled in my gut&lt;br /&gt;
&lt;br /&gt;
painted me blue &lt;br /&gt;
&lt;br /&gt;
his name was blue &lt;br /&gt;
&lt;br /&gt;
i skipped the meal&lt;br /&gt;
&lt;br /&gt;
felt his smell&lt;br /&gt;
&lt;br /&gt;
he looked&lt;br /&gt;
&lt;br /&gt;
like me&lt;br /&gt;
&lt;br /&gt;
i leaned in &lt;br /&gt;
&lt;br /&gt;
stood still i do not arrive&lt;br /&gt;
&lt;br /&gt;
i remain -&lt;br /&gt;
&lt;br /&gt;
in flux&lt;br /&gt;
&lt;br /&gt;
in fiction&lt;br /&gt;
&lt;br /&gt;
in the spaces between&lt;br /&gt;
&lt;br /&gt;
in constant blue&lt;br /&gt;
&lt;br /&gt;
i present a monolith&lt;br /&gt;
&lt;br /&gt;
how to move&lt;br /&gt;
&lt;br /&gt;
how to speak&lt;br /&gt;
&lt;br /&gt;
voice shrinks&lt;br /&gt;
&lt;br /&gt;
lungs close&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:8Image.png&amp;diff=141295</id>
		<title>File:8Image.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:8Image.png&amp;diff=141295"/>
		<updated>2025-06-24T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image8&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:7Image.png&amp;diff=141294</id>
		<title>File:7Image.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:7Image.png&amp;diff=141294"/>
		<updated>2025-06-24T17:49:39Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image7&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:6Image.png&amp;diff=141293</id>
		<title>File:6Image.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:6Image.png&amp;diff=141293"/>
		<updated>2025-06-24T17:49:12Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image6&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:5Image.png&amp;diff=141292</id>
		<title>File:5Image.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:5Image.png&amp;diff=141292"/>
		<updated>2025-06-24T17:48:24Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image5&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:4Image.png&amp;diff=141291</id>
		<title>File:4Image.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:4Image.png&amp;diff=141291"/>
		<updated>2025-06-24T17:47:35Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image4&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3Still.png&amp;diff=141290</id>
		<title>File:3Still.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3Still.png&amp;diff=141290"/>
		<updated>2025-06-24T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still3&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2Still.png&amp;diff=141289</id>
		<title>File:2Still.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2Still.png&amp;diff=141289"/>
		<updated>2025-06-24T17:45:18Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still2&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:01Still.png&amp;diff=141288</id>
		<title>File:01Still.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:01Still.png&amp;diff=141288"/>
		<updated>2025-06-24T17:43:26Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still1&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still3.png&amp;diff=141287</id>
		<title>File:Still3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still3.png&amp;diff=141287"/>
		<updated>2025-06-24T17:41:57Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still3&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still2.png&amp;diff=141286</id>
		<title>File:Still2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still2.png&amp;diff=141286"/>
		<updated>2025-06-24T17:36:01Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still2&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still1.png&amp;diff=141285</id>
		<title>File:Still1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still1.png&amp;diff=141285"/>
		<updated>2025-06-24T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still1&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141266</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141266"/>
		<updated>2025-06-24T06:36:51Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Still01.jpg|thumb|382x382px]]&lt;br /&gt;
[[File:03 MM FLUX 4.jpg|thumb|386x386px]]&lt;br /&gt;
Flux 2025 / Experimental film, New media &lt;br /&gt;
&lt;br /&gt;
Multi channel Video installation &lt;br /&gt;
[[File:03 MM FLUX 2.jpg|thumb|388x388px]]&lt;br /&gt;
background of the project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FLUX is an experimental film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clothing becomes a metaphor for transition and self-defense, symbolizing the layers that the human psyche builds to naviagate a world of uncertainty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
idea of project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For  FLUX, I seek to synthesize the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the Hallucinating Computers project module, I am particularly focusing on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an escapist state of mind. These two dimensions gradually collide and interact throughout the film.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using TouchDesigner, I am applying noise and displacement nodes to simulate hallucinations. This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
technical description of the foreseen project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-channel video installation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A couple of references&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines&amp;diff=141261</id>
		<title>GMU:Hallucinating computers and dreaming non-machines</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines&amp;diff=141261"/>
		<updated>2025-06-16T15:40:26Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreaming computers.png|thumb|539x539px]]&lt;br /&gt;
==Project Module: Hallucinating Computers and Dreaming Non-Machines==&lt;br /&gt;
Isabella Lee Arturo, Dr. Mindaugas Gapševičius, Prof. Ursula Damm&lt;br /&gt;
&lt;br /&gt;
The course wants to stimulate and accompany projects of students dealing with emergent behavior of computers and/or their co-existence with non-machines. Non-machine is a term which has been introduced by Mindaugas Gapsevicius and names all non-technical subjects (humans, animals, plants). It inspires us to look at living things from the perspective of a machine and vice versa. &lt;br /&gt;
&lt;br /&gt;
In the module we want to imagine how non-humans dream or how we - humans can use our dreams for a meaningful exchange with other non-machines. &lt;br /&gt;
&lt;br /&gt;
We comprehend the concept of [dreaming] as a term that connects with fictions, futuristic speculations and desires.&lt;br /&gt;
&lt;br /&gt;
And what about human-shaped machines? Being confronted with hallucinations of software processes in many facets of our daily lives, we would also like to better understand the difference between computer hallucinations and our own dreaming capacity. &lt;br /&gt;
&lt;br /&gt;
More and more research focuses on all the creatures which made human life possible. Millions of years of photosynthesis made it possible for us to live on earth today. The ecological crises show that we have not yet understood our dependence on our ecological embedding. Have we developed the wrong kind of technology? What can the capabilities of contemporary technology contribute to a common, intellectual and spiritual sphere?&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 14-04-2025. Lead: Isabella / miga, [[/Introduction mentors and students. Wiki]]&lt;br /&gt;
* 15-04-2025. Lead: Isabella / miga, [[non-machines presentation / Latinamerica Artist presentation]]&lt;br /&gt;
* 21-04-2025. Holidays&lt;br /&gt;
* 22-04-2025. Lead: Isabella, [[First Wall Presentation (Studio Tour) / Body Workshop]]&lt;br /&gt;
* 28-04-2025. Lead: Bethan Hughes / Miga&lt;br /&gt;
* 29-04-2025. Lead: Bethan Hughes / Miga&lt;br /&gt;
* 05-05-2025. Lead: Isabella, [[Studio Afternoon]]&lt;br /&gt;
* 06-05-2025. Lead: Isabella, [[Presentation Day]]&lt;br /&gt;
* 12-05-2025. Lead: Lia Giannakou / Miga, [[/The Conscious Body: An Emergency Act]]&lt;br /&gt;
* 13-05-2025. Lead: Miga, [[Reading Non-machines, Presentation Day]]&lt;br /&gt;
* 19-05-2025. Lead: Moritz Wehrmann / Isabella, [[Workshop]]&lt;br /&gt;
* 20-05-2025. Lead: Moritz Wehrmann / Isabella, [[Workshop]]&lt;br /&gt;
* 26-05-2025. Lead: Miga, [[Studio Afternoon]]&lt;br /&gt;
* 27-05-2025. Lead: Miga, [[Presentation Day]]&lt;br /&gt;
* 02-06-2025. Lead: Isabella, [[Studio Afternoon]]&lt;br /&gt;
* 03-06-2025. Lead: Isabella, Xristina [[Presentation Day]]&lt;br /&gt;
* 09-06-2025. Pfingsten: 09.06.2025&lt;br /&gt;
* 10-06-2025. Lead: Miga, Xristina [[Mid-term Project presentation]]&lt;br /&gt;
* 11-06-2025.  Lead: Xristina&lt;br /&gt;
* 16-06-2025. Lead: Isabella, Beth [[Mid-term Project presentation]]&lt;br /&gt;
* 17-06-2025. Lead: Isabella, Beth [[Mid-term Project presentation]]&lt;br /&gt;
* 23-06-2025. Lead: Miga, [[Studio Afternoon]]&lt;br /&gt;
* 24-06-2025. Lead: Miga, Xristina [[Mid-term Project presentation]]&lt;br /&gt;
* 25-06-2025. Lead: Xristina &lt;br /&gt;
* 30-06-2025. Lead: Isabella, Beth [[Mid-term Project presentation]]&lt;br /&gt;
* 01-07-2025. Lead: Isabella, Beth [[Mid-term Project presentation]]&lt;br /&gt;
* 07-07-2025. Lead: Iannis Zannos. Isabella+miga, [[/Bartok as Proto-Bio-Artist]]&lt;br /&gt;
* 08-07-2025. Lead: miga, Xristina prep [[summaery 2025 ]]&lt;br /&gt;
* 09-07-2025. Xristina&lt;br /&gt;
* Friday 11th - Beth + Xristina Weimar Summary / final presentation &lt;br /&gt;
* Saturday 12th - Beth + Xristina Weimar Summary / final presentation &lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
* [[/Lina Louise Wolff]]&lt;br /&gt;
* [[/Alaina Sophie Nugnis]]&lt;br /&gt;
* [[/Buba Beboshvili]]&lt;br /&gt;
* [[/Negin Ehtesabian]]&lt;br /&gt;
* [[/Mahla Mosahaneh]]&lt;br /&gt;
* [[/Radu Paul Simon Reinhardt]]&lt;br /&gt;
* [[/David Frommhold]]&lt;br /&gt;
* /Oeykue Tuerkan Didinir&lt;br /&gt;
* [[/Theo]]&lt;br /&gt;
&lt;br /&gt;
== Students Artist Presentation Schedule: ==&lt;br /&gt;
06-05-2025: Theo&lt;br /&gt;
&lt;br /&gt;
13-05-2025: Buba  &lt;br /&gt;
&lt;br /&gt;
26-05-2025 (Monday/ 1.5 hour): Negin&lt;br /&gt;
&lt;br /&gt;
27-05-2025: Mahla and Lina&lt;br /&gt;
&lt;br /&gt;
03-06-2025: David and Alaina  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Midterm Presentations:&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!10-06-2025&lt;br /&gt;
!Oeykue Tuerkan Didinir&lt;br /&gt;
|-&lt;br /&gt;
!16-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!17-06-2025&lt;br /&gt;
!Theo / Buba&lt;br /&gt;
|-&lt;br /&gt;
!23-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!24-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!30-06-2025&lt;br /&gt;
!Mahla&lt;br /&gt;
|-&lt;br /&gt;
!01-07-2025&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recommended Fach courses==&lt;br /&gt;
&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66083&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Unexpected Imageries - programming generative art] By Ting Chun Liu&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66132&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Aesthetics of Macroworlds] by Alessandro Volpato and Alexander König&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66135&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung A investigation in machine learing / &amp;quot;AI&amp;quot;] by Alexander König&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66334&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Computer Aided Fabrication and the Wilderness] by Felix Bonowski&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66148&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Speech to Text to Actions] by Isabella Lee Arturo&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66172&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Technosolutionism + Silicone Nightmares] by Bethan Hughes&lt;br /&gt;
&lt;br /&gt;
==Recommended Artists==&lt;br /&gt;
===[https://deweyhagborg.com/ Heather Dewey-Hagborg]===&lt;br /&gt;
* [https://deweyhagborg.com/projects/probably-chelsea Probably Chelsea]&lt;br /&gt;
&amp;quot;Probably Chelsea is a collection of thirty different possible portraits of whistleblower Chelsea Manning algorithmically-generated by an analysis of her DNA. While she was in prison, forbidden from being visited, she sent me cheek swabs from which I could extract DNA to create her portrait. Genomic data can tell a multitude of different stories about who and what you are. Probably Chelsea shows just how many ways your DNA can be interpreted as data, and how subjective the act of reading DNA really is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://afroditipsarra.com/ Afroditi Psarra]===&lt;br /&gt;
* [https://afroditipsarra.com/work/ventriloquist-ontology Ventriloquist Ontology]&lt;br /&gt;
&amp;quot;The project ‘Ventriloquist Ontology’ explores the limits of control and points of hybridization between the human and the machine through the relationship of a performer and a wearable entity. This ventriloquist modular soft entity speaks through text generated using a GPT-2 language model, trained on a dataset of texts around biopolitics, algo-governance, the surveillanced body, and queer theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://www.spelapetric.org/ Špela Petrič]===&lt;br /&gt;
* [https://www.spelapetric.org/#/plai/ PL&#039;AI]&lt;br /&gt;
&amp;quot;PL’AI ... embraces the notion of a play as an ontological condition of all living bodies, including plants. The act of playing, unlike games, which are limited by clear rules or goals, reflects the curiosity of existence and is therefore at the heart of (self)knowing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://annaridler.com/works Anna Ridler]===&lt;br /&gt;
* [https://annaridler.com/circadian-nocturne-2023 Circadian Nocturne]&lt;br /&gt;
&amp;quot;Created with artificial intelligence and a high-tech machine that can keep time at an atomic level, Circadian Nocturne also pairs modern, highly precise computerized timekeeping methods with the often unpredictable and imprecise imagery created by autonomous digital software&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://stephanierothenberg.com/ Stephanie Rothenberg]===&lt;br /&gt;
&lt;br /&gt;
==Recommended Literature==&lt;br /&gt;
* Wikipedia. https://en.wikipedia.org/wiki/Cybernetics&lt;br /&gt;
* Hui, Y. (2024). Cybernetics for the 21st Century. Vol. 1: Epistemological Reconstruction. Hong Kong: Hanart Press. Available at https://hanart.press/cybernetics-for-the-21st-century-vol-1/&lt;br /&gt;
* Hayles, N. K. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: The University of Chicago Press. Available at http://thedigitalcommons.org/docs/hayles-posthuman-01.pdf&lt;br /&gt;
* AI Uncovered (2024). “Here&#039;s How AI 2.0 Will Be DIFFERENT.” Available at https://www.youtube.com/watch?v=HkS3cG3jCt0&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines&amp;diff=141248</id>
		<title>GMU:Hallucinating computers and dreaming non-machines</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines&amp;diff=141248"/>
		<updated>2025-06-02T13:04:36Z</updated>

		<summary type="html">&lt;p&gt;Buba: /* Midterm Presentations: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreaming computers.png|thumb|539x539px]]&lt;br /&gt;
==Project Module: Hallucinating Computers and Dreaming Non-Machines==&lt;br /&gt;
Isabella Lee Arturo, Dr. Mindaugas Gapševičius, Prof. Ursula Damm&lt;br /&gt;
&lt;br /&gt;
The course wants to stimulate and accompany projects of students dealing with emergent behavior of computers and/or their co-existence with non-machines. Non-machine is a term which has been introduced by Mindaugas Gapsevicius and names all non-technical subjects (humans, animals, plants). It inspires us to look at living things from the perspective of a machine and vice versa. &lt;br /&gt;
&lt;br /&gt;
In the module we want to imagine how non-humans dream or how we - humans can use our dreams for a meaningful exchange with other non-machines. &lt;br /&gt;
&lt;br /&gt;
We comprehend the concept of [dreaming] as a term that connects with fictions, futuristic speculations and desires.&lt;br /&gt;
&lt;br /&gt;
And what about human-shaped machines? Being confronted with hallucinations of software processes in many facets of our daily lives, we would also like to better understand the difference between computer hallucinations and our own dreaming capacity. &lt;br /&gt;
&lt;br /&gt;
More and more research focuses on all the creatures which made human life possible. Millions of years of photosynthesis made it possible for us to live on earth today. The ecological crises show that we have not yet understood our dependence on our ecological embedding. Have we developed the wrong kind of technology? What can the capabilities of contemporary technology contribute to a common, intellectual and spiritual sphere?&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
* 14-04-2025. Lead: Isabella / miga, [[/Introduction mentors and students. Wiki]]&lt;br /&gt;
* 15-04-2025. Lead: Isabella / miga, [[non-machines presentation / Latinamerica Artist presentation]]&lt;br /&gt;
* 21-04-2025. Holidays&lt;br /&gt;
* 22-04-2025. Lead: Isabella, [[First Wall Presentation (Studio Tour) / Body Workshop]]&lt;br /&gt;
* 28-04-2025. Lead: Bethan Hughes / Miga&lt;br /&gt;
* 29-04-2025. Lead: Bethan Hughes / Miga&lt;br /&gt;
* 05-05-2025. Lead: Isabella, [[Studio Afternoon]]&lt;br /&gt;
* 06-05-2025. Lead: Isabella, [[Presentation Day]]&lt;br /&gt;
* 12-05-2025. Lead: Lia Giannakou / Miga, [[/The Conscious Body: An Emergency Act]]&lt;br /&gt;
* 13-05-2025. Lead: Miga, [[Reading Non-machines, Presentation Day]]&lt;br /&gt;
* 19-05-2025. Lead: Moritz Wehrmann / Isabella, [[Workshop]]&lt;br /&gt;
* 20-05-2025. Lead: Moritz Wehrmann / Isabella, [[Workshop]]&lt;br /&gt;
* 26-05-2025. Lead: Miga, [[Studio Afternoon]]&lt;br /&gt;
* 27-05-2025. Lead: Miga, [[Presentation Day]]&lt;br /&gt;
* 02-06-2025. Lead: Isabella, [[Studio Afternoon]]&lt;br /&gt;
* 03-06-2025. Lead: Isabella, [[Presentation Day]]&lt;br /&gt;
* 09-06-2025. Pfingsten: 09.06.2025&lt;br /&gt;
* 10-06-2025. Lead: Miga, [[Mid-term Project presentation]]&lt;br /&gt;
* 16-06-2025. Lead: Isabella, [[Mid-term Project presentation]]&lt;br /&gt;
* 17-06-2025. Lead: Isabella, [[Mid-term Project presentation]]&lt;br /&gt;
* 23-06-2025. Lead: Miga, [[Studio Afternoon]]&lt;br /&gt;
* 24-06-2025. Lead: Miga, [[Mid-term Project presentation]]&lt;br /&gt;
* 30-06-2025. Lead: Isabella, [[Mid-term Project presentation]]&lt;br /&gt;
* 01-07-2025. Lead: Isabella, [[Mid-term Project presentation]]&lt;br /&gt;
* 07-07-2025. Lead: Iannis Zannos. Isabella+miga, [[/Bartok as Proto-Bio-Artist]]&lt;br /&gt;
* 08-07-2025. Lead: Isabella+miga, [[summaery 2025 ]]&lt;br /&gt;
&lt;br /&gt;
==Students==&lt;br /&gt;
* [[/Lina Louise Wolff]]&lt;br /&gt;
* [[/Alaina Sophie Nugnis]]&lt;br /&gt;
* [[/Buba Beboshvili]]&lt;br /&gt;
* [[/Negin Ehtesabian]]&lt;br /&gt;
* [[/Mahla Mosahaneh]]&lt;br /&gt;
* [[/Radu Paul Simon Reinhardt]]&lt;br /&gt;
* [[/David Frommhold]]&lt;br /&gt;
* /Oeykue Tuerkan Didinir&lt;br /&gt;
* [[/Theo]]&lt;br /&gt;
&lt;br /&gt;
== Students Artist Presentation Schedule: ==&lt;br /&gt;
06-05-2025: Theo&lt;br /&gt;
&lt;br /&gt;
13-05-2025: Buba  &lt;br /&gt;
&lt;br /&gt;
26-05-2025 (Monday/ 1.5 hour): Negin&lt;br /&gt;
&lt;br /&gt;
27-05-2025: Mahla and Lina&lt;br /&gt;
&lt;br /&gt;
03-06-2025: David and Alaina  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Midterm Presentations:&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!10-06-2025&lt;br /&gt;
!Oeykue Tuerkan Didinir&lt;br /&gt;
|-&lt;br /&gt;
!16-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!17-06-2025&lt;br /&gt;
!Theo&lt;br /&gt;
|-&lt;br /&gt;
!23-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!24-06-2025&lt;br /&gt;
!Buba&lt;br /&gt;
|-&lt;br /&gt;
!30-06-2025&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!01-07-2025&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recommended Fach courses==&lt;br /&gt;
&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66083&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Unexpected Imageries - programming generative art] By Ting Chun Liu&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66132&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Aesthetics of Macroworlds] by Alessandro Volpato and Alexander König&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66135&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung A investigation in machine learing / &amp;quot;AI&amp;quot;] by Alexander König&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66334&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Computer Aided Fabrication and the Wilderness] by Felix Bonowski&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66148&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Speech to Text to Actions] by Isabella Lee Arturo&lt;br /&gt;
* [https://www.uni-weimar.de/qisserver/rds?state=verpublish&amp;amp;status=init&amp;amp;vmfile=no&amp;amp;publishid=66172&amp;amp;moduleCall=webInfo&amp;amp;publishConfFile=webInfo&amp;amp;publishSubDir=veranstaltung Technosolutionism + Silicone Nightmares] by Bethan Hughes&lt;br /&gt;
&lt;br /&gt;
==Recommended Artists==&lt;br /&gt;
===[https://deweyhagborg.com/ Heather Dewey-Hagborg]===&lt;br /&gt;
* [https://deweyhagborg.com/projects/probably-chelsea Probably Chelsea]&lt;br /&gt;
&amp;quot;Probably Chelsea is a collection of thirty different possible portraits of whistleblower Chelsea Manning algorithmically-generated by an analysis of her DNA. While she was in prison, forbidden from being visited, she sent me cheek swabs from which I could extract DNA to create her portrait. Genomic data can tell a multitude of different stories about who and what you are. Probably Chelsea shows just how many ways your DNA can be interpreted as data, and how subjective the act of reading DNA really is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://afroditipsarra.com/ Afroditi Psarra]===&lt;br /&gt;
* [https://afroditipsarra.com/work/ventriloquist-ontology Ventriloquist Ontology]&lt;br /&gt;
&amp;quot;The project ‘Ventriloquist Ontology’ explores the limits of control and points of hybridization between the human and the machine through the relationship of a performer and a wearable entity. This ventriloquist modular soft entity speaks through text generated using a GPT-2 language model, trained on a dataset of texts around biopolitics, algo-governance, the surveillanced body, and queer theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://www.spelapetric.org/ Špela Petrič]===&lt;br /&gt;
* [https://www.spelapetric.org/#/plai/ PL&#039;AI]&lt;br /&gt;
&amp;quot;PL’AI ... embraces the notion of a play as an ontological condition of all living bodies, including plants. The act of playing, unlike games, which are limited by clear rules or goals, reflects the curiosity of existence and is therefore at the heart of (self)knowing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://annaridler.com/works Anna Ridler]===&lt;br /&gt;
* [https://annaridler.com/circadian-nocturne-2023 Circadian Nocturne]&lt;br /&gt;
&amp;quot;Created with artificial intelligence and a high-tech machine that can keep time at an atomic level, Circadian Nocturne also pairs modern, highly precise computerized timekeeping methods with the often unpredictable and imprecise imagery created by autonomous digital software&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[https://stephanierothenberg.com/ Stephanie Rothenberg]===&lt;br /&gt;
&lt;br /&gt;
==Recommended Literature==&lt;br /&gt;
* Wikipedia. https://en.wikipedia.org/wiki/Cybernetics&lt;br /&gt;
* Hui, Y. (2024). Cybernetics for the 21st Century. Vol. 1: Epistemological Reconstruction. Hong Kong: Hanart Press. Available at https://hanart.press/cybernetics-for-the-21st-century-vol-1/&lt;br /&gt;
* Hayles, N. K. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: The University of Chicago Press. Available at http://thedigitalcommons.org/docs/hayles-posthuman-01.pdf&lt;br /&gt;
* AI Uncovered (2024). “Here&#039;s How AI 2.0 Will Be DIFFERENT.” Available at https://www.youtube.com/watch?v=HkS3cG3jCt0&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141147</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141147"/>
		<updated>2025-05-19T09:01:56Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Still01.jpg|thumb|382x382px]]&lt;br /&gt;
[[File:03 MM FLUX 4.jpg|thumb|386x386px]]&lt;br /&gt;
Flux 2025 / Experimental film, New media &lt;br /&gt;
&lt;br /&gt;
Multi channel Video installation &lt;br /&gt;
[[File:03 MM FLUX 2.jpg|thumb|388x388px]]&lt;br /&gt;
background of the project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FLUX is an experimental film - exploring the themes of belonging, displacement and distant memory through the visual language of fashion, scenography, sound design and post-production.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clothing becomes a metaphor for transition and self-defense, symbolizing the layers that the human psyche builds to naviagate a world of uncertainty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Set against a backdrop of shifting spaces and relationships, FLUX reflects on the repetitive nature of the human experience, where each transition brings both the possibility of belonging and the risk of alienation.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blurring the boundaries between the inner world of emotions and the outer realities of social life, the film offers a meditative exploration of identity in FLUX.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
idea of project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For my graduation project, I seek to synthesize the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The centerpiece of this project is a film that investigates the phenomenon of Escapism through an interdisciplinary lens - merging medical, psychological and cultural frameworks. It examines how memory, identity, and trauma can construct internalized alternative realities - spaces of retreat, resistance, or renewal. This inquiry is not merely academic; it is deeply personal. The film unfolds as an immersive, visually-driven narrative, anchored fragments that trace my own evolving relationship with Escapist tendencies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bridging research with experimental visual storytelling, the project operates at the intersection of theory and practice. It positions escapism as both a symptom and a strategy - an affective response to the pressures of experiences and a defining mode of engagement for a digitally-mediated generation. In a world saturated by curated digital personas, algorithmic overstimulation, and the relentless performance of self, the film questions the cost of our retreat from the “real.” It explores how technology enables new architectures of avoidance while simultaneously deepening our sense of disconnection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Through a constellation of visual motifs, the film investigates how individuals construct rituals of detachment to navigate existential strain. Whether through digital consumption, online communities, immersive gaming or hyper-connectivity Escapism emerges as a multi-layered phenomenon - at once intimate and cultural, adaptive and symptomatic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
technical description of the foreseen project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-channel video installation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A couple of references&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03_MM_FLUX_2.jpg&amp;diff=141146</id>
		<title>File:03 MM FLUX 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03_MM_FLUX_2.jpg&amp;diff=141146"/>
		<updated>2025-05-19T08:59:18Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still03&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03_MM_FLUX_4.jpg&amp;diff=141145</id>
		<title>File:03 MM FLUX 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03_MM_FLUX_4.jpg&amp;diff=141145"/>
		<updated>2025-05-19T08:57:24Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stiil02&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still01.jpg&amp;diff=141144</id>
		<title>File:Still01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still01.jpg&amp;diff=141144"/>
		<updated>2025-05-19T08:55:49Z</updated>

		<summary type="html">&lt;p&gt;Buba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still01&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141120</id>
		<title>GMU:Hallucinating computers and dreaming non-machines/Buba Beboshvili</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Hallucinating_computers_and_dreaming_non-machines/Buba_Beboshvili&amp;diff=141120"/>
		<updated>2025-05-12T09:12:46Z</updated>

		<summary type="html">&lt;p&gt;Buba: Created page with &amp;quot;background of the project   The film explores the psychological concept of escapism - the human tendency to withdraw from reality into constructed mental or virtual spaces in particular, stressful situations.    idea of project   the film explores themes such as memory, trauma, self-protection and the fragile interplay between reality and illusion, posing the central question of whether escapism serves as a coping mechanism or acts as a barrier to healing.  The central c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;background of the project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The film explores the psychological concept of escapism - the human tendency to withdraw from reality into constructed mental or virtual spaces in particular, stressful situations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
idea of project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the film explores themes such as memory, trauma, self-protection and the fragile interplay between reality and illusion, posing the central question of whether escapism serves as a coping mechanism or acts as a barrier to healing.&lt;br /&gt;
&lt;br /&gt;
The central conflict lies in the inner struggle of the protagonist: or rather the protagonist: the struggle between confronting reality and falling into the tantalizing state of escapism. As they move through the cyclical nature of time and memory, a tension arises between the desire to avoid pain and the need to confront it in order to move forward. This psychological struggle creates a dynamic interplay between avoidance and acceptance, with emotional and mental wellbeing centrally at stake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
technical description of the foreseen project&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multi-channel video installation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A couple of references&lt;/div&gt;</summary>
		<author><name>Buba</name></author>
	</entry>
</feed>