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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98612</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98612"/>
		<updated>2018-09-18T17:31:04Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290530036 User 2 Exhausted!]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98611</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98611"/>
		<updated>2018-09-18T17:29:50Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The first trailer of &amp;quot;Te-trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290530036 User 2 Exhausted!]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98610</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98610"/>
		<updated>2018-09-18T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* User Experience Videos from Summaery 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290530036 User 2 Exhausted!]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:CriticalVR_Tetrees_Documentation.pdf&amp;diff=98609</id>
		<title>File:CriticalVR Tetrees Documentation.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:CriticalVR_Tetrees_Documentation.pdf&amp;diff=98609"/>
		<updated>2018-09-18T17:26:22Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98608</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98608"/>
		<updated>2018-09-18T17:14:21Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* User Experience Videos from Summaery 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2 Exhausted!]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98607</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98607"/>
		<updated>2018-09-18T17:14:08Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98606</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98606"/>
		<updated>2018-09-18T17:14:01Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project and The Game Te-Trees! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98605</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98605"/>
		<updated>2018-09-18T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project and The Game Te-Trees! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The first trailer of &amp;quot;Te-trees ==&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Documentation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== User Experience Videos from Summaery 2018 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98604</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98604"/>
		<updated>2018-09-18T17:13:01Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project and The Game Te-Trees! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Documentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98603</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98603"/>
		<updated>2018-09-18T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project and The Game Te-Trees! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
---------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
---------------------------&lt;br /&gt;
&#039;&#039;&#039;The Documentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
---------------------------&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
---------------------------&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98602</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98602"/>
		<updated>2018-09-18T17:11:52Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project and The Game Te-Trees! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Documentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98601</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98601"/>
		<updated>2018-09-18T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* The Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Documentation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The project/game was test during Summaery 2018 in Bauhaus University Weimar by the students of the University. As they comment, the game is exhausting and fun. One of the users commented on it as: “I can play this game fo my weekly sports  activity!” The links to the user experiences can be found at:&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/290524373 User 1 - Highscore!]&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 2 - Exhausted]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conclusion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, we cannot solve this problem by making people play a game. But for them to realize the struggles of the inhabitants of the city, the environmentalists and the professionals like city planners and architects, such a “fun” way is chosen.&lt;br /&gt;
&lt;br /&gt;
During the game, especially in the VR version, the  users are getting stressed and use a lot of effort, only to realize that this game never ends. This is the intended result to show them; as long as humankind roams this planet, there will be some of them who will try to harm its nature for their own good.&lt;br /&gt;
&lt;br /&gt;
The green is our friend, we must protect it; or one day, the nature will find a way to remove us from the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;All Rights Reserved, Özdemir Bogac Süyök, 2018, Bauhaus University Weimar, Critical VR Lab, Jörg Brinkmann&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98600</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98600"/>
		<updated>2018-09-18T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project and The Game Te-Trees!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Documentation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user59185055/review/290524373/2584adceff User 1 Highscore!]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com User 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Project&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Istanbul is one of the biggest cities in Turkey, and in Europe, which houses over 15 million people (the estimated number by the officials is higher) and struggles with many problems like traffic, infrastructure and of course the overpopulation.&lt;br /&gt;
&lt;br /&gt;
The number of the inhabitants increase everyday; therefore, the municipality allows many contractors to build more housing units. This uncontrolled increase of constructions causes many forests in Istanbul to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Popular Tetris Game gave the idea to represent this issue in Istanbul. &lt;br /&gt;
&lt;br /&gt;
Like the pieces in Tetris, those housing blocks are built so fast, like they are falling from the sky. They have little connection in between, are designed mostly in the sake of low-cost high-functionality, by regretting the needs of city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Depending on the fast-changing construction laws, these blocks are also too close to each other, which causes the privacy needs of users not to be satisfied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The map of Istanbul is set as the playground for the project. It is equipped with the giant trees to resemble the forests of the city. These trees explode, then disappear, when they get in contact with another object, except for the user.&lt;br /&gt;
&lt;br /&gt;
The modeling phase of the game is done in Cinema4D. The objects are designed as low-polygonal dynamic  objects to make them able to contact with each other. &lt;br /&gt;
&lt;br /&gt;
The editing of the objects and their connection with each other are done in Unity. It allowed to make them intersect, explode, animate and count the points. The game was released for Windows OS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Rules&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 2 versions of this game available:&lt;br /&gt;
&lt;br /&gt;
- The first game is a FPS (First-Person-Shooter) game, where the user is a giant on the map, trying to hit the blocks falling from the sky non-stop, with small balls, that have unlimited ammunation. If these balls get in contact with the blocks, the blocks will explode, preventing them from destroying the trees. The user can pass through the trees, but the playground is limited with an invisible border. The controlling is done with mouse left button and WASD buttons on keyboard.&lt;br /&gt;
&lt;br /&gt;
- The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is set to 5 to 5 meters in real life, where the motion tracking sensors position the user on the field. In this game, the user tries to push the blocks with their hand, to make them hit the borders. If the blocks collide with the borders, they explode and disappear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In both of the versions;&lt;br /&gt;
&lt;br /&gt;
- If the trees are wiped out; the user loses the game and the message “Game Over! You lost all the trees!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
- If the blocks exceed the number 30, the user loses the game again and the message “Game Over! You have too many blocks!” appears on the screen.&lt;br /&gt;
&lt;br /&gt;
The user tries to collect points by removing the blocks from the field in order to reach the highscore. The counting of the trees, blocks and the score appear on the top-left side of the screen.&lt;br /&gt;
&lt;br /&gt;
The game can be restarted by clicking CTRL+R command on the keyboard.&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98599</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=98599"/>
		<updated>2018-09-18T13:40:03Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;The Project and The Game Te-trees!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Caption_SMALL.png]]&lt;br /&gt;
&lt;br /&gt;
The project &amp;quot;Te-Trees&amp;quot; is an environmental response to the harms caused by the uncontrolled construction of building units in Istanbul, in a way to entertain the users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first trailer of &amp;quot;Te-trees&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Documentation&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CriticalVR_Tetrees_Documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;User Videos from Summaery 2018&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com link title]&lt;br /&gt;
&lt;br /&gt;
[http://www.example.com link title]&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption_SMALL.png&amp;diff=98598</id>
		<title>File:Caption SMALL.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption_SMALL.png&amp;diff=98598"/>
		<updated>2018-09-18T13:36:21Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption.png&amp;diff=98597</id>
		<title>File:Caption.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption.png&amp;diff=98597"/>
		<updated>2018-09-18T13:34:29Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: Bogacsuyok uploaded a new version of File:Caption.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption.png&amp;diff=98596</id>
		<title>File:Caption.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Caption.png&amp;diff=98596"/>
		<updated>2018-09-18T13:32:27Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97682</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97682"/>
		<updated>2018-06-19T15:07:27Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: The first trailer of &amp;quot;Te-trees&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Te-Trees_Trailer.mp4]]&lt;br /&gt;
The first trailer of &amp;quot;Te-trees&amp;quot;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Te-Trees_Trailer.mp4&amp;diff=97681</id>
		<title>File:Te-Trees Trailer.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Te-Trees_Trailer.mp4&amp;diff=97681"/>
		<updated>2018-06-19T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97680</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97680"/>
		<updated>2018-06-19T15:06:30Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Te-Trees_Trailer.mp4]]&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97676</id>
		<title>GMU:CRITICAL VR LAB/Bogac Süyök</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB/Bogac_S%C3%BCy%C3%B6k&amp;diff=97676"/>
		<updated>2018-06-19T15:04:16Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: The first trailer of &amp;quot;Te.trees&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:FINAL.mp4]]&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FINAL.mp4&amp;diff=97675</id>
		<title>File:FINAL.mp4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:FINAL.mp4&amp;diff=97675"/>
		<updated>2018-06-19T15:03:44Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97204</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97204"/>
		<updated>2018-05-08T08:47:27Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* 08.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97105</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=97105"/>
		<updated>2018-05-03T11:53:37Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* 08.05.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.co &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bogac Süyök - AQUAPHOBIA by Jakob Kudsk Steensen&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (Ulas Yener) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (Bogac Süyök) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (Emilio Aguas)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96986</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96986"/>
		<updated>2018-04-24T13:15:26Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* 17.04.2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
*[[Lucia Schmidt]]&lt;br /&gt;
*[[/Homero Ruiz|Homero Ruiz]]&lt;br /&gt;
*[[/Paul Polze|Paul Polze]]&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Jiannan Zhang|Jiannan Zhang]]&lt;br /&gt;
*[[Ruo-Jin Yen]]&lt;br /&gt;
*[[Viktoriia Bilash]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Dominik Markert|Dominik Markert]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK  until 24.04.2018&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
create a short (7 min.) presentation of a VR experience &amp;lt;br&amp;gt;&lt;br /&gt;
that you choose from www.radiancevr.com &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
explain what the experience is about and how it uses VR as an artistic tool &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
for example:&amp;lt;br&amp;gt; &lt;br /&gt;
how does it challenge the medium artistically?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bogac Süyök - AQUAPHOBIA by Jakob Kudsk Steensen&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interface and Navigation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=xT2mtoDnSzM &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Creating a kitchen (ignore part 2) &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modeling - Modeling a simple character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=DiIoWrOlIRw &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials - Basic properties of materials &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=9AHxuoYyJJk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Texturing - Applying textures to an object &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=6gRUUeFteQg &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rigging - Rigging a character &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=cGvalWG8HBU&amp;amp;t= &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - 12 Principles of Animation &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=uDqjIdI4bF4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation - Animating a bouncing ball &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=GUocrcIQfp4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96768</id>
		<title>GMU:CRITICAL VR LAB</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR_LAB&amp;diff=96768"/>
		<updated>2018-04-10T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;Bogacsuyok: /* STUDENTWORKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Tuesdays, 17:00 - 20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Tuesday, April 10th 2018, 17:00&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESCRIPTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which &lt;br /&gt;
offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopolitical and mediaphilosophical topics. We will create an artistic discourse on&lt;br /&gt;
the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;STUDENTWORKS&#039;&#039;&#039; ==&lt;br /&gt;
*[[/Anton Kliuyeu|Anton Kliuyeu]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Emilio Aguas|Emilio Aguas]]&lt;br /&gt;
*[[/Yasaman Mobasser|Yasaman Mobasser]]&lt;br /&gt;
*[[/Muhammad Qumail|Muhammad Qumail]]&lt;br /&gt;
*[[/Bogac Süyök|Bogac Süyök]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Introduction&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;17.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;24.04.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of artistic examples and methods&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;08.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;15.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;22.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Unity 3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
by Jonas Jülch &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
–&amp;lt;br&amp;gt; &lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;29.05.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;05.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;12.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Introduction to Blender with Unity 3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
by Luis Henrique Mesquita&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations (Marienstr. 5, Room 208)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
11:00 - 11:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
11:30 - 12:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
– &amp;lt;br&amp;gt;&lt;br /&gt;
13:00 - 13:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
13:30 - 14:00 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:00 - 14:30 (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
14:30 - 15:00 (put your name here)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;19.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Presentation of your concepts&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;26.06.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;03.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;10.07.2018&#039;&#039;&#039; ==&lt;br /&gt;
Lab Time: Working on your VR Experience&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;VR TOOLBOX&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D - cross-platform game engine &amp;lt;br&amp;gt;&lt;br /&gt;
https://unity3d.com/de&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender - open-source 3D modeller with many features &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.blender.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meshmixer - &amp;quot;Swiss Army Knife&amp;quot; for 3D meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshmixer.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MeshLab - open source system for processing and editing 3D triangular meshes &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.meshlab.net &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MakeHuman - open source tool for making 3D characters &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.makehuman.org&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open Broadcaster Software - free and open-source streaming and recording program &amp;lt;br&amp;gt;&lt;br /&gt;
https://obsproject.com&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online Tools&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mixamo - Rapidly create, rig and animate unique characters &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.mixamo.com &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NormalMap-Online - create a normalmaps directly inside your browser&amp;lt;br&amp;gt;&lt;br /&gt;
http://cpetry.github.io/NormalMap-Online/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3D Models (for download and use)&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.myminifactory.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sketchfab.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.thingiverse.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.turbosquid.com &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.lincoln3dscans.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity 3D Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorials from the Unity 3D page &amp;lt;br&amp;gt; &lt;br /&gt;
https://unity3d.com/de/learn/tutorials &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blender Tutorials&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blender Beginner Tutorial Series by Blender Guru &amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bogacsuyok</name></author>
	</entry>
</feed>