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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Beatriceperlato</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Beatriceperlato"/>
	<updated>2026-05-24T01:44:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=127121</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=127121"/>
		<updated>2021-10-25T11:03:20Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: /* Attendance Timetable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 21/22&lt;br /&gt;
&lt;br /&gt;
*[[/Jenny Brockmann/]]&lt;br /&gt;
*[[/Isabella Lee Aturo/]]&lt;br /&gt;
*[[/Ksenia Tajsic/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Presenter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 25. October 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|2. Novmber 21&lt;br /&gt;
| Beatrice Perlato&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 08. Novmber 21&lt;br /&gt;
| Yasemin Yagci&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15. Novmber 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|22. November 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|29. November  21&lt;br /&gt;
| Ksenija T.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|6. December 21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|13. Decmber&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
| 20. Dec&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
| 3. January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|10. January&lt;br /&gt;
| N.N:&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|17.January 2022&lt;br /&gt;
| N.N.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS21]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab&amp;diff=125199</id>
		<title>GMU:Critical VR Lab</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab&amp;diff=125199"/>
		<updated>2021-06-11T07:52:29Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:15 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Online Seminar&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 15.04.2021, 15:15&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Critical VR Lab is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and 3D technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.&lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
*[[Bo Liu]]&lt;br /&gt;
*[[Belcim Yavuz]]&lt;br /&gt;
*[[Noel Zuniga]]&lt;br /&gt;
*[[Chanitnanth Phadungnanonth]]&lt;br /&gt;
*[[Defne Isikli]]&lt;br /&gt;
*[[David Krug]]&lt;br /&gt;
*[[Paula Dehnel]]&lt;br /&gt;
*[[Denise Blickhan]]&lt;br /&gt;
*[[Fei Xie]]&lt;br /&gt;
*[[Zhixuan Zhou]]&lt;br /&gt;
*[[Max Oppenheimer]]&lt;br /&gt;
*[[Isabella Lee Arturo]]&lt;br /&gt;
*[[Moritz Löwe]]&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===15.04.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:15 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://youtu.be/sbhbC5y-jpI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything at the online meeting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===22.04.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:15 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===29.04.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:15 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===06.05.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Isabella Lee Arturo &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Paula Dehnel &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Noel Zuniga &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Mint &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – David Krug&lt;br /&gt;
&lt;br /&gt;
===13.05.2021===&lt;br /&gt;
&lt;br /&gt;
Holidays (Christi Himmelfahrt) - no class&lt;br /&gt;
&lt;br /&gt;
===20.05.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – put you name here &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST –  &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Fei Xie &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Bo Liu &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Zhixuan Zhou &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – Defne Isikli&lt;br /&gt;
&lt;br /&gt;
===27.05.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Max Oppenhiemer &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (Belcim) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Mint &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – Denise Blickhan&lt;br /&gt;
&lt;br /&gt;
===03.06.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (Denise Blickhan) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – Noel Zuniga &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST –&lt;br /&gt;
&lt;br /&gt;
===09.06.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deadline:&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) or Unity Recorder (https://youtu.be/2HVhnh93JZY) and post it in our Wiki (GMU:Critical VR Lab) under your name&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===10.06.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:15 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17.06.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Moritz Löwe &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – Beatrice Perlato &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – Belcim Yavuz&lt;br /&gt;
&lt;br /&gt;
===24.06.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Moritz Löwe &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – Fei Xie &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Mint &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===01.07.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 15:15 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===08.07.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – Moritz Löwe &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – Mint &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===15.07.2021===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 17:30 - 18:30 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
https://meeting.uni-weimar.de/b/jor-6sd-4c4-vzp &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===30.09.2021===&lt;br /&gt;
&#039;&#039;&#039;Final Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please document your final project on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS21]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123953</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123953"/>
		<updated>2021-05-10T08:18:24Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 2019/20&lt;br /&gt;
&lt;br /&gt;
*[[/Sarah Hermanutz/]]&lt;br /&gt;
*[[/Kemal Özen/]]&lt;br /&gt;
*[[/Liz McTernan/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Maud Canisius/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Attendance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12. April 21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|19. April 21&lt;br /&gt;
| Jörg Brinkmann&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|26. April 21&lt;br /&gt;
| Sarah Hermanuz&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 3 May 21&lt;br /&gt;
| Kemal Özen, Liz McTernan&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|10 May 21&lt;br /&gt;
| Benazir Basauri, Rico Graupner&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| Joel Schäfer&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  21&lt;br /&gt;
| Lennart Oberlies, Beatrice Perlato &lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|7. June&lt;br /&gt;
| Sarah Alvim  &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|14. June  21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21. June 21&lt;br /&gt;
| N.N. &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June&lt;br /&gt;
| N.N. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123736</id>
		<title>GMU:Colloquium</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Colloquium&amp;diff=123736"/>
		<updated>2021-05-03T20:38:26Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the thesis projects from Bachelor, Master, and PhD students in winter semester 2019/20&lt;br /&gt;
&lt;br /&gt;
*[[/Sarah Hermanutz/]]&lt;br /&gt;
*[[/Kemal Özen/]]&lt;br /&gt;
*[[/Liz McTernan/]]&lt;br /&gt;
*[[/Joel Schäfer/]]&lt;br /&gt;
*[[/Maud Canisius/]]&lt;br /&gt;
*[[Rico Graupner/]]&lt;br /&gt;
*[[/Jörg Brinkmann/]]&lt;br /&gt;
*[[/Daniel Wolter/]]&lt;br /&gt;
*[[/Gabriel Moses/]]&lt;br /&gt;
*[[/Christina Schinzel/]]&lt;br /&gt;
*[[/Sandra Anhalt/]]&lt;br /&gt;
*[[/Vaclav Harsa/]]&lt;br /&gt;
*[[/Mindaugas Gapsevicius/]]&lt;br /&gt;
*[[/Sarah Alvim/]]&lt;br /&gt;
*[[/Benazir Basauri/]]&lt;br /&gt;
*[[/Lennart Oberlies/]]&lt;br /&gt;
*[[/Beatrice Perlato/]]&lt;br /&gt;
== Attendance Timetable ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Week&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Attendance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12. April 21&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|19. April 21&lt;br /&gt;
| Jörg Brinkmann&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|26. April 21&lt;br /&gt;
| Sarah Hermanuz&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 3 May 21&lt;br /&gt;
| Kemal Özen, Liz McTernan&lt;br /&gt;
|- &lt;br /&gt;
| 5&lt;br /&gt;
|10 May 21&lt;br /&gt;
| Benazir Basauri, Rico Graupner&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|17. May&lt;br /&gt;
| Joel Schäfer&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24. May  21&lt;br /&gt;
| Lennart Oberlies&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|31. May 21&lt;br /&gt;
| Christina Schinzel&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|7. June&lt;br /&gt;
| N.N.  &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|14. June  21&lt;br /&gt;
| N.N.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21. June 21&lt;br /&gt;
| N.N. &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|28. June&lt;br /&gt;
| N.N. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WS20]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122384</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122384"/>
		<updated>2021-03-31T18:23:07Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - to investigate how objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I decided to create visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then uploaded them to the game engine “Unity”, through which I created five different scenarios which helped me visualize the idea. In these scenarios I played with the simple shapes I mentioned and the elements representing humans: hands and bodies. &lt;br /&gt;
In the animation, when the human factor is in physical contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but it is only a shadow game. &lt;br /&gt;
&lt;br /&gt;
Lastly, I recorded parts of the scenes and combined them together in a video. In the subtitles you can read some short reflections about the idea of coexistance between humans and the environment, and how we tend to search for an equilibrium, both within ourselves and with the sorroundings - but this can become extremely complex. &lt;br /&gt;
I decided not to include a soundtrack to the animation, in order to keep the scenario as metaphysical as possible, I only included a few sounds to evoke the movement of the elements. &lt;br /&gt;
&lt;br /&gt;
youtube link: https://www.youtube.com/watch?v=J_ycNdJbles&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 18.02.46.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122376</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122376"/>
		<updated>2021-03-31T16:42:55Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&lt;br /&gt;
&lt;br /&gt;
Lastly, I recorded parts of the scenes and combined them together in a video. In the subtitles you can read some short reflections about the idea of coexistance between humans and the environment, and how we tend to search for an equilibrium, both within ourselves and with the sorroundings - but this can become extremely complex. &lt;br /&gt;
I decided not to include a soundtrack to the animation, in order to keep the scenario as metaphysical as possible, I only included a few sounds to evoke the movement of the elements. &lt;br /&gt;
&lt;br /&gt;
youtube link: https://www.youtube.com/watch?v=J_ycNdJbles&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 18.02.46.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122375</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122375"/>
		<updated>2021-03-31T16:41:54Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
youtube link: https://www.youtube.com/watch?v=J_ycNdJbles&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 18.02.46.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122374</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122374"/>
		<updated>2021-03-31T16:10:45Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
youtube link: &lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 18.02.46.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_18.02.46.png&amp;diff=122373</id>
		<title>File:Schermata 2021-03-31 alle 18.02.46.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_18.02.46.png&amp;diff=122373"/>
		<updated>2021-03-31T16:10:33Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122372</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122372"/>
		<updated>2021-03-31T16:10:01Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
youtube link: &lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122360</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122360"/>
		<updated>2021-03-31T12:21:46Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
youtube link: &lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122357</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122357"/>
		<updated>2021-03-31T12:18:39Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122356</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122356"/>
		<updated>2021-03-31T12:18:10Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.17.29.png|600px]]&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.17.29.png&amp;diff=122355</id>
		<title>File:Schermata 2021-03-31 alle 14.17.29.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.17.29.png&amp;diff=122355"/>
		<updated>2021-03-31T12:17:55Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122354</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122354"/>
		<updated>2021-03-31T12:16:54Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122353</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122353"/>
		<updated>2021-03-31T12:16:40Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122352</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122352"/>
		<updated>2021-03-31T12:15:52Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.14.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.12.37.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 5&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.02.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.13.19.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.13.19.png&amp;diff=122351</id>
		<title>File:Schermata 2021-03-31 alle 14.13.19.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.13.19.png&amp;diff=122351"/>
		<updated>2021-03-31T12:15:29Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.13.02.png&amp;diff=122350</id>
		<title>File:Schermata 2021-03-31 alle 14.13.02.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.13.02.png&amp;diff=122350"/>
		<updated>2021-03-31T12:15:11Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.12.37.png&amp;diff=122349</id>
		<title>File:Schermata 2021-03-31 alle 14.12.37.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.12.37.png&amp;diff=122349"/>
		<updated>2021-03-31T12:14:44Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.12.14.png&amp;diff=122348</id>
		<title>File:Schermata 2021-03-31 alle 14.12.14.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.12.14.png&amp;diff=122348"/>
		<updated>2021-03-31T12:14:29Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122347</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122347"/>
		<updated>2021-03-31T12:13:56Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122345</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122345"/>
		<updated>2021-03-31T12:10:44Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.03.53.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 14.07.12.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.07.12.png&amp;diff=122344</id>
		<title>File:Schermata 2021-03-31 alle 14.07.12.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.07.12.png&amp;diff=122344"/>
		<updated>2021-03-31T12:10:32Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.53.png&amp;diff=122343</id>
		<title>File:Schermata 2021-03-31 alle 14.03.53.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.53.png&amp;diff=122343"/>
		<updated>2021-03-31T12:10:13Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: Beatriceperlato uploaded a new version of File:Schermata 2021-03-31 alle 14.03.53.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.34.png&amp;diff=122342</id>
		<title>File:Schermata 2021-03-31 alle 14.03.34.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.34.png&amp;diff=122342"/>
		<updated>2021-03-31T12:09:48Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: Beatriceperlato uploaded a new version of File:Schermata 2021-03-31 alle 14.03.34.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_23.12.52.png&amp;diff=122341</id>
		<title>File:Schermata 2021-03-29 alle 23.12.52.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_23.12.52.png&amp;diff=122341"/>
		<updated>2021-03-31T12:09:21Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: Beatriceperlato uploaded a new version of File:Schermata 2021-03-29 alle 23.12.52.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122340</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122340"/>
		<updated>2021-03-31T12:08:33Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.53.png&amp;diff=122339</id>
		<title>File:Schermata 2021-03-31 alle 14.03.53.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.53.png&amp;diff=122339"/>
		<updated>2021-03-31T12:04:35Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.34.png&amp;diff=122338</id>
		<title>File:Schermata 2021-03-31 alle 14.03.34.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_14.03.34.png&amp;diff=122338"/>
		<updated>2021-03-31T12:04:15Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-17_alle_16.02.42.png&amp;diff=122337</id>
		<title>File:Schermata 2021-03-17 alle 16.02.42.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-17_alle_16.02.42.png&amp;diff=122337"/>
		<updated>2021-03-31T12:02:19Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122336</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122336"/>
		<updated>2021-03-31T12:01:21Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FINAL PROJECT &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122335</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122335"/>
		<updated>2021-03-31T12:00:57Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|600px]]&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122334</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122334"/>
		<updated>2021-03-31T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|200px]]&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122333</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122333"/>
		<updated>2021-03-31T11:59:58Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 16.47.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-31 alle 13.58.26.png|400px]]&lt;br /&gt;
&lt;br /&gt;
SCENE 2&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2021-03-29 alle 23.12.52.png|400px]]&lt;br /&gt;
&lt;br /&gt;
SCENE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_23.12.52.png&amp;diff=122332</id>
		<title>File:Schermata 2021-03-29 alle 23.12.52.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_23.12.52.png&amp;diff=122332"/>
		<updated>2021-03-31T11:59:31Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_13.58.26.png&amp;diff=122331</id>
		<title>File:Schermata 2021-03-31 alle 13.58.26.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-31_alle_13.58.26.png&amp;diff=122331"/>
		<updated>2021-03-31T11:58:51Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_16.47.33.png&amp;diff=122330</id>
		<title>File:Schermata 2021-03-29 alle 16.47.33.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2021-03-29_alle_16.47.33.png&amp;diff=122330"/>
		<updated>2021-03-31T11:55:58Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122329</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=122329"/>
		<updated>2021-03-31T11:54:31Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“Life of Things” &lt;br /&gt;
&lt;br /&gt;
The idea of the project was to further investigate the relationship between humans and the space/elements surrounding them. The first thoughts went on how the built environment influences our behavior and interactions - how a square determines the way we communicate and interact with one another, how the way in which we place chairs around a table really influence the social dynamics and interactions. These are themes which I feel very close to and I always find fascinating to investigate.&lt;br /&gt;
&lt;br /&gt;
For this semester project I wanted to shift perspective - and to try and imagine this idea in reverse: how do objects react to our presence. Of course, soft objects do physically react to our body - if only we think about a pillow or a sofa - but rigid objects don’t. I find it fascinating, because human presence has an enormous impact on the planet and most of it is not directly visible in our everyday life. &lt;br /&gt;
&lt;br /&gt;
As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. &lt;br /&gt;
&lt;br /&gt;
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCENE 1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MIDTERM PRESENTATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=121901</id>
		<title>GMU:Critical VR Lab II - Lab Work</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_II_-_Lab_Work&amp;diff=121901"/>
		<updated>2021-03-04T12:37:25Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Venue: Digital Bauhaus Lab, Bauhausstraße 9a&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Friday, 06.11.2020, 13:00&lt;br /&gt;
&lt;br /&gt;
===EXTRA CONSULTATION DATES (PLEASE ADD YOUR NAME)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 05.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations FRIDAY 19.03.2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16:00 - 16:30 CET – ksenija &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CET – (Mudassir Sheikh) &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CET – Eirini Kokkinidou &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CET – Beatrice Perlato &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab II – Lab Work&#039;&#039;&#039; will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.&lt;br /&gt;
Groups of maximal two students can choose between three time slots and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab.&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
===The GMU-Wiki===&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:CreateAccount]]&lt;br /&gt;
&lt;br /&gt;
===Email===&lt;br /&gt;
For individual communication. We might send you download links to material&lt;br /&gt;
&lt;br /&gt;
===Telegram===&lt;br /&gt;
CriticalVR2 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===BigBlueButton===&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==GROUP A (13.11. | 27.11. | 11.12. | 08.01. | 22.01. | 05.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(L.-E. Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(FZ Ayguler)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Maxi Götz)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
==GROUP B (20.11. | 04.12. | 18.12. | 15.01. | 29.01. | 12.02.)==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Ksenija Tajsic)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Tian Feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:30 – 12:30	(Yasemin Yagci)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 13:30 – 15:30	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot3:&#039;&#039;&#039; 16:30 – 18:30	(Eirini)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NEW CONSTELLATION (16.12  – 18.12  |  06.01 – 05.02)==&lt;br /&gt;
&lt;br /&gt;
==WEDNESDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Ksenija)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Kristin Jakubek)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Yu-Ting)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Maxi)&lt;br /&gt;
&lt;br /&gt;
==THURSDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Leon-Etienne Kühr)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Chung Man Lun)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Eirini Kokkinidou)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Yasemin Yagci)&lt;br /&gt;
&lt;br /&gt;
==FRIDAYS==&lt;br /&gt;
&lt;br /&gt;
===VR Station 1===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(Vivien)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(Magda Gvelesiani)&lt;br /&gt;
&lt;br /&gt;
===VR Station 2===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;slot1:&#039;&#039;&#039; 10:00 - 14:15	(tian feng)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;slot2:&#039;&#039;&#039; 14:45 - 19:00	(F.Z.Ayguler)&lt;br /&gt;
&lt;br /&gt;
===11.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30  - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.11.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (ksenija) &amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Enzo)&lt;br /&gt;
&lt;br /&gt;
===02.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14:30 - 15:00 CET – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
15:00 - 15:30 CET – (Funda)&amp;lt;br&amp;gt;&lt;br /&gt;
15:30 - 16:00 CET – (Grace Quintero)&lt;br /&gt;
&lt;br /&gt;
===09.12.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 14:30 - 16:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Christmas and New Year Holidays===&lt;br /&gt;
&lt;br /&gt;
===07.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===14.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===28.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===04.01.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting via BBB | 20:00 - 21:00 CET&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-h2y-47z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page) ==&lt;br /&gt;
* [[/your name/]]&lt;br /&gt;
* [[/Kristin Jakubek/]]&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;br /&gt;
[[Category:Max Neupert]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=120080</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=120080"/>
		<updated>2020-12-21T17:22:56Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=120079</id>
		<title>GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I_-_Unity_Introduction/Beatrice_Perlato&amp;diff=120079"/>
		<updated>2020-12-21T17:22:00Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My project consists of creating different scenarios/ metaphysical spaces to investigate the relationship between architecture and its users. The main idea is to use architecture and architectural elements as a research tool more than a production of architectural artifacts. &lt;br /&gt;
&lt;br /&gt;
My current experiments are very inspired by the work of Andreas Angelidakis and the group OMA x AMO. &lt;br /&gt;
&lt;br /&gt;
Andreas Angelidakis:&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.28.33.png|600px]]&lt;br /&gt;
Post Ruin&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.27.01.png|600px]]&lt;br /&gt;
Post Ruin &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.09.png|400px]]&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.34.42.png|400px]]&lt;br /&gt;
Domesticated Mountain&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-13 alle 16.37.42.png|400px]]&lt;br /&gt;
Domesticated Mountain &lt;br /&gt;
&lt;br /&gt;
OMA / Prada Fashion Shows&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.45.38.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.59.20.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 17.03.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-02 alle 16.41.45.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are some screenshots and a short movie of my first experiments with Unity, in which I tried to simulate a &amp;quot;fashion show&amp;quot;, in which the models wear no clothes and their face is represented by a sterile cube. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.15.45.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.43.27.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 16.40.39.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Schermata 2020-12-21 alle 17.52.34.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:REGISTRA2.mov]]&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.41.45.png&amp;diff=120078</id>
		<title>File:Schermata 2020-12-02 alle 16.41.45.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.41.45.png&amp;diff=120078"/>
		<updated>2020-12-21T17:21:52Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_17.03.45.png&amp;diff=120077</id>
		<title>File:Schermata 2020-12-02 alle 17.03.45.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_17.03.45.png&amp;diff=120077"/>
		<updated>2020-12-21T17:21:28Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.59.20.png&amp;diff=120076</id>
		<title>File:Schermata 2020-12-02 alle 16.59.20.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.59.20.png&amp;diff=120076"/>
		<updated>2020-12-21T17:21:03Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.45.38.png&amp;diff=120075</id>
		<title>File:Schermata 2020-12-02 alle 16.45.38.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-02_alle_16.45.38.png&amp;diff=120075"/>
		<updated>2020-12-21T17:20:36Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.37.42.png&amp;diff=120074</id>
		<title>File:Schermata 2020-12-13 alle 16.37.42.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.37.42.png&amp;diff=120074"/>
		<updated>2020-12-21T17:19:14Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.34.42.png&amp;diff=120073</id>
		<title>File:Schermata 2020-12-13 alle 16.34.42.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.34.42.png&amp;diff=120073"/>
		<updated>2020-12-21T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.34.09.png&amp;diff=120072</id>
		<title>File:Schermata 2020-12-13 alle 16.34.09.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.34.09.png&amp;diff=120072"/>
		<updated>2020-12-21T17:18:38Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.28.33.png&amp;diff=120071</id>
		<title>File:Schermata 2020-12-13 alle 16.28.33.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Schermata_2020-12-13_alle_16.28.33.png&amp;diff=120071"/>
		<updated>2020-12-21T17:17:20Z</updated>

		<summary type="html">&lt;p&gt;Beatriceperlato: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Beatriceperlato</name></author>
	</entry>
</feed>