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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=137386</id>
		<title>GMU:Non-machines/Benjamin Bak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=137386"/>
		<updated>2024-02-23T02:56:35Z</updated>

		<summary type="html">&lt;p&gt;BB: intermediate edit still work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photography as a medium has captured people&#039;s realities since the early 19th century. Over the years, we have employed various imaging procedures without really considering their harmful chemicals. The newest and perhaps the last step we took in this regard was transitioning to sterile digital photography. Unlike film, where light interacts with chemicals, in digital photography, light hits a digital sensor that captures the number of photons hitting each cell in its array of cells. This information can then be digitally processed to resemble the object that was photographed. With the image in the digital realm, it can join the thousands of others on the Cloud. Photography has evolved from capturing important moments like weddings, holidays, and birthdays to being integrated into our cellphones for taking selfies, enabling video calls across the planet, and to maybe spy on us. All of this happens without the need for a chemical process to develop film or print a photo. It seems too good to be true. The use of digital eyes is an integral part of the digital machine that has all of us linked up.  &lt;br /&gt;
&lt;br /&gt;
[[File:Beirette vsn film camera.jpg|525x525px]] &lt;br /&gt;
[[File:Three Sisters on a field.jpg|525x525px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can you see what the two images have in common? Okay, it&#039;s a bit small, but in the right image, my aunt, the tallest one of the three, is wearing the same camera around her neck that I&#039;m holding in the left image. The right image was taken around 1981, and today, around 42 years later, I can still load up a roll of film into that camera and start shooting without any issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AgfaStandart.jpg|center|frameless|1079x1079px]]&lt;br /&gt;
&#039;&#039;This is another camera I want to introduce to you. It is now nearly 100 years old, produced in 1926, and is in almost working condition. A bit of lubricating oil has dried up, but that&#039;s easy to fix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will we be able to use our current technology in a hundred years? When was the last time you switched your smartphone? Does the old one still work, and will it ever be used again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most likely case is that it will end up in a landfill somewhere. The digital camera that took photos of my childhood is long broken. The data is still there, but will my grandchildren be able to find it in the attic somewhere? I hope so.&lt;br /&gt;
&lt;br /&gt;
The chemical procedures of photo development were and still are pretty harmful (we also developed new, less harmful chemicals). But the tools we used are still functional today. The impact of the production of today&#039;s technology is far beyond that. Technological progression has created incentives to make devices that only last a few years. And it is pretty logical. Do you want the new features that are promised by the new generation or not?  &lt;br /&gt;
&lt;br /&gt;
The issue is created by the fast progression of technology, which in itself is something good. New knowledge is the key to a better world — how to feed ourselves, how to protect and understand nature, how to survive tomorrow. In the past, every craftsman had their tools, their own tools. A smith&#039;s hammer had grooves in the shape of the smith&#039;s hand on the handle — signs of wear that enhanced the functionality of the tool. And that made it a solution that only works for that one specific smith. Today&#039;s technology isn&#039;t like that. It&#039;s designed to be scalable and to work for everyone. This has the big advantage that companies get the budget to push technology further than any single person could. But with that, we rush through so many iterations of a technology that only enhances our individual lives by a little bit. &lt;br /&gt;
&lt;br /&gt;
A solution I could see for that is a culture of everyone becoming their own toolmaker. Companys could take step back from the one solution for all to more openly designed systems that are modular, repairable, and customizable. If you invest time in developing your own tools that you understand and that make a big difference in your productivity, you will very likely keep that tool for far longer and adjust it over time to adapt it to new technologies, maybe by just changing one component.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small step I want to take in this direction is to take this 100-year-old film camera from above and change one component to bring back its functionality and adapt it into the largest modular system called nature. Film cameras use film, and there are different formats of film — small rolls in a casing, bigger rolls, and there also used to be single sheets of film. This camera used these sheets, so if I wanted to use this camera again, I could try to cut up the bigger rolls into fitting pieces, but I could also try something else.&lt;br /&gt;
[[File:Camerabacks.jpg|center|frameless|1091x1091px]]&lt;br /&gt;
&#039;&#039;The Camera with two of the backs that can be slid in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A leaf has adapted to fulfill many roles in the system that is a plant. It creates energy, can store a bit of energy, provides shade from the sun, and can maybe detach and carry a seed. But it is also part of the bigger system of nature. It serves as a building material for insects, composts into nutrients for other plants, or is eaten directly by an animal. All of that and so much more is the role of a leaf.&lt;br /&gt;
&lt;br /&gt;
The chloroplasts inside the leaf take CO2, water, and light to produce sugar. If an excess of sugar is produced, it converts a bit into starch for storage. If we now, by external means, control where this excess is produced, we can use an iodine solution to make the starch visible to us and turn the leaf into a picture. This is the principle behind photosynthesis photography.&lt;br /&gt;
[[File:ExampleOfPhotosynthesisPhotograpy.jpg|center|frameless|342x342px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let&#039;s adapt the camera so that it takes leaves instead of a film sheet and gives the leaf one more role it can be used for.&lt;br /&gt;
[[File:RoughIdea.jpg|center|frameless|704x704px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Not finished yet)&lt;br /&gt;
=== Making Leaf Prints ===&lt;br /&gt;
I first learned about photosynthesis photography through a video from the YouTube channel [https://www.youtube.com/watch?v=-qETedzsFIE Applied Science], which inspired me to try it myself. The guide outlines the process in four steps: exposing the plant, clearing the leaf, developing the leaf, and drying/conserving the leaf.&lt;br /&gt;
&lt;br /&gt;
=== Exposing ===&lt;br /&gt;
[[File:1paperclip.jpg|frameless|thumb|Negatives held by paper clips|533x400px]]&lt;br /&gt;
[[File:2metalmesh.jpg|frameless|thumb|Negatives held by contraption|533x400px]]&lt;br /&gt;
&lt;br /&gt;
Exposure is central to photography. It involves selecting a subject and composing an image to be captured on photosensitive film, or in this case, a leaf. The aim is to capture anything that appears in front of our camera, but we&#039;ll start with contact exposure. Contact exposure entails using an object or subject to block light hitting the film/leaf, creating an image. This can involve letter cutouts, silhouette shapes, or an existing photo negative. To experiment, I took several portraits with a medium format camera, which simply means the negatives are larger, about 6x6 cm in size. Initially, I used paperclips to attach the negatives to the leaves, but later I changed to a setup involving a metal mesh backing and a glass plate in front, sandwiching the photo negative between the glass and the leaf for detailed imprints.&lt;br /&gt;
&lt;br /&gt;
Choosing the right plant is crucial. The video I followed used a geranium, likely due to its well-documented starch formation. Without access to a geranium, I opted for a Cyclamen, noting its similarly thick leaves. I also experimented with other plants, like pothos (Epipremnum aureum). Unlike conventional photography, where exposure times are fractions of seconds, this method requires hours, aligning with the natural rhythm of the sun that plants are adapted to. You can place the prepared leaves in a sunny spot or under grow lights controlled by a timer for over 7 hours of quality light. Alternatively, projecting an image onto a leaf with a light projector for about half an hour can also yield good results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clearing ===&lt;br /&gt;
[[File:3clear1.jpg|frameless|thumb|Leaves in ethanol|533x400px]]&lt;br /&gt;
[[File:4clear2.jpg|frameless|thumb|Leaves almost fully cleared|533x400px]]&lt;br /&gt;
&lt;br /&gt;
The next step is the clearing of the leaf. A leaf serves many functions in a plant, but for our purposes in photography, we need a structure that suspends the colored starch molecules in something clear to provide good contrast. To prepare the leaf accordingly, we aim to remove any elements that obstruct this clarity, including the chloroplasts that give the leaf its green color and enable starch formation to begin with. After they&#039;ve fulfilled their role, preventing further starch formation is crucial to maintain the image.&lt;br /&gt;
&lt;br /&gt;
To achieve this, I soaked the leaves in ethanol, the type you can buy for cleaning or camping stoves, for a few days. The video presented several options, including boiling the leaf in methanol, ethanol, and propanol. Boiling in methanol yielded the best results there, but considering its potential health and fire hazards, I sought an alternative. &lt;br /&gt;
&lt;br /&gt;
The soaking method worked well for the Cyclamen, but for the pothos, it created brown spots that rendered it unusable. However, cooking it in ethanol for about 20 minutes was effective. It&#039;s important to be cautious during this process to avoid accidentally setting it on fire and to keep the vapors contained, either with a lid or something that allows them to condense.&lt;br /&gt;
&lt;br /&gt;
After this treatment, the ethanol turns green, and the leaf becomes white and very fragile to the touch. To prepare the leaf for the developing/coloring step, I let it soak in water until it regains the flexibility of a leaf again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Developing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, we arrive at the most exciting step: making the starch visible. We use Lugol&#039;s iodine solution, invented by a French doctor two hundred years ago and utilized for various purposes. This reddish liquid turns starch a very deep blue/black upon contact. We allow the leaf to soak in a bath of this solution until it&#039;s fully saturated and the solution has had enough time to permeate every cell of the leaf. This process usually takes about thirty minutes to an hour, resulting in the leaf adopting the color of the solution.&lt;br /&gt;
&lt;br /&gt;
Next, we need to clear the leaf of the excess Lugol&#039;s solution left over after coloring the starch. Another soak in water should do the trick; this is when we can see the images for the first time. If satisfied with the clearing of the leaf, which typically involves multiple water changes over a few hours, I then take the leaves out for drying.&lt;br /&gt;
&lt;br /&gt;
=== Drying ===&lt;br /&gt;
The drying step is fairly straightforward. Simply place the leaves in tissues under a stack of books and let them sit for a few days. However, it&#039;s important to ensure that the tissues don&#039;t contain starch, as residual Lugol&#039;s solution could react with it and stain the leaves. A quick test with a few drops of the solution on the tissues can confirm their suitability.&lt;br /&gt;
&lt;br /&gt;
During drying, the leaf may shrink significantly, but I suspect that applying more pressure with additional weight on top could mitigate this shrinkage.&lt;br /&gt;
&lt;br /&gt;
And there you have it: small leaf prints and a procedure that might help us to repurpose the camera.&lt;br /&gt;
&lt;br /&gt;
=== Adapting the Process ===&lt;br /&gt;
To integrate this process with a camera, we need to modify the exposure step—the act of taking the photo. Contact exposure previously offered a lot of freedom, including abundant light and the ability to directly use an already captured image. However, using a plate camera introduces new considerations. This type of camera involves inserting slim casings that hold photographic film or plates into the camera, followed by the removal of a metal plate to expose the photosensitive material. After exposure, the metal plate is reinserted, and the casing is removed, only to be opened in a darkroom to prevent accidental exposure.&lt;br /&gt;
&lt;br /&gt;
Given that a leaf is significantly less sensitive to light, we don&#039;t need to be as concerned about light leaks and accidental exposures. For the duration of the photo capture, the leaf must be mounted inside the camera at the focal plane, exposed to light only through the camera&#039;s lens. To achieve this, I 3D printed a module that fits into the slot normally used for the film casings. This module holds the leaf flat against the focal plane, with the leaf&#039;s stem extending out the back and remaining attached to the plant. To maximize the chances of capturing a good image, we should select a subject with strong contrast and lighting, acknowledging that the leaf will receive significantly less light compared to the contact exposure method.&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
This is a layman&#039;s attempt to create a bridge to a photographic process using tools that are located relatively low on the technological tree, are easily replicable, and can be easily disposed of. It&#039;s an effort to step against the current of long chains of dependency that support our current society. These dependencies are not inherently bad as they delegate complex tasks and allow for a high degree of specialization. However, it becomes problematic when these dependencies fall under monopolies and distance us from our ability to sustain a civilized life should any link in this chain of dependencies break. While these global chains connect the world and encourage global communication and thinking—a positive outcome—it&#039;s concerning when essentials, like our food supply, come from the other side of the planet. There should be an awareness of our physical needs and how to satisfy them locally, fostering a culture that understands how to sustainably meet these needs without relying on extensive global dependencies.&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
Is Analogue or Digital Photography More Environmentally Friendly?, https://magazine.urth.co/articles/analogue-versus-digital-photography-eco-friendly&lt;br /&gt;
&lt;br /&gt;
Photosynthesis photography: Making images with living plant leaves, https://www.youtube.com/watch?v=-qETedzsFIE&lt;br /&gt;
&lt;br /&gt;
Chlorophyll prints – nature expresses itself, https://www.alternativephotography.com/chlorophyll-prints/&lt;br /&gt;
&lt;br /&gt;
== Other references ==&lt;br /&gt;
Aby Warburg -- mood boards&lt;br /&gt;
&lt;br /&gt;
Bruno Larour -- ANT Theory&lt;br /&gt;
&lt;br /&gt;
Vannevar Bush -- Memex system&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3clear12.jpg&amp;diff=137385</id>
		<title>File:3clear12.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3clear12.jpg&amp;diff=137385"/>
		<updated>2024-02-23T02:53:55Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;leaf in ethanol&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:4clear2.jpg&amp;diff=137384</id>
		<title>File:4clear2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:4clear2.jpg&amp;diff=137384"/>
		<updated>2024-02-23T02:48:27Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;leaves almost fully cleared&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3clear1.jpg&amp;diff=137383</id>
		<title>File:3clear1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3clear1.jpg&amp;diff=137383"/>
		<updated>2024-02-23T02:46:20Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;leaves before clearing&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2metalmesh.jpg&amp;diff=137382</id>
		<title>File:2metalmesh.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2metalmesh.jpg&amp;diff=137382"/>
		<updated>2024-02-23T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo negatives held by contraption&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:1paperclip.jpg&amp;diff=137381</id>
		<title>File:1paperclip.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:1paperclip.jpg&amp;diff=137381"/>
		<updated>2024-02-23T02:36:56Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo negatives held by paperclips&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=136928</id>
		<title>GMU:Non-machines/Benjamin Bak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=136928"/>
		<updated>2023-12-12T12:30:26Z</updated>

		<summary type="html">&lt;p&gt;BB: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photography as a medium has captured people&#039;s realities since the early 19th century. Over the years, we have employed various imaging procedures without really considering their harmful chemicals. The newest and perhaps the last step we took in this regard was transitioning to sterile digital photography. Unlike film, where light interacts with chemicals, in digital photography, light hits a digital sensor that captures the number of photons hitting each cell in its array of cells. This information can then be digitally processed to resemble the object that was photographed. With the image in the digital realm, it can join the thousands of others on the Cloud. Photography has evolved from capturing important moments like weddings, holidays, and birthdays to being integrated into our cellphones for taking selfies, enabling video calls across the planet, and to maybe spy on us. All of this happens without the need for a chemical process to develop film or print a photo. It seems too good to be true. The use of digital eyes is an integral part of the digital machine that has all of us linked up.  &lt;br /&gt;
&lt;br /&gt;
[[File:Beirette vsn film camera.jpg|525x525px]] &lt;br /&gt;
[[File:Three Sisters on a field.jpg|525x525px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can you see what the two images have in common? Okay, it&#039;s a bit small, but in the right image, my aunt, the tallest one of the three, is wearing the same camera around her neck that I&#039;m holding in the left image. The right image was taken around 1981, and today, around 42 years later, I can still load up a roll of film into that camera and start shooting without any issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AgfaStandart.jpg|center|frameless|1079x1079px]]&lt;br /&gt;
&#039;&#039;This is another camera I want to introduce to you. It is now nearly 100 years old, produced in 1926, and is in almost working condition. A bit of lubricating oil has dried up, but that&#039;s easy to fix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will we be able to use our current technology in a hundred years? When was the last time you switched your smartphone? Does the old one still work, and will it ever be used again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most likely case is that it will end up in a landfill somewhere. The digital camera that took photos of my childhood is long broken. The data is still there, but will my grandchildren be able to find it in the attic somewhere? I hope so.&lt;br /&gt;
&lt;br /&gt;
The chemical procedures of photo development were and still are pretty harmful (we also developed new, less harmful chemicals). But the tools we used are still functional today. The impact of the production of today&#039;s technology is far beyond that. Technological progression has created incentives to make devices that only last a few years. And it is pretty logical. Do you want the new features that are promised by the new generation or not?  &lt;br /&gt;
&lt;br /&gt;
The issue is created by the fast progression of technology, which in itself is something good. New knowledge is the key to a better world — how to feed ourselves, how to protect and understand nature, how to survive tomorrow. In the past, every craftsman had their tools, their own tools. A smith&#039;s hammer had grooves in the shape of the smith&#039;s hand on the handle — signs of wear that enhanced the functionality of the tool. And that made it a solution that only works for that one specific smith. Today&#039;s technology isn&#039;t like that. It&#039;s designed to be scalable and to work for everyone. This has the big advantage that companies get the budget to push technology further than any single person could. But with that, we rush through so many iterations of a technology that only enhances our individual lives by a little bit. &lt;br /&gt;
&lt;br /&gt;
A solution I could see for that is a culture of everyone becoming their own toolmaker. Companys could take step back from the one solution for all to more openly designed systems that are modular, repairable, and customizable. If you invest time in developing your own tools that you understand and that make a big difference in your productivity, you will very likely keep that tool for far longer and adjust it over time to adapt it to new technologies, maybe by just changing one component.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small step I want to take in this direction is to take this 100-year-old film camera from above and change one component to bring back its functionality and adapt it into the largest modular system called nature. Film cameras use film, and there are different formats of film — small rolls in a casing, bigger rolls, and there also used to be single sheets of film. This camera used these sheets, so if I wanted to use this camera again, I could try to cut up the bigger rolls into fitting pieces, but I could also try something else.&lt;br /&gt;
[[File:Camerabacks.jpg|center|frameless|1091x1091px]]&lt;br /&gt;
&#039;&#039;The Camera with two of the backs that can be slid in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A leaf has adapted to fulfill many roles in the system that is a plant. It creates energy, can store a bit of energy, provides shade from the sun, and can maybe detach and carry a seed. But it is also part of the bigger system of nature. It serves as a building material for insects, composts into nutrients for other plants, or is eaten directly by an animal. All of that and so much more is the role of a leaf.&lt;br /&gt;
&lt;br /&gt;
The chloroplasts inside the leaf take CO2, water, and light to produce sugar. If an excess of sugar is produced, it converts a bit into starch for storage. If we now, by external means, control where this excess is produced, we can use an iodine solution to make the starch visible to us and turn the leaf into a picture. This is the principle behind photosynthesis photography.&lt;br /&gt;
[[File:ExampleOfPhotosynthesisPhotograpy.jpg|center|frameless|342x342px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let&#039;s adapt the camera so that it takes leaves instead of a film sheet and gives the leaf one more role it can be used for.&lt;br /&gt;
[[File:RoughIdea.jpg|center|frameless|704x704px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Not finished yet)&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
&lt;br /&gt;
https://magazine.urth.co/articles/analogue-versus-digital-photography-eco-friendly&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=-qETedzsFIE&lt;br /&gt;
&lt;br /&gt;
https://www.alternativephotography.com/chlorophyll-prints/&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ExampleOfPhotosynthesisPhotograpy.jpg&amp;diff=136927</id>
		<title>File:ExampleOfPhotosynthesisPhotograpy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ExampleOfPhotosynthesisPhotograpy.jpg&amp;diff=136927"/>
		<updated>2023-12-12T12:11:42Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of photosynthesis photograpy&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RoughIdea.jpg&amp;diff=136926</id>
		<title>File:RoughIdea.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:RoughIdea.jpg&amp;diff=136926"/>
		<updated>2023-12-12T12:02:47Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How the new Cameraback could look like.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Camerabacks.jpg&amp;diff=136925</id>
		<title>File:Camerabacks.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Camerabacks.jpg&amp;diff=136925"/>
		<updated>2023-12-12T12:00:37Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows the camera and two of the backs&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AgfaStandart.jpg&amp;diff=136922</id>
		<title>File:AgfaStandart.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AgfaStandart.jpg&amp;diff=136922"/>
		<updated>2023-12-12T09:51:11Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Agfa Standard old filmplate folding camera.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Three_Sisters_on_a_field.jpg&amp;diff=136920</id>
		<title>File:Three Sisters on a field.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Three_Sisters_on_a_field.jpg&amp;diff=136920"/>
		<updated>2023-12-12T09:30:08Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Sisters on a field with a landscape behind. one of them has a camera. around 1981&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Beirette_vsn_film_camera.jpg&amp;diff=136919</id>
		<title>File:Beirette vsn film camera.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Beirette_vsn_film_camera.jpg&amp;diff=136919"/>
		<updated>2023-12-12T09:18:04Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Beirette vsn film camera, an old 35mm film compact viewfinder camera.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=136916</id>
		<title>GMU:Non-machines/Benjamin Bak</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Non-machines/Benjamin_Bak&amp;diff=136916"/>
		<updated>2023-12-12T08:34:35Z</updated>

		<summary type="html">&lt;p&gt;BB: start editing my page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photography as a medium captured peoples realities since the early 19th century. With the years we used many imaging procedures, without really taking their harmfull chemicals in consideration. The newest and maybe last step we took in this regard, was moving to the sterile digital photography. Unlike with film, the light exites a digital sensor, which captures how many photons hit each cell on its array of cells. This information can then be digitally processed to resemble the object that was photographed.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Benjamin_B%C4%85k&amp;diff=135984</id>
		<title>Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Benjamin_B%C4%85k&amp;diff=135984"/>
		<updated>2023-05-24T12:51:05Z</updated>

		<summary type="html">&lt;p&gt;BB: Created page with &amp;quot;Besides the visible changes that the weather creates we are blind to the compostion and structure of the air around and above us. This concept proposes a tool to change that....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides the visible changes that the weather creates we are blind to the compostion and structure of the air around and above us. This concept proposes a tool to change that.&lt;br /&gt;
A kite moving through the air, rising and falling, following the direction of the wind, with a sensor suspended beneath, measuring the atmospheric electricity. (The kite could also be switched out with a drone or a tethered/untethered Ballon.)&lt;br /&gt;
Each attained data point is connected to a position in space, which might be calculated by the atmospheric pressure and GPS-Coordinates. &lt;br /&gt;
The data is then fed into a program that builds a three-dimensional mapping of the present electric Field,&lt;br /&gt;
which increases its accuracy with every new entry. Unmapped areas can be approximated by the average of mapped neighboring points.&lt;br /&gt;
 The Person that is guiding the kite, can draw the map by moving on the ground and lowering or raising the kite.&lt;br /&gt;
This approach is not limited to atmospheric electricity but can be extended to many different parameters, such as temperature, humidity, wind speed and direction and also pollution by VOCs (Volatile organic compounds).&lt;br /&gt;
The overlaying mapping of the different parameters might tell something new and raise awareness on the impact on the atmosphere we all share.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Maps,_Territories_and_Possibility_Spaces&amp;diff=135983</id>
		<title>GMU:Maps, Territories and Possibility Spaces</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Maps,_Territories_and_Possibility_Spaces&amp;diff=135983"/>
		<updated>2023-05-24T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Students: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mapsterritoriespossibilityspaces.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The map is not the territory it represents, but, if correct, it has a similar structure to the territory, which accounts for its usefulness. — Alfred Korzybski, Science and Sanity, p. 58.&lt;br /&gt;
&lt;br /&gt;
Maps and territories contrast two manifestations of space: there are inner mental maps that are subject to the logic of our brain and the functioning of neurons. And there is a territory outside. It shows causalities with which we live and act unquestioned and validate with formulas. &lt;br /&gt;
Possibility spaces are a rather new promise. The term comes from mathematics and describes all states of a system, which in our case is described by sensor data and spatial coordinates. The humanities have assigned great power and vision to these spaces: described by Foucault as utopias, virtual spaces are now places of rich life under entirely new conditions. &lt;br /&gt;
The project deals with questions of craftsmanship in working with space with the help of sensors as well as with the technological history and constitution of space. In the end, our corporality is and remains the central point of orientation and the measure of reference. &lt;br /&gt;
It will also be examined how philosophical questions, which in the end ask how utopias become visions and how these can be brought into a non-violent relation and strategy to and in the present. &lt;br /&gt;
&lt;br /&gt;
The project expects the participants to conceive and elaborate a self-defined work, but also offers numerous literature and excursions on the topic. &lt;br /&gt;
&lt;br /&gt;
Part of the project is a field trip to [http://schieferpark.de/ Schieferpark] /Thüringen as an intensive working retreat in early June (5.6. until 9.6.). &lt;br /&gt;
The specialized modules of the professorship are recommended for technical assistance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Karten und Territoren stellen zwei Raummanifestationen gegenüber: da gibt es innere mentale Räume, die der Logik unseres Gehirns und der Funktionsweise der Neuronen unterliegen. Und es gibt ein Territorium draussen, das Kausalitäten aufweist, mit denen wir ungefragt leben und handeln. &lt;br /&gt;
Möglichkeitsräume sind ein eher neues Versprechen. Der Term kommt aus der Mathematik und beschreibt alle Zustände eines Systems, das in unserem Fall durch Sensordaten und Raumkoordinaten beschrieben wird. Die Geistesgeschichte weisst diesen Räumen eine große Kraft und Vision zu: von Foucault als Utopien beschrieben, sind virtuelle Räume mittlerweile Orte von reichhaltigem Leben unter ganz neuen Bedingungen. &lt;br /&gt;
&lt;br /&gt;
Im Projekt geht es sowohl um handwerkliche Fragen im Arbeiten mit Raum unter zur Hilfenahme von Sensoren wie auch um die technologische Geschichte und Verfaßtheit von Raum. Dabei ist und bleibt letztendlich unsere Körperlichkeit zentraler Orientierungspunkt und Maßgabe der Referenz. &lt;br /&gt;
Es soll auch untersucht werden, wie weltanschauliche Fragestellungen, die letztendlich danach fragen, wie aus Utopien Visionen werden und wie diese in eine gewaltfreie Relation und Strategie zur und in die Gegenwart gebracht werden können. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Das Projekt erwartet von den Teilnehmern die Konzeption und Ausarbeitung eines selbstdefinierten Werkes, bietet aber auch zahlreiche Literatur und Exkurse zum Thema. &lt;br /&gt;
&lt;br /&gt;
Bestandteil des Projektes ist eine Exkursion in den [http://schieferpark.de/ Schieferpark] als intensivem Arbeitsretreat Anfang Juni (5. - 9. Juni). &lt;br /&gt;
Empfohlen werden die Fachmodule der Professur zur technischen Hilfestellung.&lt;br /&gt;
----&lt;br /&gt;
== &#039;&#039;&#039;Fach courses&#039;&#039;&#039; ==&lt;br /&gt;
* [https://playground.uni-weimar.de/coding/ coding]&lt;br /&gt;
* outplaying the videogame&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:AI_beyond_mystification_%E2%80%93_an_introduction_to_the_discussion_on_machine_learning AI beyond mystification]&lt;br /&gt;
* Experimental Interaction Environments&lt;br /&gt;
&lt;br /&gt;
== Syllabus - &#039;&#039;&#039;Presentations&#039;&#039;&#039;==&lt;br /&gt;
* 16.05.: N.N.&lt;br /&gt;
* 23.05.: Viviane - Cerrado: an introduction &lt;br /&gt;
* 30.05.: Zelda - glitch art &amp;amp; reclaiming the fractures Betül Peker Art and 3D Scan (?)&lt;br /&gt;
* Retreat &lt;br /&gt;
* 13.06.: Simon , Mina _ Utopias&lt;br /&gt;
* 20.06.: Luka Friedland _ Virtual tourism and content extraction: Approaching the medium of digital games with more traditional artistic practices. Dahye Seo _ Lyn Margulis&lt;br /&gt;
* 27.06.: no course  - possibly postponed to 29th&lt;br /&gt;
* 04.07.: Torben _ Cybernetics and the idiosyncratic life of systems. Cosmo_ Erika Fischer-Lichte - Performativity and Aesthetic Experiences &lt;br /&gt;
* 11.07.: N.N.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Materials:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Books:&#039;&#039;&#039;&lt;br /&gt;
* [https://monoskop.org/images/6/65/Bateson_Gregory_Steps_to_an_Ecology_of_Mind_1987.pdf Gregory Bateson: Steps to an Ecology of Mind: Collected Essays in Anthropology, Psychiatry, Evolution, and Epistemology]&lt;br /&gt;
* [https://ilam3d.files.wordpress.com/2010/12/alfred-korzybksi-science-and-sanity.pdf Alfred Korzybski: Science and Sanity – An Introduction to Non-Aristotelian Systems and General Semantics]&lt;br /&gt;
* Die Heterotopien. Der utopische Körper: Zwei Radiovorträge by Michel Foucault ISBN 978-3518296714&lt;br /&gt;
* [https://web.mit.edu/allanmc/www/foucault1.pdf Michel Foucault. Of Other Spaces: Utopias and Heterotopias in english]&lt;br /&gt;
* Raumwissenschaften Hg.: Stefan Günzel ISBN 978-3-518-29491-8&lt;br /&gt;
* Program Earth by Jennifer Gabrys ISBN 978-0-8166-9314-6 &lt;br /&gt;
* How to Do Things with Sensors by Jennifer Gabrys ISBN 978-1-5179-0831-7 &lt;br /&gt;
* Sensing Machines by Chris Salter ISBN 9780262046602&lt;br /&gt;
* See yourself Sensing by Madeline Schwartzman  ISBN 1907317295&lt;br /&gt;
* The Architecture Machine by Nicolas Negroponte ISBN 978-0262640107&lt;br /&gt;
* Frederick J. Kieseler: Endless Space ISBN 3-7757-1047-7&lt;br /&gt;
* Hans Baumer: Sferics ISBN 9783498004873&lt;br /&gt;
* Douglas Davies: Vom Experiment zur Idee. Die Kunst des 20. Jh im Zeichen von Wissenschaft und Technologie ISBN 9783770108114&lt;br /&gt;
* Mapping It Out: An Alternative Atlas of Contemporary Cartographies ISBN 978-0500239186&lt;br /&gt;
* The Map as Art: Contemporary Artists Explore Cartography ISBN 978-1568989723&lt;br /&gt;
* Cartographies of Time: A History of the Timeline ISBN 978-1616890582&lt;br /&gt;
* [https://monoskop.org/images/1/1d/Uexkuell_Jakob_von_A_Stroll_Through_the_Worlds_of_Animals_and_Men_A_Picture_Book_of_Invisible_Worlds.pdf Uexkülls Stroll through the worlds of animals and men]&lt;br /&gt;
* Georges Canguilhelm Über Maurice Halbwachs - Henning Schmidgen Das Problem der Umwelt ISBN 978-3-7518-9007-6&lt;br /&gt;
* [https://www.cddc.vt.edu/sionline/si/report.html Report on the Construction of Situations and on the International Situationist Tendency&#039;s Conditions of Organization and Action]&lt;br /&gt;
* [https://archive.org/details/micromanlivinggr00pask/mode/2up Microman by Gordon Pask &amp;amp; Susan Curran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traditional Artists: &lt;br /&gt;
&lt;br /&gt;
* [https://cdn.contemporaryartlibrary.org/store/doc/2119/docfile/original-310b6e0377ae8266379da151866894a7.pdf Ocean Earth by Peter Weibel and Peter Fend]&lt;br /&gt;
* [https://www.dennisaoppenheim.org/ Website Dennis Oppenheim]&lt;br /&gt;
* [https://youtu.be/LAhrSiUeP2I Memory Palace Documentation by Janet Cardiff and George Bures Miller]&lt;br /&gt;
* [https://youtu.be/UTU5j33hK2o Paul McCarthy @ WhitneyMuseum]&lt;br /&gt;
* [https://www.diaart.org/visit/visit-our-locations-sites/walter-de-maria-the-lightning-field Lightning Field by Walter de Maria]&lt;br /&gt;
* [https://www.documenta14.de/en/artists/5877/alvin-lucier Alvin Luciers &amp;quot;Sferics&amp;quot; Installation]&lt;br /&gt;
* [https://rewana.com/ Ana Rewakowicz]&lt;br /&gt;
* [https://www.simonfaithfull.org/ Simon Faithfull]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Digital Artists/Designers/Architects:&lt;br /&gt;
* [https://www.angelidakis.com/ Andreas Angelidakis]&lt;br /&gt;
* [https://forensic-architecture.org/ Forensic Architecture]&lt;br /&gt;
* [https://www.reversibledestiny.org/ Arakawa/Gins]&lt;br /&gt;
* [https://ricardodominguez.net/ Ricardo Dominguez]&lt;br /&gt;
* [http://courchel.net/ Luc Courchesne], [https://youtu.be/9E4idA6POxM Luc Courchesne on Cyberspace at a TED Talk]&lt;br /&gt;
* [https://www.dwbowen.com/ David Bowen]&lt;br /&gt;
*[https://vimeo.com/44721227 Gravicells by Mikami/Ichikawa], [https://vimeo.com/56312901 Videodocumentation]&lt;br /&gt;
* [https://www.evdh.net/evolving_spark_network/ Edwin von der Heide: Sparks]&lt;br /&gt;
* [https://www.lozano-hemmer.com/ Raphael Lozano-Hemmer]&lt;br /&gt;
* [https://www.yolandeharris.net/work/satellite-sounders Yolande Harris: Satellite Sounders]&lt;br /&gt;
* [https://vimeo.com/7560336 Home of the Brain by Monika Fleischmann]&lt;br /&gt;
* [https://www.dattasaurabh.com/Overskopia Overskopia by Saurabh Datta]&lt;br /&gt;
* [https://vimeo.com/361612991/40ebed00a5 Gerhard Eckel, VR Artwork from 2000]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Topics for Presentations/Lectures to prepare (by students):&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 * on Hans Baumers Sferics&lt;br /&gt;
 * on Peter Fends Ocean Earth&lt;br /&gt;
 * Dennis Oppenheims oevre&lt;br /&gt;
 * Dew Collectors&lt;br /&gt;
 * Ana Rewakowicz works &lt;br /&gt;
 * &amp;quot;Video Place&amp;quot; by Myron Krueger&lt;br /&gt;
 * &amp;quot;The map is not the territory&amp;quot;&lt;br /&gt;
 * VR as a &amp;quot;map of a territory&amp;quot;&lt;br /&gt;
 * KI as a new form of map&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;other Materials:&#039;&#039;&#039; ==&lt;br /&gt;
* [https://www.postwarcultureatbeinecke.org/guy-debord on Guy Debord in english]&lt;br /&gt;
* [https://www.goodreads.com/work/quotes/105796-science-and-sanity-an-introduction-to-non-aristotelian-systems-and-gene Alfred Korzybski, on Science and Sanity: An Introduction to Non-Aristotelian Systems and General Semantics]&lt;br /&gt;
* [https://www.menimagerie.com/manuscripts/2018/6/8/the-ill-defined-possibility-space Menimagerie Website]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Sferics Sferics bei Wikipedia]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Ecological_niche Ecological Niche and their spaces]&lt;br /&gt;
* [https://kg.ikb.kit.edu/hinterwaldner/downloads/hinterwaldner_ws_18_19/08_art_n_tech_software_burnham_01online.pdf Materials from Inge Hinterwaldner Art &amp;amp; Technology Bewegungen in Amerika]&lt;br /&gt;
* [https://www.telepolis.de/features/Re-Reeducation-oder-Kunst-und-Konditionierung-3415671.html Lutz Dambeck on Technology and Seek (Installation by Niclolas Negroponte)]&lt;br /&gt;
* [https://cambridge.nuvustudio.com/posts/329097-architecture-of-gerbils-and-machine Video documentation on the revival of &amp;quot;Seek&amp;quot;]&lt;br /&gt;
* [https://www.daowo.org/ DAOWO]&lt;br /&gt;
* [https://tbt.tome.press/ Transborder Immigrant Tool by Ricardo Dominguez]&lt;br /&gt;
* [https://vimeo.com/7560336 ETOYS Digital Hijack (1996)]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Students:&#039;&#039;&#039; ==&lt;br /&gt;
* &lt;br /&gt;
* [[Betül Peker.]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Maps,_Territories_and_Possibility_Spaces/Luka_Friedland Luka*s Friedland]&lt;br /&gt;
* [https://echo.bau-ha.us/mindpath Zelda Diedrich]&lt;br /&gt;
* [[Simon]]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Maps,_Territories_and_Possibility_Spaces/Torben_Zsagar Torben Zsagar]&lt;br /&gt;
* [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Maps,_Territories_and_Possibility_Spaces/DahyeSeo Dahye Seo]&lt;br /&gt;
* [[Cosmo Schüppel]]&lt;br /&gt;
* [[Benjamin Bąk]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134987</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134987"/>
		<updated>2023-02-27T13:07:03Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the boundarys and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, thats what I ended up using. But all of that restriction serves to protect and ensure that everyone on VrChat has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appear when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Building the Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134986</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134986"/>
		<updated>2023-02-27T13:04:37Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the boundarys and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, thats what I ended up using. But all of that restriction serves to protect and ensure that everyone on VrChat has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appear when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134985</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134985"/>
		<updated>2023-02-27T13:02:56Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the boundarys and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, thats what I ended up using. But all of that restriction serves to protect and ensure that everyone on VrChat has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134984</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134984"/>
		<updated>2023-02-27T13:02:14Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Implementation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the boundarys and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, thats what I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134983</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134983"/>
		<updated>2023-02-27T13:01:10Z</updated>

		<summary type="html">&lt;p&gt;BB: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the boundarys and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134982</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134982"/>
		<updated>2023-02-27T12:59:29Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwards Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And who could now, freed from the boundaries of physical reality, meet in the coolest library one has ever seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134981</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134981"/>
		<updated>2023-02-27T12:57:11Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134980</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134980"/>
		<updated>2023-02-26T23:35:14Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UdonGraphEditor&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134979</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134979"/>
		<updated>2023-02-26T23:34:40Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here you can see some testing with muliple instances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134978</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134978"/>
		<updated>2023-02-26T23:33:46Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you can see some testing with muliple instances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134977</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134977"/>
		<updated>2023-02-26T23:32:41Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Here you can see some testing with muliple instances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134976</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134976"/>
		<updated>2023-02-26T23:31:49Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nz7mwMzKmWg}}&lt;br /&gt;
&lt;br /&gt;
In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 211349.png|400px]]&lt;br /&gt;
Here you can see some testing with muliple instances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2023-02-26_211349.png&amp;diff=134975</id>
		<title>File:Screenshot 2023-02-26 211349.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2023-02-26_211349.png&amp;diff=134975"/>
		<updated>2023-02-26T23:30:37Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134974</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134974"/>
		<updated>2023-02-26T23:27:23Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134973</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134973"/>
		<updated>2023-02-26T23:22:15Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:https://youtu.be/Uw9nMQvW810}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see there are many more shelves to fill.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134972</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134972"/>
		<updated>2023-02-26T22:51:04Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|1920px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|1920px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|1920px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134971</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134971"/>
		<updated>2023-02-26T22:50:14Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|375px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|375px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|375px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|375px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134970</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134970"/>
		<updated>2023-02-26T22:49:14Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|350px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|400px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|400px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|400px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134969</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134969"/>
		<updated>2023-02-26T22:48:06Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&amp;quot;In this video you can see a prototype of the book and in the background are the experiments to learn how thing work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;br /&gt;
&lt;br /&gt;
After that, I started building the World and the Library to house my books.&lt;br /&gt;
[[File:building Lib.JPG|1920px]]&lt;br /&gt;
&lt;br /&gt;
The content of the books, I sourced from [https://www.gutenberg.org/ Project Gutenberg], where I randomly selected 14 books and brought them into a format that makes them accessable despite VrChats limitations.&lt;br /&gt;
Then i brought them into my world one by one and checked, is the right text displayed, is the fontsize correct and so on.&lt;br /&gt;
After that i could enjoy some reading.&lt;br /&gt;
[[File:VRChat_2023-02-26_21-00-47.748_1920x1080.png|1920px]]&lt;br /&gt;
[[File:VRChat_2023-02-26_21-01-26.002_1920x1080.png|400px]][[File:VRChat_2023-02-26_21-12-17.922_1920x1080.png|400px]][[File:VRChat_2023-02-26_20-46-32.646_1920x1080.png|400px]][[File:VRChat_2023-02-26_20-45-45.386_1920x1080.png|400px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_20-45-45.386_1920x1080.png&amp;diff=134968</id>
		<title>File:VRChat 2023-02-26 20-45-45.386 1920x1080.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_20-45-45.386_1920x1080.png&amp;diff=134968"/>
		<updated>2023-02-26T22:47:24Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_20-46-32.646_1920x1080.png&amp;diff=134967</id>
		<title>File:VRChat 2023-02-26 20-46-32.646 1920x1080.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_20-46-32.646_1920x1080.png&amp;diff=134967"/>
		<updated>2023-02-26T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-12-17.922_1920x1080.png&amp;diff=134966</id>
		<title>File:VRChat 2023-02-26 21-12-17.922 1920x1080.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-12-17.922_1920x1080.png&amp;diff=134966"/>
		<updated>2023-02-26T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-01-26.002_1920x1080.png&amp;diff=134965</id>
		<title>File:VRChat 2023-02-26 21-01-26.002 1920x1080.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-01-26.002_1920x1080.png&amp;diff=134965"/>
		<updated>2023-02-26T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-00-47.748_1920x1080.png&amp;diff=134964</id>
		<title>File:VRChat 2023-02-26 21-00-47.748 1920x1080.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:VRChat_2023-02-26_21-00-47.748_1920x1080.png&amp;diff=134964"/>
		<updated>2023-02-26T22:47:22Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building_Lib.JPG&amp;diff=134963</id>
		<title>File:Building Lib.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Building_Lib.JPG&amp;diff=134963"/>
		<updated>2023-02-26T22:44:13Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134962</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134962"/>
		<updated>2023-02-26T22:29:32Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134961</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134961"/>
		<updated>2023-02-26T22:28:40Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&lt;br /&gt;
[[File:03b983d-pickup-isheld.png|400px]]&lt;br /&gt;
&amp;quot;UdonGraphEditor &amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2023-02-26 225936.png|400px]]&lt;br /&gt;
&#039;&#039;U# program opend in VisualStudio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start building the little library, I had to make books first. And to make a real book, it has to be an object in the world that you can pick up, open, skim through, and read the actual content. (At least after my definition)&lt;br /&gt;
&lt;br /&gt;
After that I made many small experiments with all the features separated, to get to know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How do I make a GameObject pick-upable?&#039;&#039;  --&amp;gt;  Add a VrChat component that lets you do so.&lt;br /&gt;
&#039;&#039;How do I open a Book?&#039;&#039; --&amp;gt; Make an Animation of the book Opening, figure out how to know when the book is held by a player --&amp;gt; Access the previously mentioned VrChat component and get the information.&lt;br /&gt;
&#039;&#039;How do I put readable stuff inside the book?&#039;&#039; --&amp;gt; Place TextContainers inside the book that appears when the OpeningAnimation finishes.&lt;br /&gt;
&#039;&#039;How do I make the book so I can turn the pages and few the content on the next page?&#039;&#039; --&amp;gt; Get the input from the controller in the player&#039;s hands, which holds a book. Note which page is open, and which lines have to be displayed next. And execute!&lt;br /&gt;
&lt;br /&gt;
[[:File:2023-02-25_14-42-25_Trim.MP4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And then bring it all together.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2023-02-25_14-42-25_Trim.MP4&amp;diff=134960</id>
		<title>File:2023-02-25 14-42-25 Trim.MP4</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:2023-02-25_14-42-25_Trim.MP4&amp;diff=134960"/>
		<updated>2023-02-26T22:28:27Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134959</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134959"/>
		<updated>2023-02-26T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;BB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch], or U# which is still missing a full documentation, which I ended up using. But all of that restriction serves to protect and ensure that everyone has a good experience.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:03b983d-pickup-isheld.png&lt;br /&gt;
File:Screenshot 2023-02-26 225936.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;image1: UdonGraphEditor image2: U# program opend in VisualStudio&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2023-02-26_225936.png&amp;diff=134958</id>
		<title>File:Screenshot 2023-02-26 225936.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Screenshot_2023-02-26_225936.png&amp;diff=134958"/>
		<updated>2023-02-26T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03b983d-pickup-isheld.png&amp;diff=134957</id>
		<title>File:03b983d-pickup-isheld.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:03b983d-pickup-isheld.png&amp;diff=134957"/>
		<updated>2023-02-26T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;BB: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134956</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134956"/>
		<updated>2023-02-26T21:51:41Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;br /&gt;
&lt;br /&gt;
When I see a large bookshelf, filled to the brim, I get filled with excitement and curiosity. Large mountains of knowledge at your fingertips. Right there, no paywall, no advertisements, no cookies, and no empty battery. In a certain way, it is quite honest, every book makes sense in between its front and back. And all it takes to get access is to take a book out and flip through the pages. &lt;br /&gt;
In a Library, one can come across all sorts of books. You don&#039;t have to read every book in its entirety, but you can skim a few paragraphs, read a bit further, take a different book, and continue to get inspired.&lt;br /&gt;
When you first enter VrChat it might seem that you are suddenly in a different country. (And you probably are, when you consider where the servers that host VrChat are) The People all look and act strange, but when you get a bit deeper involved and get to know some of those strange people, you realize, that they are just like you and that they want to have a good conversation or a little adventure or just a bit distraction from their real-life. (And they might be from the other side of the globe)&lt;br /&gt;
&lt;br /&gt;
To make that possible VrChat offers you the tools and the platform to bring your ideas into VR. You can upload your own Avatars and explore who you are, or you can make your own worlds, a playground for everyone who wants to join you and interact with it and each other. &lt;br /&gt;
But there is one thing that VrChat currently lacks. Books! Books with Stuff written inside and not just Decoration. There is so much potential, for large libraries, for all sorts of topics. Maybe the Hogwarts Library, maybe the Archives of Vatican City, or just the very personal selection of the people you meet. Maybe you think who cares, nobody reads these days anyways. And Maybe on a broad scale, you are right, but there are also many who would care. And now, freed from the boundaries of physical reality, meet in the coolest library one has seen!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
&lt;br /&gt;
A small library in a visually pleasing world. And the books are not just decor, but real books with content. And all of that in the bounds and possibilities of VrChat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation==&lt;br /&gt;
&lt;br /&gt;
VrChat uses the Unity game engine but restricts much of the functionality that it originally offers. Where you normally write C# scripts, VrChat wants you to use their Udon Graph editor, a non-scripting solution much like [https://en.wikipedia.org/wiki/Scratch_(programming_language) scratch ], or U# which is still missing a full documentation, which I ended up using.&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134955</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134955"/>
		<updated>2023-02-26T20:43:26Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Library in the woods =&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134954</id>
		<title>GMU:Post Physical Playgrounds/Benjamin Bąk</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Post_Physical_Playgrounds/Benjamin_B%C4%85k&amp;diff=134954"/>
		<updated>2023-02-26T20:43:14Z</updated>

		<summary type="html">&lt;p&gt;BB: /* The Library in the woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== The Library in the woods ===&lt;br /&gt;
[[File:Woods.jpg|1920px]]&lt;/div&gt;</summary>
		<author><name>BB</name></author>
	</entry>
</feed>