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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91281</id>
		<title>GMU:Lebendige Spiele:Organization:Nest</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91281"/>
		<updated>2017-05-08T22:08:59Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the ant species Lasius Niger [http://ameisenwiki.de/index.php/Lasius_niger][http://www.antwiki.org/wiki/Lasius_niger] the following things are necessary to take care for them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Conditions&#039;&#039;&#039;&lt;br /&gt;
* The Nest should be separated from the other environment (the arena)&lt;br /&gt;
* The Material can be plastic, stone/plaster or sand, but there should be a humidity gradient. The overall humidity should be around 50-60%. Roomtemperature is sufficient&lt;br /&gt;
* (some people use red foil for the nest to simulate darkness, because most insects can not see red color. Lasius Niger are pretty blind anyways) &lt;br /&gt;
* They hold a winter rest from October to March, where they do not go out of the nest (In an artificial environment they can be kept in the fridge or basement) &lt;br /&gt;
&lt;br /&gt;
Examples of Nests: &lt;br /&gt;
* Two glass or acrylic plates sandwiching a Sand/clay mixture [https://www.antstore.net/shop/de/Formicarien---Nester/Ameisenfarmen/Ameisenfarm-Glas-S-antfarm/Glas-S---Ameisenfarm-19x1-2x10-cm---transparent-5192.html] (Advantage: They dig there own ways)&lt;br /&gt;
* 3D printed Nest [http://www.thingiverse.com/thing:982789] (Advantage: Easily designed, cheap printing cost, you can see the ants better.)&lt;br /&gt;
* Ytong nest, which is a stone that also acts kind of like a sponge [http://i.ebayimg.com/images/i/261679449362-0-1/s-l1000.jpg] (Advantage: Cheap, holds water on it&#039;s own)&lt;br /&gt;
* Plaster Nest, pretty much the same as Ytong, but you can form it in any shape you want.[https://static.webshopapp.com/shops/086196/files/087929351/ant-farm-premium-plaster.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Nature Lasius Niger milk Aphids (plant lice) for there sugary excrements. The ants actually put them on the most promising plants and defend them from predators. You can actually keep Aphids in the arena with some plants, but instead you can just feed the ants some &#039;&#039;&#039;sugarwater or honeywater&#039;&#039;&#039;.&lt;br /&gt;
Every now and then Ants need some proteins in form of other insects or meat. They happily accept Drosophila (fruit flies). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
* The Queen (as I stated I have some Lasius Niger, but other species might be more interesting)&lt;br /&gt;
* Workers (Queens usually lay eggs and hatch them)&lt;br /&gt;
* A Nest. Either DIY or prebuilt.&lt;br /&gt;
* An Arena (translucent glass or plastic container) - good for tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there anything likely to go wrong?&lt;br /&gt;
* The ants do not reproduce fast enough&lt;br /&gt;
* The queen ant dies and the remaining ants will die at some point, too&lt;br /&gt;
* Mold&lt;br /&gt;
&lt;br /&gt;
What can we do about this in case of unexpected difficulties?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How can I tell this part is finished?&lt;br /&gt;
When they live. &lt;br /&gt;
&lt;br /&gt;
How long will this take? (Workdays/Weeks)&lt;br /&gt;
As long as the colonies are small they can stay in the test tubes. The Nests can be offered to them, but Lasius Niger are very loyal to their nest, so it could take a while before they move.&lt;br /&gt;
The actual production of the Nest should not take longer than one day, if the necessary material is there.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91280</id>
		<title>GMU:Lebendige Spiele:Organization:Nest</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91280"/>
		<updated>2017-05-08T22:08:31Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the ant species Lasius Niger [http://ameisenwiki.de/index.php/Lasius_niger][http://www.antwiki.org/wiki/Lasius_niger] the following things are necessary to take care for them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Conditions&#039;&#039;&#039;&lt;br /&gt;
* The Nest should be separated from the other environment (the arena)&lt;br /&gt;
* The Material can be plastic, stone/plaster or sand, but there should be a humidity gradient. The overall humidity should be around 50-60%. Roomtemperature is sufficient&lt;br /&gt;
* (some people use red foil for the nest to simulate darkness, because most insects can not see red color. Lasius Niger are pretty blind anyways) &lt;br /&gt;
* They hold a winter rest from October to March, where they do not go out of the nest (In an artificial environment they can be kept in the fridge or basement) &lt;br /&gt;
&lt;br /&gt;
Examples of Nests: &lt;br /&gt;
* Two glass or acrylic plates sandwiching a Sand/clay mixture [https://www.antstore.net/shop/de/Formicarien---Nester/Ameisenfarmen/Ameisenfarm-Glas-S-antfarm/Glas-S---Ameisenfarm-19x1-2x10-cm---transparent-5192.html] (Advantage: They dig there own ways)&lt;br /&gt;
* 3D printed Nest [http://www.thingiverse.com/thing:982789] (Advantage: Easily designed, cheap printing cost, you can see the ants better.)&lt;br /&gt;
* Ytong nest, which is a stone that also acts kind of like a sponge [http://i.ebayimg.com/images/i/261679449362-0-1/s-l1000.jpg] (Advantage: Cheap, holds water on it&#039;s own)&lt;br /&gt;
* Plaster Nest, pretty much the same as Ytong, but you can form it in any shape you want.[https://static.webshopapp.com/shops/086196/files/087929351/ant-farm-premium-plaster.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
In Nature Lasius Niger milk Aphids (plant lice) for there sugary excrements. The ants actually put them on the most promising plants and defend them from predators. You can actually keep Aphids in the arena with some plants, but instead you can just feed the ants some &#039;&#039;&#039;sugarwater or honeywater&#039;&#039;&#039;.&lt;br /&gt;
Every now and then Ants need some proteins in form of other insects or meat. They happily accept Drosophila (fruit flies). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
* The Queen (as I stated I have some Lasius Niger, but other species might be more interesting)&lt;br /&gt;
* Workers (Queens usually lay eggs and hatch them)&lt;br /&gt;
* A Nest. Either DIY or prebuilt.&lt;br /&gt;
* An Arena (translucent glass or plastic container) - good for tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there anything likely to go wrong?&lt;br /&gt;
* The ants do not reproduce fast enough&lt;br /&gt;
* The queen ant dies and the remaining ants will die at some point, too&lt;br /&gt;
* Mold&lt;br /&gt;
&lt;br /&gt;
What can we do about this in case of unexpected difficulties?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How can I tell this part is finished?&lt;br /&gt;
When they live. &lt;br /&gt;
&lt;br /&gt;
How long will this take? (Workdays/Weeks)&lt;br /&gt;
As long as the colonies are small they can stay in the test tubes. The Nests can be offered to them, but Lasius Niger are very loyal to their nest, so it could take a while before they move.&lt;br /&gt;
The actual production of the Nest should not take longer than one day, if the necessary material is there.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91277</id>
		<title>GMU:Lebendige Spiele:Organization:Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Tracking&amp;diff=91277"/>
		<updated>2017-05-08T21:30:56Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: Created page with &amp;quot;http://www.bio-tracking.org/category/software/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bio-tracking.org/category/software/&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91276</id>
		<title>GMU:Lebendige Spiele:Organization:Nest</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91276"/>
		<updated>2017-05-08T21:22:48Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the ant species Lasius Niger [http://ameisenwiki.de/index.php/Lasius_niger][http://www.antwiki.org/wiki/Lasius_niger] the following things are necessary to take care for them:&lt;br /&gt;
&#039;&#039;&#039;Living Conditions&#039;&#039;&#039;&lt;br /&gt;
* The Nest should be separated from the other environment (the arena)&lt;br /&gt;
* The Material can be plastic, stone/plaster or sand, but there should be a humidity gradient. The overall humidity should be around 50-60%. Roomtemperature is sufficient&lt;br /&gt;
* (some people use red foil for the nest to simulate darkness, because most insects can not see red color. Lasius Niger are pretty blind anyways) &lt;br /&gt;
* They hold a winter rest from October to March, where they do not go out of the nest (In an artificial environment they can be kept in the fridge or basement) &lt;br /&gt;
&lt;br /&gt;
Examples of Nests: &lt;br /&gt;
* Two glass or acrylic plates sandwiching a Sand/clay mixture [https://www.antstore.net/shop/de/Formicarien---Nester/Ameisenfarmen/Ameisenfarm-Glas-S-antfarm/Glas-S---Ameisenfarm-19x1-2x10-cm---transparent-5192.html] (Advantage: They dig there own ways)&lt;br /&gt;
* 3D printed Nest [http://www.thingiverse.com/thing:982789] (Advantage: Easily designed, cheap printing cost, you can see the ants better.)&lt;br /&gt;
* Ytong nest, which is a stone that also acts kind of like a sponge [http://i.ebayimg.com/images/i/261679449362-0-1/s-l1000.jpg] (Advantage: Cheap, holds water on it&#039;s own)&lt;br /&gt;
* Plaster Nest, pretty much the same as Ytong, but you can form it in any shape you want.[https://static.webshopapp.com/shops/086196/files/087929351/ant-farm-premium-plaster.jpg]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Food&amp;quot;&amp;quot;&lt;br /&gt;
In Nature Lasius Niger milk Aphids (plant lice) for there sugary excrements. The ants actually put them on the most promising plants and defend them from predators. You can actually keep Aphids in the arena with some plants, but instead you can just feed the ants some &amp;quot;&amp;quot;sugarwater or honeywater&amp;quot;&amp;quot;.&lt;br /&gt;
Every now and then Ants need some proteins in form of other insects or meat. They happily accept Drosophila (fruit flies). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
* The Queen (as I stated I have some Lasius Niger, but other species might be more interesting)&lt;br /&gt;
* Workers (Queens usually lay eggs and hatch them)&lt;br /&gt;
* A Nest. Either DIY or prebuilt.&lt;br /&gt;
* An Arena (translucent glass or plastic container) - good for tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there anything likely to go wrong?&lt;br /&gt;
* The ants do not reproduce fast enough&lt;br /&gt;
* The queen ant dies and the remaining ants will die at some point, too&lt;br /&gt;
* Mold&lt;br /&gt;
&lt;br /&gt;
What can we do about this in case of unexpected difficulties?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How can I tell this part is finished?&lt;br /&gt;
When they live. &lt;br /&gt;
&lt;br /&gt;
How long will this take? (Workdays/Weeks)&lt;br /&gt;
As long as the colonies are small they can stay in the test tubes. The Nests can be offered to them, but Lasius Niger are very loyal to their nest, so it could take a while before they move.&lt;br /&gt;
The actual production of the Nest should not take longer than one day, if the necessary material is there.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91275</id>
		<title>GMU:Lebendige Spiele:Organization:Nest</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91275"/>
		<updated>2017-05-08T21:08:35Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the ant species Lasius Niger [http://ameisenwiki.de/index.php/Lasius_niger][http://www.antwiki.org/wiki/Lasius_niger] the following things are necessary to take care for them:&lt;br /&gt;
&#039;&#039;&#039;Living Conditions&#039;&#039;&#039;&lt;br /&gt;
* The Nest should be separated from the other environment (the arena)&lt;br /&gt;
* The Material can be plastic, stone/plaster or sand, but there should be a humidity gradient. The overall humidity should be around 50-60%. Roomtemperature is sufficient&lt;br /&gt;
* (some people use red foil for the nest to simulate darkness, because most insects can not see red color. Lasius Niger are pretty blind anyways) &lt;br /&gt;
* They hold a winter rest from October to March, where they do not go out of the nest (In an artificial environment they can be kept in the fridge or basement) &lt;br /&gt;
&lt;br /&gt;
Examples of Nests: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Food&amp;quot;&amp;quot;&lt;br /&gt;
In Nature Lasius Niger milk Aphids (plant lice) for there sugary excrements. The ants actually put them on the most promising plants and defend them from predators. You can actually keep Aphids in the arena with some plants, but instead you can just feed the ants some &amp;quot;&amp;quot;sugarwater or honeywater&amp;quot;&amp;quot;.&lt;br /&gt;
Every now and then Ants need some proteins in form of other insects or meat. They happily accept Drosophila (fruit flies). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
* The Queen (as I stated I have some Lasius Niger, but other species might be more interesting)&lt;br /&gt;
* Workers (Queens usually lay eggs and hatch them)&lt;br /&gt;
* A Nest. Either DIY or prebuilt.&lt;br /&gt;
* An Arena (translucent glass or plastic container) - good for tracking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there anything likely to go wrong?&lt;br /&gt;
* The ants do not reproduce fast enough&lt;br /&gt;
* The queen ant dies and the remaining ants will die at some point, too&lt;br /&gt;
* Mold&lt;br /&gt;
&lt;br /&gt;
What can we do about this in case of unexpected difficulties?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How can I tell this part is finished?&lt;br /&gt;
When they live. &lt;br /&gt;
&lt;br /&gt;
How long will this take? (Workdays/Weeks)&lt;br /&gt;
As long as the colonies are small they can stay in the test tubes. The Nests can be offered to them, but Lasius Niger are very loyal to their nest, so it could take a while before they move.&lt;br /&gt;
The actual production of the Nest should not take longer than one day, if the necessary material is there.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91078</id>
		<title>GMU:Lebendige Spiele:Organization:Nest</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization:Nest&amp;diff=91078"/>
		<updated>2017-05-02T10:40:27Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: Created page with &amp;quot;For the ant species Lasius Niger [https://www.antstore.net/shop/de/Ameisen/Ameisen-aus-Mitteleuropa/Lasius-niger-Schwarze-Wegameise.html] the following things are necessary to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the ant species Lasius Niger [https://www.antstore.net/shop/de/Ameisen/Ameisen-aus-Mitteleuropa/Lasius-niger-Schwarze-Wegameise.html] the following things are necessary to take care for them:&lt;br /&gt;
&lt;br /&gt;
* The Nest should be separated from the other environment (the arena)&lt;br /&gt;
* The Material can be plastic, stone or sand, but there should be a humidity gradient. The overall humidity should be around 50-60% and roomtemperature is sufficient&lt;br /&gt;
* (some people use red foil for the nest to simulate darkness, because most insects can not see red color. Lasius Niger are pretty blind anyways) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples of Nests: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
&lt;br /&gt;
What needs to be built/programmed/grown/written?&lt;br /&gt;
&lt;br /&gt;
Is there anything likely to go wrong?&lt;br /&gt;
What can we do about this in case of unexpected difficulties?&lt;br /&gt;
Time&lt;br /&gt;
&lt;br /&gt;
How can I tell this part is finished?&lt;br /&gt;
When they live. &lt;br /&gt;
&lt;br /&gt;
How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91072</id>
		<title>GMU:Lebendige Spiele:Organization</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organization&amp;diff=91072"/>
		<updated>2017-05-02T10:20:18Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Breeding/Nest/Life support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tasks/ToDo==&lt;br /&gt;
&lt;br /&gt;
=== Design of physical environment for the ants ===&lt;br /&gt;
==== Breeding/Nest/Life support====&lt;br /&gt;
* Matthias&lt;br /&gt;
* Maud&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Nest]]&lt;br /&gt;
&lt;br /&gt;
==== Game Landscape====&lt;br /&gt;
* Maike&lt;br /&gt;
* Maud&lt;br /&gt;
* René&lt;br /&gt;
&lt;br /&gt;
* Materials&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Landscape]]&lt;br /&gt;
=== Camera Tracking ===&lt;br /&gt;
* Matthias&lt;br /&gt;
* Joachim&lt;br /&gt;
* Yorrick&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanism===&lt;br /&gt;
* Scale of Landscape&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* Dominik&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]]&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Maud&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
* Story&lt;br /&gt;
* Goals&lt;br /&gt;
* Information&lt;br /&gt;
* Rules&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Mechanisms_Outside]]&lt;br /&gt;
=== Design &amp;amp; Production of the environment for the humans ===&lt;br /&gt;
==== Graphics/Visualization Virtual ====&lt;br /&gt;
* Yorrick&lt;br /&gt;
* René&lt;br /&gt;
* Dominick&lt;br /&gt;
* Joachim&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Virtual]]&lt;br /&gt;
==== Outside/webApp ====&lt;br /&gt;
* Matthias&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Organization:Production_Outside]]&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
Let&#039;s create a list of milestones here.&lt;br /&gt;
For each of them write:&lt;br /&gt;
&lt;br /&gt;
=== Success criteria (Replace this header with a brief description) ===&lt;br /&gt;
* How can I tell this part is finished?&lt;br /&gt;
===  Discuss ===&lt;br /&gt;
* What needs to be discussed/agreed on?&lt;br /&gt;
&lt;br /&gt;
===  Material ===&lt;br /&gt;
* What needs to be bought/found/acquired in the course of making this?&lt;br /&gt;
===  Activities ===&lt;br /&gt;
* What needs to be built/programmed/grown/written?&lt;br /&gt;
===  Risks and Plan B ===&lt;br /&gt;
* Is there anything likely to go wrong?&lt;br /&gt;
* What can we do about this in case of unexpected difficulties?&lt;br /&gt;
=== Time ===&lt;br /&gt;
* How long will this take? (Workdays/Weeks)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90948</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90948"/>
		<updated>2017-04-25T07:56:57Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Oranisms that can participate in a Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Euglena]] (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Pigeons (Wild)]] (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Bacteria]] (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Jellyfish]] (Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina]] (Sea Monkey/ &amp;quot;Yps Urzeitkrebse&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:sea sparkle]] (Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Plants]] (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Crickets]] (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Cockroaches]](Matthias)&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Cockroaches&amp;diff=90928</id>
		<title>GMU:Lebendige Spiele:Cockroaches</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Cockroaches&amp;diff=90928"/>
		<updated>2017-04-25T00:09:12Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are over 4000 different kinds of cockroaches (Blattodea). You can find a wide variety in tropic and subtropic regions, but they can be found in all continents except antarctica. In Germany the most commonly known Blattodea is the &amp;quot;gemeine Küchenschabe&amp;quot; (Kakerlake). They do not live in colonies like their close ancestor the Termite, but could be considered Pre-social. Most species are omnivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;A cockroach can detect the environment through various kinds of sensory organs. It has mechanoreceptors such as hair and Johnston&#039;s organs to touch and hear, chemoreceptors in its mouthparts to smell and taste, compound eyes to see, and some others to sense temperature and humidity, but a  mature cockroach doesn&#039;t have ocelli, which can be widely found in other insects.&amp;quot;[https://www.quora.com/What-senses-do-cockroaches-have]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039; &lt;br /&gt;
We could possibly comunicate with heat, smell or physical interaction. The easiest way to &amp;quot;control&amp;quot; a cockroach is to touch it&#039;s antenna. It will think it touched a wall and move to another direction. If you could parts of the antenna and introduce a wire, you can impose the same behaviour with small electric current. (see: Roboroach [https://www.youtube.com/watch?v=5Rp4V3Sj5jE])  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space&#039;&#039;&#039; &lt;br /&gt;
Cockroaches do not need much space, but prefer dark places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associations&#039;&#039;&#039; &lt;br /&gt;
Most people do not like cockroaches because of their &amp;quot;dirtyness&amp;quot;. They were thought to transfer sicknesses. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethics&#039;&#039;&#039;&lt;br /&gt;
Because of their bad reputation killing them is mostly tolerated. Some cultures eat them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
Cockroaches should be easy to buy as they are used to feed them to other animals.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Cockroaches&amp;diff=90926</id>
		<title>GMU:Lebendige Spiele:Cockroaches</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Cockroaches&amp;diff=90926"/>
		<updated>2017-04-25T00:08:17Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: Created page with &amp;quot;There are over 4000 different kinds of cockroaches (Blattodea). You can find a wide variety in tropic and subtropic regions, but they can be found in all continents except ant...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are over 4000 different kinds of cockroaches (Blattodea). You can find a wide variety in tropic and subtropic regions, but they can be found in all continents except antarctica. In Germany the most commonly known Blattodea is the &amp;quot;gemeine Küchenschabe&amp;quot; (Kakerlake). They do not live in colonies like their close ancestor the Termite, but could be considered Pre-social. Most species are omnivores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;A cockroach can detect the environment through various kinds of sensory organs. It has mechanoreceptors such as hair and Johnston&#039;s organs to touch and hear, chemoreceptors in its mouthparts to smell and taste, compound eyes to see, and some others to sense temperature and humidity, but a  mature cockroach doesn&#039;t have ocelli, which can be widely found in other insects.&amp;quot;[https://www.quora.com/What-senses-do-cockroaches-have]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039; &lt;br /&gt;
We could possibly comunicate with heat, smell or physical interaction. The easiest way to &amp;quot;control&amp;quot; a cockroach is to touch it&#039;s antenna. It will think it touched a wall and move to another direction. If you could parts of the antenna and introduce a wire, you can impose the same behaviour with small electric current. (see: Roboroach [https://www.youtube.com/watch?v=5Rp4V3Sj5jE])  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space&#039;&#039;&#039; &lt;br /&gt;
Cockroaches do not need much space, but prefer dark places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associations&#039;&#039;&#039; &lt;br /&gt;
Most people do not like cockroaches because of their &amp;quot;dirtyness&amp;quot;. They were thought to transfer sicknesses. &lt;br /&gt;
&lt;br /&gt;
Ethics&lt;br /&gt;
Because of their bad reputation killing them is mostly tolerated. Some cultures eat them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics&#039;&#039;&#039;&lt;br /&gt;
Cockroaches should be easy to buy as they are used to feed them to other animals.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90925</id>
		<title>GMU:Lebendige Spiele:Organisms</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Organisms&amp;diff=90925"/>
		<updated>2017-04-24T23:50:03Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Oranisms that can participate in a Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oranisms that can participate in a Game ==&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Euglena]] (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Axolotl]] (Maike, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Pigeons (Wild)]] (René)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Ants]] (Maud, Sarah)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Snails]] ((Maud, Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
Bacteria (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Slimemold]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Artemia salina]] (Sea Monkey/ &amp;quot;Yps Urzeitkrebse&amp;quot;) (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Dragonfly, Firefly]] (Julius)&lt;br /&gt;
&lt;br /&gt;
Jellyfish (Sarah, Julius)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Plants]] (Yorrick, Joachim)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Rodents(Rats/Mice)]] (Dominik)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Crickets]] (Maud)&lt;br /&gt;
&lt;br /&gt;
Midgets &amp;quot;Larven&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Beetles]] (Maike)&lt;br /&gt;
&lt;br /&gt;
[[GMU:Lebendige_Spiele:Cockroaches]](Matthias&lt;br /&gt;
&lt;br /&gt;
== Cathegories==&lt;br /&gt;
===Sensing===&lt;br /&gt;
* What do we have to do in order to see/feel/hear/smell them?&lt;br /&gt;
* Is there any way to make them look particularly beautiful/interesting/intense?&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* What can we do in order to make them react to us?&lt;br /&gt;
* How fast, how strong, how predictable is that reaction?&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
* Which kind of space would they work together well with?&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* What associations do you have to them? / Do they have any metaphoric value?&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
* What do we have to provide/avoid in order to treat them &amp;quot;right&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
* How can we get them? /How much do they cost?&lt;br /&gt;
* Do we need any special equippment for them?&lt;br /&gt;
* How long can we keep them?&lt;br /&gt;
** In an exhibition setting?&lt;br /&gt;
** In our lab?&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90923</id>
		<title>GMU:Lebendige Spiele:Plants</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Plants&amp;diff=90923"/>
		<updated>2017-04-24T23:40:51Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Logistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== macrocystis pyrifera / giant kelp ==&lt;br /&gt;
The &#039;&#039;macrocystis pyrifera&#039;&#039;, also known as giant kelp, is a fast-growing algae. It is known for getting very big in scale in a short time.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
This plant can easily be perceived through a glass aquarium or something similar. Due to its size, &#039;&#039;macrocystis pyrifera&#039;&#039; can be seen without further tools.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
As the giant kelp is an algae, there is almost no way to communicate with it. One could only change the environment of the plant and wait for a change in its growing behaviour. Besides that, there is a measurable difference in &amp;quot;acoustic behaviour&amp;quot; based on environmental circumstances [https://www.ncbi.nlm.nih.gov/pubmed/23742336]. In macroscale, they also seem to react to wave exposure [http://www.int-res.com/articles/meps/148/m148p269.pdf].&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
The giant kelp can build large &amp;quot;kelp forests&amp;quot; due to its rapid growth (up to 0.3m per day) and can reach almost 45m length. A glass container with cold water is the appropriate living environment. The algae could build the game space instead of being part of it.&lt;br /&gt;
&lt;br /&gt;
===Associations===&lt;br /&gt;
The structure of their leaves could be used as a long-term randomizer or a biologically changing game environment.&lt;br /&gt;
&lt;br /&gt;
===Ethics/ Living Conditions===&lt;br /&gt;
&#039;&#039;Macrocystis pyrifera&#039;&#039; thrives in cool water with a temperature below 21 °C. The ground should be rocky and build possible &amp;quot;anchors&amp;quot; for the plant. They reproduce theirselves by spawning eggs, which later grow to new adult plants.&lt;br /&gt;
&lt;br /&gt;
===Logistics===&lt;br /&gt;
Mostly sold as powdered food; seems difficult to buy living instances or eggs.&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Rodents(Rats/Mice)&amp;diff=90922</id>
		<title>GMU:Lebendige Spiele:Rodents(Rats/Mice)</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Lebendige_Spiele:Rodents(Rats/Mice)&amp;diff=90922"/>
		<updated>2017-04-24T23:39:17Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Rodents (Mice/Rats): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Rodents (Mice/Rats): ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because Rodents have a very bad vision and far more rods than cones in their retinas they see a blurry world with only faint colour, ranging from green to ultraviolet but are able to see with less light than humans. &lt;br /&gt;
They rely on smell/ hearing rather than vision while navigating extensively by whisker touch.&lt;br /&gt;
(Nonetheless they can perceive depth of vision by using relative motion parallax)&lt;br /&gt;
Interestingly, rodents are able to move their eyes independently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rodents can be tamed/trained or lured with smell or scared away with loud sound, moving (bigger) objects or earth tremors (heavy steps) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To create an interesting game/interactive possibility for rodents, a table-sized playing field could suffice, but a bigger field would increase the possibilities – depending on the game&lt;br /&gt;
&lt;br /&gt;
An interesting idea would be to create a rather huge labyrinth-type game for the rodent which could be observed through cameras on a computer, giving options to remotely manipulate the field/game without the actual field being in the room (connecting digital and “real NPCs”)&lt;br /&gt;
&lt;br /&gt;
Other experiments put mice and rats in virtual environments like a &amp;quot;cave&amp;quot;[https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment]. The rodents could move through the virtual environment on a ball, which is connected to the computer.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbolism:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Games/the digital and reality&lt;br /&gt;
&lt;br /&gt;
-Manipulation and conspiracies &lt;br /&gt;
&lt;br /&gt;
-Religion(?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethics/Living Conditions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minding where the animal comes from: no highly bred rodents as to not support over-breeding &lt;br /&gt;
Thinking about where the animal is supposed to live after the exhibition.&lt;br /&gt;
Rodents prefer living in small groups – it is important that the members are of the same gender and compatible with each other (ideally siblings).&lt;br /&gt;
Furthermore, removing an individual from the group puts stress on all of them – which is to be prevented.&lt;br /&gt;
Regular veterinary check-ups.&lt;br /&gt;
Careful transport&lt;br /&gt;
A suitable environment (nesting/bedding materials, hiding places, secure environment, good ventilation, suitable temperature, natural indirect day light, appropriate home- and cleaning cage)&lt;br /&gt;
There is also the opportunity to obtain rodants, which were previously used in lab experiments , which might be morally a bit more legitimate.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logistics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A stack of materials for the cage, food and cleaning – also regular contact with humans and a good placement of the cage.&lt;br /&gt;
&lt;br /&gt;
Quite some electronics for the controllable labyrinth, otherwise other stuff.&lt;br /&gt;
&lt;br /&gt;
The Rodents could be kept in the BioLab but It would probably be better to be kept them in someone’s home …&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Freecoffee.pdf&amp;diff=81481</id>
		<title>File:Freecoffee.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Freecoffee.pdf&amp;diff=81481"/>
		<updated>2016-04-20T16:39:58Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Matthias_Sch%C3%A4fer_and_Paul_Haas&amp;diff=81480</id>
		<title>GMU:Human and Nonhuman Performances II WS15/Matthias Schäfer and Paul Haas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Matthias_Sch%C3%A4fer_and_Paul_Haas&amp;diff=81480"/>
		<updated>2016-04-20T16:39:19Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FREE INTERNET COFFEE =&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;FREE INTERNET CAFÉ&amp;quot; is a concept stand that gives out excellent Coffee free of charge and invites Visitors to interact with me and each other Off- and Online. I will use business models and communication methods that apply to Internet Companies and be in direct competition with the traditional Museum Café. The word &amp;quot;free&amp;quot; has a twisted meaning in Internet Economy as something is free, even though you pay with your personal information and create revenue by looking at advertisement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(old version)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cafés started as places for information exchange, and have always been used as places to read the paper, send postcards home, play traditional or electronic games, chat to friends and find out local information. In a Museum it is often the only constant in an environment of changing artworks, but it is not seen as Art per se. In the manner of [http://www.moma.org/explore/inside_out/2012/02/03/rirkrit-tiravanija-cooking-up-an-art-experience Rirkrit Tiravanija], who was cooking Pad Thai and giving it out for free, I will be making coffee and elevate the space, the act of brewing and consuming it to a form of Art. In contrast to Tiravanija I collect personal Information and Advertise to get some revenue, because this is how big internet companies use the word &amp;quot;free&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
I examine questions of Offline and Online Conversations and how they can intersect in a Café environment. Another Interest lies in the word &amp;quot;free&amp;quot; in Internet Economy. The revenue model of most of todays Internet Companies run solely on Advertisement and collecting Data and selling it. Another popular option is creating free software, but charging money for necessary extras (Milk?).&lt;br /&gt;
&lt;br /&gt;
I will be experimenting with different forms of interactions with possible visitors in the upcoming weeks.&lt;br /&gt;
&lt;br /&gt;
==Technical Infrastructure== &lt;br /&gt;
&lt;br /&gt;
* Power Strip (min. 5 Outlets)&lt;br /&gt;
* Table&lt;br /&gt;
* Access to Tap Water (not necessarily on the table)&lt;br /&gt;
* Maybe reserve part of the Café tables (unclear at this moment)&lt;br /&gt;
* Set Up Time: ~1 hour before&lt;br /&gt;
* Duration: 2-5 hours&lt;br /&gt;
&lt;br /&gt;
I need to see the Café Stage at HKW a couple weeks in advance to get a clear vision for the design and function of the stand.&lt;br /&gt;
The Coffee and Equipment will either be paid for by myself (Kreativfond / Donations) or I will find a sponsor.&lt;br /&gt;
&lt;br /&gt;
I would be happy to work on this together, so if you like the idea and want to contribute, please feel free to contact me m.schaefer@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
[[File:freecoffee.pdf]]&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Matthias_Sch%C3%A4fer_and_Paul_Haas&amp;diff=81479</id>
		<title>GMU:Human and Nonhuman Performances II WS15/Matthias Schäfer and Paul Haas</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Human_and_Nonhuman_Performances_II_WS15/Matthias_Sch%C3%A4fer_and_Paul_Haas&amp;diff=81479"/>
		<updated>2016-04-20T16:37:35Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Technical Infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FREE INTERNET COFFEE =&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;FREE INTERNET CAFÉ&amp;quot; is a concept stand that gives out excellent Coffee free of charge and invites Visitors to interact with me and each other Off- and Online. I will use business models and communication methods that apply to Internet Companies and be in direct competition with the traditional Museum Café. The word &amp;quot;free&amp;quot; has a twisted meaning in Internet Economy as something is free, even though you pay with your personal information and create revenue by looking at advertisement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(old version)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cafés started as places for information exchange, and have always been used as places to read the paper, send postcards home, play traditional or electronic games, chat to friends and find out local information. In a Museum it is often the only constant in an environment of changing artworks, but it is not seen as Art per se. In the manner of [http://www.moma.org/explore/inside_out/2012/02/03/rirkrit-tiravanija-cooking-up-an-art-experience Rirkrit Tiravanija], who was cooking Pad Thai and giving it out for free, I will be making coffee and elevate the space, the act of brewing and consuming it to a form of Art. In contrast to Tiravanija I collect personal Information and Advertise to get some revenue, because this is how big internet companies use the word &amp;quot;free&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
I examine questions of Offline and Online Conversations and how they can intersect in a Café environment. Another Interest lies in the word &amp;quot;free&amp;quot; in Internet Economy. The revenue model of most of todays Internet Companies run solely on Advertisement and collecting Data and selling it. Another popular option is creating free software, but charging money for necessary extras (Milk?).&lt;br /&gt;
&lt;br /&gt;
I will be experimenting with different forms of interactions with possible visitors in the upcoming weeks.&lt;br /&gt;
&lt;br /&gt;
==Technical Infrastructure== &lt;br /&gt;
&lt;br /&gt;
* Power Strip (min. 5 Outlets)&lt;br /&gt;
* Table&lt;br /&gt;
* Access to Tap Water (not necessarily on the table)&lt;br /&gt;
* Maybe reserve part of the Café tables (unclear at this moment)&lt;br /&gt;
* Set Up Time: ~1 hour before&lt;br /&gt;
* Duration: 2-5 hours&lt;br /&gt;
&lt;br /&gt;
I need to see the Café Stage at HKW a couple weeks in advance to get a clear vision for the design and function of the stand.&lt;br /&gt;
The Coffee and Equipment will either be paid for by myself (Kreativfond / Donations) or I will find a sponsor.&lt;br /&gt;
&lt;br /&gt;
I would be happy to work on this together, so if you like the idea and want to contribute, please feel free to contact me m.schaefer@uni-weimar.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
&lt;br /&gt;
[[freecoffee.pdf]]&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=81006</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=81006"/>
		<updated>2016-04-12T09:00:57Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* GlitchFont */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [astreinerbaum.github.io/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [astreinerbaum.github.io/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [https://github.com/astreinerBaum/Processing/tree/master/3D_revolved source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=81005</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=81005"/>
		<updated>2016-04-12T09:00:37Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Letter M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [astreinerbaum.github.io/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [https://github.com/astreinerBaum/Processing/tree/master/3D_revolved source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80723</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80723"/>
		<updated>2016-04-06T18:11:34Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* 3D Letters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [https://github.com/astreinerBaum/Processing/tree/master/3D_revolved source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80540</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80540"/>
		<updated>2016-04-04T12:21:27Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80539</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80539"/>
		<updated>2016-04-04T12:20:37Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* GlitchFont */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80538</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80538"/>
		<updated>2016-04-04T12:20:23Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* 3D Letters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80537</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80537"/>
		<updated>2016-04-04T12:19:58Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* 3D Letters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80536</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80536"/>
		<updated>2016-04-04T12:18:33Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* GlitchFont */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again)&lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png]]&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3D_revolved.png&amp;diff=80535</id>
		<title>File:3D revolved.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:3D_revolved.png&amp;diff=80535"/>
		<updated>2016-04-04T12:17:32Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80534</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80534"/>
		<updated>2016-04-04T12:17:06Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==3D Letters==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png]]&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80533</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80533"/>
		<updated>2016-04-04T12:16:53Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
Each letter is rotated in the middle around the z-axis to create iconic looking vases. This sketch shows &amp;quot;ABCDE&amp;quot;. The [ source] &lt;br /&gt;
&lt;br /&gt;
[[File:3D_revolved.png]]&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80530</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80530"/>
		<updated>2016-04-04T10:41:21Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Final Project==&lt;br /&gt;
&lt;br /&gt;
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies. &lt;br /&gt;
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don&#039;t want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents. &lt;br /&gt;
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type. &lt;br /&gt;
&lt;br /&gt;
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)&lt;br /&gt;
Download the [https://github.com/astreinerBaum/Processing source]&lt;br /&gt;
&lt;br /&gt;
Future development:&lt;br /&gt;
- Make Pheromone system work&lt;br /&gt;
- Rewrite in p5.js (for browser support)&lt;br /&gt;
- Use biological Ants&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80415</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=80415"/>
		<updated>2016-04-01T16:43:41Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76948</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76948"/>
		<updated>2015-12-17T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76947</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76947"/>
		<updated>2015-12-17T16:58:04Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Writing System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &amp;lt;br&amp;gt;&lt;br /&gt;
--work in progress--&lt;br /&gt;
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&amp;amp;rule=Custom&amp;amp;selected=4&amp;amp;name=Mein%20Color-Thema&amp;amp;mode=rgb&amp;amp;rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&amp;amp;swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76940</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76940"/>
		<updated>2015-12-17T16:49:50Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* DrawBot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writing System==&lt;br /&gt;
&lt;br /&gt;
The Concept for &amp;quot;Colphabet&amp;quot; is to use the [http://www.asciichart.com/ascii_hexadecimal.html ASCII HEX] number and display it as a color. The first letter will define RED, second GREEN, third BLUE. Thus the same word can be displayed in a lot of variations depending on the context and is only readable, when you decode the colors again. &lt;br /&gt;
--work in progress--&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76037</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76037"/>
		<updated>2015-12-03T17:44:41Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76036</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76036"/>
		<updated>2015-12-03T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* DrawBot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
size(400,400)&lt;br /&gt;
w = width()&lt;br /&gt;
h = height()&lt;br /&gt;
&lt;br /&gt;
rect(0,0,w,h)&lt;br /&gt;
fill(255,0,0)&lt;br /&gt;
oval (0,0,w,h)&lt;br /&gt;
&lt;br /&gt;
translate(w/2,h/2) &lt;br /&gt;
linearGradient(&lt;br /&gt;
    (0,0),&lt;br /&gt;
    (h/2,0),&lt;br /&gt;
    [(1,0,0,0.0),(0,0,1,1)],&lt;br /&gt;
    [0.2,1]&lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
#circling with triangles     &lt;br /&gt;
fill(0,0,1,0.01)&lt;br /&gt;
save()&lt;br /&gt;
for i in range(180):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    polygon((0,-w/2),(0,w/2),(h/2,0))&lt;br /&gt;
restore() &lt;br /&gt;
&lt;br /&gt;
#TEXTEXTEXTEXT&lt;br /&gt;
shadow((0, 0), 100, (1, 0, 0))&lt;br /&gt;
font(&#039;Helvetica&#039;) #Use font that is on your Computer&lt;br /&gt;
fill(1)&lt;br /&gt;
fontSize(100)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
save()&lt;br /&gt;
for i in range(9):&lt;br /&gt;
    rotate(40)&lt;br /&gt;
    text(&amp;quot;{&amp;quot;, (0,0))&lt;br /&gt;
restore()&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot4.png&amp;diff=76002</id>
		<title>File:Hw ms drawbot4.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot4.png&amp;diff=76002"/>
		<updated>2015-12-03T16:07:53Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76001</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=76001"/>
		<updated>2015-12-03T16:06:55Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* DrawBot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot4.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot3.png&amp;diff=76000</id>
		<title>File:Hw ms drawbot3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot3.png&amp;diff=76000"/>
		<updated>2015-12-03T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot2.png&amp;diff=75999</id>
		<title>File:Hw ms drawbot2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot2.png&amp;diff=75999"/>
		<updated>2015-12-03T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75998</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75998"/>
		<updated>2015-12-03T16:05:09Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* DrawBot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png|thumb|left|150px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot1.png&amp;diff=75997</id>
		<title>File:Hw ms drawbot1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_drawbot1.png&amp;diff=75997"/>
		<updated>2015-12-03T15:50:45Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75996</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75996"/>
		<updated>2015-12-03T15:50:26Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* DrawBot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_drawbot1.png]]&lt;br /&gt;
[[Image:hw_ms_drawbot2.png]]&lt;br /&gt;
[[Image:hw_ms_drawbot3.png]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75995</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75995"/>
		<updated>2015-12-03T15:49:02Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DrawBot == &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75994</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75994"/>
		<updated>2015-12-03T15:47:32Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;.&lt;br /&gt;
Code can be viewed on [http://www.openprocessing.org/sketch/247450 OpenProcessing]&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75993</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75993"/>
		<updated>2015-12-03T15:44:25Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/hNtT5Mx.gif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_Animatedm.gif&amp;diff=75992</id>
		<title>File:Hw ms Animatedm.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hw_ms_Animatedm.gif&amp;diff=75992"/>
		<updated>2015-12-03T15:42:56Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75991</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75991"/>
		<updated>2015-12-03T15:42:13Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
[[Image:hw_ms_Animatedm.gif|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75990</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75990"/>
		<updated>2015-12-03T15:41:30Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75989</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75989"/>
		<updated>2015-12-03T15:41:02Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75988</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75988"/>
		<updated>2015-12-03T15:40:24Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* BlockFont */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
&lt;br /&gt;
== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
&lt;br /&gt;
[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75987</id>
		<title>GMU:Wild Type/Matthias Schäfer</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Wild_Type/Matthias_Sch%C3%A4fer&amp;diff=75987"/>
		<updated>2015-12-03T15:40:02Z</updated>

		<summary type="html">&lt;p&gt;Astreinerbaum: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Letter M == &lt;br /&gt;
&lt;br /&gt;
[[Image:hw_ms_capital-M.png|thumb|left|150px]]&lt;br /&gt;
[[Image:hw_ms_lowercase-m.png|thumb|left|150px]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homework for 29.10 was to create a letter with Processing. &amp;lt;br&amp;gt; &lt;br /&gt;
I used capital M, because it is a unit ([https://en.wikipedia.org/wiki/Em_(typography) em]) in typography, just like point. My variables also derive from typographic line terms seen in the image below. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Typography_Line_Terms.svg/500px-Typography_Line_Terms.svg.png&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download and tweak the sketch on [http://openprocessing.org/sketch/226377 OpenProcessing], but it is super slow, so you can also see it on my [http://matthias.pitscher.pw/letter.html personal page], which runs on github.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== GlitchFont ==&lt;br /&gt;
[[Image:hw_ms_glitchfont.png|thumb|right|300px]]&lt;br /&gt;
This font is inspired by [http://pre12.deviantart.net/4310/th/pre/f/2011/364/0/3/missingno_drawing_by_aerostat-d4krmly.jpg MissingNo] from Pokemon. I used the Labyrinth example and changed it so it would create rectangles instead of lines and used a new for-loop for lower Cases. &lt;br /&gt;
You can try out the font on [http://matthias.pitscher.pw/glitchfont.html my Page] and see and download the code on [http://www.openprocessing.org/sketch/226953 OpenProcessing] (which seems to run nicely again) &lt;br /&gt;
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== BlockFont == &lt;br /&gt;
The Idea is to transform Type into Sound. Using the Outline of a Letter to create a describing waveform, which then can be transformed into sound. It&#039;s a lot of spaghetti code, but it magically works and can be downloaded [http://www.openprocessing.org/sketch/239308 from OpenProcessing]. Also you can check out the result again [http://matthias.pitscher.pw/blockfont.html on my site]&lt;br /&gt;
[[Image:hw_ms_blockfont.jpg|thumb|right|300px]]&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
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== Animation ==&lt;br /&gt;
&lt;br /&gt;
Quick animated M, where I explored the different Easing Methods of the &amp;quot;Ani-Library&amp;quot;&lt;br /&gt;
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= Comments =&lt;br /&gt;
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&#039;&#039;Very good work. Well done!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OpenProcessing seems to be really slow right now. I have already contacted them about it. &lt;br /&gt;
* There&#039;s currently no way to embed processing sketches in our wiki.&lt;br /&gt;
* To embed external images, just paste the plain image URL. See [[Playground#Externes_Bild_einbinden|here]].&lt;br /&gt;
&lt;br /&gt;
Thanks for your feedback + keep up the good work!&lt;br /&gt;
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[[User:Ms| — Martin Schneider]] 11:10, 28 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Astreinerbaum</name></author>
	</entry>
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