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	<updated>2026-06-19T05:24:48Z</updated>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=117296</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=117296"/>
		<updated>2020-10-31T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* This Is Your Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This Is Your Life==&lt;br /&gt;
&lt;br /&gt;
Video-Link:&lt;br /&gt;
https://youtu.be/0satDPtbFkg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration/ Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was listening to the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.&lt;br /&gt;
&lt;br /&gt;
And you open the door and you step inside&lt;br /&gt;
We&#039;re inside our hearts&lt;br /&gt;
&lt;br /&gt;
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.&lt;br /&gt;
&lt;br /&gt;
To create what´s inside the heart I got inspired by these parts of the lyrics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pain itself is a white ball of healing light&#039;&#039; (line 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;everything is falling apart&#039;&#039; (line 16)&lt;br /&gt;
&lt;br /&gt;
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life, this is your life, this is your life, this is your lif&#039;&#039; (line 19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life and it&#039;s ending one minute at a time&#039;&#039; (line 9)&lt;br /&gt;
&lt;br /&gt;
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.&lt;br /&gt;
Then I created the objects for these two parts in Blender:&lt;br /&gt;
&lt;br /&gt;
Part one: &lt;br /&gt;
&lt;br /&gt;
[[File:The door and the heart.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heart with the door in fornt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For part two: &lt;br /&gt;
&lt;br /&gt;
[[File:The Pocket Watch.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pocket watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The Block.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A big block out of little cubes to create a glowing environment which breaks apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.&lt;br /&gt;
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered. &lt;br /&gt;
&lt;br /&gt;
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.&lt;br /&gt;
In the end I put the big pocket watch in front of the viewer and animated it to swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I also changed the speed and the pitch of the track so it´s slowing down toward the end and the pitch goes lower. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it&#039;s ending one minute at a time”.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=117295</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=117295"/>
		<updated>2020-10-31T15:02:07Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* This Is Your Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This Is Your Life==&lt;br /&gt;
&lt;br /&gt;
Video-Link:&lt;br /&gt;
https://youtu.be/0satDPtbFkg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration/ Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was listening to the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.&lt;br /&gt;
&lt;br /&gt;
And you open the door and you step inside&lt;br /&gt;
We&#039;re inside our hearts&lt;br /&gt;
&lt;br /&gt;
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.&lt;br /&gt;
&lt;br /&gt;
To create what´s inside the heart I got inspired by these parts of the lyrics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pain itself is a white ball of healing light&#039;&#039; (line 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;everything is falling apart&#039;&#039; (line 16)&lt;br /&gt;
&lt;br /&gt;
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life, this is your life, this is your life, this is your lif&#039;&#039; (line 19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life and it&#039;s ending one minute at a time&#039;&#039; (line 9)&lt;br /&gt;
&lt;br /&gt;
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.&lt;br /&gt;
Then I created the objects for these two parts in Blender:&lt;br /&gt;
&lt;br /&gt;
Part one: &lt;br /&gt;
&lt;br /&gt;
[[File:The door and the heart.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heart with the door in fornt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For part two: &lt;br /&gt;
&lt;br /&gt;
[[File:The Pocket Watch.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pocket watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The Block.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A big block out of little cubes to create a glowing environment which breaks apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.&lt;br /&gt;
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered. &lt;br /&gt;
&lt;br /&gt;
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.&lt;br /&gt;
In the end I put the big pocket watch in front of the viewer and animated it to swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity and  changed the pitch and the length. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it&#039;s ending one minute at a time”.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116853</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116853"/>
		<updated>2020-10-07T11:43:39Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* This Is Your Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This Is Your Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration/ Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was listening to the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.&lt;br /&gt;
&lt;br /&gt;
And you open the door and you step inside&lt;br /&gt;
We&#039;re inside our hearts&lt;br /&gt;
&lt;br /&gt;
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.&lt;br /&gt;
&lt;br /&gt;
To create what´s inside the heart I got inspired by these parts of the lyrics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pain itself is a white ball of healing light&#039;&#039; (line 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;everything is falling apart&#039;&#039; (line 16)&lt;br /&gt;
&lt;br /&gt;
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life, this is your life, this is your life, this is your lif&#039;&#039; (line 19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life and it&#039;s ending one minute at a time&#039;&#039; (line 9)&lt;br /&gt;
&lt;br /&gt;
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.&lt;br /&gt;
&lt;br /&gt;
Video-Link:&lt;br /&gt;
https://youtu.be/DgWd_dfZa9I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.&lt;br /&gt;
Then I created the objects for these two parts in Blender:&lt;br /&gt;
&lt;br /&gt;
Part one: &lt;br /&gt;
&lt;br /&gt;
[[File:The door and the heart.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heart with the door in fornt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For part two: &lt;br /&gt;
&lt;br /&gt;
[[File:The Pocket Watch.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pocket watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The Block.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A big block out of little cubes to create a glowing environment which breaks apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.&lt;br /&gt;
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered. &lt;br /&gt;
&lt;br /&gt;
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.&lt;br /&gt;
In the end I put the big pocket watch in front of the viewer and animated it to swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it&#039;s ending one minute at a time”.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116852</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116852"/>
		<updated>2020-10-07T11:43:20Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This Is Your Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspiration/ Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was listening to the song “This Is Your Life(feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.&lt;br /&gt;
&lt;br /&gt;
And you open the door and you step inside&lt;br /&gt;
We&#039;re inside our hearts&lt;br /&gt;
&lt;br /&gt;
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.&lt;br /&gt;
&lt;br /&gt;
To create what´s inside the heart I got inspired by these parts of the lyrics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pain itself is a white ball of healing light&#039;&#039; (line 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;everything is falling apart&#039;&#039; (line 16)&lt;br /&gt;
&lt;br /&gt;
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life, this is your life, this is your life, this is your lif&#039;&#039; (line 19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life and it&#039;s ending one minute at a time&#039;&#039; (line 9)&lt;br /&gt;
&lt;br /&gt;
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.&lt;br /&gt;
&lt;br /&gt;
Video-Link:&lt;br /&gt;
https://youtu.be/DgWd_dfZa9I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.&lt;br /&gt;
Then I created the objects for these two parts in Blender:&lt;br /&gt;
&lt;br /&gt;
Part one: &lt;br /&gt;
&lt;br /&gt;
[[File:The door and the heart.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The heart with the door in fornt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For part two: &lt;br /&gt;
&lt;br /&gt;
[[File:The Pocket Watch.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pocket watch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The Block.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A big block out of little cubes to create a glowing environment which breaks apart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.&lt;br /&gt;
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered. &lt;br /&gt;
&lt;br /&gt;
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.&lt;br /&gt;
In the end I put the big pocket watch in front of the viewer and animated it to swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it&#039;s ending one minute at a time”.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Block.png&amp;diff=116851</id>
		<title>File:The Block.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Block.png&amp;diff=116851"/>
		<updated>2020-10-07T11:40:20Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_door_and_the_heart.png&amp;diff=116850</id>
		<title>File:The door and the heart.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_door_and_the_heart.png&amp;diff=116850"/>
		<updated>2020-10-07T11:39:57Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Pocket_Watch.png&amp;diff=116849</id>
		<title>File:The Pocket Watch.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:The_Pocket_Watch.png&amp;diff=116849"/>
		<updated>2020-10-07T11:39:26Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116845</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=116845"/>
		<updated>2020-10-07T11:20:53Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* This is your life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inspiration/ Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was listening to the song “This Is Your Life(feat. Tyler Durden)” by The Dust Brothers (it´s the soundtrack of Fight Club) and I was automatically imagining the lyrics in my head. I visualized some song text passages literally and came up with the question how others would react to my imagination. So I wanted to create a VR experience out of it.&lt;br /&gt;
&lt;br /&gt;
And you open the door and you step inside&lt;br /&gt;
We&#039;re inside our hearts&lt;br /&gt;
&lt;br /&gt;
These are the first lines of the song and I decided to make them the first scene of my project. So that you should literally walk right through a heart.&lt;br /&gt;
&lt;br /&gt;
To create what´s inside the heart I got inspired by these parts of the lyrics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pain itself is a white ball of healing light&#039;&#039; (line 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;everything is falling apart&#039;&#039; (line 16)&lt;br /&gt;
&lt;br /&gt;
Therefore I wanted to let the viewer be covered by a bright white light which then breaks into pieces. So in the end there is nothing but black to underlining the dark atmosphere of the alarming repetition of the line “this is your life”.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life, this is your life, this is your life, this is your lif&#039;&#039; (line 19)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is your life and it&#039;s ending one minute at a time&#039;&#039; (line 9)&lt;br /&gt;
&lt;br /&gt;
For me it also means that we all set us under pressure to run through our lives and I wanted to add this aspect to the experience. After you step inside the heart there is a giant ticking pocket watch swinging from one side to the other. It is also the last thing that´s left while everything else fell apart in the end like an echo to reinforce the never ending feeling of being chased by time.&lt;br /&gt;
&lt;br /&gt;
Video-Link:&lt;br /&gt;
https://youtu.be/DgWd_dfZa9I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The process&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First I separated my idea of experience in two parts that are supposed to be two scenes in the Unity Software later.&lt;br /&gt;
Then I created the objects for these two parts in Blender:&lt;br /&gt;
&lt;br /&gt;
Part one: &lt;br /&gt;
The heart&lt;br /&gt;
The door&lt;br /&gt;
&lt;br /&gt;
For part two: &lt;br /&gt;
The pocket watch&lt;br /&gt;
A big block out of little cubes to create a glowing environment which breaks apart.&lt;br /&gt;
&lt;br /&gt;
For the first scene in unity I placed the first person character from the standard assets on an invisible plane and added the heart with the door in front. I also added a skybox with a purple ground colour because I liked how the colours worked together.&lt;br /&gt;
To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I placed a cube in the door frame which gets visible after the door opens. The cube also functions as a trigger to change to the second scene. For that I used a C# Script. Therefore, as soon as the First Person Character walks through the door the changing of the scene will be triggered. &lt;br /&gt;
&lt;br /&gt;
I placed the block in the second scene and put the First Person Character inside of it. To make a complete white environment I added a light component to the cube and created a halo with a large radius. Next I animated the smaller cubes that make up the big block and let them fall down. The complete dark skybox I added makes the outside of the cube appear like a vast nothing.&lt;br /&gt;
In the end I put the big pocket watch in front of the viewer and animated it to swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I used the song “This Is Your Life (feat. Tyler Durden)” by The Dust Brothers and picked the parts that inspired me for my sound file. Then I edited it according to the timeline of my animations I made in Unity. I parted the file in scene one and scene two to add them to the unity project as sound source objects. For the pocket watch I created a component with a sound source as well and added a ticking noise which starts after the sound goes to “...and it&#039;s ending one minute at a time”.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115867</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115867"/>
		<updated>2020-06-16T13:48:11Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* Glasses are sometimes annoying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Glasses are sometimes annoying&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept/Idea:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them in a funny way. People who doesn’t wear glasses should know how it feels as well, when the rain drops on the glass and how irritating fogged glasses are, when you go inside a warm room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I developed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Till now I created 3 scenes on an Island. In the first one there is great summer weather and you can discover the island through your glasses. If you reach a special place you will switch to the second scene which causes a thunderstorm and your screen is getting full of raindrops. Now you can go in the cabin with a fireplace inside and because of a trigger your switching to another scene. Your glasses are becoming fogged so your field of view is restricted.&lt;br /&gt;
&lt;br /&gt;
Video link:&lt;br /&gt;
https://youtu.be/3wGqUF1n6OI&lt;br /&gt;
&lt;br /&gt;
[[File:Bild2Brille.jpg|400px]]&lt;br /&gt;
[[File:Bild3Brille.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My aim is it to create some game tasks which are difficult to solve with the glasses as obstacles. The scenes where glasses change should work as levels which get harder.&lt;br /&gt;
I also want to make the environment more detailed and realistic, especially the cabin. I am not satisfied with how you can look between the glasses as well. So I am trying to find a way to make the rest of the field of view blurred.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115807</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115807"/>
		<updated>2020-06-15T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* Glasses are sometimes annoying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Glasses are sometimes annoying&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept/Idea:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them in a funny way. People who doesn’t wear glasses should know how it feels as well, when the rain drops on the glass and how irritating fogged glasses are, when you go inside a warm room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I developed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Till now I created 3 scenes on an Island. In the first one there is great summer weather and you can discover the island through your glasses. If you reach a special place you will switch to the second scene which causes a thunderstorm and your screen is getting full of raindrops. Now you can go in the cabin with a fireplace inside and because of a trigger your switching to another scene. Your glasses are becoming fogged so your field of view is restricted.&lt;br /&gt;
&lt;br /&gt;
Vimeo link:&lt;br /&gt;
https://vimeo.com/user115897428/review/429309079/b1e361fa57&lt;br /&gt;
&lt;br /&gt;
[[File:Bild2Brille.jpg|400px]]&lt;br /&gt;
[[File:Bild3Brille.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My aim is it to create some game tasks which are difficult to solve with the glasses as obstacles. The scenes where glasses change should work as levels which get harder.&lt;br /&gt;
I also want to make the environment more detailed and realistic, especially the cabin. I am not satisfied with how you can look between the glasses as well. So I am trying to find a way to make the rest of the field of view blurred.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115806</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115806"/>
		<updated>2020-06-15T16:22:29Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* Glasses are sometimes annoying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Glasses are sometimes annoying&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept/Idea:&#039;&#039;&#039;&lt;br /&gt;
I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them in a funny way. People who doesn’t wear glasses should know how it feels as well, when the rain drops on the glass and how irritating fogged glasses are, when you go inside a warm room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I developed:&#039;&#039;&#039;&lt;br /&gt;
Till now I created 3 scenes on an Island. In the first one there is great summer weather and you can discover the island through your glasses. If you reach a special place you will switch to the second scene which causes a thunderstorm and your screen is getting full of raindrops. Now you can go in the cabin with a fireplace inside and because of a trigger your switching to another scene. Your glasses are becoming fogged so your field of view is restricted.&lt;br /&gt;
Vimeo link:&lt;br /&gt;
https://vimeo.com/user115897428/review/429309079/b1e361fa57&lt;br /&gt;
&lt;br /&gt;
[[File:Bild2Brille.jpg|400px]]&lt;br /&gt;
[[File:Bild3Brille.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do:&#039;&#039;&#039;&lt;br /&gt;
My aim is it to create some game tasks which are difficult to solve with the glasses as obstacles. The scenes where glasses change should work as levels which get harder.&lt;br /&gt;
I also want to make the environment more detailed and realistic, especially the cabin. I am not satisfied with how you can look between the glasses as well. So I am trying to find a way to make the rest of the field of view blurred.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115805</id>
		<title>GMU:Critical VR Lab I/Angelina Damm</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I/Angelina_Damm&amp;diff=115805"/>
		<updated>2020-06-15T16:22:04Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Glasses are sometimes annoying&amp;#039;&amp;#039;&amp;#039; ==  &amp;#039;&amp;#039;&amp;#039;Concept/Idea:&amp;#039;&amp;#039;&amp;#039; I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Glasses are sometimes annoying&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept/Idea:&#039;&#039;&#039;&lt;br /&gt;
I was thinking about how unpleasent glasses could be (although they are very useful) and wanted to present them in a funny way. People who doesn’t wear glasses should know how it feels as well, when the rain drops on the glass and how irritating fogged glasses are, when you go inside a warm room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I developed:&#039;&#039;&#039;&lt;br /&gt;
Till now I created 3 scenes on an Island. In the first one there is great summer weather and you can discover the island through your glasses. If you reach a special place you will switch to the second scene which causes a thunderstorm and your screen is getting full of raindrops. Now you can go in the cabin with a fireplace inside and because of a trigger your switching to another scene. Your glasses are becoming fogged so your field of view is restricted.&lt;br /&gt;
&lt;br /&gt;
[[File:Bild2Brille.jpg|400px]]&lt;br /&gt;
[[File:Bild3Brille.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Vimeo link:&lt;br /&gt;
https://vimeo.com/user115897428/review/429309079/b1e361fa57&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What I want to do:&#039;&#039;&#039;&lt;br /&gt;
My aim is it to create some game tasks which are difficult to solve with the glasses as obstacles. The scenes where glasses change should work as levels which get harder.&lt;br /&gt;
I also want to make the environment more detailed and realistic, especially the cabin. I am not satisfied with how you can look between the glasses as well. So I am trying to find a way to make the rest of the field of view blurred.&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bild3Brille.jpg&amp;diff=115804</id>
		<title>File:Bild3Brille.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bild3Brille.jpg&amp;diff=115804"/>
		<updated>2020-06-15T16:21:40Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bild2Brille.jpg&amp;diff=115803</id>
		<title>File:Bild2Brille.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Bild2Brille.jpg&amp;diff=115803"/>
		<updated>2020-06-15T16:21:39Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=115285</id>
		<title>GMU:Critical VR Lab I</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=115285"/>
		<updated>2020-05-28T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* 04.06.2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 07.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – VR Hugging Anyway&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page.&lt;br /&gt;
In phase two the whole class will meet together in VRChat, which is a free-to-play Massively Multiplayer online Virtual Reality Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page. &lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Nyiko Mucavele/]]&lt;br /&gt;
* [[/Johnson Luong/]]&lt;br /&gt;
* [[/Dennis Siegert/]]&lt;br /&gt;
*[[/Yen Lung Chen/]]&lt;br /&gt;
*[[/Ksenija Tajsic/]]&lt;br /&gt;
*[[/Eric Schlossberg/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[/Paulina Chwala/]]&lt;br /&gt;
*[[/Angelina Damm/]]&lt;br /&gt;
*[[/Yijia Fu/]]&lt;br /&gt;
*[[/F.Z.Ayguler/]]&lt;br /&gt;
*[[/Ioannis Oriwol/]]&lt;br /&gt;
*[[/Chung Man Lun/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download Unity &amp;gt;&amp;gt;&amp;gt;LTS Release 2018.4.22f1&amp;lt;&amp;lt;&amp;lt; from here:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://unity3d.com/unity/qa/lts-releases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity + 360 Video===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===07.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/yY2YDFCankbQKX5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===14.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.05.2020===&lt;br /&gt;
&lt;br /&gt;
holidays - no class&lt;br /&gt;
&lt;br /&gt;
===28.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here)&amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – ([[/Yen Lung Chen/]]) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – ([[/Chung Man Lun/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – ([[/Ioannis Oriwol/]])&lt;br /&gt;
&lt;br /&gt;
===04.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – ([[/Ksenija Tajsic/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – ([[/Angelina Damm/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – ([[Yasemin Yagci]]) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – ([[/Yijia Fu/]])  &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – ([[/Paulina Chwala/]])&lt;br /&gt;
&lt;br /&gt;
===11.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===18.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===25.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please finish your experience and document it on the Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=114873</id>
		<title>GMU:Critical VR Lab I</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Critical_VR_Lab_I&amp;diff=114873"/>
		<updated>2020-05-16T09:49:28Z</updated>

		<summary type="html">&lt;p&gt;Angelina D: /* Student works (after login, please add your name and create a page) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [[Jörg Brinkmann]]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays, 15:30 – 18:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: the web&amp;lt;br&amp;gt;&lt;br /&gt;
First Date: Thursday, 07.05.2020, 15:30&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Critical VR Lab I – VR Hugging Anyway&#039;&#039;&#039; is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won&#039;t be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The course will be taught in two phases:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page.&lt;br /&gt;
In phase two the whole class will meet together in VRChat, which is a free-to-play Massively Multiplayer online Virtual Reality Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page. &lt;br /&gt;
&lt;br /&gt;
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.&lt;br /&gt;
&lt;br /&gt;
==Recommended Requirements==&lt;br /&gt;
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.&lt;br /&gt;
&lt;br /&gt;
==Criteria for passing==&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines&lt;br /&gt;
&lt;br /&gt;
==Communication throughout the semester==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The GMU-Wiki&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find all the info about our class and also present your work linked under your name&amp;lt;br&amp;gt; &lt;br /&gt;
Please create your account under this link with your University email adress:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For individual communication. I might send you download links to material&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegram&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalVR1 will be our collective chatroom&amp;lt;br&amp;gt;&lt;br /&gt;
Please download Telegram and join for group discussions: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://t.me/joinchat/HZlOrxuHLynKhLE44cts_Q&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; BigBlueButton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This video conference utility will be used for our meetings and consultations&amp;lt;br&amp;gt;&lt;br /&gt;
To start the conversation click on the link&lt;br /&gt;
&lt;br /&gt;
==Student works (after login, please add your name and create a page)==&lt;br /&gt;
* [[/Nyiko Mucavele/]]&lt;br /&gt;
* [[/Johnson Luong/]]&lt;br /&gt;
* [[/Dennis Siegert/]]&lt;br /&gt;
*[[/Yen Lung Chen/]]&lt;br /&gt;
*[[/Ksenija Tajsic/]]&lt;br /&gt;
*[[/Eric Schlossberg/]]&lt;br /&gt;
*[[/Yasemin Yagci/]]&lt;br /&gt;
*[[/Paulina Chwala/]]&lt;br /&gt;
*[[/Angelina Damm/]]&lt;br /&gt;
&lt;br /&gt;
==Tutorials (Video + PDF)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download Unity &amp;gt;&amp;gt;&amp;gt;LTS Release 2018.4.22f1&amp;lt;&amp;lt;&amp;lt; from here:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://unity3d.com/unity/qa/lts-releases&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1.) Getting to know the Unity Editor===&lt;br /&gt;
&lt;br /&gt;
===2.) Lights, Skyboxes, Prefabs, Timeline===&lt;br /&gt;
&lt;br /&gt;
===3.) Animation in Mixamo and Unity + 360 Video===&lt;br /&gt;
&lt;br /&gt;
===4.) Working with VRChat===&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
&lt;br /&gt;
===07.05.2020===&lt;br /&gt;
&lt;br /&gt;
please watch the video to get some information about the course &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://cloud.uni-weimar.de/s/yY2YDFCankbQKX5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you have any questions, feel free to ask me anything when we are meeting in the coming week&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===14.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===21.05.2020===&lt;br /&gt;
&lt;br /&gt;
holidays - no class&lt;br /&gt;
&lt;br /&gt;
===28.05.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – ([[/Yasemin Yagci/]]) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===04.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===11.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;1.) Please create an Experience in Unity. Record a video of your Experience with OBS (https://obsproject.com) and post it in our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.) Please install Steam (https://store.steampowered.com) and VRChat (https://vrchat.com) on your Computer. Take a walk in VRChat and record your experience with OBS (https://obsproject.com). You can also write about your experience in VRChat. Post video/pictues/text on our Wiki (GMU:Critical VR Lab I) under your name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===18.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online meeting via BBB from 16:00 - 18:00 CEST&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===25.06.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===02.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consultations via BBB&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
open the link, to start the video chat in your browser and click &#039;join&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;https://meeting.uni-weimar.de/b/jor-4gu-qjz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15:30 - 16:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:00 - 16:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
16:30 - 17:00 CEST – (put your name here) &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
17:00 - 17:30 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
17:30 - 18:00 CEST – (put your name here) &amp;lt;br&amp;gt;&lt;br /&gt;
18:00 - 18:30 CEST – (put your name here)&lt;br /&gt;
&lt;br /&gt;
===09.07.2020===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadline:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Please create a performance/installation piece and present it in front of the class with the help of VRChat. A time shedule will be posted shortly&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:VR Toolbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS20]]&lt;br /&gt;
[[Category:Werkmodul]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:Jörg Brinkmann]]&lt;/div&gt;</summary>
		<author><name>Angelina D</name></author>
	</entry>
</feed>