<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anastasiia</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anastasiia"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Anastasiia"/>
	<updated>2026-05-17T16:30:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98753</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98753"/>
		<updated>2018-09-30T16:08:14Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;REACTIONS LOOP&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;How does it work&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Observing people observing art&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was curious to see peoples reaction on my project and I decided to make a small experiment. I showed the visualization to some of my friends and didn&#039;t tell whats the point of it. I said that it is an interactive visualization and it reacts on them but didn&#039;t tell how exactly. So they had to figure it out by their own.&lt;br /&gt;
&lt;br /&gt;
I wanted to see how fast they are going to realize that it changes when they smile and also I wanted to see if they smile observing art or they have other reaction instead.  &lt;br /&gt;
&lt;br /&gt;
When I said that they have to do something to make visualization change, first of all they start to move themselves and then sit straight to see if something changes. After they move the hands in front of camera. Probably I would do the same, the first thought that comes to your mind when you say &amp;quot;interactive&amp;quot; its movement. Even thought the smile is the most natural reaction, it takes some time to realize that visualization changes not because you are shaking your hands but because you are expressing your emotions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;I find it really interesting that people can interact with art without making any efforts but naturally expressing their emotions. When they realize it, they get more emotional and when they get more emotional, the art changes more and so on. In that way creates the reactions loop.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see better how it works and example of peoples reaction you can download the video at the following link:&lt;br /&gt;
https://www.dropbox.com/s/78yrekofhma0tez/KRS_smile.mp4?dl=0&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98752</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98752"/>
		<updated>2018-09-30T16:07:36Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;REACTIONS LOOP&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;How does it work&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Observing people observing art&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was curious to see peoples reaction on my project and I decided to make a small experiment. I showed the visualization to some of my friends and didn&#039;t tell whats the point of it. I said that it is an interactive visualization and it reacts on them but didn&#039;t tell how exactly. So they had to figure it out by their own.&lt;br /&gt;
&lt;br /&gt;
I wanted to see how fast they are going to realize that it changes when they smile and also I wanted to see if they smile observing art or they have other reaction instead.  &lt;br /&gt;
&lt;br /&gt;
When I said that they have to do something to make visualization change, first of all they start to move themselves and then sit straight to see if something changes. After they move the hands in front of camera. Probably I would do the same, the first thought that comes to your mind when you say &amp;quot;interactive&amp;quot; its movement. Even thought the smile is the most natural reaction, it takes some time to realize that visualization changes not because you are shaking your hands but because you are expressing your emotions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;I find it really interesting that people can interact with art without making any efforts but naturally expressing their emotions. When they realize it they get more emotional and when they get more emotional, the art changes more and so on. In that way creates the reactions loop.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see better how it works and example of peoples reaction you can download the video at the following link:&lt;br /&gt;
https://www.dropbox.com/s/78yrekofhma0tez/KRS_smile.mp4?dl=0&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98751</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98751"/>
		<updated>2018-09-30T16:06:41Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;REACTIONS LOOP&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Observing people observing art&lt;br /&gt;
&lt;br /&gt;
I was curious to see peoples reaction on my project and I decided to make a small experiment. I showed the visualization to some of my friends and didn&#039;t tell whats the point of it. I said that it is an interactive visualization and it reacts on them but didn&#039;t tell how exactly. So they had to figure it out by their own.&lt;br /&gt;
&lt;br /&gt;
I wanted to see how fast they are going to realize that it changes when they smile and also I wanted to see if they smile observing art or they have other reaction instead.  &lt;br /&gt;
&lt;br /&gt;
When I said that they have to do something to make visualization change, first of all they start to move themselves and then sit straight to see if something changes. After they move the hands in front of camera. Probably I would do the same, the first thought that comes to your mind when you say &amp;quot;interactive&amp;quot; its movement. Even thought the smile is the most natural reaction, it takes some time to realize that visualization changes not because you are shaking your hands but because you are expressing your emotions.&lt;br /&gt;
&lt;br /&gt;
I find it really interesting that people can interact with art without making any efforts but naturally expressing their emotions. When they realize it they get more emotional and when they get more emotional, the art changes more and so on. In that way creates the reactions loop.&lt;br /&gt;
&lt;br /&gt;
To see better how it works and example of peoples reaction you can download the video at the following link:&lt;br /&gt;
https://www.dropbox.com/s/78yrekofhma0tez/KRS_smile.mp4?dl=0&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98750</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98750"/>
		<updated>2018-09-30T16:05:32Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Körper Raum Stadt Project&lt;br /&gt;
&lt;br /&gt;
In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Observing people observing art&lt;br /&gt;
&lt;br /&gt;
I was curious to see peoples reaction on my project and I decided to make a small experiment. I showed the visualization to some of my friends and didn&#039;t tell whats the point of it. I said that it is an interactive visualization and it reacts on them but didn&#039;t tell how exactly. So they had to figure it out by their own.&lt;br /&gt;
&lt;br /&gt;
I wanted to see how fast they are going to realize that it changes when they smile and also I wanted to see if they smile observing art or they have other reaction instead.  &lt;br /&gt;
&lt;br /&gt;
When I said that they have to do something to make visualization change, first of all they start to move themselves and then sit straight to see if something changes. After they move the hands in front of camera. Probably I would do the same, the first thought that comes to your mind when you say &amp;quot;interactive&amp;quot; its movement. Even thought the smile is the most natural reaction, it takes some time to realize that visualization changes not because you are shaking your hands but because you are expressing your emotions.&lt;br /&gt;
&lt;br /&gt;
I find it really interesting that people can interact with art without making any efforts but naturally expressing their emotions. When they realize it they get more emotional and when they get more emotional, the art changes more and so on. In that way creates the reactions loop.&lt;br /&gt;
&lt;br /&gt;
To see better how it works and example of peoples reaction you can download the video at the following link:&lt;br /&gt;
https://www.dropbox.com/s/78yrekofhma0tez/KRS_smile.mp4?dl=0&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98749</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98749"/>
		<updated>2018-09-30T15:59:47Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Observing people observing art&lt;br /&gt;
&lt;br /&gt;
I was curious to see peoples reaction on my project and I decided to make a small experiment. I showed the visualization to some of my friends and didn&#039;t tell whats the point of it. I said that it is an interactive visualization and it reacts on them but didn&#039;t tell how exactly. So they had to figure it out by their own.&lt;br /&gt;
&lt;br /&gt;
I wanted to see how fast they are going to realize that it changes when they smile and also I wanted to see if they smile observing art or they have other reaction instead.  &lt;br /&gt;
&lt;br /&gt;
When I said that they have to do something to make visualization change, first of all the start to move themselves and then sit straight to see if something changes. After they move the hands introns of camera. Probably I would do the same, the first thought that comes to your mind when you say interactive its movement. Even thought the smile is the most natural reaction, it takes some times to realize that visualization changes not because you are shaking your hands but because you are expressing your emotions.&lt;br /&gt;
&lt;br /&gt;
I find it really interesting that people can interact with art without making any efforts but naturally expressing their emotions. When they realize it they get more emotional and when they get more emotional, the art changes more and so on. In that way creates the reactions loop.&lt;br /&gt;
&lt;br /&gt;
To see better how it works and example of peoples reaction you can download the video at the following link:&lt;br /&gt;
https://www.dropbox.com/s/78yrekofhma0tez/KRS_smile.mp4?dl=0&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98748</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98748"/>
		<updated>2018-09-30T15:58:02Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
Without smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a small smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_2.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a smile:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_3.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_3.png&amp;diff=98747</id>
		<title>File:Smile screen 3.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_3.png&amp;diff=98747"/>
		<updated>2018-09-30T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_2.png&amp;diff=98746</id>
		<title>File:Smile screen 2.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_2.png&amp;diff=98746"/>
		<updated>2018-09-30T15:56:40Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98745</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98745"/>
		<updated>2018-09-30T15:54:34Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_1.png&amp;diff=98744</id>
		<title>File:Smile screen 1.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Smile_screen_1.png&amp;diff=98744"/>
		<updated>2018-09-30T15:54:11Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98743</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98743"/>
		<updated>2018-09-30T15:53:45Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98742</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98742"/>
		<updated>2018-09-30T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98741</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98741"/>
		<updated>2018-09-30T15:53:08Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:KK_Himorogi_scene02_02.png||500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98740</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98740"/>
		<updated>2018-09-30T15:51:59Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
&lt;br /&gt;
[[File:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98739</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98739"/>
		<updated>2018-09-30T15:51:06Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
[[Image:Smile_screen_1.png|400px|thumb|left|alt text]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98738</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98738"/>
		<updated>2018-09-30T15:50:19Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;br /&gt;
[[Image:Smile_screen_1.png]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98737</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=98737"/>
		<updated>2018-09-30T15:45:47Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the beginning I knew that I want to make a project with data visualization. After research I have noticed that some of visualizations besides representing a huge amount of information also create some illusion of alive organism. When I see visualization with organic shapes which are moving not randomly but depending on some particular information it gets from outside, somehow it reminds a human reaction. Basically our movements it’s reactions on everything what’s going on around us. Our brain collects all the data from our surroundings and creates reactions on it. &lt;br /&gt;
&lt;br /&gt;
I was thinking about how much influence we have from our surrounding, the space we are in, from people we are with and came to the thought that we also could have an influence on a space. What if we could imagine that some particular space could show us its reaction, to show its feelings about us being there. &lt;br /&gt;
&lt;br /&gt;
So my first project idea was to choose some room and using a few different sensors make a realtime visualization that represents «feelings» of the space. &lt;br /&gt;
&lt;br /&gt;
Due to lack of time and conceptual meaning I decided to refuse the idea of using a few sensors and focus on one instead. I wanted my project to reflect my personality and to mean something to me. I spent some time analyzing myself and trying to find something that will be important and interesting for me personal. I realized that I have been always interested in peoples emotions. On of the things I would really love to know is to know how to read people by their faces. In addition I could describe myself as a very emotional person, and especially my face expresses more emotions and feelings that I describe with words. Thats why I came to the idea of visualizing emotions. &lt;br /&gt;
&lt;br /&gt;
To collect all emotional spectrum, one semester is not enough, so I decided to limit it and make a project prototype visualizing peoples smile.&lt;br /&gt;
&lt;br /&gt;
Since art is supposed to evoke emotions, why not to make art react on emotions. People observe art and react on it, art reacts on peoples reaction and changes, it make people react more and so on. That creates a reactions loop. Similar to human behavior, when you smile to a person, this person usually smiles you back. In that way just reacting on art piece you create an interaction with this art.&lt;br /&gt;
&lt;br /&gt;
How does it work:&lt;br /&gt;
&lt;br /&gt;
First step is to create a visual graphics. To make it I used openprocessing.org. I found a similar to what I want project and changed it. The link to original project:  https://www.openprocessing.org/sketch/521050&lt;br /&gt;
&lt;br /&gt;
To make visualization depend on the smile, I need to use smile recognition. For that I needed camera, processing and example code. I used smile recognition code (from here: http://www.magicandlove.com/blog/2011/05/04/smile-detection-in-processing-mac-osx/) and connected it with my visualization in processing. &lt;br /&gt;
&lt;br /&gt;
Whether you smile or don&#039;t processing gets number and depend on this number visualization changes.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DUPL/DUPL-FinalPresentations&amp;diff=97726</id>
		<title>IFD:DUPL/DUPL-FinalPresentations</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:DUPL/DUPL-FinalPresentations&amp;diff=97726"/>
		<updated>2018-06-27T17:30:32Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Final Presentations&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3/5 July 2018&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Please indicate below whether you will give your Final Presentation at the IFD Showreel Event on 5 July, or if you are unable to attend and will present during class on 3 July.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IFD Showreel, Thursday, 5 July 2018, 11-17:00 Audimax&#039;&#039;&lt;br /&gt;
#Christina Schinzel&lt;br /&gt;
#Joanna Bou Fadel (Project with Prof. Dr. Jens Geelhaar)&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;In-class Presentation, Tuesday, 3 July 2018, 13:30-17:00, M7b/104&#039;&#039;&lt;br /&gt;
#Qiong Wu&lt;br /&gt;
#Dang Thi Hoang Yen&lt;br /&gt;
#Ozan Akkoyun&lt;br /&gt;
#Anastasiia Nakaliuzhna&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;br /&gt;
#Edit these lines and add your name here&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=97706</id>
		<title>GMU:Körper Raum Stadt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=97706"/>
		<updated>2018-06-26T11:45:46Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From the body to the city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abraham Moles beschrieb den Menschen als in Schalen existierend, wovon die innerste der eigene Körper ist und die äußerste die Welt beziehungsweise der Weltraum. Der erst Schritt aus dem Körper heraus erfordert den Entwurf eines Raumes: er wird Ort der Entfaltung und des Austauschs. Raum ist das, was wir mit anderen teilen und das, was wir besetzen und gegen Einflüsse abgrenzen. Was wirkt auf den Körper, und wie reagieren wir auf die mediale Auflösung der Grenzen dieser Schalen, aber auch die Auflösung der Architektur? Wie bewegen wir uns heute in der Vielzahl dieser Schalen, wobei der Körper die Grundlage jeder Erfahrung bleibt? Im Projekt sollte die sinnliche Dimension der Erfahrung Ausgangspunkt darstellen für zu produzierende Installationen, Interfaces, Performances, Objekte, Displays oder Videos. &lt;br /&gt;
&lt;br /&gt;
[[eng]]l:&lt;br /&gt;
Abraham moles described the individual in a urban context embedded in shells with different reach, conditions and meanings. The inner shell is the body and the outside is the cosmos. The first step out of the body requires the construction of space: it becomes a location of unfolding and exchange. Space is what we share with others, what we occupy and differentiate from influences. Which are the influences on the body and how are we reacting to the dissolution of limits through contemporary media (internet, VR) and their spheres? How do we act within the multiplicity of these shells whereas the body remains the ultimate condition of every experience?&lt;br /&gt;
Within the project we want to take the sensual dimension of our experience as a starting point for installations, performances, videos, objects, displays and interfaces. The project addresses Master Students and offers a frame for self-organized and responsible development of artistic artifacts and the related discourse and exchange. Deliverable is an art or design project suitable for exhibition/presentation/performance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich an Bachelorstudierende bietet sowohl einem strukturierten Arbeitsverlauf wie auch selbstverantworteten, freien Projekten einen Ort der Diskussion und Auseinandersetzung. Über die Etappen Sammeln / Sortieren / Konzeptualisieren übt es prototypisch das Entwickeln von Projektideen ein. Im Projekt müssen in zweiwöchigem Rhythmus die entsprechenden Abgaben erfolgen. &lt;br /&gt;
Die Endabgabe besteht in einem Objekt/Werk, das sich zur Ausstellung/Vorführung/Aufführung eignet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich auch an Masterstudierende und bietet für selbstverantwortete, freie Projekte einen Ort der Diskussion und Auseinandersetzung. Der strukturierten Arbeitsweise der Bachelorstudierenden muss nicht gefolgt werden. Im Projekt soll ein Vortrag zum eigenen Thema entwickelt und gehalten werden. Die Abgabe besteht in einem Kunstprojekt, das sich zur Ausstellung/Vorführung/Aufführung eignet.&lt;br /&gt;
&lt;br /&gt;
Das Projekt findet Dienstags, um 9.15 im DBL, Bauhausstrasse 9a statt&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
10.04.: Introduction&lt;br /&gt;
&lt;br /&gt;
17.04.: Presentation of Concepts (Master Students)&lt;br /&gt;
&lt;br /&gt;
24.04.:&lt;br /&gt;
&lt;br /&gt;
01.05.: Holiday&lt;br /&gt;
&lt;br /&gt;
03.05.: Meeting at 9.15 at DBL&lt;br /&gt;
&lt;br /&gt;
08.05.: Presentation of Collections/Compilations (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
15.05.: No class on 15.5., our meeting is postponed to Thursday, 17.5., 11.00 am!!! &lt;br /&gt;
&lt;br /&gt;
22.05.: Presentation of Categorisatons/Classifications (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
29.05.: &lt;br /&gt;
&lt;br /&gt;
05.06.: Franziska, Johanna ()&lt;br /&gt;
&lt;br /&gt;
12.06: Arina Mozzherikova / Self-organisation in digital space&lt;br /&gt;
&lt;br /&gt;
19.05.: Presentation of Concepts (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
26.06.: Jonas (Water), Xiaomei (), Sandra (Elaine Radigue), Ozan()&lt;br /&gt;
&lt;br /&gt;
03.07.: Silvana Callegari(), Sinan Chen(Playground), Anastasiia Nakaliuzhna()&lt;br /&gt;
&lt;br /&gt;
10.07.: Summaery Exhibition &lt;br /&gt;
&lt;br /&gt;
Delivery of work: 30.09.2018 (email, Wiki)&lt;br /&gt;
&lt;br /&gt;
==Lectures ==&lt;br /&gt;
23.4., 7:00 pm &lt;br /&gt;
&lt;br /&gt;
30.4., 7:00 pm&lt;br /&gt;
&lt;br /&gt;
== References on Collecting ==&lt;br /&gt;
* [https://www.gerhard-richter.com/de/art/atlas Gerhard Richters Atlas]&lt;br /&gt;
* [https://www.google.de/search?q=hans+peter+feldmann+album&amp;amp;client=firefox-b&amp;amp;dcr=0&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwimr6L13LfaAhXuZpoKHQVFC1IQ_AUICigB&amp;amp;biw=1440&amp;amp;bih=734 Hans Peter Feldmann]&lt;br /&gt;
* [http://www.peterpiller.de/ Peter Piller]&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
&lt;br /&gt;
== Texte ==&lt;br /&gt;
(please look at our semester apparatus/&#039;shelf&#039; in our library)&lt;br /&gt;
* [https://www.scara.com/~ole/literatur/bioadapter.html Der Bioadapter] english version [http://files.flageorgia.org/hkurz/wiener/ow-1-us.htm Bio-Adapter]&lt;br /&gt;
* [https://www.spikeartmagazine.com/de/artikel/oswald-wiener-wissenschaft-und-barbarei-gehen-sehr-gut-zusammen Interview Oswald Wiener]&lt;br /&gt;
* William H. Whythe: The Social Life Of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Henri Lefebvre: The Production of Space ISBN 978-0631181774&lt;br /&gt;
* Jörg Heiler: Gelebter Raum Stadtlandschaft. Taktiken für Interventionen an suburbanen Orten. ISBN 9783837621983&lt;br /&gt;
* Stephan Günzel: Texte zu Theorie des Raums ISBN 978-3150189535&lt;br /&gt;
* Pedro Gadaho: Uneven Growth – Tactical Urbanism for Expanding Megacities ISBN 978-0-87070-914-2&lt;br /&gt;
* Yvonne Volkart: Fluide Subjekte ISBN 3-89942-585-5&lt;br /&gt;
* Martina Leeker, Imanuel Schipper, Timon Byes: Performing the Digital ISBN 978-3-8376-3355-9&lt;br /&gt;
* Madeline Schwartzman: See Yourself Sensing: redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* Madeline Schwartzman: See Yourself X: Human Futures Expanded ISBN 978-1910433225&lt;br /&gt;
* Robert Klanten et al.: A Touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Gestalten, Alain Bieber et al:Art &amp;amp; Agenda ISBN 978-3-89955-342-0&lt;br /&gt;
* Gestalten, M. Hübner: Urban Interventions 978-3-89955-291-1&lt;br /&gt;
* Hans Ulrich Obrist: Do it ISBN 978-1938922015&lt;br /&gt;
* Dietmar Offenhuber, Katja Schchtner: Inscribing a Square: Urban Data as Public Space ISBN 978-3709110539&lt;br /&gt;
* Ursula Damm: Turnstile [http://ursuladamm.de/site/wp-content/uploads/2018/02/Turnstile_Springer_engl.pdf]&lt;br /&gt;
* Abraham A. Moles: Informationstheorie und ästhetische Wahrnehmung ISBN 3-7701-0526-5&lt;br /&gt;
* Abraham A. Moles, Elisabeth Rohmer: Psychologie de l&#039;espace ISBN 978-2738469946 &lt;br /&gt;
* Christopher Alexander: A New Theory of Urban Design ISBN 0-19-503753-7&lt;br /&gt;
* Jürgen Schilling: Aktionskunst – Identität von Kunst und Leben? ISBN 3-7658-0266-2&lt;br /&gt;
* Gadso Lammers: Verhalten in der Stadt, Seminarberichte 1976 Institut für Städtebau und Landesplanung Karlsruhe&lt;br /&gt;
* Holger Kube Ventura: Politische Kunst Begriffe ISBN 978-3852661735&lt;br /&gt;
&lt;br /&gt;
== Materialien ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/William_H._Whyte William H. Whyte]&lt;br /&gt;
* [https://www.sfu.ca/~truax/wsp.html The World Soundscape Project]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger Myron Kruger]&lt;br /&gt;
* [http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html Thomas Dreher: Kybernetik und die Pioniere der Computerkunst]&lt;br /&gt;
&lt;br /&gt;
== Künstler ==&lt;br /&gt;
&#039;&#039;&#039;Körper:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.valieexport.org/ Valie Export]&lt;br /&gt;
* [http://www.rebecca-horn.de/ Rebekka Horn]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Dan_Graham Dan Graham]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Walter_Pichler_(K%C3%BCnstler) Walter Pichler]&lt;br /&gt;
* [http://www.annegret-soltau.de/ Annegret Soltau]&lt;br /&gt;
* [http://www.sophie-ristelhueber.fr/ Sophie Ristelhueber]&lt;br /&gt;
* [http://www.lygiaclark.org.br/defaultpt.asp Lygia Clark]&lt;br /&gt;
* [https://vimeo.com/35740774 Laura Beloff]&lt;br /&gt;
&#039;&#039;&#039;Raum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Trisha_Brown Trisha Brown]&lt;br /&gt;
* [https://www.benoitmaubrey.com/ Benoit Maubrey]&lt;br /&gt;
* [https://www.alfonsschilling.net/werke/sehmaschinen/ Alfons Schilling]&lt;br /&gt;
* [http://melhus.de/ Björn Melhus] [http://melhus.de/das-zauberglas-the-magic-glass/]&lt;br /&gt;
* [http://leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stadt:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://www.rimini-protokoll.de/ Rimini Protokoll]&lt;br /&gt;
* [http://www.ortner-ortner.com/de/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.hasucha.de/ Christian Hasucha]&lt;br /&gt;
* [http://www.ubermatic.org/ Michelle Teran]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nordenhake.com/php/artist.php?RefID=69 Franka Hörnschemeyer]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:K%C3%B6rper_Raum_Stadt:Maud_Canisius Maud Canisius]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Jonas Obertüfer|Jonas Obertüfer]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna]]&lt;br /&gt;
*[[/Sinan Chen|Sinan Chen]]&lt;br /&gt;
*[[/Arina Mozzherikova|Arina Mozzherikova]]&lt;br /&gt;
*[[/Donato Spinelli|Donato Spinelli]]&lt;br /&gt;
*[[/Ulas Yener|Ulas Yener]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun]]&lt;br /&gt;
*[[seunghwan Baek]]&lt;br /&gt;
*[[xiaomei xie]]&lt;br /&gt;
*[[/Sina Stolp|Sina Stolp]]&lt;br /&gt;
*[[Sandra Anhalt]]&lt;br /&gt;
*[[/Zaryab Chaudhry]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96903</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96903"/>
		<updated>2018-04-16T22:25:36Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placesoul.jpg]]&lt;br /&gt;
&lt;br /&gt;
In this semester I want to learn how to create a data visualizations. Using different sensors (motion, sound, temperature… ) I want to collect data and represent it as a real-time abstract illustrative projection. Conceptually the visualization is presented as a «soul» of the place which reacts to everything what is happening inside of it.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Placesoul.jpg&amp;diff=96902</id>
		<title>File:Placesoul.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Placesoul.jpg&amp;diff=96902"/>
		<updated>2018-04-16T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: Anastasiia uploaded a new version of File:Placesoul.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96901</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96901"/>
		<updated>2018-04-16T22:24:16Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placesoul.jpg]]&lt;br /&gt;
&lt;br /&gt;
In this semester i want to learn how to create a data visualizations. Using different sensors (motion, sound, temperature… ) I want to collect data and represent it as a real-time abstract illustrative projection. Conceptually the visualization is presented as a «soul» of the place which reacts to everything what is happening inside of it.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96900</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96900"/>
		<updated>2018-04-16T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
In this semester i want to learn how to create a data visualizations. Using different sensors (motion, sound, temperature… ) I want to collect data and represent it as a real-time abstract illustrative projection. Conceptually the visualization is presented as a «soul» of the place which reacts to everything what is happening inside of it.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Placesoul.jpg&amp;diff=96899</id>
		<title>File:Placesoul.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Placesoul.jpg&amp;diff=96899"/>
		<updated>2018-04-16T22:21:40Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96898</id>
		<title>GMU:Körper Raum Stadt/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt/Anastasiia_Nakaliuzhna&amp;diff=96898"/>
		<updated>2018-04-16T22:21:17Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: Created page with &amp;quot;File:placesoul.jpg  In this semester i want to learn how to create a data visualizations. Using different sensors (motion, sound, temperature… ) I want to collect data a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placesoul.jpg]]&lt;br /&gt;
&lt;br /&gt;
In this semester i want to learn how to create a data visualizations. Using different sensors (motion, sound, temperature… ) I want to collect data and represent it as a real-time abstract illustrative projection. Conceptually the visualization is presented as a «soul» of the place which reacts to everything what is happening inside of it.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96897</id>
		<title>GMU:Körper Raum Stadt</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:K%C3%B6rper_Raum_Stadt&amp;diff=96897"/>
		<updated>2018-04-16T22:20:05Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Student Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From the body to the city&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abraham Moles beschrieb den Menschen als in Schalen existierend, wovon die innerste der eigene Körper ist und die äußerste die Welt beziehungsweise der Weltraum. Der erst Schritt aus dem Körper heraus erfordert den Entwurf eines Raumes: er wird Ort der Entfaltung und des Austauschs. Raum ist das, was wir mit anderen teilen und das, was wir besetzen und gegen Einflüsse abgrenzen. Was wirkt auf den Körper, und wie reagieren wir auf die mediale Auflösung der Grenzen dieser Schalen, aber auch die Auflösung der Architektur? Wie bewegen wir uns heute in der Vielzahl dieser Schalen, wobei der Körper die Grundlage jeder Erfahrung bleibt? Im Projekt sollte die sinnliche Dimension der Erfahrung Ausgangspunkt darstellen für zu produzierende Installationen, Interfaces, Performances, Objekte, Displays oder Videos. &lt;br /&gt;
&lt;br /&gt;
[[eng]]l:&lt;br /&gt;
Abraham moles described the individual in a urban context embedded in shells with different reach, conditions and meanings. The inner shell is the body and the outside is the cosmos. The first step out of the body requires the construction of space: it becomes a location of unfolding and exchange. Space is what we share with others, what we occupy and differentiate from influences. Which are the influences on the body and how are we reacting to the dissolution of limits through contemporary media (internet, VR) and their spheres? How do we act within the multiplicity of these shells whereas the body remains the ultimate condition of every experience?&lt;br /&gt;
Within the project we want to take the sensual dimension of our experience as a starting point for installations, performances, videos, objects, displays and interfaces. The project addresses Master Students and offers a frame for self-organized and responsible development of artistic artifacts and the related discourse and exchange. Deliverable is an art or design project suitable for exhibition/presentation/performance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich an Bachelorstudierende bietet sowohl einem strukturierten Arbeitsverlauf wie auch selbstverantworteten, freien Projekten einen Ort der Diskussion und Auseinandersetzung. Über die Etappen Sammeln / Sortieren / Konzeptualisieren übt es prototypisch das Entwickeln von Projektideen ein. Im Projekt müssen in zweiwöchigem Rhythmus die entsprechenden Abgaben erfolgen. &lt;br /&gt;
Die Endabgabe besteht in einem Objekt/Werk, das sich zur Ausstellung/Vorführung/Aufführung eignet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MfA:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Das Projekt wendet sich auch an Masterstudierende und bietet für selbstverantwortete, freie Projekte einen Ort der Diskussion und Auseinandersetzung. Der strukturierten Arbeitsweise der Bachelorstudierenden muss nicht gefolgt werden. Im Projekt soll ein Vortrag zum eigenen Thema entwickelt und gehalten werden. Die Abgabe besteht in einem Kunstprojekt, das sich zur Ausstellung/Vorführung/Aufführung eignet.&lt;br /&gt;
&lt;br /&gt;
Das Projekt findet Dienstags, um 9.15 im DBL, Bauhausstrasse 9a statt&lt;br /&gt;
&lt;br /&gt;
==Syllabus==&lt;br /&gt;
10.04.: Introduction&lt;br /&gt;
&lt;br /&gt;
17.04.: Presentation of Concepts (Master Students)&lt;br /&gt;
&lt;br /&gt;
24.04.:&lt;br /&gt;
&lt;br /&gt;
01.05.: Holiday&lt;br /&gt;
&lt;br /&gt;
08.05.: Presentation of Collections/Compilations (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
15.05.: &lt;br /&gt;
&lt;br /&gt;
22.05.: Presentation of Categorisatons/Classifications (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
29.05.: &lt;br /&gt;
&lt;br /&gt;
05.06.: &lt;br /&gt;
&lt;br /&gt;
12.05.:&lt;br /&gt;
&lt;br /&gt;
19.05.: Presentation of Concepts (Bachelor Students)&lt;br /&gt;
&lt;br /&gt;
26.05.:&lt;br /&gt;
&lt;br /&gt;
03.07.: &lt;br /&gt;
&lt;br /&gt;
10.07.: Summaery Exhibition &lt;br /&gt;
&lt;br /&gt;
Delivery of work: 30.09.2018 (email, Wiki)&lt;br /&gt;
==Lectures ==&lt;br /&gt;
23.4., 7:00 pm &lt;br /&gt;
&lt;br /&gt;
30.4., 7:00 pm&lt;br /&gt;
&lt;br /&gt;
== References on Collecting ==&lt;br /&gt;
* [https://www.gerhard-richter.com/de/art/atlas Gerhard Richters Atlas]&lt;br /&gt;
* [https://www.google.de/search?q=hans+peter+feldmann+album&amp;amp;client=firefox-b&amp;amp;dcr=0&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwimr6L13LfaAhXuZpoKHQVFC1IQ_AUICigB&amp;amp;biw=1440&amp;amp;bih=734 Hans Peter Feldmann]&lt;br /&gt;
* [http://www.peterpiller.de/ Peter Piller]&lt;br /&gt;
* Deep Storage. Arsenale der Erinnerung. Sammeln, Speichern, Archivieren in der Kunst ISBN 978-3791318479&lt;br /&gt;
&lt;br /&gt;
== Texte ==&lt;br /&gt;
(please look at our semester apparatus/&#039;shelf&#039; in our library)&lt;br /&gt;
* [https://www.scara.com/~ole/literatur/bioadapter.html Der Bioadapter] english version [http://files.flageorgia.org/hkurz/wiener/ow-1-us.htm Bio-Adapter]&lt;br /&gt;
* [https://www.spikeartmagazine.com/de/artikel/oswald-wiener-wissenschaft-und-barbarei-gehen-sehr-gut-zusammen Interview Oswald Wiener]&lt;br /&gt;
* William H. Whythe: The Social Life Of Small Urban Spaces ISBN 978-0970632418&lt;br /&gt;
* Henri Lefebvre: The Production of Space ISBN 978-0631181774&lt;br /&gt;
* Jörg Heiler: Gelebter Raum Stadtlandschaft. Taktiken für Interventionen an suburbanen Orten. ISBN 9783837621983&lt;br /&gt;
* Stephan Günzel: Texte zu Theorie des Raums ISBN 978-3150189535&lt;br /&gt;
* Pedro Gadaho: Uneven Growth – Tactical Urbanism for Expanding Megacities ISBN 978-0-87070-914-2&lt;br /&gt;
* Yvonne Volkart: Fluide Subjekte ISBN 3-89942-585-5&lt;br /&gt;
* Martina Leeker, Imanuel Schipper, Timon Byes: Performing the Digital ISBN 978-3-8376-3355-9&lt;br /&gt;
* Madeline Schwartzman: See Yourself Sensing: redefining Human Perception ISBN 978-1907317293&lt;br /&gt;
* Madeline Schwartzman: See Yourself X: Human Futures Expanded ISBN 978-1910433225&lt;br /&gt;
* Robert Klanten et al.: A Touch of Code ISBN 978-3-89955-331-4&lt;br /&gt;
* Gestalten, Alain Bieber et al:Art &amp;amp; Agenda ISBN 978-3-89955-342-0&lt;br /&gt;
* Gestalten, M. Hübner: Urban Interventions 978-3-89955-291-1&lt;br /&gt;
* Hans Ulrich Obrist: Do it ISBN 978-1938922015&lt;br /&gt;
* Dietmar Offenhuber, Katja Schchtner: Inscribing a Square: Urban Data as Public Space ISBN 978-3709110539&lt;br /&gt;
* Ursula Damm: Turnstile [http://ursuladamm.de/site/wp-content/uploads/2018/02/Turnstile_Springer_engl.pdf]&lt;br /&gt;
* Abraham A. Moles: Informationstheorie und ästhetische Wahrnehmung ISBN 3-7701-0526-5&lt;br /&gt;
* Abraham A. Moles, Elisabeth Rohmer: Psychologie de l&#039;espace ISBN 978-2738469946 &lt;br /&gt;
* Christopher Alexander: A New Theory of Urban Design ISBN 0-19-503753-7&lt;br /&gt;
* Jürgen Schilling: Aktionskunst – Identität von Kunst und Leben? ISBN 3-7658-0266-2&lt;br /&gt;
* Gadso Lammers: Verhalten in der Stadt, Seminarberichte 1976 Institut für Städtebau und Landesplanung Karlsruhe&lt;br /&gt;
* Holger Kube Ventura: Politische Kunst Begriffe ISBN 978-3852661735&lt;br /&gt;
&lt;br /&gt;
== Materialien ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/William_H._Whyte William H. Whyte]&lt;br /&gt;
* [https://www.sfu.ca/~truax/wsp.html The World Soundscape Project]&lt;br /&gt;
* [http://raumlabor.net/ Raumlabor]&lt;br /&gt;
* [http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger Myron Kruger]&lt;br /&gt;
* [http://dreher.netzliteratur.net/4_Medienkunst_Kybernetik.html Thomas Dreher: Kybernetik und die Pioniere der Computerkunst]&lt;br /&gt;
&lt;br /&gt;
== Künstler ==&lt;br /&gt;
&#039;&#039;&#039;Körper:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.valieexport.org/ Valie Export]&lt;br /&gt;
* [http://www.rebecca-horn.de/ Rebekka Horn]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Dan_Graham Dan Graham]&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Walter_Pichler_(K%C3%BCnstler) Walter Pichler]&lt;br /&gt;
* [http://www.annegret-soltau.de/ Annegret Soltau]&lt;br /&gt;
* [http://www.sophie-ristelhueber.fr/ Sophie Ristelhueber]&lt;br /&gt;
* [http://www.lygiaclark.org.br/defaultpt.asp Lygia Clark]&lt;br /&gt;
* [https://vimeo.com/35740774 Laura Beloff]&lt;br /&gt;
&#039;&#039;&#039;Raum:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Trisha_Brown Trisha Brown]&lt;br /&gt;
* [https://www.benoitmaubrey.com/ Benoit Maubrey]&lt;br /&gt;
* [https://www.alfonsschilling.net/werke/sehmaschinen/ Alfons Schilling]&lt;br /&gt;
* [http://melhus.de/ Björn Melhus] [http://melhus.de/das-zauberglas-the-magic-glass/]&lt;br /&gt;
* [http://leo.ok.ag/index.php/der-zermesser.html Leo Peschta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stadt:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.spatialagency.net/database/ant.farm Ant Farm]&lt;br /&gt;
* [http://www.rimini-protokoll.de/ Rimini Protokoll]&lt;br /&gt;
* [http://www.ortner-ortner.com/de/haus-rucker-co Haus Rucker]&lt;br /&gt;
* [http://www.hasucha.de/ Christian Hasucha]&lt;br /&gt;
* [http://www.ubermatic.org/ Michelle Teran]&lt;br /&gt;
* [http://ubermorgen.com/ Uebermorgen]&lt;br /&gt;
* [http://www.nordenhake.com/php/artist.php?RefID=69 Franka Hörnschemeyer]&lt;br /&gt;
* [https://ellieirons.com/ Ellie Irons]&lt;br /&gt;
== Student Projects ==&lt;br /&gt;
*[[/Maria Degand|Maria Degand]]&lt;br /&gt;
*[[/Holly Kempton|Holly Kempton]]&lt;br /&gt;
*[https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:K%C3%B6rper_Raum_Stadt:Maud_Canisius Maud Canisius]&lt;br /&gt;
*[[/Silvana Callegari|Silvana Callegari]]&lt;br /&gt;
*[[/Jonas Obertüfer|Jonas Obertüfer]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96140</id>
		<title>GMU:CRITICAL VR</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96140"/>
		<updated>2018-03-30T22:02:40Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fri/Sat/Sun 01.-03.12.2017, 11:00 Uhr - 19:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Friday, October 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma.  &lt;br /&gt;
&lt;br /&gt;
A critical VR experience designer is informed about the past and present of art, philosophy and activism. She/He embraces and repurposes established strategies from several disciplines to create critical experiences that deconstruct and provoke skepticism of immersive and primarily entertaining user experiences.&lt;br /&gt;
&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before October 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: AUTHENTICITY PLEASE&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
*[[/Vincent Delannoy|Vincent Delannoy - Deconstruction room]]&lt;br /&gt;
*[[/Luís Mesquita|Luís Mesquita - Terraform]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun - Queue]]&lt;br /&gt;
*[[/Jinghui Gao|Jinghui Gao - Voices]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna - VR Exhibition]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96112</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96112"/>
		<updated>2018-03-30T19:50:17Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/262576106&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Itten.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Foyer.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96111</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96111"/>
		<updated>2018-03-30T19:50:03Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106|VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Itten.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Foyer.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96110</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96110"/>
		<updated>2018-03-30T19:49:16Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Itten.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Foyer.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96109</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96109"/>
		<updated>2018-03-30T19:46:18Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Itten.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Foyer.png|300px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96108</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96108"/>
		<updated>2018-03-30T19:45:53Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|350px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Itten.png|350px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;br /&gt;
[[File:Foyer.png|350px|&#039;&#039;VR Exhibition screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Foyer.png&amp;diff=96107</id>
		<title>File:Foyer.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Foyer.png&amp;diff=96107"/>
		<updated>2018-03-30T19:43:41Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Itten.png&amp;diff=96106</id>
		<title>File:Itten.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Itten.png&amp;diff=96106"/>
		<updated>2018-03-30T19:42:06Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96105</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96105"/>
		<updated>2018-03-30T19:41:35Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kandinsky.png|350px|&#039;&#039;Kandinsky screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRomm 03.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRoom06.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kandinsky.png&amp;diff=96104</id>
		<title>File:Kandinsky.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Kandinsky.png&amp;diff=96104"/>
		<updated>2018-03-30T19:40:35Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|c}}&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96103</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96103"/>
		<updated>2018-03-30T19:36:08Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose Kandinsky&#039;s and Itten&#039;s art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DeconstructionRoom01.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRomm 03.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;br /&gt;
[[File:DeconstructionRoom06.jpg|350px|&#039;&#039;Deconstruction room screenshot&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96102</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96102"/>
		<updated>2018-03-30T19:34:27Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever imagined how famous paintings could look like if they were «alive»? Or how 100 years old famous artwork could look if it was a modern installation in nowadays?&lt;br /&gt;
&lt;br /&gt;
In my project I focused on the most famous Bauhaus Masters and their famous artworks. I tried to imagine them in present Bauhaus school and imagine how their art could look right now. I decided to choose some art pieces and transform them from flat painting into volume digital installations. To connect them with the atmosphere of original Bauhaus, I placed each installation in a special place inside the Bauhaus foyer.&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96101</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96101"/>
		<updated>2018-03-30T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna: VR Exhibition, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106| VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96100</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96100"/>
		<updated>2018-03-30T19:24:22Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Anastasiia Nakaliuzhna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]: VR Exhibition, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106 | VR Exhibition]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96099</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96099"/>
		<updated>2018-03-30T19:22:57Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: /* Vincent Delannoy: Deconstruction room, 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Anastasiia Nakaliuzhna]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://vimeo.com/262576106]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96098</id>
		<title>GMU:CRITICAL VR/Anastasiia Nakaliuzhna</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR/Anastasiia_Nakaliuzhna&amp;diff=96098"/>
		<updated>2018-03-30T19:22:03Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: Created page with &amp;quot;==Vincent Delannoy: Deconstruction room, 2018==  &amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Video&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; [https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Vincent Delannoy]]: Deconstruction room, 2018==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=vd2i4fpXgkU| Video of the Deconstruction room experience]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96093</id>
		<title>GMU:CRITICAL VR</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96093"/>
		<updated>2018-03-30T18:08:12Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fri/Sat/Sun 01.-03.12.2017, 11:00 Uhr - 19:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Friday, October 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma.  &lt;br /&gt;
&lt;br /&gt;
A critical VR experience designer is informed about the past and present of art, philosophy and activism. She/He embraces and repurposes established strategies from several disciplines to create critical experiences that deconstruct and provoke skepticism of immersive and primarily entertaining user experiences.&lt;br /&gt;
&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before October 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: AUTHENTICITY PLEASE&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
*[[/Vincent Delannoy|Vincent Delannoy - Deconstruction room]]&lt;br /&gt;
*[[/Luís Mesquita|Luís Mesquita - Terraform]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun - Queue]]&lt;br /&gt;
*[[/Jinghui Gao|Jinghui Gao - Voices]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna - Bringing paintings to life]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96092</id>
		<title>GMU:CRITICAL VR</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:CRITICAL_VR&amp;diff=96092"/>
		<updated>2018-03-30T18:07:21Z</updated>

		<summary type="html">&lt;p&gt;Anastasiia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Fri/Sat/Sun 01.-03.12.2017, 11:00 Uhr - 19:00&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Friday, October 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma.  &lt;br /&gt;
&lt;br /&gt;
A critical VR experience designer is informed about the past and present of art, philosophy and activism. She/He embraces and repurposes established strategies from several disciplines to create critical experiences that deconstruct and provoke skepticism of immersive and primarily entertaining user experiences.&lt;br /&gt;
&lt;br /&gt;
This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which offers artists new possibilities for expression and intercultural communication.&lt;br /&gt;
&lt;br /&gt;
The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before October 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: AUTHENTICITY PLEASE&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
*[[/Vincent Delannoy|Vincent Delannoy - Deconstruction room]]&lt;br /&gt;
*[[/Luís Mesquita|Luís Mesquita - Terraform]]&lt;br /&gt;
*[[/Ozan Akkoyun|Ozan Akkoyun - Queue]]&lt;br /&gt;
*[[/Jinghui Gao|Jinghui Gao - Voices]]&lt;br /&gt;
*[[/Anastasiia Nakaliuzhna|Anastasiia Nakaliuzhna - Bringing paintings to life&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Anastasiia</name></author>
	</entry>
</feed>