<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ad86</id>
	<title>Medien Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ad86"/>
	<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:Contributions/Ad86"/>
	<updated>2026-05-16T23:31:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39536</id>
		<title>UIImage</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39536"/>
		<updated>2012-03-01T10:45:57Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Method stretchableImageWithLeftCapWidth:topCapHeight: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UIImage ==&lt;br /&gt;
&lt;br /&gt;
=== Method stretchableImageWithLeftCapWidth:topCapHeight: ===&lt;br /&gt;
&lt;br /&gt;
If you want to have a stretchable UIView with your own image you can use the object method  stretchableImageWithLeftCapWidth:topCapHeight: from an UIImage.&lt;br /&gt;
&lt;br /&gt;
For example a stretchable speech bubble:&amp;lt;br/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[File:AD_SpeachBubble.png| The Image to be used]]&lt;br /&gt;
&lt;br /&gt;
First without this method:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result is:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:SpeachBubbleBefore.png|The result]]&lt;br /&gt;
&lt;br /&gt;
Now with this method:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;] stretchableImageWithLeftCapWidth:90 topCapHeight:80];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the result is:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:speach_bubble_after.png|The result]]&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:IPhone]]&lt;br /&gt;
[[Category:IPodTouch]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39534</id>
		<title>UIImage</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39534"/>
		<updated>2012-03-01T10:33:48Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Method stretchableImageWithLeftCapWidth:topCapHeight: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UIImage ==&lt;br /&gt;
&lt;br /&gt;
=== Method stretchableImageWithLeftCapWidth:topCapHeight: ===&lt;br /&gt;
&lt;br /&gt;
If you want to have a stretchable UIView with your own image you can use the object method  stretchableImageWithLeftCapWidth:topCapHeight: from an UIImage.&lt;br /&gt;
&lt;br /&gt;
For example a stretchable speech bubble:&amp;lt;br/&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[File:AD_SpeachBubble.png|The Image to be used]]&lt;br /&gt;
&lt;br /&gt;
First without this method:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result is:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:SpeachBubbleBefore.png|The result]]&lt;br /&gt;
&lt;br /&gt;
Now with this method:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;] stretchableImageWithLeftCapWidth:90 topCapHeight:80];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the result is:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:speach_bubble_after.png|The result]]&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:IPhone]]&lt;br /&gt;
[[Category:IPodTouch]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Speach_bubble_after.png&amp;diff=39531</id>
		<title>File:Speach bubble after.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Speach_bubble_after.png&amp;diff=39531"/>
		<updated>2012-03-01T10:16:22Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39530</id>
		<title>UIImage</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=UIImage&amp;diff=39530"/>
		<updated>2012-03-01T10:13:07Z</updated>

		<summary type="html">&lt;p&gt;Ad86: Created page with &amp;quot;== UIImage ==  === Method stretchableImageWithLeftCapWidth:topCapHeight: ===  If you want to have a stretchable UIView with your own image you can use the object method  stretcha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UIImage ==&lt;br /&gt;
&lt;br /&gt;
=== Method stretchableImageWithLeftCapWidth:topCapHeight: ===&lt;br /&gt;
&lt;br /&gt;
If you want to have a stretchable UIView with your own image you can use the object method  stretchableImageWithLeftCapWidth:topCapHeight: from an UIImage.&lt;br /&gt;
&lt;br /&gt;
For example a stretchable speech bubble:&lt;br /&gt;
[[File:AD_SpeachBubble.png]]&lt;br /&gt;
&lt;br /&gt;
First without this method:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The result is:&lt;br /&gt;
[[File:SPEACHBUBBLEBEFORE.png]]&lt;br /&gt;
&lt;br /&gt;
Now with this method:&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;source lang=&amp;quot;objc&amp;quot;&amp;gt;UIImage* img=[[UIImage imageNamed:@&amp;quot;SpeachBubble&amp;quot;] stretchableImageWithLeftCapWidth:90 topCapHeight:80];&lt;br /&gt;
UIImageView* imgView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];&lt;br /&gt;
imgView.image=img;&lt;br /&gt;
[self.view addSubview:imgView];	&lt;br /&gt;
[imgView release];&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the result is:&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:IPhone]]&lt;br /&gt;
[[Category:IPodTouch]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SpeachBubbleBefore.png&amp;diff=39529</id>
		<title>File:SpeachBubbleBefore.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:SpeachBubbleBefore.png&amp;diff=39529"/>
		<updated>2012-03-01T10:12:19Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AD_SpeachBubble.png&amp;diff=39528</id>
		<title>File:AD SpeachBubble.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:AD_SpeachBubble.png&amp;diff=39528"/>
		<updated>2012-03-01T10:10:28Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39527</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39527"/>
		<updated>2012-03-01T10:00:19Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* View group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039; has all properties of one background for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039; stores all available BackgroundModels.&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039; has all properties of one game to see in a tableView, which shows all active games. It is NOT the base class of the games inside this game. This classes are subclasses of GameControllerModel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039; stores all available GameModels.&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039; is the basic model for jobs inside this game.&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039; is the basic model for one user. It stores all related properties of the user (name, address, birthday, schools, jobs, available games).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039; saves the look of the character and gives this as a dictionary back, which contains all frames for the body parts (body, mouth, hair, eyes, top clothes, bottom clothes and shoes).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039; saves all possible look of the characters, odder by the body parts and gender.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;  stores a date with day, month and year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039; saves the properties of one school of the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039; saves one work of the user (with the name of the company and the period).&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). [[UIPicker|See here]] for the first version of it (without date functions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39526</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39526"/>
		<updated>2012-03-01T09:59:25Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* View group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039; has all properties of one background for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039; stores all available BackgroundModels.&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039; has all properties of one game to see in a tableView, which shows all active games. It is NOT the base class of the games inside this game. This classes are subclasses of GameControllerModel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039; stores all available GameModels.&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039; is the basic model for jobs inside this game.&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039; is the basic model for one user. It stores all related properties of the user (name, address, birthday, schools, jobs, available games).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039; saves the look of the character and gives this as a dictionary back, which contains all frames for the body parts (body, mouth, hair, eyes, top clothes, bottom clothes and shoes).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039; saves all possible look of the characters, odder by the body parts and gender.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;  stores a date with day, month and year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039; saves the properties of one school of the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039; saves one work of the user (with the name of the company and the period).&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). See [[http://www.uni-weimar.de/medien/wiki/UIPicker|See here]] for the first version of it (without date functions).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39525</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39525"/>
		<updated>2012-03-01T09:53:36Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* User Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039; has all properties of one background for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039; stores all available BackgroundModels.&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039; has all properties of one game to see in a tableView, which shows all active games. It is NOT the base class of the games inside this game. This classes are subclasses of GameControllerModel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039; stores all available GameModels.&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039; is the basic model for jobs inside this game.&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039; is the basic model for one user. It stores all related properties of the user (name, address, birthday, schools, jobs, available games).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039; saves the look of the character and gives this as a dictionary back, which contains all frames for the body parts (body, mouth, hair, eyes, top clothes, bottom clothes and shoes).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039; saves all possible look of the characters, odder by the body parts and gender.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;  stores a date with day, month and year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039; saves the properties of one school of the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039; saves one work of the user (with the name of the company and the period).&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39477</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39477"/>
		<updated>2012-02-29T12:01:16Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* User Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039; has all properties of one background for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039; stores all available BackgroundModels.&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039; has all properties of one game to see in a tableView, which shows all active games. It is NOT the base class of the games inside this game. This classes are subclasses of GameControllerModel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039; stores all available GameModels.&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039; is the basic model for jobs inside this game.&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039; is the basic model for one user. It stores all related properties of the user (name, address, birthday, schools, jobs, available games).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039; tbc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039; tbc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;  stores a date with day, month and year.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039; saves the properties of one school of the user.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039; saves one work of the user (with the name of the company and the period).&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39471</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39471"/>
		<updated>2012-02-29T11:19:52Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Model group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039; has all properties of one background for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039; stores all available BackgroundModels.&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039; has all properties of one game to see in a tableView, which shows all active games. It is NOT the base class of the games inside this game. This classes are subclasses of GameControllerModel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039; stores all available GameModels.&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039; is the basic model for jobs inside this game.&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39470</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39470"/>
		<updated>2012-02-28T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Model group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== QuestionModel ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Question&#039;&#039; is the top class for all Questions in the sub games. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;QuestionWithFourAnswers&#039;&#039; is the top class for question with four answers. Currently not in used.&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39469</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39469"/>
		<updated>2012-02-28T16:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Model group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieModel&#039;&#039; is the top model for this game.&lt;br /&gt;
&lt;br /&gt;
==== Background Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BackgroundListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Games Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Job Group====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;JobModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;UserModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookListModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharacterLookModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DateModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SchoolModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WorkModel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39468</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39468"/>
		<updated>2012-02-28T15:09:37Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Controller group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;StartGameController&#039;&#039;  acts as the creator and edit controller for the user properties (name, address, birthday, school life, skill points, character look)&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
==== ADlaVieModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundListModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookListModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookModel ====&lt;br /&gt;
&lt;br /&gt;
==== DateModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameListModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameModel ====&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
===== UserModel  =====&lt;br /&gt;
&lt;br /&gt;
===== SchoolModel  =====&lt;br /&gt;
&lt;br /&gt;
===== WorkModel  =====&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39467</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39467"/>
		<updated>2012-02-28T15:08:22Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
==== StartGameController ====&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
==== ADlaVieModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundListModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookListModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookModel ====&lt;br /&gt;
&lt;br /&gt;
==== DateModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameListModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameModel ====&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
===== UserModel  =====&lt;br /&gt;
&lt;br /&gt;
===== SchoolModel  =====&lt;br /&gt;
&lt;br /&gt;
===== WorkModel  =====&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADButton&#039;&#039; is the base class for all buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AlertView&#039;&#039; shows the default alert view for this game. The design and implementation is not final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BGView&#039;&#039; creates the backgroundView with a black transparent front view.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BubbleSpeachView&#039;&#039; shows a view (often a textview) inside a speech bubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CharactersLookView&#039;&#039; supports a view for the characters look.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DropDownList&#039;&#039; supports a DropDownList in this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InfoGraphicView&#039;&#039; shows speech bubble with the information for the current screen or current game. The triangle of this bubble shows to the bottom right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;InitView&#039;&#039; is the first view of the game. Will be changed in the future to a better intro animation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Label&#039;&#039; creates the default labels for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PickerView&#039;&#039; creates the default pickers for this game. (The have a different style than the default PickerView from Apple). SEE HERE FOR THE FIRST VERSION OF IT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverPickerView&#039;&#039; creates a PickerView as an PopOver with a button, which shows the PickerView and its text shows the current selected items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PopOverTableView&#039;&#039; creates a TableView as an PopOver with a button, which shows the TableView and its text shows the current selected item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;RoundButton&#039;&#039; creates the default round buttons for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TableView&#039;&#039; creates a tableView, which can be horizontally (and vertically).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextInputView&#039;&#039; is the basic text input view for this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TextView&#039;&#039; is the basic text view for this game.&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameController&#039;&#039; is the base class of all game controllers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GameControllerModel&#039;&#039; is the base model for all game controller models.&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameController&#039;&#039; acts as the controller for the game to get the driver license. (Only the theory exam as a memory game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DriverLicenceGameModel&#039;&#039; is the model for the driver license game.&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameController&#039;&#039; acts as the controller for a morning game. It is a &amp;quot;Wimmelbild&amp;quot; game, which uses forks, spoons, knifes and plates as the hidden objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MorningWimmelGameModel&#039;&#039; is the model for this morning game.&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01GameController&#039;&#039; is the controller for a mathematics game, to calculate 2, 3 or 4 numbers with the operations +, -, *, /.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathematics01Model&#039;&#039; is the model for this mathematics01 game.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39434</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39434"/>
		<updated>2012-02-22T11:23:45Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Main classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieAppDelegate&#039;&#039; is the application delegate class. It has a reference to the ADlaVieViewController&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ADlaVieViewController&#039;&#039; is the main ViewController. tbc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AllPropertiesModel&#039;&#039; saves some generic properties, which many classes uses. For example the default font for ADlaVie, or the ten available colors (5 orange and 5 blue/green)&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
==== StartGameController ====&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
==== ADlaVieModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundListModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookListModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookModel ====&lt;br /&gt;
&lt;br /&gt;
==== DateModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameListModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameModel ====&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
===== UserModel  =====&lt;br /&gt;
&lt;br /&gt;
===== SchoolModel  =====&lt;br /&gt;
&lt;br /&gt;
===== WorkModel  =====&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
==== ADButton ====&lt;br /&gt;
&lt;br /&gt;
==== AlertView ====&lt;br /&gt;
&lt;br /&gt;
==== AlignedTextView ====&lt;br /&gt;
&lt;br /&gt;
==== BGView ====&lt;br /&gt;
&lt;br /&gt;
==== BubbleSpeachView ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookView ====&lt;br /&gt;
&lt;br /&gt;
==== DropDownList ====&lt;br /&gt;
&lt;br /&gt;
==== InfoGraphicView ====&lt;br /&gt;
&lt;br /&gt;
==== InitView ====&lt;br /&gt;
&lt;br /&gt;
==== PickerView ====&lt;br /&gt;
&lt;br /&gt;
==== PopOverPickerView ====&lt;br /&gt;
&lt;br /&gt;
==== PopOverTableView ====&lt;br /&gt;
&lt;br /&gt;
==== RoundButton ====&lt;br /&gt;
&lt;br /&gt;
==== TableView ====&lt;br /&gt;
&lt;br /&gt;
==== TextInputView ====&lt;br /&gt;
&lt;br /&gt;
==== TextView ====&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
==== GameController ====&lt;br /&gt;
&lt;br /&gt;
==== GameControllerModel ====&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
===== DriverLicenceGameController =====&lt;br /&gt;
===== DriverLicenceGameModel =====&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
===== MorningWimmelGameController =====&lt;br /&gt;
===== MorningWimmelGameModel =====&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
===== Mathematics01GameController =====&lt;br /&gt;
===== Mathematics01Model =====&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39433</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39433"/>
		<updated>2012-02-22T11:18:17Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Main classes ===&lt;br /&gt;
&lt;br /&gt;
==== ADlaVieViewController ====&lt;br /&gt;
&lt;br /&gt;
==== AllPropertiesModel ====&lt;br /&gt;
t.b.c.&lt;br /&gt;
&lt;br /&gt;
=== Controller group ===&lt;br /&gt;
&lt;br /&gt;
==== StartGameController ====&lt;br /&gt;
&lt;br /&gt;
=== Model group ===&lt;br /&gt;
&lt;br /&gt;
==== ADlaVieModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundListModel ====&lt;br /&gt;
&lt;br /&gt;
==== BackgroundModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookListModel ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookModel ====&lt;br /&gt;
&lt;br /&gt;
==== DateModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameListModel ====&lt;br /&gt;
&lt;br /&gt;
==== GameModel ====&lt;br /&gt;
&lt;br /&gt;
==== User Group ====&lt;br /&gt;
&lt;br /&gt;
===== UserModel  =====&lt;br /&gt;
&lt;br /&gt;
===== SchoolModel  =====&lt;br /&gt;
&lt;br /&gt;
===== WorkModel  =====&lt;br /&gt;
&lt;br /&gt;
=== View group ===&lt;br /&gt;
&lt;br /&gt;
==== ADButton ====&lt;br /&gt;
&lt;br /&gt;
==== AlertView ====&lt;br /&gt;
&lt;br /&gt;
==== AlignedTextView ====&lt;br /&gt;
&lt;br /&gt;
==== BGView ====&lt;br /&gt;
&lt;br /&gt;
==== BubbleSpeachView ====&lt;br /&gt;
&lt;br /&gt;
==== CharacterLookView ====&lt;br /&gt;
&lt;br /&gt;
==== DropDownList ====&lt;br /&gt;
&lt;br /&gt;
==== InfoGraphicView ====&lt;br /&gt;
&lt;br /&gt;
==== InitView ====&lt;br /&gt;
&lt;br /&gt;
==== PickerView ====&lt;br /&gt;
&lt;br /&gt;
==== PopOverPickerView ====&lt;br /&gt;
&lt;br /&gt;
==== PopOverTableView ====&lt;br /&gt;
&lt;br /&gt;
==== RoundButton ====&lt;br /&gt;
&lt;br /&gt;
==== TableView ====&lt;br /&gt;
&lt;br /&gt;
==== TextInputView ====&lt;br /&gt;
&lt;br /&gt;
==== TextView ====&lt;br /&gt;
&lt;br /&gt;
=== Games group ===&lt;br /&gt;
&lt;br /&gt;
==== GameController ====&lt;br /&gt;
&lt;br /&gt;
==== GameControllerModel ====&lt;br /&gt;
&lt;br /&gt;
==== Freetime-&amp;gt;DriverLicence Group ====&lt;br /&gt;
&lt;br /&gt;
===== DriverLicenceGameController =====&lt;br /&gt;
===== DriverLicenceGameModel =====&lt;br /&gt;
&lt;br /&gt;
==== Morning Group ====&lt;br /&gt;
&lt;br /&gt;
===== MorningWimmelGameController =====&lt;br /&gt;
===== MorningWimmelGameModel =====&lt;br /&gt;
&lt;br /&gt;
==== SchoolWork-&amp;gt;School Group ====&lt;br /&gt;
&lt;br /&gt;
===== Mathematics01GameController =====&lt;br /&gt;
===== Mathematics01Model =====&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39432</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39432"/>
		<updated>2012-02-22T10:58:28Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;800px&amp;quot; heights=&amp;quot;600px&amp;quot; perrow=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
t.b.c.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39431</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39431"/>
		<updated>2012-02-22T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
File:ADlaViePresentationSHOWreel26.jpg|TopLeft: Selecting a game to play,&amp;lt;br/&amp;gt;TopRight: First view after game start (here to get the driver license) ,&amp;lt;br/&amp;gt;BottomRight: First level of this game &amp;lt;br/&amp;gt;BottomLeft: Screenshot of a Mathematic game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
t.b.c.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39430</id>
		<title>IFD:IOSDevII 2011/Projects/adlavie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011/Projects/adlavie&amp;diff=39430"/>
		<updated>2012-02-22T10:49:59Z</updated>

		<summary type="html">&lt;p&gt;Ad86: Created page with &amp;quot;== Introduction == ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
ADlaVie is a game, which covers the life. It is more a round based game, with four games per day in the app life cycle and 28 (4 times seven days) games per week in the app life cycle.&lt;br /&gt;
&lt;br /&gt;
=== The games inside ADlaVie ===&lt;br /&gt;
==== Morning ====&lt;br /&gt;
The first game is always a morning game, and covers the morning (Games like make breakfast, make your bed, brush your teeth, &amp;quot;Wimmel&amp;quot;-Games: Find all hidden forks, knifes and spoons).&lt;br /&gt;
&lt;br /&gt;
==== To school/work ====&lt;br /&gt;
The second game is from monday to friday a game, where you need to go to school/work.  (Games like moving to school, race games).&lt;br /&gt;
You can go on foot, by bike and with car. To drive a car, you need a driver license, which you can get in a freetime module.&lt;br /&gt;
&lt;br /&gt;
==== At school/work ====&lt;br /&gt;
Specific task for school or your job from monday to friday. For school: Mathematics, German, English based games. (A Mathematics games is to calculate the result of 2 - 4 numbers)&lt;br /&gt;
&lt;br /&gt;
==== Evening ====&lt;br /&gt;
The last game is always a evening game, and covers the evening (Games like make dinner, take off the lamps in your house, brush your teeth).&lt;br /&gt;
&lt;br /&gt;
==== Freetime ====&lt;br /&gt;
The freetime games are only available in the third game on saturday or in the second and third game on sunday.&lt;br /&gt;
&lt;br /&gt;
==== Shopping ====&lt;br /&gt;
The shopping game is only available in the second game on saturday. Here you buy food and drinks. If you buy lots of alcohol or no fruits/vegetables your character will die earlier.&lt;br /&gt;
&lt;br /&gt;
At the the beginning you create your character with name, birthday, address, schools, skill points and the look of your character.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Some screenshots of the current version of ADlaVie&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
File:ADlaViePresentationSHOWreel18.jpg|TopLeft: Startscreen,&amp;lt;br/&amp;gt;TopRight: Create new Character with setting the difficulty level,&amp;lt;br/&amp;gt;BottomRight: Result of clicking on the info-button on the bottom right, &amp;lt;br/&amp;gt;BottomLeft: Input the characters name, birthday, address and mothers and fathers name&lt;br /&gt;
File:ADlaViePresentationSHOWreel22.jpg|TopLeft: Input school life,&amp;lt;br/&amp;gt;TopRight: Setting the skill points,&amp;lt;br/&amp;gt;BottomRight: View for setting the look of the character &amp;lt;br/&amp;gt;BottomLeft: Setting the mouth/lips for the character&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
t.b.c&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
t.b.c.&lt;br /&gt;
&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;br /&gt;
[[Category:Objective-C]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011&amp;diff=39429</id>
		<title>IFD:IOSDevII 2011</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:IOSDevII_2011&amp;diff=39429"/>
		<updated>2012-02-22T10:22:04Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Iosdev_newTeaserpic.jpg|right|320px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Programming for iPhone, iPad und iPod Touch&#039;&#039;&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Fachmodul|Fachmodul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Lecturer:&#039;&#039; [[Michael Markert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Credits:&#039;&#039; 6 [[ECTS]], 3 [[SWS]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Date:&#039;&#039; Wednesdays, 10:15 until 12:30 h&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Venue:&#039;&#039; [[Marienstraße 7b]], Projektraum 104&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;First meeting:&#039;&#039; &#039;&#039;Wed, 19.October 2011&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gerade als die Schlagworte &amp;quot;ubiquitäres Computing&amp;quot; und &amp;quot;Augmented Reality&amp;quot; trotz immer leistungsfähigeren mobilen Endgeräten ihren Glanz zu verlieren scheinen, sind die iOS Geräte und das iPad dabei, diese Begriffe mit neuem Leben zu füllen: Nicht nur in Bedienung und User Interface werden neue Maßstäbe gesetzt, vor allem die auf den Absatz von Applikationen ausgerichtete Konzeption der Gerätefamilie und eine gut durchdachte Entwicklungsumgebung befördert Rekordzahlen an Software-Neuerscheinungen für die iPhone Plattform. 2010 gab es nur ein Tablet: das iPad. Die Absatzzahlen der iPhones haben sich von 2009 zu 2010 verdoppelt und die Berufsaussichten für iOS Entwickler sind im Moment glänzend.&lt;br /&gt;
&lt;br /&gt;
Dieses Fachmodul für Fortgeschrittene baut auf dem [[IFD:iOSDev|iOSDev I]] Kurs auf, in dem es eine Einführung in Objective-C 2.0 und Cocoa Touch gab, die wichtigsten Frameworks sowie die Entwicklungsumgebung Xcode / Interface Builder vorgestellt wurden und so die Grundlagen für einen Aufbaukurs geschaffen wurden, in dem wir uns intensiv mit gestalterischen Fragen auseinandersetzen können. &lt;br /&gt;
&lt;br /&gt;
Der Fokus liegt auf dem gemeinsamen Austausch und der Vorstellung von Technologien und Best Practices, v.a. von Objective-C &amp;amp; Cocoa und der Vorstellung und Showcases von nützlichen Libraries oder Tools zur Umsetzung von professionellen Apps. Außerdem sprechen wir über fortgeschrittenen Programmiermethoden und Gestaltungs- und Interaktionskonzepte. Auch auf die Einbindung von Hardware wie z.B. Sensoren und Aktuatoren oder Mikrocontrollern (z.B. Arduinos mit LAN-Schnittstelle) kann eingegangen werden. &lt;br /&gt;
&lt;br /&gt;
Die endgültigen Themen des Kurses orientieren sich an den Erfordernissen der einzelnen studentischen Projekte. Das Fachmodul ist nicht als Frontalunterricht konzipiert, sondern versteht sich als Arbeitsgruppe, in der Ideen, Technologien und Techniken vorgestellt und diskutiert werden. So werden bestimmte Themen vom Dozenten vorgestellt, andere sollen als Referat (20 bis 30 Min.) von den Teilnehmern erarbeitet und präsentiert werden, so dass sich eine anschließende Diskussion entwickeln soll. Die Referat-Themen können neben Vorschlägen vom Dozenten nach Absprache gerne selbst gewählt werden!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Im Lauf des Werkmoduls soll schließlich eine Applikation umgesetzt werden (Medienkunst, Experiment, Game, Utility…). Eine Kombination mit Semesterprojekten und speziell dem interdisziplinären Projekt [[Zeitmaschinen]] ist ausdrücklich erwünscht. Bewerber, die auch das Zeitmaschinen-Projekt belegen, werden bevorzugt aufgenommen.&lt;br /&gt;
&lt;br /&gt;
Ein spezieller Developer Account mit Zertifikat für teilnehmende Studenten ist vorhanden; damit können Anwendungen auch ohne weitere Kosten auf den eigenen Geräten getestet werden.&lt;br /&gt;
&lt;br /&gt;
Das Fachmodul richtet sich an alle Teilnehmer, die bereits den ersten Kurs [[IFD:iOSDev|iOSDev I]] besucht haben. Der Schwerpunkt liegt auf nativen Applikationen, die mit Objective-C programmiert werden, aber wir werden sicherlich auch WebApplications ansprechen.&lt;br /&gt;
&lt;br /&gt;
Themen des Kurses sind:&lt;br /&gt;
* Objective-C 2.0 &amp;amp; Cocoa Touch&lt;br /&gt;
* Xcode4, Project Management, SVN&amp;amp;GIT&lt;br /&gt;
* Fortgeschrittene Programmierkonzepte der objektorientierten Objective-C Sprache&lt;br /&gt;
* Künstlerische Auseinandersetzung mit dem Medium und Fragen der Interaktion&lt;br /&gt;
* Praktische Fragen anhand der umzusetzenden Projekte&lt;br /&gt;
* Vorstellung und Showcases nützlicher [[iPhone Coding Resources &amp;amp; Tools|3rd Party Frameworks und Tools]]&lt;br /&gt;
* u.v.m...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== English Description ==&lt;br /&gt;
Just as the buzzwords &amp;quot;Ubiquitous Computing&amp;quot; and &amp;quot;Augmented Reality&amp;quot; are beginning to loose their thrilling denotation, the iPhone and especially the new iPad is becoming an exciting platform to set standards - not only regarding the user interface, but also with its application based paradigm and a well-thought development environment. In 2010 there was just one tablet available: the iPad. And the career prospects for iOS developers are certainly very promising.&lt;br /&gt;
&lt;br /&gt;
We will talk about the latest technologies in iOS development (iOS5), present and showcase useful libraries, working techniques and share and discuss our knowlegde and experiences as well as many tipps and tricks. This way everyone will learn something new!&lt;br /&gt;
&lt;br /&gt;
At the end of this course, students should have developed an application (media art, experiment, game, utility...). Combinations with semester projects and teamwork between artists/designers and programmers are very welcome. All participants may access a University&#039;s iPhone Developer Account, that enables us to test applications on devices without further expenses.&lt;br /&gt;
&lt;br /&gt;
The Module is open for all students that visited the [[IFD:iOSDev|iOSDev I]] course. You may only apply if you visited this first course or if you already know Obj-C and Cocoa. In order to develop for iOS, an Intel-based Mac running Mac OS X 10.5.7 or later is required. Unfortunately we have no iOS devices to lend, so if you don&#039;t want to be restricted to the simulator, you should also have a iOS device (iPhone, iPod Touch, iPad).&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[iOS]], [[iPhone]], [[iPad]] (General, App Showcase)&lt;br /&gt;
* [[iOS Coding Resources and Tools]] - incl. 3rd Party Frameworks, Templates, Open Source Projects &amp;amp; Classes...&lt;br /&gt;
* [[IOSDev|iOS Development Setup]] (SDK-Download, App-Signing How-To)&lt;br /&gt;
** [[Application Types]]&lt;br /&gt;
*** Immersive, Productivity, Utility&lt;br /&gt;
*** View-Based, Quartz 2d, OpenGL, WebApps&lt;br /&gt;
** [[Xcode]]&lt;br /&gt;
** [http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Introduction/Introduction.html Interface Builder]&lt;br /&gt;
** [[Debugging]]&lt;br /&gt;
* [[Objective-C]] 2.0&lt;br /&gt;
** [http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/ObjectiveC/Articles/ocDefiningClasses.html ObjC Classes]&lt;br /&gt;
** [[ObjC-Memory Management]]&lt;br /&gt;
* [[Cocoa Design Patterns]]&lt;br /&gt;
** [[Messaging]] (Methods, Subclassing, Delegation, Notification...)&lt;br /&gt;
** [[Target-Action-Paradigm]]&lt;br /&gt;
** [[MVC]] (Model / View / Controller)&lt;br /&gt;
** [[KVC]] (Key-Value-Coding)&lt;br /&gt;
* [[Cocoa Touch]] - the iPhoneOS Frameworks&lt;br /&gt;
* [http://developer.apple.com/technologies/iphone/whats-new.html#api iOS 4 &amp;amp; iOS 5 Sneak Peek]&lt;br /&gt;
* Einführung in [[Systemtheorie|kybernetische Systemtheorie]] als Interaktionsmodell&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Below you find a documentation of the Student&#039;s Projects:&lt;br /&gt;
&lt;br /&gt;
*[[/Patawat Phamuad|Relieve Climate: You can save the World - Patawat Phamuad]]  &lt;br /&gt;
* [[/Projects/Example|Example Project]] (Please duplicate this example link and add your project)&lt;br /&gt;
* [[/Projects/adlavie|ADlaVie]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* &#039;&#039;&#039;Previous successful completion of [[IFD:iOSDev|iOSDev I]] or good knowledge of Obj-C and Cocoa.&#039;&#039;&#039;&lt;br /&gt;
* Access to a Intel-Mac running 10.5. or 10.6.&lt;br /&gt;
** We have one Mac Mini available. Please get in touch with Michael!&lt;br /&gt;
* An iOS Device (iPhone, iPod Touch, iPad) &lt;br /&gt;
** It&#039;s possible to develop without device (Simulator) &lt;br /&gt;
&lt;br /&gt;
If you have questions, please send an eMail!&lt;br /&gt;
&lt;br /&gt;
== Registration Procedure ==&lt;br /&gt;
To register for the course, please send an eMail to Michael.Markert (at) uni-weimar.de incuding the following informations:&lt;br /&gt;
* Name&lt;br /&gt;
* Program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* Matriculation number (Matrikelnummer)&lt;br /&gt;
* Angabe der geltenden Prüfungsordnung (eg. PV27 or PV29)&lt;br /&gt;
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted)&lt;br /&gt;
&lt;br /&gt;
Please note, that the number of participants is restricted to 12 students due to the lecture/talks based concept. Should there be more than 12 applicants, the arguments for an acceptance to the course will be the number of entry, a project in the chair Interface Design and the number of the semester (if it&#039;s your last chance to visit this course).&lt;br /&gt;
&lt;br /&gt;
== Leistungsnachweis ==&lt;br /&gt;
Regelmäßige und aktive Teilnahme, Übernahme eines Kurzreferats sowie die Umsetzung einer Projektidee, entweder als Web-App (online) oder als native Anwendung sowie eine begleitende und abschließende Dokumentation im Wiki mit Kurzpräsentation im Rahmen des Kurses.&lt;br /&gt;
&lt;br /&gt;
Grading:&lt;br /&gt;
* Attendance (33%)&lt;br /&gt;
* Lecture/Presentation of one topic of interest (33%)&lt;br /&gt;
* Realisation of the concept, at least partially and brief presentation at the end of term (33%)&lt;br /&gt;
* Wiki-Bonus (15%), not including the project documentation!&lt;br /&gt;
&lt;br /&gt;
== Zielgruppe ==&lt;br /&gt;
Das Werkmodul richtet sich an Studierende aller Fachrichtungen, die sich mit Anwendungen für iPhones, iPads bzw. iPod Touch Geräten technisch beschäftigen und künstlerisch auseinandersetzen wollen, insbesondere an:&lt;br /&gt;
* Master-Studenten der Medienkunst/Mediengestaltung&lt;br /&gt;
* Master-Studenten der Medieninformatik&lt;br /&gt;
* Master-Studenten des postgradualen Studiengangs Media-Architecture&lt;br /&gt;
* Diplom-Studenten der Gestaltung&lt;br /&gt;
Bitte die [[#Voraussetzungen]] beachten (dies ist ein Aufbaukurs)&lt;br /&gt;
&lt;br /&gt;
== Syllabus ==&lt;br /&gt;
This is a preliminary syllabus, there will be changes according to the needs of the student&#039;s projects&lt;br /&gt;
# 19.10. Intro, Organisation of Talks/Lectures&lt;br /&gt;
# 26.10. &#039;&#039;no course today (must be canceled due to an exhibition setup)&#039;&#039;&lt;br /&gt;
# 02.11. iProcessing (Michael) &amp;amp; WebApp Optimization&lt;br /&gt;
# 09.11. [[OSC]], [[MIDI]], [[TCP/IP]], [[TCP/IP#UDP UDP]]&lt;br /&gt;
# 16.11. Bonjour, ThoMoNetworking, QuartzComposer&lt;br /&gt;
# 23.11. WebApp Examples &amp;amp; Bleeding Edge Web Technology&lt;br /&gt;
# 30.11. Application Dataflow, ViewControllers, Protocols &amp;amp; OOP&lt;br /&gt;
# 07.12. Project Talk (P. &amp;amp; A.)&lt;br /&gt;
# 14.12. Project Talk (J. &amp;amp; ?)&lt;br /&gt;
# 04.01. Customized [[UIPicker]] View (A.), [[ARC]]&lt;br /&gt;
# 11.01. Cloudmade (S.)&lt;br /&gt;
# 18.01. iStencyl (P.)&lt;br /&gt;
# 25.01. Drop (J.)&lt;br /&gt;
# 01.02. ? (A.), [[Git]] (M.)&lt;br /&gt;
# 28.02. Final Deadline&lt;br /&gt;
&lt;br /&gt;
Abgabe der Ergebnisse:&lt;br /&gt;
* als Dokumentation im Wiki mit Screenshots und Erläuterungen&lt;br /&gt;
* und (per E-Mail): kompilierbare quelloffene Projektdatei, bis zum 28.02.2012.&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
Weitere Literatur- und Links finden sich in den jeweiligen Untersektionen.&lt;br /&gt;
&lt;br /&gt;
=== Official ===&lt;br /&gt;
* [http://developer.apple.com/iphone/manage/overview/index.action Bauhaus-iOS @ developer.apple.com]&lt;br /&gt;
* Apple&#039;s User Interface Guidelines for the iPhone Plattform: [http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html User Experience]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/navigation/index.html iOS Reference Library]&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/000-Introduction/introduction.html iOS Development Guide] - Introduction&lt;br /&gt;
* [http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html iOS Programming Guide]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials &amp;amp; Online-Courses ===&lt;br /&gt;
* &#039;&#039;&#039;[http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968 iTunes U: Stanford Programming iPhone Course]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://developer.apple.com/videos/ Apple Developer Videos]&#039;&#039;&#039; (for registered developers)&lt;br /&gt;
* [http://icodeblog.com/2008/07/26/iphone-programming-tutorial-hello-world/ iCodeBlog iPhone Tutorials]&lt;br /&gt;
* [http://www.idev101.com/ iOS Development 101]&lt;br /&gt;
&lt;br /&gt;
=== Literatur ===&lt;br /&gt;
* &#039;&#039;&#039;O&#039;Reilly: [http://www.headfirstlabs.com/books/hfiphonedev/ Head First iPhone Development], ISBN 978-0-596-80354-4&#039;&#039;&#039;&lt;br /&gt;
* O&#039;Reilly &amp;amp; MAKE: iPhone Open Application Development, ISBN 9780596516642&lt;br /&gt;
* O&#039;Reilly iPhone Game Development: Paul Zirkle &amp;amp; Joe Hogue, ISBN 978-0-596-15985-6&lt;br /&gt;
* Beginning iPhone Development: Dave Mark, Jeff LaMarche, ISBN 978-1430224594&lt;br /&gt;
* iPhone SDK Programming, Advanced Mobile Development: Maher Ali, ISBN 978-0-470-68398-9&lt;br /&gt;
* iPhone Advanced Projects: Apress, ISBN 978-1430224037&lt;br /&gt;
* iPhone Design Award Winning Projects: Apress, ISBN 978-1-4302-7235-9 &amp;amp; eBook ISBN 978-1-4302-7234-2&lt;br /&gt;
* Beginning iPhone SDK Programming with Objective-C, Wei-Meng Lee, ISBN 978-0470500972&lt;br /&gt;
* Pragmatic iPhone 3.0 SDK Development: Bill Dudney &amp;amp; Chris Adamson. ISBN 978-1-93435-625-8&lt;br /&gt;
* Web-Applications: Professional iPhone and iPod Touch Programming - Building Applications for Mobile Safari, ISBN 978-0-470-25155-3&lt;br /&gt;
&lt;br /&gt;
Hinweis: Die hier aufgeführte Literatur ist optional und nicht verbindlich! Beim Privatkauf englischsprachiger Literatur bitte beachten, dass diese nicht der deutschen Buchpreisbindung unterliegt (z.B. Head First iPhone Dev im Januar 2010 bei Thalia 48,-, bei Amazon 27,-)!&lt;br /&gt;
&lt;br /&gt;
Teile der o.g. Literatur werden für die Teilnehmer des Kurses auf [http://elearning.uni-weimar.de Metacoon] digital verfügbar sein.&lt;br /&gt;
&lt;br /&gt;
{{Template:iPhoneDev}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Courses]]&lt;br /&gt;
[[Category:Netztechnik]]&lt;br /&gt;
[[Category:Interaktion]]&lt;br /&gt;
[[Category:Interface-Design]]&lt;br /&gt;
[[Category:Interfaces]]&lt;br /&gt;
[[Category:Apple]]&lt;br /&gt;
[[Category:C]]&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:WS11]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:IOS]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=39014</id>
		<title>IFD:ShowreelWS1112/Andreas - ADlaVie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=39014"/>
		<updated>2012-02-03T15:30:57Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ADlaVie==&lt;br /&gt;
===Andreas Dietrich===&lt;br /&gt;
====Fachmodul &#039;iOS Development II&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel01.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel13.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel18.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel22.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38410</id>
		<title>IFD:ShowreelWS1112/Andreas - ADlaVie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38410"/>
		<updated>2012-02-02T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;Ad86: /* Fachmodul &amp;#039;iosDevII&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ADlaVie==&lt;br /&gt;
===Andreas Dietrich===&lt;br /&gt;
====Fachmodul &#039;iOS Development II&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel01.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel02.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel03.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel04.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel05.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel06.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel07.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel08.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel09.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel10.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel11.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel12.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel13.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel14.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel15.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel16.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel17.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel18.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel19.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel20.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel21.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel22.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel23.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel24.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel25.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel26.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel27.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38261</id>
		<title>IFD:ShowreelWS1112/Andreas - ADlaVie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38261"/>
		<updated>2012-02-02T13:55:42Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ADlaVie==&lt;br /&gt;
===Andreas Dietrich===&lt;br /&gt;
====Fachmodul &#039;iosDevII&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel01.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel02.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel03.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel04.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel05.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel06.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel07.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel08.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel09.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel10.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel11.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel12.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel13.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel14.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel15.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel16.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel17.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel18.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel19.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel20.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel21.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel22.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel23.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel24.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel25.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel26.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel27.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38260</id>
		<title>IFD:ShowreelWS1112/Andreas - ADlaVie</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112/Andreas_-_ADlaVie&amp;diff=38260"/>
		<updated>2012-02-02T13:54:33Z</updated>

		<summary type="html">&lt;p&gt;Ad86: Created page with &amp;quot;==ADlaVie== ===Andreas Dietrich=== ====Fachmodul &amp;#039;iosDevII&amp;#039;====  File:ADlaViePresentationSHOWreel01.jpg File:ADlaViePresentationSHOWreel02.jpg [[File:ADlaViePresentationS...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ADlaVie==&lt;br /&gt;
===Andreas Dietrich===&lt;br /&gt;
====Fachmodul &#039;iosDevII&#039;====&lt;br /&gt;
&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel01.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel02.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel03.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel04.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel05.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel06.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel07.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel08.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel09.jpg]]&lt;br /&gt;
[[File:ADlaViePresentationSHOWreel10.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fachmodul]]&lt;br /&gt;
[[Category:IOS]]&lt;br /&gt;
[[Category:IPad]]&lt;br /&gt;
[[Category:Michael Markert]]&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=38259</id>
		<title>IFD:ShowreelWS1112</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=38259"/>
		<updated>2012-02-02T13:52:13Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ifd_showreel_20120114b.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation WS 2011/12&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;03. Februar 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angeboten Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;HOW TO...&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[/Wie stelle ich mein Projekt ins Wiki?/]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beispiel-Eintrag:&amp;lt;br&amp;gt;&lt;br /&gt;
[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 13:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interaktive Bildmedien&#039; (DEUTSCH)&lt;br /&gt;
**[[/Reinhard &amp;amp; Tobias &amp;amp; Lydia &amp;amp; Anastasiya - Weimarpedia Kids (Redesign) (15 min)/]]&lt;br /&gt;
**[[/Sven &amp;amp; Carlo - Weimarpedia Kids (Spiel und Spaß)/]]&lt;br /&gt;
**[[/Juliane &amp;amp; Alex - Weimarpedia Kids (neuer Inhalt) (5 min)/]]&lt;br /&gt;
**[[/Melanie &amp;amp; Christiane - IPad-Film kinderleicht?/]]&lt;br /&gt;
**[[/Sebastian Johansson - Tweet State of Mind (Research) (5 min?)/]]&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Zeitmaschinen&#039; (ENGLISH)&lt;br /&gt;
**[[/Claudia Heinze - Kreativrhythmus/]]&lt;br /&gt;
**[[/Liana Chandra - Musical Movements/]]&lt;br /&gt;
**[[/Dianna Mertz - In-Depth: Smart Containers/]]&lt;br /&gt;
**[[/Yunshui Jin - Magic Wall/]]&lt;br /&gt;
**[[/Jie Wang - Interactive Growing Plant/]]&lt;br /&gt;
**[[/Yue Mao - Color your life/]]&lt;br /&gt;
**[[/Xin Wang - &amp;quot;talk&amp;quot; to flower/]]&lt;br /&gt;
**[[/Jelena Djokic &amp;amp; Lu Jin - Vade Mecum (Zusammenarbeit)/]]&lt;br /&gt;
**[[/Adriana Cabrera - BuildVille/]]&lt;br /&gt;
**[[/Shayna Lauer - eswap/]]&lt;br /&gt;
**[[/Patawat Phamuad - Relieve Climate/]]&lt;br /&gt;
**[[/Sascha &amp;amp; Sebastian &amp;amp; Jonas - Isochronics/]]&lt;br /&gt;
**[[/Jason Reizner - Walls Have Ears/]]&lt;br /&gt;
**[[/Nawar Jnedee - Virtual Assistant/]]&lt;br /&gt;
**[[/Test - testtitle/]]&lt;br /&gt;
**[[/Jeffers Egan - Color Correct App for TouchDesigner_Play/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mittagspause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:30 - 14:30 Block &amp;quot;Fachmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;iOS Development II&#039;&lt;br /&gt;
**[[/Andreas - ADlaVie/]]&lt;br /&gt;
**[[/Antje - MovingCloud/]]&lt;br /&gt;
**[[/Johannes - Museum/]]&lt;br /&gt;
**[[/Patawat - Project/]] (unter Projektmodul)&lt;br /&gt;
**[[/Stephan Thiel - Georgy/]]&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;Physical Computing&#039;&lt;br /&gt;
**[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
**[[/Yunshui Jin - 3D Scan/]]&lt;br /&gt;
**[[/Julia Putscher &amp;amp; Reinhard W. - EHP - Emotion Heartbeat Project/]] &lt;br /&gt;
**[[/ Augusto Gandia - Trip Book/]] &lt;br /&gt;
**[[/Jelena Djokic - Projekttitel/]]&lt;br /&gt;
**[[/Lu Jin - SHAKE ME/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:30 - 17:00 Block &amp;quot;Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Interface-Entwicklung für Fortgeschrittene&#039;&lt;br /&gt;
** [[/Bastian Bischoff - Projekttitel/]]&lt;br /&gt;
** [[/Antje Danz - The Other Europeans/]]&lt;br /&gt;
** [[/Georg Müller - Projekttitel/]]&lt;br /&gt;
** [[/Tobias Wolf - backup_festival/]]&lt;br /&gt;
** [[/Daniel Schulz - Parallax Scrolling/]]&lt;br /&gt;
** [[/Michel Buechner - Enchytraeenzucht/]]&lt;br /&gt;
** [[/Marcel Döpel - Residential Lab/]]&lt;br /&gt;
** [[/Johannes Altmann - Redesign für eine Hebamme, neue Webpräsentation/]]&lt;br /&gt;
** [[/Jan Grassegger &amp;amp; Daniel Plath - Anycook/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Grundlagen Webentwicklung&#039;&lt;br /&gt;
**[[/Grundlagen Webentwicklung/]]&lt;br /&gt;
**[[/Wiebke Jahns - &amp;quot;This is what we mean, when we say...&amp;quot;/]]&lt;br /&gt;
**[[/Sebastian Johansson - Tweet State Of Mind/]]&lt;br /&gt;
**[[/Wünsche Hannes - Grat u Murdur/]]&lt;br /&gt;
**[[/Christian Sohn - &amp;quot;AbrakaHAMM - eine animierte Kinderkochshow&amp;quot;/]]&lt;br /&gt;
**[[/Marcus Glahn - Portfolio/]]&lt;br /&gt;
**[[/Stepan Boldt - Pappwand/]]&lt;br /&gt;
**[[/Lisa Fickenscher - ohrzucker/]]&lt;br /&gt;
**[[/Florian Froger - Portfolio/]]&lt;br /&gt;
**[[/Shayna Lauer - Portfolio/]]&lt;br /&gt;
**[[/Martin Pabsdorf - Portfolio/]] *&lt;br /&gt;
**[[/Stefanie Meyer - Portfolio/]]&lt;br /&gt;
**[[/Christoph Römer - Architekt Franz Römer/]]&lt;br /&gt;
**[[/Ulrike Schmidt - Portfolio Udo Keck/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:00 Schlusswort&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=38258</id>
		<title>IFD:ShowreelWS1112</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=IFD:ShowreelWS1112&amp;diff=38258"/>
		<updated>2012-02-02T13:51:51Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ifd_showreel_20120114b.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;INFOS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Präsentation WS 2011/12&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Professur Interface Design&amp;lt;br&amp;gt;&lt;br /&gt;
Prof. Dr. Jens Geelhaar, Frederic Gmeiner, Michael Markert, Gabriel Rausch, Martin Schied, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;03. Februar 2012&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;11:00 - 17:00 Uhr&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audimax&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Steubenstraße 6, Haus F&lt;br /&gt;
&lt;br /&gt;
Die Präsentation der Professur Interface Design bietet die Möglichkeit,&amp;lt;br&amp;gt; einen Einblick in die Semesterarbeiten und die Inhalte der angeboten Module zu&amp;lt;br&amp;gt; bekommen. Die Veranstaltung lädt nicht nur Studenten des Bereichs IFD &amp;lt;br&amp;gt;ein, sondern ist offen für alle Interessierten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;HOW TO...&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[/Wie stelle ich mein Projekt ins Wiki?/]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beispiel-Eintrag:&amp;lt;br&amp;gt;&lt;br /&gt;
[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;color:#0083D6;&amp;quot;&amp;gt;PROGRAMM&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:00 - 13:00 Block &amp;quot;Projektmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Interaktive Bildmedien&#039; (DEUTSCH)&lt;br /&gt;
**[[/Reinhard &amp;amp; Tobias &amp;amp; Lydia &amp;amp; Anastasiya - Weimarpedia Kids (Redesign) (15 min)/]]&lt;br /&gt;
**[[/Sven &amp;amp; Carlo - Weimarpedia Kids (Spiel und Spaß)/]]&lt;br /&gt;
**[[/Juliane &amp;amp; Alex - Weimarpedia Kids (neuer Inhalt) (5 min)/]]&lt;br /&gt;
**[[/Melanie &amp;amp; Christiane - IPad-Film kinderleicht?/]]&lt;br /&gt;
**[[/Sebastian Johansson - Tweet State of Mind (Research) (5 min?)/]]&lt;br /&gt;
&lt;br /&gt;
* Projektmodul &#039;Zeitmaschinen&#039; (ENGLISH)&lt;br /&gt;
**[[/Claudia Heinze - Kreativrhythmus/]]&lt;br /&gt;
**[[/Liana Chandra - Musical Movements/]]&lt;br /&gt;
**[[/Dianna Mertz - In-Depth: Smart Containers/]]&lt;br /&gt;
**[[/Yunshui Jin - Magic Wall/]]&lt;br /&gt;
**[[/Jie Wang - Interactive Growing Plant/]]&lt;br /&gt;
**[[/Yue Mao - Color your life/]]&lt;br /&gt;
**[[/Xin Wang - &amp;quot;talk&amp;quot; to flower/]]&lt;br /&gt;
**[[/Jelena Djokic &amp;amp; Lu Jin - Vade Mecum (Zusammenarbeit)/]]&lt;br /&gt;
**[[/Adriana Cabrera - BuildVille/]]&lt;br /&gt;
**[[/Shayna Lauer - eswap/]]&lt;br /&gt;
**[[/Patawat Phamuad - Relieve Climate/]]&lt;br /&gt;
**[[/Sascha &amp;amp; Sebastian &amp;amp; Jonas - Isochronics/]]&lt;br /&gt;
**[[/Jason Reizner - Walls Have Ears/]]&lt;br /&gt;
**[[/Nawar Jnedee - Virtual Assistant/]]&lt;br /&gt;
**[[/Test - testtitle/]]&lt;br /&gt;
**[[/Jeffers Egan - Color Correct App for TouchDesigner_Play/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mittagspause&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:30 - 14:30 Block &amp;quot;Fachmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;iOS Development II&#039;&lt;br /&gt;
**[[/Andreas - AdlaVie/]]&lt;br /&gt;
**[[/Antje - MovingCloud/]]&lt;br /&gt;
**[[/Johannes - Museum/]]&lt;br /&gt;
**[[/Patawat - Project/]] (unter Projektmodul)&lt;br /&gt;
**[[/Stephan Thiel - Georgy/]]&lt;br /&gt;
&lt;br /&gt;
* Fachmodul &#039;Physical Computing&#039;&lt;br /&gt;
**[[/Vorname Nachname - Projekttitel/]]&lt;br /&gt;
**[[/Yunshui Jin - 3D Scan/]]&lt;br /&gt;
**[[/Julia Putscher &amp;amp; Reinhard W. - EHP - Emotion Heartbeat Project/]] &lt;br /&gt;
**[[/ Augusto Gandia - Trip Book/]] &lt;br /&gt;
**[[/Jelena Djokic - Projekttitel/]]&lt;br /&gt;
**[[/Lu Jin - SHAKE ME/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:30 - 17:00 Block &amp;quot;Werkmodule&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Interface-Entwicklung für Fortgeschrittene&#039;&lt;br /&gt;
** [[/Bastian Bischoff - Projekttitel/]]&lt;br /&gt;
** [[/Antje Danz - The Other Europeans/]]&lt;br /&gt;
** [[/Georg Müller - Projekttitel/]]&lt;br /&gt;
** [[/Tobias Wolf - backup_festival/]]&lt;br /&gt;
** [[/Daniel Schulz - Parallax Scrolling/]]&lt;br /&gt;
** [[/Michel Buechner - Enchytraeenzucht/]]&lt;br /&gt;
** [[/Marcel Döpel - Residential Lab/]]&lt;br /&gt;
** [[/Johannes Altmann - Redesign für eine Hebamme, neue Webpräsentation/]]&lt;br /&gt;
** [[/Jan Grassegger &amp;amp; Daniel Plath - Anycook/]]&lt;br /&gt;
&lt;br /&gt;
* Werkmodul &#039;Grundlagen Webentwicklung&#039;&lt;br /&gt;
**[[/Grundlagen Webentwicklung/]]&lt;br /&gt;
**[[/Wiebke Jahns - &amp;quot;This is what we mean, when we say...&amp;quot;/]]&lt;br /&gt;
**[[/Sebastian Johansson - Tweet State Of Mind/]]&lt;br /&gt;
**[[/Wünsche Hannes - Grat u Murdur/]]&lt;br /&gt;
**[[/Christian Sohn - &amp;quot;AbrakaHAMM - eine animierte Kinderkochshow&amp;quot;/]]&lt;br /&gt;
**[[/Marcus Glahn - Portfolio/]]&lt;br /&gt;
**[[/Stepan Boldt - Pappwand/]]&lt;br /&gt;
**[[/Lisa Fickenscher - ohrzucker/]]&lt;br /&gt;
**[[/Florian Froger - Portfolio/]]&lt;br /&gt;
**[[/Shayna Lauer - Portfolio/]]&lt;br /&gt;
**[[/Martin Pabsdorf - Portfolio/]] *&lt;br /&gt;
**[[/Stefanie Meyer - Portfolio/]]&lt;br /&gt;
**[[/Christoph Römer - Architekt Franz Römer/]]&lt;br /&gt;
**[[/Ulrike Schmidt - Portfolio Udo Keck/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:00 Schlusswort&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel27.jpg&amp;diff=38257</id>
		<title>File:ADlaViePresentationSHOWreel27.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel27.jpg&amp;diff=38257"/>
		<updated>2012-02-02T13:50:39Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel26.jpg&amp;diff=38256</id>
		<title>File:ADlaViePresentationSHOWreel26.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel26.jpg&amp;diff=38256"/>
		<updated>2012-02-02T13:50:29Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel25.jpg&amp;diff=38255</id>
		<title>File:ADlaViePresentationSHOWreel25.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel25.jpg&amp;diff=38255"/>
		<updated>2012-02-02T13:50:17Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel24.jpg&amp;diff=38254</id>
		<title>File:ADlaViePresentationSHOWreel24.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel24.jpg&amp;diff=38254"/>
		<updated>2012-02-02T13:50:06Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel23.jpg&amp;diff=38253</id>
		<title>File:ADlaViePresentationSHOWreel23.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel23.jpg&amp;diff=38253"/>
		<updated>2012-02-02T13:49:48Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel22.jpg&amp;diff=38252</id>
		<title>File:ADlaViePresentationSHOWreel22.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel22.jpg&amp;diff=38252"/>
		<updated>2012-02-02T13:49:16Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel21.jpg&amp;diff=38251</id>
		<title>File:ADlaViePresentationSHOWreel21.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel21.jpg&amp;diff=38251"/>
		<updated>2012-02-02T13:49:02Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel20.jpg&amp;diff=38250</id>
		<title>File:ADlaViePresentationSHOWreel20.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel20.jpg&amp;diff=38250"/>
		<updated>2012-02-02T13:48:51Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel19.jpg&amp;diff=38249</id>
		<title>File:ADlaViePresentationSHOWreel19.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel19.jpg&amp;diff=38249"/>
		<updated>2012-02-02T13:48:43Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel18.jpg&amp;diff=38248</id>
		<title>File:ADlaViePresentationSHOWreel18.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel18.jpg&amp;diff=38248"/>
		<updated>2012-02-02T13:48:22Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel17.jpg&amp;diff=38247</id>
		<title>File:ADlaViePresentationSHOWreel17.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel17.jpg&amp;diff=38247"/>
		<updated>2012-02-02T13:48:12Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel16.jpg&amp;diff=38246</id>
		<title>File:ADlaViePresentationSHOWreel16.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel16.jpg&amp;diff=38246"/>
		<updated>2012-02-02T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel15.jpg&amp;diff=38245</id>
		<title>File:ADlaViePresentationSHOWreel15.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel15.jpg&amp;diff=38245"/>
		<updated>2012-02-02T13:47:48Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel14.jpg&amp;diff=38244</id>
		<title>File:ADlaViePresentationSHOWreel14.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel14.jpg&amp;diff=38244"/>
		<updated>2012-02-02T13:47:22Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel13.jpg&amp;diff=38243</id>
		<title>File:ADlaViePresentationSHOWreel13.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel13.jpg&amp;diff=38243"/>
		<updated>2012-02-02T13:47:17Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel12.jpg&amp;diff=38242</id>
		<title>File:ADlaViePresentationSHOWreel12.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel12.jpg&amp;diff=38242"/>
		<updated>2012-02-02T13:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel11.jpg&amp;diff=38241</id>
		<title>File:ADlaViePresentationSHOWreel11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel11.jpg&amp;diff=38241"/>
		<updated>2012-02-02T13:47:02Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel08.jpg&amp;diff=38240</id>
		<title>File:ADlaViePresentationSHOWreel08.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel08.jpg&amp;diff=38240"/>
		<updated>2012-02-02T13:46:32Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel09.jpg&amp;diff=38239</id>
		<title>File:ADlaViePresentationSHOWreel09.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel09.jpg&amp;diff=38239"/>
		<updated>2012-02-02T13:46:31Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel07.jpg&amp;diff=38238</id>
		<title>File:ADlaViePresentationSHOWreel07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel07.jpg&amp;diff=38238"/>
		<updated>2012-02-02T13:46:28Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel10.jpg&amp;diff=38237</id>
		<title>File:ADlaViePresentationSHOWreel10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel10.jpg&amp;diff=38237"/>
		<updated>2012-02-02T13:46:16Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel03.jpg&amp;diff=38236</id>
		<title>File:ADlaViePresentationSHOWreel03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel03.jpg&amp;diff=38236"/>
		<updated>2012-02-02T13:45:15Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel05.jpg&amp;diff=38235</id>
		<title>File:ADlaViePresentationSHOWreel05.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:ADlaViePresentationSHOWreel05.jpg&amp;diff=38235"/>
		<updated>2012-02-02T13:45:15Z</updated>

		<summary type="html">&lt;p&gt;Ad86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Source: ==&lt;/div&gt;</summary>
		<author><name>Ad86</name></author>
	</entry>
</feed>