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		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=104037</id>
		<title>GMU:Algorithmic Art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=104037"/>
		<updated>2019-01-30T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Consultations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: Tobias Zimmer&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Friday, 13:30 – 16:45&amp;lt;br&amp;gt;&lt;br /&gt;
Venue:  [[Marienstraße 7b]], Raum 102&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.&lt;br /&gt;
&lt;br /&gt;
In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.&lt;br /&gt;
&lt;br /&gt;
We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class. Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... &lt;br /&gt;
&lt;br /&gt;
Further topics depending on interest:webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introductory Algorithm==&lt;br /&gt;
[[File:intro_algorithm_600x600.gif|Introductory Algorithm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Working with the Plotter==&lt;br /&gt;
* [[/HP 7475A/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Student Works ==&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Christopher Heiden/]]&lt;br /&gt;
* [[/Baiyao Lin/]]&lt;br /&gt;
* [[/Ozan Akkoyun/]]&lt;br /&gt;
* [[/Grayson Daniel Bailey/]]&lt;br /&gt;
* [[/Leon Billerbeck/]]&lt;br /&gt;
* [[/Manuel Hartmann/]]&lt;br /&gt;
* [[/Yasmin Mukino/]]&lt;br /&gt;
* [[/Hilde Karin Braunschweig/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Lorenz Gunreben/]]&lt;br /&gt;
* [[/Lucia Schmidt/]]&lt;br /&gt;
* [[/Michael Wilde/]]&lt;br /&gt;
* [[/F a b i a n K r z i c h/]]&lt;br /&gt;
* [[/Jonas Obertüfer/]]&lt;br /&gt;
* [[/Constantin Noack/]]&lt;br /&gt;
* [[/Ahmad Hafez/]]&lt;br /&gt;
* [[/Felix Seiboth/]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Consultations==&lt;br /&gt;
 &#039;&#039;&#039;Thursday 31.01.19&#039;&#039;&#039;&lt;br /&gt;
 13:00 - 13:30 (put your name here)&lt;br /&gt;
 13:30 - 14:00 Lucia&lt;br /&gt;
 14:00 - 14:30 (put your name here)&lt;br /&gt;
 14:30 - 15:00 Ahmad &lt;br /&gt;
 15:00 - 15:30 (put your name here)&lt;br /&gt;
 15:30 - 16:00 (put your name here)&lt;br /&gt;
 16:00 - 16:30        Yasmin&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Friday 01.02.19&#039;&#039;&#039;&lt;br /&gt;
 13:00 - 13:30        ozan&lt;br /&gt;
 13:30 - 14:00        hilde&lt;br /&gt;
 14:00 - 14:30        Constantin&lt;br /&gt;
 14:30 - 15:00        Joel&lt;br /&gt;
 15:00 - 15:30        Christopher&lt;br /&gt;
 15:30 - 16:00 (put your name here)&lt;br /&gt;
 16:00 - 16:30 (put your name here)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&#039;&#039;&#039;Processing&#039;&#039;&#039;&lt;br /&gt;
*[https://processing.org/reference/ Processing Reference]&lt;br /&gt;
*[https://processing.org/examples/ Processing Examples] you can also conveniently find these in the Processing IDE)&lt;br /&gt;
*Processing Cheatsheet [https://cdn.sparkfun.com/assets/6/3/f/e/3/Processing_Cheatsheet_Update.pdf] [https://www.cs.bham.ac.uk/~cxp291/ri/processing_cheat_sheet_english.pdf]&lt;br /&gt;
* 25 Life Saving Tips for Processing [https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/] [https://forum.processing.org/one/topic/25-life-saving-tips-for-processing-blogpost.html]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Relevant Texts&#039;&#039;&#039;&lt;br /&gt;
*[http://www.verostko.com/algorist.html The Algorists, &#039;&#039;Roman Versotko&#039;&#039;]&lt;br /&gt;
*Ten theses about software art, &#039;&#039;Florian Cramer&#039;&#039; [http://cramer.pleintekst.nl/essays/10_thesen_zur_softwarekunst/10_theses_about_software_art.html english], [https://www.netzliteratur.net/cramer/thesen_softwarekunst.html german] &lt;br /&gt;
*Do it, &#039;&#039;Hans Ulrich Obrist&#039;&#039; (you can find the book in the library)&lt;br /&gt;
*[http://www.charlesgmiller.com/teaching/177/DOIT.pdf Art by instruction and the pre-history of  do it, &#039;&#039;Bruce Altshuler&#039;&#039;]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early Computer Artists&#039;&#039;&#039;&lt;br /&gt;
*[http://dam.org/artists/phase-one Digital Art Museum]&lt;br /&gt;
*[http://dada.compart-bremen.de/ Compart Bremen]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other artists working with code&#039;&#039;&#039;&lt;br /&gt;
*[http://reas.com/ Casey Reas]&lt;br /&gt;
*[https://img.inconvergent.net/plot/ Anders Hoff]&lt;br /&gt;
*tbc...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspirations&#039;&#039;&#039;&lt;br /&gt;
*[https://www.openprocessing.org/ Open Processing]&lt;br /&gt;
*[https://processing.org/exhibition/ Processing Exhibition]&lt;br /&gt;
*[https://www.creativeapplications.net/ Creative Applications]&lt;br /&gt;
*[http://prostheticknowledge.tumblr.com/ Prosthetic Knowledge]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Treated Topics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12.10.18&#039;&#039;&#039;&lt;br /&gt;
* Sol LeWitt | [https://massmoca.org/sol-lewitt/ Wall Drawings] &lt;br /&gt;
* Casey Reas | [http://reas.com/notation/ Notation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;19.10.18&#039;&#039;&#039;&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Concrete_art Concrete Art Manifesto]&lt;br /&gt;
*&#039;&#039;2D Geometry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;26.10.18&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Variables&#039;&#039;&lt;br /&gt;
*&#039;&#039;Iteration / Animation&#039;&#039;&lt;br /&gt;
*&#039;&#039;For Loops&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nested For Loops&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;02.11.18&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Art without author!? / Artists working with randomness&#039;&#039;&#039;&lt;br /&gt;
*Jackson Pollock&lt;br /&gt;
*Gerhard Richter | [https://www.gerhard-richter.com/de/art/paintings/abstracts/colour-charts-12 Colour Charts] | [https://www.gerhard-richter.com/en/art/paintings/abstracts/colour-charts-12/4096-colours-6089/?&amp;amp;referer=search&amp;amp;title=4096&amp;amp;keyword=4096 4096 Colors]&lt;br /&gt;
*Henri Michaux | [https://www.google.de/search?q=henri+michaux+mescaline+drawings&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiV5tbI8cHeAhWPPFAKHW82DTYQ_AUIDigB&amp;amp;biw=1097&amp;amp;bih=554 Mescaline Drawings] &amp;lt;br&amp;gt;&lt;br /&gt;
*John Cage | [https://www.youtube.com/watch?v=B_8-B2rNw7s Music of Changes] | [https://www.youtube.com/watch?v=zvUoHxdZs4o&amp;amp;feature=youtu.be&amp;amp;t=148 I Ching (1)] | [https://www.youtube.com/watch?v=uyjOnqzjqpc I Ching (2)]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*RAND Corporation | [https://www.youtube.com/watch?v=bvLD54GnOTk 1.000.000 Million Random Digits]&lt;br /&gt;
*Global Consciousness Project - Meaningful Correlations in Random Data | [http://noosphere.princeton.edu/ Website]&lt;br /&gt;
*Studio Nand | [https://nand.io/projects/known-unknowns The Known Unknowns]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;translate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;scale()&#039;&#039;&lt;br /&gt;
*&#039;&#039;rotate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;random()&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arrays&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;09.11.18&#039;&#039;&#039;&lt;br /&gt;
* Anastasis Germanidis | [http://agermanidis.com/#randomly-generated-social-interactions Randomly Generated Social Interactions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;noise()&#039;&#039; – 1D, 2D&lt;br /&gt;
*&#039;&#039;sin(), cos()&#039;&#039; –  adressing points in a circular coordinate system&lt;br /&gt;
*&#039;&#039;map()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;16.11.18&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drawing Machines by...&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=cf7woGFW-Tc Jean Tuingely] &lt;br /&gt;
*[http://www.timknowles.co.uk Tim Knowles]  &lt;br /&gt;
*[http://www.dwbowen.com David Bowen]  &lt;br /&gt;
*[http://olafureliasson.net/archive/artwork/WEK108599/connecting-cross-country-with-a-line#slideshow Olafur Eliasson]  &lt;br /&gt;
*[http://www.smigla-bobinski.com/english/works/ADA/index.html Karina Smigla-Bobinski]  &lt;br /&gt;
*[http://sougwen.com Sougwen Chung]&lt;br /&gt;
*[https://www.nature.com/articles/464681b Die Helmholtz Kurven] | [https://aphelis.net/etienne-jules-marey-myograph/ Improved Myograph / Frog Drawing Machine]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Getting started with the Plotter (HP7475A)&lt;br /&gt;
*&#039;&#039;HPGL library&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;23.11.18&#039;&#039;&#039;&lt;br /&gt;
*Classes (balloons and particles reacting to two dimensional noise)&lt;br /&gt;
*&#039;&#039;ArrayList&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;30.11.18&#039;&#039;&#039;&lt;br /&gt;
* Working with images&lt;br /&gt;
*&#039;&#039;PImage&#039;&#039;&lt;br /&gt;
*&#039;&#039;get(x,y), get(x,y,w,h), brightness(), saturation(), red(), green(), blue()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;07.12.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;14.12.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;21.12.18&#039;&#039;&#039;&lt;br /&gt;
* OSC&lt;br /&gt;
* FaceOSC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;11.01.18&#039;&#039;&#039;&lt;br /&gt;
* Motion Detection&lt;br /&gt;
* OpenCV &amp;amp; Face Detection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;18.01.18&#039;&#039;&#039;&lt;br /&gt;
* loading data from files and visualizing texts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;25.01.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;01.02.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Future Topics==&lt;br /&gt;
&lt;br /&gt;
* PVector&lt;br /&gt;
* Export svg files&lt;br /&gt;
* &#039;&#039;noise()&#039;&#039; – 3D&lt;br /&gt;
* Working with images&lt;br /&gt;
* Working with sound&lt;br /&gt;
* Working with text&lt;br /&gt;
* Recursion&lt;br /&gt;
* L-Systems&lt;br /&gt;
&lt;br /&gt;
[[Category:WS18]]&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=103830</id>
		<title>GMU:Algorithmic Art</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art&amp;diff=103830"/>
		<updated>2019-01-29T17:00:55Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Consultations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: Tobias Zimmer&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 [[ECTS]], 4 [[SWS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Friday, 13:30 – 16:45&amp;lt;br&amp;gt;&lt;br /&gt;
Venue:  [[Marienstraße 7b]], Raum 102&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Waiting at traffic lights, shopping online, finding a new partner, baking a cake - noticed or unnoticed, everyone is in contact with algorithms each day.&lt;br /&gt;
&lt;br /&gt;
In the class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing offers artists and designers the chance to go beyond predefined and often limiting software and allows them to create their very own tools for 2D or 3D graphics production, interactive installations, data manipulation and more. With a simplified syntax, Processing takes down high entry barriers that are usually associated with programming languages. Simple visual results are possible with just a few lines of code, with an open end to more complex output and rule systems.&lt;br /&gt;
&lt;br /&gt;
We will orient ourselves to the pioneering work of early computer artists (”Algorists”) like Vera Molnar, Manfred Mohr or Frieder Nake and use a pen-plotter (self built in class or a ready-made one) to materialize the algorithms we develop in homeworks or in class. Treated topics and programming basics include: 2D shapes and geometry, variables, arrays, loops, randomness, noise, interaction, animation, functions, object orientation, working with data (image, sound, text),... &lt;br /&gt;
&lt;br /&gt;
Further topics depending on interest:webcam interaction, openCV, working with libraries and API’s, 3D graphics, communication (OSC), projection mapping,…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introductory Algorithm==&lt;br /&gt;
[[File:intro_algorithm_600x600.gif|Introductory Algorithm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Working with the Plotter==&lt;br /&gt;
* [[/HP 7475A/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Student Works ==&lt;br /&gt;
* [[/Tobias Zimmer/]]&lt;br /&gt;
* [[/Christopher Heiden/]]&lt;br /&gt;
* [[/Baiyao Lin/]]&lt;br /&gt;
* [[/Ozan Akkoyun/]]&lt;br /&gt;
* [[/Grayson Daniel Bailey/]]&lt;br /&gt;
* [[/Leon Billerbeck/]]&lt;br /&gt;
* [[/Manuel Hartmann/]]&lt;br /&gt;
* [[/Yasmin Mukino/]]&lt;br /&gt;
* [[/Hilde Karin Braunschweig/]]&lt;br /&gt;
* [[/Joel Schäfer/]]&lt;br /&gt;
* [[/Lorenz Gunreben/]]&lt;br /&gt;
* [[/Lucia Schmidt/]]&lt;br /&gt;
* [[/Michael Wilde/]]&lt;br /&gt;
* [[/F a b i a n K r z i c h/]]&lt;br /&gt;
* [[/Jonas Obertüfer/]]&lt;br /&gt;
* [[/Constantin Noack/]]&lt;br /&gt;
* [[/Ahmad Hafez/]]&lt;br /&gt;
* [[/Felix Seiboth/]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Consultations==&lt;br /&gt;
 &#039;&#039;&#039;Thursday 31.01.19&#039;&#039;&#039;&lt;br /&gt;
 13:00 - 13:30 Ahmad &lt;br /&gt;
 13:30 - 14:00 Lucia&lt;br /&gt;
 14:00 - 14:30 (put your name here)&lt;br /&gt;
 14:30 - 15:00 (put your name here)&lt;br /&gt;
 15:00 - 15:30 (put your name here)&lt;br /&gt;
 15:30 - 16:00 (put your name here)&lt;br /&gt;
 16:00 - 16:30        Yasmin&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Friday 01.02.19&#039;&#039;&#039;&lt;br /&gt;
 13:00 - 13:30        ozan&lt;br /&gt;
 13:30 - 14:00        hilde&lt;br /&gt;
 14:00 - 14:30        Constantin&lt;br /&gt;
 14:30 - 15:00        Joel&lt;br /&gt;
 15:00 - 15:30 (put your name here)&lt;br /&gt;
 15:30 - 16:00 (put your name here)&lt;br /&gt;
 16:00 - 16:30 (put your name here)&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&#039;&#039;&#039;Processing&#039;&#039;&#039;&lt;br /&gt;
*[https://processing.org/reference/ Processing Reference]&lt;br /&gt;
*[https://processing.org/examples/ Processing Examples] you can also conveniently find these in the Processing IDE)&lt;br /&gt;
*Processing Cheatsheet [https://cdn.sparkfun.com/assets/6/3/f/e/3/Processing_Cheatsheet_Update.pdf] [https://www.cs.bham.ac.uk/~cxp291/ri/processing_cheat_sheet_english.pdf]&lt;br /&gt;
* 25 Life Saving Tips for Processing [https://amnonp5.wordpress.com/2012/01/28/25-life-saving-tips-for-processing/] [https://forum.processing.org/one/topic/25-life-saving-tips-for-processing-blogpost.html]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Relevant Texts&#039;&#039;&#039;&lt;br /&gt;
*[http://www.verostko.com/algorist.html The Algorists, &#039;&#039;Roman Versotko&#039;&#039;]&lt;br /&gt;
*Ten theses about software art, &#039;&#039;Florian Cramer&#039;&#039; [http://cramer.pleintekst.nl/essays/10_thesen_zur_softwarekunst/10_theses_about_software_art.html english], [https://www.netzliteratur.net/cramer/thesen_softwarekunst.html german] &lt;br /&gt;
*Do it, &#039;&#039;Hans Ulrich Obrist&#039;&#039; (you can find the book in the library)&lt;br /&gt;
*[http://www.charlesgmiller.com/teaching/177/DOIT.pdf Art by instruction and the pre-history of  do it, &#039;&#039;Bruce Altshuler&#039;&#039;]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Early Computer Artists&#039;&#039;&#039;&lt;br /&gt;
*[http://dam.org/artists/phase-one Digital Art Museum]&lt;br /&gt;
*[http://dada.compart-bremen.de/ Compart Bremen]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other artists working with code&#039;&#039;&#039;&lt;br /&gt;
*[http://reas.com/ Casey Reas]&lt;br /&gt;
*[https://img.inconvergent.net/plot/ Anders Hoff]&lt;br /&gt;
*tbc...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inspirations&#039;&#039;&#039;&lt;br /&gt;
*[https://www.openprocessing.org/ Open Processing]&lt;br /&gt;
*[https://processing.org/exhibition/ Processing Exhibition]&lt;br /&gt;
*[https://www.creativeapplications.net/ Creative Applications]&lt;br /&gt;
*[http://prostheticknowledge.tumblr.com/ Prosthetic Knowledge]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Treated Topics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12.10.18&#039;&#039;&#039;&lt;br /&gt;
* Sol LeWitt | [https://massmoca.org/sol-lewitt/ Wall Drawings] &lt;br /&gt;
* Casey Reas | [http://reas.com/notation/ Notation]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;19.10.18&#039;&#039;&#039;&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Concrete_art Concrete Art Manifesto]&lt;br /&gt;
*&#039;&#039;2D Geometry&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;26.10.18&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Variables&#039;&#039;&lt;br /&gt;
*&#039;&#039;Iteration / Animation&#039;&#039;&lt;br /&gt;
*&#039;&#039;For Loops&#039;&#039;&lt;br /&gt;
*&#039;&#039;Nested For Loops&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;02.11.18&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Art without author!? / Artists working with randomness&#039;&#039;&#039;&lt;br /&gt;
*Jackson Pollock&lt;br /&gt;
*Gerhard Richter | [https://www.gerhard-richter.com/de/art/paintings/abstracts/colour-charts-12 Colour Charts] | [https://www.gerhard-richter.com/en/art/paintings/abstracts/colour-charts-12/4096-colours-6089/?&amp;amp;referer=search&amp;amp;title=4096&amp;amp;keyword=4096 4096 Colors]&lt;br /&gt;
*Henri Michaux | [https://www.google.de/search?q=henri+michaux+mescaline+drawings&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiV5tbI8cHeAhWPPFAKHW82DTYQ_AUIDigB&amp;amp;biw=1097&amp;amp;bih=554 Mescaline Drawings] &amp;lt;br&amp;gt;&lt;br /&gt;
*John Cage | [https://www.youtube.com/watch?v=B_8-B2rNw7s Music of Changes] | [https://www.youtube.com/watch?v=zvUoHxdZs4o&amp;amp;feature=youtu.be&amp;amp;t=148 I Ching (1)] | [https://www.youtube.com/watch?v=uyjOnqzjqpc I Ching (2)]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*RAND Corporation | [https://www.youtube.com/watch?v=bvLD54GnOTk 1.000.000 Million Random Digits]&lt;br /&gt;
*Global Consciousness Project - Meaningful Correlations in Random Data | [http://noosphere.princeton.edu/ Website]&lt;br /&gt;
*Studio Nand | [https://nand.io/projects/known-unknowns The Known Unknowns]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;translate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;scale()&#039;&#039;&lt;br /&gt;
*&#039;&#039;rotate()&#039;&#039;&lt;br /&gt;
*&#039;&#039;random()&#039;&#039;&lt;br /&gt;
*&#039;&#039;Arrays&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;09.11.18&#039;&#039;&#039;&lt;br /&gt;
* Anastasis Germanidis | [http://agermanidis.com/#randomly-generated-social-interactions Randomly Generated Social Interactions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;noise()&#039;&#039; – 1D, 2D&lt;br /&gt;
*&#039;&#039;sin(), cos()&#039;&#039; –  adressing points in a circular coordinate system&lt;br /&gt;
*&#039;&#039;map()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;16.11.18&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drawing Machines by...&#039;&#039;&#039;&lt;br /&gt;
*[https://www.youtube.com/watch?v=cf7woGFW-Tc Jean Tuingely] &lt;br /&gt;
*[http://www.timknowles.co.uk Tim Knowles]  &lt;br /&gt;
*[http://www.dwbowen.com David Bowen]  &lt;br /&gt;
*[http://olafureliasson.net/archive/artwork/WEK108599/connecting-cross-country-with-a-line#slideshow Olafur Eliasson]  &lt;br /&gt;
*[http://www.smigla-bobinski.com/english/works/ADA/index.html Karina Smigla-Bobinski]  &lt;br /&gt;
*[http://sougwen.com Sougwen Chung]&lt;br /&gt;
*[https://www.nature.com/articles/464681b Die Helmholtz Kurven] | [https://aphelis.net/etienne-jules-marey-myograph/ Improved Myograph / Frog Drawing Machine]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Getting started with the Plotter (HP7475A)&lt;br /&gt;
*&#039;&#039;HPGL library&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;23.11.18&#039;&#039;&#039;&lt;br /&gt;
*Classes (balloons and particles reacting to two dimensional noise)&lt;br /&gt;
*&#039;&#039;ArrayList&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;30.11.18&#039;&#039;&#039;&lt;br /&gt;
* Working with images&lt;br /&gt;
*&#039;&#039;PImage&#039;&#039;&lt;br /&gt;
*&#039;&#039;get(x,y), get(x,y,w,h), brightness(), saturation(), red(), green(), blue()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;07.12.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;14.12.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;21.12.18&#039;&#039;&#039;&lt;br /&gt;
* OSC&lt;br /&gt;
* FaceOSC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;11.01.18&#039;&#039;&#039;&lt;br /&gt;
* Motion Detection&lt;br /&gt;
* OpenCV &amp;amp; Face Detection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;18.01.18&#039;&#039;&#039;&lt;br /&gt;
* loading data from files and visualizing texts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;25.01.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;01.02.18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Future Topics==&lt;br /&gt;
&lt;br /&gt;
* PVector&lt;br /&gt;
* Export svg files&lt;br /&gt;
* &#039;&#039;noise()&#039;&#039; – 3D&lt;br /&gt;
* Working with images&lt;br /&gt;
* Working with sound&lt;br /&gt;
* Working with text&lt;br /&gt;
* Recursion&lt;br /&gt;
* L-Systems&lt;br /&gt;
&lt;br /&gt;
[[Category:WS18]]&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103311</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103311"/>
		<updated>2019-01-11T06:04:25Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 5 // 10.12.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| [[:File:w.pdf|CPA_4]] | [[:File:et.pdf|CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 5 //&#039;&#039;&#039; 10.12.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:77.png|400px|CPA_5]] [[File:used2.gif|400px|CPA_6]] [[File:used3.gif|400px|CPA_7]] [[File:ghjkl.png|400px|CPA_8]]&lt;br /&gt;
| [[:File:no sa.pdf |CPA_5]] | [[:File:transcr.pdf|CPA_6_CPA_7]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Image/Video Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Building upon what was displayed in the lecture I tried to recreate a dynamic effect using a video format of a Hannibal cooking scene as well as a 2D image layered upon a cluster of patterns and shapes in order to establish interesting effects and displays.   &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ghjkl.png&amp;diff=103310</id>
		<title>File:Ghjkl.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ghjkl.png&amp;diff=103310"/>
		<updated>2019-01-11T06:03:55Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103309</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103309"/>
		<updated>2019-01-11T06:03:34Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 5 // 10.12.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| [[:File:w.pdf|CPA_4]] | [[:File:et.pdf|CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 5 //&#039;&#039;&#039; 10.12.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:77.png|400px|CPA_5]] [[File:used2.gif|400px|CPA_6]] [[File:used3.gif|400px|CPA_7]] &lt;br /&gt;
| [[:File:no sa.pdf |CPA_5]] | [[:File:transcr.pdf|CPA_6_CPA_7]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Image/Video Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Building upon what was displayed in the lecture I tried to recreate a dynamic effect using a video format of a Hannibal cooking scene as well as a 2D image layered upon a cluster of patterns and shapes in order to establish interesting effects and displays.   &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103308</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103308"/>
		<updated>2019-01-11T05:54:27Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 5 // 10.12.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| [[:File:w.pdf|CPA_4]] | [[:File:et.pdf|CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 5 //&#039;&#039;&#039; 10.12.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:77.png|400px|CPA_5]] [[File:used2.gif|400px|CPA_6]] [[File:used3.gif|400px|CPA_7]]&lt;br /&gt;
| [[:File:no sa.pdf |CPA_5]] | [[:File:transcr.pdf|CPA_6_CPA_7]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Image/Video Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Building upon what was displayed in the lecture I tried to recreate a dynamic effect using a video format of a Hannibal cooking scene as well as a 2D image layered upon a cluster of patterns and shapes in order to establish interesting effects and displays.   &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Transcr.pdf&amp;diff=103307</id>
		<title>File:Transcr.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Transcr.pdf&amp;diff=103307"/>
		<updated>2019-01-11T05:30:36Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Used3.gif&amp;diff=103306</id>
		<title>File:Used3.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Used3.gif&amp;diff=103306"/>
		<updated>2019-01-11T05:18:25Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Used2.gif&amp;diff=103305</id>
		<title>File:Used2.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Used2.gif&amp;diff=103305"/>
		<updated>2019-01-11T05:13:30Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103304</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103304"/>
		<updated>2019-01-10T23:14:51Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 4 // 20.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| [[:File:w.pdf|CPA_4]] | [[:File:et.pdf|CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 5 //&#039;&#039;&#039; 10.12.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:77.png|400px|CPA_5]]&lt;br /&gt;
| [[:File:no sa.pdf |CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Image/Video Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Building upon what was displayed in the lecture I tried to recreate a dynamic effect using a video format as well as a 2D image layered upon a cluster of patterns and shapes.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:No_sa.pdf&amp;diff=103303</id>
		<title>File:No sa.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:No_sa.pdf&amp;diff=103303"/>
		<updated>2019-01-10T23:14:36Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:77.png&amp;diff=103302</id>
		<title>File:77.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:77.png&amp;diff=103302"/>
		<updated>2019-01-10T23:14:16Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103239</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103239"/>
		<updated>2019-01-10T07:38:52Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 4 // 20.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| [[:File:w.pdf|CPA_4]] | [[:File:et.pdf|CPA_5]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Et.pdf&amp;diff=103238</id>
		<title>File:Et.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Et.pdf&amp;diff=103238"/>
		<updated>2019-01-10T07:38:37Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:W.pdf&amp;diff=103237</id>
		<title>File:W.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:W.pdf&amp;diff=103237"/>
		<updated>2019-01-10T07:38:15Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103236</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103236"/>
		<updated>2019-01-10T07:37:16Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 4 // 20.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]] [[File:etnen.gif|400px|CPA_5]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Etnen.gif&amp;diff=103235</id>
		<title>File:Etnen.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Etnen.gif&amp;diff=103235"/>
		<updated>2019-01-10T07:36:48Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103234</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103234"/>
		<updated>2019-01-10T07:34:04Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 3 // 15.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 4 //&#039;&#039;&#039; 20.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:wa7ad.gif|400px|CPA_4]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
I tried noise distribution in an organic display of a wave and in a grid bases connected by lines with movement of restricted nature determined by the noise factors that were implemented. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wa7ad.gif&amp;diff=103233</id>
		<title>File:Wa7ad.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Wa7ad.gif&amp;diff=103233"/>
		<updated>2019-01-10T07:33:10Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103232</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103232"/>
		<updated>2019-01-10T01:10:53Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:hfkf.gif|400px|CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hfkf.gif&amp;diff=103231</id>
		<title>File:Hfkf.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Hfkf.gif&amp;diff=103231"/>
		<updated>2019-01-10T01:10:36Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103230</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103230"/>
		<updated>2019-01-10T01:07:34Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:re.gif|400px| CPA_5]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103229</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103229"/>
		<updated>2019-01-10T01:07:02Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:re.gif|400px| CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 3 //&#039;&#039;&#039; 15.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:re.gif|400px|CPA_3]] [[File:erer.gif|400px|CPA_4]]&lt;br /&gt;
| [[:File:co.pdf|CPA_3&amp;amp;4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sin/Cos/Tan and Color manipulation Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this assignment I tried to experiment a little with the sin, cos and tan functions with the addition of color manipulation to generate different graphical displays of the specified function for each drawn shape also with occurring different curves based on the input values.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Co.pdf&amp;diff=103228</id>
		<title>File:Co.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Co.pdf&amp;diff=103228"/>
		<updated>2019-01-10T01:06:39Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Erer.gif&amp;diff=103227</id>
		<title>File:Erer.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Erer.gif&amp;diff=103227"/>
		<updated>2019-01-10T01:06:16Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Re.gif&amp;diff=103226</id>
		<title>File:Re.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Re.gif&amp;diff=103226"/>
		<updated>2019-01-10T01:04:44Z</updated>

		<summary type="html">&lt;p&gt;AHafez: AHafez uploaded a new version of File:Re.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103192</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103192"/>
		<updated>2019-01-09T02:39:19Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:re.gif|400px| CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] |[[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103191</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103191"/>
		<updated>2019-01-09T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]] [[File:re.gif|400px| CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]] [[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103190</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103190"/>
		<updated>2019-01-09T02:37:48Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 2 // 10.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]]&lt;br /&gt;
| [[File:re.gif|400px| CPA_3]]&lt;br /&gt;
| [[:File:array 1.pdf| CPA_2]]&lt;br /&gt;
| [[:File:code.pdf| CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to image frame manipulation and transition within the same conditions of a movie scene &amp;quot;Burnt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Code.pdf&amp;diff=103189</id>
		<title>File:Code.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Code.pdf&amp;diff=103189"/>
		<updated>2019-01-09T02:37:23Z</updated>

		<summary type="html">&lt;p&gt;AHafez: AHafez uploaded a new version of File:Code.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Re.gif&amp;diff=103188</id>
		<title>File:Re.gif</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Re.gif&amp;diff=103188"/>
		<updated>2019-01-09T02:36:42Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103132</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103132"/>
		<updated>2019-01-06T22:40:26Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Human Processed Algorithm 2 // 09.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 2 //&#039;&#039;&#039; 10.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:line-000192.png|400px|CPA_2]]&lt;br /&gt;
| [[:File:array 1.pdf|CPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Array Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My approach towards the array function started by experimenting with the existing code to create new, interesting patterns based on sin,cos &amp;amp; tan conditions within a fade ratio then moved to images manipulation and transition within the same conditions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Array_1.pdf&amp;diff=103131</id>
		<title>File:Array 1.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Array_1.pdf&amp;diff=103131"/>
		<updated>2019-01-06T22:35:40Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000192.png&amp;diff=103130</id>
		<title>File:Line-000192.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000192.png&amp;diff=103130"/>
		<updated>2019-01-06T22:34:16Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103054</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103054"/>
		<updated>2019-01-05T11:47:15Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 1 // 04.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 2 //&#039;&#039;&#039; 09.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 2.jpg|400px|HPA_2]]&lt;br /&gt;
| [[:File:ffff.JPG|HPA_2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Great Pretender Illustrated Mix&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
In this algorithm the song &amp;quot;The great Pretender&amp;quot; by Freddie Mercury was the main source of input within a random human emotional output to see the different out comes that my generate from a single song within simple conditions as well as to illustrated it in a sense of an abstract representation of its meaning.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ffff.JPG&amp;diff=103053</id>
		<title>File:Ffff.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Ffff.JPG&amp;diff=103053"/>
		<updated>2019-01-05T11:46:34Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HPA_2.jpg&amp;diff=103052</id>
		<title>File:HPA 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:HPA_2.jpg&amp;diff=103052"/>
		<updated>2019-01-05T11:30:07Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103051</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103051"/>
		<updated>2019-01-05T10:53:56Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 1 // 04.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]] |[[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103050</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103050"/>
		<updated>2019-01-05T10:52:31Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 1 // 04.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]][[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103049</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103049"/>
		<updated>2019-01-05T10:50:56Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 1 // 04.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]][[File:Still.jpg|400px|CPA_2]][[File:line-000148.png|400px|CPA_3]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]][[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103048</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103048"/>
		<updated>2019-01-05T10:49:03Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 0 // 02.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]]&lt;br /&gt;
| [[File:Still.jpg|400px|CPA_2]]&lt;br /&gt;
| [[File:line-000148.png|400px]]&lt;br /&gt;
| [[:File:new.pdf|CPA_1]]&lt;br /&gt;
| [[:File:cpa 3.pdf|CPA_2_CPA_3]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed:&lt;br /&gt;
&lt;br /&gt;
CPA_1 -- Is based on 1 simple for loop function for a triangle gradually getting smaller.&lt;br /&gt;
CPA_2 &amp;amp; CPA_3 -- Are the same script with a few parts changed from it to transform the display from a grid pattern to a circular one.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cpa_3.pdf&amp;diff=103047</id>
		<title>File:Cpa 3.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cpa_3.pdf&amp;diff=103047"/>
		<updated>2019-01-05T10:48:38Z</updated>

		<summary type="html">&lt;p&gt;AHafez: AHafez uploaded a new version of File:Cpa 3.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000148.png&amp;diff=103046</id>
		<title>File:Line-000148.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000148.png&amp;diff=103046"/>
		<updated>2019-01-05T10:48:04Z</updated>

		<summary type="html">&lt;p&gt;AHafez: AHafez uploaded a new version of File:Line-000148.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still.jpg&amp;diff=103045</id>
		<title>File:Still.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still.jpg&amp;diff=103045"/>
		<updated>2019-01-05T10:47:12Z</updated>

		<summary type="html">&lt;p&gt;AHafez: AHafez uploaded a new version of File:Still.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cpa_3.pdf&amp;diff=103044</id>
		<title>File:Cpa 3.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Cpa_3.pdf&amp;diff=103044"/>
		<updated>2019-01-05T10:45:18Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000148.png&amp;diff=103043</id>
		<title>File:Line-000148.png</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Line-000148.png&amp;diff=103043"/>
		<updated>2019-01-05T10:44:44Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still.jpg&amp;diff=103042</id>
		<title>File:Still.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Still.jpg&amp;diff=103042"/>
		<updated>2019-01-05T10:44:12Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103041</id>
		<title>GMU:Algorithmic Art/Ahmad Hafez</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Algorithmic_Art/Ahmad_Hafez&amp;diff=103041"/>
		<updated>2019-01-05T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;AHafez: /* Computer Processed Algorithm 0 // 02.11.18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Human Processed Algorithm 0 //&#039;&#039;&#039; 15.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 0.jpg|400px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Introductory Algorithm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The implementation of this algorithm was based on the instructions given for deconstructing given names to coordinates. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Human Processed Algorithm 1 //&#039;&#039;&#039; 26.10.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HPA 1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:hpa11.JPG|HPA_1]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Movie Play Through&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
My idea for this algorithm was to base the output on Movie titles chosen by the person executing the algorithm in a simple way of connecting these titles at the end of the execution in a controlled matter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bigger picture for this algorithm is to have multiple executions of it and then overlapping them to see the most used words and letters for theses titles and presenting them in an abstract matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Computer Processed Algorithm 0 //&#039;&#039;&#039; 02.11.18==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pic.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:Still Painting.pdf|CPA_0]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Glass Art by Laszlo Moholy Nagy Still recreation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
This Illustration is meant as an Introduction and Practice to Computer Processed Algorithms using processing.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==&#039;&#039;&#039;Computer Processed Algorithm 1 //&#039;&#039;&#039; 04.11.18==&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; | Algorithm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fg.jpg|400px|CPA_1]]&lt;br /&gt;
&lt;br /&gt;
| [[:File:new.pdf|CPA_1]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For Loop Trials&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
During my experimentation using for loops I managed to figure out interesting spaces and masses with changing functions and displays based on the specified parameters and conditions applied also as an alternative way of creating arrays. &lt;br /&gt;
These are some of my practice imagery that were displayed.  &lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New.pdf&amp;diff=103040</id>
		<title>File:New.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:New.pdf&amp;diff=103040"/>
		<updated>2019-01-05T10:21:33Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fg.jpg&amp;diff=103039</id>
		<title>File:Fg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Fg.jpg&amp;diff=103039"/>
		<updated>2019-01-05T10:16:36Z</updated>

		<summary type="html">&lt;p&gt;AHafez: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AHafez</name></author>
	</entry>
</feed>