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	<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=%C3%87a%C4%9Fda%C5%9F+Biber</id>
	<title>Medien Wiki - User contributions [en]</title>
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	<updated>2026-04-23T04:34:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92946</id>
		<title>GMU:Techniken des Virtuellen/Çağdaş Biber</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92946"/>
		<updated>2017-09-29T09:04:25Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Perceiving the Borders of Reality-Documentation.pdf]]&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Perceiving_the_Borders_of_Reality-Documentation.pdf&amp;diff=92945</id>
		<title>File:Perceiving the Borders of Reality-Documentation.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Perceiving_the_Borders_of_Reality-Documentation.pdf&amp;diff=92945"/>
		<updated>2017-09-29T09:04:17Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92944</id>
		<title>GMU:Techniken des Virtuellen/Çağdaş Biber</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92944"/>
		<updated>2017-09-29T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cagdas_Biber&amp;diff=92943</id>
		<title>Cagdas Biber</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=Cagdas_Biber&amp;diff=92943"/>
		<updated>2017-09-29T09:02:10Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: Created page with &amp;quot;:File:Perceiving the Borders of Reality_Documentation.pdf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:Perceiving the Borders of Reality_Documentation.pdf]]&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Perceiving_the_Borders_of_Reality_Documentation.pdf&amp;diff=92942</id>
		<title>File:Perceiving the Borders of Reality Documentation.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Perceiving_the_Borders_of_Reality_Documentation.pdf&amp;diff=92942"/>
		<updated>2017-09-29T09:01:51Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92941</id>
		<title>GMU:Techniken des Virtuellen/Çağdaş Biber</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92941"/>
		<updated>2017-09-29T08:38:10Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perceiving the Borders of Reality&lt;br /&gt;
&lt;br /&gt;
 Perceiving the Borders of Reality is an experiment on how we observe violent images within a VR environment. The sharp, physical boundaries of the virtual world that you can not escape from, emulate the political borders in the Middle East. It also reflects the rational borders that enter our conscience when viewing violent images in the media.The work questions whether we have become too desensitised to the point that we can no longer distinguish between what is real.&lt;br /&gt;
&lt;br /&gt;
Process&lt;br /&gt;
Unity 3D, Htc Vive-Virtual Reality Glasses&lt;br /&gt;
&lt;br /&gt;
Three different terrains were created in Unity3D using with executions images (that I found on the internet).&lt;br /&gt;
The created terrain is in rectangular form. It looks like drawn with a ruler, like the borders of some countries. These straight borders are often politically unstable. Can be navigated in the terrains, but can&#039;t go out when you reach the borderlines. &lt;br /&gt;
Names that are constantly seen around the terrain are places where executions are made.&lt;br /&gt;
&lt;br /&gt;
[[File:Installation view|400px]]&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_view.jpeg&amp;diff=92940</id>
		<title>File:Installation view.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=File:Installation_view.jpeg&amp;diff=92940"/>
		<updated>2017-09-29T08:30:07Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92939</id>
		<title>GMU:Techniken des Virtuellen/Çağdaş Biber</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen/%C3%87a%C4%9Fda%C5%9F_Biber&amp;diff=92939"/>
		<updated>2017-09-29T08:27:51Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Perceiving the Borders of Reality&amp;#039;&amp;#039;&amp;#039;   Perceiving the Borders of Reality is an experiment on how we observe violent images within a VR environment. The sharp, physical boun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Perceiving the Borders of Reality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Perceiving the Borders of Reality is an experiment on how we observe violent images within a VR environment. The sharp, physical boundaries of the virtual world that you can not escape from, emulate the political borders in the Middle East. It also reflects the rational borders that enter our conscience when viewing violent images in the media.The work questions whether we have become too desensitised to the point that we can no longer distinguish between what is real.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Process&#039;&#039;&lt;br /&gt;
Unity 3D, Htc Vive-Virtual Reality Glasses&lt;br /&gt;
&lt;br /&gt;
Three different terrains were created in Unity3D using with executions images (that I found on the internet).&lt;br /&gt;
The created terrain is in rectangular form. It looks like drawn with a ruler, like the borders of some countries. These straight borders are often politically unstable. Can be navigated in the terrains, but can&#039;t go out when you reach the borderlines. &lt;br /&gt;
Names that are constantly seen around the terrain are places where executions are made.&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
	<entry>
		<id>https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=92660</id>
		<title>GMU:Techniken des Virtuellen</title>
		<link rel="alternate" type="text/html" href="https://www.uni-weimar.de/kunst-und-gestaltung/wiki/index.php?title=GMU:Techniken_des_Virtuellen&amp;diff=92660"/>
		<updated>2017-08-08T13:04:20Z</updated>

		<summary type="html">&lt;p&gt;Çağdaş Biber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lecturer: [https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Jörg_Brinkmann Jörg Brinkmann]&amp;lt;br&amp;gt;&lt;br /&gt;
Credits: 6 ECTS, 4 SWS&amp;lt;br&amp;gt;&lt;br /&gt;
Date: Thursdays 17:00-20:30&amp;lt;br&amp;gt; &lt;br /&gt;
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)&amp;lt;br&amp;gt;&lt;br /&gt;
First meeting: Thursday,  April 13th 2017, 17:00&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?”&#039;&#039; (Cécile B. Evans)&lt;br /&gt;
&lt;br /&gt;
Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place? &lt;br /&gt;
&lt;br /&gt;
In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the HTC VIVE. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLOCKMODUL 1 – VIRTUAL MINDSCAPES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Date: 18. - 20.05.2017, starting at 14:00&amp;lt;br&amp;gt;&lt;br /&gt;
Space: Room 204, Marienstrasse 7b&lt;br /&gt;
&lt;br /&gt;
Please download this Software before:&amp;lt;br&amp;gt;&lt;br /&gt;
Unity 3D: https://store.unity.com/download?ref=personal&amp;lt;br&amp;gt;&lt;br /&gt;
Blender: https://www.blender.org/download/&amp;lt;br&amp;gt;&lt;br /&gt;
MeshMixer: http://www.meshmixer.com/download.html&amp;lt;br&amp;gt;&lt;br /&gt;
MakeHuman: http://www.makehuman.org/download.php&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOMEWORK FOR THURSDAY 18th of MAY: create a &amp;quot;virtual walk&amp;quot; on your computer in form of a &amp;quot;video-essay&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If u want to record both screen and sound with osx, win or linux i found this great software that works without Soundflower:&lt;br /&gt;
https://obsproject.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PREREQUISITES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No previous programming experience required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRITERIA FOR PASSING&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LANGUAGE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The course will be in English, unless all participants are speaking German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPLICATION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please send a motivation letter before April 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]&lt;br /&gt;
&lt;br /&gt;
Subject: Techniken des Virtuellen&lt;br /&gt;
&lt;br /&gt;
Content:&lt;br /&gt;
* Your motivation to join the course &lt;br /&gt;
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn&#039;t have to relate to the class &lt;br /&gt;
* Name, Surname&lt;br /&gt;
* program and semester (Studienprogramm und Fachsemester)&lt;br /&gt;
* matriculation number (Matrikelnummer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;~A FEW THINGS THAT MIGHT BE INSPIRING~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cécile B. Evans interview: The Virtual is Real&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=nDe_W11KY4c&lt;br /&gt;
&lt;br /&gt;
A Conversation with Jon Rafman&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/11685295&lt;br /&gt;
&lt;br /&gt;
Jeremy Bailey - The Future of Television (2012)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pClOufl12r8&lt;br /&gt;
&lt;br /&gt;
Aram Bartholl - Hurt me plenty (2014)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.aqnb.com/2014/09/25/aram-bartholl-hurt-me-plenty-2014-exhibition-photos/&lt;br /&gt;
&lt;br /&gt;
Ed Atkins on his hyper-real and harrowing new films&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.dazeddigital.com/artsandculture/article/34547/1/ed-atkins-hyper-real-harrowing-new-films-hisser-safe-conduct-corpsing&lt;br /&gt;
&lt;br /&gt;
Constant Dullaart - 100,000 Followers for Everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
http://dismagazine.com/dystopia/67039/constant-dullaart-100000-followers-for-everyone/&lt;br /&gt;
&lt;br /&gt;
Artificial Ecology: Ian Cheng on the Strange Art of Simulating Life, and the Conceptual Merits of Pokémon Go&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.artspace.com/magazine/interviews_features/art-bytes/ian-cheng-interview-54128&lt;br /&gt;
&lt;br /&gt;
Petra Cortwright - ✝✝LA.christening vid.move,df ✝Movie on 2013-02-05 at 19.25.mov&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=84h8pLW1xmE&lt;br /&gt;
&lt;br /&gt;
Martin Kohout - Sjezd&amp;lt;br&amp;gt;&lt;br /&gt;
http://aqnb.com/uploads/sjezd.html&lt;br /&gt;
&lt;br /&gt;
Die Künstlerin Morehshin Allahyari baut im 3D-Drucker zerstörte Kunst nach&amp;lt;br&amp;gt;&lt;br /&gt;
http://sz-magazin.sueddeutsche.de/texte/anzeigen/44419/Wir-haben-die-Moeglichkeit-Dinge-auferstehen-zu-lassen&lt;br /&gt;
&lt;br /&gt;
Rosa Menkman - DCT:SYPHONING. The 1000000th interval (The 64th interval).&amp;lt;br&amp;gt;&lt;br /&gt;
https://vimeo.com/176773197&lt;br /&gt;
&lt;br /&gt;
Cory Arcangel: Pro Tools: Various Self Playing Bowling Games, 2011&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=N5UGN7tq1lQ&lt;br /&gt;
&lt;br /&gt;
Woody Vasulka &amp;amp; Brian O&#039;Reilly - Scan Processor Studies&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=De4DWMyQBfU&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOOKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Domenico Quaranta - Beyond New Media Art (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf&lt;br /&gt;
&lt;br /&gt;
Jack Burnham - Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (PDF)&amp;lt;br&amp;gt;&lt;br /&gt;
https://sculptureatpratt.files.wordpress.com/2015/07/jack-burnham-beyond-modern-sculpture.pdf&lt;br /&gt;
&lt;br /&gt;
Haunted Media: Electronic Presence from Telegraphy to Television (ISBN 0822325535, Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.dukeupress.edu/haunted-media&lt;br /&gt;
&lt;br /&gt;
Art and the Internet (ISBN 9781907317989 , Limona Steubenstraße 8)&amp;lt;br&amp;gt;&lt;br /&gt;
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PROJECTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[/Jörg Brinkmann|Jörg Brinkmann - Place Beneath Past 2017]]&lt;br /&gt;
*[[/Kei Kitamura|Kei Kitamura - Himorogi]]&lt;br /&gt;
*[[/Çağdaş Biber|Çağdaş Biber - Perceiving the Borders of Reality]]&lt;/div&gt;</summary>
		<author><name>Çağdaş Biber</name></author>
	</entry>
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