We present a system for visualizing food ingredients with a glyph-based approach aimed at children between the ages of four and eight, approximately. The intention is to visually explain and to visually argue that a certain food a child is eager to eat is healthy or, more often, is not healthy. Therefore, we introduced two comic-like characters whose shape and features depend on the main ingredients of food products. These characters can be directly displayed on a parent's smartphone by scanning the barcode of a food product. Our study showed that children are able to recognize several ingredient manifestations encoded as visual attributes and thus to consider a food product as being healthy or not.