Buildings are made for humans. So, the design of buildings requires architects to anticipate how humans will experience and behave in the planned environment. However, this is not an easy task, due to the vast amount of influencing factors on both sides - the physical environment (such as geometry, light, color) - and the human itself (different social backgrounds, expectations, age, etc.). In this student-project we tried to bridge the gap between architectural design and environmental psychology. Therefore, students learned how to evaluate built environments in terms of human-centred aspects such as wayfinding, social interaction and spatial experience. Second they developed a design strategy that anticipates the ‘human-perspective’ in the creation of spaces. As a case we used the design of a “Center for Academic Exchange”, a multi-functional building for lectures, seminars, conferences, living and working, requiring a careful consideration of different user groups (scientists, students, visitors ) and their interactions. After your building designs were created, they were tested in a Virtual Reality simulation using Oculus Rift. Following a ‘peer evaluation’ (everyone is evaluating the designs of the others), by taking eye-level perspective of a potential building user, the critics and comments were used to revise the design. In this final presentation the revised designs are presented and reviewed on a multi-user-virtual-reality display.