Graphics & Animation
Summer Term 2019
Infos
Lecture: Every Monday | 15:15 - 16:45 | Karl-Haußknecht-Str. 7 (Hörsall IT-AP)
Exercise: Every Tuesday | 15:15 - 16:45 | Bauhausstr. 11 (Lint-Pool 128)
Website (Useful Links) | Blender Controls
Grading:
Assignements: 80% | Oral Exam: 20%
Submission every Monday till 23:59 before the course starts. Folder will be deleted.
Foldername = FirstName_LastName_Matriculationnumber
Course Dates:
23.04.2019: Intro to Blender and Interface | Homework: watch the provided tutorials
30.04.2019: Intro to modeling | Homework: model a sword
07.05.2019: Planning: concept, references, ideas and workflow | Homework: Create a moodboard and a sketch of your character
14.05.2019: Modeling: tools and modifiers | Homework: create your character's base mesh
21.05.2019: Modeling: topology tips | Homework: continue modeling the character
29.05.2019: Modeling: feedback | Homework: finish the model
04.06.2019: Materials, UV and textures | Homework: UV unwrap the character
18.06.2019: Texture painting | Homework: start painting the character
25.06.2019: Painting: feedback | Homework: Finish the character's texture
25.06.2019: Rigging and animation | Homework: create the rigging and a simple animation
30.06.2019: Lighting & Rendering | Homework: Render the animation
09.07.2019: Last feedback round
Lecture Slides:
Intro
History
Modeling
Viewing
About
Computer Graphics:
- 3D Modeling: Polygone, Splines, Patches, Rotations, Translations, Scenegraphs
- Color on Computers: Light, Color, Color spaces.
- Camera: Viewing, Perspective, Screens, Camera Paths
- Local Ilumination: Reflection, Ambient, Diffuse and specular reflection
- Global Illumination: Raytracing, Radiosity
- Aliasing and anti-aliasing
- Natural Phenomena: Plants, Clours, Water
Animation
- Lassater's rules of Computer Animation
- Motion control: Acceleration, velocity, Position, Forces, Collision
- Deformations, morphing
- Hierarchical Modeling, Forward and Inverse Kinematics
- Particles, Flocks, Crowds
- Humans and Animals: Movement, Walking, Grabbing
- Motion Capturing, Facial Animation
Course Materials
Recommended Literature
Foley, Van Dam, Feiner, Hughes: Computer Graphics. Principles and practice, Addison Wesley, 1997
P. Shirley, S. Marshner, Fundamentals of Computer Graphics, A.K. Peters, 2009
R. Parent. Computer Animation. Algorithms and Techniques, Morgan Kaufman, 2012.