For students who have been accepted for this course:
Our 1st meeting is on Monday, 21st Oct 2013, 5 p.m. at Karl-Haußknecht-Straße 7 in the HCI Lab (ground floor, access over the backyard).
Please contact Michaela Honauer for further information!
We have written up our experiences from the student project on interactive theatre from 2015 (run by Tobias and Michaela with Eva) where we developed and performed a 20 minute piece called 'Dusk' based on a short story by Saki and submitted it in the category of 'case study' to CHI 2017. Extremely happy that it was accepted!
The interactive costumes our student project developed for the Children & Youth Ballet of Gera/Altenburg have been successfully presented. They are intended for a ballet show of the 'Little Mermaid'.
First, the ballet dancers performed a short snippet of the ballet with our costumes at the 10 Year anniversary show of the Children & Youth Ballet in the town of Gera on 30.1. and 1.2.2017. Then, the costumes were exhibited at the Winter-Werkschau, an end-of year show organized entirely by the students from the Arts & Design faculty on the last days of term. As our project is interdisciplinary, our A&D student members submitted to exhibit. On the opening night and party, the idea of actually wearing the costumes (instead of just having them on the mannequins) was a big success and lots of fun!
today, Dr. Alex Wiethoff from LMU Munich is visiting us to discuss with Tobias' student project about media-architecture, how to evaluate public installations etc. Alex and Tobias gave presentations in the morning, and in the afternoon, the students present and discuss about their work in the project. A busy but productive day! Thanks for visiting us, Alex!
Yeah! We are involved in 2 full papers accepted at CHI 2017! We will present a paper based on Hasibullah Sahibzada's Master theses on 'Designing interactive advertisements for public displays'. And a paper by Katta Spiel, former BUW Master student and now PhD student in Vienna (and co-co-supervised by Eva) was accepted 'When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.'
Eva is also busy on the reverse side, on the Program Committees for ACM DIS'17 (Designing Interactive Systems) and C&C'17 (Creativity and Cognition).
We exhibited the interactive costumes from last semester's student project Exploring/Self-made textile Sensors at the Wisp-Festival in Leipzig, 18-20 September 2016. Michaela and Aline spent the entire 3 days there, setting up and taking care of everything - thanks to Aline! The HCI team and a few of our students also went to the festival for one day, taking in lots of interactive installations and a few of the evening concerts - fun was had!
Trevor Hogan, our external group member and PhD student, successfully defended his PhD about 'Data and Dasein - A Phenomenology of Human-Data Relations". His external examiner (Zweitgutachter) was Prof. Dag Svanaes from the University of Trondheim, Norway.
After a lot of work and an example of a very productive long-distance collaboration (Trevor lives and works in Ireland, where he is a lecturer at the Cork Institute of Technology) this deserves lots of congratulations! Photos show the start of the talk and the celebrations afterwards, including the doctorate hat hand-over.
Dag also gave a talk on Nov 17th for the Bauhaus.Interaction Kolloquium.
Our full paper based on the student project 'Understanding Users and Use Contexts' from summer semester 2015 was accepted for publication at Mobile & Ubiquitous Multimedia 2016. Three students engaged in participant observation and interview research to understand player experiences of the mobile pervasive game INGRESS. Our paper focuses on the relation between everyday life and game play and between 'real' world and game world. Master student Pavel will present this work in December in Rovaniemi, Finland.
The SmartTex Network runs a number of events to bring together industry and research in smart textiles, which has been really useful for us to get in contact with companies developing interesting material to experiment with in our research. This time, we had the chance to present our own work. Michaela Honauer gave a presentation related to her PhD work, titled 'Robustheit, Waschbarkeit, Bedienbarkeit & Co - Inwieweit sind die Requirements interaktiver Kostüme auf andere Anwendungsfelder übertragbar?' (robusness, washability, usability & co - in how far can the requirements for interactive costumes be transferred to other application areas?'
We further showcased the results of our last student research project, 3 interactive dance costumes for ballet and modern dance and the initial material experiments for textile sensor
Surprise - we received an honourable mention (meaning, we were the runner-up to the best paper award) for 'Can't touch this - The design case study of a museum installation' which reports on Michael Pannier's Master theses, jointly written with Prof. Sven Bertel.
Eva and Susanne (ELIXIER project) attended the conference, as well as Prof. Bertel, and one of the HCI Master students was a student volunteer for M&C. We've come back with a lot of Printen (the local delicacy, a kind of Lebkuchen cake available all year through…).
Hasibullah Sahibzada defended his Master theses on August 2nd, supervised by Professors Eva Hornecker and Florian Echtler on 'Comparison of Interactive and Non-interactive Advertisement on Public Displays'. Hasibullah is the first HCI Master student to graduate, and has done a lot of classes and research projects with our group, so we are both happy to see him graduate and sad to have him leave. All the best luck for the future!
(in the picture: Eva, Florian, Hasibullah, Tobias, Michaela)
For our last colloquium talk this semester we were excited to have Prof. Yvonne Rogers from UCL, UK visiting us. She is one of the co-authors of an important HCI / Interaction Design textbook and has been pushing the 'Ubiquitous Computing in the Wild' research agenda at a time when UbiComp was still confined to indoor scenarios, as well as collaborating interdisciplinary across disciplines throughout her career. The topic of her talk was "Do We Need Discipline?" where she addressed challenges and chances of interdisciplinary research and design projects. She completed her presentation with interesting project examples.
It's starting to be a good year for publications! A journal paper by our external PhD student Trevor Hogan (in collaboration with Uta Hinrichs from the University of St. Andrews) was accepted in the days before Christmas (Hogan, Hinrichs, Hornecker. The Elicitation Interview Technique: Capturing People’s Experiences of Data Representations. IEEE Transactions on Visualization and Computer Graphics, in press) and Eva had a ToCHI article accepted which wraps up on work conducted over the past years (E. Hornecker. The To-and-Fro of Sense Making: Supporting Users'Active Indexing in Museums. ACM Transactions on Computer-Human Interaction ToCHI. accepted for publication).
Publishing papers means taking on duties for the research community in return, so Eva will be busy as an Associate Chair for ACM DIS 2016 and will be on the Program Committee for ACM UbiComp 2016 (which, rather conveniently, takes place in Heidelberg this time).
We'll be well represented at TEI'16 again, presenting a paper about Lynn Hoff's bachelor theses on the (lack of) influence of kinaesthetic priming on the occurrance of legacy bias gestures in gesture elicitation studies, and our shared work with Kristian Gohlke (Faculty of Design) on 'Pneumatibles' - soft-robotic buttons with tactile feedback. Moreover our external PhD student Trevor Hogan organizes a studio-workshop on 'Tangible Data, Explorations in Data Physicalization'. Lynn will be a student volunteer and get to see the conference backstage activities.
Eva Hornecker gave a keynote at the French HCI Conference IHM 2015 in Toulouse in late October 2015, titled "Sociality and User Engagement in Tangible, Embedded and Embodied Interactions in Public Spaces", presenting her and her group's work in urban space and museum installations and social encounters. It's the 'keynote de clôture'
The project "Urban Interfaces" exhibited their interactive architectural installation in Jena. "Sonnengarten" and "Light Walk" were selected by Zeiss eG for their exhibition in the Sonnenhof, Jena, during the City Vision Jena festival from 7-11.10.2015. The festival reflected on the topics of 'in/visible cities' and the international year of light.
Sonnengarten was developed by Medieninformatik student Till Fastnacht as part of his bachelor theses in collaboration with Media Architects Johannes Marschall and Abraham Ornelas Aispuro. Light Walk was developed by two Media Architecture students and received assistance from our HCI Master student Hasibullah Sahibzada.
We continued our new tradition of a yearly barbecue on Sept. 21st, this time as a shared event with the Professorships of Usability (Prof. Sven Bertel) and Mobile Media (Prof. Florian Echtler). We arranged for it to take place at the Künstlergarten, an alternative venue in mid-Weimar which catered for drinks. Despite it being late September, the heavens were nice to us and we had a great evening with chit-chat and beer and lots of, naturally, Thuringia sausages… (Photos: Florian Echtler)
Eva gave the keynote at the annual workshop of the Fachgruppe Be-Greifbare Interkation (the German SIG on tangible interaction) on Sept. 6th with a presentation on 'Wie wirkt sich die Repräsentationsmodalität auf die User Experience multisensorischer Datenrepräsentationen aus? - How Does Representational Modality Influence the User Experience of Multisensory Data Representations?'.
We are presenting 2 student projects (Interactive Theatre 'Dusk' from last semester, and one of the current projects 'Instrumentation of Public Space for Social Interaction') as well as a Bachelor thesis project.
As part of the interdisciplinary series of talks »bauhausinteraction.colloquium" at the Bauhaus-Universität Weimar, we welcome Amanda Parkes for a talk about »Bodycraft: Designing for the Augmented Body«. [ more ]
We've been pretty successful with our submissions lately - we'll be presenting two papers at PerDis (6 pages + references), held in Saarbrücken this year, and another 10 page full paper at Creativity&Cognition 2015 in Glasgow.
Both PerDis papers report on student projects, one of them being our collaboration with the media architecture program at BUW, to create an interactive facade mapping for the city of Meiningen "Castle-sized Interfaces for Crowds", the other on sun-light Parasitic Interfaces for public spaces. The C&C paper reports on Michaela Honauer's PhD work about Interactive Costumes for the Theatre Stage, and incorporates insights from the Interactive Costumes student project.
The title of our student project in winter term 2014/15 was "Exploring Interactive Theatre". For this, we created a theatre piece based on the short story "Dusk" by Saki. We developed the script, designed and implemented different interactive features belonging from interactive stage projections over interactive props to wearables. After rehearsing one week intensively with three actors, we successfully staged our current project on March, 10th & 11th, and had more than 100 visitors on both days. This practice-based research enabled us to do indirect observations and interviews on how actors adopt interactive technologies, and to hand out questionnaires to the audience for investigating how spectators perceived our interactive features. For more information, please visit our project blog!
Our collaborators Anke von der Heide (Berlin, Meiningen Facade-Mapping project) and Johann Gielen (Hamburg/Illmenau, Light Parasites project) attended the Lichtcampus 2015 in Hamburg (15-19.2.2015) where they represented BUW for us, and took some of our project students along.
Johann and Anke held a presentation about our shared work on Monday 16.2. in a track where University teaching staff present projects related to light and discuss the role of light in teaching. Bachelor students Daniel Pollack and Till Fastnacht presented on Wednesday 18.2 in a session dedicated to student presentations. They all came back very excited, having met lots of interest (including invitations to showcase the projects, not all of which will be feasible…)
On February 16th, Michael Pannier passed his Master theses defense. He developed a novel interaction prototype where museum visitors are tracked with a motion sensor (ASUS XtionPRO) and analyzed via the OpenNI framework. A visitor can simply point at the artefacts within a showcase and the software will provide corresponding information on a screen. The system has been running now for around 6 months continously at the museum of pre- and early history Thuringia (Museum für Ur- und Frühgeschichte Thüringens), that we collaborated with to create novel interpretation facilities for the 'Prinzessin von Haßleben' showcase - the grave of a germanic princess.
His project is listed on our page for research projects with further details. We wish Michael all the best for the future!
On January 26th 2015, Max Wolf gave the final talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
For over fifteen years now Max Wolf together is responsible for the conceptual, creative and technical planning of the international projects of MESO. This is a company that specializes in the creation of site-specific media installations, utilizing state of the art technology: Interactive environments and exhibits for trade shows or museum exhibitions and media systems for contemporary architecture. MESO also often work on fine art projects and a number of members of the company are active in academic education. Max was also involved in the early evolution of the VVVV multipurpose toolkit, which originated at MESO. In his talk Max explained us the idea behind scalability. He gave various examples and showed how effective this approach can be.
Eva is on the Program Committee of the Creativity & Cognition Conference, which will take place in Glasgow, June 22-25. And Tobias is on the Programm Committe for the PerDis (Pervasive Displays) Conference 2015 in Saarbrücken, June 10-12.
Both conferences still have upcoming deadlines for demos, posters, videos, artwork, workshops etc.
We went to the Weimar 'Weihnachtsmarkt' with the group and all our tutors, and had a nice evening with Glühwein, Thüringer sausages, and other food. The Weimar market is really nice - oldfashioned-styled and very cozy. And, especially closer to Christmas, you end up bumping into a lot of other acquaintances as well.
We also had a Christmas party with our student project in the lab. One of the German students suggested doing a 'secret santa' game (we had to throw dice to be allowed to pick an unknown package from the table), which was great fun!
On December 8th 2014, Martin Kaltenbrunner gave the third talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Martin Kaltenbrunner is Professor at the Interface Culture Lab at the University of Art and Design in Linz. Before his return to Austria he worked as researcher and lecturer at the Pompeu Fabra University in Barcelona, at the MIT Medialab Europe in Dublin and further European universities. As co-founder of Reactable Systems he had been mainly responsible for the interaction design concepts behind the Reactable, a tangible modular synthesizer that has been staged by renowned artists such as Björk. In his talk Martin explained us the idea behind this innovative music instrument and demonstrated its workflow. In the afternoon, he gave a workshop for people that are interested in testing the Reactable.
Anke von der Heide, who collaborated with us on supervising the Meiningen Interactive Facade Mapping project, has exhibited this project at MAB, the Media Architecture Biennale in Aarhus, Denmark (19-22 Nov) at the Marketplace event. We'd have loved to attend MAB as well, but weren't able - thanks to Anke for presenting our shared work!
On November 19th 2014, Jürgen Steimle gave the second talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Jürgen Steimle is head of the Embodied Interaction Group at the Max Planck Institute for Informatics and Saarland University. Previously he was a Visiting Assistant Professor at the MIT Media Lab. His research focuses on future forms of Human-Computer Interaction, including interaction with flexible displays, printed sensors, on-body interfaces, paper-based interaction and interactive surfaces. In his talk Jürgen explained us the printable display technology he and his research team have developed. Furthermore he showed with several examples how this flexible materialization could enhance future scenarios.
On November 3rd 2014, Caroline Hummels gave the opening talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Caroline Hummels has a background in Industrial Design Engineering, is full professor Design & Theory for Transformative Qualities at the department of Industrial Design (ID) and heading the Designing Quality in Interaction group at the Eindhoven University of Technology. Her activities concentrate on developing frameworks, tools and concepts to support designing towards transformation. In her talk Caroline explained us what is “Participartory Sensemaking” and how design changed since the industrialization. In addition, she showed us great examples from her own teaching and research projects.
Unser Workshop zur Campus Thüringen Tour, bei dem Schülerinnen der 10.-13. Klasse eigene Controller für Onlinespiele entwickelt haben, war ein voller Erfolg. Mit 16 Mädels in acht Teams gab es kreative Ergebnisse & spannende Spielmomente. Das Ganze haben wir mit MaKey MaKey realisiert, einem Toolkit, mit dem fast beliebige Objekte (Banane, Knetmasse) zum Tastaturersatz werden können.
Our workshop for the Campus Thüringen Tour was successful. Schoolgirls between 10th-13th class level developed own controllers for online games. We had creative results & exciting gaming moments with the 16 girls in 8 teams. We have realized the projects with MaKey MaKey which connects a computer to any conductive object (e.g. clay or bananas) & turns it into an input device.
We will be exhibiting the 'Interactive Costumes' student project at the wearIT festival for wearable electronics and arts in Berlin, 11-12 October at Betahaus Berlin.
Our interdisciplinary student team will present the costumes built over the past semester, based on Jules Verne's story '20.000 leagues under the sea' (Captain Nemo), for Captain Nemo, the Diving Suit of the Nautilus Crew, and an Octopus Sea Creature.
The interactive facade mapping "Georg II - The mysteriouse theatre machine" was shown on the 22. and 23. August in Meiningen. Finally the overall experience included reactive, autoactive, performative and interactive elements in one composition. Visitors were received with a reactive ceiling projection triggering a wave in a cosmos of particles that filled slowly the facade while people were waiting for the start. On a unique semicircle facade an abstract interpretation of the twelve principles of meiningen theatre was shown then, revealing also that the castle behind its wall is a giant machine driving theatre.
Physical principles were brought into the yard where the theatre machine was excavated and placed into the machines sockets to activate the machine. People then were able to arrange the stage design based on the sketches of Georg II.
Our interactive facade mapping 'Georg II - the mysterious theatre machine' will be shown on 22nd and 23rd of August in the city of Meiningen, in Elisabethenburg castle.
Duke Georg II is considered as the developer of twelve main principles that govern modern theatre, and the festival celebrates his legacy on occasion of his death day. Together with the Professorship Darstellungsmethodik in Architecture we have worked with a mixed group of MediaArchitecture and Computer Science & Media students to develop this interactive spectacle in collaboration with the city of Meiningen.
School pupils will be discovering the twelve principles throughout the city and bring these to the courtyard of the castle, activating Georg's mysterious "re-discovered" theatre machine. The show is structured in an reactive part, the autocative mapping itself and the interactive part at the end.
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We've exhibited our student projects again as part of the Open Lab Night of the Computer Science & Media group within the context of the University's end of year show. Both of our large student projects exhibited, as well as Michael Pannier, our master student, who also gave a 1 minute presentation as part of the 'elevator talks' held in the foyer.
The weather could've been a bit better, but we nevertheless had a good party, including the barbecue - nothing deters Thuringian's from their barby!
Prof. Eva Hornecker gave a keynote presentation about "Shared interactions beyond the desktop: how new interface types can support sociable user experiences" on June 30th at the 'Crossworlds - Theory, Development & Evaluation of Social Technology' International Conference in Chemnitz. The conference is organized by the TU Chemnitz PhD graduate school Crossworlds, which has the theme of “Connecting Virtual and Real Social Worlds”.
Moreover, on June 27th Eva Hornecker presented in the Dresden Talks on Interaction & Visualization at TU Dresden about 'Physical-Digital-Social Encounters: Exploring the Social Design Space of Physical Computing' and visited Prof. Raimund Dachselt's research group.
On June 25th 2014, Marc Hassenzahl gave the concluding talk in summer term 2014 for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Marc Hassenzahl is a Professor and head of the “Experience Design“ group at the Folkwang University of Arts in Essen, Germany. His research interests revolve around the positive aspects of interactive products, their beauty and the question of how to design for positive experiences. In 2010 he published the book “Experience Design: Technology for All the Right Reasons” (Morgan & Claypool Publishers). He explained us what "experience design" is and what are "troublemakers" or "problemsolvers". Additionally, he showed a lot of interesting examples that may change the audience's perspective.
Jaime Ramirez came over from Heidelberg to teach the MediaArchitecture students a few tricks about facade mapping and production processes.
On June 2nd 2014, Norbert Schnell was our guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Norbert Schnell is a researcher and developer focusing on real-time interactive digital audio processing and interaction design. He was involved in numerous international research and development projects as well as artistic works in the field of music, interactive audiovisual installations, music pedagogy, and industrial design. During the talk, he offered us insights into his work. In addition, he showed a web-based live-demo that gave us the chance to experience one project example immediately on our smart phones.
On May 12th 2014, Georg Trogemann was our guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Prof. Dr. Georg Trogemann is the leader of lab3 at the Academy of Media Arts Cologne. Since 1994 he is full professor for Experimental Informatics at the Academy of Media Arts Cologne and author of the book CodeArt (2005). His current research interests include theories of artifacts, culture & technology, and the entanglement of code and material - and this was exactly the topic he fascinated his audience with! On the basis of several interesting example, he showed us in detail how he explores code and material.
On April 28th 2014, Nic Marquardt was our second guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Nicolai Marquardt is an Assistant Professor in Physical Computing at the University College London. After graduating from the Media Systems program at the Bauhaus-University Weimar, Nicolai did his PhD at the University of Calgary, Canada. He works on physical computing, digital fabrication, ubiquitous computing, and proxemic interactions. One of Nicolai’s passions are sketching and prototyping strategies, he is a co-author of the ‘Sketching User Experiences Workbook’ with Saul Greenberg, Sheelagh Carpendale, and Bill Buxton.
Additionally, Nic offerd the two hours workshop "Design Sketching" in the early afternoon. Students of different disciplines, from Informatics over Media Arts and Product Design, came to learn essential sketching strategies or shortcuts and to hear about the various ways of using sketches as a powerful tool when designing for novel user experiences.
A full paper about last semester's student project on kick/flickable interfaces was accepted for the 3rd International Symposium on Pervasive Displays (in Copenhagen). The symposium focuses on the opportunities and challenges raised by the emergence of pervasive display systems as a new communication medium for public and semi-public spaces.
Our paper is titled 'Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public Space' - we've been struggling to come up with a good name for the kick/flickable thingies… :)
On April 14th 2014, Kia Höök was our first guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Kristina Höök is known for her work on social navigation, seamfulness, mobile services, affective interaction and lately, designing for bodily engagement in interaction. She is a Professor in Interaction Design at the Royal Institute of Technology, Stockholm. She started and currently leads the Mobile Life centre, is listed as one of Sweden’s 50 most influential IT-women of the year – consecutively since 2008, and is a member of the Royal Swedish Academy of Engineering Sciences.
Der Workshop 'Unsichtbare Computer' zum Girls' Day, bei dem die Schulmädchen zwischen 12 und 15 Jahren eigene Controller für Onlinespiele entwickelt haben, war ein voller Erfolg. Mit neun Mädels in vier Teams gab es kreative Ergebnisse & spannende Spielmomente. Das Ganze haben wir mit MaKey MaKey realisiert, einem Toolkit, mit dem fast beliebige Objekte (Banane, Knetmasse) zum Tastaturersatz werden können. Mehr Bilder hier
The workshop 'invisible computers' for the Girls' Day was successful. Schoolgirls between 12 and 15 years developed own controllers for online games. We had creative results & exciting gaming moments with the nine girls in four teams. We have realized the projects with MaKey MaKey which connects a computer to any conductive object (e.g. clay or bananas) & turns it into an input device. For more photos see here
TEI was a blast again! Maxed out on Bavarian food, good talks, lots of demos, our own poster presentation, and met a lot of our colleagues from around the world again. Tobias and Michaela were helping out as student volunteers, but still managed to see most of the program. Loraine, our affiliated lab member was also attending, giving us all a chance to catch up.
We also visited the organizers at LMU the next day for some more discussion.
In collaboration with the Mediaarchitecture Masters and Anke von der Heide students developed three interactive concepts for the facade mapping in Meiningen, which will receive its premiere in August 2014. The best concept will win an opportunity to showcase the project on the historic castle in very unique 5 projector wide and half circle setup. Final presentations will be on the 13th of February.
We will all be attending TEI in Munich. Michaela and Tobias will be student volunteers, and we are presenting a poster in the Work-in-Progress track, and generally, catching up with the TEI community folks! We also look forward to see Loraine again, who will be coming over to TEI from Glasgow.
For students who have been accepted for this course:
Our 1st meeting is on Monday, 21st Oct 2013, 5 p.m. at Karl-Haußknecht-Straße 7 in the HCI Lab (ground floor, access over the backyard).
Please contact Michaela Honauer for further information!
This year our HCI group is celebrating the "Madness" in Bremen University which is hosting the Mensch & Computer. We are presenting two posters and an interactive demo. Additionally Eva Hornecker is presenting a guest lecture for the "Be-greifbare Interaktion" workshop about "All that Talk about Physical Affordances to be Considered Harmful".
We offer two lectures and two projects in the upcoming winter term:
Prof. Hornecker was an invited keynote speaker for the first collaborative French-German event on Tangible Interaction, 25-30 August in France, a summerschool for master and PhD level students, as well as post-doctoral researchers. Other keynote speakers included Professors Michel Beaudoin-Lafon (France), Emmanuel Dubois (France), Martin Kaltenbrunner, who showcased the Reactable (Austria), and Alan Dix (UK), with additional presentations made by participating students and researchers. The summerschool was hosted by ESTIA in Bidart, in the lovely Basque region of France at the Altantic coast. The event was organized by Prof. Nadine Couture (ESTIA) in collaboration with Prof. Jens Geelhaar from BUW.
At the annual exhibition at the BUW, during the 'Open Lab Night' 12th +13th July 2013, our student project exhibited the first prototypes for their 'kick/flickable interface'. Patrick Tobias Fischer also demoed his PlazaPuck, a prototype of an unowned, movable, public interface.
Our student project was selected as one of the spotlight projects in the BUW 'Summaery-in-progress' series, which over the course of several weeks reports on seven projects across the University ahead of the summaery event. The report is only available in German, but has some nice pictures with it.
Am 29. Juni 2013 fand ein Workshop zum Thema "Urban HCI: Interactive Media Architecture and Disproportionate Scale" im Forschungslabor der HCI Gruppe statt. In Kollaboration mit Studenten des Medienarchitekturstudiengangs wurden konkrete Fallstudien bearbeitet, welche unterschiedliche Typen der Interaktion in Relation zum Stadtraum betrachten.
Eva Hornecker is an (AC) Associate Chair for CHI 2014 on the 'Understanding People: Theory, Concepts, Methods' subcommittee panel. She also serves as Poster Chair for ITS 2013 in St. Andrews, the 'Interactive Tabletops and Surfaces' conference, and is on the Technical Program Committee for TEI'14, the Tangible, Embedded and Embodied Interaction Conference