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Galerie aktueller studentischer Arbeiten

Auf diesen Seiten präsentieren sich die Studierenden der Fakultät Kunst und Gestaltung mit ihren aktuellen Semesterarbeiten. Weitere Projekte aus der gesamten Universität finden Sie in unserem studentischen Projekt-Showcase »Experiment.Bauhaus«.

Perceiving the Borders of Reality / environment.01/Saladin (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.01/Saladin (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.01/Saladin (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.01/Saladin (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.02/Al Bukamal (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.03/Deir ez-Zor (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.03/Deir ez-Zor (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / environment.02/Al Bukamal (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / Unity3D process (Foto: Çağdaş Biber)
Perceiving the Borders of Reality / Installation views (Foto: Çağdaş Biber)
Perceiving the Borders of Reality (Foto: Çağdaş Biber)
Erstellt: 05. April 2018

Perceiving the Borders of Reality

Perceiving the Borders of Reality // Freies Projekt // o // Medienkunst/Mediengestaltung - Studienprogramm Media Art and Design (Master of Fine Arts (M.F.A.)) , Medienkunst/Mediengestaltung - Studienprogramm Media Art und Design (MAD) (englischsprachig) (Master of Science (M.Sc.)) // Sommersemester 2017

Freies Projekt »Perceiving the Borders of Reality«
von o

betreut von:
Prof. Ursula Damm, Jörg Brinkmannn

Perceiving the Borders of Reality

Perceiving the Borders of Reality is an experiment on how we observe violent images within a VR environment. The sharp, physical boundaries of the virtual world that you can not escape from, emulate the political borders in the Middle East. It also reflects the rational borders that enter our conscience when viewing violent Images in the media.The work questions whether we have become too desensitised to the point that we can no longer distinguish between what is real.



Process
Unity 3D, Htc Vive-Virtual Reality Glasses

Three different terrains were created in Unity3D using execution images.The terrain was created as a rectangular form, as if being drawn with a ruler, like the borders of some Middle Eastern countries. These straight borders are often politically unstable. You can navigate in the terrains, but can not pass through the borderlines. When you look up, the reflection of the terrain can be seen and the coordinates of the previously passed places can be followed from the reflection. Names that are constantly seen around the terrain are places where the executions happened.


installation Video link: https://vimeo.com/260988969

http://cargocollective.com/cagdasbiber/Perceiving-the-Borders-of-Reality







Links :
http://cargocollective.com/cagdasbiber/Perceiving-the-Borders-of-Reality
http://cargocollective.com/cagdasbiber

E-Mail :
cagdasbiber@gmail.com

Kooperationspartner :
Prof. Ursula Damm, Jörg Brinkmannn


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