PDCON:Workshops/GLSL
OpenGL Shading Language
Instructor: Cyrille Henry
glsl beginner:
glsl is a way to exploit the vast processing power of a graphic card.
it's the best way to create complex graphics.
we will present basses of this language, and the way to use it within pd/Gem[[Tracking Motion Detection#Gem|Graphics Environment for Multimedia]] an OpenGL extension for →[[Pure Data|Pd]]
mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem[[Tracking Motion Detection#Gem|Graphics Environment for Multimedia]] an OpenGL extension for →[[Pure Data|Pd]] knowledge
4th international Pure Data Convention 2011 Weimar ~ Berlin


