Bauhaus-Universität Weimar
PureData Convention 2011

PDCON:Workshops/GLSL

OpenGL Shading Language

Instructor: Cyrille Henry

glsl beginner:

glsl is a way to exploit the vast processing power of a graphic card.

it's the best way to create complex graphics.

we will present basses of this language, and the way to use it within pd/Gem[[Tracking Motion Detection#Gem|Graphics Environment for Multimedia]] an OpenGL extension for →[[Pure Data|Pd]]

mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem[[Tracking Motion Detection#Gem|Graphics Environment for Multimedia]] an OpenGL extension for →[[Pure Data|Pd]] knowledge



Kreativfonds Bauhaus-Univeristät Weimar Electronic Arts Blog für digitale Spielkultur The Mozilla Foundation Allied Vision Technologies Reality Jockey Ltd. Freistaat Thüringen Bauhaus-Universität Weimar Hochschule für Musik Franz Liszt Weimar Fraunhofer Institute for Digital Media Technology IDMT Stadt Weimar Klassik Stiftung Weimar NK Faculty of Media Studio for electro-acoustic Music KulturTragWerk e.V. Elektronisches Studio der TU Berlin Maschinenraum Hackerspace Weimar Parlomar5 e.V. Lab for Electronic Arts and Performance Radio Lotte WeimarSponsors and partners of the 4th internationals Pure Data Convention in Weimar 2011

4th international Pure Data Convention 2011 Weimar ~ Berlin