Page heading
Languages and Services
 deutsch 
    You are here menu
    Subpage heading
    Virtual Reality Systems Group / Prof. Dr. Bernd Fröhlich
    Navigation
    Additional Content
    Main Content

    GPU-based Ray Casting of Multiple Multi-Resolution Volume Datasets

    Abstract

    We developed a ray casting-based rendering system for the visualization of geological subsurface models consisting of multiple highly detailed height fi elds. Based on a shared out-of-core data management system, we virtualize the access to the height elds, allowing us to treat the individual surfaces at diff erent local levels of detail. The visualization of an entire stack of height-fi eld surfaces is accomplished in a single rendering pass using a two-level acceleration structure for effcient ray intersection computations. This structure combines a minimum-maximum quadtree for empty-space skipping and a sorted list of depth intervals to restrict ray intersection searches to relevant height fields and depth ranges. We demonstrate that our system is able to render multiple height fi elds consisting of hundreds of millions of points in real-time.

    Papers and Documents

    • Lux, C., Fröhlich, B.
      GPU-Based Ray Casting of Stacked Out-of-Core Height Fields
      In Proceedings of the 7th International Symposium on Visual Computing, LNCS vol. 6938, Springer-Verlag, Berlin, Heidelberg, pp 269-280, October 2011.
      [preprint]
    Content signature