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    Virtual Reality Systems Group / Prof. Dr. Bernd Fröhlich
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    A Shared-Scene-Graph Image-Warping Architecture for VR: Low Latency versus Image Quality

    Abstract

    Designing low end-to-end latency system architectures for virtual
    reality is still an open and challenging problem. We describe the design,
    implementation and evaluation of a client-server depth-image
    warping architecture that updates and displays the scene graph at
    the refresh rate of the display. Our approach works for scenes consisting
    of dynamic and interactive objects. The end-to-end latency
    is minimized as well as smooth object motion generated. However,
    this comes at the expense of image quality inherent to warping techniques.
    To improve image quality, we present a novel way of detecting
    and resolving occlusion errors due to warping. Furthermore,
    we investigate the use of asynchronous data transfers to increase
    the architecture’s performance in a multi-GPU setting. Besides
    polygonal rendering, we also apply image-warping techniques to
    iso-surface rendering. Finally, we evaluate the architecture and its
    design trade-offs by comparing latency and image quality to a conventional
    rendering system. Our experience with the system confirms
    that the approach facilitates common interaction tasks such as
    navigation and object manipulation.

    Papers and Documents

    • Smit, F. A., van Liere, R., Beck, S., Fröhlich, B.
      A Shared-Scene-Graph Image-Warping Architecture for VR: Low Latency versus Image Quality
      Elsevier Computers & Graphics, 2009.
      [preprint]

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    © Fakultät Medien 10.11.2009 / Kontakt / Impressum