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    Virtual Reality Systems Group / Prof. Dr. Bernd Fröhlich
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    An Image-Warping Architecture for VR: Low Latency versus Image Quality

    Abstract

    Designing low end-to-end latency system architectures for virtual
    reality is still an open and challenging problem. We describe the design,
    implementation and evaluation of a client-server depth-image
    warping architecture that updates and displays the scene graph at
    the refresh rate of the display. Our approach works for scenes consisting
    of dynamic and interactive objects. The end-to-end latency
    is minimized as well as smooth object motion generated. However,
    this comes at the expense of image quality inherent to warping techniques.
    We evaluate the architecture and its design trade-offs by
    comparing latency and image quality to a conventional rendering
    system. Our experience with the system confirms that the approach
    facilitates common interaction tasks such as navigation and object
    manipulation.

    Papers and Documents

    • Smit, F. A., van Liere, R., Beck, S., Fröhlich, B.
      An Image-Warping Architecture for VR: Low Latency versus Image Quality
      IEEE Virtual Reality Conference 2009 (VR 2009), pp 27-34, 2009.
      [preprint]
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