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Perspektive und Foto

lesson 7: callibrating a camera to a photo and getting the 3D-model

edit ~ 0 kommentare/fragen ~ 19. Mai 2015 11:24

Hello P&F friends

here an example for your special situations.

- callibrate a new camera in c4D R16 (you can use the camera values in C4D R12 too)

- remove the kallibration nail to bring the camera in a correct height.

- generate a fitting cube for your building (you need the length of one edge to get the correct scale factor).

- undistorted the facades in photoshop and generate materials from them in C4D.

- transform the fitting cube to a polygon object and separate the two facade polygons to "frosted selections" an name them.

- apply the facade-materials to the facade ploygons by telling the materials, which poly-selection they are fore.

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